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** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
14 lines
453 B
C++
14 lines
453 B
C++
#ifndef _VFS_INIT_H_
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#define _VFS_INIT_H_
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#include "vfs_types.h"
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#include "vfs_profile.h"
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#include "PropertyContainer.h"
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VFS_API bool initWriteProfile(vfs::CVirtualProfile &rProf, vfs::Path const& profileRoot);
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VFS_API bool initVirtualFileSystem(vfs::Path const& vfs_ini);
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VFS_API bool initVirtualFileSystem(std::list<vfs::Path> const& vfs_ini_list);
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VFS_API bool initVirtualFileSystem(CPropertyContainer& props);
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#endif // _VFS_INIT_H_
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