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** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
67 lines
1.6 KiB
C++
67 lines
1.6 KiB
C++
#ifndef _VFS_PROFILE_H_
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#define _VFS_PROFILE_H_
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#include "vfs_types.h"
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#include "Interface/vfs_location_interface.h"
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#include <map>
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#include <set>
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namespace vfs
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{
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class VFS_API CVirtualProfile
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{
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typedef std::map<vfs::Path,vfs::IBaseLocation*, vfs::Path::Less> tLocations;
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typedef std::set<vfs::IBaseLocation*> tUniqueLoc;
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class IterImpl;
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class FileIterImpl;
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public:
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typedef TIterator<vfs::IBaseLocation> Iterator;
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typedef TIterator<vfs::IBaseFile> FileIterator;
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CVirtualProfile(utf8string const& sProfileName, bool bWritable = false);
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~CVirtualProfile();
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const utf8string cName;
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const bool cWritable;
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Iterator begin();
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FileIterator files(vfs::Path const& sPattern);
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void addLocation(vfs::IBaseLocation* pLoc);
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vfs::IBaseLocation* getLocation(vfs::Path const& sPath) const;
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vfs::IBaseFile* getFile(vfs::Path const& sPath) const;
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private:
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void operator=(vfs::CVirtualProfile const& vprof);
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tLocations m_mapLocations;
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tUniqueLoc m_setLocations;
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};
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class VFS_API CProfileStack
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{
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class IterImpl;
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public:
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typedef vfs::TIterator<CVirtualProfile> Iterator;
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CProfileStack();
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~CProfileStack();
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CVirtualProfile* getWriteProfile();
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CVirtualProfile* getProfile(utf8string const& sName) const;
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CVirtualProfile* topProfile() const;
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/**
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* All files from the top profile will be removed from the VFS and the profile object will be deleted.
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*/
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bool popProfile();
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void pushProfile(CVirtualProfile* pProfile);
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Iterator begin();
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private:
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std::list<vfs::CVirtualProfile*> m_profiles;
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};
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} // end namespace
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#endif
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