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** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
165 lines
3.9 KiB
C++
165 lines
3.9 KiB
C++
#ifndef _VFS_TYPES_H_
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#define _VFS_TYPES_H_
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#include <iostream>
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#include "utf8string.h"
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#include <string>
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#include <vector>
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namespace vfs
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{
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#ifdef WIN32
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typedef unsigned __int64 UInt64;
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typedef unsigned __int32 UInt32;
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typedef unsigned __int16 UInt16;
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typedef unsigned __int8 UInt8;
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typedef unsigned __int8 UByte;
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typedef __int64 Int64;
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typedef __int32 Int32;
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typedef __int16 Int16;
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typedef __int8 Int8;
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typedef __int8 Byte;
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#elif __linux__
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typedef uint64_t UInt64;
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typedef uint32_t UInt32;
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typedef uint16_t UInt16;
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typedef uint8_t UInt8;
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typedef uint8_t UByte;
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typedef int64_t Int64;
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typedef int32_t Int32;
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typedef int16_t Int16;
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typedef int8_t Int8;
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typedef char Byte;
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#endif
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typedef ::size_t size_t;
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typedef ::off_t offset_t;
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extern const vfs::size_t npos;
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}
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namespace vfs
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{
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namespace Const
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{
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inline const utf8string::str_t EMPTY() { return L""; };
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//inline const utf8string::char_t EMPTY_CHAR() { return L''; };
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inline const utf8string::str_t DOT() { return L"."; };
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inline const utf8string::char_t DOT_CHAR() { return L'.'; };
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inline const utf8string::str_t DOTDOT() { return L".."; };
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inline const utf8string::str_t DOTSVN() { return L".svn"; };
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inline const utf8string::str_t STAR() { return L"*"; };
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inline const utf8string::str_t DSTAR() { return L"**"; };
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#ifdef WIN32
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inline const utf8string::str_t SEPARATOR() { return L"\\"; };
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inline const utf8string::char_t SEPARATOR_CHAR() { return L'\\'; };
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#else
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inline const utf8string::str_t SEPARATOR() { return L"/"; };
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inline const utf8string::char_t SEPARATOR_CHAR() { return L'/'; };
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#endif
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}
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}
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namespace vfs
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{
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// remove leading and trailing white characters;
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template<typename StringType>
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StringType trimString(StringType const& sStr, vfs::size_t iMinPos, vfs::size_t iMaxPos);
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template<>
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std::string trimString<std::string>(std::string const& sStr, vfs::size_t iMinPos, vfs::size_t iMaxPos);
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template<>
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std::wstring trimString<std::wstring>(std::wstring const& sStr, vfs::size_t iMinPos, vfs::size_t iMaxPos);
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template<>
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utf8string trimString<utf8string>(utf8string const& sStr, vfs::size_t iMinPos, vfs::size_t iMaxPos);
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}
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class VFS_API BuildString
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{
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public:
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template<typename T>
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BuildString& add(T const& value)
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{
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_strstr << value;
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return *this;
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}
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utf8string::str_t get()
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{
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return _strstr.str();
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}
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private:
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std::basic_stringstream<utf8string::char_t> _strstr;
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};
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template<>
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BuildString& BuildString::add<utf8string>(utf8string const& value);
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/*************************************************************************/
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bool matchPattern(utf8string const& sPattern, utf8string const& sStr);
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bool matchPattern(utf8string const& sPattern, utf8string::str_t const& sStr);
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/*************************************************************************/
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class BasicAllocator
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{
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public:
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virtual ~BasicAllocator() {};
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};
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template<typename T>
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class ObjBlockAllocator : public BasicAllocator
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{
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public:
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ObjBlockAllocator(unsigned int blockSize=1024)
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: BasicAllocator(), BLOCK_SIZE(blockSize), _ObjNew(0) {};
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const unsigned int BLOCK_SIZE;
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///
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T* New(unsigned int *ID = NULL)
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{
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unsigned int block_id = _ObjNew/BLOCK_SIZE;
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unsigned int file_id = _ObjNew % BLOCK_SIZE;
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if(block_id >= _ObjPool.size())
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{
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tBlock* b = new tBlock();
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b->resize(BLOCK_SIZE);
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_ObjPool.push_back(b);
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}
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tBlock* block = _ObjPool[block_id];
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T* obj = &(*block)[file_id];
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if(ID)
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{
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*ID = _ObjNew;
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}
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_ObjNew++;
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return obj;
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}
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///
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virtual ~ObjBlockAllocator()
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{
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for(unsigned int i = 0; i < _ObjPool.size(); ++i)
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{
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delete _ObjPool[i];
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}
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}
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private:
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void operator=(ObjBlockAllocator<T> const& t);
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typedef std::vector<T> tBlock;
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std::vector<tBlock*> _ObjPool;
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unsigned int _ObjNew;
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};
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#endif // _VFS_TYPES_H_
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