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** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
#ifndef _VFS_VFILE_H_
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#define _VFS_VFILE_H_
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#include "vfs_profile.h"
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#include <vector>
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#define VFILE_BLOCK_CREATE
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namespace vfs
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{
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class CVirtualFile
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{
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public:
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enum ESearchFile
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{
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SF_TOP,
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SF_FIRST_WRITABLE,
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SF_STOP_ON_WRITABLE_PROFILE,
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};
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public:
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CVirtualFile();
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~CVirtualFile();
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void destroy();
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static CVirtualFile* create(vfs::Path const& sFilePath, vfs::CProfileStack& rPStack);
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vfs::Path const& path();
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void add(vfs::IBaseFile *pFile, utf8string sProfileName, bool bReplace = false);
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bool remove(vfs::IBaseFile *pFile);
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//////////////////////////////////////////////////
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vfs::IBaseFile* file(ESearchFile eSearch);
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vfs::IBaseFile* file(utf8string const& sProfileName);
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//////////////////////////////////////////////////
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private:
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vfs::Path _path;
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utf8string _top_pname;
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vfs::IBaseFile* _top_file;
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CProfileStack* _pstack;
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private:
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vfs::UInt32 _myID;
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#ifdef VFILE_BLOCK_CREATE
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static ObjBlockAllocator<vfs::CVirtualFile>* _vfile_pool;
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#endif
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};
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} // end namspace
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#endif // _VFS_VFILE_H_
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