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** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
45 lines
1.0 KiB
C++
45 lines
1.0 KiB
C++
#ifndef _VFS_VLOC_H_
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#define _VFS_VLOC_H_
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#include "vfs_types.h"
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#include "Interface/vfs_file_interface.h"
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#include "Interface/vfs_iterator_interface.h"
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#include <map>
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namespace vfs
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{
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class CVirtualFile;
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class CVirtualLocation
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{
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class VFileIterator;
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typedef std::map<vfs::Path, CVirtualFile*, vfs::Path::Less> tVFiles;
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public:
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typedef vfs::TIterator<CVirtualFile> Iterator;
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CVirtualLocation(vfs::Path const& sPath);
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~CVirtualLocation();
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const vfs::Path cPath;
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void setIsExclusive(bool exclusive);
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bool getIsExclusive();
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void addFile(vfs::IBaseFile* pile, utf8string const& profileName);
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vfs::IBaseFile* getFile(vfs::Path const& filename, utf8string const& profileName = "") const;
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vfs::CVirtualFile* getVirtualFile(vfs::Path const& filename);
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bool removeFile(vfs::IBaseFile* file);
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Iterator iterate();
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private:
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void operator=(vfs::CVirtualLocation const& vloc);
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bool m_exclusive;
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tVFiles m_VFiles;
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};
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} // end namespace
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#endif // _VFS_VLOC_H_
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