Files
source/Multiplayer/fresh_header.h
T
Wanne f914a1da77 M.E.R.C Optional Gear (by Buggler)
- Added MERC optional gear purchase
- Adopted Tais' gear cost format as previously gear cost uses MercProfiles.xml 'optional gear cost' value if hire without pressing any 'gear kit' button
- Added condition to settle bills first before hiring same merc from MERC
- Added MERC starting gear hotkey
- Fix for AIM starting gear hotkey when using old inventory
- Removed unused variable in fresh_header.h

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5780 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-01-11 20:24:36 +00:00

68 lines
1.7 KiB
C

#pragma once
//time for a new header :)
extern int readyteamreg[10];
typedef struct
{
UINT16 soldier_id;
UINT16 attacker_id;
UINT8 attacker_team;
UINT8 soldier_team;
}death_struct;
typedef struct
{
UINT16 ubID;
INT32 sGridNo;
BOOLEAN fNoAnimations;
}doors;
typedef struct
{
UINT16 ubID;
INT8 bLife;
INT8 bBleeding;
}heal;
typedef struct
{
UINT16 ubID;
INT8 bteam;
}AIint;
extern BOOLEAN gfUIInterfaceSetBusy;
extern int numreadyteams;//for realtime
extern bool requested;
extern bool getReal;
extern UINT8 gubCheatLevel;
// Client variables
extern UINT8 cWeaponReadyBonus;
extern UINT8 cDisableSpectatorMode;
extern UINT8 cDisableMorale;
BOOLEAN DisplayMercsInventory(UINT8 ubMercID);
void send_door ( SOLDIERTYPE *pSoldier, INT32 sGridNo, BOOLEAN fNoAnimations );
void send_changestate (EV_S_CHANGESTATE * SChangeState);
void send_death( SOLDIERTYPE *pSoldier);
void send_hitstruct(EV_S_STRUCTUREHIT * SStructureHit);
void send_hitwindow(EV_S_WINDOWHIT * SWindowHit);
void send_miss(EV_S_MISS * SMiss);
void unlock (void);
void UpdateSoldierToNetwork ( SOLDIERTYPE *pSoldier );
void TrashAllSoldiers( );
void kick_player (void);
void overide_turn (void);
void send_fireweapon ( EV_S_FIREWEAPON * SFireWeapon);
void end_interrupt ( BOOLEAN fMarkInterruptOccurred );
void EndInterrupt( BOOLEAN fMarkInterruptOccurred );
void sendRT (void);
void startCombat(UINT8 ubStartingTeam);
void intAI (SOLDIERTYPE *pSoldier );
void teamwiped (void);
BOOLEAN check_status (void);
extern UINT8 NumEnemyInSector( );
extern INT8 NumActiveAndConsciousTeamMembers( UINT8 ubTeam );
void send_heal (SOLDIERTYPE *pSoldier );
void requestAIint(SOLDIERTYPE *pSoldier );