mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
- fixed menu descriptions git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@233 3b4a5df2-a311-0410-b5c6-a8a6f20db521
7160 lines
201 KiB
C++
7160 lines
201 KiB
C++
#ifdef PRECOMPILEDHEADERS
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#include "Laptop All.h"
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#else
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#include "laptop.h"
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#include "personnel.h"
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#include "Utilities.h"
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#include "WCheck.h"
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#include "Debug.h"
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#include "WordWrap.h"
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#include "Render Dirty.h"
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#include "Encrypted File.h"
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#include "cursors.h"
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#include "Overhead.h"
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#include "Soldier Profile.h"
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#include "Text.h"
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#include "mapscreen.h"
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#include "Game Clock.h"
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#include "finances.h"
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#include "LaptopSave.h"
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#include "AimMembers.h"
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#include "Map Screen Interface Map.h"
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#include "input.h"
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#include "english.h"
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#include "random.h"
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#include "line.h"
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#include "Assignments.h"
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#include "gameloop.h"
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#include "Soldier Add.h"
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#include "Interface Items.h"
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#include "Weapons.h"
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#endif
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#include "Soldier Macros.h"
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//extern struct POINT;
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#define NUM_BACKGROUND_REPS 40
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#define BACKGROUND_HEIGHT 10
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#define BACKGROUND_WIDTH 125
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#define IMAGE_BOX_X iScreenWidthOffset + 395
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#define IMAGE_BOX_Y LAPTOP_SCREEN_UL_Y+24
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#define IMAGE_BOX_WIDTH 112
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#define IMAGE_BOX_WITH_NO_BORDERS 106
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#define IMAGE_BOX_COUNT 4
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#define IMAGE_NAME_WIDTH 106
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#define IMAGE_FULL_NAME_OFFSET_Y 111
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#define TEXT_BOX_WIDTH 160
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#define TEXT_DELTA_OFFSET 9
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#define TEXT_BOX_Y LAPTOP_SCREEN_UL_Y+188
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#define PAGE_BOX_X LAPTOP_SCREEN_UL_X+250 - 10
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#define PAGE_BOX_Y LAPTOP_SCREEN_UL_Y+3
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#define PAGE_BOX_WIDTH 58
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#define PAGE_BOX_HEIGHT 24
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#define MAX_SLOTS 4
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#define PERS_CURR_TEAM_X LAPTOP_SCREEN_UL_X + 39 - 15
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#define PERS_CURR_TEAM_Y LAPTOP_SCREEN_UL_Y + 218
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#define PERS_DEPART_TEAM_Y LAPTOP_SCREEN_UL_Y + 247
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#define BUTTON_Y LAPTOP_SCREEN_UL_Y+34
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#define LEFT_BUTTON_X LAPTOP_SCREEN_UL_X+3 - 10
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#define RIGHT_BUTTON_X LAPTOP_SCREEN_UL_X+476 - 10
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#define PERS_COUNT 15
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#define MAX_STATS 20
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#define PERS_FONT FONT10ARIAL
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#define PERS_HEADER_FONT FONT14ARIAL
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#define CHAR_NAME_FONT FONT12ARIAL
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#define CHAR_NAME_Y iScreenHeightOffset + 177
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#define CHAR_LOC_Y iScreenHeightOffset + 189
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#define PERS_TEXT_FONT_COLOR FONT_WHITE
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#define PERS_TEXT_FONT_ALTERNATE_COLOR FONT_YELLOW
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#define PERS_FONT_COLOR FONT_WHITE
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#define PAGE_X PAGE_BOX_X+2 - 10
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#define PAGE_Y PAGE_BOX_Y+2
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#define FACES_DIR "FACES\\BIGFACES\\"
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#define SMALL_FACES_DIR "FACES\\"
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#define NEXT_MERC_FACE_X LAPTOP_SCREEN_UL_X + 448
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#define MERC_FACE_SCROLL_Y LAPTOP_SCREEN_UL_Y + 150
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#define PREV_MERC_FACE_X LAPTOP_SCREEN_UL_X + 285
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#define DEPARTED_X LAPTOP_SCREEN_UL_X + 29 - 10
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#define DEPARTED_Y LAPTOP_SCREEN_UL_Y + 207
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#define PERSONNEL_PORTRAIT_NUMBER 20
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#define PERSONNEL_PORTRAIT_NUMBER_WIDTH 5
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#define SMALL_PORTRAIT_WIDTH 46
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#define SMALL_PORTRAIT_HEIGHT 42
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#define SMALL_PORT_WIDTH 52
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#define SMALL_PORT_HEIGHT 45
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#define SMALL_PORTRAIT_WIDTH_NO_BORDERS 48
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#define SMALL_PORTRAIT_START_X iScreenWidthOffset + 141 - 10
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#define SMALL_PORTRAIT_START_Y iScreenHeightOffset + 53
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#define PERS_CURR_TEAM_COST_X LAPTOP_SCREEN_UL_X + 150 - 10
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#define PERS_CURR_TEAM_COST_Y LAPTOP_SCREEN_UL_Y + 218
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#define PERS_CURR_TEAM_HIGHEST_Y PERS_CURR_TEAM_COST_Y + 15
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#define PERS_CURR_TEAM_LOWEST_Y PERS_CURR_TEAM_HIGHEST_Y + 15
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#define PERS_CURR_TEAM_WIDTH 286 - 160
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#define PERS_DEPART_TEAM_WIDTH PERS_CURR_TEAM_WIDTH - 20
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#define PERS_STAT_AVG_X LAPTOP_SCREEN_UL_X + 157 - 10
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#define PERS_STAT_AVG_Y LAPTOP_SCREEN_UL_Y + 274
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#define PERS_STAT_AVG_WIDTH 202 - 159
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#define PERS_STAT_LOWEST_X LAPTOP_SCREEN_UL_X + 72 - 10
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#define PERS_STAT_LOWEST_WIDTH 155 - 75
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#define PERS_STAT_HIGHEST_X LAPTOP_SCREEN_UL_X + 205 - 10
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#define PERS_STAT_LIST_X LAPTOP_SCREEN_UL_X + 33 - 10
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#define PERS_TOGGLE_CUR_DEPART_WIDTH 106 - 35
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#define PERS_TOGGLE_CUR_DEPART_HEIGHT 236 - 212
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#define PERS_TOGGLE_CUR_DEPART_X LAPTOP_SCREEN_UL_X + 35 - 10
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#define PERS_TOGGLE_CUR_Y LAPTOP_SCREEN_UL_Y + 208
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#define PERS_TOGGLE_DEPART_Y LAPTOP_SCREEN_UL_Y + 238
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#define PERS_DEPARTED_UP_X LAPTOP_SCREEN_UL_X + 265 - 10
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#define PERS_DEPARTED_UP_Y LAPTOP_SCREEN_UL_Y + 210
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#define PERS_DEPARTED_DOWN_Y LAPTOP_SCREEN_UL_Y + 237
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#define PERS_TITLE_X iScreenWidthOffset + 140
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#define PERS_TITLE_Y iScreenHeightOffset + 33
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#define ATM_UL_X LAPTOP_SCREEN_UL_X + 397
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#define ATM_UL_Y LAPTOP_SCREEN_UL_Y + 27
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/// atm font
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#define ATM_FONT PERS_FONT
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// departed states
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enum{
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DEPARTED_DEAD = 0,
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DEPARTED_FIRED,
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DEPARTED_OTHER,
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DEPARTED_MARRIED,
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DEPARTED_CONTRACT_EXPIRED,
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DEPARTED_QUIT,
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};
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// atm button positions
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#define ATM_BUTTONS_START_Y iScreenHeightOffset + 110
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#define ATM_BUTTONS_START_X iScreenWidthOffset + 510
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#define ATM_BUTTON_WIDTH 15
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#define ATM_BUTTON_HEIGHT 15
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#define ATM_DISPLAY_X iScreenWidthOffset + 509
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#define ATM_DISPLAY_Y iScreenHeightOffset + 58
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#define ATM_DISPLAY_HEIGHT 10
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#define ATM_DISPLAY_WIDTH 81
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// the number of inventory items per personnel page
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#define NUMBER_OF_INVENTORY_PERSONNEL 8
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#define Y_SIZE_OF_PERSONNEL_SCROLL_REGION ( 422 - 219 )
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#define X_SIZE_OF_PERSONNEL_SCROLL_REGION ( 589 - 573 )
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#define Y_OF_PERSONNEL_SCROLL_REGION iScreenHeightOffset + 219
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#define X_OF_PERSONNEL_SCROLL_REGION iScreenWidthOffset + 573
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#define SIZE_OF_PERSONNEL_CURSOR 19
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// number buttons
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enum{
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OK_ATM = 0,
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DEPOSIT_ATM,
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WIDTHDRAWL_ATM,
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CANCEL_ATM,
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CLEAR_ATM,
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NUMBER_ATM_BUTTONS,
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};
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// enums for the buttons in the information side bar ( used with giPersonnelATMStartButton[] )
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enum
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{
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PERSONNEL_STAT_BTN,
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PERSONNEL_EMPLOYMENT_BTN,
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PERSONNEL_INV_BTN,
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PERSONNEL_NUM_BTN,
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};
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//enums for the current state of the information side bar ( stat panel )
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enum
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{
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PRSNL_STATS,
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PRSNL_EMPLOYMENT,
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PRSNL_INV,
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};
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UINT8 gubPersonnelInfoState = PRSNL_STATS;
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//enums for the pPersonnelScreenStrings[]
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enum
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{
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PRSNL_TXT_HEALTH, // HEALTH OF MERC
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PRSNL_TXT_AGILITY,
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PRSNL_TXT_DEXTERITY,
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PRSNL_TXT_STRENGTH,
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PRSNL_TXT_LEADERSHIP,
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PRSNL_TXT_WISDOM, //5
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PRSNL_TXT_EXP_LVL, // EXPERIENCE LEVEL
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PRSNL_TXT_MARKSMANSHIP,
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PRSNL_TXT_MECHANICAL,
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PRSNL_TXT_EXPLOSIVES,
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PRSNL_TXT_MEDICAL, //10
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PRSNL_TXT_MED_DEPOSIT, // AMOUNT OF MEDICAL DEPOSIT PUT DOWN ON THE MERC
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PRSNL_TXT_CURRENT_CONTRACT, // COST OF CURRENT CONTRACT
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PRSNL_TXT_KILLS, // NUMBER OF KILLS BY MERC
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PRSNL_TXT_ASSISTS, // NUMBER OF ASSISTS ON KILLS BY MERC
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PRSNL_TXT_DAILY_COST, // DAILY COST OF MERC //15
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PRSNL_TXT_TOTAL_COST, // TOTAL COST OF MERC
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PRSNL_TXT_CONTRACT, // COST OF CURRENT CONTRACT
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PRSNL_TXT_TOTAL_SERVICE, // TOTAL SERVICE RENDERED BY MERC
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PRSNL_TXT_UNPAID_AMOUNT, // AMOUNT LEFT ON MERC MERC TO BE PAID
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PRSNL_TXT_HIT_PERCENTAGE, // PERCENTAGE OF SHOTS THAT HIT TARGET //20
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PRSNL_TXT_BATTLES, // NUMBER OF BATTLES FOUGHT
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PRSNL_TXT_TIMES_WOUNDED, // NUMBER OF TIMES MERC HAS BEEN WOUNDED
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PRSNL_TXT_SKILLS,
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PRSNL_TXT_NOSKILLS,
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};
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extern BOOLEAN gfTemporaryDisablingOfLoadPendingFlag;
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extern BOOLEAN fExitingLaptopFlag;
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extern void HandleLapTopESCKey( void );
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extern void HandleAltTabKeyInLaptop( void );
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extern void HandleShiftAltTabKeyInLaptop( void );
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//BOOLEAN fShowInventory = FALSE;
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UINT8 uiCurrentInventoryIndex = 0;
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UINT32 guiSliderPosition;
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// the transfer funds string
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CHAR16 sTransferString[ 32 ];
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INT32 giPersonnelATMSideButton[ NUMBER_ATM_BUTTONS ];
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INT32 giPersonnelATMSideButtonImage[ NUMBER_ATM_BUTTONS ];
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INT32 iNumberPadButtons[ 10 ];
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INT32 iNumberPadButtonsImages[ 10 ];
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//POINT pAtmSideButtonPts[]={
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// { 533, 155 },
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// { 558, 110 },
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// { 558, 125 },
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// { 558, 140 },
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// { 558, 155 },
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//};
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#define PrsnlOffSetX (-15) //-20
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#define Prsnl_DATA_OffSetX (36)
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#define PrsnlOffSetY 10
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POINT pPersonnelScreenPoints[]=
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{
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{422+PrsnlOffSetX, 205+PrsnlOffSetY},
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{422+PrsnlOffSetX, 215+PrsnlOffSetY},
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{422+PrsnlOffSetX, 225+PrsnlOffSetY},
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{422+PrsnlOffSetX, 235+PrsnlOffSetY},
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{422+PrsnlOffSetX, 245+PrsnlOffSetY},
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{422+PrsnlOffSetX, 255+PrsnlOffSetY},
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{422+PrsnlOffSetX, 315+PrsnlOffSetY},
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{422+PrsnlOffSetX, 270+PrsnlOffSetY},
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{422+PrsnlOffSetX, 280+PrsnlOffSetY},
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{422+PrsnlOffSetX, 290+PrsnlOffSetY},
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{422+PrsnlOffSetX, 300+PrsnlOffSetY}, //10
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{422+PrsnlOffSetX, 395+PrsnlOffSetY},
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{422+PrsnlOffSetX, 385+PrsnlOffSetY},
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{422+PrsnlOffSetX, 415+PrsnlOffSetY},
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{422+PrsnlOffSetX, 425+PrsnlOffSetY},
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{422+PrsnlOffSetX, 445+PrsnlOffSetY},
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{422+PrsnlOffSetX, 380+PrsnlOffSetY}, // for contract price
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{422+PrsnlOffSetX, 435+PrsnlOffSetY},
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{140,33}, // Personnel Header
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{422+PrsnlOffSetX, 330+PrsnlOffSetY},
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{422+PrsnlOffSetX, 340+PrsnlOffSetY}, //20
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{422+PrsnlOffSetX, 355+PrsnlOffSetY},
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{422+PrsnlOffSetX, 365+PrsnlOffSetY},
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{422+PrsnlOffSetX, 375+PrsnlOffSetY},
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{422+PrsnlOffSetX, 385+PrsnlOffSetY},
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{422+PrsnlOffSetX, 395+PrsnlOffSetY},
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};
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UINT32 guiSCREEN;
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extern UINT32 guiTITLE; // symbol already defined in laptop.cpp (jonathanl)
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UINT32 guiFACE;
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UINT32 guiDEPARTEDTEAM;
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UINT32 guiCURRENTTEAM;
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UINT32 guiPersonnelInventory;
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INT32 giPersonnelButton[6];
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INT32 giPersonnelButtonImage[6];
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INT32 giPersonnelInventoryButtons[ 2 ];
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INT32 giPersonnelInventoryButtonsImages[ 2 ];
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INT32 iStartPersonId; // iId of the person who is leftmost on the display
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INT32 iLastPersonId;
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INT32 giDepartedButtonImage[ 2 ];
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INT32 giDepartedButton[ 2 ];
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// buttons for ATM
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INT32 giPersonnelATMStartButton[ 3 ];
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INT32 giPersonnelATMStartButtonImage[ 3 ];
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INT32 giPersonnelATMButton;
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INT32 giPersonnelATMButtonImage;
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BOOLEAN fATMFlags = 0;
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BOOLEAN fOldATMFlags = 0;
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// the past team of the player
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//INT16 ubDeadCharactersList[ 256 ];
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//INT16 ubLeftCharactersList[ 256 ];
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//INT16 ubOtherCharactersList[ 256 ];
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// the id of currently displayed merc in right half of screen
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INT32 iCurrentPersonSelectedId = -1;
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INT32 giCurrentUpperLeftPortraitNumber = 0;
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// which mode are we showing?..current team?...or deadly departed?
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BOOLEAN fCurrentTeamMode = TRUE;
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// show the atm panel?
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BOOLEAN fShowAtmPanel = FALSE;
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BOOLEAN fShowAtmPanelStartButton = TRUE;
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// create buttons for scrolling departures
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BOOLEAN fCreatePeronnelDepartureButton = FALSE;
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// waitr one frame
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BOOLEAN fOneFrameDelayInPersonnel = FALSE;
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// whther or not we are creating mouse regions to place over portraits
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BOOLEAN fCreatePersonnelPortraitMouseRegions = FALSE;
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// mouse regions
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MOUSE_REGION gPortraitMouseRegions[ 20 ];
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MOUSE_REGION gTogglePastCurrentTeam[ 2 ];
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MOUSE_REGION gMouseScrollPersonnelINV;
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INT32 iCurPortraitId = 0;
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// create mouse regions for past/current toggles
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BOOLEAN fCreateRegionsForPastCurrentToggle = FALSE;
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BOOLEAN LoadPersonnelGraphics( void );
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void RemovePersonnelGraphics( void );
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void RenderPersonnel( void );
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void RenderPersonnelStats(INT32 iId, INT32 iSlot);
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BOOLEAN RenderPersonnelFace(INT32 iId, INT32 iSlot, BOOLEAN fDead, BOOLEAN fFired, BOOLEAN fOther );
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BOOLEAN RenderPersonnelPictures( void );
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void LeftButtonCallBack(GUI_BUTTON *btn,INT32 reason);
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void RightButtonCallBack(GUI_BUTTON *btn,INT32 reason);
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void LeftFFButtonCallBack(GUI_BUTTON *btn,INT32 reason);
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void RightFFButtonCallBack(GUI_BUTTON *btn,INT32 reason);
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void PersonnelPortraitCallback( MOUSE_REGION * pRegion, INT32 iReason );
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void CreatePersonnelButtons( void );
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void DeletePersonnelButtons( void );
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void DisplayHeader( void );
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void DisplayCharName( INT32 iId, INT32 iSlot );
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void DisplayCharStats(INT32 iId, INT32 iSlot);
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INT32 GetLastMercId( void );
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void DrawPageNumber( void );
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void SetPersonnelButtonStates( void );
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void CreateDestroyButtonsForPersonnelDepartures( void );
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BOOLEAN LoadPersonnelScreenBackgroundGraphics( void );
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void DeletePersonnelScreenBackgroundGraphics( void );
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void RenderPersonnelScreenBackground( void );
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INT32 GetNumberOfMercsOnPlayersTeam( void );
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void CreateDestroyMouseRegionsForPersonnelPortraits( void );
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BOOLEAN DisplayPicturesOfCurrentTeam( void );
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void DisplayFaceOfDisplayedMerc( );
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void DisplayNumberOnCurrentTeam( void );
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void DisplayNumberDeparted( void );
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INT32 GetTotalDailyCostOfCurrentTeam( void );
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void DisplayCostOfCurrentTeam( void );
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INT32 GetLowestDailyCostOfCurrentTeam( void );
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INT32 GetHighestDailyCostOfCurrentTeam( void );
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INT32 GetAvgStatOfCurrentTeamStat( INT32 iStat );
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void DisplayAverageStatValuesForCurrentTeam( void );
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void DisplayLowestStatValuesForCurrentTeam( void );
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void DisplayHighestStatValuesForCurrentTeam( void );
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void DisplayPersonnelTeamStats( void );
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void InitPastCharactersList( void );
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INT32 GetNumberOfPastMercsOnPlayersTeam( void );
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INT32 GetNumberOfOtherOnPastTeam( void );
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INT32 GetNumberOfLeftOnPastTeam( void );
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INT32 GetNumberOfDeadOnPastTeam( void );
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void DisplayStateOfPastTeamMembers( void );
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void CreateDestroyCurrentDepartedMouseRegions( void );
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void PersonnelCurrentTeamCallback( MOUSE_REGION * pRegion, INT32 iReason );
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void PersonnelDepartedTeamCallback( MOUSE_REGION * pRegion, INT32 iReason );
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void CreateDestroyButtonsForDepartedTeamList( void );
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void DepartedDownCallBack(GUI_BUTTON *btn,INT32 reason);
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void DepartedUpCallBack(GUI_BUTTON *btn,INT32 reason);
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void DisplayPastMercsPortraits( void );
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BOOLEAN DisplayPortraitOfPastMerc( INT32 iId , INT32 iCounter, BOOLEAN fDead, BOOLEAN fFired, BOOLEAN fOther );
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INT32 GetIdOfPastMercInSlot( INT32 iSlot );
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void DisplayDepartedCharStats(INT32 iId, INT32 iSlot, INT32 iState);
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void EnableDisableDeparturesButtons( void );
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void DisplayDepartedCharName( INT32 iId, INT32 iSlot, INT32 iState );
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INT32 GetTheStateOfDepartedMerc( INT32 iId );
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void DisplayPersonnelTextOnTitleBar( void );
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INT32 GetIdOfDepartedMercWithHighestStat( INT32 iStat );
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INT32 GetIdOfDepartedMercWithLowestStat( INT32 iStat );
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void RenderInventoryForCharacter( INT32 iId, INT32 iSlot );
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void DisplayInventoryForSelectedChar( void );
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INT32 GetNumberOfInventoryItemsOnCurrentMerc( void );
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void CreateDestroyPersonnelInventoryScrollButtons( void );
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void EnableDisableInventoryScrollButtons( void );
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void PersonnelINVStartButtonCallback(GUI_BUTTON *btn,INT32 reason);
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void EmployementInfoButtonCallback(GUI_BUTTON *btn,INT32 reason);
|
|
void PersonnelStatStartButtonCallback(GUI_BUTTON *btn,INT32 reason);
|
|
void HandleSliderBarClickCallback( MOUSE_REGION *pRegion, INT32 iReason );
|
|
INT32 GetNumberOfMercsDeadOrAliveOnPlayersTeam( void );
|
|
|
|
void RenderSliderBarForPersonnelInventory( void );
|
|
void FindPositionOfPersInvSlider( void );
|
|
|
|
|
|
// check if current guy can have atm
|
|
void UpDateStateOfStartButton( void );
|
|
void HandlePersonnelKeyboard( void );
|
|
|
|
|
|
void DisplayEmploymentinformation( INT32 iId, INT32 iSlot );
|
|
|
|
|
|
|
|
// AIM merc: Returns the amount of time left on mercs contract
|
|
// MERC merc: Returns the amount of time the merc has worked
|
|
// IMP merc: Returns the amount of time the merc has worked
|
|
// else: returns -1
|
|
INT32 CalcTimeLeftOnMercContract( SOLDIERTYPE *pSoldier );
|
|
|
|
|
|
// what state is the past merc in?
|
|
BOOLEAN IsPastMercDead( INT32 iId );
|
|
BOOLEAN IsPastMercFired( INT32 iId );
|
|
BOOLEAN IsPastMercOther( INT32 iId );
|
|
|
|
|
|
// display box around currently selected merc
|
|
BOOLEAN DisplayHighLightBox( void );
|
|
|
|
// id of merc in this slot
|
|
INT32 GetIdOfThisSlot( INT32 iSlot );
|
|
|
|
// grab appropriate id of soldier first being displayed
|
|
INT32 GetIdOfFirstDisplayedMerc( );
|
|
|
|
// get avg for this stat
|
|
INT32 GetAvgStatOfPastTeamStat( INT32 iStat );
|
|
|
|
// render atm panel
|
|
BOOLEAN RenderAtmPanel( void );
|
|
void DisplayATMAmount( void );
|
|
|
|
// create destroy ATM button
|
|
void CreateDestroyStartATMButton( void );
|
|
void CreateDestroyATMButton( void );
|
|
void ATMStartButtonCallback(GUI_BUTTON *btn,INT32 reason);
|
|
void ATMNumberButtonCallback(GUI_BUTTON *btn,INT32 reason);
|
|
void HandleStateOfATMButtons( void );
|
|
void ATMOtherButtonCallback(GUI_BUTTON *btn,INT32 reason);
|
|
|
|
|
|
// atm misc functions
|
|
|
|
void ATMOther2ButtonCallback(GUI_BUTTON *btn,INT32 reason);
|
|
void DisplayATMStrings( void );
|
|
void DisplayAmountOnCurrentMerc( void );
|
|
void RenderRectangleForPersonnelTransactionAmount( void );
|
|
void HandleTimedAtmModes( void );
|
|
|
|
|
|
|
|
void GameInitPersonnel( void )
|
|
{
|
|
// init past characters lists
|
|
INT32 iCounter =0;
|
|
InitPastCharactersList( );
|
|
|
|
}
|
|
|
|
void InitVariables(void)
|
|
{
|
|
pPersonnelScreenPoints[0].x = iScreenWidthOffset + 422+PrsnlOffSetX; //0
|
|
pPersonnelScreenPoints[0].y = iScreenHeightOffset + 205+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[1].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[1].y = iScreenHeightOffset + 215+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[2].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[2].y = iScreenHeightOffset + 225+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[3].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[3].y = iScreenHeightOffset + 235+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[4].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[4].y = iScreenHeightOffset + 245+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[5].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[5].y = iScreenHeightOffset + 255+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[6].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[6].y = iScreenHeightOffset + 315+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[7].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[7].y = iScreenHeightOffset + 270+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[8].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[8].y = iScreenHeightOffset + 280+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[9].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[9].y = iScreenHeightOffset + 290+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[10].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[10].y = iScreenHeightOffset + 300+PrsnlOffSetY; // 10
|
|
|
|
pPersonnelScreenPoints[11].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[11].y = iScreenHeightOffset + 395+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[12].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[12].y = iScreenHeightOffset + 385+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[13].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[13].y = iScreenHeightOffset + 415+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[14].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[14].y = iScreenHeightOffset + 425+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[15].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[15].y = iScreenHeightOffset + 445+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[16].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[16].y = iScreenHeightOffset + 380+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[17].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[17].y = iScreenHeightOffset + 435+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[18].x = iScreenWidthOffset + 140; // Personal Header // 18
|
|
pPersonnelScreenPoints[18].y = iScreenHeightOffset + 33;
|
|
|
|
pPersonnelScreenPoints[18].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[18].y = iScreenHeightOffset + 330+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[19].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[19].y = iScreenHeightOffset + 340+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[20].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[20].y = iScreenHeightOffset + 355+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[21].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[21].y = iScreenHeightOffset + 365+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[22].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[22].y = iScreenHeightOffset + 375+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[23].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[23].y = iScreenHeightOffset + 385+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[24].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[24].y = iScreenHeightOffset + 395+PrsnlOffSetY;
|
|
|
|
pPersonnelScreenPoints[25].x = iScreenWidthOffset + 422+PrsnlOffSetX;
|
|
pPersonnelScreenPoints[25].y = iScreenHeightOffset + 405+PrsnlOffSetY;
|
|
}
|
|
|
|
void EnterPersonnel( void )
|
|
{
|
|
InitVariables();
|
|
|
|
fReDrawScreenFlag=TRUE;
|
|
iStartPersonId=-1;
|
|
|
|
iCurrentPersonSelectedId = -1;
|
|
|
|
uiCurrentInventoryIndex = 0;
|
|
guiSliderPosition = 0;
|
|
|
|
iCurPortraitId = 0;
|
|
|
|
// load graphics for screen
|
|
LoadPersonnelGraphics( );
|
|
|
|
// show atm panel
|
|
fShowAtmPanelStartButton = TRUE;
|
|
|
|
// create buttons needed
|
|
CreateDestroyButtonsForPersonnelDepartures( );
|
|
|
|
// load personnel
|
|
LoadPersonnelScreenBackgroundGraphics( );
|
|
|
|
|
|
// render screen
|
|
RenderPersonnel( );
|
|
|
|
// how many people do we have?..if you have someone set default to 0
|
|
if( GetNumberOfMercsDeadOrAliveOnPlayersTeam() > 0 )
|
|
{
|
|
iCurrentPersonSelectedId = GetIdOfFirstDisplayedMerc( );
|
|
}
|
|
|
|
fCreatePersonnelPortraitMouseRegions = TRUE;
|
|
|
|
CreateDestroyMouseRegionsForPersonnelPortraits( );
|
|
// set states of en- dis able buttons
|
|
//SetPersonnelButtonStates( );
|
|
|
|
fCreateRegionsForPastCurrentToggle = TRUE;
|
|
|
|
CreateDestroyCurrentDepartedMouseRegions( );
|
|
|
|
// create buttons for screen
|
|
CreatePersonnelButtons( );
|
|
|
|
// set states of en- dis able buttons
|
|
SetPersonnelButtonStates( );
|
|
|
|
return;
|
|
}
|
|
|
|
void ExitPersonnel( void )
|
|
{
|
|
|
|
|
|
if( fCurrentTeamMode == FALSE )
|
|
{
|
|
fCurrentTeamMode = TRUE;
|
|
CreateDestroyButtonsForDepartedTeamList( );
|
|
fCurrentTeamMode = FALSE;
|
|
}
|
|
|
|
// get rid of atm panel buttons
|
|
fShowAtmPanelStartButton = FALSE;
|
|
fShowAtmPanel = FALSE;
|
|
fATMFlags = 0;
|
|
CreateDestroyStartATMButton( );
|
|
CreateDestroyATMButton( );
|
|
|
|
// fShowInventory = FALSE;
|
|
gubPersonnelInfoState = PRSNL_STATS;
|
|
|
|
CreateDestroyPersonnelInventoryScrollButtons( );
|
|
|
|
// get rid of graphics
|
|
RemovePersonnelGraphics( );
|
|
|
|
DeletePersonnelScreenBackgroundGraphics( );
|
|
|
|
CreateDestroyButtonsForPersonnelDepartures( );
|
|
|
|
// delete buttons
|
|
DeletePersonnelButtons( );
|
|
|
|
fCreatePersonnelPortraitMouseRegions = FALSE;
|
|
|
|
// delete mouse regions
|
|
CreateDestroyMouseRegionsForPersonnelPortraits( );
|
|
|
|
fCreateRegionsForPastCurrentToggle = FALSE;
|
|
|
|
CreateDestroyCurrentDepartedMouseRegions( );
|
|
|
|
|
|
|
|
return;
|
|
}
|
|
|
|
void HandlePersonnel( void )
|
|
{
|
|
//RenderButtonsFastHelp( );
|
|
CreateDestroyButtonsForPersonnelDepartures( );
|
|
|
|
// create / destroy buttons for scrolling departed list
|
|
CreateDestroyButtonsForDepartedTeamList( );
|
|
|
|
// enable / disable departures buttons
|
|
EnableDisableDeparturesButtons( );
|
|
|
|
// create destroy inv buttons as needed
|
|
CreateDestroyPersonnelInventoryScrollButtons( );
|
|
|
|
// enable disable buttons as needed
|
|
EnableDisableInventoryScrollButtons( );
|
|
|
|
HandlePersonnelKeyboard( );
|
|
|
|
// handle timed modes for ATM
|
|
HandleTimedAtmModes( );
|
|
|
|
return;
|
|
}
|
|
|
|
BOOLEAN LoadPersonnelGraphics( void )
|
|
{
|
|
// load graphics needed for personnel screen
|
|
VOBJECT_DESC VObjectDesc;
|
|
|
|
// load graphics
|
|
|
|
// title bar
|
|
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
|
|
FilenameForBPP("LAPTOP\\programtitlebar.sti", VObjectDesc.ImageFile);
|
|
CHECKF(AddVideoObject(&VObjectDesc, &guiTITLE));
|
|
|
|
// the background grpahics
|
|
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
|
|
FilenameForBPP("LAPTOP\\personnelwindow.sti", VObjectDesc.ImageFile);
|
|
CHECKF(AddVideoObject(&VObjectDesc, &guiSCREEN));
|
|
|
|
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
|
|
FilenameForBPP("LAPTOP\\personnel_inventory.sti", VObjectDesc.ImageFile);
|
|
CHECKF(AddVideoObject(&VObjectDesc, &guiPersonnelInventory));
|
|
|
|
return(TRUE);
|
|
}
|
|
|
|
void RemovePersonnelGraphics( void )
|
|
{
|
|
// delete graphics needed for personnel screen
|
|
|
|
DeleteVideoObjectFromIndex(guiSCREEN);
|
|
DeleteVideoObjectFromIndex(guiTITLE);
|
|
DeleteVideoObjectFromIndex(guiPersonnelInventory);
|
|
|
|
|
|
return;
|
|
}
|
|
|
|
void RenderPersonnel( void )
|
|
{
|
|
HVOBJECT hHandle;
|
|
INT32 iCounter=0;
|
|
// re-renders personnel screen
|
|
// render main background
|
|
|
|
// blit title
|
|
GetVideoObject(&hHandle, guiTITLE);
|
|
BltVideoObject( FRAME_BUFFER, hHandle, 0,LAPTOP_SCREEN_UL_X, LAPTOP_SCREEN_UL_Y - 2, VO_BLT_SRCTRANSPARENCY,NULL );
|
|
|
|
// blit screen
|
|
GetVideoObject(&hHandle, guiSCREEN);
|
|
BltVideoObject( FRAME_BUFFER, hHandle, 0,LAPTOP_SCREEN_UL_X, LAPTOP_SCREEN_UL_Y + 22, VO_BLT_SRCTRANSPARENCY,NULL );
|
|
|
|
// render pictures of mercs on scnree
|
|
//RenderPersonnelPictures( );
|
|
|
|
// display header for screen
|
|
//DisplayHeader( );
|
|
|
|
// what page are we on?..display it
|
|
//DrawPageNumber( );
|
|
|
|
// display border
|
|
//GetVideoObject(&hHandle, guiLaptopBACKGROUND);
|
|
//BltVideoObject(FRAME_BUFFER, hHandle, 0,108, 23, VO_BLT_SRCTRANSPARENCY,NULL);
|
|
|
|
|
|
// invalidte the region we blitted to
|
|
//InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_LR_Y);
|
|
|
|
// render personnel screen background
|
|
RenderPersonnelScreenBackground( );
|
|
|
|
|
|
|
|
|
|
// show team
|
|
DisplayPicturesOfCurrentTeam( );
|
|
|
|
DisplayPastMercsPortraits( );
|
|
|
|
// show selected merc
|
|
DisplayFaceOfDisplayedMerc( );
|
|
|
|
// show current team size
|
|
DisplayNumberOnCurrentTeam( );
|
|
|
|
|
|
// show departed team size
|
|
DisplayNumberDeparted( );
|
|
|
|
// list stats row headers for team stats list
|
|
DisplayPersonnelTeamStats( );
|
|
|
|
// showinventory of selected guy if applicable
|
|
DisplayInventoryForSelectedChar( );
|
|
|
|
// the average stats for the current team
|
|
DisplayAverageStatValuesForCurrentTeam( );
|
|
|
|
// lowest stat values
|
|
DisplayLowestStatValuesForCurrentTeam( );
|
|
|
|
|
|
// past team
|
|
DisplayStateOfPastTeamMembers( );
|
|
|
|
|
|
|
|
// title bar
|
|
BlitTitleBarIcons( );
|
|
|
|
// show text on titlebar
|
|
DisplayPersonnelTextOnTitleBar( );
|
|
|
|
// the highest stats
|
|
DisplayHighestStatValuesForCurrentTeam( );
|
|
|
|
// render the atm panel
|
|
RenderAtmPanel( );
|
|
|
|
DisplayAmountOnCurrentMerc( );
|
|
|
|
// en-dis-able start button
|
|
UpDateStateOfStartButton( );
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
BOOLEAN RenderPersonnelPictures( void )
|
|
{
|
|
// will render portraits of personnel onscreen
|
|
// find person with iStartPersonId, unless it is -1, then find first bActive Merc on Staff
|
|
SOLDIERTYPE *pTeamSoldier, *pSoldier;
|
|
BOOLEAN fFound=FALSE;
|
|
INT32 iCounter=0;
|
|
INT32 iSlot=0;
|
|
INT32 cnt=0;
|
|
INT32 iCurrentId = 0;
|
|
|
|
|
|
pSoldier = MercPtrs[ cnt ];
|
|
pTeamSoldier = pSoldier;
|
|
|
|
|
|
if(iStartPersonId==-1)
|
|
{
|
|
cnt = gTacticalStatus.Team[ pSoldier->bTeam ].bFirstID;
|
|
for ( pSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ pSoldier->bTeam ].bLastID; cnt++, pSoldier++ )
|
|
{
|
|
if ( pSoldier->bLife >= OKLIFE && pSoldier->bActive )
|
|
{
|
|
fFound = TRUE;
|
|
iStartPersonId=cnt;
|
|
break;
|
|
}
|
|
}
|
|
if(!fFound)
|
|
return (FALSE);
|
|
}
|
|
else
|
|
{
|
|
iCurrentId=iStartPersonId;
|
|
fFound=TRUE;
|
|
cnt=iCurrentId;
|
|
}
|
|
|
|
|
|
|
|
while(fFound)
|
|
{
|
|
// the soldier's ID is found
|
|
// render Face
|
|
fFound=FALSE;
|
|
RenderPersonnelFace(iCurrentId, iSlot, FALSE, FALSE, FALSE );
|
|
// draw stats
|
|
RenderPersonnelStats(iCurrentId, iSlot);
|
|
DisplayCharName( iCurrentId, iSlot);
|
|
//find next guy
|
|
pSoldier=MercPtrs[iCurrentId];
|
|
cnt++;
|
|
for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ pSoldier->bTeam ].bLastID; cnt++,pTeamSoldier++)
|
|
{
|
|
if ( pTeamSoldier->bLife >= OKLIFE && pTeamSoldier->bActive )
|
|
{
|
|
if( pTeamSoldier->uiStatusFlags & SOLDIER_VEHICLE )
|
|
{
|
|
return( FALSE );
|
|
}
|
|
|
|
fFound = TRUE;
|
|
iSlot++;
|
|
break;
|
|
}
|
|
}
|
|
if(iSlot>=MAX_SLOTS)
|
|
fFound=FALSE;
|
|
iCurrentId=cnt;
|
|
}
|
|
|
|
return(TRUE);
|
|
}
|
|
|
|
void RenderPersonnelStats( INT32 iId, INT32 iSlot )
|
|
{
|
|
|
|
INT32 iCounter=0;
|
|
// will render the stats of person iId in slot iSlot
|
|
SetFont(PERS_FONT);
|
|
SetFontForeground(PERS_TEXT_FONT_COLOR);
|
|
SetFontBackground(FONT_BLACK);
|
|
|
|
//for(iCounter=0; iCounter <PERS_COUNT; iCounter++)
|
|
// mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*IMAGE_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
|
|
|
|
|
|
if( gubPersonnelInfoState == PERSONNEL_STAT_BTN )
|
|
{
|
|
DisplayCharStats(iId, iSlot);
|
|
}
|
|
else if( gubPersonnelInfoState == PERSONNEL_EMPLOYMENT_BTN )
|
|
{
|
|
DisplayEmploymentinformation( iId, iSlot );
|
|
}
|
|
}
|
|
|
|
BOOLEAN RenderPersonnelFace(INT32 iId, INT32 iSlot, BOOLEAN fDead, BOOLEAN fFired, BOOLEAN fOther )
|
|
{
|
|
char sTemp[100];
|
|
HVOBJECT hFaceHandle;
|
|
VOBJECT_DESC VObjectDesc;
|
|
INT32 iCounter = 7;
|
|
|
|
// draw face to soldier iId in slot iSlot
|
|
|
|
// special case?..player generated merc
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
|
|
if( ( 50 < MercPtrs[iId] -> ubProfile )&&( 57 > MercPtrs[iId] -> ubProfile ) )
|
|
{
|
|
sprintf( sTemp, "%s%03d.sti", FACES_DIR, gMercProfiles[ MercPtrs[iId] -> ubProfile ].ubFaceIndex );
|
|
}
|
|
else
|
|
{
|
|
sprintf(sTemp, "%s%02d.sti", FACES_DIR, Menptr[ iId ].ubProfile);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//if this is not a valid merc
|
|
if( !fDead && !fFired && !fOther )
|
|
{
|
|
return( TRUE );
|
|
}
|
|
|
|
if( ( 50 < iId )&&( 57 > iId ) )
|
|
{
|
|
sprintf( sTemp, "%s%03d.sti", FACES_DIR, gMercProfiles[ iId ].ubFaceIndex );
|
|
}
|
|
else
|
|
{
|
|
sprintf(sTemp, "%s%02d.sti", FACES_DIR, iId );
|
|
}
|
|
}
|
|
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
if( MercPtrs[iId]->uiStatusFlags & SOLDIER_VEHICLE )
|
|
{
|
|
return( TRUE );
|
|
}
|
|
}
|
|
|
|
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
|
|
FilenameForBPP(sTemp, VObjectDesc.ImageFile);
|
|
CHECKF(AddVideoObject(&VObjectDesc, &guiFACE));
|
|
|
|
//Blt face to screen to
|
|
GetVideoObject(&hFaceHandle, guiFACE);
|
|
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
if( MercPtrs[iId]->bLife <= 0 )
|
|
{
|
|
hFaceHandle->pShades[ 0 ] = Create16BPPPaletteShaded( hFaceHandle->pPaletteEntry, DEAD_MERC_COLOR_RED, DEAD_MERC_COLOR_GREEN, DEAD_MERC_COLOR_BLUE, TRUE );
|
|
|
|
//set the red pallete to the face
|
|
SetObjectHandleShade( guiFACE, 0 );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( fDead == TRUE )
|
|
{
|
|
hFaceHandle->pShades[ 0 ] = Create16BPPPaletteShaded( hFaceHandle->pPaletteEntry, DEAD_MERC_COLOR_RED, DEAD_MERC_COLOR_GREEN, DEAD_MERC_COLOR_BLUE, TRUE );
|
|
|
|
//set the red pallete to the face
|
|
SetObjectHandleShade( guiFACE, 0 );
|
|
}
|
|
}
|
|
|
|
|
|
BltVideoObject(FRAME_BUFFER, hFaceHandle, 0,IMAGE_BOX_X+(iSlot*IMAGE_BOX_WIDTH), IMAGE_BOX_Y, VO_BLT_SRCTRANSPARENCY,NULL);
|
|
|
|
|
|
//if the merc is dead, display it
|
|
if( !fCurrentTeamMode )
|
|
{
|
|
INT32 iHeightOfText;
|
|
|
|
iHeightOfText = DisplayWrappedString(IMAGE_BOX_X, (UINT16)(IMAGE_BOX_Y+IMAGE_FULL_NAME_OFFSET_Y), IMAGE_NAME_WIDTH, 1, PERS_FONT, PERS_FONT_COLOR, gMercProfiles[ iId ].zName, 0, FALSE, CENTER_JUSTIFIED | DONT_DISPLAY_TEXT );
|
|
|
|
//if the string will rap
|
|
if( ( iHeightOfText - 2 ) > GetFontHeight( PERS_FONT ) )
|
|
{
|
|
//raise where we display it, and rap it
|
|
DisplayWrappedString(IMAGE_BOX_X, (UINT16)(IMAGE_BOX_Y+IMAGE_FULL_NAME_OFFSET_Y - GetFontHeight( PERS_FONT )), IMAGE_NAME_WIDTH, 1, PERS_FONT, PERS_FONT_COLOR, gMercProfiles[ iId ].zName, 0, FALSE, CENTER_JUSTIFIED);
|
|
}
|
|
else
|
|
{
|
|
DrawTextToScreen( gMercProfiles[ iId ].zName, IMAGE_BOX_X, (UINT16)(IMAGE_BOX_Y+IMAGE_FULL_NAME_OFFSET_Y), IMAGE_NAME_WIDTH, PERS_FONT, PERS_FONT_COLOR, 0, FALSE, CENTER_JUSTIFIED );
|
|
}
|
|
// DrawTextToScreen(gMercProfiles[ iId ].zName, ( INT16 ) ( IMAGE_BOX_X+(iSlot*IMAGE_BOX_WIDTH) ), ( INT16 ) ( IMAGE_BOX_Y + 107 ), IMAGE_BOX_WITH_NO_BORDERS, PERS_FONT, PERS_FONT_COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
|
}
|
|
|
|
/*
|
|
removed cause we already show this under the picture, instead display the mercs FULL name ( above )
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
if( Menptr[ iId ].bLife <= 0 )
|
|
{
|
|
//if the merc is dead, display it
|
|
DrawTextToScreen(pDepartedMercPortraitStrings[0], ( INT16 ) ( IMAGE_BOX_X+(iSlot*IMAGE_BOX_WIDTH) ), ( INT16 ) ( IMAGE_BOX_Y + 107 ), IMAGE_BOX_WITH_NO_BORDERS, FONT14ARIAL, 145, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( fDead )
|
|
{
|
|
//if the merc is dead, display it
|
|
DrawTextToScreen(pDepartedMercPortraitStrings[0], ( INT16 ) ( IMAGE_BOX_X+(iSlot*IMAGE_BOX_WIDTH) ), ( INT16 ) ( IMAGE_BOX_Y + 107 ), IMAGE_BOX_WITH_NO_BORDERS, FONT14ARIAL, 145, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
|
// DrawTextToScreen( AimPopUpText[ AIM_MEMBER_DEAD ], ( INT16 ) ( IMAGE_BOX_X+(iSlot*IMAGE_BOX_WIDTH) ), ( INT16 ) ( IMAGE_BOX_Y + 107 ), IMAGE_BOX_WITH_NO_BORDERS, FONT14ARIAL, 145, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
|
}
|
|
else if( fFired )
|
|
{
|
|
//if the merc is dead, display it
|
|
DrawTextToScreen(pDepartedMercPortraitStrings[1], ( INT16 ) ( IMAGE_BOX_X+(iSlot*IMAGE_BOX_WIDTH) ), ( INT16 ) ( IMAGE_BOX_Y + 107 ), IMAGE_BOX_WITH_NO_BORDERS, FONT14ARIAL, 145, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
|
}
|
|
else if( fOther )
|
|
{
|
|
//if the merc is dead, display it
|
|
DrawTextToScreen(pDepartedMercPortraitStrings[2], ( INT16 ) ( IMAGE_BOX_X+(iSlot*IMAGE_BOX_WIDTH) ), ( INT16 ) ( IMAGE_BOX_Y + 107 ), IMAGE_BOX_WITH_NO_BORDERS, FONT14ARIAL, 145, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
|
}
|
|
}
|
|
|
|
*/
|
|
|
|
DeleteVideoObjectFromIndex(guiFACE);
|
|
|
|
|
|
return (TRUE);
|
|
}
|
|
|
|
|
|
BOOLEAN NextPersonnelFace( void )
|
|
{
|
|
|
|
if( iCurrentPersonSelectedId == -1 )
|
|
{
|
|
return ( TRUE );
|
|
}
|
|
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
// wrap around?
|
|
if( iCurrentPersonSelectedId == GetNumberOfMercsDeadOrAliveOnPlayersTeam( ) - 1 )
|
|
{
|
|
iCurrentPersonSelectedId = 0;
|
|
return( FALSE ); //def added 3/14/99 to enable disable buttons properly
|
|
}
|
|
else
|
|
{
|
|
iCurrentPersonSelectedId++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( ( ( iCurPortraitId + 1) == ( GetNumberOfDeadOnPastTeam( ) + GetNumberOfLeftOnPastTeam( ) + GetNumberOfOtherOnPastTeam( ) ) - giCurrentUpperLeftPortraitNumber ) )
|
|
{
|
|
// about to go off the end
|
|
giCurrentUpperLeftPortraitNumber = 0;
|
|
iCurPortraitId = 0;
|
|
|
|
}
|
|
else if( iCurPortraitId == 19 )
|
|
{
|
|
giCurrentUpperLeftPortraitNumber += 20;
|
|
iCurPortraitId = 0;
|
|
}
|
|
else
|
|
{
|
|
iCurPortraitId++;
|
|
}
|
|
// get of this merc in this slot
|
|
|
|
iCurrentPersonSelectedId = iCurPortraitId;
|
|
fReDrawScreenFlag = TRUE;
|
|
}
|
|
|
|
return ( TRUE );
|
|
}
|
|
|
|
BOOLEAN PrevPersonnelFace( void )
|
|
{
|
|
|
|
if( iCurrentPersonSelectedId == -1 )
|
|
{
|
|
return ( TRUE );
|
|
}
|
|
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
// wrap around?
|
|
if( iCurrentPersonSelectedId == 0 )
|
|
{
|
|
iCurrentPersonSelectedId = GetNumberOfMercsDeadOrAliveOnPlayersTeam( ) - 1;
|
|
|
|
if( iCurrentPersonSelectedId == 0 )
|
|
{
|
|
return( FALSE ); //def added 3/14/99 to enable disable buttons properly
|
|
}
|
|
}
|
|
else
|
|
{
|
|
iCurrentPersonSelectedId--;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( ( iCurPortraitId == 0 ) && ( giCurrentUpperLeftPortraitNumber == 0 ) )
|
|
{
|
|
// about to go off the end
|
|
giCurrentUpperLeftPortraitNumber = ( GetNumberOfDeadOnPastTeam( ) + GetNumberOfLeftOnPastTeam( ) + GetNumberOfOtherOnPastTeam( ) ) - ( GetNumberOfDeadOnPastTeam( ) + GetNumberOfLeftOnPastTeam( ) + GetNumberOfOtherOnPastTeam( ) ) % 20;
|
|
iCurPortraitId = ( GetNumberOfDeadOnPastTeam( ) + GetNumberOfLeftOnPastTeam( ) + GetNumberOfOtherOnPastTeam( ) ) % 20 ;
|
|
iCurPortraitId--;
|
|
|
|
}
|
|
else if( iCurPortraitId == 0 )
|
|
{
|
|
giCurrentUpperLeftPortraitNumber -= 20;
|
|
iCurPortraitId = 19;
|
|
}
|
|
else
|
|
{
|
|
iCurPortraitId--;
|
|
}
|
|
// get of this merc in this slot
|
|
|
|
iCurrentPersonSelectedId = iCurPortraitId;
|
|
fReDrawScreenFlag = TRUE;
|
|
}
|
|
|
|
return ( TRUE );
|
|
}
|
|
|
|
|
|
void CreatePersonnelButtons( void )
|
|
{
|
|
|
|
// left button
|
|
giPersonnelButtonImage[0]= LoadButtonImage( "LAPTOP\\personnelbuttons.sti" ,-1,0,-1,1,-1 );
|
|
giPersonnelButton[0] = QuickCreateButton( giPersonnelButtonImage[0], PREV_MERC_FACE_X, MERC_FACE_SCROLL_Y,
|
|
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
|
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)LeftButtonCallBack);
|
|
|
|
// right button
|
|
giPersonnelButtonImage[1]= LoadButtonImage( "LAPTOP\\personnelbuttons.sti" ,-1,2,-1,3,-1 );
|
|
giPersonnelButton[1] = QuickCreateButton( giPersonnelButtonImage[1], NEXT_MERC_FACE_X, MERC_FACE_SCROLL_Y,
|
|
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
|
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)RightButtonCallBack);
|
|
|
|
|
|
|
|
/*
|
|
// left button
|
|
giPersonnelButtonImage[0]= LoadButtonImage( "LAPTOP\\arrows.sti" ,-1,0,-1,1,-1 );
|
|
giPersonnelButton[0] = QuickCreateButton( giPersonnelButtonImage[0], LEFT_BUTTON_X, BUTTON_Y,
|
|
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
|
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)LeftButtonCallBack);
|
|
|
|
// right button
|
|
giPersonnelButtonImage[1]= LoadButtonImage( "LAPTOP\\arrows.sti" ,-1,6,-1,7,-1 );
|
|
giPersonnelButton[1] = QuickCreateButton( giPersonnelButtonImage[1], RIGHT_BUTTON_X, BUTTON_Y,
|
|
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
|
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)RightButtonCallBack);
|
|
|
|
// left FF button
|
|
giPersonnelButtonImage[2]= LoadButtonImage( "LAPTOP\\arrows.sti" ,-1,3,-1,4,-1 );
|
|
giPersonnelButton[2] = QuickCreateButton( giPersonnelButtonImage[2], LEFT_BUTTON_X, BUTTON_Y + 22,
|
|
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
|
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)LeftFFButtonCallBack);
|
|
|
|
// right ff button
|
|
giPersonnelButtonImage[3]= LoadButtonImage( "LAPTOP\\arrows.sti" ,-1,9,-1,10,-1 );
|
|
giPersonnelButton[3] = QuickCreateButton( giPersonnelButtonImage[3], RIGHT_BUTTON_X, BUTTON_Y + 22,
|
|
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
|
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)RightFFButtonCallBack);
|
|
*/
|
|
// set up cursors
|
|
SetButtonCursor(giPersonnelButton[0], CURSOR_LAPTOP_SCREEN);
|
|
SetButtonCursor(giPersonnelButton[1], CURSOR_LAPTOP_SCREEN);
|
|
//SetButtonCursor(giPersonnelButton[2], CURSOR_LAPTOP_SCREEN);
|
|
//SetButtonCursor(giPersonnelButton[3], CURSOR_LAPTOP_SCREEN);
|
|
|
|
|
|
return;
|
|
}
|
|
|
|
void DeletePersonnelButtons( void )
|
|
{
|
|
|
|
RemoveButton(giPersonnelButton[0] );
|
|
UnloadButtonImage(giPersonnelButtonImage[0] );
|
|
RemoveButton(giPersonnelButton[1] );
|
|
UnloadButtonImage( giPersonnelButtonImage[1] );
|
|
/*RemoveButton(giPersonnelButton[2] );
|
|
UnloadButtonImage( giPersonnelButtonImage[2] );
|
|
RemoveButton(giPersonnelButton[3] );
|
|
UnloadButtonImage( giPersonnelButtonImage[3] );
|
|
*/
|
|
return;
|
|
}
|
|
|
|
|
|
void LeftButtonCallBack(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
if (!(btn->uiFlags & BUTTON_ENABLED))
|
|
return;
|
|
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
if(!(btn->uiFlags & BUTTON_CLICKED_ON))
|
|
{
|
|
fReDrawScreenFlag=TRUE;
|
|
}
|
|
btn->uiFlags|=(BUTTON_CLICKED_ON);
|
|
}
|
|
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
|
|
{
|
|
if(btn->uiFlags & BUTTON_CLICKED_ON)
|
|
{
|
|
btn->uiFlags&=~(BUTTON_CLICKED_ON);
|
|
fReDrawScreenFlag=TRUE;
|
|
PrevPersonnelFace( );
|
|
uiCurrentInventoryIndex = 0;
|
|
guiSliderPosition = 0;
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
void LeftFFButtonCallBack(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
if (!(btn->uiFlags & BUTTON_ENABLED))
|
|
return;
|
|
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
if(!(btn->uiFlags & BUTTON_CLICKED_ON))
|
|
{
|
|
fReDrawScreenFlag=TRUE;
|
|
}
|
|
btn->uiFlags|=(BUTTON_CLICKED_ON);
|
|
}
|
|
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
|
|
{
|
|
if(btn->uiFlags & BUTTON_CLICKED_ON)
|
|
{
|
|
btn->uiFlags&=~(BUTTON_CLICKED_ON);
|
|
fReDrawScreenFlag=TRUE;
|
|
PrevPersonnelFace( );
|
|
PrevPersonnelFace( );
|
|
PrevPersonnelFace( );
|
|
PrevPersonnelFace( );
|
|
|
|
// set states
|
|
SetPersonnelButtonStates( );
|
|
}
|
|
}
|
|
}
|
|
|
|
void RightButtonCallBack(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
if (!(btn->uiFlags & BUTTON_ENABLED))
|
|
return;
|
|
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
if(!(btn->uiFlags & BUTTON_CLICKED_ON))
|
|
{
|
|
fReDrawScreenFlag=TRUE;
|
|
}
|
|
btn->uiFlags|=(BUTTON_CLICKED_ON);
|
|
}
|
|
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
|
|
{
|
|
if(btn->uiFlags & BUTTON_CLICKED_ON)
|
|
{
|
|
btn->uiFlags&=~(BUTTON_CLICKED_ON);
|
|
fReDrawScreenFlag=TRUE;
|
|
NextPersonnelFace( );
|
|
uiCurrentInventoryIndex = 0;
|
|
guiSliderPosition = 0;
|
|
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
void RightFFButtonCallBack(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
if (!(btn->uiFlags & BUTTON_ENABLED))
|
|
return;
|
|
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
if(!(btn->uiFlags & BUTTON_CLICKED_ON))
|
|
{
|
|
fReDrawScreenFlag=TRUE;
|
|
}
|
|
btn->uiFlags|=(BUTTON_CLICKED_ON);
|
|
}
|
|
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
|
|
{
|
|
if(btn->uiFlags & BUTTON_CLICKED_ON)
|
|
{
|
|
btn->uiFlags&=~(BUTTON_CLICKED_ON);
|
|
fReDrawScreenFlag=TRUE;
|
|
NextPersonnelFace( );
|
|
NextPersonnelFace( );
|
|
NextPersonnelFace( );
|
|
NextPersonnelFace( );
|
|
|
|
// set states
|
|
SetPersonnelButtonStates( );
|
|
}
|
|
}
|
|
}
|
|
|
|
void DisplayHeader( void )
|
|
{
|
|
SetFont(PERS_HEADER_FONT);
|
|
SetFontForeground(PERS_FONT_COLOR);
|
|
SetFontBackground( 0 );
|
|
|
|
mprintf(pPersonnelScreenPoints[18].x,pPersonnelScreenPoints[18].y,pPersonnelTitle[0]);
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
void DisplayCharName( INT32 iId, INT32 iSlot )
|
|
{
|
|
// get merc's nickName, assignment, and sector location info
|
|
INT16 sX, sY;
|
|
SOLDIERTYPE *pSoldier;
|
|
CHAR16 sString[ 64 ];
|
|
CHAR16 sTownName[ 256 ];
|
|
INT8 bTownId = -1;
|
|
INT32 iHeightOfText;
|
|
|
|
sTownName[0] = L'\0';
|
|
|
|
pSoldier=MercPtrs[iId];
|
|
|
|
SetFont(CHAR_NAME_FONT);
|
|
SetFontForeground(PERS_TEXT_FONT_COLOR);
|
|
SetFontBackground(FONT_BLACK);
|
|
|
|
if( pSoldier->uiStatusFlags & SOLDIER_VEHICLE )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if( Menptr[iId].bAssignment == ASSIGNMENT_POW )
|
|
{
|
|
}
|
|
else if( Menptr[iId].bAssignment == IN_TRANSIT )
|
|
{
|
|
}
|
|
else
|
|
{
|
|
// name of town, if any
|
|
bTownId = GetTownIdForSector( Menptr[iId].sSectorX, Menptr[iId].sSectorY );
|
|
|
|
if( bTownId != BLANK_SECTOR )
|
|
{
|
|
swprintf( sTownName, L"%s", pTownNames[ bTownId ] );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
if( sTownName[0] != L'\0' )
|
|
{
|
|
//nick name - town name
|
|
swprintf( sString, L"%s - %s", gMercProfiles[Menptr[iId].ubProfile].zNickname, sTownName );
|
|
}
|
|
else
|
|
{
|
|
//nick name
|
|
swprintf( sString, L"%s", gMercProfiles[Menptr[iId].ubProfile].zNickname );
|
|
}
|
|
|
|
|
|
// nick name - assignment
|
|
FindFontCenterCoordinates(IMAGE_BOX_X-5,0,IMAGE_BOX_WIDTH + 90 , 0,sString,CHAR_NAME_FONT, &sX, &sY );
|
|
|
|
// check to see if we are going to go off the left edge
|
|
if( sX < pPersonnelScreenPoints[ 0 ].x )
|
|
{
|
|
sX = ( INT16 )pPersonnelScreenPoints[ 0 ].x;
|
|
}
|
|
|
|
//Display the mercs name
|
|
mprintf(sX+iSlot*IMAGE_BOX_WIDTH, CHAR_NAME_Y, sString );
|
|
|
|
swprintf( sString, L"%s", pPersonnelAssignmentStrings[Menptr[iId].bAssignment]);
|
|
|
|
// nick name - assignment
|
|
FindFontCenterCoordinates(IMAGE_BOX_X-5,0,IMAGE_BOX_WIDTH + 90 , 0,sString,CHAR_NAME_FONT, &sX, &sY );
|
|
|
|
// check to see if we are going to go off the left edge
|
|
if( sX < pPersonnelScreenPoints[ 0 ].x )
|
|
{
|
|
sX = ( INT16 )pPersonnelScreenPoints[ 0 ].x;
|
|
}
|
|
|
|
mprintf(sX+iSlot*IMAGE_BOX_WIDTH, CHAR_LOC_Y, sString );
|
|
|
|
|
|
//
|
|
// Display the mercs FULL name over top of their portrait
|
|
//
|
|
|
|
//first get height of text to be displayed
|
|
iHeightOfText = DisplayWrappedString(IMAGE_BOX_X, (UINT16)(IMAGE_BOX_Y+IMAGE_FULL_NAME_OFFSET_Y), IMAGE_NAME_WIDTH, 1, PERS_FONT, PERS_FONT_COLOR, gMercProfiles[Menptr[iId].ubProfile].zName, 0, FALSE, CENTER_JUSTIFIED | DONT_DISPLAY_TEXT );
|
|
|
|
//if the string will rap
|
|
if( ( iHeightOfText - 2 ) > GetFontHeight( PERS_FONT ) )
|
|
{
|
|
//raise where we display it, and rap it
|
|
DisplayWrappedString(IMAGE_BOX_X, (UINT16)(IMAGE_BOX_Y+IMAGE_FULL_NAME_OFFSET_Y - GetFontHeight( PERS_FONT )), IMAGE_NAME_WIDTH, 1, PERS_FONT, PERS_FONT_COLOR, gMercProfiles[Menptr[iId].ubProfile].zName, 0, FALSE, CENTER_JUSTIFIED);
|
|
}
|
|
else
|
|
{
|
|
DrawTextToScreen( gMercProfiles[Menptr[iId].ubProfile].zName, IMAGE_BOX_X, (UINT16)(IMAGE_BOX_Y+IMAGE_FULL_NAME_OFFSET_Y), IMAGE_NAME_WIDTH, PERS_FONT, PERS_FONT_COLOR, 0, FALSE, CENTER_JUSTIFIED );
|
|
}
|
|
|
|
/*
|
|
Moved so the name of the town will be in the same line as the name
|
|
|
|
|
|
if( Menptr[iId].bAssignment == ASSIGNMENT_POW )
|
|
{
|
|
// FindFontCenterCoordinates(IMAGE_BOX_X-5,0,IMAGE_BOX_WIDTH, 0,pPOWStrings[ 1 ],CHAR_NAME_FONT, &sX, &sY );
|
|
// mprintf(sX+iSlot*IMAGE_BOX_WIDTH, CHAR_NAME_Y+20,pPOWStrings[ 1 ] );
|
|
}
|
|
else if( Menptr[iId].bAssignment == IN_TRANSIT )
|
|
{
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
// name of town, if any
|
|
bTownId = GetTownIdForSector( Menptr[iId].sSectorX, Menptr[iId].sSectorY );
|
|
|
|
if( bTownId != BLANK_SECTOR )
|
|
{
|
|
FindFontCenterCoordinates( IMAGE_BOX_X - 5, 0, IMAGE_BOX_WIDTH, 0, pTownNames[ bTownId ], CHAR_NAME_FONT, &sX, &sY );
|
|
mprintf( sX + ( iSlot * IMAGE_BOX_WIDTH ), CHAR_NAME_Y + 20, pTownNames[ bTownId ]);
|
|
}
|
|
}
|
|
*/
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
void DisplayCharStats(INT32 iId, INT32 iSlot)
|
|
{
|
|
INT32 iCounter=0;
|
|
wchar_t sString[50];
|
|
// wchar_t sStringA[ 50 ];
|
|
INT16 sX, sY;
|
|
UINT32 uiHits = 0;
|
|
SOLDIERTYPE *pSoldier = &Menptr[iId];
|
|
BOOLEAN fAmIaRobot = AM_A_ROBOT( pSoldier );
|
|
|
|
|
|
if( pSoldier->uiStatusFlags & SOLDIER_VEHICLE )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// display the stats for a char
|
|
for(iCounter=0;iCounter <MAX_STATS; iCounter++)
|
|
{
|
|
switch(iCounter)
|
|
{
|
|
case 0:
|
|
// health
|
|
if( Menptr[iId].bAssignment != ASSIGNMENT_POW )
|
|
{
|
|
if( gMercProfiles[Menptr[iId].ubProfile].bLifeDelta > 0 )
|
|
{
|
|
swprintf(sString, L"( %+d )", gMercProfiles[Menptr[iId].ubProfile].bLifeDelta);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH) + TEXT_BOX_WIDTH-20+TEXT_DELTA_OFFSET ),0,30,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
|
|
}
|
|
|
|
//else
|
|
//{
|
|
swprintf(sString, L"%d/%d",Menptr[iId].bLife,Menptr[iId].bLifeMax);
|
|
//}
|
|
}
|
|
else
|
|
{
|
|
swprintf( sString, pPOWStrings[ 1 ] );
|
|
}
|
|
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[PRSNL_TXT_HEALTH]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
|
|
break;
|
|
case 1:
|
|
// agility
|
|
if( !fAmIaRobot )
|
|
{
|
|
if( gMercProfiles[Menptr[iId].ubProfile].bAgilityDelta > 0 )
|
|
{
|
|
swprintf(sString, L"( %+d )", gMercProfiles[Menptr[iId].ubProfile].bAgilityDelta);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH) + TEXT_BOX_WIDTH-20+TEXT_DELTA_OFFSET ),0,30,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString); }
|
|
//else
|
|
//{
|
|
swprintf(sString, L"%d",Menptr[iId].bAgility);
|
|
//}
|
|
}
|
|
else
|
|
{
|
|
swprintf( sString, L"%s", gpStrategicString[ STR_PB_NOTAPPLICABLE_ABBREVIATION ] );
|
|
}
|
|
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
|
|
break;
|
|
case 2:
|
|
// dexterity
|
|
if( !fAmIaRobot )
|
|
{
|
|
if( gMercProfiles[Menptr[iId].ubProfile].bDexterityDelta > 0 )
|
|
{
|
|
swprintf(sString, L"( %+d )", gMercProfiles[Menptr[iId].ubProfile].bDexterityDelta);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH) + TEXT_BOX_WIDTH-20+TEXT_DELTA_OFFSET ),0,30,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString); }
|
|
//else
|
|
//{
|
|
swprintf(sString, L"%d",Menptr[iId].bDexterity);
|
|
//}
|
|
}
|
|
else
|
|
{
|
|
swprintf( sString, L"%s", gpStrategicString[ STR_PB_NOTAPPLICABLE_ABBREVIATION ] );
|
|
}
|
|
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
|
|
break;
|
|
case 3:
|
|
// strength
|
|
if( !fAmIaRobot )
|
|
{
|
|
if( gMercProfiles[Menptr[iId].ubProfile].bStrengthDelta > 0 )
|
|
{
|
|
swprintf(sString, L"( %+d )", gMercProfiles[Menptr[iId].ubProfile].bStrengthDelta);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH) + TEXT_BOX_WIDTH-20+TEXT_DELTA_OFFSET ),0,30,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString); }
|
|
//else
|
|
//{
|
|
swprintf(sString, L"%d",Menptr[iId].bStrength );
|
|
//}
|
|
}
|
|
else
|
|
{
|
|
swprintf( sString, L"%s", gpStrategicString[ STR_PB_NOTAPPLICABLE_ABBREVIATION ] );
|
|
}
|
|
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
|
|
break;
|
|
case 4:
|
|
// leadership
|
|
if( !fAmIaRobot )
|
|
{
|
|
if( gMercProfiles[Menptr[iId].ubProfile].bLeadershipDelta > 0 )
|
|
{
|
|
swprintf(sString, L"( %+d )", gMercProfiles[Menptr[iId].ubProfile].bLeadershipDelta);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH) + TEXT_BOX_WIDTH-20 +TEXT_DELTA_OFFSET),0,30,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString); }
|
|
//else
|
|
//{
|
|
swprintf(sString, L"%d",Menptr[iId].bLeadership );
|
|
//}
|
|
}
|
|
else
|
|
{
|
|
swprintf( sString, L"%s", gpStrategicString[ STR_PB_NOTAPPLICABLE_ABBREVIATION ] );
|
|
}
|
|
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
|
|
break;
|
|
case 5:
|
|
// wisdom
|
|
if( !fAmIaRobot )
|
|
{
|
|
if( gMercProfiles[Menptr[iId].ubProfile].bWisdomDelta > 0 )
|
|
{
|
|
swprintf(sString, L"( %+d )", gMercProfiles[Menptr[iId].ubProfile].bWisdomDelta);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH) + TEXT_BOX_WIDTH-20+TEXT_DELTA_OFFSET ),0,30,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
|
|
}
|
|
//else
|
|
//{
|
|
swprintf(sString, L"%d",Menptr[iId].bWisdom );
|
|
//}
|
|
}
|
|
else
|
|
{
|
|
swprintf( sString, L"%s", gpStrategicString[ STR_PB_NOTAPPLICABLE_ABBREVIATION ] );
|
|
}
|
|
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
|
|
break;
|
|
case 6:
|
|
// exper
|
|
if( !fAmIaRobot )
|
|
{
|
|
|
|
if( gMercProfiles[Menptr[iId].ubProfile].bExpLevelDelta > 0 )
|
|
{
|
|
swprintf(sString, L"( %+d )", gMercProfiles[Menptr[iId].ubProfile].bExpLevelDelta);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH) + TEXT_BOX_WIDTH-20 +TEXT_DELTA_OFFSET),0,30,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
|
|
}
|
|
//else
|
|
//{
|
|
swprintf(sString, L"%d",Menptr[iId].bExpLevel );
|
|
//}
|
|
}
|
|
else
|
|
{
|
|
swprintf( sString, L"%s", gpStrategicString[ STR_PB_NOTAPPLICABLE_ABBREVIATION ] );
|
|
}
|
|
|
|
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
|
|
break;
|
|
case 7:
|
|
//mrkmanship
|
|
if( !fAmIaRobot )
|
|
{
|
|
if( gMercProfiles[Menptr[iId].ubProfile].bMarksmanshipDelta > 0 )
|
|
{
|
|
swprintf(sString, L"( %+d )", gMercProfiles[Menptr[iId].ubProfile].bMarksmanshipDelta);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH) + TEXT_BOX_WIDTH-20+TEXT_DELTA_OFFSET ),0,30,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString); }
|
|
//else
|
|
//{
|
|
swprintf(sString, L"%d",Menptr[iId].bMarksmanship);
|
|
//}
|
|
}
|
|
else
|
|
{
|
|
swprintf( sString, L"%s", gpStrategicString[ STR_PB_NOTAPPLICABLE_ABBREVIATION ] );
|
|
}
|
|
|
|
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
|
|
break;
|
|
case 8:
|
|
// mech
|
|
if( !fAmIaRobot )
|
|
{
|
|
|
|
if( gMercProfiles[Menptr[iId].ubProfile].bMechanicDelta > 0 )
|
|
{
|
|
swprintf(sString, L"( %+d )", gMercProfiles[Menptr[iId].ubProfile].bMechanicDelta);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH) + TEXT_BOX_WIDTH-20+TEXT_DELTA_OFFSET ),0,30,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString); }
|
|
//else
|
|
//{
|
|
swprintf(sString, L"%d",Menptr[iId].bMechanical);
|
|
//}
|
|
}
|
|
else
|
|
{
|
|
swprintf( sString, L"%s", gpStrategicString[ STR_PB_NOTAPPLICABLE_ABBREVIATION ] );
|
|
}
|
|
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
|
|
break;
|
|
case 9:
|
|
// exp
|
|
if( !fAmIaRobot )
|
|
{
|
|
if( gMercProfiles[Menptr[iId].ubProfile].bExplosivesDelta > 0 )
|
|
{
|
|
swprintf(sString, L"( %+d )", gMercProfiles[Menptr[iId].ubProfile].bExplosivesDelta);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH) + TEXT_BOX_WIDTH-20+TEXT_DELTA_OFFSET ),0,30,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString); }
|
|
//else
|
|
//{
|
|
swprintf(sString, L"%d",Menptr[iId].bExplosive);
|
|
//}
|
|
|
|
}
|
|
else
|
|
{
|
|
swprintf( sString, L"%s", gpStrategicString[ STR_PB_NOTAPPLICABLE_ABBREVIATION ] );
|
|
}
|
|
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
|
|
break;
|
|
case 10:
|
|
// med
|
|
if( !fAmIaRobot )
|
|
{
|
|
if( gMercProfiles[Menptr[iId].ubProfile].bMedicalDelta > 0 )
|
|
{
|
|
swprintf(sString, L"( %+d )", gMercProfiles[Menptr[iId].ubProfile].bMedicalDelta);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH) + TEXT_BOX_WIDTH-20 +TEXT_DELTA_OFFSET),0,30,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString); }
|
|
//else
|
|
//{
|
|
swprintf(sString, L"%d",Menptr[iId].bMedical);
|
|
//}
|
|
}
|
|
else
|
|
{
|
|
swprintf( sString, L"%s", gpStrategicString[ STR_PB_NOTAPPLICABLE_ABBREVIATION ] );
|
|
}
|
|
|
|
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
|
|
break;
|
|
|
|
case 14:
|
|
// kills
|
|
mprintf((INT16)(pPersonnelScreenPoints[21].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[21].y,pPersonnelScreenStrings[PRSNL_TXT_KILLS]);
|
|
swprintf(sString, L"%d",gMercProfiles[Menptr[iId].ubProfile].usKills);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[21].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[21].y,sString);
|
|
break;
|
|
case 15:
|
|
// assists
|
|
mprintf((INT16)(pPersonnelScreenPoints[22].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[22].y,pPersonnelScreenStrings[PRSNL_TXT_ASSISTS]);
|
|
swprintf(sString, L"%d",gMercProfiles[Menptr[iId].ubProfile].usAssists);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[22].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[22].y,sString);
|
|
break;
|
|
case 16:
|
|
// shots/hits
|
|
mprintf((INT16)(pPersonnelScreenPoints[23].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[23].y,pPersonnelScreenStrings[PRSNL_TXT_HIT_PERCENTAGE]);
|
|
uiHits = ( UINT32 )gMercProfiles[Menptr[iId].ubProfile].usShotsHit;
|
|
uiHits *= 100;
|
|
|
|
// check we have shot at least once
|
|
if( gMercProfiles[Menptr[iId].ubProfile].usShotsFired > 0 )
|
|
{
|
|
uiHits /= ( UINT32 )gMercProfiles[Menptr[iId].ubProfile].usShotsFired;
|
|
}
|
|
else
|
|
{
|
|
// no, set hit % to 0
|
|
uiHits = 0;
|
|
}
|
|
|
|
|
|
swprintf(sString, L"%d %%%%",uiHits);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[23].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
sX += StringPixLength( L"%", PERS_FONT );
|
|
mprintf(sX,pPersonnelScreenPoints[23].y,sString);
|
|
break;
|
|
case 17:
|
|
// battles
|
|
mprintf((INT16)(pPersonnelScreenPoints[24].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[24].y,pPersonnelScreenStrings[PRSNL_TXT_BATTLES]);
|
|
swprintf(sString, L"%d",gMercProfiles[Menptr[iId].ubProfile].usBattlesFought);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[24].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[24].y,sString);
|
|
break;
|
|
case 18:
|
|
// wounds
|
|
mprintf((INT16)(pPersonnelScreenPoints[25].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[25].y,pPersonnelScreenStrings[PRSNL_TXT_TIMES_WOUNDED]);
|
|
swprintf(sString, L"%d",gMercProfiles[Menptr[iId].ubProfile].usTimesWounded);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[25].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[25].y,sString);
|
|
break;
|
|
|
|
// The Mercs Skills
|
|
case 19:
|
|
{
|
|
INT32 iWidth;
|
|
INT32 iMinimumX;
|
|
INT8 bScreenLocIndex = 19; //if you change the '19', change it below in the if statement
|
|
|
|
//Display the 'Skills' text
|
|
mprintf( (INT16)( pPersonnelScreenPoints[bScreenLocIndex].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[bScreenLocIndex].y,pPersonnelScreenStrings[ PRSNL_TXT_SKILLS ] );
|
|
|
|
//KM: April 16, 1999
|
|
//Added support for the German version, which has potential string overrun problems. For example, the text "Skills:" can
|
|
//overlap "NightOps (Expert)" because the German strings are much longer. In these cases, I ensure that the right
|
|
//justification of the traits don't overlap. If it would, I move it over to the right.
|
|
iWidth = StringPixLength( pPersonnelScreenStrings[ PRSNL_TXT_SKILLS ], PERS_FONT );
|
|
iMinimumX = iWidth + pPersonnelScreenPoints[bScreenLocIndex].x + iSlot * TEXT_BOX_WIDTH + 2;
|
|
|
|
if( !fAmIaRobot )
|
|
{
|
|
INT8 bSkill1 = gMercProfiles[ Menptr[iId].ubProfile ].bSkillTrait;
|
|
INT8 bSkill2 = gMercProfiles[ Menptr[iId].ubProfile ].bSkillTrait2;
|
|
|
|
//if the 2 skills are the same, add the '(expert)' at the end
|
|
if( bSkill1 == bSkill2 && bSkill1 != NO_SKILLTRAIT )
|
|
{
|
|
swprintf( sString, L"%s %s", gzMercSkillText[bSkill1], gzMercSkillText[NUM_SKILLTRAITS] );
|
|
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[bScreenLocIndex].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
|
|
//KM: April 16, 1999
|
|
//Perform the potential overrun check
|
|
if( sX <= iMinimumX )
|
|
{
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH) + TEXT_BOX_WIDTH-20 +TEXT_DELTA_OFFSET),0,30,0,sString, PERS_FONT, &sX, &sY);
|
|
sX = (INT16)max( sX, iMinimumX );
|
|
}
|
|
|
|
mprintf(sX,pPersonnelScreenPoints[bScreenLocIndex].y,sString);
|
|
}
|
|
else
|
|
{
|
|
//Display the first skill
|
|
if( bSkill1 != NO_SKILLTRAIT )
|
|
{
|
|
swprintf( sString, L"%s", gzMercSkillText[bSkill1] );
|
|
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[bScreenLocIndex].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
|
|
//KM: April 16, 1999
|
|
//Perform the potential overrun check
|
|
sX = (INT16)max( sX, iMinimumX );
|
|
|
|
mprintf(sX,pPersonnelScreenPoints[bScreenLocIndex].y,sString);
|
|
|
|
bScreenLocIndex++;
|
|
}
|
|
|
|
//Display the second skill
|
|
if( bSkill2 != NO_SKILLTRAIT )
|
|
{
|
|
swprintf( sString, L"%s", gzMercSkillText[bSkill2] );
|
|
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[bScreenLocIndex].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
|
|
//KM: April 16, 1999
|
|
//Perform the potential overrun check
|
|
sX = (INT16)max( sX, iMinimumX );
|
|
|
|
mprintf(sX,pPersonnelScreenPoints[bScreenLocIndex].y,sString);
|
|
|
|
bScreenLocIndex++;
|
|
}
|
|
|
|
//if no skill was displayed
|
|
if( bScreenLocIndex == 19 )
|
|
{
|
|
swprintf( sString, L"%s", pPersonnelScreenStrings[ PRSNL_TXT_NOSKILLS ] );
|
|
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[bScreenLocIndex].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[bScreenLocIndex].y,sString);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
swprintf( sString, L"%s", gpStrategicString[ STR_PB_NOTAPPLICABLE_ABBREVIATION ] );
|
|
}
|
|
}
|
|
break;
|
|
/*
|
|
case 19:
|
|
// total contract time served
|
|
mprintf((INT16)(pPersonnelScreenPoints[24].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[24].y,pPersonnelScreenStrings[18]);
|
|
if( gMercProfiles[Menptr[iId].ubProfile].usTotalDaysServed > 0 )
|
|
{
|
|
swprintf(sString, L"%d %s",gMercProfiles[Menptr[iId].ubProfile].usTotalDaysServed - 1, gpStrategicString[ STR_PB_DAYS_ABBREVIATION ] );
|
|
}
|
|
else
|
|
{
|
|
swprintf(sString, L"%d %s",gMercProfiles[Menptr[iId].ubProfile].usTotalDaysServed, gpStrategicString[ STR_PB_DAYS_ABBREVIATION ] );
|
|
}
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[24].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[24].y,sString);
|
|
break;
|
|
*/
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
|
|
INT32 GetLastMercId( void )
|
|
{
|
|
// rolls through list of mercs and returns how many on team
|
|
SOLDIERTYPE *pSoldier, *pTeamSoldier;
|
|
INT32 cnt=0;
|
|
INT32 iCounter=0;
|
|
pSoldier = MercPtrs[0];
|
|
|
|
for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ pSoldier->bTeam ].bLastID; cnt++,pTeamSoldier++)
|
|
{
|
|
if( ( pTeamSoldier->bActive ) && ( pTeamSoldier->bLife > 0 ) )
|
|
iCounter++;
|
|
}
|
|
return iCounter;
|
|
}
|
|
|
|
|
|
void DrawPageNumber( void )
|
|
{
|
|
// draws the page number
|
|
|
|
wchar_t sString[10];
|
|
INT16 sX, sY;
|
|
INT32 iPageNumber, iLastPage;
|
|
|
|
return;
|
|
|
|
// get last page number, and current page too
|
|
iLastPage=GetLastMercId()/MAX_SLOTS;
|
|
iPageNumber=iStartPersonId/MAX_SLOTS;
|
|
iPageNumber++;
|
|
if(iLastPage==0)
|
|
iLastPage++;
|
|
|
|
// get current and last pages
|
|
swprintf(sString, L"%d/%d", iPageNumber, iLastPage);
|
|
|
|
// set up font
|
|
SetFont(PERS_FONT);
|
|
SetFontForeground(FONT_BLACK);
|
|
SetFontBackground(FONT_BLACK);
|
|
SetFontShadow(NO_SHADOW);
|
|
|
|
// center
|
|
FindFontCenterCoordinates(PAGE_X, PAGE_Y,PAGE_BOX_WIDTH, PAGE_BOX_HEIGHT, sString, PERS_FONT, &sX, &sY);
|
|
|
|
// print page number
|
|
mprintf(sX, sY, sString);
|
|
|
|
// reset shadow
|
|
SetFontShadow(DEFAULT_SHADOW);
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
void SetPersonnelButtonStates( void )
|
|
{
|
|
// this function will look at what page we are viewing, enable and disable buttons as needed
|
|
|
|
if( ! PrevPersonnelFace( ) )
|
|
{
|
|
// first page, disable left buttons
|
|
|
|
// DisableButton( giPersonnelButton[ 2 ] );
|
|
DisableButton( giPersonnelButton[ 0 ] );
|
|
}
|
|
else
|
|
{
|
|
// enable buttons
|
|
NextPersonnelFace( );
|
|
|
|
// enable buttons
|
|
// EnableButton( giPersonnelButton[ 2 ] );
|
|
EnableButton( giPersonnelButton[ 0 ] );
|
|
}
|
|
|
|
if( ! NextPersonnelFace( ) )
|
|
{
|
|
|
|
// DisableButton( giPersonnelButton[ 3 ] );
|
|
DisableButton( giPersonnelButton[ 1 ] );
|
|
}
|
|
else
|
|
{
|
|
// decrement page
|
|
PrevPersonnelFace( );
|
|
// enable buttons
|
|
// EnableButton( giPersonnelButton[ 3 ] );
|
|
EnableButton( giPersonnelButton[ 1 ] );
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
void RenderPersonnelScreenBackground( void )
|
|
{
|
|
|
|
HVOBJECT hHandle;
|
|
|
|
// this fucntion will render the background for the personnel screen
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
// blit title
|
|
GetVideoObject(&hHandle, guiCURRENTTEAM);
|
|
|
|
}
|
|
else
|
|
{
|
|
// blit title
|
|
GetVideoObject(&hHandle, guiDEPARTEDTEAM);
|
|
}
|
|
|
|
BltVideoObject( FRAME_BUFFER, hHandle, 0,DEPARTED_X, DEPARTED_Y, VO_BLT_SRCTRANSPARENCY,NULL );
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
BOOLEAN LoadPersonnelScreenBackgroundGraphics( void )
|
|
{
|
|
// will load the graphics for the personeel screen background
|
|
VOBJECT_DESC VObjectDesc;
|
|
|
|
// departed bar
|
|
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
|
|
FilenameForBPP("LAPTOP\\departed.sti", VObjectDesc.ImageFile);
|
|
CHECKF(AddVideoObject(&VObjectDesc, &guiDEPARTEDTEAM));
|
|
|
|
// current bar
|
|
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
|
|
FilenameForBPP("LAPTOP\\CurrentTeam.sti", VObjectDesc.ImageFile);
|
|
CHECKF(AddVideoObject(&VObjectDesc, &guiCURRENTTEAM));
|
|
|
|
|
|
return ( TRUE );
|
|
}
|
|
|
|
void DeletePersonnelScreenBackgroundGraphics( void )
|
|
{
|
|
// delete background V/O's
|
|
|
|
DeleteVideoObjectFromIndex( guiCURRENTTEAM );
|
|
DeleteVideoObjectFromIndex( guiDEPARTEDTEAM );
|
|
|
|
}
|
|
|
|
void CreateDestroyButtonsForPersonnelDepartures( void )
|
|
{
|
|
static BOOLEAN fCreated = FALSE;
|
|
|
|
// create/ destroy personnel departures buttons as needed
|
|
|
|
// create button?..if not created
|
|
if( ( fCreatePeronnelDepartureButton == TRUE)&&( fCreated == FALSE ) )
|
|
{
|
|
fCreated = TRUE;
|
|
}
|
|
else if( ( fCreatePeronnelDepartureButton == FALSE ) && ( fCreated == TRUE ) )
|
|
{
|
|
fCreated = FALSE;
|
|
}
|
|
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
INT32 GetNumberOfMercsOnPlayersTeam( void )
|
|
{
|
|
|
|
SOLDIERTYPE *pTeamSoldier, *pSoldier;
|
|
INT32 cnt=0;
|
|
INT32 iCounter = 0;
|
|
|
|
|
|
|
|
|
|
// grab number on team
|
|
pSoldier = MercPtrs[0];
|
|
|
|
// no soldiers
|
|
|
|
for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ pSoldier->bTeam ].bLastID; cnt++, pTeamSoldier++)
|
|
{
|
|
if( ( pTeamSoldier->bActive) && !( pTeamSoldier->uiStatusFlags & SOLDIER_VEHICLE ) && ( pTeamSoldier->bLife > 0 ) )
|
|
iCounter++;
|
|
}
|
|
|
|
return ( iCounter );
|
|
}
|
|
|
|
|
|
INT32 GetNumberOfMercsDeadOrAliveOnPlayersTeam( void )
|
|
{
|
|
|
|
SOLDIERTYPE *pTeamSoldier, *pSoldier;
|
|
INT32 cnt=0;
|
|
INT32 iCounter = 0;
|
|
|
|
|
|
|
|
|
|
// grab number on team
|
|
pSoldier = MercPtrs[0];
|
|
|
|
// no soldiers
|
|
|
|
for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ pSoldier->bTeam ].bLastID; cnt++, pTeamSoldier++)
|
|
{
|
|
if( ( pTeamSoldier->bActive) && !( pTeamSoldier->uiStatusFlags & SOLDIER_VEHICLE ) )
|
|
iCounter++;
|
|
}
|
|
|
|
return ( iCounter );
|
|
}
|
|
|
|
void CreateDestroyMouseRegionsForPersonnelPortraits( void )
|
|
{
|
|
// creates/ destroys mouse regions for portraits
|
|
|
|
static BOOLEAN fCreated = FALSE;
|
|
INT16 sCounter = 0;
|
|
|
|
if( ( fCreated == FALSE )&&( fCreatePersonnelPortraitMouseRegions == TRUE ) )
|
|
{
|
|
// create regions
|
|
for( sCounter = 0; sCounter < PERSONNEL_PORTRAIT_NUMBER; sCounter++ )
|
|
{
|
|
MSYS_DefineRegion(&gPortraitMouseRegions[ sCounter ], ( INT16 ) ( SMALL_PORTRAIT_START_X + ( sCounter % PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_WIDTH ), ( INT16 ) ( SMALL_PORTRAIT_START_Y + ( sCounter / PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_HEIGHT ) , ( INT16 ) ( ( SMALL_PORTRAIT_START_X ) + ( ( sCounter % PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_WIDTH ) + SMALL_PORTRAIT_WIDTH ) , ( INT16 )( SMALL_PORTRAIT_START_Y + ( sCounter / PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_HEIGHT + SMALL_PORTRAIT_HEIGHT ),
|
|
MSYS_PRIORITY_HIGHEST,CURSOR_LAPTOP_SCREEN, MSYS_NO_CALLBACK, PersonnelPortraitCallback);
|
|
MSYS_SetRegionUserData( &gPortraitMouseRegions[ sCounter ] ,0 , sCounter );
|
|
MSYS_AddRegion( &gPortraitMouseRegions[ sCounter ] );
|
|
}
|
|
|
|
fCreated = TRUE;
|
|
|
|
}
|
|
else if( ( fCreated == TRUE ) && ( fCreatePersonnelPortraitMouseRegions == FALSE ) )
|
|
{
|
|
// destroy regions
|
|
for( sCounter = 0; sCounter < PERSONNEL_PORTRAIT_NUMBER; sCounter++ )
|
|
{
|
|
MSYS_RemoveRegion( &gPortraitMouseRegions[ sCounter ] );
|
|
}
|
|
|
|
fCreated = FALSE;
|
|
}
|
|
return;
|
|
}
|
|
|
|
|
|
BOOLEAN DisplayPicturesOfCurrentTeam( void )
|
|
{
|
|
INT32 iCounter = 0;
|
|
INT32 iTotalOnTeam = 0;
|
|
char sTemp[100];
|
|
HVOBJECT hFaceHandle;
|
|
VOBJECT_DESC VObjectDesc;
|
|
SOLDIERTYPE *pSoldier;
|
|
INT32 iId = 0;
|
|
INT32 iCnt = 0;
|
|
|
|
// will display the 20 small portraits of the current team
|
|
|
|
// get number of mercs on team
|
|
iTotalOnTeam = GetNumberOfMercsDeadOrAliveOnPlayersTeam( );
|
|
|
|
|
|
if( ( iTotalOnTeam == 0)||( fCurrentTeamMode == FALSE ) )
|
|
{
|
|
// nobody on team, leave
|
|
return ( TRUE );
|
|
}
|
|
|
|
pSoldier = MercPtrs[ iCounter ];
|
|
|
|
// start id
|
|
iId= gTacticalStatus.Team[ pSoldier->bTeam ].bFirstID;
|
|
|
|
for( iCounter = 0; iCounter < iTotalOnTeam; iCnt++ )
|
|
{
|
|
|
|
if( ( MercPtrs[iId + iCnt ] -> bActive == TRUE ) )
|
|
{
|
|
// found the next actual guy
|
|
if( ( 50 < MercPtrs[iId + iCnt ] -> ubProfile )&&( 57 > MercPtrs[iId + iCnt ] -> ubProfile ) )
|
|
{
|
|
sprintf( sTemp, "%s%03d.sti", SMALL_FACES_DIR, gMercProfiles[ MercPtrs[ iId + iCnt ] -> ubProfile ].ubFaceIndex );
|
|
}
|
|
else
|
|
{
|
|
if( Menptr[ iId + iCnt ].ubProfile < 100 )
|
|
{
|
|
sprintf(sTemp, "%s%02d.sti", SMALL_FACES_DIR, Menptr[ iId + iCnt ].ubProfile);
|
|
}
|
|
else
|
|
{
|
|
sprintf(sTemp, "%s%03d.sti", SMALL_FACES_DIR, Menptr[ iId + iCnt ].ubProfile);
|
|
}
|
|
}
|
|
|
|
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
|
|
FilenameForBPP(sTemp, VObjectDesc.ImageFile);
|
|
CHECKF(AddVideoObject(&VObjectDesc, &guiFACE));
|
|
|
|
//Blt face to screen to
|
|
GetVideoObject(&hFaceHandle, guiFACE);
|
|
|
|
if( Menptr[ iId + iCnt ].bLife <= 0 )
|
|
{
|
|
hFaceHandle->pShades[ 0 ] = Create16BPPPaletteShaded( hFaceHandle->pPaletteEntry, DEAD_MERC_COLOR_RED, DEAD_MERC_COLOR_GREEN, DEAD_MERC_COLOR_BLUE, TRUE );
|
|
|
|
//set the red pallete to the face
|
|
SetObjectHandleShade( guiFACE, 0 );
|
|
}
|
|
|
|
|
|
|
|
BltVideoObject(FRAME_BUFFER, hFaceHandle, 0,( INT16 ) ( SMALL_PORTRAIT_START_X+ ( iCounter % PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_WIDTH ), ( INT16 ) ( SMALL_PORTRAIT_START_Y + ( iCounter / PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_HEIGHT ), VO_BLT_SRCTRANSPARENCY,NULL);
|
|
|
|
if( Menptr[ iId + iCnt ].bLife <= 0 )
|
|
{
|
|
//if the merc is dead, display it
|
|
DrawTextToScreen(AimPopUpText[AIM_MEMBER_DEAD], ( INT16 ) ( SMALL_PORTRAIT_START_X+ ( iCounter % PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_WIDTH ), ( INT16 ) ( SMALL_PORTRAIT_START_Y + ( iCounter / PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_HEIGHT + SMALL_PORT_HEIGHT / 2 ), SMALL_PORTRAIT_WIDTH_NO_BORDERS, FONT10ARIAL, 145, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
|
}
|
|
|
|
DeleteVideoObjectFromIndex(guiFACE);
|
|
iCounter++;
|
|
}
|
|
}
|
|
|
|
return ( TRUE );
|
|
}
|
|
|
|
|
|
|
|
void PersonnelPortraitCallback( MOUSE_REGION * pRegion, INT32 iReason )
|
|
{
|
|
INT32 iPortraitId = 0;
|
|
INT32 iOldPortraitId;
|
|
|
|
iPortraitId = MSYS_GetRegionUserData(pRegion, 0);
|
|
iOldPortraitId = iCurrentPersonSelectedId;
|
|
|
|
// callback handler for the minize region that is attatched to the laptop program icon
|
|
if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
|
|
{
|
|
// get id of portrait
|
|
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
// valid portrait, set up id
|
|
if( iPortraitId >= GetNumberOfMercsDeadOrAliveOnPlayersTeam( ) )
|
|
{
|
|
// not a valid id, leave
|
|
return;
|
|
}
|
|
|
|
iCurrentPersonSelectedId = iPortraitId;
|
|
fReDrawScreenFlag = TRUE;
|
|
}
|
|
else
|
|
{
|
|
if( iPortraitId >= GetNumberOfPastMercsOnPlayersTeam( ) )
|
|
{
|
|
return;
|
|
}
|
|
iCurrentPersonSelectedId = iPortraitId;
|
|
fReDrawScreenFlag = TRUE;
|
|
iCurPortraitId = iPortraitId;
|
|
}
|
|
|
|
//if the selected merc is valid, and they are a POW, change to the inventory display
|
|
if( iCurrentPersonSelectedId != -1 && Menptr[ GetIdOfThisSlot( iCurrentPersonSelectedId ) ].bAssignment == ASSIGNMENT_POW && gubPersonnelInfoState == PERSONNEL_INV_BTN )
|
|
{
|
|
gubPersonnelInfoState = PERSONNEL_STAT_BTN;
|
|
}
|
|
|
|
if( iOldPortraitId != iPortraitId )
|
|
{
|
|
uiCurrentInventoryIndex = 0;
|
|
guiSliderPosition = 0;
|
|
}
|
|
}
|
|
|
|
if( iReason & MSYS_CALLBACK_REASON_RBUTTON_UP )
|
|
{
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
// valid portrait, set up id
|
|
if( iPortraitId >= GetNumberOfMercsDeadOrAliveOnPlayersTeam( ) )
|
|
{
|
|
// not a valid id, leave
|
|
return;
|
|
}
|
|
|
|
//if the user is rigt clicking on the same face
|
|
if( iCurrentPersonSelectedId == iPortraitId )
|
|
{
|
|
//increment the info page when the user right clicks
|
|
if( gubPersonnelInfoState < PERSONNEL_NUM_BTN-1 )
|
|
gubPersonnelInfoState++;
|
|
else
|
|
gubPersonnelInfoState = PERSONNEL_STAT_BTN;
|
|
}
|
|
|
|
iCurrentPersonSelectedId = iPortraitId;
|
|
fReDrawScreenFlag = TRUE;
|
|
|
|
uiCurrentInventoryIndex = 0;
|
|
guiSliderPosition = 0;
|
|
|
|
//if the selected merc is valid, and they are a POW, change to the inventory display
|
|
if( iCurrentPersonSelectedId != -1 && Menptr[ GetIdOfThisSlot( iCurrentPersonSelectedId ) ].bAssignment == ASSIGNMENT_POW && gubPersonnelInfoState == PERSONNEL_INV_BTN)
|
|
{
|
|
gubPersonnelInfoState = PERSONNEL_STAT_BTN;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void DisplayFaceOfDisplayedMerc( )
|
|
{
|
|
// valid person?, display
|
|
|
|
if( iCurrentPersonSelectedId != -1 )
|
|
{
|
|
// highlight it
|
|
DisplayHighLightBox( );
|
|
|
|
// if showing inventory, leave
|
|
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
RenderPersonnelFace( GetIdOfThisSlot( iCurrentPersonSelectedId ), 0, FALSE, FALSE, FALSE );
|
|
DisplayCharName( GetIdOfThisSlot( iCurrentPersonSelectedId ), 0 );
|
|
|
|
// if( fShowInventory == TRUE )
|
|
if( gubPersonnelInfoState == PRSNL_INV )
|
|
{
|
|
return;
|
|
}
|
|
|
|
RenderPersonnelStats( GetIdOfThisSlot( iCurrentPersonSelectedId ), 0 );
|
|
|
|
}
|
|
else
|
|
{
|
|
RenderPersonnelFace( GetIdOfPastMercInSlot( iCurrentPersonSelectedId ), 0, IsPastMercDead( iCurrentPersonSelectedId ), IsPastMercFired( iCurrentPersonSelectedId ), IsPastMercOther( iCurrentPersonSelectedId ) );
|
|
DisplayDepartedCharName( GetIdOfPastMercInSlot( iCurrentPersonSelectedId ), 0, GetTheStateOfDepartedMerc( GetIdOfPastMercInSlot( iCurrentPersonSelectedId ) ) );
|
|
|
|
// if( fShowInventory == TRUE )
|
|
if( gubPersonnelInfoState == PRSNL_INV )
|
|
{
|
|
return;
|
|
}
|
|
|
|
DisplayDepartedCharStats( GetIdOfPastMercInSlot( iCurrentPersonSelectedId ), 0, GetTheStateOfDepartedMerc( GetIdOfPastMercInSlot( iCurrentPersonSelectedId ) ) );
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
void DisplayInventoryForSelectedChar( void )
|
|
{
|
|
|
|
// display the inventory for this merc
|
|
// if( fShowInventory == FALSE )
|
|
if( gubPersonnelInfoState != PRSNL_INV )
|
|
{
|
|
return;
|
|
}
|
|
|
|
CreateDestroyPersonnelInventoryScrollButtons( );
|
|
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
RenderInventoryForCharacter( GetIdOfThisSlot( iCurrentPersonSelectedId ), 0 );
|
|
}
|
|
else
|
|
{
|
|
RenderInventoryForCharacter( GetIdOfPastMercInSlot( iCurrentPersonSelectedId ), 0 );
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
void RenderInventoryForCharacter( INT32 iId, INT32 iSlot )
|
|
{
|
|
UINT8 ubCounter = 0;
|
|
SOLDIERTYPE *pSoldier;
|
|
INT16 sIndex;
|
|
HVOBJECT hHandle;
|
|
ETRLEObject *pTrav;
|
|
INVTYPE *pItem;
|
|
INT16 PosX, PosY, sCenX, sCenY;
|
|
UINT32 usHeight, usWidth;
|
|
UINT8 ubItemCount = 0;
|
|
UINT8 ubUpToCount = 0;
|
|
INT16 sX, sY;
|
|
CHAR16 sString[ 128 ];
|
|
INT32 cnt = 0;
|
|
INT32 iTotalAmmo = 0;
|
|
|
|
GetVideoObject(&hHandle, guiPersonnelInventory);
|
|
BltVideoObject(FRAME_BUFFER, hHandle, 0,( INT16 ) ( iScreenWidthOffset + 397 ), ( INT16 ) ( iScreenHeightOffset + 200 ), VO_BLT_SRCTRANSPARENCY,NULL);
|
|
|
|
if( fCurrentTeamMode == FALSE )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// render the bar for the character
|
|
RenderSliderBarForPersonnelInventory( );
|
|
|
|
pSoldier = &Menptr[ iId ];
|
|
|
|
//if this is a robot, dont display any inventory
|
|
if( AM_A_ROBOT( pSoldier ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
for( ubCounter = 0; ubCounter < NUM_INV_SLOTS; ubCounter++ )
|
|
{
|
|
PosX = iScreenWidthOffset + 397 + 3;
|
|
PosY = iScreenHeightOffset + 200 + 8 +( ubItemCount * ( 29 ) );
|
|
|
|
//if the character is a robot, only display the inv for the hand pos
|
|
if( pSoldier->ubProfile == ROBOT && ubCounter != HANDPOS )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if( pSoldier->inv[ ubCounter ].ubNumberOfObjects )
|
|
{
|
|
if( uiCurrentInventoryIndex > ubUpToCount )
|
|
{
|
|
ubUpToCount++;
|
|
}
|
|
else
|
|
{
|
|
sIndex = ( pSoldier->inv[ ubCounter ].usItem );
|
|
pItem = &Item[ sIndex ];
|
|
|
|
GetVideoObject( &hHandle, GetInterfaceGraphicForItem( pItem ) );
|
|
pTrav = &(hHandle->pETRLEObject[ pItem->ubGraphicNum ] );
|
|
|
|
usHeight = (UINT32)pTrav->usHeight;
|
|
usWidth = (UINT32)pTrav->usWidth;
|
|
|
|
sCenX = PosX + ( abs( 57 - usWidth ) / 2 ) - pTrav->sOffsetX;
|
|
sCenY = PosY + ( abs( 22 - usHeight ) / 2 ) - pTrav->sOffsetY;
|
|
|
|
// shadow
|
|
if(gGameSettings.fOptions[ TOPTION_SHOW_ITEM_SHADOW ]) BltVideoObjectOutlineShadowFromIndex( FRAME_BUFFER, GetInterfaceGraphicForItem( pItem ), pItem->ubGraphicNum, sCenX-2, sCenY+2);
|
|
|
|
//blt the item
|
|
BltVideoObjectOutlineFromIndex( FRAME_BUFFER, GetInterfaceGraphicForItem( pItem ), pItem->ubGraphicNum, sCenX, sCenY, 0, FALSE );
|
|
|
|
SetFont( FONT10ARIAL );
|
|
SetFontForeground( FONT_WHITE );
|
|
SetFontBackground( FONT_BLACK );
|
|
SetFontDestBuffer( FRAME_BUFFER, 0,0,SCREEN_WIDTH, SCREEN_HEIGHT, FALSE );
|
|
|
|
// grab item name
|
|
LoadItemInfo(sIndex, sString, NULL );
|
|
|
|
// shorten if needed
|
|
if( StringPixLength( sString, FONT10ARIAL) > ( 171 - 75 ) )
|
|
{
|
|
ReduceStringLength( sString, ( 171 - 75 ), FONT10ARIAL );
|
|
}
|
|
|
|
// print name
|
|
mprintf( PosX + 65, PosY + 3, sString );
|
|
|
|
// condition
|
|
if ( Item[pSoldier->inv[ ubCounter ].usItem ].usItemClass & IC_AMMO )
|
|
{
|
|
// Ammo
|
|
iTotalAmmo = 0;
|
|
if( pSoldier->inv[ ubCounter ].ubNumberOfObjects > 1 )
|
|
{
|
|
for( cnt = 0; cnt < pSoldier->inv[ ubCounter ].ubNumberOfObjects; cnt++ )
|
|
{
|
|
// get total ammo
|
|
iTotalAmmo+= pSoldier->inv[ ubCounter ].ubShotsLeft[cnt];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
iTotalAmmo= pSoldier->inv[ ubCounter ].ubShotsLeft[ 0 ];
|
|
}
|
|
|
|
swprintf( sString, L"%d/%d", iTotalAmmo, ( pSoldier->inv[ ubCounter ].ubNumberOfObjects * Magazine[ Item[pSoldier->inv[ ubCounter ].usItem ].ubClassIndex ].ubMagSize ) );
|
|
FindFontRightCoordinates( ( INT16 )( PosX + 65 ), ( INT16 ) ( PosY + 15 ), ( INT16 ) ( 171 - 75 ),
|
|
( INT16 )( GetFontHeight( FONT10ARIAL ) ), sString, FONT10ARIAL, &sX, &sY );
|
|
}
|
|
else
|
|
{
|
|
swprintf( sString, L"%2d%%%%", pSoldier->inv[ ubCounter ].bStatus[0] );
|
|
FindFontRightCoordinates( ( INT16 )( PosX + 65 ), ( INT16 ) ( PosY + 15 ), ( INT16 ) ( 171 - 75 ),
|
|
( INT16 )( GetFontHeight( FONT10ARIAL ) ), sString, FONT10ARIAL, &sX, &sY );
|
|
|
|
sX += StringPixLength( L"%", FONT10ARIAL );
|
|
}
|
|
|
|
|
|
|
|
mprintf( sX, sY, sString );
|
|
|
|
if ( Item[pSoldier->inv[ ubCounter ].usItem ].usItemClass & IC_GUN )
|
|
{
|
|
swprintf( sString, L"%s", AmmoCaliber[ Weapon[ Item[ pSoldier->inv[ ubCounter ].usItem ].ubClassIndex ].ubCalibre ]);
|
|
|
|
// shorten if needed
|
|
if( StringPixLength( sString, FONT10ARIAL) > ( 171 - 75 ) )
|
|
{
|
|
ReduceStringLength( sString, ( 171 - 75 ), FONT10ARIAL );
|
|
}
|
|
|
|
// print name
|
|
mprintf( PosX + 65, PosY + 15 , sString );
|
|
|
|
|
|
}
|
|
|
|
// if more than 1?
|
|
if( pSoldier->inv[ ubCounter ].ubNumberOfObjects > 1 )
|
|
{
|
|
swprintf( sString, L"x%d", pSoldier->inv[ ubCounter ].ubNumberOfObjects );
|
|
FindFontRightCoordinates( ( INT16 )( PosX ), ( INT16 ) ( PosY + 15 ), ( INT16 ) ( 58 ),
|
|
( INT16 )( GetFontHeight( FONT10ARIAL ) ), sString, FONT10ARIAL, &sX, &sY );
|
|
mprintf( sX, sY, sString );
|
|
}
|
|
|
|
// display info about it
|
|
|
|
ubItemCount++;
|
|
}
|
|
}
|
|
|
|
if( ubItemCount == NUMBER_OF_INVENTORY_PERSONNEL )
|
|
{
|
|
ubCounter = NUM_INV_SLOTS;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
void InventoryUpButtonCallback(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
INT32 iValue = 0;
|
|
SOLDIERTYPE *pSoldier = MercPtrs[ 0 ];
|
|
INT32 cnt = 0;
|
|
INT32 iId = 0;
|
|
|
|
if (!(btn->uiFlags & BUTTON_ENABLED))
|
|
return;
|
|
|
|
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
btn->uiFlags|=(BUTTON_CLICKED_ON);
|
|
}
|
|
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
|
|
{
|
|
if( btn->uiFlags & (BUTTON_CLICKED_ON) )
|
|
{
|
|
btn->uiFlags &= ~(BUTTON_CLICKED_ON);
|
|
|
|
if( uiCurrentInventoryIndex == 0 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// up one element
|
|
uiCurrentInventoryIndex--;
|
|
fReDrawScreenFlag = TRUE;
|
|
|
|
FindPositionOfPersInvSlider( );
|
|
}
|
|
}
|
|
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_REPEAT )
|
|
{
|
|
if( uiCurrentInventoryIndex == 0 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// up one element
|
|
uiCurrentInventoryIndex--;
|
|
fReDrawScreenFlag = TRUE;
|
|
FindPositionOfPersInvSlider( );
|
|
}
|
|
}
|
|
|
|
|
|
void InventoryDownButtonCallback(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
INT32 iValue = 0;
|
|
SOLDIERTYPE *pSoldier = MercPtrs[ 0 ];
|
|
INT32 cnt = 0;
|
|
INT32 iId = 0;
|
|
|
|
if (!(btn->uiFlags & BUTTON_ENABLED))
|
|
return;
|
|
|
|
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_REPEAT )
|
|
{
|
|
if( ( INT32 )uiCurrentInventoryIndex >= ( INT32 )( GetNumberOfInventoryItemsOnCurrentMerc( ) - NUMBER_OF_INVENTORY_PERSONNEL ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// up one element
|
|
uiCurrentInventoryIndex++;
|
|
fReDrawScreenFlag = TRUE;
|
|
FindPositionOfPersInvSlider( );
|
|
|
|
}
|
|
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
btn->uiFlags|=(BUTTON_CLICKED_ON);
|
|
}
|
|
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
|
|
{
|
|
if( btn->uiFlags & (BUTTON_CLICKED_ON) )
|
|
{
|
|
btn->uiFlags &= ~(BUTTON_CLICKED_ON);
|
|
|
|
if( ( INT32 )uiCurrentInventoryIndex >= ( INT32 )( GetNumberOfInventoryItemsOnCurrentMerc( ) - NUMBER_OF_INVENTORY_PERSONNEL ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// up one element
|
|
uiCurrentInventoryIndex++;
|
|
fReDrawScreenFlag = TRUE;
|
|
|
|
FindPositionOfPersInvSlider( );
|
|
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
// decide which buttons can and can't be accessed based on what the current item is
|
|
void EnableDisableInventoryScrollButtons( void )
|
|
{
|
|
// if( fShowInventory == FALSE )
|
|
if( gubPersonnelInfoState != PRSNL_INV )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if( uiCurrentInventoryIndex == 0 )
|
|
{
|
|
ButtonList[ giPersonnelInventoryButtons[ 0 ] ]->uiFlags &= ~( BUTTON_CLICKED_ON );
|
|
DisableButton( giPersonnelInventoryButtons[ 0 ] );
|
|
}
|
|
else
|
|
{
|
|
EnableButton( giPersonnelInventoryButtons[ 0 ] );
|
|
}
|
|
|
|
|
|
if( ( INT32 )uiCurrentInventoryIndex >= ( INT32 )( GetNumberOfInventoryItemsOnCurrentMerc( ) - NUMBER_OF_INVENTORY_PERSONNEL ) )
|
|
{
|
|
ButtonList[ giPersonnelInventoryButtons[ 1 ] ]->uiFlags &= ~( BUTTON_CLICKED_ON );
|
|
DisableButton( giPersonnelInventoryButtons[ 1 ] );
|
|
}
|
|
else
|
|
{
|
|
EnableButton( giPersonnelInventoryButtons[ 1 ] );
|
|
}
|
|
|
|
|
|
return;
|
|
}
|
|
|
|
INT32 GetNumberOfInventoryItemsOnCurrentMerc( void )
|
|
{
|
|
INT32 iId = 0;
|
|
UINT8 ubCounter = 0;
|
|
UINT8 ubCount = 0;
|
|
SOLDIERTYPE *pSoldier;
|
|
|
|
// in current team mode?..nope...move on
|
|
if( fCurrentTeamMode == FALSE )
|
|
{
|
|
return( 0 );
|
|
}
|
|
|
|
iId = GetIdOfThisSlot( iCurrentPersonSelectedId );
|
|
|
|
pSoldier = &Menptr[ iId ];
|
|
|
|
for( ubCounter = 0; ubCounter < NUM_INV_SLOTS; ubCounter++ )
|
|
{
|
|
if( ( pSoldier->inv[ ubCounter ].ubNumberOfObjects ) && ( pSoldier->inv[ ubCounter ].usItem) )
|
|
{
|
|
ubCount++;
|
|
}
|
|
}
|
|
|
|
return( ubCount );
|
|
}
|
|
|
|
void CreateDestroyPersonnelInventoryScrollButtons( void )
|
|
{
|
|
static BOOLEAN fCreated = FALSE;
|
|
|
|
// if( ( fShowInventory == TRUE ) && ( fCreated == FALSE ) )
|
|
if( ( gubPersonnelInfoState == PRSNL_INV ) && ( fCreated == FALSE ) )
|
|
{
|
|
// create buttons
|
|
giPersonnelInventoryButtonsImages[ 0 ]= LoadButtonImage( "LAPTOP\\personnel_inventory.sti" ,-1,1,-1,2,-1 );
|
|
giPersonnelInventoryButtons[ 0 ] = QuickCreateButton( giPersonnelInventoryButtonsImages[0], iScreenWidthOffset + 176 + 397, iScreenHeightOffset + 2 + 200,
|
|
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
|
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)InventoryUpButtonCallback);
|
|
|
|
giPersonnelInventoryButtonsImages[ 1 ]= LoadButtonImage( "LAPTOP\\personnel_inventory.sti" ,-1,3,-1,4,-1 );
|
|
giPersonnelInventoryButtons[ 1 ] = QuickCreateButton( giPersonnelInventoryButtonsImages[1], iScreenWidthOffset + 397 + 176, iScreenHeightOffset + 200 + 223,
|
|
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
|
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)InventoryDownButtonCallback);
|
|
|
|
// set up cursors for these buttons
|
|
SetButtonCursor( giPersonnelInventoryButtons[ 0 ], CURSOR_LAPTOP_SCREEN);
|
|
SetButtonCursor( giPersonnelInventoryButtons[ 1 ], CURSOR_LAPTOP_SCREEN);
|
|
|
|
MSYS_DefineRegion( &gMouseScrollPersonnelINV, X_OF_PERSONNEL_SCROLL_REGION, Y_OF_PERSONNEL_SCROLL_REGION, X_OF_PERSONNEL_SCROLL_REGION + X_SIZE_OF_PERSONNEL_SCROLL_REGION, Y_OF_PERSONNEL_SCROLL_REGION + Y_SIZE_OF_PERSONNEL_SCROLL_REGION,
|
|
MSYS_PRIORITY_HIGHEST - 3, CURSOR_LAPTOP_SCREEN, MSYS_NO_CALLBACK, HandleSliderBarClickCallback );
|
|
|
|
fCreated = TRUE;
|
|
}
|
|
// else if( ( fCreated == TRUE ) && ( fShowInventory == FALSE ) )
|
|
else if( ( fCreated == TRUE ) && ( gubPersonnelInfoState != PERSONNEL_INV_BTN ) )
|
|
{
|
|
// destroy buttons
|
|
RemoveButton(giPersonnelInventoryButtons[0] );
|
|
UnloadButtonImage(giPersonnelInventoryButtonsImages[0] );
|
|
RemoveButton(giPersonnelInventoryButtons[1] );
|
|
UnloadButtonImage(giPersonnelInventoryButtonsImages[1] );
|
|
|
|
MSYS_RemoveRegion( &gMouseScrollPersonnelINV );
|
|
|
|
fCreated = FALSE;
|
|
}
|
|
}
|
|
|
|
void DisplayNumberOnCurrentTeam( void )
|
|
{
|
|
// display number on team
|
|
CHAR16 sString[ 32 ];
|
|
INT16 sX = 0, sY = 0;
|
|
|
|
|
|
// font stuff
|
|
SetFont( FONT10ARIAL );
|
|
SetFontBackground( FONT_BLACK );
|
|
SetFontForeground( PERS_TEXT_FONT_COLOR );
|
|
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
swprintf( sString, L"%s ( %d )", pPersonelTeamStrings[ 0 ], GetNumberOfMercsDeadOrAliveOnPlayersTeam( ) );
|
|
sX = PERS_CURR_TEAM_X;
|
|
}
|
|
else
|
|
{
|
|
swprintf( sString, L"%s", pPersonelTeamStrings[ 0 ] );
|
|
|
|
FindFontCenterCoordinates( PERS_CURR_TEAM_X, 0, 65, 0,sString, FONT10ARIAL, &sX, &sY );
|
|
|
|
}
|
|
|
|
mprintf( sX, PERS_CURR_TEAM_Y, sString );
|
|
|
|
// now the cost of the current team, if applicable
|
|
DisplayCostOfCurrentTeam( );
|
|
|
|
return;
|
|
}
|
|
|
|
void DisplayNumberDeparted( void )
|
|
{
|
|
// display number departed from team
|
|
CHAR16 sString[ 32 ];
|
|
INT16 sX = 0, sY = 0;
|
|
|
|
|
|
// font stuff
|
|
SetFont( FONT10ARIAL );
|
|
SetFontBackground( FONT_BLACK );
|
|
SetFontForeground( PERS_TEXT_FONT_COLOR );
|
|
|
|
if( fCurrentTeamMode == FALSE )
|
|
{
|
|
swprintf( sString, L"%s ( %d )", pPersonelTeamStrings[ 1 ], GetNumberOfPastMercsOnPlayersTeam( ) );
|
|
sX = PERS_CURR_TEAM_X;
|
|
}
|
|
else
|
|
{
|
|
swprintf( sString, L"%s", pPersonelTeamStrings[ 1 ] );
|
|
|
|
FindFontCenterCoordinates( PERS_CURR_TEAM_X, 0, 65, 0,sString, FONT10ARIAL, &sX, &sY );
|
|
}
|
|
|
|
mprintf( sX, PERS_DEPART_TEAM_Y, sString );
|
|
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
INT32 GetTotalDailyCostOfCurrentTeam( void )
|
|
{
|
|
// will return the total daily cost of the current team
|
|
|
|
SOLDIERTYPE *pSoldier;
|
|
INT32 cnt=0;
|
|
INT32 iCounter = 0;
|
|
INT32 iCostOfTeam = 0;
|
|
|
|
|
|
// first grunt
|
|
pSoldier = MercPtrs[0];
|
|
|
|
// not active?..return cost of zero
|
|
|
|
// run through active soldiers
|
|
for ( pSoldier = MercPtrs[ 0 ]; cnt <= gTacticalStatus.Team[ OUR_TEAM ].bLastID; cnt++ )
|
|
{
|
|
pSoldier = MercPtrs[cnt];
|
|
|
|
if( ( pSoldier->bActive) && ( pSoldier->bLife > 0 ) )
|
|
{
|
|
|
|
// valid soldier, get cost
|
|
if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC)
|
|
{
|
|
// daily rate
|
|
if( pSoldier->bTypeOfLastContract == CONTRACT_EXTEND_2_WEEK )
|
|
{
|
|
// 2 week contract
|
|
iCostOfTeam += gMercProfiles[pSoldier->ubProfile].uiBiWeeklySalary / 14;
|
|
}
|
|
else if( pSoldier->bTypeOfLastContract == CONTRACT_EXTEND_1_WEEK )
|
|
{
|
|
// 1 week contract
|
|
iCostOfTeam += gMercProfiles[ pSoldier->ubProfile ].uiWeeklySalary / 7 ;
|
|
}
|
|
else
|
|
{
|
|
|
|
iCostOfTeam += gMercProfiles[ pSoldier->ubProfile ].sSalary;
|
|
}
|
|
}
|
|
else if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__MERC)
|
|
{
|
|
// MERC Merc
|
|
iCostOfTeam += gMercProfiles[ pSoldier->ubProfile ].sSalary;
|
|
}
|
|
else
|
|
{
|
|
// no cost
|
|
iCostOfTeam += 0;
|
|
}
|
|
}
|
|
}
|
|
return iCostOfTeam;
|
|
}
|
|
|
|
INT32 GetLowestDailyCostOfCurrentTeam( void )
|
|
{
|
|
// will return the lowest daily cost of the current team
|
|
|
|
SOLDIERTYPE *pSoldier;
|
|
INT32 cnt=0;
|
|
INT32 iCounter = 0;
|
|
INT32 iLowest = 999999;
|
|
// INT32 iId =0;
|
|
INT32 iCost = 0;
|
|
|
|
// first grunt
|
|
pSoldier = MercPtrs[0];
|
|
|
|
// not active?..return cost of zero
|
|
|
|
// run through active soldiers
|
|
for ( pSoldier = MercPtrs[ 0 ]; cnt <= gTacticalStatus.Team[ OUR_TEAM ].bLastID; cnt++ )
|
|
{
|
|
pSoldier = MercPtrs[cnt];
|
|
|
|
if( ( pSoldier->bActive ) && !( pSoldier->uiStatusFlags & SOLDIER_VEHICLE ) && ( pSoldier->bLife > 0 ) )
|
|
{
|
|
// valid soldier, get cost
|
|
if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC)
|
|
{
|
|
// daily rate
|
|
if( pSoldier->bTypeOfLastContract == CONTRACT_EXTEND_2_WEEK )
|
|
{
|
|
// 2 week contract
|
|
iCost = gMercProfiles[ pSoldier->ubProfile ].uiBiWeeklySalary / 14;
|
|
}
|
|
else if( pSoldier->bTypeOfLastContract == CONTRACT_EXTEND_1_WEEK )
|
|
{
|
|
// 1 week contract
|
|
iCost = gMercProfiles[ pSoldier->ubProfile ].uiWeeklySalary / 7 ;
|
|
}
|
|
else
|
|
{
|
|
|
|
iCost = gMercProfiles[ pSoldier->ubProfile ].sSalary;
|
|
}
|
|
}
|
|
else if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__MERC)
|
|
{
|
|
// MERC Merc
|
|
iCost = gMercProfiles[ pSoldier->ubProfile ].sSalary;
|
|
}
|
|
else
|
|
{
|
|
// no cost
|
|
iCost = 0;
|
|
}
|
|
|
|
if( iCost <= iLowest )
|
|
{
|
|
iLowest = iCost;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// if no mercs, send 0
|
|
if( iLowest == 999999 )
|
|
{
|
|
iLowest = 0;
|
|
}
|
|
|
|
|
|
return iLowest;
|
|
}
|
|
|
|
|
|
INT32 GetHighestDailyCostOfCurrentTeam( void )
|
|
{
|
|
// will return the lowest daily cost of the current team
|
|
|
|
SOLDIERTYPE *pSoldier;
|
|
INT32 cnt=0;
|
|
INT32 iCounter = 0;
|
|
INT32 iHighest = 0;
|
|
// INT32 iId =0;
|
|
INT32 iCost = 0;
|
|
|
|
// first grunt
|
|
pSoldier = MercPtrs[0];
|
|
|
|
// not active?..return cost of zero
|
|
|
|
// run through active soldiers
|
|
for ( pSoldier = MercPtrs[0]; cnt <= gTacticalStatus.Team[ OUR_TEAM ].bLastID; cnt++)
|
|
{
|
|
pSoldier = MercPtrs[cnt];
|
|
|
|
if( ( pSoldier->bActive) && !( pSoldier->uiStatusFlags & SOLDIER_VEHICLE ) && ( pSoldier->bLife > 0 ) )
|
|
{
|
|
|
|
// valid soldier, get cost
|
|
if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC)
|
|
{
|
|
// daily rate
|
|
if( pSoldier->bTypeOfLastContract == CONTRACT_EXTEND_2_WEEK )
|
|
{
|
|
// 2 week contract
|
|
iCost = gMercProfiles[ pSoldier->ubProfile ].uiBiWeeklySalary / 14;
|
|
}
|
|
else if( pSoldier->bTypeOfLastContract == CONTRACT_EXTEND_1_WEEK )
|
|
{
|
|
// 1 week contract
|
|
iCost = gMercProfiles[ pSoldier->ubProfile ].uiWeeklySalary / 7 ;
|
|
}
|
|
else
|
|
{
|
|
|
|
iCost = gMercProfiles[ pSoldier->ubProfile ].sSalary;
|
|
}
|
|
}
|
|
else if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__MERC)
|
|
{
|
|
// MERC Merc
|
|
iCost = gMercProfiles[ pSoldier->ubProfile ].sSalary;
|
|
}
|
|
else
|
|
{
|
|
// no cost
|
|
iCost = 0;
|
|
}
|
|
|
|
|
|
if( iCost >= iHighest )
|
|
{
|
|
iHighest = iCost;
|
|
}
|
|
}
|
|
|
|
}
|
|
return iHighest;
|
|
}
|
|
|
|
|
|
|
|
void DisplayCostOfCurrentTeam( void )
|
|
{
|
|
// display number on team
|
|
CHAR16 sString[ 32 ];
|
|
INT16 sX, sY;
|
|
|
|
|
|
// font stuff
|
|
SetFont( FONT10ARIAL );
|
|
SetFontBackground( FONT_BLACK );
|
|
SetFontForeground( PERS_TEXT_FONT_COLOR );
|
|
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
|
|
// daily cost
|
|
mprintf( PERS_CURR_TEAM_COST_X, PERS_CURR_TEAM_COST_Y, pPersonelTeamStrings[ 2 ] );
|
|
|
|
swprintf( sString, L"%d", GetTotalDailyCostOfCurrentTeam( ) );
|
|
InsertCommasForDollarFigure( sString );
|
|
InsertDollarSignInToString( sString );
|
|
|
|
FindFontRightCoordinates((INT16)(PERS_CURR_TEAM_COST_X),0,PERS_CURR_TEAM_WIDTH,0,sString, PERS_FONT, &sX, &sY);
|
|
|
|
mprintf( sX ,PERS_CURR_TEAM_COST_Y, sString );
|
|
|
|
// highest cost
|
|
mprintf( PERS_CURR_TEAM_COST_X, PERS_CURR_TEAM_HIGHEST_Y, pPersonelTeamStrings[ 3 ] );
|
|
|
|
swprintf( sString, L"%d", GetHighestDailyCostOfCurrentTeam( ) );
|
|
InsertCommasForDollarFigure( sString );
|
|
InsertDollarSignInToString( sString );
|
|
|
|
FindFontRightCoordinates((INT16)(PERS_CURR_TEAM_COST_X),0,PERS_CURR_TEAM_WIDTH,0,sString, PERS_FONT, &sX, &sY);
|
|
|
|
mprintf( sX ,PERS_CURR_TEAM_HIGHEST_Y, sString );
|
|
|
|
// the lowest cost
|
|
mprintf( PERS_CURR_TEAM_COST_X, PERS_CURR_TEAM_LOWEST_Y, pPersonelTeamStrings[ 4 ] );
|
|
|
|
swprintf( sString, L"%d", GetLowestDailyCostOfCurrentTeam( ) );
|
|
InsertCommasForDollarFigure( sString );
|
|
InsertDollarSignInToString( sString );
|
|
|
|
FindFontRightCoordinates((INT16)(PERS_CURR_TEAM_COST_X),0,PERS_CURR_TEAM_WIDTH,0,sString, PERS_FONT, &sX, &sY);
|
|
|
|
mprintf( sX ,PERS_CURR_TEAM_LOWEST_Y, sString );
|
|
|
|
|
|
}
|
|
else
|
|
{
|
|
// do nothing
|
|
return;
|
|
}
|
|
}
|
|
|
|
INT32 GetIdOfDepartedMercWithHighestStat( INT32 iStat )
|
|
{
|
|
// will return the id value of the merc on the players team with highest in this stat
|
|
// -1 means error
|
|
INT32 iId = -1;
|
|
INT32 iValue =0;
|
|
MERCPROFILESTRUCT *pTeamSoldier;
|
|
INT32 cnt=0;
|
|
INT32 iCounter =0;
|
|
INT8 bCurrentList = 0;
|
|
INT16 *bCurrentListValue = LaptopSaveInfo.ubDeadCharactersList;
|
|
BOOLEAN fNotDone = TRUE;
|
|
SOLDIERTYPE *pSoldier;
|
|
UINT32 uiLoopCounter;
|
|
|
|
|
|
// run through active soldiers
|
|
// while( fNotDone )
|
|
for( uiLoopCounter=0; fNotDone ; uiLoopCounter++ )
|
|
{
|
|
/*
|
|
// check if we are in fact not done
|
|
if( ( bCurrentList == 2 ) && ( *bCurrentListValue == -1 ) )
|
|
{
|
|
fNotDone = FALSE;
|
|
continue;
|
|
}
|
|
*/
|
|
//if we are at the end of
|
|
if( uiLoopCounter == 255 && bCurrentList == 2 )
|
|
{
|
|
fNotDone = FALSE;
|
|
continue;
|
|
}
|
|
|
|
// check if we need to move to the next list
|
|
// if( *bCurrentListValue == -1 )
|
|
if( uiLoopCounter == 255 )
|
|
{
|
|
if( bCurrentList == 0 )
|
|
{
|
|
bCurrentList = 1;
|
|
bCurrentListValue = LaptopSaveInfo.ubLeftCharactersList;
|
|
}
|
|
else if( bCurrentList == 1 )
|
|
{
|
|
bCurrentList = 2;
|
|
bCurrentListValue = LaptopSaveInfo.ubOtherCharactersList;
|
|
}
|
|
|
|
//reset the loop counter
|
|
uiLoopCounter = 0;
|
|
}
|
|
|
|
// get the id of the grunt
|
|
cnt = *bCurrentListValue;
|
|
|
|
// do we need to reset the count?
|
|
if( cnt == -1 )
|
|
{
|
|
bCurrentListValue++;
|
|
continue;
|
|
}
|
|
|
|
pTeamSoldier = &( gMercProfiles[ cnt ] );
|
|
|
|
switch( iStat )
|
|
{
|
|
case 0:
|
|
// health
|
|
|
|
//if the soldier is a pow, dont use the health cause it aint known
|
|
pSoldier = FindSoldierByProfileID( (UINT8)cnt, FALSE );
|
|
if( pSoldier && pSoldier->bAssignment == ASSIGNMENT_POW )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if( pTeamSoldier -> bLife >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bLife;
|
|
}
|
|
break;
|
|
case 1:
|
|
// agility
|
|
if( pTeamSoldier -> bAgility >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bAgility;
|
|
}
|
|
break;
|
|
case 2:
|
|
// dexterity
|
|
if( pTeamSoldier -> bDexterity >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bDexterity;
|
|
}
|
|
break;
|
|
case 3:
|
|
// strength
|
|
if( pTeamSoldier -> bStrength >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bStrength;
|
|
}
|
|
break;
|
|
case 4:
|
|
// leadership
|
|
if( pTeamSoldier -> bLeadership >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bLeadership;
|
|
}
|
|
break;
|
|
case 5:
|
|
// wisdom
|
|
if( pTeamSoldier -> bWisdom >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bWisdom;
|
|
}
|
|
break;
|
|
case 6:
|
|
// exper
|
|
if( pTeamSoldier -> bExpLevel >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bExpLevel;
|
|
}
|
|
|
|
break;
|
|
case 7:
|
|
//mrkmanship
|
|
if( pTeamSoldier -> bMarksmanship >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bMarksmanship;
|
|
}
|
|
|
|
break;
|
|
case 8:
|
|
// mech
|
|
if( pTeamSoldier -> bMechanical >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bMechanical;
|
|
}
|
|
break;
|
|
case 9:
|
|
// exp
|
|
if(pTeamSoldier -> bExplosive >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bExplosive;
|
|
}
|
|
break;
|
|
case 10:
|
|
// med
|
|
if( pTeamSoldier -> bMedical >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bMedical;
|
|
}
|
|
break;
|
|
}
|
|
|
|
bCurrentListValue++;
|
|
}
|
|
|
|
|
|
return( iId );
|
|
}
|
|
|
|
|
|
INT32 GetIdOfDepartedMercWithLowestStat( INT32 iStat )
|
|
{
|
|
// will return the id value of the merc on the players team with highest in this stat
|
|
// -1 means error
|
|
INT32 iId = -1;
|
|
INT32 iValue =9999999;
|
|
MERCPROFILESTRUCT *pTeamSoldier;
|
|
INT32 cnt=0;
|
|
INT32 iCounter =0;
|
|
INT8 bCurrentList = 0;
|
|
INT16 *bCurrentListValue = LaptopSaveInfo.ubDeadCharactersList;
|
|
BOOLEAN fNotDone = TRUE;
|
|
SOLDIERTYPE *pSoldier;
|
|
UINT32 uiLoopCounter;
|
|
|
|
// run through active soldiers
|
|
// while( fNotDone )
|
|
for( uiLoopCounter=0; fNotDone ; uiLoopCounter++ )
|
|
{
|
|
/*
|
|
// check if we are in fact not done
|
|
if( ( bCurrentList == 2 ) && ( *bCurrentListValue == -1 ) )
|
|
{
|
|
fNotDone = FALSE;
|
|
continue;
|
|
}
|
|
*/
|
|
//if we are at the end of
|
|
if( uiLoopCounter == 255 && bCurrentList == 2 )
|
|
{
|
|
fNotDone = FALSE;
|
|
continue;
|
|
}
|
|
|
|
// check if we need to move to the next list
|
|
// if( *bCurrentListValue == -1 )
|
|
if( uiLoopCounter == 255 )
|
|
{
|
|
if( bCurrentList == 0 )
|
|
{
|
|
bCurrentList = 1;
|
|
bCurrentListValue = LaptopSaveInfo.ubLeftCharactersList;
|
|
}
|
|
else if( bCurrentList == 1 )
|
|
{
|
|
bCurrentList = 2;
|
|
bCurrentListValue = LaptopSaveInfo.ubOtherCharactersList;
|
|
}
|
|
|
|
//reset the loop counter
|
|
uiLoopCounter = 0;
|
|
}
|
|
|
|
// get the id of the grunt
|
|
cnt = *bCurrentListValue;
|
|
|
|
// do we need to reset the count?
|
|
if( cnt == -1 )
|
|
{
|
|
bCurrentListValue++;
|
|
continue;
|
|
}
|
|
|
|
pTeamSoldier = &( gMercProfiles[ cnt ] );
|
|
|
|
|
|
switch( iStat )
|
|
{
|
|
case 0:
|
|
// health
|
|
|
|
pSoldier = FindSoldierByProfileID( (UINT8)cnt, FALSE );
|
|
if( pSoldier && pSoldier->bAssignment == ASSIGNMENT_POW )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if( pTeamSoldier -> bLife < iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bLife;
|
|
}
|
|
break;
|
|
case 1:
|
|
// agility
|
|
if( pTeamSoldier -> bAgility < iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bAgility;
|
|
}
|
|
break;
|
|
case 2:
|
|
// dexterity
|
|
if( pTeamSoldier -> bDexterity < iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bDexterity;
|
|
}
|
|
break;
|
|
case 3:
|
|
// strength
|
|
if( pTeamSoldier -> bStrength < iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bStrength;
|
|
}
|
|
break;
|
|
case 4:
|
|
// leadership
|
|
if( pTeamSoldier -> bLeadership < iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bLeadership;
|
|
}
|
|
break;
|
|
case 5:
|
|
// wisdom
|
|
if( pTeamSoldier -> bWisdom < iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bWisdom;
|
|
}
|
|
break;
|
|
case 6:
|
|
// exper
|
|
if( pTeamSoldier -> bExpLevel < iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bExpLevel;
|
|
}
|
|
|
|
break;
|
|
case 7:
|
|
//mrkmanship
|
|
if( pTeamSoldier -> bMarksmanship < iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bMarksmanship;
|
|
}
|
|
|
|
break;
|
|
case 8:
|
|
// mech
|
|
if( pTeamSoldier -> bMechanical < iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bMechanical;
|
|
}
|
|
break;
|
|
case 9:
|
|
// exp
|
|
if(pTeamSoldier -> bExplosive < iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bExplosive;
|
|
}
|
|
break;
|
|
case 10:
|
|
// med
|
|
if( pTeamSoldier -> bMedical < iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bMedical;
|
|
}
|
|
break;
|
|
}
|
|
|
|
bCurrentListValue++;
|
|
}
|
|
|
|
|
|
return( iId );
|
|
}
|
|
|
|
|
|
INT32 GetIdOfMercWithHighestStat( INT32 iStat )
|
|
{
|
|
// will return the id value of the merc on the players team with highest in this stat
|
|
// -1 means error
|
|
INT32 iId = -1;
|
|
INT32 iValue =0;
|
|
SOLDIERTYPE *pTeamSoldier, *pSoldier;
|
|
INT32 cnt=0;
|
|
|
|
// first grunt
|
|
pSoldier = MercPtrs[0];
|
|
|
|
|
|
// run through active soldiers
|
|
for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ pSoldier->bTeam ].bLastID; cnt++,pTeamSoldier++)
|
|
{
|
|
if( ( pTeamSoldier->bActive) && !( pTeamSoldier->uiStatusFlags & SOLDIER_VEHICLE ) && ( pTeamSoldier->bLife > 0 ) && !AM_A_ROBOT( pTeamSoldier ) )
|
|
{
|
|
switch( iStat )
|
|
{
|
|
case 0:
|
|
// health
|
|
if( pTeamSoldier->bAssignment == ASSIGNMENT_POW )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if( pTeamSoldier -> bLifeMax >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bLifeMax;
|
|
}
|
|
break;
|
|
case 1:
|
|
// agility
|
|
if( pTeamSoldier -> bAgility >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bAgility;
|
|
}
|
|
break;
|
|
case 2:
|
|
// dexterity
|
|
if( pTeamSoldier -> bDexterity >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bDexterity;
|
|
}
|
|
break;
|
|
case 3:
|
|
// strength
|
|
if( pTeamSoldier -> bStrength >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bStrength;
|
|
}
|
|
break;
|
|
case 4:
|
|
// leadership
|
|
if( pTeamSoldier -> bLeadership >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bLeadership;
|
|
}
|
|
break;
|
|
case 5:
|
|
// wisdom
|
|
if( pTeamSoldier -> bWisdom >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bWisdom;
|
|
}
|
|
break;
|
|
case 6:
|
|
// exper
|
|
if( pTeamSoldier -> bExpLevel >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bExpLevel;
|
|
}
|
|
|
|
break;
|
|
case 7:
|
|
//mrkmanship
|
|
if( pTeamSoldier -> bMarksmanship >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bMarksmanship;
|
|
}
|
|
|
|
break;
|
|
case 8:
|
|
// mech
|
|
if( pTeamSoldier -> bMechanical >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bMechanical;
|
|
}
|
|
break;
|
|
case 9:
|
|
// exp
|
|
if(pTeamSoldier -> bExplosive >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bExplosive;
|
|
}
|
|
break;
|
|
case 10:
|
|
// med
|
|
if( pTeamSoldier -> bMedical >= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bMedical;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
return( iId );
|
|
}
|
|
|
|
INT32 GetIdOfMercWithLowestStat( INT32 iStat )
|
|
{
|
|
// will return the id value of the merc on the players team with highest in this stat
|
|
// -1 means error
|
|
INT32 iId = -1;
|
|
INT32 iValue =999999;
|
|
SOLDIERTYPE *pTeamSoldier, *pSoldier;
|
|
INT32 cnt=0;
|
|
|
|
// first grunt
|
|
pSoldier = MercPtrs[0];
|
|
|
|
|
|
// run through active soldiers
|
|
for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ pSoldier->bTeam ].bLastID; cnt++,pTeamSoldier++)
|
|
{
|
|
if(( pTeamSoldier->bActive) && !( pTeamSoldier->uiStatusFlags & SOLDIER_VEHICLE ) && ( pTeamSoldier->bLife > 0 ) && !AM_A_ROBOT( pTeamSoldier ) )
|
|
{
|
|
|
|
switch( iStat )
|
|
{
|
|
case 0:
|
|
// health
|
|
|
|
if( pTeamSoldier->bAssignment == ASSIGNMENT_POW )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if( pTeamSoldier -> bLifeMax <= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bLifeMax;
|
|
}
|
|
break;
|
|
case 1:
|
|
// agility
|
|
if( pTeamSoldier -> bAgility <= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bAgility;
|
|
}
|
|
break;
|
|
case 2:
|
|
// dexterity
|
|
if( pTeamSoldier -> bDexterity <= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bDexterity;
|
|
}
|
|
break;
|
|
case 3:
|
|
// strength
|
|
if( pTeamSoldier -> bStrength <= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bStrength;
|
|
}
|
|
break;
|
|
case 4:
|
|
// leadership
|
|
if( pTeamSoldier -> bLeadership <= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bLeadership;
|
|
}
|
|
break;
|
|
case 5:
|
|
// wisdom
|
|
if( pTeamSoldier -> bWisdom <= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bWisdom;
|
|
}
|
|
break;
|
|
case 6:
|
|
// exper
|
|
if( pTeamSoldier -> bExpLevel <= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bExpLevel;
|
|
}
|
|
|
|
break;
|
|
case 7:
|
|
//mrkmanship
|
|
if( pTeamSoldier -> bMarksmanship <= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bMarksmanship;
|
|
}
|
|
|
|
break;
|
|
case 8:
|
|
// mech
|
|
if( pTeamSoldier -> bMechanical <= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bMechanical;
|
|
}
|
|
break;
|
|
case 9:
|
|
// exp
|
|
if( pTeamSoldier -> bExplosive <= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bExplosive;
|
|
}
|
|
break;
|
|
case 10:
|
|
// med
|
|
if( pTeamSoldier -> bMedical <= iValue )
|
|
{
|
|
iId = cnt;
|
|
iValue = pTeamSoldier -> bMedical;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
return( iId );
|
|
}
|
|
|
|
|
|
INT32 GetAvgStatOfCurrentTeamStat( INT32 iStat )
|
|
{
|
|
// will return the id value of the merc on the players team with highest in this stat
|
|
// -1 means error
|
|
SOLDIERTYPE *pTeamSoldier, *pSoldier;
|
|
INT32 cnt=0;
|
|
INT32 iTotalStatValue = 0;
|
|
INT8 bNumberOfPows = 0;
|
|
UINT8 ubNumberOfMercsInCalculation = 0;
|
|
|
|
|
|
// first grunt
|
|
pSoldier = MercPtrs[0];
|
|
|
|
// run through active soldiers
|
|
for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ pSoldier->bTeam ].bLastID; cnt++,pTeamSoldier++)
|
|
{
|
|
if(( pTeamSoldier->bActive)&&( pTeamSoldier->bLife > 0 ) && !AM_A_ROBOT( pTeamSoldier ) )
|
|
{
|
|
switch( iStat )
|
|
{
|
|
case 0:
|
|
// health
|
|
|
|
//if this is a pow, dont count his stats
|
|
if( pTeamSoldier->bAssignment == ASSIGNMENT_POW )
|
|
{
|
|
bNumberOfPows++;
|
|
continue;
|
|
}
|
|
|
|
iTotalStatValue += pTeamSoldier -> bLifeMax;
|
|
|
|
break;
|
|
case 1:
|
|
// agility
|
|
iTotalStatValue +=pTeamSoldier -> bAgility;
|
|
|
|
break;
|
|
case 2:
|
|
// dexterity
|
|
iTotalStatValue += pTeamSoldier -> bDexterity;
|
|
|
|
break;
|
|
case 3:
|
|
// strength
|
|
iTotalStatValue += pTeamSoldier -> bStrength;
|
|
|
|
break;
|
|
case 4:
|
|
// leadership
|
|
iTotalStatValue += pTeamSoldier -> bLeadership;
|
|
|
|
break;
|
|
case 5:
|
|
// wisdom
|
|
|
|
iTotalStatValue += pTeamSoldier -> bWisdom;
|
|
break;
|
|
case 6:
|
|
// exper
|
|
|
|
iTotalStatValue += pTeamSoldier -> bExpLevel;
|
|
|
|
break;
|
|
case 7:
|
|
//mrkmanship
|
|
|
|
iTotalStatValue += pTeamSoldier -> bMarksmanship;
|
|
|
|
break;
|
|
case 8:
|
|
// mech
|
|
|
|
iTotalStatValue += pTeamSoldier -> bMechanical;
|
|
break;
|
|
case 9:
|
|
// exp
|
|
|
|
iTotalStatValue += pTeamSoldier ->bExplosive;
|
|
break;
|
|
case 10:
|
|
// med
|
|
|
|
iTotalStatValue += pTeamSoldier -> bMedical;
|
|
break;
|
|
}
|
|
|
|
ubNumberOfMercsInCalculation++;
|
|
}
|
|
}
|
|
|
|
|
|
//if the stat is health, and there are only pow's
|
|
if( GetNumberOfMercsOnPlayersTeam( ) != 0 && GetNumberOfMercsOnPlayersTeam( ) == bNumberOfPows && iStat == 0 )
|
|
{
|
|
return( - 1 );
|
|
}
|
|
else if( ( ubNumberOfMercsInCalculation - bNumberOfPows ) > 0 )
|
|
{
|
|
return( iTotalStatValue / ( ubNumberOfMercsInCalculation - bNumberOfPows ) );
|
|
}
|
|
else
|
|
{
|
|
return( 0 );
|
|
}
|
|
}
|
|
|
|
|
|
INT32 GetAvgStatOfPastTeamStat( INT32 iStat )
|
|
{
|
|
// will return the id value of the merc on the players team with highest in this stat
|
|
// -1 means error
|
|
INT32 cnt=0;
|
|
INT32 iTotalStatValue = 0;
|
|
INT32 iId = -1;
|
|
MERCPROFILESTRUCT *pTeamSoldier;
|
|
INT32 iCounter =0;
|
|
INT8 bCurrentList = 0;
|
|
INT16 *bCurrentListValue = LaptopSaveInfo.ubDeadCharactersList;
|
|
BOOLEAN fNotDone = TRUE;
|
|
UINT32 uiLoopCounter;
|
|
|
|
// run through active soldiers
|
|
|
|
//while( fNotDone )
|
|
for( uiLoopCounter=0; fNotDone ; uiLoopCounter++ )
|
|
{
|
|
/*
|
|
// check if we are in fact not done
|
|
if( ( bCurrentList == 2 ) && ( *bCurrentListValue == -1 ) )
|
|
{
|
|
fNotDone = FALSE;
|
|
continue;
|
|
}
|
|
*/
|
|
|
|
//if we are at the end of
|
|
if( uiLoopCounter == 255 && bCurrentList == 2 )
|
|
{
|
|
fNotDone = FALSE;
|
|
continue;
|
|
}
|
|
|
|
// check if we need to move to the next list
|
|
// if( *bCurrentListValue == -1 )
|
|
if( uiLoopCounter == 255 )
|
|
{
|
|
if( bCurrentList == 0 )
|
|
{
|
|
bCurrentList = 1;
|
|
bCurrentListValue = LaptopSaveInfo.ubLeftCharactersList;
|
|
}
|
|
else if( bCurrentList == 1 )
|
|
{
|
|
bCurrentList = 2;
|
|
bCurrentListValue = LaptopSaveInfo.ubOtherCharactersList;
|
|
}
|
|
|
|
//reset the loop counter
|
|
uiLoopCounter = 0;
|
|
}
|
|
|
|
// get the id of the grunt
|
|
cnt = *bCurrentListValue;
|
|
|
|
// do we need to reset the count?
|
|
if( cnt == -1 )
|
|
{
|
|
bCurrentListValue++;
|
|
continue;
|
|
}
|
|
|
|
pTeamSoldier = &( gMercProfiles[ cnt ] );
|
|
|
|
switch( iStat )
|
|
{
|
|
case 0:
|
|
// health
|
|
|
|
iTotalStatValue += pTeamSoldier -> bLife;
|
|
|
|
break;
|
|
case 1:
|
|
// agility
|
|
|
|
iTotalStatValue += pTeamSoldier -> bAgility;
|
|
|
|
break;
|
|
case 2:
|
|
// dexterity
|
|
|
|
iTotalStatValue += pTeamSoldier -> bDexterity;
|
|
|
|
break;
|
|
case 3:
|
|
// strength
|
|
|
|
iTotalStatValue += pTeamSoldier -> bStrength;
|
|
|
|
break;
|
|
case 4:
|
|
// leadership
|
|
|
|
iTotalStatValue += pTeamSoldier -> bLeadership;
|
|
|
|
break;
|
|
case 5:
|
|
// wisdom
|
|
|
|
iTotalStatValue += pTeamSoldier -> bWisdom;
|
|
|
|
break;
|
|
case 6:
|
|
// exper
|
|
|
|
iTotalStatValue += pTeamSoldier -> bExpLevel;
|
|
|
|
|
|
break;
|
|
case 7:
|
|
//mrkmanship
|
|
|
|
iId = cnt;
|
|
iTotalStatValue += pTeamSoldier -> bMarksmanship;
|
|
|
|
|
|
break;
|
|
case 8:
|
|
// mech
|
|
|
|
iTotalStatValue += pTeamSoldier -> bMechanical;
|
|
|
|
break;
|
|
case 9:
|
|
// exp
|
|
|
|
iTotalStatValue += pTeamSoldier -> bExplosive;
|
|
|
|
break;
|
|
case 10:
|
|
// med
|
|
|
|
iTotalStatValue += pTeamSoldier -> bMedical;
|
|
break;
|
|
}
|
|
|
|
bCurrentListValue++;
|
|
}
|
|
|
|
if( GetNumberOfPastMercsOnPlayersTeam( ) > 0 )
|
|
{
|
|
return( iTotalStatValue / GetNumberOfPastMercsOnPlayersTeam( ) );
|
|
}
|
|
else
|
|
{
|
|
return( 0 );
|
|
}
|
|
}
|
|
|
|
void DisplayAverageStatValuesForCurrentTeam( void )
|
|
{
|
|
// will display the average values for stats for the current team
|
|
INT16 sX, sY;
|
|
INT32 iCounter = 0;
|
|
CHAR16 sString[ 32 ];
|
|
|
|
// set up font
|
|
SetFont( FONT10ARIAL );
|
|
SetFontBackground( FONT_BLACK );
|
|
SetFontForeground( PERS_TEXT_FONT_COLOR );
|
|
|
|
// display header
|
|
|
|
// center
|
|
FindFontCenterCoordinates( PERS_STAT_AVG_X, 0 ,PERS_STAT_AVG_WIDTH, 0 , pPersonnelCurrentTeamStatsStrings[ 1 ], FONT10ARIAL , &sX, &sY );
|
|
|
|
mprintf( sX, PERS_STAT_AVG_Y, pPersonnelCurrentTeamStatsStrings[ 1 ] );
|
|
|
|
// nobody on team leave
|
|
if( ( GetNumberOfMercsDeadOrAliveOnPlayersTeam( ) == 0 ) && ( fCurrentTeamMode == TRUE ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// check if in past team and nobody on past team
|
|
if( ( GetNumberOfPastMercsOnPlayersTeam( ) == 0 ) && ( fCurrentTeamMode == FALSE ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
|
|
for( iCounter = 0; iCounter < 11; iCounter++ )
|
|
{
|
|
|
|
// even or odd?..color black or yellow?
|
|
if( iCounter % 2 == 0 )
|
|
{
|
|
SetFontForeground( PERS_TEXT_FONT_ALTERNATE_COLOR );
|
|
}
|
|
else
|
|
{
|
|
SetFontForeground( PERS_TEXT_FONT_COLOR );
|
|
}
|
|
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
INT32 iValue = GetAvgStatOfCurrentTeamStat( iCounter );
|
|
|
|
//if there are no values
|
|
if( iValue == -1 )
|
|
swprintf( sString, L"%s", pPOWStrings[ 1 ] );
|
|
else
|
|
swprintf( sString, L"%d", iValue );
|
|
|
|
}
|
|
else
|
|
{
|
|
swprintf( sString, L"%d", GetAvgStatOfPastTeamStat( iCounter ) );
|
|
}
|
|
// center
|
|
FindFontCenterCoordinates( PERS_STAT_AVG_X, 0 ,PERS_STAT_AVG_WIDTH, 0 , sString, FONT10ARIAL , &sX, &sY );
|
|
|
|
mprintf( sX, PERS_STAT_AVG_Y + ( iCounter + 1 ) * ( GetFontHeight( FONT10ARIAL ) + 3 ), sString );
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
void DisplayLowestStatValuesForCurrentTeam( void )
|
|
{
|
|
// will display the average values for stats for the current team
|
|
INT16 sX, sY;
|
|
INT32 iCounter = 0;
|
|
CHAR16 sString[ 32 ];
|
|
INT32 iStat = 0;
|
|
INT32 iDepartedId=0;
|
|
INT32 iId = 0;
|
|
|
|
// set up font
|
|
SetFont( FONT10ARIAL );
|
|
SetFontBackground( FONT_BLACK );
|
|
SetFontForeground( PERS_TEXT_FONT_COLOR );
|
|
|
|
// display header
|
|
|
|
// center
|
|
FindFontCenterCoordinates( PERS_STAT_LOWEST_X, 0 ,PERS_STAT_LOWEST_WIDTH, 0 , pPersonnelCurrentTeamStatsStrings[ 0 ], FONT10ARIAL , &sX, &sY );
|
|
|
|
mprintf( sX, PERS_STAT_AVG_Y, pPersonnelCurrentTeamStatsStrings[ 0 ] );
|
|
|
|
// nobody on team leave
|
|
if( ( GetNumberOfMercsOnPlayersTeam( ) == 0 ) && ( fCurrentTeamMode == TRUE) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if( ( GetNumberOfPastMercsOnPlayersTeam( ) == 0 ) && ( fCurrentTeamMode == FALSE ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
for( iCounter = 0; iCounter < 11; iCounter++ )
|
|
{
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
iId = GetIdOfMercWithLowestStat( iCounter );
|
|
// if( iId == -1 )
|
|
// continue;
|
|
}
|
|
else
|
|
{
|
|
iDepartedId = GetIdOfDepartedMercWithLowestStat( iCounter );
|
|
if( iDepartedId == -1 )
|
|
continue;
|
|
}
|
|
|
|
// even or odd?..color black or yellow?
|
|
if( iCounter % 2 == 0 )
|
|
{
|
|
SetFontForeground( PERS_TEXT_FONT_ALTERNATE_COLOR );
|
|
}
|
|
else
|
|
{
|
|
SetFontForeground( PERS_TEXT_FONT_COLOR );
|
|
}
|
|
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
// get name
|
|
if( iId == -1 )
|
|
swprintf( sString, L"%s", pPOWStrings[1] );
|
|
else
|
|
swprintf( sString, L"%s", MercPtrs[ iId ] -> name );
|
|
}
|
|
else
|
|
{
|
|
// get name
|
|
swprintf( sString, L"%s", gMercProfiles[ iDepartedId ].zNickname );
|
|
}
|
|
// print name
|
|
mprintf( PERS_STAT_LOWEST_X, PERS_STAT_AVG_Y + ( iCounter + 1 ) * ( GetFontHeight( FONT10ARIAL ) + 3 ), sString );
|
|
|
|
switch( iCounter )
|
|
{
|
|
case 0:
|
|
// health
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
if( iId == -1 )
|
|
iStat = -1;
|
|
else
|
|
iStat = MercPtrs[ iId ] -> bLifeMax;
|
|
}
|
|
else
|
|
{
|
|
iStat = gMercProfiles[ iDepartedId ] . bLife;
|
|
}
|
|
break;
|
|
case 1:
|
|
// agility
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
iStat = MercPtrs[ iId ] -> bAgility;
|
|
}
|
|
else
|
|
{
|
|
iStat = gMercProfiles[ iDepartedId ] . bAgility;
|
|
}
|
|
|
|
break;
|
|
case 2:
|
|
// dexterity
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
iStat = MercPtrs[ iId ] -> bDexterity;
|
|
}
|
|
else
|
|
{
|
|
iStat = gMercProfiles[ iDepartedId ] . bDexterity;
|
|
}
|
|
|
|
break;
|
|
case 3:
|
|
// strength
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
iStat = MercPtrs[ iId ] -> bStrength;
|
|
}
|
|
else
|
|
{
|
|
iStat = gMercProfiles[ iDepartedId ] . bStrength;
|
|
}
|
|
|
|
break;
|
|
case 4:
|
|
// leadership
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
iStat = MercPtrs[ iId ] -> bLeadership;
|
|
}
|
|
else
|
|
{
|
|
iStat = gMercProfiles[ iDepartedId ] . bLeadership;
|
|
}
|
|
break;
|
|
case 5:
|
|
// wisdom
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
iStat = MercPtrs[ iId ] -> bWisdom;
|
|
}
|
|
else
|
|
{
|
|
iStat = gMercProfiles[ iDepartedId ] . bWisdom;
|
|
}
|
|
break;
|
|
case 6:
|
|
// exper
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
iStat = MercPtrs[ iId ] -> bExpLevel;
|
|
}
|
|
else
|
|
{
|
|
iStat = gMercProfiles[ iDepartedId ] . bExpLevel;
|
|
}
|
|
break;
|
|
case 7:
|
|
//mrkmanship
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
iStat = MercPtrs[ iId ] -> bMarksmanship;
|
|
}
|
|
else
|
|
{
|
|
iStat = gMercProfiles[ iDepartedId ] . bMarksmanship;
|
|
}
|
|
break;
|
|
case 8:
|
|
// mech
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
iStat = MercPtrs[ iId ] -> bMechanical;
|
|
}
|
|
else
|
|
{
|
|
iStat = gMercProfiles[ iDepartedId ] . bMechanical;
|
|
}
|
|
break;
|
|
case 9:
|
|
// exp
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
iStat = MercPtrs[ iId ] -> bExplosive;
|
|
}
|
|
else
|
|
{
|
|
iStat = gMercProfiles[ iDepartedId ] . bExplosive;
|
|
}
|
|
break;
|
|
case 10:
|
|
// med
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
iStat = MercPtrs[ iId ] -> bMedical;
|
|
}
|
|
else
|
|
{
|
|
iStat = gMercProfiles[ iDepartedId ] . bMedical;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if( iStat == -1 )
|
|
swprintf( sString, L"%s", pPOWStrings[1] );
|
|
else
|
|
swprintf( sString, L"%d", iStat );
|
|
|
|
// right justify
|
|
FindFontRightCoordinates( PERS_STAT_LOWEST_X, 0 ,PERS_STAT_LOWEST_WIDTH, 0 , sString, FONT10ARIAL , &sX, &sY );
|
|
|
|
mprintf( sX, PERS_STAT_AVG_Y + ( iCounter + 1 ) * ( GetFontHeight( FONT10ARIAL ) + 3 ), sString );
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
void DisplayHighestStatValuesForCurrentTeam( void )
|
|
{
|
|
// will display the average values for stats for the current team
|
|
INT16 sX, sY;
|
|
INT32 iCounter = 0;
|
|
CHAR16 sString[ 32 ];
|
|
INT32 iStat = 0;
|
|
INT32 iId=0;
|
|
|
|
// set up font
|
|
SetFont( FONT10ARIAL );
|
|
SetFontBackground( FONT_BLACK );
|
|
SetFontForeground( PERS_TEXT_FONT_COLOR );
|
|
|
|
// display header
|
|
|
|
// center
|
|
FindFontCenterCoordinates( PERS_STAT_HIGHEST_X, 0 ,PERS_STAT_LOWEST_WIDTH, 0 , pPersonnelCurrentTeamStatsStrings[ 2 ], FONT10ARIAL , &sX, &sY );
|
|
|
|
mprintf( sX, PERS_STAT_AVG_Y, pPersonnelCurrentTeamStatsStrings[ 2 ] );
|
|
|
|
// nobody on team leave
|
|
if( ( GetNumberOfMercsOnPlayersTeam( ) == 0 ) && ( fCurrentTeamMode == TRUE) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if( ( GetNumberOfPastMercsOnPlayersTeam( ) == 0 ) && ( fCurrentTeamMode == FALSE ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
for( iCounter = 0; iCounter < 11; iCounter++ )
|
|
{
|
|
if( fCurrentTeamMode == TRUE )
|
|
iId = GetIdOfMercWithHighestStat( iCounter );
|
|
else
|
|
iId = GetIdOfDepartedMercWithHighestStat( iCounter );
|
|
|
|
// if( iId == -1 )
|
|
// continue;
|
|
|
|
// even or odd?..color black or yellow?
|
|
if( iCounter % 2 == 0 )
|
|
{
|
|
SetFontForeground( PERS_TEXT_FONT_ALTERNATE_COLOR );
|
|
}
|
|
else
|
|
{
|
|
SetFontForeground( PERS_TEXT_FONT_COLOR );
|
|
}
|
|
|
|
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
// get name
|
|
if( iId == -1 )
|
|
swprintf( sString, L"%s", pPOWStrings[1] );
|
|
else
|
|
swprintf( sString, L"%s", MercPtrs[ iId ] -> name );
|
|
}
|
|
else
|
|
{
|
|
// get name
|
|
swprintf( sString, L"%s", gMercProfiles[ iId ].zNickname );
|
|
}
|
|
// print name
|
|
mprintf( PERS_STAT_HIGHEST_X, PERS_STAT_AVG_Y + ( iCounter + 1 ) * ( GetFontHeight( FONT10ARIAL ) + 3 ), sString );
|
|
|
|
switch( iCounter )
|
|
{
|
|
case 0:
|
|
// health
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
if( iId == -1 )
|
|
iStat = -1;
|
|
else
|
|
iStat = MercPtrs[ iId ] -> bLifeMax;
|
|
}
|
|
else
|
|
{
|
|
iStat = gMercProfiles[ iId ] . bLife;
|
|
}
|
|
break;
|
|
case 1:
|
|
// agility
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
iStat = MercPtrs[ iId ] -> bAgility;
|
|
}
|
|
else
|
|
{
|
|
iStat = gMercProfiles[ iId ] . bAgility;
|
|
}
|
|
|
|
break;
|
|
case 2:
|
|
// dexterity
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
iStat = MercPtrs[ iId ] -> bDexterity;
|
|
}
|
|
else
|
|
{
|
|
iStat = gMercProfiles[ iId ] . bDexterity;
|
|
}
|
|
|
|
break;
|
|
case 3:
|
|
// strength
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
iStat = MercPtrs[ iId ] -> bStrength;
|
|
}
|
|
else
|
|
{
|
|
iStat = gMercProfiles[ iId ] . bStrength;
|
|
}
|
|
|
|
break;
|
|
case 4:
|
|
// leadership
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
iStat = MercPtrs[ iId ] -> bLeadership;
|
|
}
|
|
else
|
|
{
|
|
iStat = gMercProfiles[ iId ] . bLeadership;
|
|
}
|
|
break;
|
|
case 5:
|
|
// wisdom
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
iStat = MercPtrs[ iId ] -> bWisdom;
|
|
}
|
|
else
|
|
{
|
|
iStat = gMercProfiles[ iId ] . bWisdom;
|
|
}
|
|
break;
|
|
case 6:
|
|
// exper
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
iStat = MercPtrs[ iId ] -> bExpLevel;
|
|
}
|
|
else
|
|
{
|
|
iStat = gMercProfiles[ iId ] . bExpLevel;
|
|
}
|
|
break;
|
|
case 7:
|
|
//mrkmanship
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
iStat = MercPtrs[ iId ] -> bMarksmanship;
|
|
}
|
|
else
|
|
{
|
|
iStat = gMercProfiles[ iId ] . bMarksmanship;
|
|
}
|
|
break;
|
|
case 8:
|
|
// mech
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
iStat = MercPtrs[ iId ] -> bMechanical;
|
|
}
|
|
else
|
|
{
|
|
iStat = gMercProfiles[ iId ] . bMechanical;
|
|
}
|
|
break;
|
|
case 9:
|
|
// exp
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
iStat = MercPtrs[ iId ] -> bExplosive;
|
|
}
|
|
else
|
|
{
|
|
iStat = gMercProfiles[ iId ] . bExplosive;
|
|
}
|
|
break;
|
|
case 10:
|
|
// med
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
iStat = MercPtrs[ iId ] -> bMedical;
|
|
}
|
|
else
|
|
{
|
|
iStat = gMercProfiles[ iId ] . bMedical;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if( iStat == -1 )
|
|
swprintf( sString, L"%s", pPOWStrings[1] );
|
|
else
|
|
swprintf( sString, L"%d", iStat );
|
|
|
|
// right justify
|
|
FindFontRightCoordinates( PERS_STAT_HIGHEST_X, 0 ,PERS_STAT_LOWEST_WIDTH, 0 , sString, FONT10ARIAL , &sX, &sY );
|
|
|
|
mprintf( sX, PERS_STAT_AVG_Y + ( iCounter + 1 ) * ( GetFontHeight( FONT10ARIAL ) + 3 ), sString );
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
|
|
void DisplayPersonnelTeamStats( void )
|
|
{
|
|
// displays the stat title for each row in the team stat list
|
|
INT32 iCounter =0;
|
|
|
|
|
|
// set up font
|
|
SetFont( FONT10ARIAL );
|
|
SetFontBackground( FONT_BLACK );
|
|
SetFontForeground( FONT_WHITE );
|
|
|
|
|
|
// display titles for each row
|
|
for( iCounter = 0; iCounter < 11; iCounter++ )
|
|
{
|
|
// even or odd?..color black or yellow?
|
|
if( iCounter % 2 == 0 )
|
|
{
|
|
SetFontForeground( PERS_TEXT_FONT_ALTERNATE_COLOR );
|
|
}
|
|
else
|
|
{
|
|
SetFontForeground( PERS_TEXT_FONT_COLOR );
|
|
}
|
|
|
|
mprintf( PERS_STAT_LIST_X, PERS_STAT_AVG_Y + ( iCounter + 1 ) * ( GetFontHeight( FONT10ARIAL ) + 3 ), pPersonnelTeamStatsStrings[ iCounter ] );
|
|
}
|
|
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
INT32 GetNumberOfPastMercsOnPlayersTeam( void )
|
|
{
|
|
INT32 iPastNumberOfMercs = 0;
|
|
INT32 iCounter = 0;
|
|
// will run through the alist of past mercs on the players team and return thier number
|
|
|
|
// dead
|
|
iPastNumberOfMercs += GetNumberOfDeadOnPastTeam( );
|
|
|
|
// left
|
|
iPastNumberOfMercs += GetNumberOfLeftOnPastTeam( );
|
|
|
|
// other
|
|
iPastNumberOfMercs += GetNumberOfOtherOnPastTeam( );
|
|
|
|
|
|
return iPastNumberOfMercs;
|
|
}
|
|
|
|
|
|
void InitPastCharactersList( void )
|
|
{
|
|
// inits the past characters list
|
|
memset( &LaptopSaveInfo.ubDeadCharactersList, -1, sizeof( LaptopSaveInfo.ubDeadCharactersList ) );
|
|
memset( &LaptopSaveInfo.ubLeftCharactersList, -1, sizeof( LaptopSaveInfo.ubLeftCharactersList ) );
|
|
memset( &LaptopSaveInfo.ubOtherCharactersList, -1, sizeof( LaptopSaveInfo.ubOtherCharactersList ) );
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
INT32 GetNumberOfDeadOnPastTeam( void )
|
|
{
|
|
|
|
INT32 iNumberDead = 0;
|
|
INT32 iCounter = 0;
|
|
|
|
// for( iCounter = 0; ( ( iCounter < 256) && ( LaptopSaveInfo.ubDeadCharactersList[ iCounter ] != -1 ) ) ; iCounter ++ )
|
|
for( iCounter = 0; iCounter < 256 ; iCounter ++ )
|
|
{
|
|
if( LaptopSaveInfo.ubDeadCharactersList[ iCounter ] != -1 )
|
|
iNumberDead++;
|
|
}
|
|
|
|
|
|
return( iNumberDead );
|
|
|
|
}
|
|
|
|
|
|
INT32 GetNumberOfLeftOnPastTeam( void )
|
|
{
|
|
|
|
INT32 iNumberLeft = 0;
|
|
INT32 iCounter = 0;
|
|
|
|
for( iCounter = 0; iCounter < 256 ; iCounter ++ )
|
|
{
|
|
if( LaptopSaveInfo.ubLeftCharactersList[ iCounter ] != -1 )
|
|
iNumberLeft++;
|
|
}
|
|
|
|
|
|
return( iNumberLeft );
|
|
|
|
}
|
|
|
|
|
|
INT32 GetNumberOfOtherOnPastTeam( void )
|
|
{
|
|
|
|
INT32 iNumberOther = 0;
|
|
INT32 iCounter = 0;
|
|
|
|
for( iCounter = 0; iCounter < 256 ; iCounter ++ )
|
|
{
|
|
if( LaptopSaveInfo.ubOtherCharactersList[ iCounter ] != -1 )
|
|
iNumberOther++;
|
|
}
|
|
|
|
|
|
return( iNumberOther );
|
|
|
|
}
|
|
|
|
|
|
void DisplayStateOfPastTeamMembers( void )
|
|
{
|
|
INT16 sX, sY;
|
|
CHAR16 sString[ 32 ];
|
|
|
|
|
|
// font stuff
|
|
SetFont( FONT10ARIAL );
|
|
SetFontBackground( FONT_BLACK );
|
|
SetFontForeground( PERS_TEXT_FONT_COLOR );
|
|
|
|
|
|
// diplsya numbers fired, dead and othered
|
|
if( fCurrentTeamMode == FALSE )
|
|
{
|
|
|
|
// dead
|
|
mprintf( PERS_CURR_TEAM_COST_X, PERS_CURR_TEAM_COST_Y, pPersonelTeamStrings[ 5 ] );
|
|
swprintf( sString, L"%d", GetNumberOfDeadOnPastTeam( ) );
|
|
|
|
FindFontRightCoordinates((INT16)(PERS_CURR_TEAM_COST_X),0,PERS_DEPART_TEAM_WIDTH,0,sString, PERS_FONT, &sX, &sY);
|
|
|
|
mprintf( sX ,PERS_CURR_TEAM_COST_Y, sString );
|
|
|
|
// fired
|
|
mprintf( PERS_CURR_TEAM_COST_X, PERS_CURR_TEAM_HIGHEST_Y, pPersonelTeamStrings[ 6 ] );
|
|
swprintf( sString, L"%d", GetNumberOfLeftOnPastTeam( ) );
|
|
|
|
FindFontRightCoordinates((INT16)(PERS_CURR_TEAM_COST_X),0,PERS_DEPART_TEAM_WIDTH,0,sString, PERS_FONT, &sX, &sY);
|
|
|
|
mprintf( sX ,PERS_CURR_TEAM_HIGHEST_Y, sString );
|
|
|
|
// other
|
|
mprintf( PERS_CURR_TEAM_COST_X, PERS_CURR_TEAM_LOWEST_Y, pPersonelTeamStrings[ 7 ] );
|
|
swprintf( sString, L"%d", GetNumberOfOtherOnPastTeam( ) );
|
|
|
|
FindFontRightCoordinates((INT16)(PERS_CURR_TEAM_COST_X),0,PERS_DEPART_TEAM_WIDTH,0,sString, PERS_FONT, &sX, &sY);
|
|
|
|
mprintf( sX ,PERS_CURR_TEAM_LOWEST_Y, sString );
|
|
}
|
|
else
|
|
{
|
|
// do nothing
|
|
}
|
|
return;
|
|
}
|
|
|
|
|
|
|
|
void CreateDestroyCurrentDepartedMouseRegions( void )
|
|
{
|
|
|
|
static BOOLEAN fCreated = FALSE;
|
|
|
|
// will arbitrate the creation/deletion of mouse regions for current/past team toggles
|
|
|
|
|
|
if( ( fCreateRegionsForPastCurrentToggle == TRUE ) && ( fCreated == FALSE ) )
|
|
{
|
|
// not created, create
|
|
MSYS_DefineRegion(&gTogglePastCurrentTeam[ 0 ], PERS_TOGGLE_CUR_DEPART_X, PERS_TOGGLE_CUR_Y, PERS_TOGGLE_CUR_DEPART_X + PERS_TOGGLE_CUR_DEPART_WIDTH, PERS_TOGGLE_CUR_Y + PERS_TOGGLE_CUR_DEPART_HEIGHT,
|
|
MSYS_PRIORITY_HIGHEST - 3 ,CURSOR_LAPTOP_SCREEN, MSYS_NO_CALLBACK, PersonnelCurrentTeamCallback);
|
|
|
|
MSYS_AddRegion( &gTogglePastCurrentTeam[ 0 ] );
|
|
|
|
MSYS_DefineRegion(&gTogglePastCurrentTeam[ 1 ], PERS_TOGGLE_CUR_DEPART_X, PERS_TOGGLE_DEPART_Y , PERS_TOGGLE_CUR_DEPART_X + PERS_TOGGLE_CUR_DEPART_WIDTH, PERS_TOGGLE_DEPART_Y + PERS_TOGGLE_CUR_DEPART_HEIGHT,
|
|
MSYS_PRIORITY_HIGHEST - 3,CURSOR_LAPTOP_SCREEN, MSYS_NO_CALLBACK, PersonnelDepartedTeamCallback);
|
|
|
|
MSYS_AddRegion( &gTogglePastCurrentTeam[ 1 ] );
|
|
|
|
fCreated = TRUE;
|
|
|
|
}
|
|
else if( ( fCreateRegionsForPastCurrentToggle == FALSE ) && ( fCreated == TRUE ) )
|
|
{
|
|
// created, get rid of
|
|
|
|
MSYS_RemoveRegion( &gTogglePastCurrentTeam[ 0 ] );
|
|
MSYS_RemoveRegion( &gTogglePastCurrentTeam[ 1 ] );
|
|
fCreated = FALSE;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
|
|
void PersonnelCurrentTeamCallback( MOUSE_REGION * pRegion, INT32 iReason )
|
|
{
|
|
if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
|
|
{
|
|
fCurrentTeamMode = TRUE;
|
|
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
iCurrentPersonSelectedId = -1;
|
|
|
|
// how many people do we have?..if you have someone set default to 0
|
|
if( GetNumberOfMercsDeadOrAliveOnPlayersTeam() > 0 )
|
|
{
|
|
// get id of first merc in list
|
|
|
|
iCurrentPersonSelectedId = GetIdOfFirstDisplayedMerc( );
|
|
}
|
|
}
|
|
|
|
fCurrentTeamMode = TRUE;
|
|
fReDrawScreenFlag = TRUE;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void PersonnelDepartedTeamCallback( MOUSE_REGION * pRegion, INT32 iReason )
|
|
{
|
|
if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
|
|
{
|
|
|
|
fCurrentTeamMode = FALSE;
|
|
|
|
if( fCurrentTeamMode == FALSE )
|
|
{
|
|
iCurrentPersonSelectedId = -1;
|
|
|
|
// how many departed people?
|
|
if( GetNumberOfPastMercsOnPlayersTeam( ) > 0 )
|
|
{
|
|
iCurrentPersonSelectedId = 0;
|
|
}
|
|
|
|
//Switch the panel on the right to be the stat panel
|
|
gubPersonnelInfoState = PERSONNEL_STAT_BTN;
|
|
}
|
|
|
|
fReDrawScreenFlag = TRUE;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CreateDestroyButtonsForDepartedTeamList( void )
|
|
{
|
|
// creates/ destroys the buttons for cdeparted team list
|
|
static BOOLEAN fCreated = FALSE;
|
|
|
|
if( ( fCurrentTeamMode == FALSE ) && ( fCreated == FALSE ) )
|
|
{
|
|
// not created. create
|
|
giPersonnelButtonImage[ 4 ]= LoadButtonImage( "LAPTOP\\departuresbuttons.sti" ,-1,0,-1,2,-1 );
|
|
giPersonnelButton[ 4 ] = QuickCreateButton( giPersonnelButtonImage[4], PERS_DEPARTED_UP_X, PERS_DEPARTED_UP_Y,
|
|
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
|
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)DepartedUpCallBack);
|
|
|
|
// right button
|
|
giPersonnelButtonImage[ 5 ]= LoadButtonImage( "LAPTOP\\departuresbuttons.sti" ,-1,1,-1,3,-1 );
|
|
giPersonnelButton[ 5 ] = QuickCreateButton( giPersonnelButtonImage[5], PERS_DEPARTED_UP_X, PERS_DEPARTED_DOWN_Y,
|
|
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
|
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)DepartedDownCallBack);
|
|
|
|
// set up cursors for these buttons
|
|
SetButtonCursor( giPersonnelButton[ 4 ], CURSOR_LAPTOP_SCREEN);
|
|
SetButtonCursor( giPersonnelButton[ 5 ], CURSOR_LAPTOP_SCREEN);
|
|
|
|
|
|
fCreated = TRUE;
|
|
}
|
|
else if( ( fCurrentTeamMode == TRUE ) && ( fCreated == TRUE ) )
|
|
{
|
|
// created. destroy
|
|
RemoveButton(giPersonnelButton[4] );
|
|
UnloadButtonImage(giPersonnelButtonImage[4] );
|
|
RemoveButton(giPersonnelButton[5] );
|
|
UnloadButtonImage(giPersonnelButtonImage[5] );
|
|
fCreated = FALSE;
|
|
fReDrawScreenFlag = TRUE;
|
|
}
|
|
}
|
|
|
|
|
|
void DepartedUpCallBack(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
if (!(btn->uiFlags & BUTTON_ENABLED))
|
|
return;
|
|
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
if(!(btn->uiFlags & BUTTON_CLICKED_ON))
|
|
{
|
|
|
|
}
|
|
btn->uiFlags|=(BUTTON_CLICKED_ON);
|
|
}
|
|
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
|
|
{
|
|
if(btn->uiFlags & BUTTON_CLICKED_ON)
|
|
{
|
|
btn->uiFlags&=~(BUTTON_CLICKED_ON);
|
|
|
|
if( giCurrentUpperLeftPortraitNumber - 20 >= 0 )
|
|
{
|
|
giCurrentUpperLeftPortraitNumber-=20;
|
|
fReDrawScreenFlag = TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void DepartedDownCallBack(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
if (!(btn->uiFlags & BUTTON_ENABLED))
|
|
return;
|
|
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
if(!(btn->uiFlags & BUTTON_CLICKED_ON))
|
|
{
|
|
|
|
}
|
|
btn->uiFlags|=(BUTTON_CLICKED_ON);
|
|
}
|
|
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
|
|
{
|
|
if(btn->uiFlags & BUTTON_CLICKED_ON)
|
|
{
|
|
btn->uiFlags&=~(BUTTON_CLICKED_ON);
|
|
if( ( giCurrentUpperLeftPortraitNumber + 20 ) < ( GetNumberOfDeadOnPastTeam( ) + GetNumberOfLeftOnPastTeam( ) + GetNumberOfOtherOnPastTeam( ) ) )
|
|
{
|
|
giCurrentUpperLeftPortraitNumber+=20;
|
|
fReDrawScreenFlag = TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void DisplayPastMercsPortraits( void )
|
|
{
|
|
// display past mercs portraits, starting at giCurrentUpperLeftPortraitNumber and going up 20 mercs
|
|
// start at dead mercs, then fired, then other
|
|
|
|
INT32 iCounter = 0;
|
|
INT32 iCounterA = 0;
|
|
INT32 iStartArray = 0; // 0 = dead list, 1 = fired list, 2 = other list
|
|
BOOLEAN fFound = FALSE;
|
|
|
|
// not time to display
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// go through dead list
|
|
// for( iCounterA = 0; ( ( LaptopSaveInfo.ubDeadCharactersList[ iCounterA ] != -1 ) && ( iCounter < giCurrentUpperLeftPortraitNumber ) ); iCounter++, iCounterA++ );
|
|
for( iCounterA = 0; ( iCounter < giCurrentUpperLeftPortraitNumber ); iCounterA++ )
|
|
{
|
|
if( LaptopSaveInfo.ubDeadCharactersList[ iCounterA ] != -1 )
|
|
iCounter++;
|
|
}
|
|
|
|
if( iCounter < giCurrentUpperLeftPortraitNumber)
|
|
{
|
|
// now the fired list
|
|
// for( iCounterA = 0; ( ( LaptopSaveInfo.ubLeftCharactersList[ iCounterA ] != -1 ) && ( iCounter < giCurrentUpperLeftPortraitNumber ) ); iCounter++, iCounterA++ );
|
|
for( iCounterA = 0; ( ( iCounter < giCurrentUpperLeftPortraitNumber ) ); iCounterA++ )
|
|
{
|
|
if( LaptopSaveInfo.ubLeftCharactersList[ iCounterA ] != -1 )
|
|
{
|
|
iCounter++;
|
|
}
|
|
}
|
|
|
|
if( iCounter < 20 )
|
|
{
|
|
iStartArray = 0;
|
|
}
|
|
else
|
|
{
|
|
iStartArray = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
iStartArray = 0;
|
|
}
|
|
|
|
if( ( iCounter < giCurrentUpperLeftPortraitNumber ) && ( iStartArray != 0 ) )
|
|
{
|
|
// now the fired list
|
|
// for( iCounterA = 0; ( ( LaptopSaveInfo.ubOtherCharactersList[ iCounterA ] != -1 ) && ( iCounter < giCurrentUpperLeftPortraitNumber ) ); iCounter++, iCounterA++ );
|
|
for( iCounterA = 0; ( iCounter < giCurrentUpperLeftPortraitNumber ); iCounterA++ )
|
|
{
|
|
if( LaptopSaveInfo.ubOtherCharactersList[ iCounterA ] != -1 )
|
|
iCounter++;
|
|
}
|
|
|
|
if( iCounter < 20 )
|
|
{
|
|
iStartArray = 1;
|
|
}
|
|
else
|
|
{
|
|
iStartArray = 2;
|
|
}
|
|
}
|
|
else if( iStartArray != 0 )
|
|
{
|
|
iStartArray = 1;
|
|
}
|
|
|
|
//; we now have the array to start in, the position
|
|
|
|
iCounter = 0;
|
|
|
|
if( iStartArray == 0 )
|
|
{
|
|
// run through list and display
|
|
// for( iCounterA ; ( ( iCounter < 20 ) && ( LaptopSaveInfo.ubDeadCharactersList[ iCounterA ] != -1 ) ); iCounter++, iCounterA++ )
|
|
for( iCounterA ; iCounter < 20 && iCounterA < 256; iCounterA++ )
|
|
{
|
|
// show dead pictures
|
|
if( LaptopSaveInfo.ubDeadCharactersList[ iCounterA ] != -1 )
|
|
{
|
|
DisplayPortraitOfPastMerc( LaptopSaveInfo.ubDeadCharactersList[ iCounterA ], iCounter, TRUE, FALSE, FALSE );
|
|
iCounter++;
|
|
}
|
|
}
|
|
|
|
// reset counter A for the next array, if applicable
|
|
iCounterA = 0;
|
|
}
|
|
if( iStartArray <= 1 )
|
|
{
|
|
// for( iCounterA ; ( ( iCounter < 20 ) && ( LaptopSaveInfo.ubLeftCharactersList[ iCounterA ] != -1 ) ); iCounter++, iCounterA++ )
|
|
for( iCounterA ; ( iCounter < 20 && iCounterA < 256 ); iCounterA++ )
|
|
{
|
|
// show fired pics
|
|
if( LaptopSaveInfo.ubLeftCharactersList[ iCounterA ] != -1 )
|
|
{
|
|
DisplayPortraitOfPastMerc( LaptopSaveInfo.ubLeftCharactersList[ iCounterA ], iCounter, FALSE, TRUE, FALSE );
|
|
iCounter++;
|
|
}
|
|
}
|
|
// reset counter A for the next array, if applicable
|
|
iCounterA = 0;
|
|
}
|
|
|
|
if( iStartArray <= 2 )
|
|
{
|
|
// for( iCounterA ; ( ( iCounter < 20 ) && ( LaptopSaveInfo.ubOtherCharactersList[ iCounterA ] != -1 ) ) ; iCounter++, iCounterA++ )
|
|
for( iCounterA ; ( iCounter < 20 && iCounterA < 256 ); iCounterA++ )
|
|
{
|
|
// show other pics
|
|
if( LaptopSaveInfo.ubOtherCharactersList[ iCounterA ] != -1 )
|
|
{
|
|
DisplayPortraitOfPastMerc( LaptopSaveInfo.ubOtherCharactersList[ iCounterA ], iCounter, FALSE, FALSE, TRUE );
|
|
iCounter++;
|
|
}
|
|
}
|
|
// reset counter A for the next array, if applicable
|
|
iCounterA = 0;
|
|
}
|
|
|
|
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
INT32 GetIdOfPastMercInSlot( INT32 iSlot )
|
|
{
|
|
|
|
INT32 iCounter =-1;
|
|
INT32 iCounterA =0;
|
|
// returns ID of Merc in this slot
|
|
|
|
// not time to display
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
if( iSlot > ( ( GetNumberOfDeadOnPastTeam( ) + GetNumberOfLeftOnPastTeam( ) + GetNumberOfOtherOnPastTeam( ) ) - giCurrentUpperLeftPortraitNumber ) )
|
|
{
|
|
// invalid slot
|
|
return iCurrentPersonSelectedId;
|
|
}
|
|
// go through dead list
|
|
for( iCounterA = 0; ( ( iCounter ) < iSlot + giCurrentUpperLeftPortraitNumber); iCounterA++ )
|
|
{
|
|
if( LaptopSaveInfo.ubDeadCharactersList[ iCounterA ] != -1 )
|
|
iCounter++;
|
|
}
|
|
|
|
if( iSlot + giCurrentUpperLeftPortraitNumber == iCounter)
|
|
{
|
|
return ( LaptopSaveInfo.ubDeadCharactersList[ iCounterA - 1] );
|
|
}
|
|
|
|
// now the fired list
|
|
iCounterA =0;
|
|
for( iCounterA = 0; ( ( ( iCounter )< iSlot + giCurrentUpperLeftPortraitNumber) ); iCounterA++ )
|
|
{
|
|
if( LaptopSaveInfo.ubLeftCharactersList[ iCounterA ] != -1 )
|
|
iCounter++;
|
|
}
|
|
|
|
if( iSlot + giCurrentUpperLeftPortraitNumber == iCounter)
|
|
{
|
|
return ( LaptopSaveInfo.ubLeftCharactersList[ iCounterA - 1 ] );
|
|
}
|
|
|
|
|
|
// now the fired list
|
|
iCounterA =0;
|
|
for( iCounterA = 0; ( ( ( iCounter ) < ( iSlot + giCurrentUpperLeftPortraitNumber ) ) ); iCounterA++ )
|
|
{
|
|
if( LaptopSaveInfo.ubOtherCharactersList[ iCounterA ] != -1 )
|
|
iCounter++;
|
|
}
|
|
|
|
return( LaptopSaveInfo.ubOtherCharactersList[ iCounterA - 1] );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
BOOLEAN DisplayPortraitOfPastMerc( INT32 iId , INT32 iCounter, BOOLEAN fDead, BOOLEAN fFired, BOOLEAN fOther )
|
|
{
|
|
|
|
|
|
char sTemp[100];
|
|
HVOBJECT hFaceHandle;
|
|
VOBJECT_DESC VObjectDesc;
|
|
|
|
|
|
|
|
if( ( 50 < iId )&&( 57 > iId ) )
|
|
{
|
|
sprintf( sTemp, "%s%03d.sti", SMALL_FACES_DIR, gMercProfiles[ iId ].ubFaceIndex );
|
|
}
|
|
else
|
|
{
|
|
if( iId < 100 )
|
|
{
|
|
sprintf(sTemp, "%s%02d.sti", SMALL_FACES_DIR, iId );
|
|
}
|
|
else
|
|
{
|
|
sprintf(sTemp, "%s%03d.sti", SMALL_FACES_DIR, iId );
|
|
}
|
|
}
|
|
|
|
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
|
|
FilenameForBPP(sTemp, VObjectDesc.ImageFile);
|
|
CHECKF(AddVideoObject(&VObjectDesc, &guiFACE));
|
|
|
|
|
|
//Blt face to screen to
|
|
GetVideoObject(&hFaceHandle, guiFACE);
|
|
|
|
if( fDead )
|
|
{
|
|
hFaceHandle->pShades[ 0 ] = Create16BPPPaletteShaded( hFaceHandle->pPaletteEntry, DEAD_MERC_COLOR_RED, DEAD_MERC_COLOR_GREEN, DEAD_MERC_COLOR_BLUE, TRUE );
|
|
|
|
//set the red pallete to the face
|
|
SetObjectHandleShade( guiFACE, 0 );
|
|
}
|
|
|
|
BltVideoObject(FRAME_BUFFER, hFaceHandle, 0,( INT16 ) ( SMALL_PORTRAIT_START_X+ ( iCounter % PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_WIDTH ), ( INT16 ) ( SMALL_PORTRAIT_START_Y + ( iCounter / PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_HEIGHT ), VO_BLT_SRCTRANSPARENCY,NULL);
|
|
|
|
|
|
/*
|
|
text on the Small portrait
|
|
if( fDead )
|
|
{
|
|
//if the merc is dead, display it
|
|
// DrawTextToScreen(pDepartedMercPortraitStrings[0], ( INT16 ) ( SMALL_PORTRAIT_START_X+ ( iCounter % PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_WIDTH ), ( INT16 ) ( SMALL_PORTRAIT_START_Y + ( iCounter / PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_HEIGHT + SMALL_PORT_HEIGHT / 2 ), SMALL_PORTRAIT_WIDTH_NO_BORDERS, FONT10ARIAL, 145, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
|
DrawTextToScreen( AimPopUpText[ AIM_MEMBER_DEAD ], ( INT16 ) ( SMALL_PORTRAIT_START_X+ ( iCounter % PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_WIDTH ), ( INT16 ) ( SMALL_PORTRAIT_START_Y + ( iCounter / PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_HEIGHT + SMALL_PORT_HEIGHT / 2 ), SMALL_PORTRAIT_WIDTH_NO_BORDERS, FONT10ARIAL, 145, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
|
}
|
|
else if( fFired )
|
|
{
|
|
DrawTextToScreen(pDepartedMercPortraitStrings[1], ( INT16 ) ( SMALL_PORTRAIT_START_X+ ( iCounter % PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_WIDTH ), ( INT16 ) ( SMALL_PORTRAIT_START_Y + ( iCounter / PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_HEIGHT + SMALL_PORT_HEIGHT / 2 ), SMALL_PORTRAIT_WIDTH_NO_BORDERS, FONT10ARIAL, 145, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
|
}
|
|
else if( fOther )
|
|
{
|
|
DrawTextToScreen(pDepartedMercPortraitStrings[2], ( INT16 ) ( SMALL_PORTRAIT_START_X+ ( iCounter % PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_WIDTH ), ( INT16 ) ( SMALL_PORTRAIT_START_Y + ( iCounter / PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_HEIGHT + SMALL_PORT_HEIGHT / 2 ), SMALL_PORTRAIT_WIDTH_NO_BORDERS, FONT10ARIAL, 145, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
|
}
|
|
*/
|
|
|
|
DeleteVideoObjectFromIndex(guiFACE);
|
|
|
|
return ( TRUE );
|
|
}
|
|
|
|
|
|
|
|
|
|
void DisplayDepartedCharStats(INT32 iId, INT32 iSlot, INT32 iState)
|
|
{
|
|
INT32 iCounter=0;
|
|
wchar_t sString[50];
|
|
INT16 sX, sY;
|
|
UINT32 uiHits = 0;
|
|
|
|
// font stuff
|
|
SetFont( FONT10ARIAL );
|
|
SetFontBackground( FONT_BLACK );
|
|
SetFontForeground( PERS_TEXT_FONT_COLOR );
|
|
|
|
// display the stats for a char
|
|
for(iCounter=0;iCounter <MAX_STATS; iCounter++)
|
|
{
|
|
switch(iCounter)
|
|
{
|
|
case 0:
|
|
// health
|
|
|
|
// dead?
|
|
if( iState == 0 )
|
|
{
|
|
swprintf(sString, L"%d/%d",0,gMercProfiles[iId].bLife);
|
|
}
|
|
else
|
|
{
|
|
swprintf(sString, L"%d/%d",gMercProfiles[iId].bLife,gMercProfiles[iId].bLife);
|
|
}
|
|
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
|
|
break;
|
|
case 1:
|
|
// agility
|
|
swprintf(sString, L"%d",gMercProfiles[iId].bAgility);
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
|
|
break;
|
|
case 2:
|
|
// dexterity
|
|
swprintf(sString, L"%d",gMercProfiles[iId].bDexterity);
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
|
|
break;
|
|
case 3:
|
|
// strength
|
|
swprintf(sString, L"%d",gMercProfiles[iId].bStrength);
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
|
|
break;
|
|
case 4:
|
|
// leadership
|
|
swprintf(sString, L"%d",gMercProfiles[iId].bLeadership);
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
|
|
break;
|
|
case 5:
|
|
// wisdom
|
|
swprintf(sString, L"%d",gMercProfiles[iId].bWisdom);
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
|
|
break;
|
|
case 6:
|
|
// exper
|
|
swprintf(sString, L"%d",gMercProfiles[iId].bExpLevel);
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
|
|
break;
|
|
case 7:
|
|
//mrkmanship
|
|
swprintf(sString, L"%d",gMercProfiles[iId].bMarksmanship);
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
|
|
break;
|
|
case 8:
|
|
// mech
|
|
swprintf(sString, L"%d",gMercProfiles[iId].bMechanical);
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
|
|
break;
|
|
case 9:
|
|
// exp
|
|
swprintf(sString, L"%d",gMercProfiles[iId].bExplosive);
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
|
|
break;
|
|
case 10:
|
|
// med
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
|
|
|
|
swprintf(sString, L"%d",gMercProfiles[iId].bMedical);
|
|
|
|
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
|
|
break;
|
|
|
|
|
|
case 14:
|
|
// kills
|
|
mprintf((INT16)(pPersonnelScreenPoints[21].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[21].y,pPersonnelScreenStrings[PRSNL_TXT_KILLS]);
|
|
swprintf(sString, L"%d",gMercProfiles[iId].usKills);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[21].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[21].y,sString);
|
|
break;
|
|
case 15:
|
|
// assists
|
|
mprintf((INT16)(pPersonnelScreenPoints[22].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[22].y,pPersonnelScreenStrings[PRSNL_TXT_ASSISTS]);
|
|
swprintf(sString, L"%d",gMercProfiles[iId].usAssists);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[22].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[22].y,sString);
|
|
break;
|
|
case 16:
|
|
// shots/hits
|
|
mprintf((INT16)(pPersonnelScreenPoints[23].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[23].y,pPersonnelScreenStrings[PRSNL_TXT_HIT_PERCENTAGE]);
|
|
uiHits = ( UINT32 )gMercProfiles[iId].usShotsHit;
|
|
uiHits *= 100;
|
|
|
|
// check we have shot at least once
|
|
if( gMercProfiles[iId].usShotsFired > 0 )
|
|
{
|
|
uiHits /= ( UINT32 )gMercProfiles[iId].usShotsFired;
|
|
}
|
|
else
|
|
{
|
|
// no, set hit % to 0
|
|
uiHits = 0;
|
|
}
|
|
|
|
swprintf(sString, L"%d %%%%",uiHits);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[23].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
sX += StringPixLength( L"%", PERS_FONT );
|
|
mprintf(sX,pPersonnelScreenPoints[23].y,sString);
|
|
break;
|
|
case 17:
|
|
// battles
|
|
mprintf((INT16)(pPersonnelScreenPoints[24].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[24].y,pPersonnelScreenStrings[PRSNL_TXT_BATTLES]);
|
|
swprintf(sString, L"%d",gMercProfiles[iId].usBattlesFought);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[24].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[24].y,sString);
|
|
break;
|
|
case 18:
|
|
// wounds
|
|
mprintf((INT16)(pPersonnelScreenPoints[25].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[25].y,pPersonnelScreenStrings[PRSNL_TXT_TIMES_WOUNDED]);
|
|
swprintf(sString, L"%d",gMercProfiles[iId].usTimesWounded);
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[25].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[25].y,sString);
|
|
break;
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
void EnableDisableDeparturesButtons( void )
|
|
{
|
|
|
|
// will enable or disable departures buttons based on upperleft picutre index value
|
|
if( ( fCurrentTeamMode == TRUE )||( fNewMailFlag == TRUE ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// disable both buttons
|
|
DisableButton( giPersonnelButton[ 4 ] );
|
|
DisableButton( giPersonnelButton[ 5 ] );
|
|
|
|
|
|
if( giCurrentUpperLeftPortraitNumber != 0 )
|
|
{
|
|
// enable up button
|
|
EnableButton( giPersonnelButton[ 4 ] );
|
|
}
|
|
if( ( GetNumberOfDeadOnPastTeam( ) + GetNumberOfLeftOnPastTeam( ) + GetNumberOfOtherOnPastTeam( ) ) - giCurrentUpperLeftPortraitNumber >= 20 )
|
|
{
|
|
// enable down button
|
|
EnableButton( giPersonnelButton[ 5 ] );
|
|
}
|
|
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
void DisplayDepartedCharName( INT32 iId, INT32 iSlot, INT32 iState )
|
|
{
|
|
// get merc's nickName, assignment, and sector location info
|
|
INT16 sX, sY;
|
|
CHAR16 sString[ 32 ];
|
|
|
|
SetFont(CHAR_NAME_FONT);
|
|
SetFontForeground(PERS_TEXT_FONT_COLOR);
|
|
SetFontBackground(FONT_BLACK);
|
|
|
|
if( ( iState == -1 )||( iId == -1 ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
swprintf( sString, L"%s", gMercProfiles[ iId ].zNickname );
|
|
|
|
// nick name - assignment
|
|
FindFontCenterCoordinates(IMAGE_BOX_X-5,0,IMAGE_BOX_WIDTH + 90 , 0,sString,CHAR_NAME_FONT, &sX, &sY );
|
|
|
|
// cehck to se eif we are going to go off the left edge
|
|
if( sX < pPersonnelScreenPoints[ 0 ].x )
|
|
{
|
|
sX = ( INT16 )pPersonnelScreenPoints[ 0 ].x;
|
|
}
|
|
|
|
mprintf( sX + iSlot * IMAGE_BOX_WIDTH, CHAR_NAME_Y, sString );
|
|
|
|
|
|
// state
|
|
if( gMercProfiles[ iId ].ubMiscFlags2 & PROFILE_MISC_FLAG2_MARRIED_TO_HICKS )
|
|
{
|
|
//displaye 'married'
|
|
swprintf( sString, L"%s", pPersonnelDepartedStateStrings[ DEPARTED_MARRIED ] );
|
|
}
|
|
else if( iState == DEPARTED_DEAD )
|
|
{
|
|
swprintf( sString, L"%s", pPersonnelDepartedStateStrings[ DEPARTED_DEAD ] );
|
|
}
|
|
|
|
//if the merc is an AIM merc
|
|
else if( iId < BIFF )
|
|
{
|
|
//if dismissed
|
|
if( iState == DEPARTED_FIRED )
|
|
swprintf( sString, L"%s", pPersonnelDepartedStateStrings[ DEPARTED_FIRED ] );
|
|
else
|
|
swprintf( sString, L"%s", pPersonnelDepartedStateStrings[ DEPARTED_CONTRACT_EXPIRED ] );
|
|
}
|
|
|
|
//else if its a MERC merc
|
|
else if( iId >= BIFF && iId <= BUBBA )
|
|
{
|
|
if( iState == DEPARTED_FIRED )
|
|
swprintf( sString, L"%s", pPersonnelDepartedStateStrings[ DEPARTED_FIRED ] );
|
|
else
|
|
swprintf( sString, L"%s", pPersonnelDepartedStateStrings[ DEPARTED_QUIT ] );
|
|
}
|
|
//must be a RPC
|
|
else
|
|
{
|
|
if( iState == DEPARTED_FIRED )
|
|
swprintf( sString, L"%s", pPersonnelDepartedStateStrings[ DEPARTED_FIRED ] );
|
|
else
|
|
swprintf( sString, L"%s", pPersonnelDepartedStateStrings[ DEPARTED_QUIT ] );
|
|
}
|
|
|
|
// swprintf( sString, L"%s", pPersonnelDepartedStateStrings[ iState ] );
|
|
|
|
// nick name - assignment
|
|
FindFontCenterCoordinates(IMAGE_BOX_X-5,0,IMAGE_BOX_WIDTH + 90 , 0,sString,CHAR_NAME_FONT, &sX, &sY );
|
|
|
|
// cehck to se eif we are going to go off the left edge
|
|
if( sX < pPersonnelScreenPoints[ 0 ].x )
|
|
{
|
|
sX = ( INT16 )pPersonnelScreenPoints[ 0 ].x;
|
|
}
|
|
|
|
mprintf( sX + iSlot * IMAGE_BOX_WIDTH, CHAR_NAME_Y + 10 , sString );
|
|
|
|
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
INT32 GetTheStateOfDepartedMerc( INT32 iId )
|
|
{
|
|
|
|
INT32 iCounter =0;
|
|
// will runt hrough each list until merc is found, if not a -1 is returned
|
|
|
|
for( iCounter = 0; iCounter < 256; iCounter++ )
|
|
{
|
|
if ( LaptopSaveInfo.ubDeadCharactersList[ iCounter ] == iId )
|
|
{
|
|
return( DEPARTED_DEAD );
|
|
}
|
|
}
|
|
|
|
for( iCounter = 0; iCounter < 256; iCounter++ )
|
|
{
|
|
if ( LaptopSaveInfo.ubLeftCharactersList[ iCounter ] == iId )
|
|
{
|
|
return( DEPARTED_FIRED );
|
|
}
|
|
}
|
|
|
|
for( iCounter = 0; iCounter < 256; iCounter++ )
|
|
{
|
|
if ( LaptopSaveInfo.ubOtherCharactersList[ iCounter ] == iId )
|
|
{
|
|
return( DEPARTED_OTHER );
|
|
}
|
|
}
|
|
|
|
return( -1 );
|
|
}
|
|
|
|
|
|
void DisplayPersonnelTextOnTitleBar( void )
|
|
{
|
|
// draw email screen title text
|
|
|
|
// font stuff
|
|
SetFont( FONT14ARIAL );
|
|
SetFontForeground( FONT_WHITE );
|
|
SetFontBackground( FONT_BLACK );
|
|
|
|
// printf the title
|
|
mprintf( PERS_TITLE_X, PERS_TITLE_Y, pPersTitleText[0] );
|
|
|
|
// reset the shadow
|
|
|
|
}
|
|
|
|
BOOLEAN DisplayHighLightBox( void )
|
|
{
|
|
// will display highlight box around selected merc
|
|
VOBJECT_DESC VObjectDesc;
|
|
UINT32 uiBox = 0;
|
|
HVOBJECT hHandle;
|
|
|
|
// load graphics
|
|
|
|
// is the current selected face valid?
|
|
if( iCurrentPersonSelectedId == -1 )
|
|
{
|
|
// no, leave
|
|
return ( FALSE );
|
|
}
|
|
|
|
// bounding
|
|
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
|
|
FilenameForBPP("LAPTOP\\PicBorde.sti", VObjectDesc.ImageFile);
|
|
CHECKF(AddVideoObject(&VObjectDesc, &uiBox));
|
|
|
|
// blit it
|
|
GetVideoObject(&hHandle, uiBox);
|
|
BltVideoObject(FRAME_BUFFER, hHandle, 0,( INT16 ) ( SMALL_PORTRAIT_START_X+ ( iCurrentPersonSelectedId % PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_WIDTH - 2 ), ( INT16 ) ( SMALL_PORTRAIT_START_Y + ( iCurrentPersonSelectedId / PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_HEIGHT - 3 ), VO_BLT_SRCTRANSPARENCY,NULL);
|
|
|
|
|
|
// deleteit
|
|
DeleteVideoObjectFromIndex( uiBox );
|
|
|
|
|
|
return ( TRUE );
|
|
}
|
|
|
|
// add to dead list
|
|
void AddCharacterToDeadList( SOLDIERTYPE *pSoldier )
|
|
{
|
|
INT32 iCounter = 0;
|
|
|
|
|
|
for( iCounter = 0; iCounter < 256; iCounter++ )
|
|
{
|
|
if( LaptopSaveInfo.ubDeadCharactersList[ iCounter ] == -1 )
|
|
{
|
|
// valid slot, merc not found yet, inset here
|
|
LaptopSaveInfo.ubDeadCharactersList[ iCounter ] = pSoldier->ubProfile;
|
|
|
|
// leave
|
|
return;
|
|
}
|
|
|
|
// are they already in the list?
|
|
if( LaptopSaveInfo.ubDeadCharactersList[ iCounter ] == pSoldier->ubProfile )
|
|
{
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void AddCharacterToFiredList( SOLDIERTYPE *pSoldier )
|
|
{
|
|
INT32 iCounter = 0;
|
|
|
|
|
|
for( iCounter = 0; iCounter < 256; iCounter++ )
|
|
{
|
|
if( LaptopSaveInfo.ubLeftCharactersList[ iCounter ] == -1 )
|
|
{
|
|
// valid slot, merc not found yet, inset here
|
|
LaptopSaveInfo.ubLeftCharactersList[ iCounter ] = pSoldier->ubProfile;
|
|
|
|
// leave
|
|
return;
|
|
}
|
|
|
|
// are they already in the list?
|
|
if( LaptopSaveInfo.ubLeftCharactersList[ iCounter ] == pSoldier->ubProfile )
|
|
{
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void AddCharacterToOtherList( SOLDIERTYPE *pSoldier )
|
|
{
|
|
INT32 iCounter = 0;
|
|
|
|
|
|
for( iCounter = 0; iCounter < 256; iCounter++ )
|
|
{
|
|
if( LaptopSaveInfo.ubOtherCharactersList[ iCounter ] == -1 )
|
|
{
|
|
// valid slot, merc not found yet, inset here
|
|
LaptopSaveInfo.ubOtherCharactersList[ iCounter ] = pSoldier->ubProfile;
|
|
|
|
// leave
|
|
return;
|
|
}
|
|
|
|
// are they already in the list?
|
|
if( LaptopSaveInfo.ubOtherCharactersList[ iCounter ] == pSoldier->ubProfile )
|
|
{
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// If you have hired a merc before, then the they left for whatever reason, and now you are hiring them again,
|
|
// we must get rid of them from the departed section in the personnel screen. ( wouldnt make sense for them
|
|
//to be on your team list, and departed list )
|
|
BOOLEAN RemoveNewlyHiredMercFromPersonnelDepartedList( UINT8 ubProfile )
|
|
{
|
|
INT32 iCounter = 0;
|
|
|
|
for( iCounter = 0; iCounter < 256; iCounter++ )
|
|
{
|
|
// are they already in the Dead list?
|
|
if( LaptopSaveInfo.ubDeadCharactersList[ iCounter ] == ubProfile )
|
|
{
|
|
//Reset the fact that they were once hired
|
|
LaptopSaveInfo.ubDeadCharactersList[ iCounter ] = -1;
|
|
return( TRUE );
|
|
}
|
|
|
|
// are they already in the other list?
|
|
if( LaptopSaveInfo.ubLeftCharactersList[ iCounter ] == ubProfile )
|
|
{
|
|
//Reset the fact that they were once hired
|
|
LaptopSaveInfo.ubLeftCharactersList[ iCounter ] = -1;
|
|
return( TRUE );
|
|
}
|
|
|
|
// are they already in the list?
|
|
if( LaptopSaveInfo.ubOtherCharactersList[ iCounter ] == ubProfile )
|
|
{
|
|
//Reset the fact that they were once hired
|
|
LaptopSaveInfo.ubOtherCharactersList[ iCounter ] = -1;
|
|
return( TRUE );
|
|
}
|
|
}
|
|
|
|
return( FALSE );
|
|
}
|
|
|
|
// grab the id of the first merc being displayed
|
|
INT32 GetIdOfFirstDisplayedMerc( )
|
|
{
|
|
SOLDIERTYPE *pSoldier;
|
|
INT32 cnt = 0, iCounter = 0;
|
|
|
|
// set current soldier
|
|
pSoldier = MercPtrs[ cnt ];
|
|
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
// run through list of soldiers on players current team
|
|
//cnt = gTacticalStatus.Team[ pSoldier->bTeam ].bFirstID;
|
|
for ( pSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ pSoldier->bTeam ].bLastID; cnt++, pSoldier++ )
|
|
{
|
|
if( ( pSoldier->bActive )&&( pSoldier->bLife > 0 ) )
|
|
{
|
|
return( 0 );
|
|
}
|
|
}
|
|
return( -1 );
|
|
}
|
|
else
|
|
{
|
|
// run through list of soldier on players old team...the slot id will be translated
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
INT32 GetIdOfThisSlot( INT32 iSlot )
|
|
{
|
|
SOLDIERTYPE *pSoldier;
|
|
INT32 cnt = 0;
|
|
INT32 iCounter = 0;
|
|
|
|
// set current soldier
|
|
pSoldier = MercPtrs[ cnt ];
|
|
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
// run through list of soldiers on players current team
|
|
cnt = gTacticalStatus.Team[ pSoldier->bTeam ].bFirstID;
|
|
for ( pSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ pSoldier->bTeam ].bLastID; cnt++, pSoldier++ )
|
|
{
|
|
if( ( pSoldier->bActive ) )
|
|
{
|
|
|
|
|
|
// same character as slot, return this value
|
|
if( iCounter == iSlot )
|
|
{
|
|
return( cnt );
|
|
}
|
|
|
|
// found another soldier
|
|
iCounter++;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// run through list of soldier on players old team...the slot id will be translated
|
|
return iSlot;
|
|
}
|
|
|
|
|
|
return( 0 );
|
|
}
|
|
|
|
|
|
BOOLEAN RenderAtmPanel( void )
|
|
{
|
|
|
|
VOBJECT_DESC VObjectDesc;
|
|
UINT32 uiBox = 0;
|
|
HVOBJECT hHandle;
|
|
|
|
|
|
// render the ATM panel
|
|
if( fShowAtmPanel )
|
|
{
|
|
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
|
|
FilenameForBPP("LAPTOP\\AtmButtons.sti", VObjectDesc.ImageFile);
|
|
CHECKF(AddVideoObject(&VObjectDesc, &uiBox));
|
|
|
|
// blit it
|
|
GetVideoObject(&hHandle, uiBox);
|
|
BltVideoObject(FRAME_BUFFER, hHandle, 0,( INT16 ) ( ATM_UL_X ), ( INT16 ) ( ATM_UL_Y ), VO_BLT_SRCTRANSPARENCY,NULL);
|
|
|
|
DeleteVideoObjectFromIndex( uiBox );
|
|
|
|
// show amount
|
|
DisplayATMAmount( );
|
|
RenderRectangleForPersonnelTransactionAmount( );
|
|
|
|
// create destroy
|
|
CreateDestroyStartATMButton( );
|
|
CreateDestroyATMButton( );
|
|
|
|
// display strings for ATM
|
|
DisplayATMStrings( );
|
|
|
|
// handle states
|
|
HandleStateOfATMButtons( );
|
|
|
|
//DisplayAmountOnCurrentMerc( );
|
|
|
|
}
|
|
else
|
|
{
|
|
// just show basic panel
|
|
// bounding
|
|
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
|
|
FilenameForBPP("LAPTOP\\AtmButtons.sti", VObjectDesc.ImageFile);
|
|
CHECKF(AddVideoObject(&VObjectDesc, &uiBox));
|
|
|
|
GetVideoObject(&hHandle, uiBox);
|
|
BltVideoObject(FRAME_BUFFER, hHandle, 0,( INT16 ) ( ATM_UL_X ), ( INT16 ) ( ATM_UL_Y ), VO_BLT_SRCTRANSPARENCY,NULL);
|
|
|
|
// blit it
|
|
GetVideoObject(&hHandle, uiBox);
|
|
BltVideoObject(FRAME_BUFFER, hHandle, 1,( INT16 ) ( ATM_UL_X + 1 ), ( INT16 ) ( ATM_UL_Y + 18), VO_BLT_SRCTRANSPARENCY,NULL);
|
|
|
|
|
|
DeleteVideoObjectFromIndex( uiBox );
|
|
|
|
// display strings for ATM
|
|
DisplayATMStrings( );
|
|
|
|
//DisplayAmountOnCurrentMerc( );
|
|
|
|
// create destroy
|
|
CreateDestroyStartATMButton( );
|
|
CreateDestroyATMButton( );
|
|
}
|
|
return( TRUE );
|
|
}
|
|
|
|
|
|
void CreateDestroyStartATMButton( void )
|
|
{
|
|
static BOOLEAN fCreated = FALSE;
|
|
// create/destroy atm start button as needed
|
|
|
|
|
|
if( ( fCreated == FALSE ) && ( fShowAtmPanelStartButton == TRUE ) )
|
|
{
|
|
// not created, must create
|
|
|
|
/*
|
|
// the ATM start button
|
|
giPersonnelATMStartButtonImage[ 0 ]= LoadButtonImage( "LAPTOP\\AtmButtons.sti" ,-1,2,-1,3,-1 );
|
|
giPersonnelATMStartButton[ 0 ] = QuickCreateButton( giPersonnelATMStartButtonImage[ 0 ] , 519,87,
|
|
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
|
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)ATMStartButtonCallback );
|
|
|
|
// set text and what not
|
|
SpecifyButtonText( giPersonnelATMStartButton[ 0 ] ,gsAtmStartButtonText[ 0 ] );
|
|
SpecifyButtonUpTextColors( giPersonnelATMStartButton[ 0 ], FONT_BLACK, FONT_BLACK );
|
|
SpecifyButtonFont( giPersonnelATMStartButton[ 0 ], PERS_FONT );
|
|
SetButtonCursor(giPersonnelATMStartButton[ 0 ], CURSOR_LAPTOP_SCREEN);
|
|
*/
|
|
// the stats button
|
|
giPersonnelATMStartButtonImage[ PERSONNEL_STAT_BTN ]= LoadButtonImage( "LAPTOP\\AtmButtons.sti" ,-1,2,-1,3,-1 );
|
|
giPersonnelATMStartButton[ PERSONNEL_STAT_BTN ] = QuickCreateButton( giPersonnelATMStartButtonImage[ PERSONNEL_STAT_BTN ] , iScreenWidthOffset + 519, iScreenHeightOffset + 80,
|
|
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
|
MSYS_NO_CALLBACK, (GUI_CALLBACK)PersonnelStatStartButtonCallback );
|
|
|
|
// set text and what not
|
|
SpecifyButtonText( giPersonnelATMStartButton[ PERSONNEL_STAT_BTN ] ,gsAtmStartButtonText[ 1 ] );
|
|
SpecifyButtonUpTextColors( giPersonnelATMStartButton[ PERSONNEL_STAT_BTN ], FONT_BLACK, FONT_BLACK );
|
|
SpecifyButtonFont( giPersonnelATMStartButton[ PERSONNEL_STAT_BTN ], PERS_FONT );
|
|
SetButtonCursor(giPersonnelATMStartButton[ PERSONNEL_STAT_BTN ], CURSOR_LAPTOP_SCREEN);
|
|
|
|
// the Employment selection button
|
|
giPersonnelATMStartButtonImage[ PERSONNEL_EMPLOYMENT_BTN ]= LoadButtonImage( "LAPTOP\\AtmButtons.sti" ,-1,2,-1,3,-1 );
|
|
giPersonnelATMStartButton[ PERSONNEL_EMPLOYMENT_BTN ] = QuickCreateButton( giPersonnelATMStartButtonImage[ PERSONNEL_EMPLOYMENT_BTN ] , iScreenWidthOffset + 519, iScreenHeightOffset + 110,
|
|
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
|
MSYS_NO_CALLBACK, (GUI_CALLBACK)EmployementInfoButtonCallback );
|
|
|
|
// set text and what not
|
|
SpecifyButtonText( giPersonnelATMStartButton[ PERSONNEL_EMPLOYMENT_BTN ] ,gsAtmStartButtonText[ 3 ] );
|
|
SpecifyButtonUpTextColors( giPersonnelATMStartButton[ PERSONNEL_EMPLOYMENT_BTN ], FONT_BLACK, FONT_BLACK );
|
|
SpecifyButtonFont( giPersonnelATMStartButton[ PERSONNEL_EMPLOYMENT_BTN ], PERS_FONT );
|
|
SetButtonCursor(giPersonnelATMStartButton[ PERSONNEL_EMPLOYMENT_BTN ], CURSOR_LAPTOP_SCREEN);
|
|
|
|
// the inventory selection button
|
|
giPersonnelATMStartButtonImage[ PERSONNEL_INV_BTN ]= LoadButtonImage( "LAPTOP\\AtmButtons.sti" ,-1,2,-1,3,-1 );
|
|
giPersonnelATMStartButton[ PERSONNEL_INV_BTN ] = QuickCreateButton( giPersonnelATMStartButtonImage[ PERSONNEL_INV_BTN ] , iScreenWidthOffset + 519, iScreenHeightOffset + 140,
|
|
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
|
MSYS_NO_CALLBACK, (GUI_CALLBACK)PersonnelINVStartButtonCallback );
|
|
|
|
// set text and what not
|
|
SpecifyButtonText( giPersonnelATMStartButton[ PERSONNEL_INV_BTN ] ,gsAtmStartButtonText[ 2 ] );
|
|
SpecifyButtonUpTextColors( giPersonnelATMStartButton[ PERSONNEL_INV_BTN ], FONT_BLACK, FONT_BLACK );
|
|
SpecifyButtonFont( giPersonnelATMStartButton[ PERSONNEL_INV_BTN ], PERS_FONT );
|
|
SetButtonCursor(giPersonnelATMStartButton[ PERSONNEL_INV_BTN ], CURSOR_LAPTOP_SCREEN);
|
|
|
|
|
|
fCreated = TRUE;
|
|
}
|
|
else if( ( fCreated == TRUE ) && ( fShowAtmPanelStartButton == FALSE ) )
|
|
{
|
|
// stop showing
|
|
/*
|
|
RemoveButton( giPersonnelATMStartButton[ 0 ] );
|
|
UnloadButtonImage( giPersonnelATMStartButtonImage[ 0 ] );
|
|
*/
|
|
RemoveButton( giPersonnelATMStartButton[ PERSONNEL_STAT_BTN ] );
|
|
UnloadButtonImage( giPersonnelATMStartButtonImage[ PERSONNEL_STAT_BTN ] );
|
|
RemoveButton( giPersonnelATMStartButton[ PERSONNEL_EMPLOYMENT_BTN ] );
|
|
UnloadButtonImage( giPersonnelATMStartButtonImage[ PERSONNEL_EMPLOYMENT_BTN ] );
|
|
RemoveButton( giPersonnelATMStartButton[ PERSONNEL_INV_BTN ] );
|
|
UnloadButtonImage( giPersonnelATMStartButtonImage[ PERSONNEL_INV_BTN ] );
|
|
|
|
fCreated = FALSE;
|
|
}
|
|
}
|
|
|
|
void FindPositionOfPersInvSlider( void )
|
|
{
|
|
INT32 iValue = 0;
|
|
INT32 iNumberOfItems = 0;
|
|
INT16 sSizeOfEachSubRegion = 0;
|
|
INT16 sYPositionOnBar = 0;
|
|
INT16 iCurrentItemValue = 0;
|
|
|
|
// find out how many there are
|
|
iValue = ( INT32 )( GetNumberOfInventoryItemsOnCurrentMerc( ) );
|
|
|
|
// otherwise there are more than one item
|
|
iNumberOfItems = iValue - NUMBER_OF_INVENTORY_PERSONNEL;
|
|
|
|
if( iValue <= 0 )
|
|
{
|
|
iValue = 1;
|
|
}
|
|
|
|
// get the subregion sizes
|
|
sSizeOfEachSubRegion = ( INT16 )( ( INT32 )( Y_SIZE_OF_PERSONNEL_SCROLL_REGION - SIZE_OF_PERSONNEL_CURSOR ) / ( INT32 )( iNumberOfItems ) );
|
|
|
|
// get slider position
|
|
guiSliderPosition = uiCurrentInventoryIndex * sSizeOfEachSubRegion;
|
|
|
|
}
|
|
|
|
|
|
void HandleSliderBarClickCallback( MOUSE_REGION *pRegion, INT32 iReason )
|
|
{
|
|
INT32 iValue = 0;
|
|
INT32 iNumberOfItems = 0;
|
|
POINT MousePos;
|
|
INT16 sSizeOfEachSubRegion = 0;
|
|
INT16 sYPositionOnBar = 0;
|
|
INT16 iCurrentItemValue = 0;
|
|
|
|
if( ( iReason & MSYS_CALLBACK_REASON_LBUTTON_DWN ) || ( iReason & MSYS_CALLBACK_REASON_LBUTTON_REPEAT ) )
|
|
{
|
|
// find out how many there are
|
|
iValue = ( INT32 )( GetNumberOfInventoryItemsOnCurrentMerc( ) );
|
|
|
|
// make sure there are more than one page
|
|
if( ( INT32 )uiCurrentInventoryIndex >= iValue - NUMBER_OF_INVENTORY_PERSONNEL + 1 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// otherwise there are more than one item
|
|
iNumberOfItems = iValue - NUMBER_OF_INVENTORY_PERSONNEL;
|
|
|
|
// number of items is 0
|
|
if( iNumberOfItems == 0 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// find the x,y on the slider bar
|
|
GetCursorPos(&MousePos);
|
|
|
|
// get the subregion sizes
|
|
sSizeOfEachSubRegion = ( INT16 )( ( INT32 )( Y_SIZE_OF_PERSONNEL_SCROLL_REGION - SIZE_OF_PERSONNEL_CURSOR ) / ( INT32 )( iNumberOfItems ) );
|
|
|
|
// get the cursor placement
|
|
sYPositionOnBar = (INT16) MousePos.y - Y_OF_PERSONNEL_SCROLL_REGION;
|
|
|
|
if( sSizeOfEachSubRegion == 0 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// get the actual item position
|
|
iCurrentItemValue = sYPositionOnBar / sSizeOfEachSubRegion;
|
|
|
|
if( uiCurrentInventoryIndex != iCurrentItemValue )
|
|
{
|
|
// get slider position
|
|
guiSliderPosition = iCurrentItemValue * sSizeOfEachSubRegion;
|
|
|
|
// set current inventory value
|
|
uiCurrentInventoryIndex = ( UINT8 )iCurrentItemValue;
|
|
|
|
// force update
|
|
fReDrawScreenFlag = TRUE;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void RenderSliderBarForPersonnelInventory( void )
|
|
{
|
|
HVOBJECT hHandle;
|
|
|
|
// render slider bar for personnel
|
|
GetVideoObject(&hHandle, guiPersonnelInventory );
|
|
BltVideoObject( FRAME_BUFFER, hHandle, 5,( INT16 ) ( X_OF_PERSONNEL_SCROLL_REGION ), ( INT16 ) ( guiSliderPosition + Y_OF_PERSONNEL_SCROLL_REGION), VO_BLT_SRCTRANSPARENCY,NULL);
|
|
|
|
}
|
|
|
|
void CreateDestroyATMButton( void )
|
|
{
|
|
/*
|
|
static BOOLEAN fCreated = FALSE;
|
|
CHAR16 sString[ 32 ];
|
|
|
|
|
|
|
|
// create/destroy atm start button as needed
|
|
INT32 iCounter = 0;
|
|
|
|
if( ( fCreated == FALSE ) && ( fShowAtmPanel == TRUE ) )
|
|
{
|
|
|
|
for( iCounter = 0; iCounter < 10; iCounter++ )
|
|
{
|
|
if( iCounter != 9 )
|
|
{
|
|
iNumberPadButtonsImages[ iCounter ]=LoadButtonImage( "LAPTOP\\AtmButtons.sti" ,-1,4,-1,6,-1 );
|
|
swprintf( sString, L"%d", iCounter+1 );
|
|
}
|
|
else
|
|
{
|
|
iNumberPadButtonsImages[ iCounter ]=LoadButtonImage( "LAPTOP\\AtmButtons.sti" ,-1,7,-1,9,-1 );
|
|
swprintf( sString, L"%d", iCounter - 9 );
|
|
}
|
|
|
|
iNumberPadButtons[ iCounter ] = QuickCreateButton( iNumberPadButtonsImages[ iCounter ], ( INT16 )( ATM_BUTTONS_START_X + ( ATM_BUTTON_WIDTH * ( INT16 )( iCounter % 3 )) ), ( INT16 )( ATM_BUTTONS_START_Y + ( INT16 )( ATM_BUTTON_HEIGHT * ( iCounter / 3 ))) ,
|
|
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
|
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)ATMNumberButtonCallback );
|
|
|
|
if( iCounter != 9)
|
|
{
|
|
MSYS_SetBtnUserData(iNumberPadButtons[iCounter],0,iCounter + 1 );
|
|
}
|
|
else
|
|
{
|
|
MSYS_SetBtnUserData(iNumberPadButtons[iCounter],0, 0 );
|
|
}
|
|
SetButtonCursor(iNumberPadButtons[iCounter], CURSOR_LAPTOP_SCREEN);
|
|
SpecifyButtonFont( iNumberPadButtons[iCounter], PERS_FONT );
|
|
SpecifyButtonText( iNumberPadButtons[iCounter], sString );
|
|
SpecifyButtonUpTextColors( iNumberPadButtons[iCounter], FONT_BLACK, FONT_BLACK );
|
|
|
|
}
|
|
|
|
|
|
// now slap down done, cancel, dep, withdraw
|
|
for( iCounter = OK_ATM; iCounter < NUMBER_ATM_BUTTONS ;iCounter++ )
|
|
{
|
|
if( iCounter == OK_ATM )
|
|
{
|
|
giPersonnelATMSideButtonImage[ iCounter ]= LoadButtonImage( "LAPTOP\\AtmButtons.sti" ,-1,7,-1,9,-1 );
|
|
}
|
|
else
|
|
{
|
|
giPersonnelATMSideButtonImage[ iCounter ]= LoadButtonImage( "LAPTOP\\AtmButtons.sti" ,-1,10,-1,12,-1 );
|
|
}
|
|
|
|
if( ( iCounter != DEPOSIT_ATM ) && ( iCounter != WIDTHDRAWL_ATM ) )
|
|
{
|
|
giPersonnelATMSideButton[ iCounter ] = QuickCreateButton( giPersonnelATMSideButtonImage[ iCounter ], ( INT16 )( pAtmSideButtonPts[ iCounter ].x ), ( INT16 )( pAtmSideButtonPts[ iCounter ].y ),
|
|
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
|
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)ATMOtherButtonCallback );
|
|
}
|
|
else
|
|
{
|
|
giPersonnelATMSideButton[ iCounter ] = QuickCreateButton( giPersonnelATMSideButtonImage[ iCounter ], ( INT16 )( pAtmSideButtonPts[ iCounter ].x ), ( INT16 )( pAtmSideButtonPts[ iCounter ].y ),
|
|
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
|
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)ATMOther2ButtonCallback );
|
|
}
|
|
MSYS_SetBtnUserData(giPersonnelATMSideButton[iCounter],0,iCounter );
|
|
SpecifyButtonFont( giPersonnelATMSideButton[iCounter], PERS_FONT );
|
|
SetButtonCursor(giPersonnelATMSideButton[iCounter], CURSOR_LAPTOP_SCREEN);
|
|
SpecifyButtonUpTextColors( giPersonnelATMSideButton[iCounter], FONT_BLACK, FONT_BLACK );
|
|
SpecifyButtonText( giPersonnelATMSideButton[iCounter], gsAtmSideButtonText[ iCounter ] );
|
|
}
|
|
|
|
|
|
//SetButtonCursor(giPersonnelATMStartButton, CURSOR_LAPTOP_SCREEN);
|
|
fCreated = TRUE;
|
|
}
|
|
else if( ( fCreated == TRUE ) && ( fShowAtmPanel == FALSE ) )
|
|
{
|
|
// stop showing
|
|
//RemoveButton( giPersonnelATMButton );
|
|
//UnloadButtonImage( giPersonnelATMButtonImage );
|
|
|
|
for( iCounter = 0; iCounter < 10; iCounter++ )
|
|
{
|
|
UnloadButtonImage( iNumberPadButtonsImages[ iCounter ] );
|
|
RemoveButton( iNumberPadButtons[ iCounter ] );
|
|
}
|
|
|
|
for( iCounter = OK_ATM; iCounter < NUMBER_ATM_BUTTONS ;iCounter++ )
|
|
{
|
|
RemoveButton( giPersonnelATMSideButton[ iCounter ] );
|
|
UnloadButtonImage( giPersonnelATMSideButtonImage[ iCounter ] );
|
|
}
|
|
|
|
fCreated = FALSE;
|
|
}
|
|
|
|
*/
|
|
}
|
|
|
|
|
|
void ATMStartButtonCallback(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
if (!(btn->uiFlags & BUTTON_ENABLED))
|
|
return;
|
|
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
if(!(btn->uiFlags & BUTTON_CLICKED_ON))
|
|
{
|
|
fReDrawScreenFlag=TRUE;
|
|
}
|
|
btn->uiFlags|=(BUTTON_CLICKED_ON);
|
|
}
|
|
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
|
|
{
|
|
if(btn->uiFlags & BUTTON_CLICKED_ON)
|
|
{
|
|
btn->uiFlags&=~(BUTTON_CLICKED_ON);
|
|
fReDrawScreenFlag=TRUE;
|
|
fShowAtmPanel = TRUE;
|
|
fShowAtmPanelStartButton = FALSE;
|
|
fATMFlags = 0;
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
void PersonnelINVStartButtonCallback(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
if (!(btn->uiFlags & BUTTON_ENABLED))
|
|
return;
|
|
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
fReDrawScreenFlag=TRUE;
|
|
btn->uiFlags |= (BUTTON_CLICKED_ON);
|
|
ButtonList[giPersonnelATMStartButton[ PERSONNEL_STAT_BTN ] ]->uiFlags &= ~(BUTTON_CLICKED_ON);
|
|
ButtonList[giPersonnelATMStartButton[ PERSONNEL_EMPLOYMENT_BTN ] ]->uiFlags &= ~(BUTTON_CLICKED_ON);
|
|
// fShowInventory = TRUE;
|
|
gubPersonnelInfoState = PRSNL_INV;
|
|
}
|
|
}
|
|
|
|
void PersonnelStatStartButtonCallback(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
if (!(btn->uiFlags & BUTTON_ENABLED))
|
|
return;
|
|
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
fReDrawScreenFlag=TRUE;
|
|
btn->uiFlags |= BUTTON_CLICKED_ON;
|
|
ButtonList[giPersonnelATMStartButton[ PERSONNEL_EMPLOYMENT_BTN ] ]->uiFlags &= ~(BUTTON_CLICKED_ON);
|
|
ButtonList[giPersonnelATMStartButton[ PERSONNEL_INV_BTN ] ]->uiFlags &= ~(BUTTON_CLICKED_ON);
|
|
// fShowInventory = FALSE;
|
|
gubPersonnelInfoState = PRSNL_STATS;
|
|
}
|
|
}
|
|
|
|
|
|
void EmployementInfoButtonCallback(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
if (!(btn->uiFlags & BUTTON_ENABLED))
|
|
return;
|
|
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
fReDrawScreenFlag=TRUE;
|
|
btn->uiFlags |= BUTTON_CLICKED_ON;
|
|
ButtonList[giPersonnelATMStartButton[ PERSONNEL_INV_BTN ] ]->uiFlags &= ~(BUTTON_CLICKED_ON);
|
|
ButtonList[giPersonnelATMStartButton[ PERSONNEL_STAT_BTN ] ]->uiFlags &= ~(BUTTON_CLICKED_ON);
|
|
gubPersonnelInfoState = PRSNL_EMPLOYMENT;
|
|
}
|
|
}
|
|
|
|
|
|
void ATMOther2ButtonCallback(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
INT32 iValue = 0;
|
|
SOLDIERTYPE *pSoldier = MercPtrs[ 0 ];
|
|
INT32 cnt = 0;
|
|
INT32 iId = 0;
|
|
|
|
if (!(btn->uiFlags & BUTTON_ENABLED))
|
|
return;
|
|
|
|
|
|
iValue = MSYS_GetBtnUserData( btn, 0 );
|
|
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
if(!(btn->uiFlags & BUTTON_CLICKED_ON))
|
|
{
|
|
fReDrawScreenFlag=TRUE;
|
|
}
|
|
btn->uiFlags|=(BUTTON_CLICKED_ON);
|
|
|
|
switch( iValue )
|
|
{
|
|
case( DEPOSIT_ATM ):
|
|
fATMFlags = 2;
|
|
fReDrawScreenFlag=TRUE;
|
|
ButtonList[ giPersonnelATMSideButton[ WIDTHDRAWL_ATM ] ]->uiFlags&=~(BUTTON_CLICKED_ON);
|
|
break;
|
|
case( WIDTHDRAWL_ATM ):
|
|
fATMFlags = 3;
|
|
fReDrawScreenFlag=TRUE;
|
|
ButtonList[ giPersonnelATMSideButton[ DEPOSIT_ATM ] ]->uiFlags&=~(BUTTON_CLICKED_ON);
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void ATMOtherButtonCallback(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
INT32 iValue = 0;
|
|
SOLDIERTYPE *pSoldier = MercPtrs[ 0 ];
|
|
INT32 cnt = 0;
|
|
INT32 iId = 0;
|
|
|
|
if (!(btn->uiFlags & BUTTON_ENABLED))
|
|
return;
|
|
|
|
|
|
iValue = MSYS_GetBtnUserData( btn, 0 );
|
|
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
if(!(btn->uiFlags & BUTTON_CLICKED_ON))
|
|
{
|
|
fReDrawScreenFlag=TRUE;
|
|
}
|
|
btn->uiFlags|=(BUTTON_CLICKED_ON);
|
|
}
|
|
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
|
|
{
|
|
if(btn->uiFlags & BUTTON_CLICKED_ON)
|
|
{
|
|
btn->uiFlags&=~(BUTTON_CLICKED_ON);
|
|
|
|
if( iCurrentPersonSelectedId != -1 )
|
|
{
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
iId = GetIdOfThisSlot( iCurrentPersonSelectedId );
|
|
cnt = 0;
|
|
|
|
// set soldier
|
|
pSoldier = MercPtrs[ iId ];
|
|
|
|
|
|
switch( iValue )
|
|
{
|
|
case( OK_ATM ):
|
|
if( fATMFlags == 0 )
|
|
{
|
|
fATMFlags = 1;
|
|
fReDrawScreenFlag=TRUE;
|
|
fOneFrameDelayInPersonnel = TRUE;
|
|
}
|
|
else if( fATMFlags == 2 )
|
|
{
|
|
// deposit from merc to account
|
|
if( GetFundsOnMerc( pSoldier ) >= wcstol( sTransferString, NULL, 10 ) )
|
|
{
|
|
if( ( wcstol( sTransferString, NULL, 10 ) % 10 ) != 0 )
|
|
{
|
|
fOldATMFlags = fATMFlags;
|
|
fATMFlags = 5;
|
|
|
|
iValue = ( wcstol( sTransferString, NULL, 10 ) - ( wcstol( sTransferString, NULL, 10 ) % 10 ) );
|
|
swprintf( sTransferString, L"%d", iValue );
|
|
fReDrawScreenFlag=TRUE;
|
|
}
|
|
else
|
|
{
|
|
// transfer
|
|
TransferFundsFromMercToBank( pSoldier, wcstol( sTransferString, NULL, 10 ) );
|
|
sTransferString[ 0 ] = 0;
|
|
fReDrawScreenFlag=TRUE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
fOldATMFlags = fATMFlags;
|
|
fATMFlags = 4;
|
|
iValue = GetFundsOnMerc( pSoldier );
|
|
swprintf( sTransferString, L"%d", iValue );
|
|
fReDrawScreenFlag=TRUE;
|
|
}
|
|
}
|
|
else if( fATMFlags == 3 )
|
|
{
|
|
// deposit from merc to account
|
|
if( LaptopSaveInfo.iCurrentBalance >= wcstol( sTransferString, NULL, 10 ) )
|
|
{
|
|
if( ( wcstol( sTransferString, NULL, 10 ) % 10 ) != 0 )
|
|
{
|
|
fOldATMFlags = fATMFlags;
|
|
fATMFlags = 5;
|
|
|
|
iValue = ( wcstol( sTransferString, NULL, 10 ) - ( wcstol( sTransferString, NULL, 10 ) % 10 ) );
|
|
swprintf( sTransferString, L"%d", iValue );
|
|
fReDrawScreenFlag=TRUE;
|
|
}
|
|
else
|
|
{
|
|
// transfer
|
|
TransferFundsFromBankToMerc( pSoldier, wcstol( sTransferString, NULL, 10 ) );
|
|
sTransferString[ 0 ] = 0;
|
|
fReDrawScreenFlag=TRUE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
fOldATMFlags = fATMFlags;
|
|
fATMFlags = 4;
|
|
iValue = LaptopSaveInfo.iCurrentBalance;
|
|
swprintf( sTransferString, L"%d", iValue );
|
|
fReDrawScreenFlag=TRUE;
|
|
}
|
|
}
|
|
else if( fATMFlags == 4 )
|
|
{
|
|
fATMFlags = fOldATMFlags;
|
|
fReDrawScreenFlag=TRUE;
|
|
}
|
|
break;
|
|
case( DEPOSIT_ATM ):
|
|
fATMFlags = 2;
|
|
fReDrawScreenFlag=TRUE;
|
|
|
|
break;
|
|
case( WIDTHDRAWL_ATM ):
|
|
fATMFlags = 3;
|
|
fReDrawScreenFlag=TRUE;
|
|
break;
|
|
case( CANCEL_ATM ):
|
|
if( sTransferString[ 0 ] != 0 )
|
|
{
|
|
sTransferString[ 0 ] = 0;
|
|
}
|
|
else if( fATMFlags != 0 )
|
|
{
|
|
fATMFlags = 0;
|
|
ButtonList[ giPersonnelATMSideButton[ WIDTHDRAWL_ATM ] ]->uiFlags&=~(BUTTON_CLICKED_ON);
|
|
ButtonList[ giPersonnelATMSideButton[ DEPOSIT_ATM ] ]->uiFlags&=~(BUTTON_CLICKED_ON);
|
|
}
|
|
else
|
|
{
|
|
fShowAtmPanel = FALSE;
|
|
fShowAtmPanelStartButton = TRUE;
|
|
|
|
}
|
|
fReDrawScreenFlag=TRUE;
|
|
break;
|
|
case( CLEAR_ATM ):
|
|
sTransferString[ 0 ] = 0;
|
|
fReDrawScreenFlag=TRUE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ATMNumberButtonCallback(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
|
|
INT32 iValue = 0;
|
|
INT32 iCounter = 0;
|
|
CHAR16 sZero[ 2 ] = L"0";
|
|
|
|
if (!(btn->uiFlags & BUTTON_ENABLED))
|
|
return;
|
|
|
|
iValue = MSYS_GetBtnUserData( btn, 0 );
|
|
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
if(!(btn->uiFlags & BUTTON_CLICKED_ON))
|
|
{
|
|
fReDrawScreenFlag=TRUE;
|
|
}
|
|
btn->uiFlags|=(BUTTON_CLICKED_ON);
|
|
}
|
|
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
|
|
{
|
|
if(btn->uiFlags & BUTTON_CLICKED_ON)
|
|
{
|
|
btn->uiFlags&=~(BUTTON_CLICKED_ON);
|
|
// find position in value string, append character at end
|
|
for( iCounter = 0; iCounter < ( INT32 )wcslen( sTransferString ) ; iCounter++ );
|
|
sTransferString[ iCounter ] = ( sZero[ 0 ] + ( UINT16 )iValue );
|
|
sTransferString[ iCounter + 1 ] = 0;
|
|
fReDrawScreenFlag=TRUE;
|
|
|
|
// gone too far
|
|
if( StringPixLength( sTransferString, ATM_FONT ) >= ATM_DISPLAY_WIDTH - 10 )
|
|
{
|
|
sTransferString[ iCounter ] = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void DisplayATMAmount( void )
|
|
{
|
|
|
|
INT16 sX = 0, sY = 0;
|
|
CHAR16 sTempString[ 32 ];
|
|
CHAR16 sZero[ 2 ] = L"0";
|
|
INT32 iCounter = 0;
|
|
|
|
if( fShowAtmPanel == FALSE )
|
|
{
|
|
return;
|
|
}
|
|
|
|
wcscpy( sTempString, sTransferString );
|
|
|
|
if( ( sTempString[ 0 ] == 48 ) && ( sTempString[ 1 ] != 0 ) )
|
|
{
|
|
// strip the zero from the beginning
|
|
for(iCounter = 1; iCounter < ( INT32 )wcslen( sTempString ); iCounter++ )
|
|
{
|
|
sTempString[ iCounter - 1 ] = sTempString[ iCounter ];
|
|
}
|
|
}
|
|
|
|
// insert commas and dollar sign
|
|
InsertCommasForDollarFigure( sTempString );
|
|
InsertDollarSignInToString( sTempString );
|
|
|
|
// set font
|
|
SetFont( ATM_FONT );
|
|
|
|
// set back and foreground
|
|
SetFontForeground( FONT_WHITE );
|
|
SetFontBackground( FONT_BLACK );
|
|
|
|
|
|
// right justify
|
|
FindFontRightCoordinates( ATM_DISPLAY_X, ATM_DISPLAY_Y + 37, ATM_DISPLAY_WIDTH, ATM_DISPLAY_HEIGHT, sTempString, ATM_FONT, &sX, &sY );
|
|
|
|
// print string
|
|
mprintf( sX, sY, sTempString );
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
void HandleStateOfATMButtons( void )
|
|
{
|
|
INT32 iCounter = 0;
|
|
|
|
// disable buttons based on state
|
|
if( ( fATMFlags == 0 ) )
|
|
{
|
|
for( iCounter = 0; iCounter < 10 ; iCounter++ )
|
|
{
|
|
DisableButton( iNumberPadButtons[ iCounter ] );
|
|
}
|
|
|
|
for( iCounter = 0; iCounter < NUMBER_ATM_BUTTONS; iCounter++ )
|
|
{
|
|
if( ( iCounter != DEPOSIT_ATM) && ( iCounter != WIDTHDRAWL_ATM ) && ( iCounter != CANCEL_ATM ) )
|
|
{
|
|
DisableButton( giPersonnelATMSideButton[ iCounter ] );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for( iCounter = 0; iCounter < 10; iCounter++ )
|
|
{
|
|
EnableButton( iNumberPadButtons[ iCounter ] );
|
|
}
|
|
|
|
for( iCounter = 0; iCounter < NUMBER_ATM_BUTTONS; iCounter++ )
|
|
{
|
|
EnableButton( giPersonnelATMSideButton[ iCounter ] );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
INT32 GetFundsOnMerc( SOLDIERTYPE *pSoldier )
|
|
{
|
|
INT32 iCurrentAmount = 0;
|
|
INT32 iCurrentPocket = 0;
|
|
// run through mercs pockets, if any money in them, add to total
|
|
|
|
// error check
|
|
if( pSoldier == NULL )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// run through grunts pockets and count all the spare change
|
|
for( iCurrentPocket = 0; iCurrentPocket < NUM_INV_SLOTS; iCurrentPocket++ )
|
|
{
|
|
if ( Item[ pSoldier->inv[ iCurrentPocket ] .usItem ].usItemClass == IC_MONEY )
|
|
{
|
|
iCurrentAmount += pSoldier->inv[ iCurrentPocket ].uiMoneyAmount;
|
|
}
|
|
}
|
|
|
|
return iCurrentAmount;
|
|
}
|
|
|
|
|
|
BOOLEAN TransferFundsFromMercToBank( SOLDIERTYPE *pSoldier, INT32 iCurrentBalance )
|
|
{
|
|
INT32 iCurrentPocket = 0;
|
|
INT32 iAmountLeftToTake = iCurrentBalance;
|
|
OBJECTTYPE ObjectToRemove;
|
|
|
|
|
|
// move this amount of money from the grunt to the bank
|
|
// error check
|
|
if( pSoldier == NULL )
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
// run through grunts pockets and count all the spare change
|
|
for( iCurrentPocket = 0; iCurrentPocket < NUM_INV_SLOTS; iCurrentPocket++ )
|
|
{
|
|
if ( Item[ pSoldier->inv[ iCurrentPocket ] .usItem ].usItemClass == IC_MONEY )
|
|
{
|
|
|
|
// is there more left to go, or does this pocket finish it off?
|
|
if( pSoldier->inv[ iCurrentPocket ].uiMoneyAmount > ( UINT32 )iAmountLeftToTake )
|
|
{
|
|
pSoldier->inv[ iCurrentPocket ].uiMoneyAmount -= iAmountLeftToTake;
|
|
iAmountLeftToTake = 0;
|
|
}
|
|
else
|
|
{
|
|
iAmountLeftToTake -= pSoldier->inv[ iCurrentPocket ].uiMoneyAmount;
|
|
pSoldier->inv[ iCurrentPocket ].uiMoneyAmount = 0;
|
|
|
|
//Remove the item out off the merc
|
|
RemoveObjectFromSlot( pSoldier, (INT8)iCurrentPocket, &ObjectToRemove );
|
|
}
|
|
}
|
|
}
|
|
|
|
if( iAmountLeftToTake != 0 )
|
|
{
|
|
// something wrong
|
|
AddTransactionToPlayersBook ( TRANSFER_FUNDS_FROM_MERC, pSoldier->ubProfile, GetWorldTotalMin() , ( iCurrentBalance - iAmountLeftToTake ) );
|
|
return ( FALSE );
|
|
}
|
|
else
|
|
{
|
|
// everything ok
|
|
AddTransactionToPlayersBook ( TRANSFER_FUNDS_FROM_MERC, pSoldier->ubProfile, GetWorldTotalMin() , ( iCurrentBalance ) );
|
|
return ( TRUE );
|
|
}
|
|
}
|
|
|
|
|
|
BOOLEAN TransferFundsFromBankToMerc( SOLDIERTYPE *pSoldier, INT32 iCurrentBalance )
|
|
{
|
|
OBJECTTYPE pMoneyObject;
|
|
|
|
// move this amount of money from the grunt to the bank
|
|
// error check
|
|
if( pSoldier == NULL )
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
// make sure we are giving them some money
|
|
if( iCurrentBalance <= 0 )
|
|
{
|
|
return ( FALSE );
|
|
}
|
|
|
|
// current balance
|
|
if( iCurrentBalance > LaptopSaveInfo.iCurrentBalance )
|
|
{
|
|
iCurrentBalance = LaptopSaveInfo.iCurrentBalance;
|
|
}
|
|
|
|
|
|
// set up object
|
|
memset( &( pMoneyObject ), 0, sizeof( OBJECTTYPE ) );
|
|
|
|
// set up money object
|
|
pMoneyObject.usItem = MONEY;
|
|
pMoneyObject.ubNumberOfObjects = 1;
|
|
pMoneyObject.bMoneyStatus = 100;
|
|
pMoneyObject. bStatus[0] = 100;
|
|
pMoneyObject.uiMoneyAmount = iCurrentBalance;
|
|
|
|
|
|
// now auto place money object
|
|
if( AutoPlaceObject( pSoldier, &( pMoneyObject ), TRUE ) == TRUE )
|
|
{
|
|
// now place transaction
|
|
AddTransactionToPlayersBook ( TRANSFER_FUNDS_TO_MERC, pSoldier->ubProfile, GetWorldTotalMin() , -( iCurrentBalance ) );
|
|
}
|
|
else
|
|
{
|
|
// error, notify player that merc doesn't have the spce for this much cash
|
|
}
|
|
|
|
return( TRUE );
|
|
}
|
|
|
|
void DisplayATMStrings( void )
|
|
{
|
|
// display strings for ATM
|
|
switch( fATMFlags )
|
|
{
|
|
case( 0 ):
|
|
if( fShowAtmPanelStartButton == FALSE )
|
|
{
|
|
DisplayWrappedString(iScreenWidthOffset + 509, ( INT16 )( iScreenHeightOffset + 80 ), 81, 2, ATM_FONT, FONT_WHITE, sATMText[ 3 ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
|
}
|
|
break;
|
|
case( 2 ):
|
|
if( sTransferString[ 0 ] != 0 )
|
|
{
|
|
DisplayWrappedString(iScreenWidthOffset + 509, iScreenHeightOffset + 80, 81, 2, ATM_FONT, FONT_WHITE, sATMText[ 0 ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
|
}
|
|
else
|
|
{
|
|
DisplayWrappedString(iScreenWidthOffset + 509, iScreenHeightOffset + 80, 81, 2, ATM_FONT, FONT_WHITE, sATMText[ 2 ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
|
}
|
|
break;
|
|
case( 3 ):
|
|
if( sTransferString[ 0 ] != 0 )
|
|
{
|
|
DisplayWrappedString(iScreenWidthOffset + 509, iScreenHeightOffset + 80, 81, 2, ATM_FONT, FONT_WHITE, sATMText[ 0 ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
|
//DisplayWrappedString(509, ( INT16 )( 80 + GetFontHeight( ATM_FONT ) ), 81, 2, ATM_FONT, FONT_WHITE, sATMText[ 1 ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
|
}
|
|
else
|
|
{
|
|
DisplayWrappedString(iScreenWidthOffset + 509, iScreenHeightOffset + 80, 81, 2, ATM_FONT, FONT_WHITE, sATMText[ 2 ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
|
}
|
|
break;
|
|
case( 4 ):
|
|
// not enough money
|
|
DisplayWrappedString(iScreenWidthOffset + 509, iScreenHeightOffset + 80, 81, 2, ATM_FONT, FONT_WHITE, sATMText[ 4 ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
|
break;
|
|
case( 5 ):
|
|
// not enough money
|
|
DisplayWrappedString(iScreenWidthOffset + 509, iScreenHeightOffset + 73, 81, 2, ATM_FONT, FONT_WHITE, sATMText[ 5 ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
|
break;
|
|
|
|
}
|
|
}
|
|
|
|
void UpDateStateOfStartButton( void )
|
|
{
|
|
INT32 iId = 0;
|
|
|
|
// start button being shown?
|
|
if( fShowAtmPanelStartButton == FALSE )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// if( fShowInventory == TRUE )
|
|
if( gubPersonnelInfoState == PRSNL_INV )
|
|
{
|
|
ButtonList[ giPersonnelATMStartButton[ PERSONNEL_INV_BTN ] ]->uiFlags |= BUTTON_CLICKED_ON;
|
|
ButtonList[ giPersonnelATMStartButton[ PERSONNEL_STAT_BTN ] ]->uiFlags &= ~( BUTTON_CLICKED_ON );
|
|
ButtonList[ giPersonnelATMStartButton[ PERSONNEL_EMPLOYMENT_BTN ] ]->uiFlags &= ~( BUTTON_CLICKED_ON );
|
|
}
|
|
else if( gubPersonnelInfoState == PRSNL_STATS )
|
|
{
|
|
ButtonList[ giPersonnelATMStartButton[ PERSONNEL_INV_BTN ] ]->uiFlags &= ~BUTTON_CLICKED_ON;
|
|
ButtonList[ giPersonnelATMStartButton[ PERSONNEL_STAT_BTN ] ]->uiFlags |= BUTTON_CLICKED_ON;
|
|
ButtonList[ giPersonnelATMStartButton[ PERSONNEL_EMPLOYMENT_BTN ] ]->uiFlags &= ~( BUTTON_CLICKED_ON );
|
|
}
|
|
else
|
|
{
|
|
ButtonList[ giPersonnelATMStartButton[ PERSONNEL_STAT_BTN ] ]->uiFlags &= ~BUTTON_CLICKED_ON;
|
|
ButtonList[ giPersonnelATMStartButton[ PERSONNEL_INV_BTN ] ]->uiFlags &= ~( BUTTON_CLICKED_ON );
|
|
ButtonList[ giPersonnelATMStartButton[ PERSONNEL_EMPLOYMENT_BTN ] ]->uiFlags |= BUTTON_CLICKED_ON;
|
|
}
|
|
|
|
// if in current mercs and the currently selected guy is valid, enable button, else disable it
|
|
if( fCurrentTeamMode == TRUE )
|
|
{
|
|
// is the current guy valid
|
|
if( GetNumberOfMercsDeadOrAliveOnPlayersTeam( ) > 0 )
|
|
{
|
|
//EnableButton( giPersonnelATMStartButton[ 0 ] );
|
|
EnableButton( giPersonnelATMStartButton[ PERSONNEL_STAT_BTN ] );
|
|
EnableButton( giPersonnelATMStartButton[ PERSONNEL_INV_BTN ] );
|
|
EnableButton( giPersonnelATMStartButton[ PERSONNEL_EMPLOYMENT_BTN ] );
|
|
|
|
iId = GetIdOfThisSlot( iCurrentPersonSelectedId );
|
|
|
|
if( iId != -1 )
|
|
{
|
|
if( Menptr[ iId ].bAssignment == ASSIGNMENT_POW )
|
|
{
|
|
//DisableButton( giPersonnelATMStartButton[ 0 ] );
|
|
DisableButton( giPersonnelATMStartButton[ PERSONNEL_INV_BTN ] );
|
|
|
|
// if( fShowInventory == TRUE )
|
|
if( gubPersonnelInfoState == PRSNL_INV )
|
|
{
|
|
// fShowInventory = FALSE;
|
|
gubPersonnelInfoState = PRSNL_STATS;
|
|
|
|
fPausedReDrawScreenFlag = TRUE;
|
|
}
|
|
|
|
if( fATMFlags )
|
|
{
|
|
fATMFlags = 0;
|
|
fPausedReDrawScreenFlag = TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
else
|
|
{
|
|
// not valid, disable
|
|
//DisableButton( giPersonnelATMStartButton[ 0 ] );
|
|
DisableButton( giPersonnelATMStartButton[ PERSONNEL_STAT_BTN ] );
|
|
DisableButton( giPersonnelATMStartButton[ PERSONNEL_INV_BTN ] );
|
|
DisableButton( giPersonnelATMStartButton[ PERSONNEL_EMPLOYMENT_BTN ] );
|
|
}
|
|
|
|
|
|
}
|
|
else
|
|
{
|
|
// disable button
|
|
//DisableButton( giPersonnelATMStartButton[ 0 ] );
|
|
EnableButton( giPersonnelATMStartButton[ PERSONNEL_STAT_BTN ] );
|
|
DisableButton( giPersonnelATMStartButton[ PERSONNEL_INV_BTN ] );
|
|
DisableButton( giPersonnelATMStartButton[ PERSONNEL_EMPLOYMENT_BTN ] );
|
|
}
|
|
}
|
|
|
|
void DisplayAmountOnCurrentMerc( void )
|
|
{
|
|
// will display the amount that the merc is carrying on him or herself
|
|
INT32 iId;
|
|
SOLDIERTYPE *pSoldier = NULL;
|
|
INT32 iFunds;
|
|
CHAR16 sString[ 64 ];
|
|
INT16 sX, sY;
|
|
|
|
iId = GetIdOfThisSlot( iCurrentPersonSelectedId );
|
|
|
|
if( iId == -1 )
|
|
{
|
|
pSoldier = NULL;
|
|
}
|
|
else
|
|
{
|
|
// set soldier
|
|
pSoldier = MercPtrs[ iId ];
|
|
}
|
|
|
|
iFunds = GetFundsOnMerc( pSoldier );
|
|
|
|
swprintf( sString, L"%d", iFunds );
|
|
|
|
// insert commas and dollar sign
|
|
InsertCommasForDollarFigure( sString );
|
|
InsertDollarSignInToString( sString );
|
|
|
|
// set font
|
|
SetFont( ATM_FONT );
|
|
|
|
// set back and foreground
|
|
SetFontForeground( FONT_WHITE );
|
|
SetFontBackground( FONT_BLACK );
|
|
|
|
// right justify
|
|
FindFontRightCoordinates( ATM_DISPLAY_X, ATM_DISPLAY_Y, ATM_DISPLAY_WIDTH, ATM_DISPLAY_HEIGHT, sString, ATM_FONT, &sX, &sY );
|
|
|
|
// print string
|
|
mprintf( sX, sY, sString );
|
|
|
|
return;
|
|
}
|
|
|
|
void HandlePersonnelKeyboard( void )
|
|
{
|
|
INT32 iCounter = 0;
|
|
INT32 iValue = 0;
|
|
CHAR16 sZero[ 2 ] = L"0";
|
|
|
|
InputAtom InputEvent;
|
|
POINT MousePos;
|
|
|
|
GetCursorPos(&MousePos);
|
|
|
|
while (DequeueEvent(&InputEvent) == TRUE)
|
|
{
|
|
if ( (InputEvent.usEvent == KEY_DOWN ) && (InputEvent.usParam >= '0' ) && ( InputEvent.usParam <= '9') )
|
|
{
|
|
if( ( fShowAtmPanel ) && ( fATMFlags != 0 ) )
|
|
{
|
|
iValue = ( INT32 )( InputEvent.usParam - '0' );
|
|
|
|
for( iCounter = 0; iCounter < ( INT32 )wcslen( sTransferString ) ; iCounter++ );
|
|
sTransferString[ iCounter ] = ( sZero[ 0 ] + ( UINT16 )iValue );
|
|
sTransferString[ iCounter + 1 ] = 0;
|
|
fPausedReDrawScreenFlag=TRUE;
|
|
|
|
// gone too far
|
|
if( StringPixLength( sTransferString, ATM_FONT ) >= ATM_DISPLAY_WIDTH - 10 )
|
|
{
|
|
sTransferString[ iCounter ] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
HandleKeyBoardShortCutsForLapTop( InputEvent.usEvent, InputEvent.usParam, InputEvent.usKeyState );
|
|
}
|
|
}
|
|
|
|
void RenderRectangleForPersonnelTransactionAmount( void )
|
|
{
|
|
INT32 iLength = 0;
|
|
INT32 iHeight = GetFontHeight( ATM_FONT );
|
|
UINT32 uiDestPitchBYTES;
|
|
UINT8 *pDestBuf;
|
|
CHAR16 sTempString[ 32 ];
|
|
CHAR16 sZero[ 2 ] = L"0";
|
|
INT32 iCounter = 0;
|
|
|
|
|
|
wcscpy( sTempString, sTransferString );
|
|
|
|
if( ( sTempString[ 0 ] == 48 ) && ( sTempString[ 1 ] != 0 ) )
|
|
{
|
|
// strip the zero from the beginning
|
|
for(iCounter = 1; iCounter < ( INT32 )wcslen( sTempString ); iCounter++ )
|
|
{
|
|
sTempString[ iCounter - 1 ] = sTempString[ iCounter ];
|
|
}
|
|
}
|
|
|
|
// insert commas and dollar sign
|
|
InsertCommasForDollarFigure( sTempString );
|
|
InsertDollarSignInToString( sTempString );
|
|
|
|
// string not worth worrying about?
|
|
if( wcslen( sTempString ) < 2 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// grab total length
|
|
iLength = StringPixLength( sTempString, ATM_FONT );
|
|
|
|
pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
|
|
RestoreClipRegionToFullScreenForRectangle( uiDestPitchBYTES );
|
|
RectangleDraw( TRUE, ( ATM_DISPLAY_X + ATM_DISPLAY_WIDTH ) - iLength - 2, ATM_DISPLAY_Y + 35, ATM_DISPLAY_X + ATM_DISPLAY_WIDTH + 1, ATM_DISPLAY_Y + iHeight + 36, Get16BPPColor( FROMRGB( 255, 255, 255 ) ), pDestBuf );
|
|
UnLockVideoSurface( FRAME_BUFFER );
|
|
|
|
}
|
|
|
|
void HandleTimedAtmModes( void )
|
|
{
|
|
static BOOLEAN fOldAtmMode = 0;
|
|
static UINT32 uiBaseTime = 0;
|
|
|
|
if( fShowAtmPanel == FALSE )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// update based on modes
|
|
if( fATMFlags != fOldAtmMode )
|
|
{
|
|
uiBaseTime = GetJA2Clock();
|
|
fOldAtmMode = fATMFlags;
|
|
fPausedReDrawScreenFlag = TRUE;
|
|
}
|
|
|
|
|
|
if( ( GetJA2Clock() - uiBaseTime ) > DELAY_PER_MODE_CHANGE_IN_ATM )
|
|
{
|
|
switch( fATMFlags )
|
|
{
|
|
case( 4 ):
|
|
case( 5 ):
|
|
// insufficient funds ended
|
|
fATMFlags = fOldATMFlags;
|
|
fPausedReDrawScreenFlag = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
BOOLEAN IsPastMercDead( INT32 iId )
|
|
{
|
|
if( GetTheStateOfDepartedMerc( GetIdOfPastMercInSlot( iId ) ) == DEPARTED_DEAD )
|
|
{
|
|
return( TRUE );
|
|
}
|
|
else
|
|
{
|
|
return( FALSE );
|
|
}
|
|
|
|
}
|
|
|
|
|
|
BOOLEAN IsPastMercFired( INT32 iId )
|
|
{
|
|
if( GetTheStateOfDepartedMerc( GetIdOfPastMercInSlot( iId ) ) == DEPARTED_FIRED )
|
|
{
|
|
return( TRUE );
|
|
}
|
|
else
|
|
{
|
|
return( FALSE );
|
|
}
|
|
}
|
|
|
|
BOOLEAN IsPastMercOther( INT32 iId )
|
|
{
|
|
if( GetTheStateOfDepartedMerc( GetIdOfPastMercInSlot( iId ) ) == DEPARTED_OTHER )
|
|
{
|
|
return( TRUE );
|
|
}
|
|
else
|
|
{
|
|
return( FALSE );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void DisplayEmploymentinformation( INT32 iId, INT32 iSlot )
|
|
{
|
|
INT32 iCounter=0;
|
|
wchar_t sString[50];
|
|
wchar_t sStringA[ 50 ];
|
|
INT16 sX, sY;
|
|
UINT32 uiHits = 0;
|
|
|
|
|
|
if( Menptr[iId].uiStatusFlags & SOLDIER_VEHICLE )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// display the stats for a char
|
|
for(iCounter=0;iCounter <MAX_STATS; iCounter++)
|
|
{
|
|
switch(iCounter)
|
|
{
|
|
|
|
// case 12:
|
|
|
|
//Remaining Contract:
|
|
case 0:
|
|
{
|
|
UINT32 uiTimeUnderThisDisplayAsHours = 24*60;
|
|
UINT32 uiMinutesInDay = 24 * 60;
|
|
|
|
if(Menptr[iId].ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC || Menptr[iId].ubProfile == SLAY )
|
|
{
|
|
INT32 iTimeLeftOnContract = CalcTimeLeftOnMercContract( &Menptr[iId] );
|
|
|
|
//if the merc is in transit
|
|
if( Menptr[iId ].bAssignment == IN_TRANSIT )
|
|
{
|
|
//and if the ttime left on the cotract is greater then the contract time
|
|
if( iTimeLeftOnContract > (INT32)( Menptr[iId].iTotalContractLength * uiMinutesInDay ) )
|
|
{
|
|
iTimeLeftOnContract = ( Menptr[iId].iTotalContractLength * uiMinutesInDay );
|
|
}
|
|
}
|
|
// if there is going to be a both days and hours left on the contract
|
|
if( iTimeLeftOnContract / uiMinutesInDay )
|
|
{
|
|
swprintf(sString, L"%d%s %d%s / %d%s",( iTimeLeftOnContract / uiMinutesInDay ), gpStrategicString[ STR_PB_DAYS_ABBREVIATION ], (iTimeLeftOnContract % uiMinutesInDay)/60, gpStrategicString[ STR_PB_HOURS_ABBREVIATION ], Menptr[iId].iTotalContractLength, gpStrategicString[ STR_PB_DAYS_ABBREVIATION ]);
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[PRSNL_TXT_CURRENT_CONTRACT]);
|
|
}
|
|
|
|
//else there is under a day left
|
|
else
|
|
{
|
|
//DEF: removed 2/7/99
|
|
swprintf(sString, L"%d%s / %d%s", (iTimeLeftOnContract % uiMinutesInDay)/60, gpStrategicString[ STR_PB_HOURS_ABBREVIATION ], Menptr[iId].iTotalContractLength, gpStrategicString[ STR_PB_DAYS_ABBREVIATION ]);
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[PRSNL_TXT_CURRENT_CONTRACT]);
|
|
}
|
|
|
|
}
|
|
else if( Menptr[iId].ubWhatKindOfMercAmI == MERC_TYPE__MERC)
|
|
{
|
|
// swprintf(sString, L"%d%s / %d%s",Menptr[iId].iTotalContractLength, gpStrategicString[ STR_PB_DAYS_ABBREVIATION ], ( GetWorldTotalMin( ) -Menptr[iId].iStartContractTime ) / ( 24 * 60 ), gpStrategicString[ STR_PB_DAYS_ABBREVIATION ] );
|
|
|
|
wcscpy( sString, gpStrategicString[ STR_PB_NOTAPPLICABLE_ABBREVIATION ] );
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[PRSNL_TXT_CURRENT_CONTRACT]);
|
|
}
|
|
else
|
|
{
|
|
wcscpy( sString, gpStrategicString[ STR_PB_NOTAPPLICABLE_ABBREVIATION ] );
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[PRSNL_TXT_CURRENT_CONTRACT]);
|
|
}
|
|
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)+Prsnl_DATA_OffSetX),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
|
|
}
|
|
break;
|
|
|
|
// case 11:
|
|
// case 19:
|
|
case 1:
|
|
|
|
// total contract time served
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[PRSNL_TXT_TOTAL_SERVICE]);
|
|
|
|
//./DEF 2/4/99: total service days used to be calced as 'days -1'
|
|
|
|
swprintf(sString, L"%d %s",gMercProfiles[Menptr[iId].ubProfile].usTotalDaysServed, gpStrategicString[ STR_PB_DAYS_ABBREVIATION ] );
|
|
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)+Prsnl_DATA_OffSetX),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
|
|
break;
|
|
|
|
// case 13:
|
|
case 3:
|
|
// cost (PRSNL_TXT_TOTAL_COST)
|
|
|
|
/*
|
|
if( Menptr[iId].ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC)
|
|
{
|
|
UINT32 uiDailyCost = 0;
|
|
|
|
if( Menptr[iId].bTypeOfLastContract == CONTRACT_EXTEND_2_WEEK )
|
|
{
|
|
// 2 week contract
|
|
uiDailyCost = gMercProfiles[ Menptr[ iId ].ubProfile ].uiBiWeeklySalary / 14;
|
|
}
|
|
else if( Menptr[iId].bTypeOfLastContract == CONTRACT_EXTEND_1_WEEK )
|
|
{
|
|
// 1 week contract
|
|
uiDailyCost = gMercProfiles[ Menptr[ iId ].ubProfile ].uiWeeklySalary / 7;
|
|
}
|
|
else
|
|
{
|
|
uiDailyCost = gMercProfiles[ Menptr[ iId ].ubProfile ].sSalary;
|
|
}
|
|
|
|
// swprintf( sString, L"%d",uiDailyCost * Menptr[ iId ].iTotalContractLength );
|
|
swprintf( sString, L"%d", gMercProfiles[ Menptr[ iId ].ubProfile ].uiTotalCostToDate );
|
|
}
|
|
else if( Menptr[iId].ubWhatKindOfMercAmI == MERC_TYPE__MERC)
|
|
{
|
|
// swprintf( sString, L"%d",gMercProfiles[ Menptr[ iId ].ubProfile ].sSalary * gMercProfiles[ Menptr[ iId ].ubProfile ].iMercMercContractLength );
|
|
swprintf( sString, L"%d", gMercProfiles[ Menptr[ iId ].ubProfile ].uiTotalCostToDate );
|
|
}
|
|
else
|
|
{
|
|
//Display a $0 amount
|
|
// swprintf( sString, L"0" );
|
|
|
|
swprintf( sString, L"%d", gMercProfiles[ Menptr[ iId ].ubProfile ].uiTotalCostToDate );
|
|
}
|
|
*/
|
|
swprintf( sString, L"%d", gMercProfiles[ Menptr[ iId ].ubProfile ].uiTotalCostToDate );
|
|
|
|
// insert commas and dollar sign
|
|
InsertCommasForDollarFigure( sString );
|
|
InsertDollarSignInToString( sString );
|
|
|
|
/*
|
|
DEF:3/19/99:
|
|
if( Menptr[iId].ubWhatKindOfMercAmI == MERC_TYPE__MERC )
|
|
{
|
|
swprintf( sStringA, L"%s", pPersonnelScreenStrings[ PRSNL_TXT_UNPAID_AMOUNT ] );
|
|
}
|
|
else
|
|
*/
|
|
{
|
|
swprintf( sStringA, L"%s", pPersonnelScreenStrings[ PRSNL_TXT_TOTAL_COST ] );
|
|
}
|
|
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)+Prsnl_DATA_OffSetX),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf( (INT16)(pPersonnelScreenPoints[iCounter].x +(iSlot*TEXT_BOX_WIDTH) ),pPersonnelScreenPoints[ iCounter ].y,sStringA);
|
|
|
|
// print contract cost
|
|
mprintf( ( INT16 ) ( sX ) , pPersonnelScreenPoints[iCounter].y,sString);
|
|
|
|
if( Menptr[iId].ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC)
|
|
{
|
|
// daily rate
|
|
if( Menptr[iId].bTypeOfLastContract == CONTRACT_EXTEND_2_WEEK )
|
|
{
|
|
// 2 week contract
|
|
swprintf( sStringA, L"%d", gMercProfiles[Menptr[ iId ].ubProfile].uiBiWeeklySalary / 14 );
|
|
InsertCommasForDollarFigure( sStringA );
|
|
InsertDollarSignInToString( sStringA );
|
|
swprintf( sString, L"%s", sStringA );
|
|
}
|
|
else if( Menptr[iId].bTypeOfLastContract == CONTRACT_EXTEND_1_WEEK )
|
|
{
|
|
// 1 week contract
|
|
swprintf( sStringA, L"%d", gMercProfiles[Menptr[ iId ].ubProfile].uiWeeklySalary / 7 );
|
|
InsertCommasForDollarFigure( sStringA );
|
|
InsertDollarSignInToString( sStringA );
|
|
swprintf( sString, L"%s", sStringA );
|
|
}
|
|
else
|
|
{
|
|
|
|
swprintf( sStringA, L"%d", gMercProfiles[Menptr[ iId ].ubProfile].sSalary );
|
|
InsertCommasForDollarFigure( sStringA );
|
|
InsertDollarSignInToString( sStringA );
|
|
swprintf( sString, L"%s", sStringA );
|
|
}
|
|
}
|
|
else if( Menptr[iId].ubWhatKindOfMercAmI == MERC_TYPE__MERC)
|
|
{
|
|
//DEF: 99/2/7
|
|
// swprintf( sStringA, L"%d", gMercProfiles[Menptr[ iId ].ubProfile].sSalary * Menptr[ iId ].iTotalContractLength);
|
|
swprintf( sStringA, L"%d", gMercProfiles[Menptr[ iId ].ubProfile].sSalary );
|
|
InsertCommasForDollarFigure( sStringA );
|
|
InsertDollarSignInToString( sStringA );
|
|
swprintf( sString, L"%s", sStringA );
|
|
}
|
|
|
|
else
|
|
{
|
|
//Display a $0 amount
|
|
// swprintf( sString, L"0" );
|
|
// InsertDollarSignInToString( sString );
|
|
swprintf( sStringA, L"%d", gMercProfiles[Menptr[ iId ].ubProfile].sSalary );
|
|
InsertCommasForDollarFigure( sStringA );
|
|
InsertDollarSignInToString( sStringA );
|
|
swprintf( sString, L"%s", sStringA );
|
|
}
|
|
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)+Prsnl_DATA_OffSetX),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
|
|
// iCounter++;
|
|
iCounter++;
|
|
|
|
// now print daily rate
|
|
mprintf( ( INT16 )( sX ),pPersonnelScreenPoints[ iCounter+1 ].y,sString);
|
|
mprintf( (INT16)(pPersonnelScreenPoints[iCounter+1].x +(iSlot*TEXT_BOX_WIDTH) ),pPersonnelScreenPoints[ iCounter +1].y, pPersonnelScreenStrings[PRSNL_TXT_DAILY_COST]);
|
|
|
|
break;
|
|
|
|
case 5:
|
|
// medical deposit
|
|
|
|
//if its a merc merc, display the salary oweing
|
|
if( Menptr[iId].ubWhatKindOfMercAmI == MERC_TYPE__MERC )
|
|
{
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter-1].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter-1].y,pPersonnelScreenStrings[PRSNL_TXT_UNPAID_AMOUNT]);
|
|
|
|
swprintf( sString, L"%d", gMercProfiles[Menptr[ iId ].ubProfile].sSalary * gMercProfiles[Menptr[ iId ].ubProfile ].iMercMercContractLength );
|
|
InsertCommasForDollarFigure( sString );
|
|
InsertDollarSignInToString( sString );
|
|
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter-1].x+(iSlot*TEXT_BOX_WIDTH)+Prsnl_DATA_OffSetX),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter-1].y,sString);
|
|
}
|
|
else
|
|
{
|
|
mprintf((INT16)(pPersonnelScreenPoints[iCounter-1].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter-1].y,pPersonnelScreenStrings[PRSNL_TXT_MED_DEPOSIT]);
|
|
|
|
swprintf(sString, L"%d",gMercProfiles[Menptr[iId].ubProfile].sMedicalDepositAmount);
|
|
|
|
// insert commas and dollar sign
|
|
InsertCommasForDollarFigure( sString );
|
|
InsertDollarSignInToString( sString );
|
|
|
|
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter-1].x+(iSlot*TEXT_BOX_WIDTH)+Prsnl_DATA_OffSetX),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
|
|
mprintf(sX,pPersonnelScreenPoints[iCounter-1].y,sString);
|
|
}
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
// AIM merc: Returns the amount of time left on mercs contract
|
|
// MERC merc: Returns the amount of time the merc has worked
|
|
// IMP merc: Returns the amount of time the merc has worked
|
|
// else: returns -1
|
|
INT32 CalcTimeLeftOnMercContract( SOLDIERTYPE *pSoldier )
|
|
{
|
|
INT32 iTimeLeftOnContract = -1;
|
|
|
|
if(pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC)
|
|
{
|
|
iTimeLeftOnContract = pSoldier->iEndofContractTime-GetWorldTotalMin();
|
|
|
|
if( iTimeLeftOnContract < 0 )
|
|
iTimeLeftOnContract = 0;
|
|
}
|
|
else if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__MERC)
|
|
{
|
|
iTimeLeftOnContract = gMercProfiles[ pSoldier->ubProfile ].iMercMercContractLength;
|
|
}
|
|
|
|
else if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__PLAYER_CHARACTER )
|
|
{
|
|
iTimeLeftOnContract = pSoldier->iTotalContractLength;
|
|
}
|
|
|
|
else
|
|
{
|
|
iTimeLeftOnContract = -1;
|
|
}
|
|
|
|
return( iTimeLeftOnContract );
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|