Files
source/Laptop/IMP Confirm.h
T

80 lines
1.8 KiB
C++

#ifndef __IMP_CONFIRM_H
#define __IMP_CONFIRM_H
#include "Soldier Profile.h"
void EnterIMPConfirm( void );
void RenderIMPConfirm( void );
void ExitIMPConfirm( void );
void HandleIMPConfirm( void );
#define MAX_NEW_IMP_PORTRAITS NUM_PROFILES
typedef struct
{
UINT16 uiEyeXPositions;
UINT16 uiEyeYPositions;
UINT16 uiMouthXPositions;
UINT16 uiMouthYPositions;
UINT16 uiIndex;
UINT16 FaceIndex;
UINT16 PortraitId;
BOOLEAN bSex;
INT32 iCurrentSkin;
INT32 iCurrentHair;
INT32 iCurrentShirt;
INT32 iCurrentPants;
BOOLEAN bBigBody;
BOOLEAN bBadAss;
} IMP_FACE_VALUES;
typedef struct
{
BOOLEAN Enabled;
UINT16 uiEyeXPositions;
UINT16 uiEyeYPositions;
UINT16 uiMouthXPositions;
UINT16 uiMouthYPositions;
UINT16 uiIndex;
UINT16 FaceIndex;
UINT16 PortraitId;
BOOLEAN bSex;
INT32 iCurrentSkin;
INT32 iCurrentHair;
INT32 iCurrentShirt;
INT32 iCurrentPants;
BOOLEAN bBigBody;
BOOLEAN bBadAss;
} IMP_VALUES;
extern IMP_VALUES gIMPValues[NUM_PROFILES];
// Flugente: voicesets are no longer tied to a slot
typedef struct
{
CHAR16 szVoiceSetName[20];
UINT16 voiceset;
BOOLEAN bSex;
BOOLEAN exists; // set upon reading the xml: this voice exists
} IMP_VOICESET;
extern std::vector<IMP_VOICESET> gIMPVoice;
BOOLEAN AddCharacterToPlayersTeam( void );
BOOLEAN LoadImpCharacter( STR fileName );
void WriteOutCurrentImpCharacter( INT32 iProfileId );
void WriteOutCurrentImpCharacter( INT32 iProfileId, STR fileName );
void ResetIMPCharactersEyesAndMouthOffsets( UINT8 ubMercProfileID );
BOOLEAN ImpExists ( STR fileName );
INT32 GetProfileCost( BOOLEAN aWithGearCost, BOOLEAN profileSlotAllocated ); // added by SANDRO
void MakeProfileInvItemAnySlot( MERCPROFILESTRUCT *pProfile, UINT16 usItem, UINT8 ubStatus, UINT8 ubHowMany );
#endif