mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
- Feature can be completely disabled in .ini as COVER_SYSTEM_ADDITIONAL_TILE_PROPERTIES under Tactical Cover System Settings. - With Additional Tile Properties it's possible to supply all tiles with additional data, just like with .jsd files, except in XML. Files need to have same name as tile's .sti and .jsd files, and be put in \tilesets\AdditionalProperties\, or in specific \tilesets\xx\. - With additional properties it's possible to specify which camo type, and how effectively will work on any tile. Only snow camo will work on snow covered roofs, red carpet in palace won't perfectly cooperate with urban camo anymore, thick grass in the middle of the forest will provide better camouflage than sparse grass near the road. - It's now possible to specify footstep volume and stealth difficulty modifier of any tile. Carpets will absorb noise, tile floors amplify it, twigs laying on the tile will make sneaking harder. Choose your path carefully, taffer. - More infos: http://www.bears-pit.com/board/ubbthreads.php/topics/330942.html#Post330942 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7001 3b4a5df2-a311-0410-b5c6-a8a6f20db521
507 lines
34 KiB
C++
507 lines
34 KiB
C++
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
|
|
//#pragma setlocale("CHINESE")
|
|
|
|
#ifdef PRECOMPILEDHEADERS
|
|
#include "Utils All.h"
|
|
#include "_Ja25Englishtext.h"
|
|
#else
|
|
#include "Language Defines.h"
|
|
#ifdef CHINESE
|
|
#include "text.h"
|
|
#include "Fileman.h"
|
|
#endif
|
|
#endif
|
|
|
|
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
|
void this_is_the_Ja25ChineseText_public_symbol(void){;}
|
|
|
|
#ifdef CHINESE
|
|
|
|
// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// SANDRO - New STOMP laptop strings
|
|
//these strings match up with the defines in IMP Skill trait.cpp
|
|
STR16 gzIMPSkillTraitsText[]=
|
|
{
|
|
// made this more elegant
|
|
L"开锁", //"Lock picking",
|
|
L"格斗", //"Hand to hand combat",
|
|
L"电子", //"Electronics",
|
|
L"夜战", //"Night operations",
|
|
L"投掷", //"Throwing",
|
|
L"教学", //"Teaching",
|
|
L"重武器", //"Heavy Weapons",
|
|
L"自动武器", //"Auto Weapons",
|
|
L"潜行", //"Stealth",
|
|
L"双持", //"Ambidextrous",
|
|
L"刀技", //"Knifing",
|
|
L"狙击", //"Sniper",
|
|
L"伪装", //"Camouflage",
|
|
L"武术", //"Martial Arts",
|
|
|
|
L"无", //"None",
|
|
L"I.M.P 专属技能", //"I.M.P. Specialties",
|
|
L"(专家)",
|
|
|
|
};
|
|
|
|
//added another set of skill texts for new major traits
|
|
STR16 gzIMPSkillTraitsTextNewMajor[]=
|
|
{
|
|
L"自动武器",// L"Auto Weapons",
|
|
L"重武器",// L"Heavy Weapons",
|
|
L"神枪手",// L"Marksman",
|
|
L"猎兵",// L"Hunter",
|
|
L"快枪手",// L"Gunslinger",
|
|
L"格斗家",// L"Hand to Hand",
|
|
L"班副",// L"Deputy",
|
|
L"技师",// L"Technician",
|
|
L"救护员",// L"Paramedic",
|
|
L"特工",// L"Covert Ops",
|
|
|
|
L"无",// L"None",
|
|
L"I.M.P 主要特殊技能",// L"I.M.P. Major Traits",
|
|
// second names
|
|
L"机枪手",// L"Machinegunner",
|
|
L"掷弹兵",// L"Bombardier",
|
|
L"狙击手",// L"Sniper",
|
|
L"游骑兵",// L"Ranger",
|
|
L"枪斗术",// L"Gunfighter",
|
|
L"武术家",// L"Martial Arts",
|
|
L"班长",// L"Squadleader",
|
|
L"工兵",// L"Engineer",
|
|
L"军医",// L"Doctor",
|
|
L"间谍",// L"Spy",
|
|
};
|
|
|
|
//added another set of skill texts for new minor traits
|
|
STR16 gzIMPSkillTraitsTextNewMinor[]=
|
|
{
|
|
L"双持",// L"Ambidextrous",
|
|
L"格斗",// L"Melee",
|
|
L"投掷",// L"Throwing",
|
|
L"夜战",// L"Night Ops",
|
|
L"潜行",// L"Stealthy",
|
|
L"运动员",// L"Athletics",
|
|
L"健身",// L"Bodybuilding",
|
|
L"爆破",// L"Demolitions",
|
|
L"教学",// L"Teaching",
|
|
L"侦察",// L"Scouting",
|
|
L"无线电操作员", //L"Radio Operator",
|
|
|
|
L"无",// L"None",
|
|
L"I.M.P 副技能",// L"I.M.P. Minor Traits",
|
|
};
|
|
|
|
//these texts are for help popup windows, describing trait properties
|
|
STR16 gzIMPMajorTraitsHelpTextsAutoWeapons[]=
|
|
{
|
|
L"突击步枪命中率 +%d%s\n",// L"+%d%s Chance to Hit with Assault Rifles\n",
|
|
L"冲锋枪命中率 +%d%s\n",// L"+%d%s Chance to Hit with SMGs\n",
|
|
L"轻机枪命中率 +%d%s\n",// L"+%d%s Chance to Hit with LMGs\n",
|
|
L"轻机枪射击所需行动点 -%d%s\n",//L"-%d%s APs needed to fire with LMGs\n",
|
|
L"端起轻机枪所需行动点 -%d%s\n",//L"-%d%s APs needed to ready light machine guns\n",
|
|
L"自动或点射命中率惩罚 -%d%s\n",//L"Auto fire/burst chance to hit penalty is reduced by %d%s\n",
|
|
L"降低浪费子弹的几率\n",//L"Reduced chance for shooting unwanted bullets on autofire\n",
|
|
|
|
};
|
|
STR16 gzIMPMajorTraitsHelpTextsHeavyWeapons[]=
|
|
{
|
|
L"发射榴弹所需行动点 -%d%s\n",// L"-%d%s APs needed to fire grenade launchers\n",
|
|
L"发射火箭所需行动点 -%d%s\n",// L"-%d%s APs needed to fire rocket launchers\n",
|
|
L"榴弹命中率 +%d%s\n",// L"+%d%s chance to hit with grenade launchers\n",
|
|
L"火箭命中率 +%d%s\n",// L"+%d%s chance to hit with rocket launchers\n",
|
|
L"发射迫击炮所需行动点 -%d%s\n",// L"-%d%s APs needed to fire mortar\n",
|
|
L"迫击炮命中率惩罚修正 -%d%s\n",// L"Reduce penalty for mortar CtH by %d%s\n",
|
|
L"爆破物, 手榴弹和重武器对坦克的额外伤害 +%d%s\n",// L"+%d%s damage to tanks with heavy weapons, grenades and explosives\n",
|
|
L"重武器对其他目标的伤害 +%d%s\n",// L"+%d%s damage to other targets with heavy weapons\n",
|
|
|
|
};
|
|
STR16 gzIMPMajorTraitsHelpTextsSniper[]=
|
|
{
|
|
L"步枪命中率 +%d%s\n",
|
|
L"狙击步枪命中率 +%d%s\n",// L"+%d%s Chance to Hit with Sniper Rifles\n",
|
|
L"所有武器的有效距离 -%d%s\n",// L"-%d%s effective range to target with all weapons\n",
|
|
L"每次精瞄的瞄准加成(手枪除外) +%d%s\n",// L"+%d%s aiming bonus per aim click (except for handguns)\n",
|
|
L"单发伤害 +%d%s",// L"+%d%s damage on shot",
|
|
L"加上",// L" plus",
|
|
L"每次精瞄",// L" per every aim click",
|
|
L"第一次精瞄后",// L" after first",
|
|
L"第二次精瞄后",// L" after second",
|
|
L"第三次精瞄后",// L" after third",
|
|
L"第四次精瞄后",// L" after fourth",
|
|
L"第五次精瞄后",// L" after fifth",
|
|
L"第六次精瞄后",// L" after sixth",
|
|
L"第七次精瞄后",// L" after seventh",
|
|
L"栓动步枪拉栓所需行动点 -%d%s \n",// L"-%d%s APs needed to chamber a round with bolt-action rifles \n",
|
|
L"步枪精确瞄准次数增加 1次\n",// L"Adds one more aim click for rifle-type guns\n",
|
|
L"步枪精确瞄准次数增加 %d次\n",// L"Adds %d more aim clicks for rifle-type guns\n",
|
|
L"迅速瞄准:步枪精确瞄准次数加快(即减少)1次\n",//L"Makes aiming faster with rifle-type guns by one aim click\n",
|
|
L"迅速瞄准:步枪精确瞄准次数加快(即减少)%d次\n",//L"Makes aiming faster with rifle-type guns by %d aim clicks\n",
|
|
|
|
};
|
|
STR16 gzIMPMajorTraitsHelpTextsRanger[]=
|
|
{
|
|
L"步枪命中率 +%d%s\n",// L"+%d%s Chance to Hit with Rifles\n",
|
|
L"霰弹枪命中率 +%d%s\n",// L"+%d%s Chance to Hit with Shotguns\n",
|
|
L"泵动式霰弹上膛所需行动点 -%d%s \n",// L"-%d%s APs needed to pump Shotguns\n",
|
|
L"使用散弹枪时-%d%s APs\n", //L"-%d%s APs to fire Shotguns\n",
|
|
L"使用散弹枪增加%d次瞄准次数\n", //L"Adds %d more aim click for Shotguns\n",
|
|
L"使用散弹枪增加%d次瞄准次数\n", //L"Adds %d more aim clicks for Shotguns\n",
|
|
L"队伍在区域间步行移动的速度 +%d%s\n",// L"+%d%s group travelling speed between sectors if traveling by foot\n",
|
|
L"队伍在区域间乘车移动的速度 +%d%s\n",// L"+%d%s group travelling speed between sectors if traveling in vehicle (except helicopter)\n",
|
|
L"区域间移动时体力消耗 -%d%s\n",// L"-%d%s less energy spent for travelling between sectors\n",
|
|
L"天气效果惩罚 -%d%s\n",// L"-%d%s weather penalties\n",
|
|
L"迷彩涂装效果 +%d%s\n",// L"+%d%s camouflage effectiveness\n",
|
|
L"迷彩涂装退色的速度 -%d%s\n",// L"-%d%s worn out speed of camouflage by water or time\n",
|
|
|
|
};
|
|
STR16 gzIMPMajorTraitsHelpTextsGunslinger[]=
|
|
{
|
|
L"发射手枪、左轮所需行动点 -%d%s\n",// L"-%d%s APs needed to fire with pistols and revolvers\n",
|
|
L"手枪、左轮的有效射程 +%d%s\n",// L"+%d%s effective range with pistols and revolvers\n",
|
|
L"手枪、左轮的命中率 +%d%s\n",// L"+%d%s chance to hit with pistols and revolvers\n",
|
|
L"冲锋手枪的命中率 +%d%s",// L"+%d%s chance to hit with machine pistols",
|
|
L"(只限单发)",// L" (on single shots only)",
|
|
L"手枪、左轮和冲锋手枪每次精确瞄准的瞄准加成 +%d%s\n",// L"+%d%s aiming bonus per click with pistols, machine pistols and revolvers\n",
|
|
L"手枪和左轮抬枪瞄准所需行动点 -%d%s\n",// L"-%d%s APs needed to raise pistols and revolvers\n",
|
|
L"手枪、冲锋手枪和左轮装填弹药所需行动点 -%d%s\n",// L"-%d%s APs needed to reload pistols, machine pistols and revolvers\n",
|
|
L"手枪、左轮和冲锋手枪的精确瞄准次数增加 %d\n",// L"Adds %d more aim click for pistols, machine pistols and revolvers\n",
|
|
L"手枪、左轮和冲锋手枪的精确瞄准次数增加 %d\n",// L"Adds %d more aim clicks for pistols, machine pistols and revolvers\n",
|
|
|
|
};
|
|
STR16 gzIMPMajorTraitsHelpTextsMartialArts[]=
|
|
{
|
|
L"格斗攻击所需行动点 -%d%s(空手或戴铜指套)\n",// L"-%d%s AP cost of hand to hand attacks(bare hands or with brass knuckles)\n",
|
|
L"格斗命中率 +%d%s\n",// L"+%d%s chance to hit with hand to hand attacks with bare hands\n",
|
|
L"铜指套命中率 +%d%s\n",// L"+%d%s chance to hit with hand to hand attacks with brass knuckles\n",
|
|
L"格斗攻击伤害 +%d%s(空手或戴指拳套)\n",// L"+%d%s damage of hand to hand attacks(bare hands or with brass knuckles)\n",
|
|
L"格斗攻击的体力伤害 +%d%s(空手或戴指拳套)\n",// L"+%d%s breath damage of hand to hand attacks(bare hands or with brass knuckles)\n",
|
|
L"被你徒手击倒的敌人要喘息片刻才能站起来\n",// L"Enemy knocked out due to your HtH attacks takes slightly longer to recuperate\n",
|
|
L"被你徒手击倒的敌人要休息片刻才能回过神来\n",// L"Enemy knocked out due to your HtH attacks takes longer to recuperate\n",
|
|
L"被你徒手击倒的敌人要一泡尿的功夫才能爬起来\n",// L"Enemy knocked out due to your HtH attacks takes much longer to recuperate\n",
|
|
L"被你徒手击倒的敌人要一盏茶的功夫才能恢复知觉\n",// L"Enemy knocked out due to your HtH attacks takes very long to recuperate\n",
|
|
L"被你徒手击倒的敌人要一顿饭的功夫才能清醒过来\n",// L"Enemy knocked out due to your HtH attacks takes extremely long to recuperate\n",
|
|
L"被你徒手击倒的敌人要昏迷上几个小时\n",// L"Enemy knocked out due to your HtH attacks takes long hours to recuperate\n",
|
|
L"被你徒手击倒的敌人下半辈子就是植物人\n",// L"Enemy knocked out due to your HtH attacks probably never stand up\n",
|
|
L"瞄准了的格斗攻击造成 +%d%s 更多的伤害\n",// L"Focused (aimed) punch deals +%d%s more damage\n",
|
|
L"你的独门腿功造成 +%d%s 更多的伤害\n",// L"Your special spinning kick deals +%d%s more damage\n",
|
|
L"躲避格斗攻击的几率 +%d%s\n",// L"+%d%s change to dodge hand to hand attacks\n",
|
|
L"空手状态下获得 %d%s 额外的躲避几率",// L"+%d%s on top chance to dodge HtH attacks with bare hands",
|
|
L"或只戴指拳套",// L" or brass knuckles",
|
|
L"(戴铜指套时 +%d%s)",// L" (+%d%s with brass knuckles)",
|
|
L"戴铜指套时获得 %d%s 额外的躲避几率\n",// L"+%d%s on top chance to dodge HtH attacks with brass knuckles\n",
|
|
L"躲避冷兵器攻击的几率 +%d%s\n",// L"+%d%s chance to dodge attacks by any melee weapon\n",
|
|
L"从敌人手里夺枪所需行动点 -%d%s\n",// L"-%d%s APs needed to steal weapon from enemy hands\n",
|
|
L"站立、下蹲、卧倒、转身、爬上爬下和越过障碍所需行动点 -%d%s\n",// L"-%d%s APs needed to change state (stand, crouch, lie down), turn around, climb on/off roof and jump obstacles\n",
|
|
L"站立、下蹲和卧倒所需行动点 -%d%s\n",// L"-%d%s APs needed to change state (stand, crouch, lie down)\n",
|
|
L"转身所需行动点 -%d%s\n",// L"-%d%s APs needed to turn around\n",
|
|
L"上/下房顶所需行动点 -%d%s\n",// L"-%d%s APs needed to climb on/off roof and jump obstacles\n",
|
|
L"踢门成功率 +%d%s\n",// L"+%d%s chance to kick doors\n",
|
|
L"你的格斗攻击将有特殊的动画效果\n",// L"You gain special animations for hand to hand combat\n",
|
|
L"移动时被中断的几率降低 -%d%s\n", // L"-%d%s chance to be interrupted when moving\n",
|
|
|
|
};
|
|
STR16 gzIMPMajorTraitsHelpTextsSquadleader[]=
|
|
{
|
|
L"所在区域其他雇佣兵的最大行动点 +%d%s\n",// L"+%d%s APs per round of other mercs in vicinity\n",
|
|
L"有效等级 +%d, %s 所在区域等级低于自己的雇佣兵 (程序参数问题只能用这个语序)\n",// L"+%d effective exp level of other mercs in vicinity, which have lesser level than the %s\n",
|
|
L"计算友军火力压制奖励时, +%d有效经验等级\n",// L"+%d effective exp level to count as a standby when counting friends' bonus for suppression\n",
|
|
L"+%d%s 所在区域内其他雇佣兵和%s自己的最高火力压制承受力\n",// L"+%d%s total suppression tolerance of other mercs in vicinity and %s himself\n",
|
|
L"所在区域其他雇佣兵的士气增加速度 +%d \n",// L"+%d morale gain of other mercs in vicinity\n",
|
|
L"所在区域其他雇佣兵的士气降低速度 -%d \n",// L"-%d morale loss of other mercs in vicinity\n",
|
|
L"奖励范围是 %d 格",// L"The vicinity for bonuses is %d tiles",
|
|
L"(装备电子耳机后奖励范围增加到 %d 格)",// L" (%d tiles with extended ears)",
|
|
L"(叠加效果最多是 %d 次)\n",// L"(Max simultaneous bonuses for one soldier is %d)\n",
|
|
L"+%d%s %s的恐惧抵抗力 (程序参数问题只能用这个语序)\n",// L"+%d%s fear resistence of %s\n",
|
|
L"缺陷: 会给其他人造成 %d 倍的士气下降, 如果 %s 的阵亡的话 (程序参数问题只能用这个语序)\n",// L"Drawback: %dx morale loss for %s's death for all other mercs\n",
|
|
L"触发小队集体中断的几率增加 +%d%s\n", // L"+%d%s chance to trigger collective interrupts\n",
|
|
|
|
};
|
|
STR16 gzIMPMajorTraitsHelpTextsTechnician[]=
|
|
{
|
|
L"维修速度 +%d%s \n",// L"+%d%s to repairing speed\n",
|
|
L"开锁成功率 +%d%s(普通/电子锁)\n",// L"+%d%s to lockpicking (normal/electronic locks)\n",
|
|
L"几率解除电子陷阱 +%d%s\n",// L"+%d%s to disarming electronic traps\n",
|
|
L"组装物品和组合特殊物品成功率 +%d%s\n",// L"+%d%s to attaching special items and combining things\n",
|
|
L"战斗中排除枪械故障的成功率 +%d%s\n",// L"+%d%s to unjamming a gun in combat\n",
|
|
L"修理电子物品的惩罚降低 %d%s\n",// L"Reduce penalty to repair electronic items by %d%s\n",
|
|
L"发现陷阱和地雷的几率即洞察等级 +%d\n",// L"Increased chance to detect traps and mines (+%d detect level)\n",
|
|
L"机器人命中率 +%d%s, (由%s控制时)(翻译注:程序参数问题只能用这个语序)\n",// L"+%d%s CtH of robot controlled by the %s\n",
|
|
L"只有 %s 可以修理机器人\n",// L"%s trait grants you the ability to repair the robot\n",
|
|
L"修理机器人的速度惩罚 -%d%s\n",// L"Reduced penalty to repair speed of the robot by %d%s\n",
|
|
};
|
|
STR16 gzIMPMajorTraitsHelpTextsDoctor[]=
|
|
{
|
|
L"用医疗包包扎时可以给伤者进行手术\n",// L"Has ability to make surgical intervention by using medical bag on wounded soldier\n",
|
|
L"手术会立即回复受损生命值 %d%s.",// L"Surgery instantly returns %d%s of lost health back.",
|
|
L"(同时大量消耗医疗包.)",// L" (This drains the medical bag a lot.)",
|
|
L"可治疗又致命一击造成的损失的属性点, 通过",// L"Can heal lost stats (from critical hits) by the",
|
|
L"手术",// L" surgery or",
|
|
L"或指派其为医生.\n",// L" doctor assignment.\n",
|
|
L"疗伤效率 +%d%s\n",// L"+%d%s effectiveness on doctor-patient assignment\n",
|
|
L"包扎速度 +%d%s\n",// L"+%d%s bandaging speed\n",
|
|
L"所在区域自然回复生命值速度 +%d%s",// L"+%d%s natural regeneration speed of all soldiers in the same sector",
|
|
L"(这种效果最多叠加 %d 次)",// L" (max %d these bonuses per sector)",
|
|
|
|
};
|
|
STR16 gzIMPMajorTraitsHelpTextsCovertOps[]=
|
|
{
|
|
L"可在敌后伪装成市民或敌军士兵\n",//L"Can disguise as a civilian or soldier to slip behind enemy lines.\n",
|
|
L"以下情况会暴露身份:可疑动作、可疑装备或者接近新鲜尸体\n",//L"Will be detected if performing suspicious actions, having\nsuspicious gear or being near fresh corpses.\n",
|
|
L"在靠近敌人 %d 格内伪装成士兵会被自动发现而暴露\n",//L"Will automatically be detected if disguised as a soldier and\ncloser than %d tiles to the enemy.\n",
|
|
L"在靠近尸体 %d 格内伪装成士兵会被自动发现而暴露\n",//L"Will automatically be detected if disguised as a soldier and\ncloser than %d tiles to a fresh corpse.\n",
|
|
L"伪装状态下使用近战武器攻击时,命中率增加 +%d%s\n",//L"+%d%s CTH with covert melee weapons\n",
|
|
L"伪装状态下使用近战武器攻击时,秒杀几率增加 +%d%s\n",//L"+%d%s chance of instakill with covert melee weapons\n",
|
|
L"伪装动作消耗的AP降低 %d%s\n",//L"Disguise AP cost lowered by %d%s.\n",
|
|
};
|
|
|
|
STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]=
|
|
{
|
|
L"可以使用通讯设备\n", //L"Can use communications equipment\n",
|
|
L"可以呼叫临区盟友进行火炮攻击。\n", //L"Can call in artillery strikes from allies in neighbouring sectors.\n",
|
|
L"可以通过通讯频率扫描任务定位敌军巡逻队。\n", //L"Via Frequency Scan assignment, enemy patrols can be located.\n",
|
|
L"可以在分区范围内干扰通讯设备。\n", //L"Communications can be jammed sector-wide.\n",
|
|
L"如果通讯受到干扰,操作员可以扫描到那个干扰设备。\n", //L"If communications are jammed, a operator can scan for the jamming device.\n",
|
|
L"可以呼叫临区军队进行支援。\n", //L"Can call in militia reinforcements from neighbouring sectors.\n",
|
|
};
|
|
|
|
STR16 gzIMPMajorTraitsHelpTextsNone[]=
|
|
{
|
|
L"无奖励",// L"No bonuses",
|
|
};
|
|
|
|
STR16 gzIMPMinorTraitsHelpTextsAmbidextrous[]=
|
|
{
|
|
L"双持武器的惩罚降低 %d%s\n",// L"Reduce penalty to shoot dual weapons by %d%s\n",
|
|
L"弹匣类武器装填速度 +%d%s\n",// L"+%d%s speed of reloading guns with magazines\n",
|
|
L"零散弹药装填速度 +%d%s\n",// L"+%d%s speed of reloading guns with loose rounds\n",
|
|
L"拾物品所需行动点 -%d%s\n",// L"-%d%s APs needed to pickup items\n",
|
|
L"使用大背包所需行动点 -%d%s\n",// L"-%d%s APs needed to work backpack\n",
|
|
L"开门或关门所需行动点 -%d%s\n",// L"-%d%s APs needed to handle doors\n",
|
|
L"安置/拆除炸弹和地雷所需行动点 -%d%s\n",// L"-%d%s APs needed to plant/remove bombs and mines\n",
|
|
L"组装物品所需行动点 -%d%s\n",// L"-%d%s APs needed to attach items\n",
|
|
};
|
|
STR16 gzIMPMinorTraitsHelpTextsMelee[]=
|
|
{
|
|
L"刀具攻击所需行动点 -%d%s\n",// L"-%d%s APs needed to attack by blades\n",
|
|
L"刀具命中率 +%d%s\n",// L"+%d%s chance to hit with blades\n",
|
|
L"钝器命中率 +%d%s\n",// L"+%d%s chance to hit with blunt melee weapons\n",
|
|
L"刀具的杀伤力 +%d%s\n",// L"+%d%s damage of blades\n",
|
|
L"钝器的杀伤力 +%d%s\n",// L"+%d%s damage of blunt melee weapons\n",
|
|
L"精瞄后近战武器攻击伤害加成 +%d%s\n",// L"Aimed attack by any melee weapon deals +%d%s damage\n",
|
|
L"躲避刀具攻击的几率 +%d%s\n",// L"+%d%s chance to dodge attack by melee blades\n",
|
|
L"持刀状态下额外刀具攻击的几率 +%d%s \n",// L"+%d%s on top chance to dodge melee blades if having a blade in hands\n",
|
|
L"躲避钝器攻击的几率 +%d%s\n",// L"+%d%s chance to dodge attack by blunt melee weapons\n",
|
|
L"持刀状态下额外躲避钝器攻击的几率 +%d%s\n",// L"+%d%s on top chance to dodge blunt melee weapons if having a blade in hands\n",
|
|
|
|
};
|
|
STR16 gzIMPMinorTraitsHelpTextsThrowing[]=
|
|
{
|
|
L"投掷飞刀所需基础行动点 -%d%s\n",// L"-%d%s basic APs needed to throw blades\n",
|
|
L"飞刀的投掷最远距离 +%d%s\n",// L"+%d%s max range when throwing blades\n",
|
|
L"飞刀的命中率 +%d%s\n",// L"+%d%s chance to hit when throwing blades\n",
|
|
L"投掷飞刀时每次精瞄命中率加成 +%d%s\n",// L"+%d%s chance to hit when throwing blades per aim click\n",
|
|
L"飞刀的伤害 +%d%s\n",// L"+%d%s damage of throwing blades\n",
|
|
L"投掷飞刀时每次精瞄的伤害加成 +%d%s\n",// L"+%d%s damage of throwing blades per aim click\n",
|
|
L"未被发现时飞刀的致命一击率 +%d%s\n",// L"+%d%s chance to inflict critical hit by throwing blade if not seen or heard\n",
|
|
L"飞刀致命一击的额外伤害倍率 +%d\n",// L"+%d critical hit by throwing blade multiplier\n",
|
|
L"飞刀的最大精瞄次数 +%d\n",// L"Adds %d more aim click for throwing blades\n",
|
|
L"飞刀的最大精瞄次数 +%d\n",// L"Adds %d more aim clicks for throwing blades\n",
|
|
|
|
};
|
|
STR16 gzIMPMinorTraitsHelpTextsNightOps[]=
|
|
{
|
|
L"黑暗中视距 +%d\n",// L"+%d to effective sight range in dark\n",
|
|
L"综合听力范围 +%d\n",// L"+%d to general effective hearing range\n",
|
|
L"黑暗中额外听力范围 +%d\n",// L"+%d to effective hearing range in dark on top\n",
|
|
L"黑暗中中断率 +%d\n",// L"+%d to interrupts modifier in dark\n",
|
|
L"睡眠需求 -%d\n",// L"-%d need to sleep\n",
|
|
|
|
};
|
|
STR16 gzIMPMinorTraitsHelpTextsStealthy[]=
|
|
{
|
|
L"潜行所需行动点 -%d%s\n",// L"-%d%s APs needed to move quietly\n",
|
|
L"潜行保持无声的几率 +%d%s\n",// L"+%d%s chance to move quietly\n",
|
|
L"隐蔽性 +%d%s (未发现时判定为“隐形”)\n",// L"+%d%s stealth (being 'invisible' if unnoticed)\n",
|
|
L"移动对隐蔽程度的惩罚 -%d%s\n",// L"Reduced cover penalty for movement by %d%s\n",
|
|
L"被敌人中断几率 -%d%s\n",
|
|
|
|
};
|
|
STR16 gzIMPMinorTraitsHelpTextsAthletics[]=
|
|
{
|
|
L"跑、走、蹲走、爬、游泳等动作所需的行动点 -%d%s\n",// L"-%d%s APs needed for moving (running, walking, swatting, crawling, swimming, etc.)\n",
|
|
L"跳跃、游泳、翻墙等动作所消耗的体能 -%d%s\n",// L"-%d%s energy spent for movement, roof-climbing, obstacle-jumping, swimming, etc.\n",
|
|
};
|
|
STR16 gzIMPMinorTraitsHelpTextsBodybuilding[]=
|
|
{
|
|
L"伤害抵抗力 %d%s\n",// L"Has %d%s damage resistance\n",
|
|
L"负重上限的有效力量 +%d%s\n",// L"+%d%s effective strength for carrying weight capacity \n",
|
|
L"被徒手攻击造成的体力损失 -%d%s\n",// L"Reduced energy lost when hit by HtH attack by %d%s\n",
|
|
L"被击中腿部致使到底所需的伤害阀值 +%d%s\n",// L"Increased damage needed to fall down if hit to legs by %d%s\n",
|
|
|
|
};
|
|
STR16 gzIMPMinorTraitsHelpTextsDemolitions[]=
|
|
{
|
|
L"投掷手榴弹所需行动点 -%d%s\n",// L"-%d%s APs needed to throw grenades\n",
|
|
L"手榴弹最远投掷距离 +%d%s\n",// L"+%d%s max range when throwing grenades\n",
|
|
L"手榴弹的命中率 +%d%s\n",// L"+%d%s chance to hit when throwing grenades\n",
|
|
L"安置的炸弹和地雷的伤害 +%d%s\n",// L"+%d%s damage of set bombs and mines\n",
|
|
L"组合炸弹的成功率 +%d%s\n",// L"+%d%s to attaching detonators check\n",
|
|
L"安置/拆除炸弹成功率 +%d%s\n",// L"+%d%s to planting/removing bombs check\n",
|
|
L"降低敌人发现你的炸弹和地雷的几率(炸弹等级 +%d)\n",// L"Decreases chance enemy will detect your bombs and mines (+%d bomb level)\n",
|
|
L"提高定向爆破破门几率(伤害乘以 %d)\n",// L"Increased chance shaped charge will open the doors (damage multiplied by %d)\n",
|
|
|
|
};
|
|
STR16 gzIMPMinorTraitsHelpTextsTeaching[]=
|
|
{
|
|
L"训练民兵速度 +%d%s\n",// L"+%d%s bonus to militia training speed\n",
|
|
L"训练民兵时领导值加成 +%d%s\n",// L"+%d%s bonus to effective leadership for determining militia training\n",
|
|
L"训练其他雇佣兵的效率 +%d%s\n",// L"+%d%s bonus to teaching other mercs\n",
|
|
L"训练其他人某项属性时, 教官自身的该项能力有效值 +%d\n",// L"Skill value counts to be +%d higher for being able to teach this skill to other mercs\n",
|
|
L"自我锻炼效率 +%d%s\n",// L"+%d%s bonus to train stats through self-practising assignment\n",
|
|
|
|
};
|
|
STR16 gzIMPMinorTraitsHelpTextsScouting[]=
|
|
{
|
|
L"武器上的瞄准镜有效视距 +%d\n",// L"+%d to effective sight range with scopes on weapons\n",
|
|
L"望远镜和拆卸下来的瞄准镜有效视距 +%d\n",// L"+%d to effective sight range with binoculars (and scopes separated from weapons)\n",
|
|
L"远镜和拆卸下来的瞄准镜的狭隘视野 -%d\n",// L"-%d tunnel vision with binoculars (and scopes separated from weapons)\n",
|
|
L"显示邻近区域敌人的准确数量\n",// L"If in sector, adjacent sectors will show exact number of enemies\n",
|
|
L"显示邻近区域敌人的存在\n",// L"If in sector, adjacent sectors will show presence of enemies if any\n",
|
|
L"防止敌人偷袭你的队伍\n",// L"Prevents the enemy to ambush your squad\n",
|
|
L"防止血猫偷袭你的队伍\n",// L"Prevents the bloodcats to ambush your squad\n",
|
|
|
|
};
|
|
|
|
STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
|
|
{
|
|
L"偶尔会通知你在队伍中听到的意见。\n",
|
|
L"阻止队员的失常行为(服用药物、酗酒或偷东西)\n",
|
|
L"可以在城镇派发传单。\n",
|
|
L"可以在城镇搜集谣言。\n",
|
|
L"可以在监狱当卧底。\n",
|
|
L"如果士气好的话可以每天为你增加%d声誉。\n",
|
|
L"+%d有效听觉范围\n",
|
|
};
|
|
|
|
STR16 gzIMPMinorTraitsHelpTextsNone[]=
|
|
{
|
|
L"无奖励",// L"No bonuses",
|
|
};
|
|
|
|
STR16 gzIMPOldSkillTraitsHelpTexts[]=
|
|
{
|
|
L"开锁成功率 +%d%s\n",// L"+%d%s bonus to lockpicking\n", // 0
|
|
L"格斗命中率 +%d%s\n",// L"+%d%s hand to hand chance to hit\n",
|
|
L"格斗伤害 +%d%s\n",// L"+%d%s hand to hand damage\n",
|
|
L"格斗攻击躲避率 +%d%s\n",// L"+%d%s chance to dodge hand to hand attacks\n",
|
|
L"消除修理和使用电子设备的惩罚(锁、陷阱、遥控引爆器、机器人等)\n",// L"Eliminates the penalty to repair and handle\nelectronic things (locks, traps, rem. detonators, robot, etc.)\n",
|
|
L"黑暗中视距 +%d\n",// L"+%d to effective sight range in dark\n",
|
|
L"综合听力范围 +%d\n",// L"+%d to general effective hearing range\n",
|
|
L"黑暗中额外听力范围 +%d\n",// L"+%d to effective hearing range in dark on top\n",
|
|
L"黑暗中中断率 +%d\n",// L"+%d to interrupts modifier in dark\n",
|
|
L"睡眠的需求 -%d\n",// L"-%d need to sleep\n",
|
|
L"投掷任何物体的最远距离 +%d%s\n",// L"+%d%s max range when throwing anything\n", // 10
|
|
L"投掷任何物体的命中率 +%d%s\n",// L"+%d%s chance to hit when throwing anything\n",
|
|
L"未被察觉时飞刀的一击必杀率 +%d%s\n",// L"+%d%s chance to instantly kill by throwing knife if not seen or heard\n",
|
|
L"训练民兵和其他佣兵的速度 +%d%s\n",// L"+%d%s bonus to militia training and other mercs instructing speed\n",
|
|
L"训练民兵时的有效领导能力 +%d%s\n",// L"+%d%s effective leadership for militia training calculations\n",
|
|
L"火箭、榴弹和迫击炮的命中率 +%d%s\n",// L"+%d%s chance to hit with rocket/greande launchers and mortar\n",
|
|
L"自动/点射模式命中惩罚除以 %d\n",// L"Auto fire/burst chance to hit penalty is divided by %d\n",
|
|
L"降低浪费子弹的几率\n",// L"Reduced chance for shooting unwanted bullets on autofire\n",
|
|
L"潜行保持无声的几率 +%d%s\n",// L"+%d%s chance to move quietly\n",
|
|
L"隐蔽性 +%d%s(没被发现判定为隐身)\n",// L"+%d%s stealth (being 'invisible' if unnoticed)\n",
|
|
L"消除双持武器时的命中惩罚\n",// L"Eliminates the CtH penalty when firing two weapons at once\n", // 20
|
|
L"刀具攻击的命中率 +%d%s\n",// L"+%d%s chance to hit with melee blades\n",
|
|
L"持刀状态下躲避刀具攻击的几率 +%d%s\n",// L"+%d%s chance to dodge attacks by melee blades if having blade in hands\n",
|
|
L"持其他非刀具物品状态下躲避刀具攻击的几率 +%d%s\n",// L"+%d%s chance to dodge attacks by melee blades if having anything else in hands\n",
|
|
L"持刀状态下躲避格斗攻击的几率 +%d%s\n",// L"+%d%s chance to dodge hand to hand attacks if having blade in hands\n",
|
|
L"所有武器的有效射程 -%d%s\n",// L"-%d%s effective range to target with all weapons\n",
|
|
L"每次精瞄瞄准加成 +%d%s\n",// L"+%d%s aiming bonus per aim click\n",
|
|
L"提供永久的迷彩涂装\n",// L"Provides permanent camouflage\n",
|
|
L"格斗命中率 +%d%s\n",// L"+%d%s hand to hand chance to hit\n",
|
|
L"格斗伤害 +%d%s\n",// L"+%d%s hand to hand damage\n",
|
|
L"空手状态下躲避格斗攻击几率 +%d%s\n",// L"+%d%s chance to dodge hand to hand attacks if having empty hands\n", // 30
|
|
L"非空手状态下躲避格斗攻击几率 +%d%s\n",// L"+%d%s chance to dodge hand to hand attacks if not having empty hands\n",
|
|
L"躲避刀具攻击的几率 +%d%s\n",// L"+%d%s chance to dodge attacks by melee blades\n",
|
|
L"可向虚弱的敌人施展回旋踢, 造成双倍的格斗伤害\n",// L"Can perform spinning kick attack on weakened enemies to deal double damage\n",
|
|
L"你将得到特别的格斗搏击动画效果\n",// L"You gain special animations for hand to hand combat\n",
|
|
L"无奖励",// L"No bonuses",
|
|
};
|
|
|
|
STR16 gzIMPNewCharacterTraitsHelpTexts[]=
|
|
{
|
|
L"优点:无.\n缺点:无。",// L"A: No advantage.\nD: No disadvantage.",
|
|
L"优点:身边有多个雇佣兵时表现最佳。\n缺点:孤单一人时士气不会上升。",// L"A: Has better performance when couple of mercs are nearby.\nD: Gains no morale when no other merc is nearby.",
|
|
L"优点:独自行动时表现最好。\n缺点:在团队中士气不会上升。",// L"A: Has better performance when no other merc is nearby.\nD: Gains no morale when in a group.",
|
|
L"优点:士气上升得快,下降得慢。\n缺点:发现地雷和陷阱的几率降低了。",// L"A: His morale sinks a little slower and grows faster than normal.\nD: Has lesser chance to detect traps and mines.",
|
|
L"优点:更善于训练民兵和跟别人交流。\n缺点:士气不会因为其他队员的行为而上升。",// L"A: Has bonus on training militia and is better at communication with people.\nD: Gains no morale for actions of other mercs.",
|
|
L"优点:自我锻炼或学习效率略高。\n缺点:减少对恐惧和火力压制的承受力。",// L"A: Slightly faster learning when assigned on practicing or as a student.\nD: Has lesser suppression and fear resistance.",
|
|
L"优点:减少一切行动的体能消耗(除了医疗、修理、训练民兵和学习某种技能)。\n缺点:智力、领导能力、爆破、修理和医疗技术提高得慢一些。",// L"A: His energy goes down a bit slower except on assignments as doctor, repairman, militia trainer or if learning certain skills.\nD: His wisdom, leadership, explosives, mechanical and medical skills improve slightly slower.",
|
|
L"优点:点射/自动模式下命中率,近战杀伤力和消灭敌人所得的时期更高。\n缺点:需要耐心的行为会得到效率惩罚,比如修理、开锁、解除陷阱、医治和训练民兵。",// L"A: Has slightly better chance to hit on burst/autofire and inflicts slightly bigger damage in close combat\n Gains a little more morale for killing.\nD: Has penalty for actions which needs patience like repairing items, picking locks, removing traps, doctoring, training militia.",
|
|
L"优点:需要耐心的工作会得到效率奖励,比如修理、撬锁、解除陷阱、医治和训练民兵。\n缺点:略微降低中断率。",// L"A: Has bonus for actions which needs patience like repairing items, picking locks, removing traps, doctoring and training militia.\nD: His interrupts chance is slightly lowered.",
|
|
L"优点:增加对火力压制和恐惧的承受力,\n负伤其他雇佣兵阵亡对他的士气影响的也比较小。\n缺点:容易成为敌人的移动靶。",// L"A: Incresed resistance to suppression and fear.\n Morale loss for taking damage and companions deaths is lower for him.\nD: Can be hit easier and enemy penalty for moving target is lesser in his case.",
|
|
L"优点:进行非战斗任务时士气会提升(除了训练民兵)。\n缺点:杀人不增加士气。",// L"A: He gains morale when on non-combat assignments (except training militia).\nD: Gains no morale for killing.",
|
|
L"优点:攻击有更高的几率能造成受害者属性值降低,和更严重的创伤,同时提高自己的士气。\n缺点:与其他人交流是个问题,脱离战斗后士气也会快速下沉。",// L"A: Has bigger chance for inflicting stat loss and can inflict special painful wounds when able to\n Gains bonus morale for inflicting stat loss.\nD: Has penalty for communication with people and his morale sinks faster if not fighting.",
|
|
L"优点:附近有异性雇佣兵时表现更佳。\n缺点:附近所有同性雇佣兵士气提升得慢。",// L"A: Has better performance when there are some mercs of opposite gender nearby.\nD: Morale of other mercs of the same gender grows slower if nearby.",
|
|
|
|
};
|
|
|
|
STR16 gzIMPDisabilitiesHelpTexts[]=
|
|
{
|
|
L"没有其他附加效果。",// L"No effects.",
|
|
L"可能会在热带和沙漠地区呼吸困难,降低综合表现。",// L"Has problems with breathing and reduced overall performance if in tropical or desert sectors.",
|
|
L"可能会孤单一人在某些情况下感到恐慌。",// L"Can suffer panic attack if left alone in certain situations.",
|
|
L"可能会进入地下后降低综合表现。",// L"His overall performance is reduced if underground.",
|
|
L"可能会在游泳时轻易的溺水。",// L"If trying to swim he can easily drown.",
|
|
L"可能会在看到大虫子后六神无主,也会在热带地区降低综合表现。",// L"A look at large insects can make a big problems\nand being in tropical sectors also reduce his performance a bit.",
|
|
L"可能会偶尔忘记手头的任务,也会在战斗中损失行动点。",// L"Sometimes forgets what orders he got and therefore loses some APs if in combat.",
|
|
L"可能会偶尔发疯并把手里武器设在自动后乱喷。\n如果武器不能自动射击将会打击自身士气。",// L"He can go psycho and shoot like mad once per a while\nand can lose morale if unable to do that with given weapon.",
|
|
L"大大减少听力范围", // L"Drastically reduced hearing.",
|
|
L"减少视力范围", // L"Reduced sight range.",
|
|
};
|
|
|
|
|
|
|
|
STR16 gzIMPProfileCostText[]=
|
|
{
|
|
L"客户您消费 $%d. 确认并付款?",//L"The profile cost is $%d. Do you authorize the payment?",
|
|
};
|
|
|
|
STR16 zGioNewTraitsImpossibleText[]=
|
|
{
|
|
L"你在PROFEX组件被关闭的情况下无法选择新技能系统。请在JA2_Options.ini中检查READ_PROFILE_DATA_FROM_XML设定。",
|
|
};
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
//@@@: New string as of March 3, 2000.
|
|
STR16 gzIronManModeWarningText[]=
|
|
{
|
|
L"你选择了铁人模式。这将会游戏变得相当有挑战性,因为你无法在敌人占据的分区存档。 这个设置会影响游戏的整个进程。你确认你要在铁人模式下进行游戏吗?",
|
|
};
|
|
|
|
STR16 gzDisplayCoverText[]=
|
|
{
|
|
L"隐蔽程度: %d/100 %s, 光亮度: %d/100",
|
|
L"武器射程: %d/%d 格, 命中率: %d/100",
|
|
L"武器射程: %d/%d 格, 枪口稳定性: %d/100",
|
|
L"关闭隐蔽程度显示",
|
|
L"显示佣兵的视线",
|
|
L"显示佣兵的隐蔽程度",
|
|
L"丛林", //wanted to use jungle , but wood is shorter in german too (dschungel vs wald)
|
|
L"城市",
|
|
L"沙漠",
|
|
L"雪地",
|
|
L"树林和沙漠",
|
|
L"树林和城市",
|
|
L"树林和雪地",
|
|
L"沙漠和城市",
|
|
L"沙漠和雪地",
|
|
L"城市和雪地",
|
|
L"-" // yes empty for now
|
|
};
|
|
|
|
#endif
|