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Tried to stay as close as possible to ja2_2019.sln On Visual Studio 2022 just Project -> CMake Settings for Ja2, add the x86 configurations you want and press F7. Below shows how the -DLanguages -DApplications switches work, If you don't set them, the CMakeCache.txt of them will be set to ENGLISH and JA2, respectively: cmake [...] // nothing set, configure just JA2_ENGLISH.exe by default cmake [...] -DApplications="JA2UB" // configures just Unfinished Business cmake [...] build -DApplications="JA2UB;JA2UBMAPEDITOR" // Unfinished Business and UB Map Editor cmake [...] build -DApplications="JA2UB;JA2MAPEDITOR;ALL" // ALL is in the list, configures every application cmake [...] build -DApplications="JA2MAPEDITOR;DeathStranding" // fatal error: DeathStranding not an application cmake [...] -DLanguages="GERMAN" // configures just German targets cmake [...] build -DLanguages="GERMAN;ENGLISH" // German and English cmake [...] build -DLanguages="GERMAN;ENGLISH;ALL" // ALL is in the list, configures every language cmake [...] build -DLanguages="ENGLISH;ESPERANTO" // fatal error: ESPERANTO not supported
44 lines
1.8 KiB
CMake
44 lines
1.8 KiB
CMake
set(SGPSrc
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"${CMAKE_CURRENT_SOURCE_DIR}/Button Sound Control.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Button System.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Compression.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Container.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Cursor Control.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/DEBUG.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/debug_util.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/debug_win_util.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/DirectDraw Calls.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/DirectX Common.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/English.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/FileCat.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/FileMan.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Flic.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Font.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/himage.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/impTGA.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/input.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Install.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Ja2 Libs.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/LibraryDataBase.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/line.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/MemMan.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/mousesystem.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/PCX.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/PngLoader.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Random.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/readdir.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/RegInst.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/sgp.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/sgp_logger.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/shading.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/soundman.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/STCI.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/stringicmp.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/timer.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/video.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/vobject.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/vobject_blitters.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/vsurface.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/WinFont.cpp"
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PARENT_SCOPE)
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