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* Merged Source Code from Development Trunk: Revision 4063 * ************************************************************ - Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - This will be the Source for the Beta 2011 Test git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
24 lines
633 B
C
24 lines
633 B
C
#ifndef _LUAGLOBAL_H
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#define _LUAGLOBAL_H
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#include "Types.h"
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extern "C" {
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#include "lua.h"
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#include "lauxlib.h"
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#include "lualib.h"
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}
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// --------------------------
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// WANNE: Should we enable lua scripting for different actions, or should we use "hardcoded" stuff instead?
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#define LUA_INTRO // Intro.lua
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#define LUA_HOURLY_QUEST_UPDATE // HourlyUpdate.lua
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#define LUA_STRATEGY_EVENT_HANDLER // StrategicEventHandler.lua
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#define LUA_STRATEGY_TOWN_LOYALTY // StrategicTownLoyalty.lua
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#define LUA_OVERHEAD // Overhead.lua
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// --------------------------
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void IniGlobalGameSetting(lua_State *L);
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#endif
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