Files
source/Laptop/personnel.cpp
T

8965 lines
294 KiB
C++

#include "laptop.h"
#include "personnel.h"
#include "Utilities.h"
#include "WCheck.h"
#include "DEBUG.H"
#include "WordWrap.h"
#include "Encrypted File.h"
#include "Cursors.h"
#include "Overhead.h"
#include "Soldier Profile.h"
#include "Text.h"
#include "mapscreen.h"
#include "Game Clock.h"
#include "finances.h"
#include "LaptopSave.h"
#include "Map Screen Interface Map.h"
#include "input.h"
#include "english.h"
#include "random.h"
#include "line.h"
#include "Assignments.h"
#include "gameloop.h"
#include "Soldier Add.h"
#include "Interface Items.h"
#include "Weapons.h"
#include "strategicmap.h"
#include "GameSettings.h"
#include "Merc Contract.h"
#include "_Ja25EnglishText.h" // added by SANDRO
#include "Soldier macros.h"
#include "InterfaceItemImages.h"
#include "IMP Skill Trait.h" // added by Flugente
#include "Map Screen Interface.h" // added by Flugente
#include "Interface.h" // added by Flugente
#include "IMP Background.h" // added by Flugente for AssignBackgroundHelpText()
#include "NPC.h" // added by Flugente for GetEffectiveApproachValue(...)
#include "Drugs And Alcohol.h" // added by Flugente for DoesMercHaveDisability(...)
// WDS - make number of mercenaries, etc. be configurable
#define MAX_MERCS_ON_SCREEN 20
#define NUM_BACKGROUND_REPS 40
#define BACKGROUND_HEIGHT 10
#define BACKGROUND_WIDTH 125
#define IMAGE_BOX_X iScreenWidthOffset + 395
#define IMAGE_BOX_Y LAPTOP_SCREEN_UL_Y+24
#define IMAGE_BOX_WIDTH 112
#define IMAGE_BOX_WITH_NO_BORDERS 106
#define IMAGE_BOX_COUNT 4
#define IMAGE_NAME_WIDTH 106
#define IMAGE_FULL_NAME_OFFSET_Y 111
#define TEXT_BOX_WIDTH 160
#define TEXT_DELTA_OFFSET 9
#define TEXT_BOX_Y LAPTOP_SCREEN_UL_Y+188
#define PAGE_BOX_X LAPTOP_SCREEN_UL_X+250 - 10
#define PAGE_BOX_Y LAPTOP_SCREEN_UL_Y+3
#define PAGE_BOX_WIDTH 58
#define PAGE_BOX_HEIGHT 24
#define MAX_SLOTS 4
#define PERS_CURR_TEAM_X LAPTOP_SCREEN_UL_X + 39 - 15
#define PERS_CURR_TEAM_Y LAPTOP_SCREEN_UL_Y + 218
#define PERS_DEPART_TEAM_Y LAPTOP_SCREEN_UL_Y + 247
#define BUTTON_Y LAPTOP_SCREEN_UL_Y+34
#define LEFT_BUTTON_X LAPTOP_SCREEN_UL_X+3 - 10
#define RIGHT_BUTTON_X LAPTOP_SCREEN_UL_X+476 - 10
#define PERS_COUNT 15
#define MAX_STATS 20
#define PERS_FONT FONT10ARIAL
#define PERS_HEADER_FONT FONT14ARIAL
#define CHAR_NAME_FONT FONT12ARIAL
#define CHAR_NAME_Y iScreenHeightOffset + 177
#define CHAR_LOC_Y iScreenHeightOffset + 189
#define PERS_TEXT_FONT_COLOR FONT_WHITE
#define PERS_TEXT_FONT_ALTERNATE_COLOR FONT_YELLOW
#define PERS_FONT_COLOR FONT_WHITE
#define PAGE_X PAGE_BOX_X+2 - 10
#define PAGE_Y PAGE_BOX_Y+2
#define FACES_DIR "FACES\\BIGFACES\\"
#define SMALL_FACES_DIR "FACES\\"
#define IMP_FACES_DIR "IMPFACES\\BIGFACES\\"
#define IMP_SMALL_FACES_DIR "IMPFACES\\"
#define NEXT_MERC_FACE_X LAPTOP_SCREEN_UL_X + 448
#define MERC_FACE_SCROLL_Y LAPTOP_SCREEN_UL_Y + 150
#define PREV_MERC_FACE_X LAPTOP_SCREEN_UL_X + 285
#define DEPARTED_X LAPTOP_SCREEN_UL_X + 29 - 10
#define DEPARTED_Y LAPTOP_SCREEN_UL_Y + 207
#define PERSONNEL_PORTRAIT_NUMBER 20
#define PERSONNEL_PORTRAIT_NUMBER_WIDTH 5
#define SMALL_PORTRAIT_WIDTH 46
#define SMALL_PORTRAIT_HEIGHT 42
#define SMALL_PORT_WIDTH 52
#define SMALL_PORT_HEIGHT 45
#define SMALL_PORTRAIT_WIDTH_NO_BORDERS 48
#define SMALL_PORTRAIT_START_X iScreenWidthOffset + 141 - 10
#define SMALL_PORTRAIT_START_Y iScreenHeightOffset + 53
#define PERS_CURR_TEAM_COST_X LAPTOP_SCREEN_UL_X + 150 - 10
#define PERS_CURR_TEAM_COST_Y LAPTOP_SCREEN_UL_Y + 218
#define PERS_CURR_TEAM_HIGHEST_Y PERS_CURR_TEAM_COST_Y + 15
#define PERS_CURR_TEAM_LOWEST_Y PERS_CURR_TEAM_HIGHEST_Y + 15
#define PERS_CURR_TEAM_WIDTH 286 - 160
#define PERS_DEPART_TEAM_WIDTH PERS_CURR_TEAM_WIDTH - 20
#define PERS_STAT_AVG_X LAPTOP_SCREEN_UL_X + 157 - 10
#define PERS_STAT_AVG_Y LAPTOP_SCREEN_UL_Y + 274
#define PERS_STAT_AVG_WIDTH 202 - 159
#define PERS_STAT_LOWEST_X LAPTOP_SCREEN_UL_X + 72 - 10
#define PERS_STAT_LOWEST_WIDTH 155 - 75
#define PERS_STAT_HIGHEST_X LAPTOP_SCREEN_UL_X + 205 - 10
#define PERS_STAT_LIST_X LAPTOP_SCREEN_UL_X + 33 - 10
#define PERS_TOGGLE_CUR_DEPART_WIDTH 106 - 35
#define PERS_TOGGLE_CUR_DEPART_HEIGHT 236 - 212
#define PERS_TOGGLE_CUR_DEPART_X LAPTOP_SCREEN_UL_X + 35 - 10
#define PERS_TOGGLE_CUR_Y LAPTOP_SCREEN_UL_Y + 208
#define PERS_TOGGLE_DEPART_Y LAPTOP_SCREEN_UL_Y + 238
#define PERS_DEPARTED_UP_X LAPTOP_SCREEN_UL_X + 265 - 10
#define PERS_DEPARTED_UP_Y LAPTOP_SCREEN_UL_Y + 210
#define PERS_DEPARTED_DOWN_Y LAPTOP_SCREEN_UL_Y + 237
#define PERS_TITLE_X iScreenWidthOffset + 140
#define PERS_TITLE_Y iScreenHeightOffset + 33
#define ATM_UL_X LAPTOP_SCREEN_UL_X + 397
#define ATM_UL_Y LAPTOP_SCREEN_UL_Y + 27
/// atm font
#define ATM_FONT PERS_FONT
// atm button positions
#define ATM_BUTTONS_START_Y iScreenHeightOffset + 110
#define ATM_BUTTONS_START_X iScreenWidthOffset + 510
#define ATM_BUTTON_WIDTH 15
#define ATM_BUTTON_HEIGHT 15
#define ATM_DISPLAY_X iScreenWidthOffset + 509
#define ATM_DISPLAY_Y iScreenHeightOffset + 58
#define ATM_DISPLAY_HEIGHT 10
#define ATM_DISPLAY_WIDTH 81
// the number of inventory items per personnel page
#define NUMBER_OF_INVENTORY_PERSONNEL 8
#define Y_SIZE_OF_PERSONNEL_SCROLL_REGION ( 422 - 219 )
#define X_SIZE_OF_PERSONNEL_SCROLL_REGION ( 589 - 573 )
#define Y_OF_PERSONNEL_SCROLL_REGION (iScreenHeightOffset + 219)
#define X_OF_PERSONNEL_SCROLL_REGION (iScreenWidthOffset + 573)
#define SIZE_OF_PERSONNEL_CURSOR 19
// number buttons
enum{
OK_ATM = 0,
DEPOSIT_ATM,
WIDTHDRAWL_ATM,
CANCEL_ATM,
CLEAR_ATM,
NUMBER_ATM_BUTTONS,
};
// enums for the buttons in the information side bar ( used with giPersonnelATMStartButton[] )
enum
{
PERSONNEL_STAT_BTN,
PERSONNEL_PERSONALITY_BTN,
PERSONNEL_EMPLOYMENT_BTN,
PERSONNEL_INV_BTN,
PERSONNEL_NUM_BTN,
};
UINT8 gubPersonnelInfoState = PERSONNEL_STAT_BTN;
extern BOOLEAN gfTemporaryDisablingOfLoadPendingFlag;
extern BOOLEAN fExitingLaptopFlag;
extern void HandleLapTopESCKey( void );
extern void HandleAltTabKeyInLaptop( void );
extern void HandleShiftAltTabKeyInLaptop( void );
UINT8 uiCurrentInventoryIndex = 0;
UINT32 guiSliderPosition;
// the transfer funds string
CHAR16 sTransferString[ 32 ];
INT32 giPersonnelATMSideButton[ NUMBER_ATM_BUTTONS ];
INT32 giPersonnelATMSideButtonImage[ NUMBER_ATM_BUTTONS ];
INT32 iNumberPadButtons[ 10 ];
INT32 iNumberPadButtonsImages[ 10 ];
#define PrsnlOffSetX (-15) //-20
#define Prsnl_DATA_OffSetX (36)
#define PrsnlOffSetY 10
POINT pPersonnelScreenPoints[]=
{
{422+PrsnlOffSetX, 205+PrsnlOffSetY},
{422+PrsnlOffSetX, 215+PrsnlOffSetY},
{422+PrsnlOffSetX, 225+PrsnlOffSetY},
{422+PrsnlOffSetX, 235+PrsnlOffSetY},
{422+PrsnlOffSetX, 245+PrsnlOffSetY},
{422+PrsnlOffSetX, 255+PrsnlOffSetY},
{422+PrsnlOffSetX, 315+PrsnlOffSetY},
{422+PrsnlOffSetX, 270+PrsnlOffSetY},
{422+PrsnlOffSetX, 280+PrsnlOffSetY},
{422+PrsnlOffSetX, 290+PrsnlOffSetY},
{422+PrsnlOffSetX, 300+PrsnlOffSetY}, //10
{422+PrsnlOffSetX, 395+PrsnlOffSetY},
{422+PrsnlOffSetX, 385+PrsnlOffSetY},
{422+PrsnlOffSetX, 415+PrsnlOffSetY},
{422+PrsnlOffSetX, 425+PrsnlOffSetY},
{422+PrsnlOffSetX, 445+PrsnlOffSetY},
{422+PrsnlOffSetX, 380+PrsnlOffSetY}, // for contract price
{422+PrsnlOffSetX, 435+PrsnlOffSetY},
{140,33}, // Personnel Header
{422+PrsnlOffSetX, 318+PrsnlOffSetY},
{422+PrsnlOffSetX, 340+PrsnlOffSetY}, //20
{422+PrsnlOffSetX, 355+PrsnlOffSetY},
{422+PrsnlOffSetX, 365+PrsnlOffSetY},
{422+PrsnlOffSetX, 375+PrsnlOffSetY},
{422+PrsnlOffSetX, 385+PrsnlOffSetY},
{422+PrsnlOffSetX, 395+PrsnlOffSetY},
};
UINT32 guiSCREEN;
extern UINT32 guiTITLE; // symbol already defined in laptop.cpp (jonathanl)
UINT32 guiFACE;
UINT32 guiDEPARTEDTEAM;
UINT32 guiCURRENTTEAM;
UINT32 guiPersonnelInventory;
UINT32 guiQMark;
INT32 giPersonnelButton[6];
INT32 giPersonnelButtonImage[6];
INT32 giPersonnelInventoryButtons[ 2 ];
INT32 giPersonnelInventoryButtonsImages[ 2 ];
INT32 giDepartedButtonImage[ 2 ];
INT32 giDepartedButton[ 2 ];
// buttons for ATM
INT32 giPersonnelATMStartButton[PERSONNEL_NUM_BTN];
INT32 giPersonnelATMStartButtonImage[PERSONNEL_NUM_BTN];
INT32 giPersonnelATMButton;
INT32 giPersonnelATMButtonImage;
BOOLEAN fATMFlags = 0;
BOOLEAN fOldATMFlags = 0;
// WDS - make number of mercenaries, etc. be configurable
// For the active mercenary screen...
// the id of currently displayed merc in right half of screen
INT32 iCurrentPersonSelectedId = -1;
// For the departed screen...
INT32 iCurPortraitId = 0;
INT32 giCurrentUpperLeftPortraitNumber = 0;
// which mode are we showing?..current team?...or deadly departed?
BOOLEAN fCurrentTeamMode = TRUE;
// show the atm panel?
BOOLEAN fShowAtmPanel = FALSE;
BOOLEAN fShowAtmPanelStartButton = TRUE;
// create buttons for scrolling departures
BOOLEAN fCreatePeronnelDepartureButton = FALSE;
// waitr one frame
BOOLEAN fOneFrameDelayInPersonnel = FALSE;
// whther or not we are creating mouse regions to place over portraits
BOOLEAN fCreatePersonnelPortraitMouseRegions = FALSE;
// WDS - make number of mercenaries, etc. be configurable
// mouse regions
MOUSE_REGION gPortraitMouseRegions[ MAX_MERCS_ON_SCREEN ];
MOUSE_REGION gTogglePastCurrentTeam[ 2 ];
MOUSE_REGION gMouseScrollPersonnelINV;
// create mouse regions for past/current toggles
BOOLEAN fCreateRegionsForPastCurrentToggle = FALSE;
// WDS - make number of mercenaries, etc. be configurable
// List of ids of current team members, dea or alive
SoldierID currentTeamList[CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS];
// The index of the last current team members
int maxCurrentTeamIndex = -1;
// The id of currently displayed merc
INT32 currentTeamIndex = -1;
// The id of the first merc on the screen (upper left hand corner)
INT32 currentTeamFirstIndex = 0;
void LoadPersonnelGraphics( void );
void RemovePersonnelGraphics( void );
void RenderPersonnel( void );
void RenderPersonnelStats(INT32 iId, INT32 iSlot);
void RenderPersonnelFace(SoldierID iId, INT32 iSlot, BOOLEAN fDead, BOOLEAN fFired, BOOLEAN fOther );
void LeftButtonCallBack(GUI_BUTTON *btn,INT32 reason);
void RightButtonCallBack(GUI_BUTTON *btn,INT32 reason);
void PersonnelPortraitCallback( MOUSE_REGION * pRegion, INT32 iReason );
void CreatePersonnelButtons( void );
void DeletePersonnelButtons( void );
void DisplayHeader( void );
void DisplayCharName( SoldierID iId, INT32 iSlot );
void DisplayCharStats(SoldierID iId, INT32 iSlot);
void DisplayCharPersonality( SoldierID iId, INT32 iSlot );
void SetPersonnelButtonStates( void );
void CreateDestroyButtonsForPersonnelDepartures( void );
void LoadPersonnelScreenBackgroundGraphics( void );
void DeletePersonnelScreenBackgroundGraphics( void );
void RenderPersonnelScreenBackground( void );
INT32 GetNumberOfMercsOnPlayersTeam( void );
void CreateDestroyMouseRegionsForPersonnelPortraits( void );
void DisplayPicturesOfCurrentTeam( void );
void DisplayFaceOfDisplayedMerc( );
void DisplayNumberOnCurrentTeam( void );
void DisplayNumberDeparted( void );
INT32 GetTotalDailyCostOfCurrentTeam( void );
void DisplayCostOfCurrentTeam( void );
INT32 GetLowestDailyCostOfCurrentTeam( void );
INT32 GetHighestDailyCostOfCurrentTeam( void );
INT32 GetAvgStatOfCurrentTeamStat( INT32 iStat );
void DisplayAverageStatValuesForCurrentTeam( void );
void DisplayLowestStatValuesForCurrentTeam( void );
void DisplayHighestStatValuesForCurrentTeam( void );
void DisplayPersonnelTeamStats( void );
void InitPastCharactersList( void );
INT32 GetNumberOfPastMercsOnPlayersTeam( void );
INT32 GetNumberOfOtherOnPastTeam( void );
INT32 GetNumberOfLeftOnPastTeam( void );
INT32 GetNumberOfDeadOnPastTeam( void );
void DisplayStateOfPastTeamMembers( void );
void CreateDestroyCurrentDepartedMouseRegions( void );
void PersonnelCurrentTeamCallback( MOUSE_REGION * pRegion, INT32 iReason );
void PersonnelDepartedTeamCallback( MOUSE_REGION * pRegion, INT32 iReason );
void CreateDestroyButtonsForDepartedTeamList( void );
void DepartedDownCallBack(GUI_BUTTON *btn,INT32 reason);
void DepartedUpCallBack(GUI_BUTTON *btn,INT32 reason);
void DisplayPastMercsPortraits( void );
void DisplayPortraitOfPastMerc( INT32 iId , INT32 iCounter, BOOLEAN fDead, BOOLEAN fFired, BOOLEAN fOther );
INT32 GetIdOfPastMercInSlot( INT32 iSlot );
void DisplayDepartedCharStats(INT32 iId, INT32 iSlot, INT32 iState);
void EnableDisableDeparturesButtons( void );
void DisplayDepartedCharName( INT32 iId, INT32 iSlot, INT32 iState );
INT32 GetTheStateOfDepartedMerc( INT32 iId );
void DisplayPersonnelTextOnTitleBar( void );
INT32 GetIdOfDepartedMercWithHighestStat( INT32 iStat );
INT32 GetIdOfDepartedMercWithLowestStat( INT32 iStat );
void RenderInventoryForCharacter( SoldierID iId, INT32 iSlot );
void DisplayInventoryForSelectedChar( void );
INT32 GetNumberOfInventoryItemsOnCurrentMerc( void );
void CreateDestroyPersonnelInventoryScrollButtons( void );
void EnableDisableInventoryScrollButtons( void );
void PersonnelDataButtonCallback(GUI_BUTTON *btn,INT32 reason);
void HandleSliderBarClickCallback( MOUSE_REGION *pRegion, INT32 iReason );
void RenderSliderBarForPersonnelInventory( void );
void FindPositionOfPersInvSlider( void );
// check if current guy can have atm
void UpDateStateOfStartButton( void );
void HandlePersonnelKeyboard( void );
void DisplayEmploymentinformation( SoldierID iId, INT32 iSlot );
// AIM merc: Returns the amount of time left on mercs contract
// MERC merc: Returns the amount of time the merc has worked
// IMP merc: Returns the amount of time the merc has worked
// else: returns -1
INT32 CalcTimeLeftOnMercContract( SOLDIERTYPE *pSoldier );
// what state is the past merc in?
BOOLEAN IsPastMercDead( INT32 iId );
BOOLEAN IsPastMercFired( INT32 iId );
BOOLEAN IsPastMercOther( INT32 iId );
// display box around currently selected merc
BOOLEAN DisplayHighLightBox( void );
// grab appropriate id of soldier first being displayed
INT32 GetIdOfFirstDisplayedMerc( );
// get avg for this stat
INT32 GetAvgStatOfPastTeamStat( INT32 iStat );
// render atm panel
BOOLEAN RenderAtmPanel( void );
void DisplayATMAmount( void );
// create destroy ATM button
void CreateDestroyStartATMButton( void );
void ATMNumberButtonCallback(GUI_BUTTON *btn,INT32 reason);
void HandleStateOfATMButtons( void );
// atm misc functions
void DisplayATMStrings( void );
void DisplayAmountOnCurrentMerc( void );
void RenderRectangleForPersonnelTransactionAmount( void );
void HandleTimedAtmModes( void );
// SANDRO - added variables for popup help text windows
MOUSE_REGION gSkillTraitHelpTextRegion[13];
BOOLEAN fAddedTraitRegion[13] = { FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE };
void AssignPersonnelCharacterTraitHelpText( UINT8 ubCharacterNumber );
void AssignPersonnelDisabilityHelpText( UINT8 ubDisabilityNumber );
void AssignPersonnelMultipleDisabilityHelpText( const SOLDIERTYPE* pSoldier );
void AssignPersonnelKillsHelpText( INT32 ubProfile );
void AssignPersonnelAssistsHelpText( INT32 ubProfile );
void AssignPersonnelHitPercentageHelpText( INT32 ubProfile );
void AssignPersonnelBattlesHelpText( INT32 ubProfile );
void AssignPersonnelAchievementsHelpText( INT32 ubProfile );
void AssignPersonnelWoundsHelpText( INT32 ubProfile );
INT8 CalculateMercsAchievementPercentage( INT32 ubProfile );
// Flugente: personality info
void AssignPersonalityHelpText( const SOLDIERTYPE* pSoldier, MOUSE_REGION* pMouseregion );
BOOLEAN fShowRecordsIfZero = TRUE;
void GameInitPersonnel( void )
{
// init past characters lists
InitPastCharactersList( );
}
void InitVariables(void)
{
pPersonnelScreenPoints[0].x = iScreenWidthOffset + 422+PrsnlOffSetX; //0
pPersonnelScreenPoints[0].y = iScreenHeightOffset + 205+PrsnlOffSetY;
pPersonnelScreenPoints[1].x = iScreenWidthOffset + 422+PrsnlOffSetX;
pPersonnelScreenPoints[1].y = iScreenHeightOffset + 215+PrsnlOffSetY;
pPersonnelScreenPoints[2].x = iScreenWidthOffset + 422+PrsnlOffSetX;
pPersonnelScreenPoints[2].y = iScreenHeightOffset + 225+PrsnlOffSetY;
pPersonnelScreenPoints[3].x = iScreenWidthOffset + 422+PrsnlOffSetX;
pPersonnelScreenPoints[3].y = iScreenHeightOffset + 235+PrsnlOffSetY;
pPersonnelScreenPoints[4].x = iScreenWidthOffset + 422+PrsnlOffSetX;
pPersonnelScreenPoints[4].y = iScreenHeightOffset + 245+PrsnlOffSetY;
pPersonnelScreenPoints[5].x = iScreenWidthOffset + 422+PrsnlOffSetX;
pPersonnelScreenPoints[5].y = iScreenHeightOffset + 255+PrsnlOffSetY;
pPersonnelScreenPoints[6].x = iScreenWidthOffset + 422+PrsnlOffSetX;
pPersonnelScreenPoints[6].y = iScreenHeightOffset + 315+PrsnlOffSetY;
pPersonnelScreenPoints[7].x = iScreenWidthOffset + 422+PrsnlOffSetX;
pPersonnelScreenPoints[7].y = iScreenHeightOffset + 270+PrsnlOffSetY;
pPersonnelScreenPoints[8].x = iScreenWidthOffset + 422+PrsnlOffSetX;
pPersonnelScreenPoints[8].y = iScreenHeightOffset + 280+PrsnlOffSetY;
pPersonnelScreenPoints[9].x = iScreenWidthOffset + 422+PrsnlOffSetX;
pPersonnelScreenPoints[9].y = iScreenHeightOffset + 290+PrsnlOffSetY;
pPersonnelScreenPoints[10].x = iScreenWidthOffset + 422+PrsnlOffSetX;
pPersonnelScreenPoints[10].y = iScreenHeightOffset + 300+PrsnlOffSetY; // 10
pPersonnelScreenPoints[11].x = iScreenWidthOffset + 422+PrsnlOffSetX;
pPersonnelScreenPoints[11].y = iScreenHeightOffset + 395+PrsnlOffSetY;
pPersonnelScreenPoints[12].x = iScreenWidthOffset + 422+PrsnlOffSetX;
pPersonnelScreenPoints[12].y = iScreenHeightOffset + 385+PrsnlOffSetY;
pPersonnelScreenPoints[13].x = iScreenWidthOffset + 422+PrsnlOffSetX;
pPersonnelScreenPoints[13].y = iScreenHeightOffset + 415+PrsnlOffSetY;
pPersonnelScreenPoints[14].x = iScreenWidthOffset + 422+PrsnlOffSetX;
pPersonnelScreenPoints[14].y = iScreenHeightOffset + 425+PrsnlOffSetY;
pPersonnelScreenPoints[15].x = iScreenWidthOffset + 422+PrsnlOffSetX;
pPersonnelScreenPoints[15].y = iScreenHeightOffset + 445+PrsnlOffSetY;
pPersonnelScreenPoints[16].x = iScreenWidthOffset + 422+PrsnlOffSetX;
pPersonnelScreenPoints[16].y = iScreenHeightOffset + 380+PrsnlOffSetY;
pPersonnelScreenPoints[17].x = iScreenWidthOffset + 422+PrsnlOffSetX;
pPersonnelScreenPoints[17].y = iScreenHeightOffset + 435+PrsnlOffSetY;
pPersonnelScreenPoints[18].x = iScreenWidthOffset + 140; // Personal Header // 18
pPersonnelScreenPoints[18].y = iScreenHeightOffset + 33;
pPersonnelScreenPoints[18].x = iScreenWidthOffset + 422+PrsnlOffSetX;
pPersonnelScreenPoints[18].y = iScreenHeightOffset + 330+PrsnlOffSetY;
pPersonnelScreenPoints[19].x = iScreenWidthOffset + 422+PrsnlOffSetX;
pPersonnelScreenPoints[19].y = iScreenHeightOffset + 333+PrsnlOffSetY;
pPersonnelScreenPoints[20].x = iScreenWidthOffset + 422+PrsnlOffSetX;
pPersonnelScreenPoints[20].y = iScreenHeightOffset + 355+PrsnlOffSetY;
pPersonnelScreenPoints[21].x = iScreenWidthOffset + 422+PrsnlOffSetX;
pPersonnelScreenPoints[21].y = iScreenHeightOffset + 365+PrsnlOffSetY;
pPersonnelScreenPoints[22].x = iScreenWidthOffset + 422+PrsnlOffSetX;
pPersonnelScreenPoints[22].y = iScreenHeightOffset + 375+PrsnlOffSetY;
pPersonnelScreenPoints[23].x = iScreenWidthOffset + 422+PrsnlOffSetX;
pPersonnelScreenPoints[23].y = iScreenHeightOffset + 385+PrsnlOffSetY;
pPersonnelScreenPoints[24].x = iScreenWidthOffset + 422+PrsnlOffSetX;
pPersonnelScreenPoints[24].y = iScreenHeightOffset + 395+PrsnlOffSetY;
pPersonnelScreenPoints[25].x = iScreenWidthOffset + 422+PrsnlOffSetX;
pPersonnelScreenPoints[25].y = iScreenHeightOffset + 405+PrsnlOffSetY;
}
void EnterPersonnel( void )
{
InitVariables();
// Clear out the current team list
for (unsigned idx=0; idx < giMAXIMUM_NUMBER_OF_PLAYER_SLOTS; idx++) {
currentTeamList[idx] = NOBODY;
}
// Fill in the current team list
maxCurrentTeamIndex = -1;
SOLDIERTYPE *pTeamSoldier = MercPtrs[ 0 ];
for (SoldierID idx = gTacticalStatus.Team[ pTeamSoldier->bTeam ].bFirstID;
idx <= gTacticalStatus.Team[ pTeamSoldier->bTeam ].bLastID;
++idx)
{
pTeamSoldier = idx;
// WANNE: Bugfix: Also show the roboter in ther personnel screen. This bug was introduced in revision 2498, when Many Mercenary was included.
//if ((pTeamSoldier->bActive) &&
// !(pTeamSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE) &&
// /*(pTeamSoldier->stats.bLife > 0 ) && */ !AM_A_ROBOT(pTeamSoldier) )
if ((pTeamSoldier->bActive) && !(pTeamSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE))
{
currentTeamList[++maxCurrentTeamIndex] = idx;
}
}
if (currentTeamList[0] < NOBODY)
currentTeamIndex = 0;
else
currentTeamIndex = -1;
currentTeamFirstIndex = 0;
fReDrawScreenFlag=TRUE;
uiCurrentInventoryIndex = 0;
guiSliderPosition = 0;
iCurrentPersonSelectedId = -1;
iCurPortraitId = 0;
// load graphics for screen
LoadPersonnelGraphics( );
// show atm panel
fShowAtmPanelStartButton = TRUE;
// create buttons needed
CreateDestroyButtonsForPersonnelDepartures( );
// load personnel
LoadPersonnelScreenBackgroundGraphics( );
// render screen
RenderPersonnel( );
fCreatePersonnelPortraitMouseRegions = TRUE;
CreateDestroyMouseRegionsForPersonnelPortraits( );
// set states of en- dis able buttons
//SetPersonnelButtonStates( );
fCreateRegionsForPastCurrentToggle = TRUE;
CreateDestroyCurrentDepartedMouseRegions( );
// create buttons for screen
CreatePersonnelButtons( );
// set states of en- dis able buttons
SetPersonnelButtonStates( );
return;
}
void ExitPersonnel( void )
{
if (!fCurrentTeamMode) {
fCurrentTeamMode = TRUE;
CreateDestroyButtonsForDepartedTeamList( );
fCurrentTeamMode = FALSE;
}
// get rid of atm panel buttons
fShowAtmPanelStartButton = FALSE;
fShowAtmPanel = FALSE;
fATMFlags = 0;
CreateDestroyStartATMButton( );
gubPersonnelInfoState = PERSONNEL_STAT_BTN;
CreateDestroyPersonnelInventoryScrollButtons( );
// get rid of graphics
RemovePersonnelGraphics( );
DeletePersonnelScreenBackgroundGraphics( );
CreateDestroyButtonsForPersonnelDepartures( );
// delete buttons
DeletePersonnelButtons( );
fCreatePersonnelPortraitMouseRegions = FALSE;
// delete mouse regions
CreateDestroyMouseRegionsForPersonnelPortraits( );
fCreateRegionsForPastCurrentToggle = FALSE;
CreateDestroyCurrentDepartedMouseRegions( );
// SANDRO - remove the regions
for( INT8 i = 0; i < 13; i++ )
{
if( fAddedTraitRegion[i] )
{
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[i] );
fAddedTraitRegion[i] = FALSE;
}
}
}
void HandlePersonnel( void )
{
//RenderButtonsFastHelp( );
CreateDestroyButtonsForPersonnelDepartures( );
// create / destroy buttons for scrolling departed list
CreateDestroyButtonsForDepartedTeamList( );
// enable / disable departures buttons
EnableDisableDeparturesButtons( );
// create destroy inv buttons as needed
CreateDestroyPersonnelInventoryScrollButtons( );
// enable disable buttons as needed
EnableDisableInventoryScrollButtons( );
HandlePersonnelKeyboard( );
// handle timed modes for ATM
HandleTimedAtmModes( );
}
void LoadPersonnelGraphics( void )
{
// load graphics needed for personnel screen
VOBJECT_DESC VObjectDesc;
// load graphics
// title bar
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\programtitlebar.sti", VObjectDesc.ImageFile);
CHECKV(AddVideoObject(&VObjectDesc, &guiTITLE));
// the background grpahics
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\personnelwindow.sti", VObjectDesc.ImageFile);
CHECKV(AddVideoObject(&VObjectDesc, &guiSCREEN));
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\personnel_inventory.sti", VObjectDesc.ImageFile);
CHECKV(AddVideoObject(&VObjectDesc, &guiPersonnelInventory));
// load ? marks for tooltips
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\PERSONNEL_TOOLTIP_MARK.sti", VObjectDesc.ImageFile);
CHECKV(AddVideoObject(&VObjectDesc, &guiQMark));
}
void RemovePersonnelGraphics( void )
{
// delete graphics needed for personnel screen
DeleteVideoObjectFromIndex(guiSCREEN);
DeleteVideoObjectFromIndex(guiTITLE);
DeleteVideoObjectFromIndex(guiPersonnelInventory);
DeleteVideoObjectFromIndex(guiQMark);
}
void RenderPersonnel( void )
{
HVOBJECT hHandle;
// re-renders personnel screen
// render main background
// blit title
GetVideoObject(&hHandle, guiTITLE);
BltVideoObject( FRAME_BUFFER, hHandle, 0,LAPTOP_SCREEN_UL_X, LAPTOP_SCREEN_UL_Y - 2, VO_BLT_SRCTRANSPARENCY,NULL );
// blit screen
GetVideoObject(&hHandle, guiSCREEN);
BltVideoObject( FRAME_BUFFER, hHandle, 0,LAPTOP_SCREEN_UL_X, LAPTOP_SCREEN_UL_Y + 22, VO_BLT_SRCTRANSPARENCY,NULL );
// render personnel screen background
RenderPersonnelScreenBackground( );
// show team
DisplayPicturesOfCurrentTeam( );
DisplayPastMercsPortraits( );
// show selected merc
DisplayFaceOfDisplayedMerc( );
// show current team size
DisplayNumberOnCurrentTeam( );
// show departed team size
DisplayNumberDeparted( );
// list stats row headers for team stats list
DisplayPersonnelTeamStats( );
// showinventory of selected guy if applicable
DisplayInventoryForSelectedChar( );
// the average stats for the current team
DisplayAverageStatValuesForCurrentTeam( );
// lowest stat values
DisplayLowestStatValuesForCurrentTeam( );
// past team
DisplayStateOfPastTeamMembers( );
// title bar
BlitTitleBarIcons( );
// show text on titlebar
DisplayPersonnelTextOnTitleBar( );
// the highest stats
DisplayHighestStatValuesForCurrentTeam( );
// render the atm panel
RenderAtmPanel( );
DisplayAmountOnCurrentMerc( );
// en-dis-able start button
UpDateStateOfStartButton( );
}
void RenderPersonnelStats( INT32 iId, INT32 iSlot )
{
// will render the stats of person iId in slot iSlot
SetFont(PERS_FONT);
SetFontForeground(PERS_TEXT_FONT_COLOR);
SetFontBackground(FONT_BLACK);
if( gubPersonnelInfoState == PERSONNEL_STAT_BTN )
DisplayCharStats(iId, iSlot);
else if( gubPersonnelInfoState == PERSONNEL_EMPLOYMENT_BTN )
DisplayEmploymentinformation( iId, iSlot );
else if ( gubPersonnelInfoState == PERSONNEL_PERSONALITY_BTN )
DisplayCharPersonality( iId, iSlot );
}
// ID -> fortlaufende ID, und nicht die mercID
// -> bei aktuellen Merc passt es
// -> bei departed Merc wird die MercId anstatt der fortlaufenden ID bergeben!!
void RenderPersonnelFace(SoldierID iId, INT32 iSlot, BOOLEAN fDead, BOOLEAN fFired, BOOLEAN fOther )
{
// Get the profile id (from profileId or slotId)
INT32 profileId = iId;
if (profileId == NOBODY)
{
profileId = MercPtrs[iSlot]->ubProfile;
}
if ( profileId < 0 )
return;
char sTemp[100];
HVOBJECT hFaceHandle;
VOBJECT_DESC VObjectDesc;
// draw face to soldier iId in slot iSlot
// Currently active merc!
// special case?..player generated merc
if (fCurrentTeamMode)
{
if ( gMercProfiles[profileId].Type == PROFILETYPE_IMP )
{
sprintf( sTemp, "%s%02d.sti", IMP_FACES_DIR, gMercProfiles[profileId].ubFaceIndex );
}
else
{
sprintf( sTemp, "%s%02d.sti", FACES_DIR, gMercProfiles[profileId].ubFaceIndex );
}
// TODO: Check if needed!
if( MercPtrs[iSlot]->flags.uiStatusFlags & SOLDIER_VEHICLE )
{
return;
}
}
// departed mercs
else
{
//if this is not a valid merc
if( !fDead && !fFired && !fOther )
{
return;
}
if ( gMercProfiles[profileId].Type == PROFILETYPE_IMP )
{
sprintf( sTemp, "%s%02d.sti", IMP_FACES_DIR, gMercProfiles[profileId].ubFaceIndex );
}
else
{
sprintf( sTemp, "%s%02d.sti", FACES_DIR, gMercProfiles[profileId].ubFaceIndex );
}
}
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP(sTemp, VObjectDesc.ImageFile);
CHECKV(AddVideoObject(&VObjectDesc, &guiFACE));
//Blt face to screen to
GetVideoObject(&hFaceHandle, guiFACE);
if (fCurrentTeamMode)
{
if( MercPtrs[iSlot]->stats.bLife <= 0 )
{
hFaceHandle->pShades[ 0 ] = Create16BPPPaletteShaded( hFaceHandle->pPaletteEntry, DEAD_MERC_COLOR_RED, DEAD_MERC_COLOR_GREEN, DEAD_MERC_COLOR_BLUE, TRUE );
//set the red pallete to the face
SetObjectHandleShade( guiFACE, 0 );
}
}
else
{
if (fDead == TRUE)
{
hFaceHandle->pShades[ 0 ] = Create16BPPPaletteShaded( hFaceHandle->pPaletteEntry, DEAD_MERC_COLOR_RED, DEAD_MERC_COLOR_GREEN, DEAD_MERC_COLOR_BLUE, TRUE );
//set the red pallete to the face
SetObjectHandleShade( guiFACE, 0 );
}
}
// TODO:Check
BltVideoObject(FRAME_BUFFER, hFaceHandle, 0,IMAGE_BOX_X, IMAGE_BOX_Y, VO_BLT_SRCTRANSPARENCY,NULL);
//if the merc is dead, display it
if (!fCurrentTeamMode)
{
INT32 iHeightOfText = DisplayWrappedString(IMAGE_BOX_X, (UINT16)(IMAGE_BOX_Y+IMAGE_FULL_NAME_OFFSET_Y), IMAGE_NAME_WIDTH, 1, PERS_FONT, PERS_FONT_COLOR, gMercProfiles[profileId].zName, 0, FALSE, CENTER_JUSTIFIED | DONT_DISPLAY_TEXT );
//if the string will rap
if( ( iHeightOfText - 2 ) > GetFontHeight( PERS_FONT ) )
{
//raise where we display it, and rap it
DisplayWrappedString(IMAGE_BOX_X, (UINT16)(IMAGE_BOX_Y+IMAGE_FULL_NAME_OFFSET_Y - GetFontHeight( PERS_FONT )), IMAGE_NAME_WIDTH, 1, PERS_FONT, PERS_FONT_COLOR, gMercProfiles[profileId].zName, 0, FALSE, CENTER_JUSTIFIED);
}
else
{
DrawTextToScreen( gMercProfiles[profileId].zName, IMAGE_BOX_X, (UINT16)(IMAGE_BOX_Y+IMAGE_FULL_NAME_OFFSET_Y), IMAGE_NAME_WIDTH, PERS_FONT, PERS_FONT_COLOR, 0, FALSE, CENTER_JUSTIFIED );
}
}
DeleteVideoObjectFromIndex(guiFACE);
}
// WDS - make number of mercenaries, etc. be configurable
static BOOLEAN NextPersonnelFace( void )
{
if (fCurrentTeamMode)
{
// Anyone to display?
if (currentTeamIndex == -1) {
return TRUE;
}
fReDrawScreenFlag = TRUE;
// wrap around?
if (currentTeamIndex == maxCurrentTeamIndex) {
currentTeamIndex = 0;
currentTeamFirstIndex = 0;
return FALSE;
} else if ((currentTeamIndex+1) % MAX_MERCS_ON_SCREEN == 0) {
currentTeamFirstIndex += MAX_MERCS_ON_SCREEN;
}
++currentTeamIndex;
} else {
// Anyone to display?
if (iCurPortraitId == -1) {
return TRUE;
}
if ( ( ( iCurPortraitId + 1) == ( GetNumberOfDeadOnPastTeam( ) + GetNumberOfLeftOnPastTeam( ) + GetNumberOfOtherOnPastTeam( ) ) - giCurrentUpperLeftPortraitNumber ) ) {
// about to go off the end
giCurrentUpperLeftPortraitNumber = 0;
iCurPortraitId = 0;
} else if( iCurPortraitId == MAX_MERCS_ON_SCREEN-1 ) {
giCurrentUpperLeftPortraitNumber += MAX_MERCS_ON_SCREEN;
iCurPortraitId = 0;
} else {
iCurPortraitId++;
}
// get of this merc in this slot
iCurrentPersonSelectedId = iCurPortraitId;
fReDrawScreenFlag = TRUE;
}
return TRUE;
}
static BOOLEAN PrevPersonnelFace( void )
{
if (fCurrentTeamMode) {
// Anyone to display?
if (currentTeamIndex == -1) {
return TRUE;
}
fReDrawScreenFlag = TRUE;
// wrap around?
if (currentTeamIndex == 0 ) {
currentTeamIndex = maxCurrentTeamIndex;
currentTeamFirstIndex = (currentTeamIndex / MAX_MERCS_ON_SCREEN) * MAX_MERCS_ON_SCREEN;
if (currentTeamIndex == 0) {
return FALSE;
}
} else {
if ((currentTeamIndex) % MAX_MERCS_ON_SCREEN == 0) {
currentTeamFirstIndex -= MAX_MERCS_ON_SCREEN;
}
currentTeamIndex--;
}
}
else
{
// Anyone to display?
if (iCurPortraitId == -1) {
return TRUE;
}
if ( ( iCurPortraitId == 0 ) && ( giCurrentUpperLeftPortraitNumber == 0 ) )
{
// about to go off the end
giCurrentUpperLeftPortraitNumber = ( GetNumberOfDeadOnPastTeam( ) + GetNumberOfLeftOnPastTeam( ) + GetNumberOfOtherOnPastTeam( ) ) - ( GetNumberOfDeadOnPastTeam( ) + GetNumberOfLeftOnPastTeam( ) + GetNumberOfOtherOnPastTeam( ) ) % MAX_MERCS_ON_SCREEN;
iCurPortraitId = ( GetNumberOfDeadOnPastTeam( ) + GetNumberOfLeftOnPastTeam( ) + GetNumberOfOtherOnPastTeam( ) ) % MAX_MERCS_ON_SCREEN ;
iCurPortraitId--;
}
else if( iCurPortraitId == 0 )
{
giCurrentUpperLeftPortraitNumber -= MAX_MERCS_ON_SCREEN;
iCurPortraitId = MAX_MERCS_ON_SCREEN-1;
}
else
{
iCurPortraitId--;
}
// get of this merc in this slot
iCurrentPersonSelectedId = iCurPortraitId;
fReDrawScreenFlag = TRUE;
}
return TRUE;
}
static BOOLEAN NextPersonnelFacePage(void)
{
if (fCurrentTeamMode)
{
// Anyone to display?
if (currentTeamIndex == -1) {
return TRUE;
}
fReDrawScreenFlag = TRUE;
// wrap around?
currentTeamIndex += MAX_MERCS_ON_SCREEN;
if (currentTeamIndex >= maxCurrentTeamIndex)
{
currentTeamIndex = 0;
currentTeamFirstIndex = 0;
return FALSE;
}
else
{
currentTeamFirstIndex += MAX_MERCS_ON_SCREEN;
}
}
else {
// Anyone to display?
if (iCurPortraitId == -1) {
return TRUE;
}
iCurPortraitId += MAX_MERCS_ON_SCREEN;
if (iCurPortraitId >= (GetNumberOfDeadOnPastTeam() + GetNumberOfLeftOnPastTeam() + GetNumberOfOtherOnPastTeam()) - giCurrentUpperLeftPortraitNumber)
{
// about to go off the end
giCurrentUpperLeftPortraitNumber = 0;
iCurPortraitId = 0;
}
else
{
giCurrentUpperLeftPortraitNumber += MAX_MERCS_ON_SCREEN;
iCurPortraitId = 0;
}
// get of this merc in this slot
iCurrentPersonSelectedId = iCurPortraitId;
fReDrawScreenFlag = TRUE;
}
return TRUE;
}
static BOOLEAN PrevPersonnelFacePage(void)
{
if (fCurrentTeamMode) {
// Anyone to display?
if (currentTeamIndex == -1) {
return TRUE;
}
fReDrawScreenFlag = TRUE;
currentTeamIndex -= MAX_MERCS_ON_SCREEN;
// wrap around?
if (currentTeamIndex <= 0) {
currentTeamIndex = maxCurrentTeamIndex;
currentTeamFirstIndex = (currentTeamIndex / MAX_MERCS_ON_SCREEN) * MAX_MERCS_ON_SCREEN;
if (currentTeamIndex == 0) {
return FALSE;
}
}
else {
currentTeamFirstIndex -= MAX_MERCS_ON_SCREEN;
}
}
else
{
// Anyone to display?
if (iCurPortraitId == -1) {
return TRUE;
}
iCurPortraitId -= MAX_MERCS_ON_SCREEN;
if ((iCurPortraitId <= 0) && (giCurrentUpperLeftPortraitNumber == 0))
{
// about to go off the end
giCurrentUpperLeftPortraitNumber = (GetNumberOfDeadOnPastTeam() + GetNumberOfLeftOnPastTeam() + GetNumberOfOtherOnPastTeam()) - (GetNumberOfDeadOnPastTeam() + GetNumberOfLeftOnPastTeam() + GetNumberOfOtherOnPastTeam()) % MAX_MERCS_ON_SCREEN;
iCurPortraitId = (GetNumberOfDeadOnPastTeam() + GetNumberOfLeftOnPastTeam() + GetNumberOfOtherOnPastTeam()) % MAX_MERCS_ON_SCREEN;
}
else
{
giCurrentUpperLeftPortraitNumber -= MAX_MERCS_ON_SCREEN;
iCurPortraitId = MAX_MERCS_ON_SCREEN - 1;
}
// get of this merc in this slot
iCurrentPersonSelectedId = iCurPortraitId;
fReDrawScreenFlag = TRUE;
}
return TRUE;
}
void CreatePersonnelButtons( void )
{
// left button
giPersonnelButtonImage[0]= LoadButtonImage( "LAPTOP\\personnelbuttons.sti" ,-1,0,-1,1,-1 );
giPersonnelButton[0] = QuickCreateButton( giPersonnelButtonImage[0], PREV_MERC_FACE_X, MERC_FACE_SCROLL_Y,
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)LeftButtonCallBack);
// right button
giPersonnelButtonImage[1]= LoadButtonImage( "LAPTOP\\personnelbuttons.sti" ,-1,2,-1,3,-1 );
giPersonnelButton[1] = QuickCreateButton( giPersonnelButtonImage[1], NEXT_MERC_FACE_X, MERC_FACE_SCROLL_Y,
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)RightButtonCallBack);
/*
// left button
giPersonnelButtonImage[0]= LoadButtonImage( "LAPTOP\\arrows.sti" ,-1,0,-1,1,-1 );
giPersonnelButton[0] = QuickCreateButton( giPersonnelButtonImage[0], LEFT_BUTTON_X, BUTTON_Y,
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)LeftButtonCallBack);
// right button
giPersonnelButtonImage[1]= LoadButtonImage( "LAPTOP\\arrows.sti" ,-1,6,-1,7,-1 );
giPersonnelButton[1] = QuickCreateButton( giPersonnelButtonImage[1], RIGHT_BUTTON_X, BUTTON_Y,
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)RightButtonCallBack);
// left FF button
giPersonnelButtonImage[2]= LoadButtonImage( "LAPTOP\\arrows.sti" ,-1,3,-1,4,-1 );
giPersonnelButton[2] = QuickCreateButton( giPersonnelButtonImage[2], LEFT_BUTTON_X, BUTTON_Y + 22,
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)LeftFFButtonCallBack);
// right ff button
giPersonnelButtonImage[3]= LoadButtonImage( "LAPTOP\\arrows.sti" ,-1,9,-1,10,-1 );
giPersonnelButton[3] = QuickCreateButton( giPersonnelButtonImage[3], RIGHT_BUTTON_X, BUTTON_Y + 22,
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)RightFFButtonCallBack);
*/
// set up cursors
SetButtonCursor(giPersonnelButton[0], CURSOR_LAPTOP_SCREEN);
SetButtonCursor(giPersonnelButton[1], CURSOR_LAPTOP_SCREEN);
//SetButtonCursor(giPersonnelButton[2], CURSOR_LAPTOP_SCREEN);
//SetButtonCursor(giPersonnelButton[3], CURSOR_LAPTOP_SCREEN);
return;
}
void DeletePersonnelButtons( void )
{
RemoveButton(giPersonnelButton[0] );
UnloadButtonImage(giPersonnelButtonImage[0] );
RemoveButton(giPersonnelButton[1] );
UnloadButtonImage( giPersonnelButtonImage[1] );
/*RemoveButton(giPersonnelButton[2] );
UnloadButtonImage( giPersonnelButtonImage[2] );
RemoveButton(giPersonnelButton[3] );
UnloadButtonImage( giPersonnelButtonImage[3] );
*/
return;
}
void LeftButtonCallBack(GUI_BUTTON *btn,INT32 reason)
{
if (!(btn->uiFlags & BUTTON_ENABLED))
return;
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
if(!(btn->uiFlags & BUTTON_CLICKED_ON))
{
fReDrawScreenFlag=TRUE;
}
btn->uiFlags|=(BUTTON_CLICKED_ON);
}
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if(btn->uiFlags & BUTTON_CLICKED_ON)
{
btn->uiFlags&=~(BUTTON_CLICKED_ON);
fReDrawScreenFlag=TRUE;
if (_KeyDown(SHIFT))
{
PrevPersonnelFacePage();
}
else
{
PrevPersonnelFace( );
}
uiCurrentInventoryIndex = 0;
guiSliderPosition = 0;
}
}
}
void RightButtonCallBack(GUI_BUTTON *btn,INT32 reason)
{
if (!(btn->uiFlags & BUTTON_ENABLED))
return;
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
if(!(btn->uiFlags & BUTTON_CLICKED_ON))
{
fReDrawScreenFlag=TRUE;
}
btn->uiFlags|=(BUTTON_CLICKED_ON);
}
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if(btn->uiFlags & BUTTON_CLICKED_ON)
{
btn->uiFlags&=~(BUTTON_CLICKED_ON);
fReDrawScreenFlag=TRUE;
if (_KeyDown(SHIFT))
{
NextPersonnelFacePage();
}
else
{
NextPersonnelFace( );
}
uiCurrentInventoryIndex = 0;
guiSliderPosition = 0;
}
}
}
void DisplayHeader( void )
{
SetFont(PERS_HEADER_FONT);
SetFontForeground(PERS_FONT_COLOR);
SetFontBackground( 0 );
mprintf(pPersonnelScreenPoints[18].x,pPersonnelScreenPoints[18].y,pPersonnelTitle[0]);
return;
}
void DisplayCharName( SoldierID Id, INT32 iSlot )
{
// get merc's nickName, assignment, and sector location info
INT16 sX, sY;
SOLDIERTYPE *pSoldier;
CHAR16 sString[ 64 ];
CHAR16 sTownName[ 256 ];
INT8 bTownId = -1;
INT32 iHeightOfText;
sTownName[0] = L'\0';
if ( Id == NOBODY )
{
return;
}
pSoldier = Id;
SetFont(CHAR_NAME_FONT);
SetFontForeground(PERS_TEXT_FONT_COLOR);
SetFontBackground(FONT_BLACK);
if( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE )
{
return;
}
if( pSoldier->bAssignment == ASSIGNMENT_POW )
{
}
else if( pSoldier->bAssignment == IN_TRANSIT )
{
}
else
{
// name of town, if any
bTownId = GetTownIdForSector( pSoldier->sSectorX, pSoldier->sSectorY );
if( bTownId != BLANK_SECTOR )
{
swprintf( sTownName, L"%s", pTownNames[ bTownId ] );
}
}
if( sTownName[0] != L'\0' )
{
//nick name - town name
swprintf( sString, L"%s - %s", gMercProfiles[pSoldier->ubProfile].zNickname, sTownName );
}
else
{
//nick name
swprintf( sString, L"%s", gMercProfiles[pSoldier->ubProfile].zNickname );
}
// nick name - assignment
FindFontCenterCoordinates(IMAGE_BOX_X-5,0,IMAGE_BOX_WIDTH + 90 , 0,sString,CHAR_NAME_FONT, &sX, &sY );
// check to see if we are going to go off the left edge
if( sX < pPersonnelScreenPoints[ 0 ].x )
{
sX = ( INT16 )pPersonnelScreenPoints[ 0 ].x;
}
//Display the mercs name
mprintf( sX + iSlot*IMAGE_BOX_WIDTH, CHAR_NAME_Y, sString );
if ( gGameExternalOptions.fUseXMLSquadNames && pSoldier->bAssignment < min(ON_DUTY, gSquadNameVector.size() ) )
swprintf( sString, L"%s", gSquadNameVector[pSoldier->bAssignment].c_str() );
else
swprintf( sString, L"%s", pPersonnelAssignmentStrings[pSoldier->bAssignment]);
// nick name - assignment
FindFontCenterCoordinates(IMAGE_BOX_X-5,0,IMAGE_BOX_WIDTH + 90 , 0,sString,CHAR_NAME_FONT, &sX, &sY );
// check to see if we are going to go off the left edge
if( sX < pPersonnelScreenPoints[ 0 ].x )
{
sX = ( INT16 )pPersonnelScreenPoints[ 0 ].x;
}
mprintf(sX+iSlot*IMAGE_BOX_WIDTH, CHAR_LOC_Y, sString );
//
// Display the mercs FULL name over top of their portrait
//
//first get height of text to be displayed
iHeightOfText = DisplayWrappedString(IMAGE_BOX_X, (UINT16)(IMAGE_BOX_Y+IMAGE_FULL_NAME_OFFSET_Y), IMAGE_NAME_WIDTH, 1, PERS_FONT, PERS_FONT_COLOR, gMercProfiles[pSoldier->ubProfile].zName, 0, FALSE, CENTER_JUSTIFIED | DONT_DISPLAY_TEXT );
//if the string will rap
if( ( iHeightOfText - 2 ) > GetFontHeight( PERS_FONT ) )
{
//raise where we display it, and rap it
DisplayWrappedString(IMAGE_BOX_X, (UINT16)(IMAGE_BOX_Y+IMAGE_FULL_NAME_OFFSET_Y - GetFontHeight( PERS_FONT )), IMAGE_NAME_WIDTH, 1, PERS_FONT, PERS_FONT_COLOR, gMercProfiles[pSoldier->ubProfile].zName, 0, FALSE, CENTER_JUSTIFIED);
}
else
{
DrawTextToScreen( gMercProfiles[pSoldier->ubProfile].zName, IMAGE_BOX_X, (UINT16)(IMAGE_BOX_Y+IMAGE_FULL_NAME_OFFSET_Y), IMAGE_NAME_WIDTH, PERS_FONT, PERS_FONT_COLOR, 0, FALSE, CENTER_JUSTIFIED );
}
/*
Moved so the name of the town will be in the same line as the name
if( pSoldier->bAssignment == ASSIGNMENT_POW )
{
// FindFontCenterCoordinates(IMAGE_BOX_X-5,0,IMAGE_BOX_WIDTH, 0,pPOWStrings[ 1 ],CHAR_NAME_FONT, &sX, &sY );
// mprintf(sX+iSlot*IMAGE_BOX_WIDTH, CHAR_NAME_Y+20,pPOWStrings[ 1 ] );
}
else if( pSoldier->bAssignment == IN_TRANSIT )
{
return;
}
else
{
// name of town, if any
bTownId = GetTownIdForSector( pSoldier->sSectorX, pSoldier->sSectorY );
if( bTownId != BLANK_SECTOR )
{
FindFontCenterCoordinates( IMAGE_BOX_X - 5, 0, IMAGE_BOX_WIDTH, 0, pTownNames[ bTownId ], CHAR_NAME_FONT, &sX, &sY );
mprintf( sX + ( iSlot * IMAGE_BOX_WIDTH ), CHAR_NAME_Y + 20, pTownNames[ bTownId ]);
}
}
*/
return;
}
static void PrintStatChange(const INT16 change, const INT32 x, const INT32 y, const STR16 sString)
{
if ( change )
{
INT16 sX, sY;
swprintf( sString, change > 0 ? L"( +%d )" : L"( %d )", change );
FindFontRightCoordinates( (INT16)(x + TEXT_BOX_WIDTH - 20 + TEXT_DELTA_OFFSET), 0, 30, 0, sString, PERS_FONT, &sX, &sY );
mprintf( sX, y, sString );
}
}
static void PrintCharStatText(const INT32 x, const INT32 y, const INT32 iCounter, const STR16 sString)
{
INT16 sX, sY;
mprintf( x, y, pPersonnelScreenStrings[iCounter] );
FindFontRightCoordinates( x, 0, TEXT_BOX_WIDTH - 20, 0, sString, PERS_FONT, &sX, &sY );
mprintf( sX, y, sString );
}
void DisplayCharStats( SoldierID iId, INT32 iSlot )
{
CHAR16 apStr[5000];
CHAR16 sString[50];
INT16 sX, sY;
const SOLDIERTYPE *pSoldier = iId;
const BOOLEAN fAmIaRobot = AM_A_ROBOT( pSoldier );
const MERCPROFILESTRUCT *pMercProfile = &gMercProfiles[pSoldier->ubProfile];
// SANDRO - remove the regions
for ( INT8 i = 0; i < 13; i++ )
{
if ( fAddedTraitRegion[i] )
{
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[i] );
fAddedTraitRegion[i] = FALSE;
}
}
if ( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE )
{
return;
}
// display the stats for a char
for (INT32 iCounter = 0; iCounter < MAX_STATS; iCounter++ )
{
const INT32 x = pPersonnelScreenPoints[iCounter].x + (iSlot * TEXT_BOX_WIDTH);
const INT32 y = pPersonnelScreenPoints[iCounter].y;
switch ( iCounter )
{
case 0:
// health
if ( pSoldier->bAssignment != ASSIGNMENT_POW )
{
// Flugente: stats can have gone up or down, find out which
const INT16 change = pMercProfile->bLifeDelta - (INT16)(pSoldier->ubCriticalStatDamage[DAMAGED_STAT_HEALTH]);
PrintStatChange( change, x, y, sString );
swprintf( sString, L"%d/%d", pSoldier->stats.bLife, pSoldier->stats.bLifeMax );
}
else
{
swprintf( sString, pPOWStrings[1] );
}
PrintCharStatText( x, y, iCounter, sString );
break;
case 1:
// agility
if ( !fAmIaRobot )
{
// Flugente: stats can have gone up or down, find out which
INT16 change = pMercProfile->bAgilityDelta - (INT16)(pSoldier->ubCriticalStatDamage[DAMAGED_STAT_AGILITY]);
PrintStatChange( change, x, y, sString );
swprintf( sString, L"%d", pSoldier->stats.bAgility );
}
else
{
swprintf( sString, L"%s", gpStrategicString[STR_PB_NOTAPPLICABLE_ABBREVIATION] );
}
PrintCharStatText( x, y, iCounter, sString );
break;
case 2:
// dexterity
if ( !fAmIaRobot )
{
// Flugente: stats can have gone up or down, find out which
INT16 change = pMercProfile->bDexterityDelta - (INT16)(pSoldier->ubCriticalStatDamage[DAMAGED_STAT_DEXTERITY]);
PrintStatChange( change, x, y, sString );
swprintf( sString, L"%d", pSoldier->stats.bDexterity );
}
else
{
swprintf( sString, L"%s", gpStrategicString[STR_PB_NOTAPPLICABLE_ABBREVIATION] );
}
PrintCharStatText( x, y, iCounter, sString );
break;
case 3:
// strength
if ( !fAmIaRobot )
{
// Flugente: stats can have gone up or down, find out which
INT16 change = pMercProfile->bStrengthDelta - (INT16)(pSoldier->ubCriticalStatDamage[DAMAGED_STAT_STRENGTH]);
PrintStatChange( change, x, y, sString );
swprintf( sString, L"%d", pSoldier->stats.bStrength );
}
else
{
swprintf( sString, L"%s", gpStrategicString[STR_PB_NOTAPPLICABLE_ABBREVIATION] );
}
PrintCharStatText( x, y, iCounter, sString );
break;
case 4:
// leadership
if ( !fAmIaRobot )
{
// Flugente: stats can have gone up or down, find out which
INT16 change = pMercProfile->bLeadershipDelta - (INT16)(pSoldier->ubCriticalStatDamage[DAMAGED_STAT_LEADERSHIP]);
PrintStatChange( change, x, y, sString );
swprintf( sString, L"%d", pSoldier->stats.bLeadership );
}
else
{
swprintf( sString, L"%s", gpStrategicString[STR_PB_NOTAPPLICABLE_ABBREVIATION] );
}
PrintCharStatText( x, y, iCounter, sString );
break;
case 5:
// wisdom
if ( !fAmIaRobot )
{
// Flugente: stats can have gone up or down, find out which
INT16 change = pMercProfile->bWisdomDelta - (INT16)(pSoldier->ubCriticalStatDamage[DAMAGED_STAT_WISDOM]);
PrintStatChange( change, x, y, sString );
swprintf( sString, L"%d", pSoldier->stats.bWisdom );
}
else
{
swprintf( sString, L"%s", gpStrategicString[STR_PB_NOTAPPLICABLE_ABBREVIATION] );
}
PrintCharStatText( x, y, iCounter, sString );
break;
case 6:
// exper
if ( !fAmIaRobot )
{
if ( pMercProfile->bExpLevelDelta > 0 )
{
swprintf( sString, L"( %+d )", pMercProfile->bExpLevelDelta );
FindFontRightCoordinates( (INT16)(x + TEXT_BOX_WIDTH - 20 + TEXT_DELTA_OFFSET), 0, 30, 0, sString, PERS_FONT, &sX, &sY );
mprintf( sX, y, sString );
}
//else
//{
swprintf( sString, L"%d", pSoldier->stats.bExpLevel );
//}
}
else
{
swprintf( sString, L"%s", gpStrategicString[STR_PB_NOTAPPLICABLE_ABBREVIATION] );
}
PrintCharStatText( x, y, iCounter, sString );
break;
case 7:
//mrkmanship
if ( !fAmIaRobot )
{
// Flugente: stats can have gone up or down, find out which
INT16 change = pMercProfile->bMarksmanshipDelta - (INT16)(pSoldier->ubCriticalStatDamage[DAMAGED_STAT_MARKSMANSHIP]);
PrintStatChange( change, x, y, sString );
swprintf( sString, L"%d", pSoldier->stats.bMarksmanship );
}
else
{
swprintf( sString, L"%s", gpStrategicString[STR_PB_NOTAPPLICABLE_ABBREVIATION] );
}
PrintCharStatText( x, y, iCounter, sString );
break;
case 8:
// mech
if ( !fAmIaRobot )
{
// Flugente: stats can have gone up or down, find out which
INT16 change = pMercProfile->bMechanicDelta - (INT16)(pSoldier->ubCriticalStatDamage[DAMAGED_STAT_MECHANICAL]);
PrintStatChange( change, x, y, sString );
swprintf( sString, L"%d", pSoldier->stats.bMechanical );
}
else
{
swprintf( sString, L"%s", gpStrategicString[STR_PB_NOTAPPLICABLE_ABBREVIATION] );
}
PrintCharStatText( x, y, iCounter, sString );
break;
case 9:
// exp
if ( !fAmIaRobot )
{
// Flugente: stats can have gone up or down, find out which
INT16 change = pMercProfile->bExplosivesDelta - (INT16)(pSoldier->ubCriticalStatDamage[DAMAGED_STAT_EXPLOSIVES]);
PrintStatChange( change, x, y, sString );
swprintf( sString, L"%d", pSoldier->stats.bExplosive );
}
else
{
swprintf( sString, L"%s", gpStrategicString[STR_PB_NOTAPPLICABLE_ABBREVIATION] );
}
PrintCharStatText( x, y, iCounter, sString );
break;
case 10:
// med
if ( !fAmIaRobot )
{
// Flugente: stats can have gone up or down, find out which
INT16 change = pMercProfile->bMedicalDelta - (INT16)(pSoldier->ubCriticalStatDamage[DAMAGED_STAT_MEDICAL]);
PrintStatChange( change, x, y, sString );
swprintf( sString, L"%d", pSoldier->stats.bMedical );
}
else
{
swprintf( sString, L"%s", gpStrategicString[STR_PB_NOTAPPLICABLE_ABBREVIATION] );
}
PrintCharStatText( x, y, iCounter, sString );
break;
// Added by Flugente
case 16:
// Background
// display background
if (UsingBackGroundSystem())
{
const UINT8 loc = 21;
const UINT8 regionnr = 12;
mprintf( (INT16)(pPersonnelScreenPoints[loc].x + (iSlot*TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + 15), pPersonnelRecordsHelpTexts[47] ); //L"Background:"
if ( !pMercProfile->usBackground )
swprintf( sString, pwMiscSectorStrings[3] ); //L"unknown"
else
swprintf( sString, zBackground[pMercProfile->usBackground].szShortName );
FindFontRightCoordinates( (INT16)(pPersonnelScreenPoints[loc].x + (iSlot*TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH - 20, 0, sString, PERS_FONT, &sX, &sY );
mprintf( sX, (pPersonnelScreenPoints[loc].y + 15), sString );
// Add specific region for fast help window
if ( fAddedTraitRegion[regionnr] )
{
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[regionnr] );
}
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[regionnr], (sX - 3), (UINT16)(pPersonnelScreenPoints[loc].y + 15),
(sX + StringPixLength( sString, PERS_FONT ) + 3), (UINT16)(pPersonnelScreenPoints[loc].y + 23), MSYS_PRIORITY_HIGH,
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
MSYS_AddRegion( &gSkillTraitHelpTextRegion[regionnr] );
fAddedTraitRegion[regionnr] = TRUE;
// Info about our background
AssignBackgroundHelpText( pMercProfile->usBackground, &(gSkillTraitHelpTextRegion[12]) );
}
break;
// Added by Flugente
case 17:
// sexism, racism, nationalities etc.
{
const UINT8 loc = 22;
const UINT8 regionnr = 8;
mprintf( (INT16)(pPersonnelScreenPoints[loc].x + (iSlot*TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + 15), pPersonnelRecordsHelpTexts[48] ); //L"Personality:"
swprintf( sString, L"->" );
FindFontRightCoordinates( (INT16)(pPersonnelScreenPoints[loc].x + (iSlot*TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH - 20, 0, sString, PERS_FONT, &sX, &sY );
mprintf( sX, (pPersonnelScreenPoints[loc].y + 15), sString );
// Add specific region for fast help window
if ( fAddedTraitRegion[regionnr] )
{
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[regionnr] );
}
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[regionnr], (sX - 3), (UINT16)(pPersonnelScreenPoints[loc].y + 15),
(sX + StringPixLength( sString, PERS_FONT ) + 3), (UINT16)(pPersonnelScreenPoints[loc].y + 23), MSYS_PRIORITY_HIGH,
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
MSYS_AddRegion( &gSkillTraitHelpTextRegion[regionnr] );
fAddedTraitRegion[regionnr] = TRUE;
// assign bubblehelp text
AssignPersonalityHelpText( pSoldier, &(gSkillTraitHelpTextRegion[regionnr]) );
}
break;
/////////////////////////////////////////////////////////////////////////
// Added by SANDRO
case 15:
// Character Trait
// WANNE: With old trait system, display "Attitudes" instead of "Character"
if ( gGameOptions.fNewTraitSystem )
mprintf( (INT16)(pPersonnelScreenPoints[23].x + (iSlot*TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[23].y + 15), pPersonnelRecordsHelpTexts[43] ); //L"Character:"
else
mprintf( (INT16)(pPersonnelScreenPoints[23].x + (iSlot*TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[23].y + 15), pPersonnelRecordsHelpTexts[45] ); //L"Attitudes:"
if ( gGameOptions.fNewTraitSystem )
swprintf( sString, gzIMPCharacterTraitText[pMercProfile->bCharacterTrait] );
else
swprintf( sString, gzIMPAttitudesText[pMercProfile->bAttitude] );
FindFontRightCoordinates( (INT16)(pPersonnelScreenPoints[23].x + (iSlot*TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH - 20, 0, sString, PERS_FONT, &sX, &sY );
mprintf( sX, (pPersonnelScreenPoints[23].y + 15), sString );
//GetVideoObject(&hHandle, guiQMark);
//BltVideoObject( FRAME_BUFFER, hHandle, 0,(pPersonnelScreenPoints[23].x + 148), ( pPersonnelScreenPoints[23].y + 5), VO_BLT_SRCTRANSPARENCY,NULL );
// Add specific region for fast help window
if ( fAddedTraitRegion[5] )
{
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[5] );
}
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[5], (sX - 3), (UINT16)(pPersonnelScreenPoints[23].y + 15), // 10
(sX + StringPixLength( sString, PERS_FONT ) + 3), (UINT16)(pPersonnelScreenPoints[23].y + 23), MSYS_PRIORITY_HIGH, // 17
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
//MSYS_DefineRegion( &gSkillTraitHelpTextRegion[3], (UINT16)( pPersonnelScreenPoints[23].x + 147 ), (UINT16)(pPersonnelScreenPoints[23].y + 4),
// (UINT16)( pPersonnelScreenPoints[23].x + 166 ), (UINT16)(pPersonnelScreenPoints[23].y + 15), MSYS_PRIORITY_HIGH,
// MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
MSYS_AddRegion( &gSkillTraitHelpTextRegion[5] );
fAddedTraitRegion[5] = TRUE;
// Assign the text
// Only new traits have help text
if ( gGameOptions.fNewTraitSystem )
AssignPersonnelCharacterTraitHelpText( pMercProfile->bCharacterTrait );
break;
case 18:
// Disability
{
UINT8 loc = 25;
UINT8 regionnr = 6;
mprintf( (INT16)( pPersonnelScreenPoints[loc].x + ( iSlot*TEXT_BOX_WIDTH ) ), ( pPersonnelScreenPoints[loc].y + 10 ), pPersonnelRecordsHelpTexts[44] ); //L"Disability:"
int numdisabilities = 0;
UINT8 disabilityfound = 0;
for ( UINT8 i = NO_DISABILITY + 1; i < NUM_DISABILITIES; ++i )
{
if ( DoesMercHaveDisability( pSoldier, i ) )
{
disabilityfound = i;
++numdisabilities;
}
}
if ( numdisabilities <= 1 )
swprintf( sString, gzIMPDisabilityTraitText[disabilityfound] );
else
swprintf( sString, L"%s, ...", gzIMPDisabilityTraitText[disabilityfound] );
FindFontRightCoordinates( (INT16)( pPersonnelScreenPoints[loc].x + ( iSlot*TEXT_BOX_WIDTH ) ), 0, TEXT_BOX_WIDTH - 20, 0, sString, PERS_FONT, &sX, &sY );
mprintf( sX, ( pPersonnelScreenPoints[loc].y + 10 ), sString );
// Add specific region for fast help window
if ( fAddedTraitRegion[regionnr] )
{
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[regionnr] );
}
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[regionnr], ( sX - 3 ), (UINT16)( pPersonnelScreenPoints[loc].y + 10 ),
( sX + StringPixLength( sString, PERS_FONT ) + 3 ), (UINT16)( pPersonnelScreenPoints[loc].y + 17 ), MSYS_PRIORITY_HIGH,
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
MSYS_AddRegion( &gSkillTraitHelpTextRegion[regionnr] );
fAddedTraitRegion[regionnr] = TRUE;
// Assign the text
if ( numdisabilities <= 1 )
AssignPersonnelDisabilityHelpText( pMercProfile->bDisability );
else
AssignPersonnelMultipleDisabilityHelpText( pSoldier );
}
break;
/////////////////////////////////////////////////////////////////////////
// The Mercs Skills
case 19:
{
INT32 iWidth;
INT32 iMinimumX;
INT8 bScreenLocIndex = 19; //if you change the '19', change it below in the if statement
//Display the 'Skills' text
mprintf( (INT16)(pPersonnelScreenPoints[bScreenLocIndex].x + (iSlot*TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[bScreenLocIndex].y), pPersonnelScreenStrings[PRSNL_TXT_SKILLS] );
//KM: April 16, 1999
//Added support for the German version, which has potential string overrun problems. For example, the text "Skills:" can
//overlap "NightOps (Expert)" because the German strings are much longer. In these cases, I ensure that the right
//justification of the traits don't overlap. If it would, I move it over to the right.
iWidth = StringPixLength( pPersonnelScreenStrings[PRSNL_TXT_SKILLS], PERS_FONT );
iMinimumX = iWidth + pPersonnelScreenPoints[bScreenLocIndex].x + iSlot * TEXT_BOX_WIDTH + 2;
if ( !fAmIaRobot )
{
if ( gGameOptions.fNewTraitSystem ) // SANDRO - old/new traits check
{
UINT8 ubTempSkillArray[30];
INT8 bNumSkillTraits = 0;
// lets rearrange our skills to a temp array
// we also get the number of lines (skills) to be displayed
for ( UINT8 ubCnt = 1; ubCnt < NUM_SKILLTRAITS_NT; ubCnt++ )
{
if ( ProfileHasSkillTrait( pSoldier->ubProfile, ubCnt ) == 2 )
{
ubTempSkillArray[bNumSkillTraits] = (ubCnt + NEWTRAIT_MERCSKILL_EXPERTOFFSET);
bNumSkillTraits++;
}
else if ( ProfileHasSkillTrait( pSoldier->ubProfile, ubCnt ) == 1 )
{
ubTempSkillArray[bNumSkillTraits] = ubCnt;
bNumSkillTraits++;
}
}
if ( bNumSkillTraits == 0 )
{
swprintf( sString, L"%s", pPersonnelScreenStrings[PRSNL_TXT_NOSKILLS] );
FindFontRightCoordinates( (INT16)(pPersonnelScreenPoints[bScreenLocIndex].x + (iSlot*TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH - 20, 0, sString, PERS_FONT, &sX, &sY );
mprintf( sX, pPersonnelScreenPoints[bScreenLocIndex].y, sString );
// Add specific region for fast help window
if ( fAddedTraitRegion[0] )
{
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[0] );
}
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[0], (sX - 3), (UINT16)(pPersonnelScreenPoints[bScreenLocIndex].y),
(sX + StringPixLength( sString, PERS_FONT ) + 3), (UINT16)(pPersonnelScreenPoints[bScreenLocIndex].y + 7), MSYS_PRIORITY_HIGH,
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
MSYS_AddRegion( &gSkillTraitHelpTextRegion[0] );
fAddedTraitRegion[0] = TRUE;
// Assign the text
swprintf( apStr, L"" );
AssignPersonnelSkillTraitHelpText( 0, FALSE, (gMercProfiles[iId].ubBodyType == REGMALE), apStr );
// Set region help text
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[0]), apStr );
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[0], MSYS_NO_CALLBACK );
}
else
{
CHAR16 sString2[500];
swprintf( sString2, L"" );
BOOLEAN fDisplayMoreTraits = FALSE;
for ( UINT8 ubCnt = 0; ubCnt < bNumSkillTraits; ubCnt++ )
{
if ( ubCnt >= 3 && bNumSkillTraits > 4 )
{
fDisplayMoreTraits = TRUE;
swprintf( sString, L"%s\n", gzMercSkillTextNew[ubTempSkillArray[ubCnt]] );
wcscat( sString2, sString );
}
else
{
swprintf( sString, L"%s", gzMercSkillTextNew[ubTempSkillArray[ubCnt]] );
if ( ubTempSkillArray[ubCnt] > NEWTRAIT_MERCSKILL_EXPERTOFFSET )
{
FindFontRightCoordinates( (INT16)(pPersonnelScreenPoints[19].x + (iSlot*TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH - 20, 0, sString, FONT10ARIALBOLD, &sX, &sY );
if ( sX <= iMinimumX )
{
FindFontRightCoordinates( (INT16)(pPersonnelScreenPoints[19].x + (iSlot*TEXT_BOX_WIDTH) + TEXT_BOX_WIDTH - 20 + TEXT_DELTA_OFFSET), 0, 30, 0, sString, FONT10ARIALBOLD, &sX, &sY );
sX = (INT16)max( sX, iMinimumX );
}
sY = (INT16)(pPersonnelScreenPoints[19].y + (ubCnt * 12));
SetFont( FONT10ARIALBOLD );
mprintf( sX, sY, sString );
SetFont( PERS_FONT );
}
else
{
FindFontRightCoordinates( (INT16)(pPersonnelScreenPoints[19].x + (iSlot*TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH - 20, 0, sString, PERS_FONT, &sX, &sY );
if ( sX <= iMinimumX )
{
FindFontRightCoordinates( (INT16)(pPersonnelScreenPoints[19].x + (iSlot*TEXT_BOX_WIDTH) + TEXT_BOX_WIDTH - 20 + TEXT_DELTA_OFFSET), 0, 30, 0, sString, PERS_FONT, &sX, &sY );
sX = (INT16)max( sX, iMinimumX );
}
sY = (INT16)(pPersonnelScreenPoints[19].y + (ubCnt * 12));
mprintf( sX, sY, sString );
}
// Add specific region for fast help window
if ( fAddedTraitRegion[ubCnt] )
{
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[ubCnt] );
}
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[ubCnt], (sX), (sY),
(sX + StringPixLength( sString, PERS_FONT )), (sY + 7), MSYS_PRIORITY_HIGH,
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
MSYS_AddRegion( &gSkillTraitHelpTextRegion[ubCnt] );
fAddedTraitRegion[ubCnt] = TRUE;
// Assign the text
BOOLEAN fExpert = (ubTempSkillArray[ubCnt] > NEWTRAIT_MERCSKILL_EXPERTOFFSET);
UINT8 traitnr = ubTempSkillArray[ubCnt];
if ( fExpert )
traitnr -= NEWTRAIT_MERCSKILL_EXPERTOFFSET;
swprintf( apStr, L"" );
AssignPersonnelSkillTraitHelpText( traitnr, fExpert, (pMercProfile->ubBodyType == REGMALE), apStr );
// Set region help text
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[ubCnt]), apStr );
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[ubCnt], MSYS_NO_CALLBACK );
}
}
// if we have more skills than we can display, show "more" and create a tooltip box with the rest of them
if ( fDisplayMoreTraits )
{
swprintf( sString, L"%s", gzMercSkillTextNew[2 * NEWTRAIT_MERCSKILL_EXPERTOFFSET + 1] ); // display "More..."
FindFontRightCoordinates( (INT16)(pPersonnelScreenPoints[19].x + (iSlot*TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH - 20, 0, sString, PERS_FONT, &sX, &sY );
if ( sX <= iMinimumX )
{
FindFontRightCoordinates( (INT16)(pPersonnelScreenPoints[19].x + (iSlot*TEXT_BOX_WIDTH) + TEXT_BOX_WIDTH - 20 + TEXT_DELTA_OFFSET), 0, 30, 0, sString, PERS_FONT, &sX, &sY );
sX = (INT16)max( sX, iMinimumX );
}
sY = (INT16)(pPersonnelScreenPoints[19].y + 36);
mprintf( sX, sY, sString );
// Add specific region for fast help window
if ( fAddedTraitRegion[4] )
{
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[4] );
}
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[4], (sX), (sY),
(sX + StringPixLength( sString, PERS_FONT )), (sY + 7), MSYS_PRIORITY_HIGH,
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
MSYS_AddRegion( &gSkillTraitHelpTextRegion[4] );
fAddedTraitRegion[4] = TRUE;
// Set region help text
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[4]), sString2 );
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[4], MSYS_NO_CALLBACK );
}
}
}
else
{
INT8 bSkill1 = 0, bSkill2 = 0;
bSkill1 = pMercProfile->bSkillTraits[0];
bSkill2 = pMercProfile->bSkillTraits[1];
//if the 2 skills are the same, add the '(expert)' at the end
if ( bSkill1 == bSkill2 && bSkill1 != 0 )
{
swprintf( sString, L"%s %s", gzMercSkillText[bSkill1], gzMercSkillText[EXPERT] );
FindFontRightCoordinates( (INT16)(pPersonnelScreenPoints[bScreenLocIndex].x + (iSlot*TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH - 20, 0, sString, PERS_FONT, &sX, &sY );
//KM: April 16, 1999
//Perform the potential overrun check
if ( sX <= iMinimumX )
{
FindFontRightCoordinates( (INT16)(x + TEXT_BOX_WIDTH - 20 + TEXT_DELTA_OFFSET), 0, 30, 0, sString, PERS_FONT, &sX, &sY );
sX = (INT16)max( sX, iMinimumX );
}
mprintf( sX, pPersonnelScreenPoints[bScreenLocIndex].y, sString );
// Add specific region for fast help window
if ( fAddedTraitRegion[0] )
{
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[0] );
}
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[0], (sX - 3), (UINT16)(pPersonnelScreenPoints[bScreenLocIndex].y),
(sX + StringPixLength( sString, PERS_FONT ) + 3), (UINT16)(pPersonnelScreenPoints[bScreenLocIndex].y + 7), MSYS_PRIORITY_HIGH,
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
MSYS_AddRegion( &gSkillTraitHelpTextRegion[0] );
fAddedTraitRegion[0] = TRUE;
// Assign the text
swprintf( apStr, L"" );
AssignPersonnelSkillTraitHelpText( bSkill1, TRUE, (gMercProfiles[iId].ubBodyType == REGMALE), apStr );
// Set region help text
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[0]), apStr );
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[0], MSYS_NO_CALLBACK );
}
else
{
//Display the first skill
if ( bSkill1 != 0 )
{
swprintf( sString, L"%s", gzMercSkillText[bSkill1] );
FindFontRightCoordinates( (INT16)(pPersonnelScreenPoints[bScreenLocIndex].x + (iSlot*TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH - 20, 0, sString, PERS_FONT, &sX, &sY );
//KM: April 16, 1999
//Perform the potential overrun check
sX = (INT16)max( sX, iMinimumX );
mprintf( sX, pPersonnelScreenPoints[bScreenLocIndex].y, sString );
// Add specific region for fast help window
if ( fAddedTraitRegion[0] )
{
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[0] );
}
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[0], (sX - 3), (UINT16)(pPersonnelScreenPoints[bScreenLocIndex].y),
(sX + StringPixLength( sString, PERS_FONT ) + 3), (UINT16)(pPersonnelScreenPoints[bScreenLocIndex].y + 7), MSYS_PRIORITY_HIGH,
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
MSYS_AddRegion( &gSkillTraitHelpTextRegion[0] );
fAddedTraitRegion[0] = TRUE;
// Assign the text
swprintf( apStr, L"" );
AssignPersonnelSkillTraitHelpText( bSkill1, FALSE, (gMercProfiles[iId].ubBodyType == REGMALE), apStr );
// Set region help text
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[0]), apStr );
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[0], MSYS_NO_CALLBACK );
++bScreenLocIndex;
}
//Display the second skill
if ( bSkill2 != 0 )
{
swprintf( sString, L"%s", gzMercSkillText[bSkill2] );
FindFontRightCoordinates( (INT16)(pPersonnelScreenPoints[bScreenLocIndex].x + (iSlot*TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH - 20, 0, sString, PERS_FONT, &sX, &sY );
//KM: April 16, 1999
//Perform the potential overrun check
sX = (INT16)max( sX, iMinimumX );
mprintf( sX, pPersonnelScreenPoints[bScreenLocIndex].y, sString );
// Add specific region for fast help window
if ( fAddedTraitRegion[1] )
{
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[1] );
}
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[1], (sX - 3), (UINT16)(pPersonnelScreenPoints[bScreenLocIndex].y),
(sX + StringPixLength( sString, PERS_FONT ) + 3), (UINT16)(pPersonnelScreenPoints[bScreenLocIndex].y + 7), MSYS_PRIORITY_HIGH,
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
MSYS_AddRegion( &gSkillTraitHelpTextRegion[1] );
fAddedTraitRegion[1] = TRUE;
// Assign the text
swprintf( apStr, L"" );
AssignPersonnelSkillTraitHelpText( bSkill2, FALSE, (gMercProfiles[iId].ubBodyType == REGMALE), apStr );
// Set region help text
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[1]), apStr );
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[1], MSYS_NO_CALLBACK );
++bScreenLocIndex;
}
//if no skill was displayed
if ( bScreenLocIndex == 19 )
{
swprintf( sString, L"%s", pPersonnelScreenStrings[PRSNL_TXT_NOSKILLS] );
FindFontRightCoordinates( (INT16)(pPersonnelScreenPoints[bScreenLocIndex].x + (iSlot*TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH - 20, 0, sString, PERS_FONT, &sX, &sY );
mprintf( sX, pPersonnelScreenPoints[bScreenLocIndex].y, sString );
// Add specific region for fast help window
if ( fAddedTraitRegion[0] )
{
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[0] );
}
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[0], (sX - 3), (UINT16)(pPersonnelScreenPoints[bScreenLocIndex].y),
(sX + StringPixLength( sString, PERS_FONT ) + 3), (UINT16)(pPersonnelScreenPoints[bScreenLocIndex].y + 7), MSYS_PRIORITY_HIGH,
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
MSYS_AddRegion( &gSkillTraitHelpTextRegion[0] );
fAddedTraitRegion[0] = TRUE;
// Assign the text
swprintf( apStr, L"" );
AssignPersonnelSkillTraitHelpText( bSkill1, FALSE, (gMercProfiles[iId].ubBodyType == REGMALE), apStr );
// Set region help text
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[0]), apStr );
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[0], MSYS_NO_CALLBACK );
}
}
}
}
else
{
swprintf( sString, L"%s", gpStrategicString[STR_PB_NOTAPPLICABLE_ABBREVIATION] );
}
}
break;
}
}
}
void DisplayCharPersonality(SoldierID iId, INT32 iSlot)
{
INT32 iCounter=0;
INT16 sX, sY;
SOLDIERTYPE *pSoldier = iId;
const MERCPROFILESTRUCT *pMercProfile = &gMercProfiles[pSoldier->ubProfile];
// SANDRO - remove the regions
for( INT8 i = 0; i < 13; ++i )
{
if( fAddedTraitRegion[i] )
{
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[i] );
fAddedTraitRegion[i] = FALSE;
}
}
if ( !pSoldier || pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE || AM_A_ROBOT( pSoldier ) || pSoldier->ubProfile == NO_PROFILE )
{
return;
}
int loc = 0;
int region = 0;
for ( int i = APPROACH_FRIENDLY; i <= APPROACH_RECRUIT; ++i )
{
mprintf( (INT16)(pPersonnelScreenPoints[loc].x + (iSlot*TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + 15), szLaptopStatText[LAPTOP_STAT_TEXT_FRIENDLY_APPROACH-1 + i] ); // APPROACH_FRIENDLY is 1 so fix the offset
CHAR16 sStr[200];
swprintf( sStr, L"" );
CHAR16 sString[200];
swprintf( sString, L"" );
INT32 val = GetEffectiveApproachValue( pSoldier->ubProfile, i, sString );
swprintf( sStr, L"%d", val );
FindFontRightCoordinates( (INT16)(pPersonnelScreenPoints[loc].x + (iSlot*TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH, 0, sStr, PERS_FONT, &sX, &sY );
mprintf( sX, (pPersonnelScreenPoints[loc].y + 15), sStr );
// Add specific region for fast help window
if ( fAddedTraitRegion[region] )
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[region] );
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[region], (sX - 3), (UINT16)(pPersonnelScreenPoints[loc].y + 15),
(sX + StringPixLength( sString, PERS_FONT ) + 3), (UINT16)(pPersonnelScreenPoints[loc].y + 23), MSYS_PRIORITY_HIGH,
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
MSYS_AddRegion( &gSkillTraitHelpTextRegion[region] );
fAddedTraitRegion[region] = TRUE;
// Set region help text
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[region]), sString );
SetRegionHelpEndCallback( &(gSkillTraitHelpTextRegion[region]), MSYS_NO_CALLBACK );
++loc;
++region;
}
if ( (pMercProfile->ubMiscFlags3 & PROFILE_MISC_FLAG3_GOODGUY) )
{
CHAR16 sStr1[200];
swprintf( sStr1, szLaptopStatText[LAPTOP_STAT_TEXT_GOOD_GUY] );
CHAR16 sStr2[200];
swprintf( sStr2, szLaptopStatText[LAPTOP_STAT_TEXT_REFUSES_TO_ATTACK_NON_HOSTILES], pSoldier->GetName( ) );
sX = pPersonnelScreenPoints[loc].x + (iSlot*TEXT_BOX_WIDTH);
mprintf( (INT16)(sX), (pPersonnelScreenPoints[loc].y + 15), sStr1 );
// Add specific region for fast help window
if ( fAddedTraitRegion[region] )
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[region] );
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[region], (sX - 3), (UINT16)(pPersonnelScreenPoints[loc].y + 15),
(sX + StringPixLength( sStr2, PERS_FONT ) + 3), (UINT16)(pPersonnelScreenPoints[loc].y + 23), MSYS_PRIORITY_HIGH,
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
MSYS_AddRegion( &gSkillTraitHelpTextRegion[region] );
fAddedTraitRegion[region] = TRUE;
// Set region help text
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[region]), sStr2 );
SetRegionHelpEndCallback( &(gSkillTraitHelpTextRegion[region]), MSYS_NO_CALLBACK );
++loc;
++region;
}
if (gGameExternalOptions.fMercGrowthModifiersEnabled)
{
if (pMercProfile->fRegresses)
{
CHAR16 sStr2[200];
swprintf(sStr2, szLaptopStatText[LAPTOP_STAT_TEXT_MERC_REGRESSES]);
mprintf((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + 15), sStr2);
++loc;
++region;
}
else
{
const int THRESHOLD_FAST = -3; // this value and below: "fast"
const int THRESHOLD_SLOW = 3; // this value and above: "slow"
int yOffset = 15;
CHAR16 statTxt[200];
// health
{
swprintf(statTxt, szLaptopStatText[LAPTOP_STAT_TEXT_HEALTH_SPEED]);
mprintf((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
if (pMercProfile->bGrowthModifierLife <= THRESHOLD_FAST)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_FAST]);
else if (pMercProfile->bGrowthModifierLife >= THRESHOLD_SLOW)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_SLOW]);
else
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_AVERAGE]);
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH, 0, statTxt, PERS_FONT, &sX, &sY);
mprintf(sX, (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
yOffset += 10;
}
// strength
{
swprintf(statTxt, szLaptopStatText[LAPTOP_STAT_TEXT_STRENGTH_SPEED]);
mprintf((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
if (pMercProfile->bGrowthModifierStrength <= THRESHOLD_FAST)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_FAST]);
else if (pMercProfile->bGrowthModifierStrength >= THRESHOLD_SLOW)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_SLOW]);
else
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_AVERAGE]);
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH, 0, statTxt, PERS_FONT, &sX, &sY);
mprintf(sX, (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
yOffset += 10;
}
// agility
{
swprintf(statTxt, szLaptopStatText[LAPTOP_STAT_TEXT_AGILITY_SPEED]);
mprintf((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
if (pMercProfile->bGrowthModifierAgility <= THRESHOLD_FAST)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_FAST]);
else if (pMercProfile->bGrowthModifierAgility >= THRESHOLD_SLOW)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_SLOW]);
else
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_AVERAGE]);
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH, 0, statTxt, PERS_FONT, &sX, &sY);
mprintf(sX, (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
yOffset += 10;
}
// dexterity
{
swprintf(statTxt, szLaptopStatText[LAPTOP_STAT_TEXT_DEXTERITY_SPEED]);
mprintf((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
if (pMercProfile->bGrowthModifierDexterity <= THRESHOLD_FAST)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_FAST]);
else if (pMercProfile->bGrowthModifierDexterity >= THRESHOLD_SLOW)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_SLOW]);
else
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_AVERAGE]);
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH, 0, statTxt, PERS_FONT, &sX, &sY);
mprintf(sX, (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
yOffset += 10;
}
// wisdom
{
swprintf(statTxt, szLaptopStatText[LAPTOP_STAT_TEXT_WISDOM_SPEED]);
mprintf((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
if (pMercProfile->bGrowthModifierWisdom <= THRESHOLD_FAST)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_FAST]);
else if (pMercProfile->bGrowthModifierWisdom >= THRESHOLD_SLOW)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_SLOW]);
else
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_AVERAGE]);
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH, 0, statTxt, PERS_FONT, &sX, &sY);
mprintf(sX, (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
yOffset += 10;
}
// marksmanship
{
swprintf(statTxt, szLaptopStatText[LAPTOP_STAT_TEXT_MARKSMANSHIP_SPEED]);
mprintf((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
if (pMercProfile->bGrowthModifierMarksmanship <= THRESHOLD_FAST)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_FAST]);
else if (pMercProfile->bGrowthModifierMarksmanship >= THRESHOLD_SLOW)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_SLOW]);
else
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_AVERAGE]);
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH, 0, statTxt, PERS_FONT, &sX, &sY);
mprintf(sX, (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
yOffset += 10;
}
// explosives
{
swprintf(statTxt, szLaptopStatText[LAPTOP_STAT_TEXT_EXPLOSIVES_SPEED]);
mprintf((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
if (pMercProfile->bGrowthModifierExplosive <= THRESHOLD_FAST)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_FAST]);
else if (pMercProfile->bGrowthModifierExplosive >= THRESHOLD_SLOW)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_SLOW]);
else
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_AVERAGE]);
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH, 0, statTxt, PERS_FONT, &sX, &sY);
mprintf(sX, (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
yOffset += 10;
}
// leadership
{
swprintf(statTxt, szLaptopStatText[LAPTOP_STAT_TEXT_LEADERSHIP_SPEED]);
mprintf((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
if (pMercProfile->bGrowthModifierLeadership <= THRESHOLD_FAST)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_FAST]);
else if (pMercProfile->bGrowthModifierLeadership >= THRESHOLD_SLOW)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_SLOW]);
else
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_AVERAGE]);
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH, 0, statTxt, PERS_FONT, &sX, &sY);
mprintf(sX, (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
yOffset += 10;
}
// medical
{
swprintf(statTxt, szLaptopStatText[LAPTOP_STAT_TEXT_MEDICAL_SPEED]);
mprintf((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
if (pMercProfile->bGrowthModifierMedical <= THRESHOLD_FAST)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_FAST]);
else if (pMercProfile->bGrowthModifierMedical >= THRESHOLD_SLOW)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_SLOW]);
else
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_AVERAGE]);
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH, 0, statTxt, PERS_FONT, &sX, &sY);
mprintf(sX, (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
yOffset += 10;
}
// mechanical
{
swprintf(statTxt, szLaptopStatText[LAPTOP_STAT_TEXT_MECHANICAL_SPEED]);
mprintf((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
if (pMercProfile->bGrowthModifierMechanical <= THRESHOLD_FAST)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_FAST]);
else if (pMercProfile->bGrowthModifierMechanical >= THRESHOLD_SLOW)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_SLOW]);
else
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_AVERAGE]);
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH, 0, statTxt, PERS_FONT, &sX, &sY);
mprintf(sX, (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
yOffset += 10;
}
// exp level
{
swprintf(statTxt, szLaptopStatText[LAPTOP_STAT_TEXT_EXPERIENCE_SPEED]);
mprintf((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
if (pMercProfile->bGrowthModifierExpLevel <= THRESHOLD_FAST)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_FAST]);
else if (pMercProfile->bGrowthModifierExpLevel >= THRESHOLD_SLOW)
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_SLOW]);
else
swprintf(statTxt, L"%s", szLaptopStatText[LAPTOP_STAT_TEXT_AVERAGE]);
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[loc].x + (iSlot * TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH, 0, statTxt, PERS_FONT, &sX, &sY);
mprintf(sX, (pPersonnelScreenPoints[loc].y + yOffset), statTxt);
}
}
}
}
void SetPersonnelButtonStates( void )
{
// this function will look at what page we are viewing, enable and disable buttons as needed
if( ! PrevPersonnelFace( ) )
{
// first page, disable left buttons
// DisableButton( giPersonnelButton[ 2 ] );
DisableButton( giPersonnelButton[ 0 ] );
}
else
{
// enable buttons
NextPersonnelFace( );
// enable buttons
// EnableButton( giPersonnelButton[ 2 ] );
EnableButton( giPersonnelButton[ 0 ] );
}
if( ! NextPersonnelFace( ) )
{
// DisableButton( giPersonnelButton[ 3 ] );
DisableButton( giPersonnelButton[ 1 ] );
}
else
{
// decrement page
PrevPersonnelFace( );
// enable buttons
// EnableButton( giPersonnelButton[ 3 ] );
EnableButton( giPersonnelButton[ 1 ] );
}
return;
}
void RenderPersonnelScreenBackground( void )
{
HVOBJECT hHandle;
// this fucntion will render the background for the personnel screen
if (fCurrentTeamMode) {
// blit title
GetVideoObject(&hHandle, guiCURRENTTEAM);
} else {
// blit title
GetVideoObject(&hHandle, guiDEPARTEDTEAM);
}
BltVideoObject( FRAME_BUFFER, hHandle, 0,DEPARTED_X, DEPARTED_Y, VO_BLT_SRCTRANSPARENCY,NULL );
}
void LoadPersonnelScreenBackgroundGraphics( void )
{
// will load the graphics for the personeel screen background
VOBJECT_DESC VObjectDesc;
// departed bar
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\departed.sti", VObjectDesc.ImageFile);
CHECKV(AddVideoObject(&VObjectDesc, &guiDEPARTEDTEAM));
// current bar
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\CurrentTeam.sti", VObjectDesc.ImageFile);
CHECKV(AddVideoObject(&VObjectDesc, &guiCURRENTTEAM));
}
void DeletePersonnelScreenBackgroundGraphics( void )
{
// delete background V/O's
DeleteVideoObjectFromIndex( guiCURRENTTEAM );
DeleteVideoObjectFromIndex( guiDEPARTEDTEAM );
}
void CreateDestroyButtonsForPersonnelDepartures( void )
{
static BOOLEAN fCreated = FALSE;
// create/ destroy personnel departures buttons as needed
// create button?..if not created
if( ( fCreatePeronnelDepartureButton == TRUE)&&( fCreated == FALSE ) )
{
fCreated = TRUE;
}
else if( ( fCreatePeronnelDepartureButton == FALSE ) && ( fCreated == TRUE ) )
{
fCreated = FALSE;
}
return;
}
INT32 GetNumberOfMercsOnPlayersTeam( void )
{
SOLDIERTYPE *pTeamSoldier, *pSoldier;
INT32 cnt=0;
INT32 iCounter = 0;
// grab number on team
pSoldier = MercPtrs[0];
// no soldiers
for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ pSoldier->bTeam ].bLastID; cnt++, pTeamSoldier++)
{
if( ( pTeamSoldier->bActive) && !( pTeamSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) && ( pTeamSoldier->stats.bLife > 0 ) )
iCounter++;
}
return ( iCounter );
}
void CreateDestroyMouseRegionsForPersonnelPortraits( void )
{
// creates/ destroys mouse regions for portraits
static BOOLEAN fCreated = FALSE;
INT16 sCounter = 0;
if( ( fCreated == FALSE )&&( fCreatePersonnelPortraitMouseRegions == TRUE ) )
{
// create regions
for( sCounter = 0; sCounter < PERSONNEL_PORTRAIT_NUMBER; sCounter++ )
{
MSYS_DefineRegion(&gPortraitMouseRegions[ sCounter ], ( INT16 ) ( SMALL_PORTRAIT_START_X + ( sCounter % PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_WIDTH ), ( INT16 ) ( SMALL_PORTRAIT_START_Y + ( sCounter / PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_HEIGHT ) , ( INT16 ) ( ( SMALL_PORTRAIT_START_X ) + ( ( sCounter % PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_WIDTH ) + SMALL_PORTRAIT_WIDTH ) , ( INT16 )( SMALL_PORTRAIT_START_Y + ( sCounter / PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_HEIGHT + SMALL_PORTRAIT_HEIGHT ),
MSYS_PRIORITY_HIGHEST,CURSOR_LAPTOP_SCREEN, MSYS_NO_CALLBACK, PersonnelPortraitCallback);
MSYS_SetRegionUserData( &gPortraitMouseRegions[ sCounter ] ,0 , sCounter );
MSYS_AddRegion( &gPortraitMouseRegions[ sCounter ] );
}
fCreated = TRUE;
}
else if( ( fCreated == TRUE ) && ( fCreatePersonnelPortraitMouseRegions == FALSE ) )
{
// destroy regions
for( sCounter = 0; sCounter < PERSONNEL_PORTRAIT_NUMBER; sCounter++ )
{
MSYS_RemoveRegion( &gPortraitMouseRegions[ sCounter ] );
}
fCreated = FALSE;
}
return;
}
// WDS - make number of mercenaries, etc. be configurable
// Will display the MAX_MERCS_ON_SCREEN small portraits of the current team
void DisplayPicturesOfCurrentTeam( void )
{
if (!fCurrentTeamMode)
return;
// No one on team, just leave
if (maxCurrentTeamIndex == -1)
return;
char sTemp[100];
HVOBJECT hFaceHandle;
VOBJECT_DESC VObjectDesc;
int countOnScreen = 0;
for (int currentOnSreenIndex = currentTeamFirstIndex;
currentOnSreenIndex <= maxCurrentTeamIndex;
++currentOnSreenIndex) {
if (++countOnScreen > MAX_MERCS_ON_SCREEN) {
// Ran out of room...
return;
} // if
SOLDIERTYPE *pSoldier = currentTeamList[currentOnSreenIndex];
if ( pSoldier->ubProfile >= 0 )
{
if ( gMercProfiles[pSoldier->ubProfile].Type == PROFILETYPE_IMP )
{
sprintf( sTemp, "%s%02d.sti", IMP_SMALL_FACES_DIR, gMercProfiles[pSoldier->ubProfile].ubFaceIndex );
}
else
{
sprintf( sTemp, "%s%02d.sti", SMALL_FACES_DIR, gMercProfiles[pSoldier->ubProfile].ubFaceIndex );
}
}
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP(sTemp, VObjectDesc.ImageFile);
CHECKV(AddVideoObject(&VObjectDesc, &guiFACE));
//Blt face to screen to
GetVideoObject(&hFaceHandle, guiFACE);
if (pSoldier->stats.bLife <= 0) {
hFaceHandle->pShades[ 0 ] = Create16BPPPaletteShaded( hFaceHandle->pPaletteEntry, DEAD_MERC_COLOR_RED, DEAD_MERC_COLOR_GREEN, DEAD_MERC_COLOR_BLUE, TRUE );
//set the red pallete to the face
SetObjectHandleShade( guiFACE, 0 );
} // if
BltVideoObject(FRAME_BUFFER, hFaceHandle, 0,( INT16 ) ( SMALL_PORTRAIT_START_X+ ( (countOnScreen-1) % PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_WIDTH ), ( INT16 ) ( SMALL_PORTRAIT_START_Y + ( (countOnScreen-1) / PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_HEIGHT ), VO_BLT_SRCTRANSPARENCY,NULL);
if (pSoldier->stats.bLife <= 0) {
//if the merc is dead, display it
DrawTextToScreen(AimPopUpText[AIM_MEMBER_DEAD], ( INT16 ) ( SMALL_PORTRAIT_START_X+ ( (countOnScreen-1) % PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_WIDTH ), ( INT16 ) ( SMALL_PORTRAIT_START_Y + ( (countOnScreen-1) / PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_HEIGHT + SMALL_PORT_HEIGHT / 2 ), SMALL_PORTRAIT_WIDTH_NO_BORDERS, FONT10ARIAL, 145, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
} // if
DeleteVideoObjectFromIndex(guiFACE);
}
}
void PersonnelPortraitCallback( MOUSE_REGION * pRegion, INT32 iReason )
{
INT32 iPortraitId = 0;
INT32 iOldPortraitId;
iPortraitId = MSYS_GetRegionUserData(pRegion, 0);
// callback handler for the minize region that is attatched to the laptop program icon
if (iReason & MSYS_CALLBACK_REASON_LBUTTON_UP) {
if (fCurrentTeamMode) {
if (iPortraitId + currentTeamFirstIndex > maxCurrentTeamIndex) {
return;
}
iOldPortraitId = currentTeamIndex - currentTeamFirstIndex;
currentTeamIndex = iPortraitId + currentTeamFirstIndex;
fReDrawScreenFlag = TRUE;
// if the selected merc is valid, and they are a POW, change to the inventory display
if( currentTeamIndex != -1 && currentTeamList[currentTeamIndex]->bAssignment == ASSIGNMENT_POW && gubPersonnelInfoState == PERSONNEL_INV_BTN ) {
gubPersonnelInfoState = PERSONNEL_STAT_BTN;
}
} else {
if (iPortraitId >= GetNumberOfPastMercsOnPlayersTeam()) {
return;
}
iOldPortraitId = iCurrentPersonSelectedId;
iCurrentPersonSelectedId = iPortraitId;
fReDrawScreenFlag = TRUE;
iCurPortraitId = iPortraitId;
}
if( iOldPortraitId != iPortraitId ) {
uiCurrentInventoryIndex = 0;
guiSliderPosition = 0;
}
}
if( iReason & MSYS_CALLBACK_REASON_RBUTTON_UP )
{
if (fCurrentTeamMode) {
// valid portrait, set up id
if (iPortraitId + currentTeamFirstIndex > maxCurrentTeamIndex) {
// not a valid id, leave
return;
}
//if the user is rigt clicking on the same face
if (currentTeamIndex == iPortraitId + currentTeamFirstIndex) {
//increment the info page when the user right clicks
if( gubPersonnelInfoState < PERSONNEL_NUM_BTN-1 )
gubPersonnelInfoState++;
else
gubPersonnelInfoState = PERSONNEL_STAT_BTN;
}
currentTeamIndex = iPortraitId + currentTeamFirstIndex;
fReDrawScreenFlag = TRUE;
uiCurrentInventoryIndex = 0;
guiSliderPosition = 0;
//if the selected merc is valid, and they are a POW, change to the inventory display
if( currentTeamIndex != -1 && currentTeamList[currentTeamIndex]->bAssignment == ASSIGNMENT_POW && gubPersonnelInfoState == PERSONNEL_INV_BTN) {
gubPersonnelInfoState = PERSONNEL_STAT_BTN;
}
}
}
}
void DisplayFaceOfDisplayedMerc( )
{
// if showing inventory, leave
if (fCurrentTeamMode)
{
if (currentTeamIndex == -1)
{
return;
}
DisplayHighLightBox();
RenderPersonnelFace(-1, currentTeamList[currentTeamIndex], FALSE, FALSE, FALSE );
DisplayCharName(currentTeamList[currentTeamIndex], 0 );
if ( gubPersonnelInfoState == PERSONNEL_INV_BTN )
{
return;
}
RenderPersonnelStats(currentTeamList[currentTeamIndex], 0 );
}
else
{
if (iCurrentPersonSelectedId == -1)
{
return;
}
DisplayHighLightBox();
// Hier drfte der Aufruf falsch sein
RenderPersonnelFace( GetIdOfPastMercInSlot( iCurrentPersonSelectedId ), 0, IsPastMercDead( iCurrentPersonSelectedId ), IsPastMercFired( iCurrentPersonSelectedId ), IsPastMercOther( iCurrentPersonSelectedId ) );
DisplayDepartedCharName( GetIdOfPastMercInSlot( iCurrentPersonSelectedId ), 0, GetTheStateOfDepartedMerc( GetIdOfPastMercInSlot( iCurrentPersonSelectedId ) ) );
if ( gubPersonnelInfoState == PERSONNEL_INV_BTN )
{
return;
}
DisplayDepartedCharStats( GetIdOfPastMercInSlot( iCurrentPersonSelectedId ), 0, GetTheStateOfDepartedMerc( GetIdOfPastMercInSlot( iCurrentPersonSelectedId ) ) );
}
}
void DisplayInventoryForSelectedChar( void )
{
// display the inventory for this merc
if ( gubPersonnelInfoState != PERSONNEL_INV_BTN ) {
return;
}
CreateDestroyPersonnelInventoryScrollButtons( );
if (fCurrentTeamMode) {
RenderInventoryForCharacter (currentTeamList[currentTeamIndex], 0 );
} else {
RenderInventoryForCharacter (GetIdOfPastMercInSlot(iCurrentPersonSelectedId), 0 );
}
}
void RenderInventoryForCharacter( SoldierID iId, INT32 iSlot )
{
UINT8 ubCounter = 0;
SOLDIERTYPE *pSoldier;
INT16 sIndex;
HVOBJECT hHandle;
ETRLEObject *pTrav;
INVTYPE *pItem;
INT16 PosX, PosY, sCenX, sCenY;
UINT32 usHeight, usWidth;
UINT8 ubItemCount = 0;
UINT8 ubUpToCount = 0;
INT16 sX, sY;
CHAR16 sString[ 128 ];
INT32 cnt = 0;
INT32 iTotalAmmo = 0;
GetVideoObject(&hHandle, guiPersonnelInventory);
BltVideoObject(FRAME_BUFFER, hHandle, 0,( INT16 ) ( iScreenWidthOffset + 397 ), ( INT16 ) ( iScreenHeightOffset + 200 ), VO_BLT_SRCTRANSPARENCY,NULL);
// SANDRO - remove the regions
for( INT8 i = 0; i < 13; i++ )
{
if( fAddedTraitRegion[i] )
{
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[i] );
fAddedTraitRegion[i] = FALSE;
}
}
if (!fCurrentTeamMode) {
return;
}
// render the bar for the character
RenderSliderBarForPersonnelInventory( );
pSoldier = iId;
//if this is a robot, dont display any inventory
if( AM_A_ROBOT( pSoldier ) )
{
return;
}
UINT8 invsize = pSoldier->inv.size();
for( ubCounter = 0; ubCounter < invsize; ++ubCounter )
{
PosX = iScreenWidthOffset + 397 + 3;
PosY = iScreenHeightOffset + 200 + 8 +( ubItemCount * ( 29 ) );
//if the character is a robot, only display the inv for the hand pos
if( pSoldier->ubProfile == ROBOT && ubCounter != HANDPOS )
{
continue;
}
if( pSoldier->inv[ ubCounter ].exists() == true )
{
if( uiCurrentInventoryIndex > ubUpToCount )
{
++ubUpToCount;
}
else
{
sIndex = ( pSoldier->inv[ ubCounter ].usItem );
pItem = &Item[ sIndex ];
GetVideoObject( &hHandle, GetInterfaceGraphicForItem( pItem ) );
UINT16 usGraphicNum = g_bUsePngItemImages ? 0 : pItem->ubGraphicNum;
pTrav = &(hHandle->pETRLEObject[ usGraphicNum ] );
usHeight = (UINT32)pTrav->usHeight;
usWidth = (UINT32)pTrav->usWidth;
sCenX = PosX + ( abs( 57 - (int)usWidth ) / 2 ) - pTrav->sOffsetX;
sCenY = PosY + ( abs( 22 - (int)usHeight ) / 2 ) - pTrav->sOffsetY;
// shadow
if(gGameSettings.fOptions[ TOPTION_SHOW_ITEM_SHADOW ]) BltVideoObjectOutlineShadowFromIndex( FRAME_BUFFER, GetInterfaceGraphicForItem( pItem ), usGraphicNum, sCenX-2, sCenY+2);
//blt the item
BltVideoObjectOutlineFromIndex( FRAME_BUFFER, GetInterfaceGraphicForItem( pItem ), usGraphicNum, sCenX, sCenY, 0, FALSE );
SetFont( FONT10ARIAL );
SetFontForeground( FONT_WHITE );
SetFontBackground( FONT_BLACK );
SetFontDestBuffer( FRAME_BUFFER, 0,0,SCREEN_WIDTH, SCREEN_HEIGHT, FALSE );
// grab item name
LoadItemInfo(sIndex, sString, NULL );
// shorten if needed
if( StringPixLength( sString, FONT10ARIAL) > ( 171 - 75 ) )
{
ReduceStringLength( sString, ( 171 - 75 ), FONT10ARIAL );
}
// print name
mprintf( PosX + 65, PosY + 3, sString );
// condition
if ( Item[pSoldier->inv[ ubCounter ].usItem ].usItemClass & IC_AMMO )
{
// Ammo
iTotalAmmo = 0;
for( cnt = 0; cnt < pSoldier->inv[ ubCounter ].ubNumberOfObjects; cnt++ )
{
// get total ammo
iTotalAmmo += pSoldier->inv[ ubCounter ][cnt]->data.ubShotsLeft;
}
swprintf( sString, L"%d/%d", iTotalAmmo, ( pSoldier->inv[ ubCounter ].ubNumberOfObjects * Magazine[ Item[pSoldier->inv[ ubCounter ].usItem ].ubClassIndex ].ubMagSize ) );
FindFontRightCoordinates( ( INT16 )( PosX + 65 ), ( INT16 ) ( PosY + 15 ), ( INT16 ) ( 171 - 75 ),
( INT16 )( GetFontHeight( FONT10ARIAL ) ), sString, FONT10ARIAL, &sX, &sY );
}
else
{
swprintf( sString, L"%2d%%%%", pSoldier->inv[ ubCounter ][0]->data.objectStatus );
FindFontRightCoordinates( ( INT16 )( PosX + 65 ), ( INT16 ) ( PosY + 15 ), ( INT16 ) ( 171 - 75 ),
( INT16 )( GetFontHeight( FONT10ARIAL ) ), sString, FONT10ARIAL, &sX, &sY );
sX += StringPixLength( sSpecialCharacters[0], FONT10ARIAL );
}
mprintf( sX, sY, sString );
if ( Item[pSoldier->inv[ ubCounter ].usItem ].usItemClass & IC_GUN )
{
swprintf( sString, L"%s", AmmoCaliber[ Weapon[ Item[ pSoldier->inv[ ubCounter ].usItem ].ubClassIndex ].ubCalibre ]);
// shorten if needed
if( StringPixLength( sString, FONT10ARIAL) > ( 171 - 75 ) )
{
ReduceStringLength( sString, ( 171 - 75 ), FONT10ARIAL );
}
// print name
mprintf( PosX + 65, PosY + 15 , sString );
}
// if more than 1?
if( pSoldier->inv[ ubCounter ].ubNumberOfObjects > 1 )
{
swprintf( sString, L"x%d", pSoldier->inv[ ubCounter ].ubNumberOfObjects );
FindFontRightCoordinates( ( INT16 )( PosX ), ( INT16 ) ( PosY + 15 ), ( INT16 ) ( 58 ),
( INT16 )( GetFontHeight( FONT10ARIAL ) ), sString, FONT10ARIAL, &sX, &sY );
mprintf( sX, sY, sString );
}
// display info about it
ubItemCount++;
}
}
if( ubItemCount == NUMBER_OF_INVENTORY_PERSONNEL )
{
break;
}
}
return;
}
void InventoryUpButtonCallback(GUI_BUTTON *btn,INT32 reason)
{
if (!(btn->uiFlags & BUTTON_ENABLED))
return;
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
btn->uiFlags|=(BUTTON_CLICKED_ON);
}
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if( btn->uiFlags & (BUTTON_CLICKED_ON) )
{
btn->uiFlags &= ~(BUTTON_CLICKED_ON);
if( uiCurrentInventoryIndex == 0 )
{
return;
}
// up one element
uiCurrentInventoryIndex--;
fReDrawScreenFlag = TRUE;
FindPositionOfPersInvSlider( );
}
}
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_REPEAT )
{
if( uiCurrentInventoryIndex == 0 )
{
return;
}
// up one element
uiCurrentInventoryIndex--;
fReDrawScreenFlag = TRUE;
FindPositionOfPersInvSlider( );
}
}
void InventoryDownButtonCallback(GUI_BUTTON *btn,INT32 reason)
{
if (!(btn->uiFlags & BUTTON_ENABLED))
return;
if(reason & MSYS_CALLBACK_REASON_LBUTTON_REPEAT )
{
if( ( INT32 )uiCurrentInventoryIndex >= ( INT32 )( GetNumberOfInventoryItemsOnCurrentMerc( ) - NUMBER_OF_INVENTORY_PERSONNEL ) )
{
return;
}
// up one element
uiCurrentInventoryIndex++;
fReDrawScreenFlag = TRUE;
FindPositionOfPersInvSlider( );
}
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
btn->uiFlags|=(BUTTON_CLICKED_ON);
}
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if( btn->uiFlags & (BUTTON_CLICKED_ON) )
{
btn->uiFlags &= ~(BUTTON_CLICKED_ON);
if( ( INT32 )uiCurrentInventoryIndex >= ( INT32 )( GetNumberOfInventoryItemsOnCurrentMerc( ) - NUMBER_OF_INVENTORY_PERSONNEL ) )
{
return;
}
// up one element
uiCurrentInventoryIndex++;
fReDrawScreenFlag = TRUE;
FindPositionOfPersInvSlider( );
}
}
}
// decide which buttons can and can't be accessed based on what the current item is
void EnableDisableInventoryScrollButtons( void )
{
// if( fShowInventory == FALSE )
if ( gubPersonnelInfoState != PERSONNEL_INV_BTN )
{
return;
}
if( uiCurrentInventoryIndex == 0 )
{
ButtonList[ giPersonnelInventoryButtons[ 0 ] ]->uiFlags &= ~( BUTTON_CLICKED_ON );
DisableButton( giPersonnelInventoryButtons[ 0 ] );
}
else
{
EnableButton( giPersonnelInventoryButtons[ 0 ] );
}
if( ( INT32 )uiCurrentInventoryIndex >= ( INT32 )( GetNumberOfInventoryItemsOnCurrentMerc( ) - NUMBER_OF_INVENTORY_PERSONNEL ) )
{
ButtonList[ giPersonnelInventoryButtons[ 1 ] ]->uiFlags &= ~( BUTTON_CLICKED_ON );
DisableButton( giPersonnelInventoryButtons[ 1 ] );
}
else
{
EnableButton( giPersonnelInventoryButtons[ 1 ] );
}
return;
}
INT32 GetNumberOfInventoryItemsOnCurrentMerc( void )
{
// in current team mode?..nope...move on
if (!fCurrentTeamMode)
return( 0 );
SOLDIERTYPE *pSoldier = currentTeamList[currentTeamIndex];
INT32 ubCount = 0;
UINT8 invsize = pSoldier->inv.size();
for (UINT8 ubCounter = 0; ubCounter < invsize; ++ubCounter)
{
if( ( pSoldier->inv[ ubCounter ].exists() == true) )
++ubCount;
}
return ubCount;
}
void CreateDestroyPersonnelInventoryScrollButtons( void )
{
static BOOLEAN fCreated = FALSE;
// if( ( fShowInventory == TRUE ) && ( fCreated == FALSE ) )
if ( (gubPersonnelInfoState == PERSONNEL_INV_BTN) && (fCreated == FALSE) )
{
// create buttons
giPersonnelInventoryButtonsImages[ 0 ]= LoadButtonImage( "LAPTOP\\personnel_inventory.sti" ,-1,1,-1,2,-1 );
giPersonnelInventoryButtons[ 0 ] = QuickCreateButton( giPersonnelInventoryButtonsImages[0], iScreenWidthOffset + 176 + 397, iScreenHeightOffset + 2 + 200,
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)InventoryUpButtonCallback);
giPersonnelInventoryButtonsImages[ 1 ]= LoadButtonImage( "LAPTOP\\personnel_inventory.sti" ,-1,3,-1,4,-1 );
giPersonnelInventoryButtons[ 1 ] = QuickCreateButton( giPersonnelInventoryButtonsImages[1], iScreenWidthOffset + 397 + 176, iScreenHeightOffset + 200 + 223,
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)InventoryDownButtonCallback);
// set up cursors for these buttons
SetButtonCursor( giPersonnelInventoryButtons[ 0 ], CURSOR_LAPTOP_SCREEN);
SetButtonCursor( giPersonnelInventoryButtons[ 1 ], CURSOR_LAPTOP_SCREEN);
MSYS_DefineRegion( &gMouseScrollPersonnelINV, X_OF_PERSONNEL_SCROLL_REGION, Y_OF_PERSONNEL_SCROLL_REGION, X_OF_PERSONNEL_SCROLL_REGION + X_SIZE_OF_PERSONNEL_SCROLL_REGION, Y_OF_PERSONNEL_SCROLL_REGION + Y_SIZE_OF_PERSONNEL_SCROLL_REGION,
MSYS_PRIORITY_HIGHEST - 3, CURSOR_LAPTOP_SCREEN, MSYS_NO_CALLBACK, HandleSliderBarClickCallback );
fCreated = TRUE;
}
// else if( ( fCreated == TRUE ) && ( fShowInventory == FALSE ) )
else if( ( fCreated == TRUE ) && ( gubPersonnelInfoState != PERSONNEL_INV_BTN ) )
{
// destroy buttons
RemoveButton(giPersonnelInventoryButtons[0] );
UnloadButtonImage(giPersonnelInventoryButtonsImages[0] );
RemoveButton(giPersonnelInventoryButtons[1] );
UnloadButtonImage(giPersonnelInventoryButtonsImages[1] );
MSYS_RemoveRegion( &gMouseScrollPersonnelINV );
fCreated = FALSE;
}
}
void DisplayNumberOnCurrentTeam( void )
{
// display number on team
CHAR16 sString[ 32 ];
INT16 sX = 0, sY = 0;
// font stuff
SetFont( FONT10ARIAL );
SetFontBackground( FONT_BLACK );
SetFontForeground( PERS_TEXT_FONT_COLOR );
if (fCurrentTeamMode) {
swprintf( sString, L"%s ( %d )", pPersonelTeamStrings[ 0 ], maxCurrentTeamIndex+1 );
sX = PERS_CURR_TEAM_X;
} else {
swprintf( sString, L"%s", pPersonelTeamStrings[ 0 ] );
FindFontCenterCoordinates( PERS_CURR_TEAM_X, 0, 65, 0,sString, FONT10ARIAL, &sX, &sY );
}
mprintf( sX, PERS_CURR_TEAM_Y, sString );
// now the cost of the current team, if applicable
DisplayCostOfCurrentTeam( );
}
void DisplayNumberDeparted( void )
{
// display number departed from team
CHAR16 sString[ 32 ];
INT16 sX = 0, sY = 0;
// font stuff
SetFont( FONT10ARIAL );
SetFontBackground( FONT_BLACK );
SetFontForeground( PERS_TEXT_FONT_COLOR );
if (!fCurrentTeamMode) {
swprintf( sString, L"%s ( %d )", pPersonelTeamStrings[ 1 ], GetNumberOfPastMercsOnPlayersTeam( ) );
sX = PERS_CURR_TEAM_X;
} else {
swprintf( sString, L"%s", pPersonelTeamStrings[ 1 ] );
FindFontCenterCoordinates( PERS_CURR_TEAM_X, 0, 65, 0,sString, FONT10ARIAL, &sX, &sY );
}
mprintf( sX, PERS_DEPART_TEAM_Y, sString );
}
INT32 GetTotalDailyCostOfCurrentTeam( void )
{
// will return the total daily cost of the current team
SOLDIERTYPE *pSoldier;
INT32 cnt=0;
INT32 iCostOfTeam = 0;
// first grunt
pSoldier = MercPtrs[0];
// not active?..return cost of zero
// run through active soldiers
for ( pSoldier = MercPtrs[ 0 ]; cnt <= gTacticalStatus.Team[ OUR_TEAM ].bLastID; cnt++ )
{
pSoldier = MercPtrs[cnt];
if( ( pSoldier->bActive) && ( pSoldier->stats.bLife > 0 ) )
{
// valid soldier, get cost
if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC)
{
// daily rate
if( pSoldier->bTypeOfLastContract == CONTRACT_EXTEND_2_WEEK )
{
// 2 week contract
iCostOfTeam += gMercProfiles[pSoldier->ubProfile].uiBiWeeklySalary / 14;
}
else if( pSoldier->bTypeOfLastContract == CONTRACT_EXTEND_1_WEEK )
{
// 1 week contract
iCostOfTeam += gMercProfiles[ pSoldier->ubProfile ].uiWeeklySalary / 7 ;
}
else
{
iCostOfTeam += gMercProfiles[ pSoldier->ubProfile ].sSalary;
}
}
else if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__MERC)
{
// MERC Merc
iCostOfTeam += gMercProfiles[ pSoldier->ubProfile ].sSalary;
}
else
{
// no cost
iCostOfTeam += 0;
}
}
}
return iCostOfTeam;
}
INT32 GetLowestDailyCostOfCurrentTeam( void )
{
// will return the lowest daily cost of the current team
SOLDIERTYPE *pSoldier;
INT32 cnt=0;
INT32 iLowest = 999999;
// INT32 iId =0;
INT32 iCost = 0;
// first grunt
pSoldier = MercPtrs[0];
// not active?..return cost of zero
// run through active soldiers
for ( pSoldier = MercPtrs[ 0 ]; cnt <= gTacticalStatus.Team[ OUR_TEAM ].bLastID; cnt++ )
{
pSoldier = MercPtrs[cnt];
if( ( pSoldier->bActive ) && !( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) && ( pSoldier->stats.bLife > 0 ) )
{
// valid soldier, get cost
if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC)
{
// daily rate
if( pSoldier->bTypeOfLastContract == CONTRACT_EXTEND_2_WEEK )
{
// 2 week contract
iCost = gMercProfiles[ pSoldier->ubProfile ].uiBiWeeklySalary / 14;
}
else if( pSoldier->bTypeOfLastContract == CONTRACT_EXTEND_1_WEEK )
{
// 1 week contract
iCost = gMercProfiles[ pSoldier->ubProfile ].uiWeeklySalary / 7 ;
}
else
{
iCost = gMercProfiles[ pSoldier->ubProfile ].sSalary;
}
}
else if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__MERC)
{
// MERC Merc
iCost = gMercProfiles[ pSoldier->ubProfile ].sSalary;
}
else
{
// no cost
iCost = 0;
}
if( iCost <= iLowest )
{
iLowest = iCost;
}
}
}
// if no mercs, send 0
if( iLowest == 999999 )
{
iLowest = 0;
}
return iLowest;
}
INT32 GetHighestDailyCostOfCurrentTeam( void )
{
// will return the lowest daily cost of the current team
SOLDIERTYPE *pSoldier;
INT32 cnt=0;
INT32 iHighest = 0;
// INT32 iId =0;
INT32 iCost = 0;
// first grunt
pSoldier = MercPtrs[0];
// not active?..return cost of zero
// run through active soldiers
for ( pSoldier = MercPtrs[0]; cnt <= gTacticalStatus.Team[ OUR_TEAM ].bLastID; cnt++)
{
pSoldier = MercPtrs[cnt];
if( ( pSoldier->bActive) && !( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) && ( pSoldier->stats.bLife > 0 ) )
{
// valid soldier, get cost
if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC)
{
// daily rate
if( pSoldier->bTypeOfLastContract == CONTRACT_EXTEND_2_WEEK )
{
// 2 week contract
iCost = gMercProfiles[ pSoldier->ubProfile ].uiBiWeeklySalary / 14;
}
else if( pSoldier->bTypeOfLastContract == CONTRACT_EXTEND_1_WEEK )
{
// 1 week contract
iCost = gMercProfiles[ pSoldier->ubProfile ].uiWeeklySalary / 7 ;
}
else
{
iCost = gMercProfiles[ pSoldier->ubProfile ].sSalary;
}
}
else if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__MERC)
{
// MERC Merc
iCost = gMercProfiles[ pSoldier->ubProfile ].sSalary;
}
else
{
// no cost
iCost = 0;
}
if( iCost >= iHighest )
{
iHighest = iCost;
}
}
}
return iHighest;
}
void DisplayCostOfCurrentTeam( void )
{
// display number on team
CHAR16 sString[ 32 ];
INT16 sX, sY;
// font stuff
SetFont( FONT10ARIAL );
SetFontBackground( FONT_BLACK );
SetFontForeground( PERS_TEXT_FONT_COLOR );
if (fCurrentTeamMode) {
// daily cost
mprintf( PERS_CURR_TEAM_COST_X, PERS_CURR_TEAM_COST_Y, pPersonelTeamStrings[ 2 ] );
swprintf( sString, L"%d", GetTotalDailyCostOfCurrentTeam( ) );
InsertCommasForDollarFigure( sString );
InsertDollarSignInToString( sString );
FindFontRightCoordinates((INT16)(PERS_CURR_TEAM_COST_X),0,PERS_CURR_TEAM_WIDTH,0,sString, PERS_FONT, &sX, &sY);
mprintf( sX ,PERS_CURR_TEAM_COST_Y, sString );
// highest cost
mprintf( PERS_CURR_TEAM_COST_X, PERS_CURR_TEAM_HIGHEST_Y, pPersonelTeamStrings[ 3 ] );
swprintf( sString, L"%d", GetHighestDailyCostOfCurrentTeam( ) );
InsertCommasForDollarFigure( sString );
InsertDollarSignInToString( sString );
FindFontRightCoordinates((INT16)(PERS_CURR_TEAM_COST_X),0,PERS_CURR_TEAM_WIDTH,0,sString, PERS_FONT, &sX, &sY);
mprintf( sX ,PERS_CURR_TEAM_HIGHEST_Y, sString );
// the lowest cost
mprintf( PERS_CURR_TEAM_COST_X, PERS_CURR_TEAM_LOWEST_Y, pPersonelTeamStrings[ 4 ] );
swprintf( sString, L"%d", GetLowestDailyCostOfCurrentTeam( ) );
InsertCommasForDollarFigure( sString );
InsertDollarSignInToString( sString );
FindFontRightCoordinates((INT16)(PERS_CURR_TEAM_COST_X),0,PERS_CURR_TEAM_WIDTH,0,sString, PERS_FONT, &sX, &sY);
mprintf( sX ,PERS_CURR_TEAM_LOWEST_Y, sString );
}
}
INT32 GetIdOfDepartedMercWithHighestStat( INT32 iStat )
{
// will return the id value of the merc on the players team with highest in this stat
// -1 means error
INT32 iId = -1;
INT32 iValue =0;
MERCPROFILESTRUCT *pTeamSoldier;
INT32 cnt=0;
INT8 bCurrentList = 0;
INT16 *bCurrentListValue = LaptopSaveInfo.ubDeadCharactersList;
BOOLEAN fNotDone = TRUE;
SOLDIERTYPE *pSoldier;
UINT32 uiLoopCounter;
// run through active soldiers
for( uiLoopCounter=0; fNotDone ; uiLoopCounter++ )
{
//if we are at the end of
if( uiLoopCounter == NUM_PROFILES && bCurrentList == 2 )
{
fNotDone = FALSE;
continue;
}
// check if we need to move to the next list
if( uiLoopCounter == NUM_PROFILES )
{
if( bCurrentList == 0 )
{
bCurrentList = 1;
bCurrentListValue = LaptopSaveInfo.ubLeftCharactersList;
}
else if( bCurrentList == 1 )
{
bCurrentList = 2;
bCurrentListValue = LaptopSaveInfo.ubOtherCharactersList;
}
//reset the loop counter
uiLoopCounter = 0;
}
// get the id of the grunt
cnt = *bCurrentListValue;
// do we need to reset the count?
if( cnt == -1 )
{
bCurrentListValue++;
continue;
}
pTeamSoldier = &( gMercProfiles[ cnt ] );
switch( iStat )
{
case 0:
// health
//if the soldier is a pow, dont use the health cause it aint known
pSoldier = FindSoldierByProfileID( (UINT8)cnt, FALSE );
if( pSoldier && pSoldier->bAssignment == ASSIGNMENT_POW )
{
continue;
}
if( pTeamSoldier->bLife >= iValue )
{
iId = cnt;
iValue = pTeamSoldier->bLife;
}
break;
case 1:
// agility
if( pTeamSoldier->bAgility >= iValue )
{
iId = cnt;
iValue = pTeamSoldier->bAgility;
}
break;
case 2:
// dexterity
if( pTeamSoldier->bDexterity >= iValue )
{
iId = cnt;
iValue = pTeamSoldier->bDexterity;
}
break;
case 3:
// strength
if( pTeamSoldier->bStrength >= iValue )
{
iId = cnt;
iValue = pTeamSoldier->bStrength;
}
break;
case 4:
// leadership
if( pTeamSoldier->bLeadership >= iValue )
{
iId = cnt;
iValue = pTeamSoldier->bLeadership;
}
break;
case 5:
// wisdom
if( pTeamSoldier->bWisdom >= iValue )
{
iId = cnt;
iValue = pTeamSoldier->bWisdom;
}
break;
case 6:
// exper
if( pTeamSoldier->bExpLevel >= iValue )
{
iId = cnt;
iValue = pTeamSoldier->bExpLevel;
}
break;
case 7:
//mrkmanship
if( pTeamSoldier->bMarksmanship >= iValue )
{
iId = cnt;
iValue = pTeamSoldier->bMarksmanship;
}
break;
case 8:
// mech
if( pTeamSoldier->bMechanical >= iValue )
{
iId = cnt;
iValue = pTeamSoldier->bMechanical;
}
break;
case 9:
// exp
if(pTeamSoldier->bExplosive >= iValue )
{
iId = cnt;
iValue = pTeamSoldier->bExplosive;
}
break;
case 10:
// med
if( pTeamSoldier->bMedical >= iValue )
{
iId = cnt;
iValue = pTeamSoldier->bMedical;
}
break;
}
bCurrentListValue++;
}
return( iId );
}
INT32 GetIdOfDepartedMercWithLowestStat( INT32 iStat )
{
// will return the id value of the merc on the players team with highest in this stat
// -1 means error
INT32 iId = -1;
INT32 iValue =9999999;
MERCPROFILESTRUCT *pTeamSoldier;
INT32 cnt=0;
INT8 bCurrentList = 0;
INT16 *bCurrentListValue = LaptopSaveInfo.ubDeadCharactersList;
BOOLEAN fNotDone = TRUE;
SOLDIERTYPE *pSoldier;
UINT32 uiLoopCounter;
// run through active soldiers
// while( fNotDone )
for( uiLoopCounter=0; fNotDone ; uiLoopCounter++ )
{
/*
// check if we are in fact not done
if( ( bCurrentList == 2 ) && ( *bCurrentListValue == -1 ) )
{
fNotDone = FALSE;
continue;
}
*/
//if we are at the end of
if( uiLoopCounter == NUM_PROFILES && bCurrentList == 2 )
{
fNotDone = FALSE;
continue;
}
// check if we need to move to the next list
// if( *bCurrentListValue == -1 )
if( uiLoopCounter == NUM_PROFILES )
{
if( bCurrentList == 0 )
{
bCurrentList = 1;
bCurrentListValue = LaptopSaveInfo.ubLeftCharactersList;
}
else if( bCurrentList == 1 )
{
bCurrentList = 2;
bCurrentListValue = LaptopSaveInfo.ubOtherCharactersList;
}
//reset the loop counter
uiLoopCounter = 0;
}
// get the id of the grunt
cnt = *bCurrentListValue;
// do we need to reset the count?
if( cnt == -1 )
{
bCurrentListValue++;
continue;
}
pTeamSoldier = &( gMercProfiles[ cnt ] );
switch( iStat )
{
case 0:
// health
pSoldier = FindSoldierByProfileID( (UINT8)cnt, FALSE );
if( pSoldier && pSoldier->bAssignment == ASSIGNMENT_POW )
{
continue;
}
if( pTeamSoldier->bLife < iValue )
{
iId = cnt;
iValue = pTeamSoldier->bLife;
}
break;
case 1:
// agility
if( pTeamSoldier->bAgility < iValue )
{
iId = cnt;
iValue = pTeamSoldier->bAgility;
}
break;
case 2:
// dexterity
if( pTeamSoldier->bDexterity < iValue )
{
iId = cnt;
iValue = pTeamSoldier->bDexterity;
}
break;
case 3:
// strength
if( pTeamSoldier->bStrength < iValue )
{
iId = cnt;
iValue = pTeamSoldier->bStrength;
}
break;
case 4:
// leadership
if( pTeamSoldier->bLeadership < iValue )
{
iId = cnt;
iValue = pTeamSoldier->bLeadership;
}
break;
case 5:
// wisdom
if( pTeamSoldier->bWisdom < iValue )
{
iId = cnt;
iValue = pTeamSoldier->bWisdom;
}
break;
case 6:
// exper
if( pTeamSoldier->bExpLevel < iValue )
{
iId = cnt;
iValue = pTeamSoldier->bExpLevel;
}
break;
case 7:
//mrkmanship
if( pTeamSoldier->bMarksmanship < iValue )
{
iId = cnt;
iValue = pTeamSoldier->bMarksmanship;
}
break;
case 8:
// mech
if( pTeamSoldier->bMechanical < iValue )
{
iId = cnt;
iValue = pTeamSoldier->bMechanical;
}
break;
case 9:
// exp
if(pTeamSoldier->bExplosive < iValue )
{
iId = cnt;
iValue = pTeamSoldier->bExplosive;
}
break;
case 10:
// med
if( pTeamSoldier->bMedical < iValue )
{
iId = cnt;
iValue = pTeamSoldier->bMedical;
}
break;
}
bCurrentListValue++;
}
return( iId );
}
SoldierID GetIdOfMercWithHighestStat( INT32 iStat )
{
// will return the id value of the merc on the players team with highest in this stat
INT32 iId = NOBODY;
INT32 iValue =0;
SOLDIERTYPE *pTeamSoldier, *pSoldier;
INT32 cnt=0;
// first grunt
pSoldier = MercPtrs[0];
// run through active soldiers
for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ pSoldier->bTeam ].bLastID; cnt++,pTeamSoldier++)
{
if( ( pTeamSoldier->bActive) && !( pTeamSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) && ( pTeamSoldier->stats.bLife > 0 ) && !AM_A_ROBOT( pTeamSoldier ) )
{
switch( iStat )
{
case 0:
// health
if( pTeamSoldier->bAssignment == ASSIGNMENT_POW )
{
continue;
}
if( pTeamSoldier->stats.bLifeMax >= iValue )
{
iId = cnt;
iValue = pTeamSoldier->stats.bLifeMax;
}
break;
case 1:
// agility
if( pTeamSoldier->stats.bAgility >= iValue )
{
iId = cnt;
iValue = pTeamSoldier->stats.bAgility;
}
break;
case 2:
// dexterity
if( pTeamSoldier->stats.bDexterity >= iValue )
{
iId = cnt;
iValue = pTeamSoldier->stats.bDexterity;
}
break;
case 3:
// strength
if( pTeamSoldier->stats.bStrength >= iValue )
{
iId = cnt;
iValue = pTeamSoldier->stats.bStrength;
}
break;
case 4:
// leadership
if( pTeamSoldier->stats.bLeadership >= iValue )
{
iId = cnt;
iValue = pTeamSoldier->stats.bLeadership;
}
break;
case 5:
// wisdom
if( pTeamSoldier->stats.bWisdom >= iValue )
{
iId = cnt;
iValue = pTeamSoldier->stats.bWisdom;
}
break;
case 6:
// exper
if( pTeamSoldier->stats.bExpLevel >= iValue )
{
iId = cnt;
iValue = pTeamSoldier->stats.bExpLevel;
}
break;
case 7:
//mrkmanship
if( pTeamSoldier->stats.bMarksmanship >= iValue )
{
iId = cnt;
iValue = pTeamSoldier->stats.bMarksmanship;
}
break;
case 8:
// mech
if( pTeamSoldier->stats.bMechanical >= iValue )
{
iId = cnt;
iValue = pTeamSoldier->stats.bMechanical;
}
break;
case 9:
// exp
if(pTeamSoldier->stats.bExplosive >= iValue )
{
iId = cnt;
iValue = pTeamSoldier->stats.bExplosive;
}
break;
case 10:
// med
if( pTeamSoldier->stats.bMedical >= iValue )
{
iId = cnt;
iValue = pTeamSoldier->stats.bMedical;
}
break;
}
}
}
return( iId );
}
SoldierID GetIdOfMercWithLowestStat( INT32 iStat )
{
// will return the id value of the merc on the players team with highest in this stat
SoldierID iId = NOBODY;
INT32 iValue =999999;
SOLDIERTYPE *pTeamSoldier, *pSoldier;
INT32 cnt=0;
// first grunt
pSoldier = MercPtrs[0];
// run through active soldiers
for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ pSoldier->bTeam ].bLastID; cnt++,pTeamSoldier++)
{
if(( pTeamSoldier->bActive) && !( pTeamSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) && ( pTeamSoldier->stats.bLife > 0 ) && !AM_A_ROBOT( pTeamSoldier ) )
{
switch( iStat )
{
case 0:
// health
if( pTeamSoldier->bAssignment == ASSIGNMENT_POW )
{
continue;
}
if( pTeamSoldier->stats.bLifeMax <= iValue )
{
iId = cnt;
iValue = pTeamSoldier->stats.bLifeMax;
}
break;
case 1:
// agility
if( pTeamSoldier->stats.bAgility <= iValue )
{
iId = cnt;
iValue = pTeamSoldier->stats.bAgility;
}
break;
case 2:
// dexterity
if( pTeamSoldier->stats.bDexterity <= iValue )
{
iId = cnt;
iValue = pTeamSoldier->stats.bDexterity;
}
break;
case 3:
// strength
if( pTeamSoldier->stats.bStrength <= iValue )
{
iId = cnt;
iValue = pTeamSoldier->stats.bStrength;
}
break;
case 4:
// leadership
if( pTeamSoldier->stats.bLeadership <= iValue )
{
iId = cnt;
iValue = pTeamSoldier->stats.bLeadership;
}
break;
case 5:
// wisdom
if( pTeamSoldier->stats.bWisdom <= iValue )
{
iId = cnt;
iValue = pTeamSoldier->stats.bWisdom;
}
break;
case 6:
// exper
if( pTeamSoldier->stats.bExpLevel <= iValue )
{
iId = cnt;
iValue = pTeamSoldier->stats.bExpLevel;
}
break;
case 7:
//mrkmanship
if( pTeamSoldier->stats.bMarksmanship <= iValue )
{
iId = cnt;
iValue = pTeamSoldier->stats.bMarksmanship;
}
break;
case 8:
// mech
if( pTeamSoldier->stats.bMechanical <= iValue )
{
iId = cnt;
iValue = pTeamSoldier->stats.bMechanical;
}
break;
case 9:
// exp
if( pTeamSoldier->stats.bExplosive <= iValue )
{
iId = cnt;
iValue = pTeamSoldier->stats.bExplosive;
}
break;
case 10:
// med
if( pTeamSoldier->stats.bMedical <= iValue )
{
iId = cnt;
iValue = pTeamSoldier->stats.bMedical;
}
break;
}
}
}
return( iId );
}
INT32 GetAvgStatOfCurrentTeamStat( INT32 iStat )
{
// will return the id value of the merc on the players team with highest in this stat
// -1 means error
SOLDIERTYPE *pTeamSoldier, *pSoldier;
INT32 cnt=0;
INT32 iTotalStatValue = 0;
INT8 bNumberOfPows = 0;
UINT8 ubNumberOfMercsInCalculation = 0;
// first grunt
pSoldier = MercPtrs[0];
// run through active soldiers
for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ pSoldier->bTeam ].bLastID; cnt++,pTeamSoldier++)
{
// Only count stats of merc (not vehicles)
if ( !( pTeamSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) )
{
if(( pTeamSoldier->bActive)&&( pTeamSoldier->stats.bLife > 0 ) && !AM_A_ROBOT( pTeamSoldier ) )
{
switch( iStat )
{
case 0:
// health
//if this is a pow, dont count his stats
if( pTeamSoldier->bAssignment == ASSIGNMENT_POW )
{
bNumberOfPows++;
continue;
}
iTotalStatValue += pTeamSoldier->stats.bLifeMax;
break;
case 1:
// agility
iTotalStatValue +=pTeamSoldier->stats.bAgility;
break;
case 2:
// dexterity
iTotalStatValue += pTeamSoldier->stats.bDexterity;
break;
case 3:
// strength
iTotalStatValue += pTeamSoldier->stats.bStrength;
break;
case 4:
// leadership
iTotalStatValue += pTeamSoldier->stats.bLeadership;
break;
case 5:
// wisdom
iTotalStatValue += pTeamSoldier->stats.bWisdom;
break;
case 6:
// exper
iTotalStatValue += pTeamSoldier->stats.bExpLevel;
break;
case 7:
//mrkmanship
iTotalStatValue += pTeamSoldier->stats.bMarksmanship;
break;
case 8:
// mech
iTotalStatValue += pTeamSoldier->stats.bMechanical;
break;
case 9:
// exp
iTotalStatValue += pTeamSoldier->stats.bExplosive;
break;
case 10:
// med
iTotalStatValue += pTeamSoldier->stats.bMedical;
break;
}
ubNumberOfMercsInCalculation++;
}
}
}
//if the stat is health, and there are only pow's
if( GetNumberOfMercsOnPlayersTeam( ) != 0 && GetNumberOfMercsOnPlayersTeam( ) == bNumberOfPows && iStat == 0 )
{
return( - 1 );
}
else if( ( ubNumberOfMercsInCalculation - bNumberOfPows ) > 0 )
{
return( iTotalStatValue / ( ubNumberOfMercsInCalculation - bNumberOfPows ) );
}
else
{
return( 0 );
}
}
INT32 GetAvgStatOfPastTeamStat( INT32 iStat )
{
// will return the id value of the merc on the players team with highest in this stat
// -1 means error
INT32 cnt=0;
INT32 iTotalStatValue = 0;
INT32 iId = -1;
MERCPROFILESTRUCT *pTeamSoldier;
INT8 bCurrentList = 0;
INT16 *bCurrentListValue = LaptopSaveInfo.ubDeadCharactersList;
BOOLEAN fNotDone = TRUE;
UINT32 uiLoopCounter;
// run through active soldiers
//while( fNotDone )
for( uiLoopCounter=0; fNotDone ; uiLoopCounter++ )
{
/*
// check if we are in fact not done
if( ( bCurrentList == 2 ) && ( *bCurrentListValue == -1 ) )
{
fNotDone = FALSE;
continue;
}
*/
//if we are at the end of
if( uiLoopCounter == NUM_PROFILES && bCurrentList == 2 )
{
fNotDone = FALSE;
continue;
}
// check if we need to move to the next list
// if( *bCurrentListValue == -1 )
if( uiLoopCounter == NUM_PROFILES )
{
if( bCurrentList == 0 )
{
bCurrentList = 1;
bCurrentListValue = LaptopSaveInfo.ubLeftCharactersList;
}
else if( bCurrentList == 1 )
{
bCurrentList = 2;
bCurrentListValue = LaptopSaveInfo.ubOtherCharactersList;
}
//reset the loop counter
uiLoopCounter = 0;
}
// get the id of the grunt
cnt = *bCurrentListValue;
// do we need to reset the count?
if( cnt == -1 )
{
bCurrentListValue++;
continue;
}
pTeamSoldier = &( gMercProfiles[ cnt ] );
switch( iStat )
{
case 0:
// health
iTotalStatValue += pTeamSoldier->bLife;
break;
case 1:
// agility
iTotalStatValue += pTeamSoldier->bAgility;
break;
case 2:
// dexterity
iTotalStatValue += pTeamSoldier->bDexterity;
break;
case 3:
// strength
iTotalStatValue += pTeamSoldier->bStrength;
break;
case 4:
// leadership
iTotalStatValue += pTeamSoldier->bLeadership;
break;
case 5:
// wisdom
iTotalStatValue += pTeamSoldier->bWisdom;
break;
case 6:
// exper
iTotalStatValue += pTeamSoldier->bExpLevel;
break;
case 7:
//mrkmanship
iId = cnt;
iTotalStatValue += pTeamSoldier->bMarksmanship;
break;
case 8:
// mech
iTotalStatValue += pTeamSoldier->bMechanical;
break;
case 9:
// exp
iTotalStatValue += pTeamSoldier->bExplosive;
break;
case 10:
// med
iTotalStatValue += pTeamSoldier->bMedical;
break;
}
bCurrentListValue++;
}
if( GetNumberOfPastMercsOnPlayersTeam( ) > 0 )
{
return( iTotalStatValue / GetNumberOfPastMercsOnPlayersTeam( ) );
}
else
{
return( 0 );
}
}
void DisplayAverageStatValuesForCurrentTeam( void )
{
// will display the average values for stats for the current team
INT16 sX, sY;
INT32 iCounter = 0;
CHAR16 sString[ 32 ];
// set up font
SetFont( FONT10ARIAL );
SetFontBackground( FONT_BLACK );
SetFontForeground( PERS_TEXT_FONT_COLOR );
// display header
// center
FindFontCenterCoordinates( PERS_STAT_AVG_X, 0 ,PERS_STAT_AVG_WIDTH, 0 , pPersonnelCurrentTeamStatsStrings[ 1 ], FONT10ARIAL , &sX, &sY );
mprintf( sX, PERS_STAT_AVG_Y, pPersonnelCurrentTeamStatsStrings[ 1 ] );
// nobody on team leave
if (fCurrentTeamMode) {
if (maxCurrentTeamIndex == -1) {
return;
}
} else {
if (GetNumberOfPastMercsOnPlayersTeam() == 0) {
return;
}
}
for( iCounter = 0; iCounter < 11; iCounter++ )
{
// even or odd?..color black or yellow?
if( iCounter % 2 == 0 )
{
SetFontForeground( PERS_TEXT_FONT_ALTERNATE_COLOR );
}
else
{
SetFontForeground( PERS_TEXT_FONT_COLOR );
}
if (fCurrentTeamMode)
{
INT32 iValue = GetAvgStatOfCurrentTeamStat( iCounter );
//if there are no values
if( iValue == -1 )
swprintf( sString, L"%s", pPOWStrings[ 1 ] );
else
swprintf( sString, L"%d", iValue );
}
else
{
swprintf( sString, L"%d", GetAvgStatOfPastTeamStat( iCounter ) );
}
// center
FindFontCenterCoordinates( PERS_STAT_AVG_X, 0 ,PERS_STAT_AVG_WIDTH, 0 , sString, FONT10ARIAL , &sX, &sY );
mprintf( sX, PERS_STAT_AVG_Y + ( iCounter + 1 ) * ( GetFontHeight( FONT10ARIAL ) + 3 ), sString );
}
}
void DisplayLowestStatValuesForCurrentTeam( void )
{
// will display the average values for stats for the current team
INT16 sX, sY;
INT32 iCounter = 0;
CHAR16 sString[ 32 ];
INT32 iStat = 0;
INT32 iDepartedId = -1;
SoldierID iId;
// set up font
SetFont( FONT10ARIAL );
SetFontBackground( FONT_BLACK );
SetFontForeground( PERS_TEXT_FONT_COLOR );
// display header
// center
FindFontCenterCoordinates( PERS_STAT_LOWEST_X, 0 ,PERS_STAT_LOWEST_WIDTH, 0 , pPersonnelCurrentTeamStatsStrings[ 0 ], FONT10ARIAL , &sX, &sY );
mprintf( sX, PERS_STAT_AVG_Y, pPersonnelCurrentTeamStatsStrings[ 0 ] );
// nobody on team leave
if (fCurrentTeamMode) {
if (maxCurrentTeamIndex == -1) {
return;
}
} else {
if (GetNumberOfPastMercsOnPlayersTeam() == 0) {
return;
}
}
for( iCounter = 0; iCounter < 11; iCounter++ )
{
if (fCurrentTeamMode) {
iId = GetIdOfMercWithLowestStat( iCounter );
if( iId == NOBODY )
continue;
} else {
iDepartedId = GetIdOfDepartedMercWithLowestStat( iCounter );
if( iDepartedId == -1 )
continue;
}
// even or odd?..color black or yellow?
if( iCounter % 2 == 0 ) {
SetFontForeground( PERS_TEXT_FONT_ALTERNATE_COLOR );
} else {
SetFontForeground( PERS_TEXT_FONT_COLOR );
}
if (fCurrentTeamMode) {
swprintf( sString, L"%s", iId->GetName() );
} else {
// get name
swprintf( sString, L"%s", gMercProfiles[ iDepartedId ].zNickname );
}
// print name
mprintf( PERS_STAT_LOWEST_X, PERS_STAT_AVG_Y + ( iCounter + 1 ) * ( GetFontHeight( FONT10ARIAL ) + 3 ), sString );
switch (iCounter) {
case 0:
// health
if (fCurrentTeamMode) {
iStat = iId->stats.bLifeMax;
} else {
iStat = gMercProfiles[ iDepartedId ] . bLife;
}
break;
case 1:
// agility
if (fCurrentTeamMode) {
iStat = iId->stats.bAgility;
} else {
iStat = gMercProfiles[ iDepartedId ] . bAgility;
}
break;
case 2:
// dexterity
if (fCurrentTeamMode) {
iStat = iId->stats.bDexterity;
} else {
iStat = gMercProfiles[ iDepartedId ] . bDexterity;
}
break;
case 3:
// strength
if (fCurrentTeamMode) {
iStat = iId->stats.bStrength;
} else {
iStat = gMercProfiles[ iDepartedId ] . bStrength;
}
break;
case 4:
// leadership
if (fCurrentTeamMode) {
iStat = iId->stats.bLeadership;
} else {
iStat = gMercProfiles[ iDepartedId ] . bLeadership;
}
break;
case 5:
// wisdom
if (fCurrentTeamMode) {
iStat = iId->stats.bWisdom;
} else {
iStat = gMercProfiles[ iDepartedId ] . bWisdom;
}
break;
case 6:
// exper
if (fCurrentTeamMode) {
iStat = iId->stats.bExpLevel;
} else {
iStat = gMercProfiles[ iDepartedId ] . bExpLevel;
}
break;
case 7:
//mrkmanship
if (fCurrentTeamMode) {
iStat = iId->stats.bMarksmanship;
} else {
iStat = gMercProfiles[ iDepartedId ] . bMarksmanship;
}
break;
case 8:
// mech
if (fCurrentTeamMode) {
iStat = iId->stats.bMechanical;
} else {
iStat = gMercProfiles[ iDepartedId ] . bMechanical;
}
break;
case 9:
// exp
if (fCurrentTeamMode) {
iStat = iId->stats.bExplosive;
} else {
iStat = gMercProfiles[ iDepartedId ] . bExplosive;
}
break;
case 10:
// med
if (fCurrentTeamMode) {
iStat = iId->stats.bMedical;
} else {
iStat = gMercProfiles[ iDepartedId ] . bMedical;
}
break;
}
swprintf( sString, L"%d", iStat );
// right justify
FindFontRightCoordinates( PERS_STAT_LOWEST_X, 0 ,PERS_STAT_LOWEST_WIDTH, 0 , sString, FONT10ARIAL , &sX, &sY );
mprintf( sX, PERS_STAT_AVG_Y + ( iCounter + 1 ) * ( GetFontHeight( FONT10ARIAL ) + 3 ), sString );
}
}
void DisplayHighestStatValuesForCurrentTeam( void )
{
// will display the average values for stats for the current team
INT16 sX, sY;
INT32 iCounter = 0;
CHAR16 sString[ 32 ];
INT32 iStat = 0;
SoldierID iId;
INT32 iDepartedId = -1;
// set up font
SetFont( FONT10ARIAL );
SetFontBackground( FONT_BLACK );
SetFontForeground( PERS_TEXT_FONT_COLOR );
// display header
// center
FindFontCenterCoordinates( PERS_STAT_HIGHEST_X, 0 ,PERS_STAT_LOWEST_WIDTH, 0 , pPersonnelCurrentTeamStatsStrings[ 2 ], FONT10ARIAL , &sX, &sY );
mprintf( sX, PERS_STAT_AVG_Y, pPersonnelCurrentTeamStatsStrings[ 2 ] );
// nobody on team leave
if (fCurrentTeamMode) {
if (maxCurrentTeamIndex == -1) {
return;
}
} else {
if (GetNumberOfPastMercsOnPlayersTeam() == 0) {
return;
}
}
for( iCounter = 0; iCounter < 11; iCounter++ )
{
if ( fCurrentTeamMode )
{
iId = GetIdOfMercWithHighestStat( iCounter );
if ( iId == NOBODY )
continue;
}
else
{
iDepartedId = GetIdOfDepartedMercWithHighestStat( iCounter );
if ( iDepartedId == -1 )
continue;
}
// even or odd?..color black or yellow?
if( iCounter % 2 == 0 )
{
SetFontForeground( PERS_TEXT_FONT_ALTERNATE_COLOR );
}
else
{
SetFontForeground( PERS_TEXT_FONT_COLOR );
}
if (fCurrentTeamMode)
{
swprintf( sString, L"%s", iId->GetName() );
}
else
{
// get name
swprintf( sString, L"%s", gMercProfiles[ iDepartedId ].zNickname );
}
// print name
mprintf( PERS_STAT_HIGHEST_X, PERS_STAT_AVG_Y + ( iCounter + 1 ) * ( GetFontHeight( FONT10ARIAL ) + 3 ), sString );
switch (iCounter) {
case 0:
// health
if (fCurrentTeamMode) {
iStat = iId->stats.bLifeMax;
} else {
iStat = gMercProfiles[ iDepartedId ] . bLife;
}
break;
case 1:
// agility
if (fCurrentTeamMode) {
iStat = iId->stats.bAgility;
} else {
iStat = gMercProfiles[ iDepartedId ] . bAgility;
}
break;
case 2:
// dexterity
if (fCurrentTeamMode) {
iStat = iId->stats.bDexterity;
} else {
iStat = gMercProfiles[ iDepartedId ] . bDexterity;
}
break;
case 3:
// strength
if (fCurrentTeamMode) {
iStat = iId->stats.bStrength;
} else {
iStat = gMercProfiles[ iDepartedId ] . bStrength;
}
break;
case 4:
// leadership
if (fCurrentTeamMode) {
iStat = iId->stats.bLeadership;
} else {
iStat = gMercProfiles[ iDepartedId ] . bLeadership;
}
break;
case 5:
// wisdom
if (fCurrentTeamMode) {
iStat = iId->stats.bWisdom;
} else {
iStat = gMercProfiles[ iDepartedId ] . bWisdom;
}
break;
case 6:
// exper
if (fCurrentTeamMode) {
iStat = iId->stats.bExpLevel;
} else {
iStat = gMercProfiles[ iDepartedId ] . bExpLevel;
}
break;
case 7:
//mrkmanship
if (fCurrentTeamMode) {
iStat = iId->stats.bMarksmanship;
} else {
iStat = gMercProfiles[ iDepartedId ] . bMarksmanship;
}
break;
case 8:
// mech
if (fCurrentTeamMode) {
iStat = iId->stats.bMechanical;
} else {
iStat = gMercProfiles[ iDepartedId ] . bMechanical;
}
break;
case 9:
// exp
if (fCurrentTeamMode) {
iStat = iId->stats.bExplosive;
} else {
iStat = gMercProfiles[ iDepartedId ] . bExplosive;
}
break;
case 10:
// med
if (fCurrentTeamMode) {
iStat = iId->stats.bMedical;
} else {
iStat = gMercProfiles[ iDepartedId ] . bMedical;
}
break;
}
swprintf( sString, L"%d", iStat );
// right justify
FindFontRightCoordinates( PERS_STAT_HIGHEST_X, 0 ,PERS_STAT_LOWEST_WIDTH, 0 , sString, FONT10ARIAL , &sX, &sY );
mprintf( sX, PERS_STAT_AVG_Y + ( iCounter + 1 ) * ( GetFontHeight( FONT10ARIAL ) + 3 ), sString );
}
}
void DisplayPersonnelTeamStats( void )
{
// displays the stat title for each row in the team stat list
INT32 iCounter =0;
// set up font
SetFont( FONT10ARIAL );
SetFontBackground( FONT_BLACK );
SetFontForeground( FONT_WHITE );
// display titles for each row
for( iCounter = 0; iCounter < 11; iCounter++ )
{
// even or odd?..color black or yellow?
if( iCounter % 2 == 0 )
{
SetFontForeground( PERS_TEXT_FONT_ALTERNATE_COLOR );
}
else
{
SetFontForeground( PERS_TEXT_FONT_COLOR );
}
mprintf( PERS_STAT_LIST_X, PERS_STAT_AVG_Y + ( iCounter + 1 ) * ( GetFontHeight( FONT10ARIAL ) + 3 ), pPersonnelTeamStatsStrings[ iCounter ] );
}
return;
}
INT32 GetNumberOfPastMercsOnPlayersTeam( void )
{
INT32 iPastNumberOfMercs = 0;
// will run through the alist of past mercs on the players team and return thier number
// dead
iPastNumberOfMercs += GetNumberOfDeadOnPastTeam( );
// left
iPastNumberOfMercs += GetNumberOfLeftOnPastTeam( );
// other
iPastNumberOfMercs += GetNumberOfOtherOnPastTeam( );
return iPastNumberOfMercs;
}
void InitPastCharactersList( void )
{
// inits the past characters list
memset( &LaptopSaveInfo.ubDeadCharactersList, -1, sizeof( LaptopSaveInfo.ubDeadCharactersList ) );
memset( &LaptopSaveInfo.ubLeftCharactersList, -1, sizeof( LaptopSaveInfo.ubLeftCharactersList ) );
memset( &LaptopSaveInfo.ubOtherCharactersList, -1, sizeof( LaptopSaveInfo.ubOtherCharactersList ) );
return;
}
INT32 GetNumberOfDeadOnPastTeam( void )
{
INT32 iNumberDead = 0;
INT32 iCounter = 0;
// for( iCounter = 0; ( ( iCounter < 256) && ( LaptopSaveInfo.ubDeadCharactersList[ iCounter ] != -1 ) ) ; iCounter ++ )
for( iCounter = 0; iCounter < 256 ; iCounter ++ )
{
if( LaptopSaveInfo.ubDeadCharactersList[ iCounter ] != -1 )
iNumberDead++;
}
return( iNumberDead );
}
INT32 GetNumberOfLeftOnPastTeam( void )
{
INT32 iNumberLeft = 0;
INT32 iCounter = 0;
for( iCounter = 0; iCounter < 256 ; iCounter ++ )
{
if( LaptopSaveInfo.ubLeftCharactersList[ iCounter ] != -1 )
iNumberLeft++;
}
return( iNumberLeft );
}
INT32 GetNumberOfOtherOnPastTeam( void )
{
INT32 iNumberOther = 0;
INT32 iCounter = 0;
for( iCounter = 0; iCounter < 256 ; iCounter ++ )
{
if( LaptopSaveInfo.ubOtherCharactersList[ iCounter ] != -1 )
iNumberOther++;
}
return( iNumberOther );
}
void DisplayStateOfPastTeamMembers( void )
{
INT16 sX, sY;
CHAR16 sString[ 32 ];
// font stuff
SetFont( FONT10ARIAL );
SetFontBackground( FONT_BLACK );
SetFontForeground( PERS_TEXT_FONT_COLOR );
// display numbers fired, dead and othered
if (!fCurrentTeamMode) {
// dead
mprintf( PERS_CURR_TEAM_COST_X, PERS_CURR_TEAM_COST_Y, pPersonelTeamStrings[ 5 ] );
swprintf( sString, L"%d", GetNumberOfDeadOnPastTeam( ) );
FindFontRightCoordinates((INT16)(PERS_CURR_TEAM_COST_X),0,PERS_DEPART_TEAM_WIDTH,0,sString, PERS_FONT, &sX, &sY);
mprintf( sX ,PERS_CURR_TEAM_COST_Y, sString );
// fired
mprintf( PERS_CURR_TEAM_COST_X, PERS_CURR_TEAM_HIGHEST_Y, pPersonelTeamStrings[ 6 ] );
swprintf( sString, L"%d", GetNumberOfLeftOnPastTeam( ) );
FindFontRightCoordinates((INT16)(PERS_CURR_TEAM_COST_X),0,PERS_DEPART_TEAM_WIDTH,0,sString, PERS_FONT, &sX, &sY);
mprintf( sX ,PERS_CURR_TEAM_HIGHEST_Y, sString );
// other
mprintf( PERS_CURR_TEAM_COST_X, PERS_CURR_TEAM_LOWEST_Y, pPersonelTeamStrings[ 7 ] );
swprintf( sString, L"%d", GetNumberOfOtherOnPastTeam( ) );
FindFontRightCoordinates((INT16)(PERS_CURR_TEAM_COST_X),0,PERS_DEPART_TEAM_WIDTH,0,sString, PERS_FONT, &sX, &sY);
mprintf( sX ,PERS_CURR_TEAM_LOWEST_Y, sString );
}
}
void CreateDestroyCurrentDepartedMouseRegions( void )
{
static BOOLEAN fCreated = FALSE;
// will arbitrate the creation/deletion of mouse regions for current/past team toggles
if( ( fCreateRegionsForPastCurrentToggle == TRUE ) && ( fCreated == FALSE ) )
{
// not created, create
MSYS_DefineRegion(&gTogglePastCurrentTeam[ 0 ], PERS_TOGGLE_CUR_DEPART_X, PERS_TOGGLE_CUR_Y, PERS_TOGGLE_CUR_DEPART_X + PERS_TOGGLE_CUR_DEPART_WIDTH, PERS_TOGGLE_CUR_Y + PERS_TOGGLE_CUR_DEPART_HEIGHT,
MSYS_PRIORITY_HIGHEST - 3 ,CURSOR_LAPTOP_SCREEN, MSYS_NO_CALLBACK, PersonnelCurrentTeamCallback);
MSYS_AddRegion( &gTogglePastCurrentTeam[ 0 ] );
MSYS_DefineRegion(&gTogglePastCurrentTeam[ 1 ], PERS_TOGGLE_CUR_DEPART_X, PERS_TOGGLE_DEPART_Y , PERS_TOGGLE_CUR_DEPART_X + PERS_TOGGLE_CUR_DEPART_WIDTH, PERS_TOGGLE_DEPART_Y + PERS_TOGGLE_CUR_DEPART_HEIGHT,
MSYS_PRIORITY_HIGHEST - 3,CURSOR_LAPTOP_SCREEN, MSYS_NO_CALLBACK, PersonnelDepartedTeamCallback);
MSYS_AddRegion( &gTogglePastCurrentTeam[ 1 ] );
fCreated = TRUE;
}
else if( ( fCreateRegionsForPastCurrentToggle == FALSE ) && ( fCreated == TRUE ) )
{
// created, get rid of
MSYS_RemoveRegion( &gTogglePastCurrentTeam[ 0 ] );
MSYS_RemoveRegion( &gTogglePastCurrentTeam[ 1 ] );
fCreated = FALSE;
}
return;
}
void PersonnelCurrentTeamCallback( MOUSE_REGION * pRegion, INT32 iReason ) {
if (iReason & MSYS_CALLBACK_REASON_LBUTTON_UP) {
fCurrentTeamMode = TRUE;
// how many people do we have?..if you have someone set default to 0
if( maxCurrentTeamIndex >= 0 ) {
// get id of first merc in list
currentTeamIndex = 0;
} else {
currentTeamIndex = -1;
} // else
fReDrawScreenFlag = TRUE;
} // if
}
void PersonnelDepartedTeamCallback( MOUSE_REGION * pRegion, INT32 iReason ) {
if (iReason & MSYS_CALLBACK_REASON_LBUTTON_UP) {
fCurrentTeamMode = FALSE;
// how many departed people?
if (GetNumberOfPastMercsOnPlayersTeam() > 0) {
iCurrentPersonSelectedId = 0;
} else {
iCurrentPersonSelectedId = -1;
}
//Switch the panel on the right to be the stat panel
gubPersonnelInfoState = PERSONNEL_STAT_BTN;
fReDrawScreenFlag = TRUE;
}
}
void CreateDestroyButtonsForDepartedTeamList( void )
{
// creates/ destroys the buttons for cdeparted team list
static BOOLEAN fCreated = FALSE;
if ((!fCurrentTeamMode) && (!fCreated)) {
// not created. create
giPersonnelButtonImage[ 4 ]= LoadButtonImage( "LAPTOP\\departuresbuttons.sti" ,-1,0,-1,2,-1 );
giPersonnelButton[ 4 ] = QuickCreateButton( giPersonnelButtonImage[4], PERS_DEPARTED_UP_X, PERS_DEPARTED_UP_Y,
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)DepartedUpCallBack);
// right button
giPersonnelButtonImage[ 5 ]= LoadButtonImage( "LAPTOP\\departuresbuttons.sti" ,-1,1,-1,3,-1 );
giPersonnelButton[ 5 ] = QuickCreateButton( giPersonnelButtonImage[5], PERS_DEPARTED_UP_X, PERS_DEPARTED_DOWN_Y,
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)DepartedDownCallBack);
// set up cursors for these buttons
SetButtonCursor( giPersonnelButton[ 4 ], CURSOR_LAPTOP_SCREEN);
SetButtonCursor( giPersonnelButton[ 5 ], CURSOR_LAPTOP_SCREEN);
fCreated = TRUE;
}
else if ((fCurrentTeamMode) && (fCreated)) {
// created. destroy
RemoveButton(giPersonnelButton[4] );
UnloadButtonImage(giPersonnelButtonImage[4] );
RemoveButton(giPersonnelButton[5] );
UnloadButtonImage(giPersonnelButtonImage[5] );
fCreated = FALSE;
fReDrawScreenFlag = TRUE;
}
}
void DepartedUpCallBack(GUI_BUTTON *btn,INT32 reason)
{
if (!(btn->uiFlags & BUTTON_ENABLED))
return;
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
if(!(btn->uiFlags & BUTTON_CLICKED_ON))
{
}
btn->uiFlags|=(BUTTON_CLICKED_ON);
}
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if(btn->uiFlags & BUTTON_CLICKED_ON) {
btn->uiFlags&=~(BUTTON_CLICKED_ON);
if( giCurrentUpperLeftPortraitNumber - MAX_MERCS_ON_SCREEN >= 0 ) {
giCurrentUpperLeftPortraitNumber -= MAX_MERCS_ON_SCREEN;
fReDrawScreenFlag = TRUE;
}
}
}
}
void DepartedDownCallBack(GUI_BUTTON *btn,INT32 reason)
{
if (!(btn->uiFlags & BUTTON_ENABLED))
return;
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
if(!(btn->uiFlags & BUTTON_CLICKED_ON))
{
}
btn->uiFlags|=(BUTTON_CLICKED_ON);
}
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if(btn->uiFlags & BUTTON_CLICKED_ON)
{
btn->uiFlags&=~(BUTTON_CLICKED_ON);
if( ( giCurrentUpperLeftPortraitNumber + MAX_MERCS_ON_SCREEN ) < ( GetNumberOfDeadOnPastTeam( ) + GetNumberOfLeftOnPastTeam( ) + GetNumberOfOtherOnPastTeam( ) ) )
{
giCurrentUpperLeftPortraitNumber+=MAX_MERCS_ON_SCREEN;
fReDrawScreenFlag = TRUE;
}
}
}
}
// display past mercs portraits, starting at giCurrentUpperLeftPortraitNumber and going up MAX_MERCS_ON_SCREEN mercs
// start at dead mercs, then fired, then other
void DisplayPastMercsPortraits( void )
{
// not time to display
if (fCurrentTeamMode) {
return;
}
INT32 iCounter = 0;
INT32 iStartArray = 0; // 0 = dead list, 1 = fired list, 2 = other list
// go through dead list
for( INT32 iCounterA = 0; ( iCounter < giCurrentUpperLeftPortraitNumber ); iCounterA++ ) {
if( LaptopSaveInfo.ubDeadCharactersList[ iCounterA ] != -1 )
iCounter++;
}
if( iCounter < giCurrentUpperLeftPortraitNumber) {
// now the fired list
for( INT32 iCounterA = 0; ( ( iCounter < giCurrentUpperLeftPortraitNumber ) ); iCounterA++ ) {
if( LaptopSaveInfo.ubLeftCharactersList[ iCounterA ] != -1 ) {
iCounter++;
}
}
if( iCounter < MAX_MERCS_ON_SCREEN ) {
iStartArray = 0;
} else {
iStartArray = 1;
}
} else {
iStartArray = 0;
}
if( ( iCounter < giCurrentUpperLeftPortraitNumber ) && ( iStartArray != 0 ) ) {
// now the fired list
for( INT32 iCounterA = 0; ( iCounter < giCurrentUpperLeftPortraitNumber ); iCounterA++ ) {
if( LaptopSaveInfo.ubOtherCharactersList[ iCounterA ] != -1 )
iCounter++;
}
if( iCounter < MAX_MERCS_ON_SCREEN ) {
iStartArray = 1;
} else {
iStartArray = 2;
}
} else if( iStartArray != 0 ) {
iStartArray = 1;
}
//; we now have the array to start in, the position
iCounter = 0;
INT32 iCounterA = 0;
if( iStartArray == 0 ) {
// run through list and display
for( iCounterA ; iCounter < MAX_MERCS_ON_SCREEN && iCounterA < 256; iCounterA++ ) {
// show dead pictures
if( LaptopSaveInfo.ubDeadCharactersList[ iCounterA ] != -1 ) {
DisplayPortraitOfPastMerc( LaptopSaveInfo.ubDeadCharactersList[ iCounterA ], iCounter, TRUE, FALSE, FALSE );
iCounter++;
}
}
// reset counter A for the next array, if applicable
iCounterA = 0;
}
if( iStartArray <= 1 ) {
for( iCounterA ; ( iCounter < MAX_MERCS_ON_SCREEN && iCounterA < 256 ); iCounterA++) {
// show fired pics
if( LaptopSaveInfo.ubLeftCharactersList[ iCounterA ] != -1 ) {
DisplayPortraitOfPastMerc( LaptopSaveInfo.ubLeftCharactersList[ iCounterA ], iCounter, FALSE, TRUE, FALSE );
iCounter++;
}
}
// reset counter A for the next array, if applicable
iCounterA = 0;
}
for( iCounterA ; ( iCounter < MAX_MERCS_ON_SCREEN && iCounterA < 256 ); iCounterA++ ) {
// show other pics
if( LaptopSaveInfo.ubOtherCharactersList[ iCounterA ] != -1 ) {
DisplayPortraitOfPastMerc( LaptopSaveInfo.ubOtherCharactersList[ iCounterA ], iCounter, FALSE, FALSE, TRUE );
iCounter++;
}
}
}
// returns ID of Merc in this slot
INT32 GetIdOfPastMercInSlot( INT32 iSlot )
{
// not time to display
if (fCurrentTeamMode) {
return -1;
}
INT32 iCounter =-1;
INT32 iCounterA =0;
if( iSlot > ( ( GetNumberOfDeadOnPastTeam( ) + GetNumberOfLeftOnPastTeam( ) + GetNumberOfOtherOnPastTeam( ) ) - giCurrentUpperLeftPortraitNumber ) )
{
// invalid slot
return iCurrentPersonSelectedId;
}
// go through dead list
for( iCounterA = 0; ( ( iCounter ) < iSlot + giCurrentUpperLeftPortraitNumber); iCounterA++ )
{
if( LaptopSaveInfo.ubDeadCharactersList[ iCounterA ] != -1 )
iCounter++;
}
if( iSlot + giCurrentUpperLeftPortraitNumber == iCounter)
{
return ( LaptopSaveInfo.ubDeadCharactersList[ iCounterA - 1] );
}
// now the fired list
iCounterA =0;
for( iCounterA = 0; ( ( ( iCounter )< iSlot + giCurrentUpperLeftPortraitNumber) ); iCounterA++ )
{
if( LaptopSaveInfo.ubLeftCharactersList[ iCounterA ] != -1 )
iCounter++;
}
if( iSlot + giCurrentUpperLeftPortraitNumber == iCounter)
{
return ( LaptopSaveInfo.ubLeftCharactersList[ iCounterA - 1 ] );
}
// now the fired list
iCounterA =0;
for( iCounterA = 0; ( ( ( iCounter ) < ( iSlot + giCurrentUpperLeftPortraitNumber ) ) ); iCounterA++ )
{
if( LaptopSaveInfo.ubOtherCharactersList[ iCounterA ] != -1 )
++iCounter;
}
return( LaptopSaveInfo.ubOtherCharactersList[ iCounterA - 1] );
}
void DisplayPortraitOfPastMerc( INT32 iId , INT32 iCounter, BOOLEAN fDead, BOOLEAN fFired, BOOLEAN fOther )
{
char sTemp[100];
HVOBJECT hFaceHandle;
VOBJECT_DESC VObjectDesc;
if ( gMercProfiles[iId].Type == PROFILETYPE_IMP )
{
sprintf( sTemp, "%s%02d.sti", IMP_SMALL_FACES_DIR, gMercProfiles[iId].ubFaceIndex );
}
else
{
sprintf( sTemp, "%s%02d.sti", SMALL_FACES_DIR, gMercProfiles[iId].ubFaceIndex );
}
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP(sTemp, VObjectDesc.ImageFile);
CHECKV(AddVideoObject(&VObjectDesc, &guiFACE));
//Blt face to screen to
GetVideoObject(&hFaceHandle, guiFACE);
if( fDead ) {
hFaceHandle->pShades[ 0 ] = Create16BPPPaletteShaded( hFaceHandle->pPaletteEntry, DEAD_MERC_COLOR_RED, DEAD_MERC_COLOR_GREEN, DEAD_MERC_COLOR_BLUE, TRUE );
//set the red pallete to the face
SetObjectHandleShade( guiFACE, 0 );
}
BltVideoObject(FRAME_BUFFER, hFaceHandle, 0,( INT16 ) ( SMALL_PORTRAIT_START_X+ ( iCounter % PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_WIDTH ), ( INT16 ) ( SMALL_PORTRAIT_START_Y + ( iCounter / PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_HEIGHT ), VO_BLT_SRCTRANSPARENCY,NULL);
DeleteVideoObjectFromIndex(guiFACE);
}
void DisplayDepartedCharStats(INT32 iId, INT32 iSlot, INT32 iState)
{
INT32 iCounter=0;
CHAR16 sString[50];
INT16 sX, sY;
UINT32 uiHits = 0;
HVOBJECT hHandle;
// font stuff
SetFont( FONT10ARIAL );
SetFontBackground( FONT_BLACK );
SetFontForeground( PERS_TEXT_FONT_COLOR );
// SANDRO - remove the regions
for( INT8 i = 0; i < 13; i++ )
{
if( fAddedTraitRegion[i] )
{
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[i] );
fAddedTraitRegion[i] = FALSE;
}
}
// display the stats for a char
for(iCounter=0;iCounter <MAX_STATS; iCounter++)
{
switch(iCounter)
{
case 0:
// health
// dead?
if( iState == 0 )
{
swprintf(sString, L"%d/%d",0,gMercProfiles[iId].bLife);
}
else
{
swprintf(sString, L"%d/%d",gMercProfiles[iId].bLife,gMercProfiles[iId].bLife);
}
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
break;
case 1:
// agility
swprintf(sString, L"%d",gMercProfiles[iId].bAgility);
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
break;
case 2:
// dexterity
swprintf(sString, L"%d",gMercProfiles[iId].bDexterity);
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
break;
case 3:
// strength
swprintf(sString, L"%d",gMercProfiles[iId].bStrength);
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
break;
case 4:
// leadership
swprintf(sString, L"%d",gMercProfiles[iId].bLeadership);
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
break;
case 5:
// wisdom
swprintf(sString, L"%d",gMercProfiles[iId].bWisdom);
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
break;
case 6:
// exper
swprintf(sString, L"%d",gMercProfiles[iId].bExpLevel);
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
break;
case 7:
//mrkmanship
swprintf(sString, L"%d",gMercProfiles[iId].bMarksmanship);
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
break;
case 8:
// mech
swprintf(sString, L"%d",gMercProfiles[iId].bMechanical);
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
break;
case 9:
// exp
swprintf(sString, L"%d",gMercProfiles[iId].bExplosive);
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
break;
case 10:
// med
mprintf((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter].y,pPersonnelScreenStrings[iCounter]);
swprintf(sString, L"%d",gMercProfiles[iId].bMedical);
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
mprintf(sX,pPersonnelScreenPoints[iCounter].y,sString);
break;
case 14:
// kills
mprintf((INT16)(pPersonnelScreenPoints[20].x+(iSlot*TEXT_BOX_WIDTH)),(pPersonnelScreenPoints[20].y - 12),pPersonnelScreenStrings[PRSNL_TXT_KILLS]);
swprintf(sString, L"%d",(gMercProfiles[iId].records.usKillsElites + gMercProfiles[iId].records.usKillsRegulars + gMercProfiles[iId].records.usKillsAdmins + gMercProfiles[iId].records.usKillsHostiles + gMercProfiles[iId].records.usKillsCreatures + gMercProfiles[iId].records.usKillsZombies + gMercProfiles[iId].records.usKillsTanks + gMercProfiles[iId].records.usKillsOthers));
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[20].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
mprintf(sX,(pPersonnelScreenPoints[20].y - 12),sString);
GetVideoObject(&hHandle, guiQMark);
BltVideoObject( FRAME_BUFFER, hHandle, 0,(pPersonnelScreenPoints[20].x + 148), ( pPersonnelScreenPoints[20].y - 13 ), VO_BLT_SRCTRANSPARENCY,NULL );
// Add specific region for fast help window
if( fAddedTraitRegion[7] )
{
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[7] );
}
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[7], (UINT16)( pPersonnelScreenPoints[20].x + 147 ), (UINT16)( pPersonnelScreenPoints[20].y - 14 ),
(UINT16)( pPersonnelScreenPoints[20].x + 166 ), (UINT16)(pPersonnelScreenPoints[20].y - 3), MSYS_PRIORITY_HIGH,
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
MSYS_AddRegion( &gSkillTraitHelpTextRegion[7] );
fAddedTraitRegion[7] = TRUE;
// Assign the text
AssignPersonnelKillsHelpText( iId );
break;
case 15:
// assists
mprintf((INT16)(pPersonnelScreenPoints[21].x+(iSlot*TEXT_BOX_WIDTH)),(pPersonnelScreenPoints[21].y - 10),pPersonnelScreenStrings[PRSNL_TXT_ASSISTS]);
swprintf(sString, L"%d",(gMercProfiles[iId].records.usAssistsMercs + gMercProfiles[iId].records.usAssistsMilitia + gMercProfiles[iId].records.usAssistsOthers));
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[21].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
mprintf(sX,(pPersonnelScreenPoints[21].y - 10),sString);
GetVideoObject(&hHandle, guiQMark);
BltVideoObject( FRAME_BUFFER, hHandle, 0,(pPersonnelScreenPoints[21].x + 148), ( pPersonnelScreenPoints[21].y - 11 ), VO_BLT_SRCTRANSPARENCY,NULL );
// Add specific region for fast help window
if( fAddedTraitRegion[8] )
{
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[8] );
}
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[8], (UINT16)( pPersonnelScreenPoints[21].x + 147 ), (UINT16)( pPersonnelScreenPoints[21].y - 12 ),
(UINT16)( pPersonnelScreenPoints[21].x + 166 ), (UINT16)(pPersonnelScreenPoints[21].y - 1), MSYS_PRIORITY_HIGH,
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
MSYS_AddRegion( &gSkillTraitHelpTextRegion[8] );
fAddedTraitRegion[8] = TRUE;
// Assign the text
AssignPersonnelAssistsHelpText( iId );
break;
case 16:
// shots/hits
mprintf((INT16)(pPersonnelScreenPoints[22].x+(iSlot*TEXT_BOX_WIDTH)),(pPersonnelScreenPoints[22].y - 8),pPersonnelScreenStrings[PRSNL_TXT_HIT_PERCENTAGE]);
uiHits = ( UINT32 )gMercProfiles[iId].records.usShotsHit;
uiHits *= 100;
// check we have shot at least once
if( (gMercProfiles[iId].records.usShotsFired + gMercProfiles[iId].records.usMissilesLaunched + gMercProfiles[iId].records.usGrenadesThrown + gMercProfiles[iId].records.usKnivesThrown + gMercProfiles[iId].records.usBladeAttacks + gMercProfiles[iId].records.usHtHAttacks) > 0 )
{
uiHits /= ( UINT32 )(gMercProfiles[iId].records.usShotsFired + gMercProfiles[iId].records.usMissilesLaunched + gMercProfiles[iId].records.usGrenadesThrown + gMercProfiles[iId].records.usKnivesThrown + gMercProfiles[iId].records.usBladeAttacks + gMercProfiles[iId].records.usHtHAttacks);
if ( uiHits > 100 )
uiHits = 100;
}
else
{
// no, set hit % to 0
uiHits = 0;
}
swprintf(sString, L"%d %%%%",uiHits);
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[22].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
sX += StringPixLength( sSpecialCharacters[0], PERS_FONT );
mprintf(sX,(pPersonnelScreenPoints[22].y - 8),sString);
GetVideoObject(&hHandle, guiQMark);
BltVideoObject( FRAME_BUFFER, hHandle, 0,(pPersonnelScreenPoints[22].x + 148), ( pPersonnelScreenPoints[22].y - 9 ), VO_BLT_SRCTRANSPARENCY,NULL );
// Add specific region for fast help window
if( fAddedTraitRegion[9] )
{
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[9] );
}
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[9], (UINT16)( pPersonnelScreenPoints[22].x + 147 ), (UINT16)( pPersonnelScreenPoints[22].y - 10 ),
(UINT16)( pPersonnelScreenPoints[22].x + 166 ), (UINT16)(pPersonnelScreenPoints[22].y + 1), MSYS_PRIORITY_HIGH,
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
MSYS_AddRegion( &gSkillTraitHelpTextRegion[9] );
fAddedTraitRegion[9] = TRUE;
// Assign the text
AssignPersonnelHitPercentageHelpText( iId );
break;
case 17:
// Achievements
mprintf((INT16)(pPersonnelScreenPoints[23].x+(iSlot*TEXT_BOX_WIDTH)),(pPersonnelScreenPoints[23].y - 6),pPersonnelScreenStrings[PRSNL_TXT_ACHIEVEMNTS]);
swprintf(sString, L"%d %%%%",CalculateMercsAchievementPercentage( iId ));
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[23].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
sX += StringPixLength( sSpecialCharacters[0], PERS_FONT );
mprintf(sX,(pPersonnelScreenPoints[23].y - 6),sString);
GetVideoObject(&hHandle, guiQMark);
BltVideoObject( FRAME_BUFFER, hHandle, 0,(pPersonnelScreenPoints[23].x + 148), ( pPersonnelScreenPoints[23].y - 7 ), VO_BLT_SRCTRANSPARENCY,NULL );
// Add specific region for fast help window
if( fAddedTraitRegion[10] )
{
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[10] );
}
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[10], (UINT16)( pPersonnelScreenPoints[23].x + 147 ), (UINT16)( pPersonnelScreenPoints[23].y - 8 ),
(UINT16)( pPersonnelScreenPoints[23].x + 166 ), (UINT16)(pPersonnelScreenPoints[23].y + 3), MSYS_PRIORITY_HIGH,
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
MSYS_AddRegion( &gSkillTraitHelpTextRegion[10] );
fAddedTraitRegion[10] = TRUE;
// Assign the text
AssignPersonnelAchievementsHelpText( iId );
break;
case 18:
// battles
mprintf((INT16)(pPersonnelScreenPoints[24].x+(iSlot*TEXT_BOX_WIDTH)),(pPersonnelScreenPoints[24].y - 4),pPersonnelScreenStrings[PRSNL_TXT_BATTLES]);
swprintf(sString, L"%d",(gMercProfiles[iId].records.usBattlesTactical + gMercProfiles[iId].records.usBattlesAutoresolve));
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[24].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
mprintf(sX,(pPersonnelScreenPoints[24].y - 4),sString);
GetVideoObject(&hHandle, guiQMark);
BltVideoObject( FRAME_BUFFER, hHandle, 0,(pPersonnelScreenPoints[24].x + 148), ( pPersonnelScreenPoints[24].y - 5 ), VO_BLT_SRCTRANSPARENCY,NULL );
// Add specific region for fast help window
if( fAddedTraitRegion[11] )
{
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[11] );
}
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[11], (UINT16)( pPersonnelScreenPoints[24].x + 147 ), (UINT16)( pPersonnelScreenPoints[24].y - 6 ),
(UINT16)( pPersonnelScreenPoints[24].x + 166 ), (UINT16)(pPersonnelScreenPoints[24].y + 5), MSYS_PRIORITY_HIGH,
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
MSYS_AddRegion( &gSkillTraitHelpTextRegion[11] );
fAddedTraitRegion[11] = TRUE;
// Assign the text
AssignPersonnelBattlesHelpText( iId );
break;
case 19:
// wounds
mprintf((INT16)(pPersonnelScreenPoints[25].x+(iSlot*TEXT_BOX_WIDTH)),(pPersonnelScreenPoints[25].y - 2),pPersonnelScreenStrings[PRSNL_TXT_TIMES_WOUNDED]);
swprintf(sString, L"%d",(gMercProfiles[iId].records.usTimesWoundedShot + gMercProfiles[iId].records.usTimesWoundedStabbed + (gMercProfiles[iId].records.usTimesWoundedPunched/2) + gMercProfiles[iId].records.usTimesWoundedBlasted));
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[25].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
mprintf(sX,(pPersonnelScreenPoints[25].y - 2),sString);
GetVideoObject(&hHandle, guiQMark);
BltVideoObject( FRAME_BUFFER, hHandle, 0,(pPersonnelScreenPoints[25].x + 148), ( pPersonnelScreenPoints[25].y - 3 ), VO_BLT_SRCTRANSPARENCY,NULL );
// Add specific region for fast help window
if( fAddedTraitRegion[12] )
{
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[12] );
}
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[12], (UINT16)( pPersonnelScreenPoints[25].x + 147 ), (UINT16)( pPersonnelScreenPoints[25].y - 4 ),
(UINT16)( pPersonnelScreenPoints[25].x + 166 ), (UINT16)(pPersonnelScreenPoints[25].y + 7), MSYS_PRIORITY_HIGH,
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
MSYS_AddRegion( &gSkillTraitHelpTextRegion[12] );
fAddedTraitRegion[12] = TRUE;
// Assign the text
AssignPersonnelWoundsHelpText( iId );
break;
}
}
return;
}
void EnableDisableDeparturesButtons( void )
{
// will enable or disable departures buttons based on upperleft picutre index value
if (fCurrentTeamMode || fNewMailFlag) {
return;
}
// disable both buttons
DisableButton( giPersonnelButton[ 4 ] );
DisableButton( giPersonnelButton[ 5 ] );
if( giCurrentUpperLeftPortraitNumber != 0 ) {
// enable up button
EnableButton( giPersonnelButton[ 4 ] );
}
if( ( GetNumberOfDeadOnPastTeam( ) + GetNumberOfLeftOnPastTeam( ) + GetNumberOfOtherOnPastTeam( ) ) - giCurrentUpperLeftPortraitNumber >= MAX_MERCS_ON_SCREEN ) {
// enable down button
EnableButton( giPersonnelButton[ 5 ] );
}
}
void DisplayDepartedCharName( INT32 iId, INT32 iSlot, INT32 iState )
{
// get merc's nickName, assignment, and sector location info
INT16 sX, sY;
CHAR16 sString[ 32 ];
SetFont(CHAR_NAME_FONT);
SetFontForeground(PERS_TEXT_FONT_COLOR);
SetFontBackground(FONT_BLACK);
if( ( iState == -1 )||( iId == -1 ) )
{
return;
}
swprintf( sString, L"%s", gMercProfiles[ iId ].zNickname );
// nick name - assignment
FindFontCenterCoordinates(IMAGE_BOX_X-5,0,IMAGE_BOX_WIDTH + 90 , 0,sString,CHAR_NAME_FONT, &sX, &sY );
// cehck to se eif we are going to go off the left edge
if( sX < pPersonnelScreenPoints[ 0 ].x )
{
sX = ( INT16 )pPersonnelScreenPoints[ 0 ].x;
}
mprintf( sX + iSlot * IMAGE_BOX_WIDTH, CHAR_NAME_Y, sString );
// state
if( gMercProfiles[ iId ].ubMiscFlags2 & PROFILE_MISC_FLAG2_MARRIED_TO_HICKS )
{
//displaye 'married'
swprintf( sString, L"%s", pPersonnelDepartedStateStrings[ DEPARTED_MARRIED ] );
}
else if( iState == DEPARTED_DEAD )
{
swprintf( sString, L"%s", pPersonnelDepartedStateStrings[ DEPARTED_DEAD ] );
}
//if the merc is an AIM merc
//else if( iId < BIFF )
else if ( gMercProfiles[iId].Type == PROFILETYPE_AIM )
{
//if dismissed
if( iState == DEPARTED_FIRED )
swprintf( sString, L"%s", pPersonnelDepartedStateStrings[ DEPARTED_FIRED ] );
else
swprintf( sString, L"%s", pPersonnelDepartedStateStrings[ DEPARTED_CONTRACT_EXPIRED ] );
}
//else if its a MERC merc
//else if( iId >= BIFF && iId <= BUBBA )
else if ( gMercProfiles[iId].Type == PROFILETYPE_MERC )
{
if( iState == DEPARTED_FIRED )
swprintf( sString, L"%s", pPersonnelDepartedStateStrings[ DEPARTED_FIRED ] );
else
swprintf( sString, L"%s", pPersonnelDepartedStateStrings[ DEPARTED_QUIT ] );
}
//must be a RPC
//else
else if ( gMercProfiles[iId].Type == PROFILETYPE_RPC )
{
if( iState == DEPARTED_FIRED )
swprintf( sString, L"%s", pPersonnelDepartedStateStrings[ DEPARTED_FIRED ] );
else
swprintf( sString, L"%s", pPersonnelDepartedStateStrings[ DEPARTED_QUIT ] );
}
// nick name - assignment
FindFontCenterCoordinates(IMAGE_BOX_X-5,0,IMAGE_BOX_WIDTH + 90 , 0,sString,CHAR_NAME_FONT, &sX, &sY );
// cehck to se eif we are going to go off the left edge
if( sX < pPersonnelScreenPoints[ 0 ].x )
{
sX = ( INT16 )pPersonnelScreenPoints[ 0 ].x;
}
mprintf( sX + iSlot * IMAGE_BOX_WIDTH, CHAR_NAME_Y + 10 , sString );
}
INT32 GetTheStateOfDepartedMerc( INT32 iId )
{
INT32 iCounter =0;
// will runt hrough each list until merc is found, if not a -1 is returned
for( iCounter = 0; iCounter < 256; iCounter++ )
{
if ( LaptopSaveInfo.ubDeadCharactersList[ iCounter ] == iId )
{
return( DEPARTED_DEAD );
}
}
for( iCounter = 0; iCounter < 256; iCounter++ )
{
if ( LaptopSaveInfo.ubLeftCharactersList[ iCounter ] == iId )
{
return( DEPARTED_FIRED );
}
}
for( iCounter = 0; iCounter < 256; iCounter++ )
{
if ( LaptopSaveInfo.ubOtherCharactersList[ iCounter ] == iId )
{
return( DEPARTED_OTHER );
}
}
return( -1 );
}
void DisplayPersonnelTextOnTitleBar( void )
{
// draw email screen title text
// font stuff
SetFont( FONT14ARIAL );
SetFontForeground( FONT_WHITE );
SetFontBackground( FONT_BLACK );
// printf the title
mprintf( PERS_TITLE_X, PERS_TITLE_Y, pPersTitleText[0] );
// reset the shadow
}
BOOLEAN DisplayHighLightBox( void )
{
// is the current selected face valid?
if (fCurrentTeamMode) {
if( currentTeamIndex == -1 ) {
return FALSE;
}
} else {
if( iCurrentPersonSelectedId == -1 ) {
return FALSE;
}
}
// bounding
VOBJECT_DESC VObjectDesc;
UINT32 uiBox = 0;
HVOBJECT hHandle;
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\PicBorde.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &uiBox));
// blit it
GetVideoObject(&hHandle, uiBox);
if (fCurrentTeamMode)
BltVideoObject(FRAME_BUFFER, hHandle, 0,( INT16 ) ( SMALL_PORTRAIT_START_X+ ( (currentTeamIndex-currentTeamFirstIndex) % PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_WIDTH - 2 ), ( INT16 ) ( SMALL_PORTRAIT_START_Y + ( (currentTeamIndex-currentTeamFirstIndex) / PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_HEIGHT - 3 ), VO_BLT_SRCTRANSPARENCY,NULL);
else
BltVideoObject(FRAME_BUFFER, hHandle, 0,( INT16 ) ( SMALL_PORTRAIT_START_X+ ( iCurrentPersonSelectedId % PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_WIDTH - 2 ), ( INT16 ) ( SMALL_PORTRAIT_START_Y + ( iCurrentPersonSelectedId / PERSONNEL_PORTRAIT_NUMBER_WIDTH ) * SMALL_PORT_HEIGHT - 3 ), VO_BLT_SRCTRANSPARENCY,NULL);
// deleteit
DeleteVideoObjectFromIndex( uiBox );
return ( TRUE );
}
// add to dead list
void AddCharacterToDeadList( SOLDIERTYPE *pSoldier )
{
for ( INT32 iCounter = 0; iCounter < 256; ++iCounter )
{
if( LaptopSaveInfo.ubDeadCharactersList[ iCounter ] == -1 )
{
// valid slot, merc not found yet, insert here
LaptopSaveInfo.ubDeadCharactersList[ iCounter ] = pSoldier->ubProfile;
// leave
return;
}
// are they already in the list?
if( LaptopSaveInfo.ubDeadCharactersList[ iCounter ] == pSoldier->ubProfile )
{
return;
}
}
}
void AddCharacterToFiredList( SOLDIERTYPE *pSoldier )
{
for ( INT32 iCounter = 0; iCounter < 256; ++iCounter )
{
if( LaptopSaveInfo.ubLeftCharactersList[ iCounter ] == -1 )
{
// valid slot, merc not found yet, inset here
LaptopSaveInfo.ubLeftCharactersList[ iCounter ] = pSoldier->ubProfile;
// leave
return;
}
// are they already in the list?
if( LaptopSaveInfo.ubLeftCharactersList[ iCounter ] == pSoldier->ubProfile )
{
return;
}
}
}
void AddCharacterToOtherList( SOLDIERTYPE *pSoldier )
{
for ( INT32 iCounter = 0; iCounter < 256; ++iCounter )
{
if( LaptopSaveInfo.ubOtherCharactersList[ iCounter ] == -1 )
{
// valid slot, merc not found yet, inset here
LaptopSaveInfo.ubOtherCharactersList[ iCounter ] = pSoldier->ubProfile;
// leave
return;
}
// are they already in the list?
if( LaptopSaveInfo.ubOtherCharactersList[ iCounter ] == pSoldier->ubProfile )
{
return;
}
}
}
// If you have hired a merc before, then the they left for whatever reason, and now you are hiring them again,
// we must get rid of them from the departed section in the personnel screen. ( wouldnt make sense for them
//to be on your team list, and departed list )
BOOLEAN RemoveNewlyHiredMercFromPersonnelDepartedList( UINT8 ubProfile )
{
for ( INT32 iCounter = 0; iCounter < 256; ++iCounter )
{
// are they already in the Dead list?
if( LaptopSaveInfo.ubDeadCharactersList[ iCounter ] == ubProfile )
{
//Reset the fact that they were once hired
LaptopSaveInfo.ubDeadCharactersList[ iCounter ] = -1;
return( TRUE );
}
// are they already in the other list?
if( LaptopSaveInfo.ubLeftCharactersList[ iCounter ] == ubProfile )
{
//Reset the fact that they were once hired
LaptopSaveInfo.ubLeftCharactersList[ iCounter ] = -1;
return( TRUE );
}
// are they already in the list?
if( LaptopSaveInfo.ubOtherCharactersList[ iCounter ] == ubProfile )
{
//Reset the fact that they were once hired
LaptopSaveInfo.ubOtherCharactersList[ iCounter ] = -1;
return( TRUE );
}
}
return( FALSE );
}
// grab the id of the first merc being displayed
INT32 GetIdOfFirstDisplayedMerc( )
{
if (fCurrentTeamMode) {
return currentTeamList[currentTeamFirstIndex];
} else {
// run through list of soldier on players old team...the slot id will be translated
return 0;
}
}
BOOLEAN RenderAtmPanel( void )
{
VOBJECT_DESC VObjectDesc;
UINT32 uiBox = 0;
HVOBJECT hHandle;
// render the ATM panel
if( fShowAtmPanel )
{
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\AtmButtons.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &uiBox));
// blit it
GetVideoObject(&hHandle, uiBox);
BltVideoObject(FRAME_BUFFER, hHandle, 0,( INT16 ) ( ATM_UL_X ), ( INT16 ) ( ATM_UL_Y ), VO_BLT_SRCTRANSPARENCY,NULL);
DeleteVideoObjectFromIndex( uiBox );
// show amount
DisplayATMAmount( );
RenderRectangleForPersonnelTransactionAmount( );
// create destroy
CreateDestroyStartATMButton( );
// display strings for ATM
DisplayATMStrings( );
// handle states
HandleStateOfATMButtons( );
//DisplayAmountOnCurrentMerc( );
}
else
{
// just show basic panel
// bounding
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\AtmButtons.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &uiBox));
GetVideoObject(&hHandle, uiBox);
BltVideoObject(FRAME_BUFFER, hHandle, 0,( INT16 ) ( ATM_UL_X ), ( INT16 ) ( ATM_UL_Y ), VO_BLT_SRCTRANSPARENCY,NULL);
// blit it
GetVideoObject(&hHandle, uiBox);
BltVideoObject(FRAME_BUFFER, hHandle, 1,( INT16 ) ( ATM_UL_X + 1 ), ( INT16 ) ( ATM_UL_Y + 18), VO_BLT_SRCTRANSPARENCY,NULL);
DeleteVideoObjectFromIndex( uiBox );
// display strings for ATM
DisplayATMStrings( );
//DisplayAmountOnCurrentMerc( );
// create destroy
CreateDestroyStartATMButton( );
}
return( TRUE );
}
void CreateDestroyStartATMButton( void )
{
static BOOLEAN fCreated = FALSE;
// create/destroy atm start button as needed
if( ( fCreated == FALSE ) && ( fShowAtmPanelStartButton == TRUE ) )
{
// not created, must create
/*
// the ATM start button
giPersonnelATMStartButtonImage[ 0 ]= LoadButtonImage( "LAPTOP\\AtmButtons.sti" ,-1,2,-1,3,-1 );
giPersonnelATMStartButton[ 0 ] = QuickCreateButton( giPersonnelATMStartButtonImage[ 0 ] , 519,87,
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)ATMStartButtonCallback );
// set text and what not
SpecifyButtonText( giPersonnelATMStartButton[ 0 ] ,gsAtmStartButtonText[ 0 ] );
SpecifyButtonUpTextColors( giPersonnelATMStartButton[ 0 ], FONT_BLACK, FONT_BLACK );
SpecifyButtonFont( giPersonnelATMStartButton[ 0 ], PERS_FONT );
SetButtonCursor(giPersonnelATMStartButton[ 0 ], CURSOR_LAPTOP_SCREEN);
*/
INT16 x = iScreenWidthOffset + 519;
INT16 y = iScreenHeightOffset + 74;
for ( int i = 0; i < PERSONNEL_NUM_BTN; ++i )
{
giPersonnelATMStartButtonImage[i] = LoadButtonImage( "LAPTOP\\AtmButtons.sti", -1, 2, -1, 3, -1 );
giPersonnelATMStartButton[i] = QuickCreateButton( giPersonnelATMStartButtonImage[i], x, y,
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
MSYS_NO_CALLBACK, (GUI_CALLBACK)PersonnelDataButtonCallback );
// set text and what not
SpecifyButtonText( giPersonnelATMStartButton[i], gsAtmStartButtonText[i] );
SpecifyButtonUpTextColors( giPersonnelATMStartButton[i], FONT_BLACK, FONT_BLACK );
SpecifyButtonFont( giPersonnelATMStartButton[i], PERS_FONT );
SetButtonCursor( giPersonnelATMStartButton[i], CURSOR_LAPTOP_SCREEN );
y += 24;
}
fCreated = TRUE;
}
else if( ( fCreated == TRUE ) && ( fShowAtmPanelStartButton == FALSE ) )
{
// stop showing
for ( int i = 0; i < PERSONNEL_NUM_BTN; ++i )
{
RemoveButton( giPersonnelATMStartButton[i] );
UnloadButtonImage( giPersonnelATMStartButtonImage[i] );
}
fCreated = FALSE;
}
}
void FindPositionOfPersInvSlider( void )
{
INT32 iValue = 0;
INT32 iNumberOfItems = 0;
INT16 sSizeOfEachSubRegion = 0;
// find out how many there are
iValue = ( INT32 )( GetNumberOfInventoryItemsOnCurrentMerc( ) );
// otherwise there are more than one item
iNumberOfItems = iValue - NUMBER_OF_INVENTORY_PERSONNEL;
if( iValue <= 0 )
{
iValue = 1;
}
// get the subregion sizes
sSizeOfEachSubRegion = ( INT16 )( ( INT32 )( Y_SIZE_OF_PERSONNEL_SCROLL_REGION - SIZE_OF_PERSONNEL_CURSOR ) / ( INT32 )( iNumberOfItems ) );
// get slider position
guiSliderPosition = uiCurrentInventoryIndex * sSizeOfEachSubRegion;
}
void HandleSliderBarClickCallback( MOUSE_REGION *pRegion, INT32 iReason )
{
INT32 iValue = 0;
INT32 iNumberOfItems = 0;
POINT MousePos;
INT16 sSizeOfEachSubRegion = 0;
INT16 sYPositionOnBar = 0;
INT16 iCurrentItemValue = 0;
if( ( iReason & MSYS_CALLBACK_REASON_LBUTTON_DWN ) || ( iReason & MSYS_CALLBACK_REASON_LBUTTON_REPEAT ) )
{
// find out how many there are
iValue = ( INT32 )( GetNumberOfInventoryItemsOnCurrentMerc( ) );
// make sure there are more than one page
if( ( INT32 )uiCurrentInventoryIndex >= iValue - NUMBER_OF_INVENTORY_PERSONNEL + 1 )
{
return;
}
// otherwise there are more than one item
iNumberOfItems = iValue - NUMBER_OF_INVENTORY_PERSONNEL;
// number of items is 0
if( iNumberOfItems == 0 )
{
return;
}
// find the x,y on the slider bar
GetCursorPos(&MousePos);
ScreenToClient(ghWindow, &MousePos); // In window coords!
// get the subregion sizes
sSizeOfEachSubRegion = ( INT16 )( ( INT32 )( Y_SIZE_OF_PERSONNEL_SCROLL_REGION - SIZE_OF_PERSONNEL_CURSOR ) / ( INT32 )( iNumberOfItems ) );
// get the cursor placement
sYPositionOnBar = (INT16) MousePos.y - Y_OF_PERSONNEL_SCROLL_REGION;
if( sSizeOfEachSubRegion == 0 )
{
return;
}
// get the actual item position
iCurrentItemValue = sYPositionOnBar / sSizeOfEachSubRegion;
if( uiCurrentInventoryIndex != iCurrentItemValue )
{
// get slider position
guiSliderPosition = iCurrentItemValue * sSizeOfEachSubRegion;
// set current inventory value
uiCurrentInventoryIndex = ( UINT8 )iCurrentItemValue;
// force update
fReDrawScreenFlag = TRUE;
}
}
}
void RenderSliderBarForPersonnelInventory( void )
{
HVOBJECT hHandle;
// render slider bar for personnel
GetVideoObject(&hHandle, guiPersonnelInventory );
BltVideoObject( FRAME_BUFFER, hHandle, 5,( INT16 ) ( X_OF_PERSONNEL_SCROLL_REGION ), ( INT16 ) ( guiSliderPosition + Y_OF_PERSONNEL_SCROLL_REGION), VO_BLT_SRCTRANSPARENCY,NULL);
}
void PersonnelDataButtonCallback( GUI_BUTTON *btn, INT32 reason )
{
if (!(btn->uiFlags & BUTTON_ENABLED))
return;
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
UINT32 uiButton = btn->IDNum;
fReDrawScreenFlag=TRUE;
for ( int i = 0; i < PERSONNEL_NUM_BTN; ++i )
{
ButtonList[giPersonnelATMStartButton[i]]->uiFlags &= ~(BUTTON_CLICKED_ON);
if ( uiButton == giPersonnelATMStartButton[i] )
gubPersonnelInfoState = i;
}
btn->uiFlags |= BUTTON_CLICKED_ON;
}
}
void ATMNumberButtonCallback(GUI_BUTTON *btn,INT32 reason)
{
INT32 iValue = 0;
INT32 iCounter = 0;
CHAR16 sZero[ 2 ] = L"0";
if (!(btn->uiFlags & BUTTON_ENABLED))
return;
iValue = MSYS_GetBtnUserData( btn, 0 );
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
if(!(btn->uiFlags & BUTTON_CLICKED_ON))
{
fReDrawScreenFlag=TRUE;
}
btn->uiFlags|=(BUTTON_CLICKED_ON);
}
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if(btn->uiFlags & BUTTON_CLICKED_ON)
{
btn->uiFlags&=~(BUTTON_CLICKED_ON);
// find position in value string, append character at end
for( iCounter = 0; iCounter < ( INT32 )wcslen( sTransferString ) ; iCounter++ );
sTransferString[ iCounter ] = ( sZero[ 0 ] + ( UINT16 )iValue );
sTransferString[ iCounter + 1 ] = 0;
fReDrawScreenFlag=TRUE;
// gone too far
if( StringPixLength( sTransferString, ATM_FONT ) >= ATM_DISPLAY_WIDTH - 10 )
{
sTransferString[ iCounter ] = 0;
}
}
}
}
void DisplayATMAmount( void )
{
INT16 sX = 0, sY = 0;
CHAR16 sTempString[ 32 ];
INT32 iCounter = 0;
if( fShowAtmPanel == FALSE )
{
return;
}
wcscpy( sTempString, sTransferString );
if( ( sTempString[ 0 ] == 48 ) && ( sTempString[ 1 ] != 0 ) )
{
// strip the zero from the beginning
for(iCounter = 1; iCounter < ( INT32 )wcslen( sTempString ); iCounter++ )
{
sTempString[ iCounter - 1 ] = sTempString[ iCounter ];
}
}
// insert commas and dollar sign
InsertCommasForDollarFigure( sTempString );
InsertDollarSignInToString( sTempString );
// set font
SetFont( ATM_FONT );
// set back and foreground
SetFontForeground( FONT_WHITE );
SetFontBackground( FONT_BLACK );
// right justify
FindFontRightCoordinates( ATM_DISPLAY_X, ATM_DISPLAY_Y + 37, ATM_DISPLAY_WIDTH, ATM_DISPLAY_HEIGHT, sTempString, ATM_FONT, &sX, &sY );
// print string
mprintf( sX, sY, sTempString );
return;
}
void HandleStateOfATMButtons( void )
{
INT32 iCounter = 0;
// disable buttons based on state
if( ( fATMFlags == 0 ) )
{
for( iCounter = 0; iCounter < 10 ; iCounter++ )
{
DisableButton( iNumberPadButtons[ iCounter ] );
}
for( iCounter = 0; iCounter < NUMBER_ATM_BUTTONS; iCounter++ )
{
if( ( iCounter != DEPOSIT_ATM) && ( iCounter != WIDTHDRAWL_ATM ) && ( iCounter != CANCEL_ATM ) )
{
DisableButton( giPersonnelATMSideButton[ iCounter ] );
}
}
}
else
{
for( iCounter = 0; iCounter < 10; iCounter++ )
{
EnableButton( iNumberPadButtons[ iCounter ] );
}
for( iCounter = 0; iCounter < NUMBER_ATM_BUTTONS; iCounter++ )
{
EnableButton( giPersonnelATMSideButton[ iCounter ] );
}
}
}
INT32 GetFundsOnMerc( SOLDIERTYPE *pSoldier )
{
INT32 iCurrentAmount = 0;
UINT32 iCurrentPocket = 0;
// run through mercs pockets, if any money in them, add to total
// error check
if( pSoldier == NULL )
{
return 0;
}
// run through grunts pockets and count all the spare change
UINT32 invsize = pSoldier->inv.size();
for( iCurrentPocket = 0; iCurrentPocket < invsize; ++iCurrentPocket )
{
if ( Item[ pSoldier->inv[ iCurrentPocket ] .usItem ].usItemClass == IC_MONEY )
{
iCurrentAmount += pSoldier->inv[ iCurrentPocket ][0]->data.money.uiMoneyAmount;
}
}
return iCurrentAmount;
}
BOOLEAN TransferFundsFromMercToBank( SOLDIERTYPE *pSoldier, INT32 iCurrentBalance )
{
// move this amount of money from the grunt to the bank
// error check
if( pSoldier == NULL )
{
return FALSE;
}
UINT32 iCurrentPocket = 0;
INT32 iAmountLeftToTake = iCurrentBalance;
// run through grunts pockets and count all the spare change
UINT32 invsize = pSoldier->inv.size();
for( iCurrentPocket = 0; iCurrentPocket < invsize; ++iCurrentPocket )
{
if ( Item[ pSoldier->inv[ iCurrentPocket ] .usItem ].usItemClass == IC_MONEY )
{
// is there more left to go, or does this pocket finish it off?
if( pSoldier->inv[ iCurrentPocket ][0]->data.money.uiMoneyAmount > ( UINT32 )iAmountLeftToTake )
{
pSoldier->inv[ iCurrentPocket ][0]->data.money.uiMoneyAmount -= iAmountLeftToTake;
iAmountLeftToTake = 0;
}
else
{
iAmountLeftToTake -= pSoldier->inv[ iCurrentPocket ][0]->data.money.uiMoneyAmount;
pSoldier->inv[ iCurrentPocket ][0]->data.money.uiMoneyAmount = 0;
//Remove the item out off the merc
DeleteObj(&pSoldier->inv[iCurrentPocket]);
}
}
}
if( iAmountLeftToTake != 0 )
{
// something wrong
AddTransactionToPlayersBook ( TRANSFER_FUNDS_FROM_MERC, pSoldier->ubProfile, GetWorldTotalMin() , ( iCurrentBalance - iAmountLeftToTake ) );
return ( FALSE );
}
else
{
// everything ok
AddTransactionToPlayersBook ( TRANSFER_FUNDS_FROM_MERC, pSoldier->ubProfile, GetWorldTotalMin() , ( iCurrentBalance ) );
return ( TRUE );
}
}
BOOLEAN TransferFundsFromBankToMerc( SOLDIERTYPE *pSoldier, INT32 iCurrentBalance )
{
// move this amount of money from the grunt to the bank
// error check
if( pSoldier == NULL )
{
return FALSE;
}
// make sure we are giving them some money
if( iCurrentBalance <= 0 )
{
return ( FALSE );
}
// current balance
if( iCurrentBalance > LaptopSaveInfo.iCurrentBalance )
{
iCurrentBalance = LaptopSaveInfo.iCurrentBalance;
}
// set up money object
CreateMoney(iCurrentBalance, &gTempObject);
// now auto place money object
if( AutoPlaceObject( pSoldier, &( gTempObject ), TRUE ) == TRUE )
{
// now place transaction
AddTransactionToPlayersBook ( TRANSFER_FUNDS_TO_MERC, pSoldier->ubProfile, GetWorldTotalMin() , -( iCurrentBalance ) );
}
else
{
// error, notify player that merc doesn't have the spce for this much cash
}
return( TRUE );
}
void DisplayATMStrings( void )
{
// display strings for ATM
switch( fATMFlags )
{
case( 0 ):
if( fShowAtmPanelStartButton == FALSE )
{
DisplayWrappedString(iScreenWidthOffset + 509, ( INT16 )( iScreenHeightOffset + 80 ), 81, 2, ATM_FONT, FONT_WHITE, sATMText[ 3 ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
}
break;
case( 2 ):
if( sTransferString[ 0 ] != 0 )
{
DisplayWrappedString(iScreenWidthOffset + 509, iScreenHeightOffset + 80, 81, 2, ATM_FONT, FONT_WHITE, sATMText[ 0 ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
}
else
{
DisplayWrappedString(iScreenWidthOffset + 509, iScreenHeightOffset + 80, 81, 2, ATM_FONT, FONT_WHITE, sATMText[ 2 ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
}
break;
case( 3 ):
if( sTransferString[ 0 ] != 0 )
{
DisplayWrappedString(iScreenWidthOffset + 509, iScreenHeightOffset + 80, 81, 2, ATM_FONT, FONT_WHITE, sATMText[ 0 ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
//DisplayWrappedString(509, ( INT16 )( 80 + GetFontHeight( ATM_FONT ) ), 81, 2, ATM_FONT, FONT_WHITE, sATMText[ 1 ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
}
else
{
DisplayWrappedString(iScreenWidthOffset + 509, iScreenHeightOffset + 80, 81, 2, ATM_FONT, FONT_WHITE, sATMText[ 2 ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
}
break;
case( 4 ):
// not enough money
DisplayWrappedString(iScreenWidthOffset + 509, iScreenHeightOffset + 80, 81, 2, ATM_FONT, FONT_WHITE, sATMText[ 4 ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
break;
case( 5 ):
// not enough money
DisplayWrappedString(iScreenWidthOffset + 509, iScreenHeightOffset + 73, 81, 2, ATM_FONT, FONT_WHITE, sATMText[ 5 ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
break;
}
}
void UpDateStateOfStartButton( void )
{
// start button being shown?
if (!fShowAtmPanelStartButton)
return;
for ( int i = 0; i < PERSONNEL_NUM_BTN; ++i )
ButtonList[giPersonnelATMStartButton[i]]->uiFlags &= ~(BUTTON_CLICKED_ON);
ButtonList[giPersonnelATMStartButton[gubPersonnelInfoState]]->uiFlags |= BUTTON_CLICKED_ON;
// if in current mercs and the currently selected guy is valid, enable button, else disable it
if (fCurrentTeamMode)
{
// is the current guy valid
if (currentTeamIndex != -1)
{
for ( int i = 0; i < PERSONNEL_NUM_BTN; ++i )
EnableButton( giPersonnelATMStartButton[ i ] );
SoldierID iId = currentTeamList[currentTeamIndex];
if (iId != NOBODY)
{
if ( iId->bAssignment == ASSIGNMENT_POW )
{
DisableButton( giPersonnelATMStartButton[ PERSONNEL_INV_BTN ] );
if ( gubPersonnelInfoState == PERSONNEL_INV_BTN )
{
gubPersonnelInfoState = PERSONNEL_STAT_BTN;
fPausedReDrawScreenFlag = TRUE;
}
if( fATMFlags )
{
fATMFlags = 0;
fPausedReDrawScreenFlag = TRUE;
}
}
}
}
else
{
// not valid, disable
for ( int i = 0; i < PERSONNEL_NUM_BTN; ++i )
DisableButton( giPersonnelATMStartButton[ i ] );
}
}
else
{
// disable button
for ( int i = 0; i < PERSONNEL_NUM_BTN; ++i )
DisableButton( giPersonnelATMStartButton[i] );
}
}
void DisplayAmountOnCurrentMerc( void )
{
// will display the amount that the merc is carrying on him or herself
SOLDIERTYPE *pSoldier = NULL;
CHAR16 sString[ 64 ];
INT16 sX, sY;
if (currentTeamIndex == -1) {
pSoldier = NULL;
} else {
// set soldier
pSoldier = currentTeamList[currentTeamIndex];
}
INT32 iFunds = GetFundsOnMerc( pSoldier );
swprintf( sString, L"%d", iFunds );
// insert commas and dollar sign
InsertCommasForDollarFigure( sString );
InsertDollarSignInToString( sString );
// set font
SetFont( ATM_FONT );
// set back and foreground
SetFontForeground( FONT_WHITE );
SetFontBackground( FONT_BLACK );
// right justify
FindFontRightCoordinates( ATM_DISPLAY_X, ATM_DISPLAY_Y, ATM_DISPLAY_WIDTH, ATM_DISPLAY_HEIGHT, sString, ATM_FONT, &sX, &sY );
// print string
mprintf( sX, sY, sString );
}
void HandlePersonnelKeyboard( void )
{
INT32 iCounter = 0;
INT32 iValue = 0;
CHAR16 sZero[ 2 ] = L"0";
InputAtom InputEvent;
POINT MousePos;
GetCursorPos(&MousePos);
ScreenToClient(ghWindow, &MousePos); // In window coords!
//while (DequeueSpecificEvent(&InputEvent, KEY_DOWN|KEY_UP|KEY_REPEAT))
while (DequeueEvent(&InputEvent) == TRUE)
{
if ( InputEvent.usEvent == KEY_DOWN )
{
switch (InputEvent.usParam)
{
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
if( ( fShowAtmPanel ) && ( fATMFlags != 0 ) )
{
iValue = ( INT32 )( InputEvent.usParam - '0' );
for( iCounter = 0; iCounter < ( INT32 )wcslen( sTransferString ) ; iCounter++ );
sTransferString[ iCounter ] = ( sZero[ 0 ] + ( UINT16 )iValue );
sTransferString[ iCounter + 1 ] = 0;
fPausedReDrawScreenFlag=TRUE;
// gone too far
if( StringPixLength( sTransferString, ATM_FONT ) >= ATM_DISPLAY_WIDTH - 10 )
{
sTransferString[ iCounter ] = 0;
}
}
break;
case UPARROW:
case 'w':
if ( fCurrentTeamMode )
{
if( gubPersonnelInfoState > PERSONNEL_STAT_BTN )
gubPersonnelInfoState--;
else
gubPersonnelInfoState = PERSONNEL_NUM_BTN - 1;
fReDrawScreenFlag = TRUE;
uiCurrentInventoryIndex = 0;
guiSliderPosition = 0;
//if the selected merc is valid, and they are a POW, change to the inventory display
if( currentTeamIndex != -1 && currentTeamList[currentTeamIndex]->bAssignment == ASSIGNMENT_POW && gubPersonnelInfoState == PERSONNEL_INV_BTN)
gubPersonnelInfoState = PERSONNEL_EMPLOYMENT_BTN;
fPausedReDrawScreenFlag = TRUE;
}
break;
case DNARROW:
case 's':
if ( fCurrentTeamMode )
{
if( gubPersonnelInfoState < PERSONNEL_NUM_BTN-1 )
gubPersonnelInfoState++;
else
gubPersonnelInfoState = PERSONNEL_STAT_BTN;
fReDrawScreenFlag = TRUE;
uiCurrentInventoryIndex = 0;
guiSliderPosition = 0;
//if the selected merc is valid, and they are a POW, change to the inventory display
if( currentTeamIndex != -1 && currentTeamList[currentTeamIndex]->bAssignment == ASSIGNMENT_POW && gubPersonnelInfoState == PERSONNEL_INV_BTN)
gubPersonnelInfoState = PERSONNEL_STAT_BTN;
fPausedReDrawScreenFlag = TRUE;
}
break;
case LEFTARROW:
case 'a':
fReDrawScreenFlag = TRUE;
PrevPersonnelFace( );
uiCurrentInventoryIndex = 0;
guiSliderPosition = 0;
fPausedReDrawScreenFlag = TRUE;
break;
case RIGHTARROW:
case 'd':
fReDrawScreenFlag = TRUE;
NextPersonnelFace( );
uiCurrentInventoryIndex = 0;
guiSliderPosition = 0;
fPausedReDrawScreenFlag = TRUE;
break;
case SHIFT_LEFTARROW:
case 'A':
fReDrawScreenFlag = TRUE;
PrevPersonnelFacePage();
uiCurrentInventoryIndex = 0;
guiSliderPosition = 0;
fPausedReDrawScreenFlag = TRUE;
break;
case SHIFT_RIGHTARROW:
case 'D':
fReDrawScreenFlag = TRUE;
NextPersonnelFacePage();
uiCurrentInventoryIndex = 0;
guiSliderPosition = 0;
fPausedReDrawScreenFlag = TRUE;
break;
case SHIFT_TAB:
if ( !fCurrentTeamMode )
{
fCurrentTeamMode = TRUE;
// how many people do we have?..if you have someone set default to 0
if( maxCurrentTeamIndex >= 0 )
// get id of first merc in list
currentTeamIndex = 0;
else
currentTeamIndex = -1;
}
else
{
fCurrentTeamMode = FALSE;
// how many departed people?
if (GetNumberOfPastMercsOnPlayersTeam() > 0) {
iCurrentPersonSelectedId = 0;
} else {
iCurrentPersonSelectedId = -1;
}
//Switch the panel on the right to be the stat panel
gubPersonnelInfoState = PERSONNEL_STAT_BTN;
}
fReDrawScreenFlag = TRUE;
fPausedReDrawScreenFlag = TRUE;
break;
default:
HandleKeyBoardShortCutsForLapTop( InputEvent.usEvent, InputEvent.usParam, InputEvent.usKeyState );
}
}
else if( InputEvent.usEvent == KEY_REPEAT )
{
switch (InputEvent.usParam)
{
case LEFTARROW:
case 'a':
fReDrawScreenFlag = TRUE;
PrevPersonnelFace( );
uiCurrentInventoryIndex = 0;
guiSliderPosition = 0;
fPausedReDrawScreenFlag = TRUE;
break;
case RIGHTARROW:
case 'd':
fReDrawScreenFlag = TRUE;
NextPersonnelFace( );
uiCurrentInventoryIndex = 0;
guiSliderPosition = 0;
fPausedReDrawScreenFlag = TRUE;
break;
}
}
}
}
void RenderRectangleForPersonnelTransactionAmount( void )
{
INT32 iLength = 0;
INT32 iHeight = GetFontHeight( ATM_FONT );
UINT32 uiDestPitchBYTES;
UINT8 *pDestBuf;
CHAR16 sTempString[ 32 ];
INT32 iCounter = 0;
wcscpy( sTempString, sTransferString );
if( ( sTempString[ 0 ] == 48 ) && ( sTempString[ 1 ] != 0 ) )
{
// strip the zero from the beginning
for(iCounter = 1; iCounter < ( INT32 )wcslen( sTempString ); iCounter++ )
{
sTempString[ iCounter - 1 ] = sTempString[ iCounter ];
}
}
// insert commas and dollar sign
InsertCommasForDollarFigure( sTempString );
InsertDollarSignInToString( sTempString );
// string not worth worrying about?
if( wcslen( sTempString ) < 2 )
{
return;
}
// grab total length
iLength = StringPixLength( sTempString, ATM_FONT );
pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
RestoreClipRegionToFullScreenForRectangle( uiDestPitchBYTES );
RectangleDraw( TRUE, ( ATM_DISPLAY_X + ATM_DISPLAY_WIDTH ) - iLength - 2, ATM_DISPLAY_Y + 35, ATM_DISPLAY_X + ATM_DISPLAY_WIDTH + 1, ATM_DISPLAY_Y + iHeight + 36, Get16BPPColor( FROMRGB( 255, 255, 255 ) ), pDestBuf );
UnLockVideoSurface( FRAME_BUFFER );
}
void HandleTimedAtmModes( void )
{
static BOOLEAN fOldAtmMode = 0;
static UINT32 uiBaseTime = 0;
if( fShowAtmPanel == FALSE )
{
return;
}
// update based on modes
if( fATMFlags != fOldAtmMode )
{
uiBaseTime = GetJA2Clock();
fOldAtmMode = fATMFlags;
fPausedReDrawScreenFlag = TRUE;
}
if( ( GetJA2Clock() - uiBaseTime ) > DELAY_PER_MODE_CHANGE_IN_ATM )
{
switch( fATMFlags )
{
case( 4 ):
case( 5 ):
// insufficient funds ended
fATMFlags = fOldATMFlags;
fPausedReDrawScreenFlag = TRUE;
break;
}
}
}
BOOLEAN IsPastMercDead( INT32 iId )
{
if( GetTheStateOfDepartedMerc( GetIdOfPastMercInSlot( iId ) ) == DEPARTED_DEAD )
{
return( TRUE );
}
else
{
return( FALSE );
}
}
BOOLEAN IsPastMercFired( INT32 iId )
{
if( GetTheStateOfDepartedMerc( GetIdOfPastMercInSlot( iId ) ) == DEPARTED_FIRED )
{
return( TRUE );
}
else
{
return( FALSE );
}
}
BOOLEAN IsPastMercOther( INT32 iId )
{
if( GetTheStateOfDepartedMerc( GetIdOfPastMercInSlot( iId ) ) == DEPARTED_OTHER )
{
return( TRUE );
}
else
{
return( FALSE );
}
}
void DisplayEmploymentinformation( SoldierID iId, INT32 iSlot )
{
INT32 iCounter=0;
CHAR16 sString[50];
CHAR16 sStringA[ 50 ];
INT16 sX, sY;
UINT32 uiHits = 0;
HVOBJECT hHandle;
// SANDRO - remove the regions
for( INT8 i = 0; i < 13; i++ )
{
if( fAddedTraitRegion[i] )
{
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[i] );
fAddedTraitRegion[i] = FALSE;
}
}
SOLDIERTYPE *pSoldier = iId;
const MERCPROFILESTRUCT *pMercProfile = &gMercProfiles[pSoldier->ubProfile];
const STRUCT_Records *pRecords = &pMercProfile->records;
if( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE )
{
return;
}
// display the stats for a char
for ( iCounter = 0; iCounter < MAX_STATS; ++iCounter )
{
const INT32 x = pPersonnelScreenPoints[iCounter].x + (iSlot * TEXT_BOX_WIDTH);
const INT32 y = pPersonnelScreenPoints[iCounter].y;
switch(iCounter)
{
//Remaining Contract:
case 0:
{
#ifdef JA2UB
wcscpy( sString, gpStrategicString[ STR_PB_NOTAPPLICABLE_ABBREVIATION ] );
mprintf(x, y, pPersonnelScreenStrings[PRSNL_TXT_CURRENT_CONTRACT]);
#else
static const UINT32 uiMinutesInDay = 24 * 60;
if ( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC || pSoldier->ubProfile == SLAY )
{
INT32 iTimeLeftOnContract = CalcTimeLeftOnMercContract( pSoldier );
//if the merc is in transit
if( pSoldier->bAssignment == IN_TRANSIT )
{
//and if the time left on the contract is greater than the contract time
if( iTimeLeftOnContract > (INT32)( pSoldier->iTotalContractLength * uiMinutesInDay ) )
{
iTimeLeftOnContract = ( pSoldier->iTotalContractLength * uiMinutesInDay );
}
}
UINT32 days = iTimeLeftOnContract / uiMinutesInDay;
UINT32 hours = (iTimeLeftOnContract % uiMinutesInDay) / 60;
// if there is going to be a both days and hours left on the contract
if( days > 0)
{
swprintf( sString, L"%d%s %d%s / %d%s", days, gpStrategicString[STR_PB_DAYS_ABBREVIATION], hours, gpStrategicString[STR_PB_HOURS_ABBREVIATION], pSoldier->iTotalContractLength, gpStrategicString[STR_PB_DAYS_ABBREVIATION] );
mprintf( x, y, pPersonnelScreenStrings[PRSNL_TXT_CURRENT_CONTRACT] );
}
//else there is under a day left
else
{
//DEF: removed 2/7/99
swprintf(sString, L"%d%s / %d%s", hours, gpStrategicString[ STR_PB_HOURS_ABBREVIATION ], pSoldier->iTotalContractLength, gpStrategicString[ STR_PB_DAYS_ABBREVIATION ]);
mprintf( x, y, pPersonnelScreenStrings[PRSNL_TXT_CURRENT_CONTRACT] );
}
}
else
{
wcscpy( sString, gpStrategicString[ STR_PB_NOTAPPLICABLE_ABBREVIATION ] );
mprintf( x, y, pPersonnelScreenStrings[PRSNL_TXT_CURRENT_CONTRACT] );
}
#endif
FindFontRightCoordinates( (INT16)(x + Prsnl_DATA_OffSetX), 0, TEXT_BOX_WIDTH - 20, 0, sString, PERS_FONT, &sX, &sY );
mprintf( sX, y, sString );
}
break;
// case 11:
// case 19:
case 1:
// total contract time served
mprintf( x, y, pPersonnelScreenStrings[PRSNL_TXT_TOTAL_SERVICE] );
//./DEF 2/4/99: total service days used to be calced as 'days -1'
swprintf(sString, L"%d %s",pMercProfile->usTotalDaysServed, gpStrategicString[ STR_PB_DAYS_ABBREVIATION ] );
FindFontRightCoordinates( (INT16)(x + Prsnl_DATA_OffSetX), 0, TEXT_BOX_WIDTH - 20, 0, sString, PERS_FONT, &sX, &sY );
mprintf(sX,y,sString);
break;
// case 13:
case 3:
// cost (PRSNL_TXT_TOTAL_COST)
/*
if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC)
{
UINT32 uiDailyCost = 0;
if( pSoldier->bTypeOfLastContract == CONTRACT_EXTEND_2_WEEK )
{
// 2 week contract
uiDailyCost = gMercProfiles[ Menptr[ iId ].ubProfile ].uiBiWeeklySalary / 14;
}
else if( pSoldier->bTypeOfLastContract == CONTRACT_EXTEND_1_WEEK )
{
// 1 week contract
uiDailyCost = gMercProfiles[ Menptr[ iId ].ubProfile ].uiWeeklySalary / 7;
}
else
{
uiDailyCost = gMercProfiles[ Menptr[ iId ].ubProfile ].sSalary;
}
// swprintf( sString, L"%d",uiDailyCost * Menptr[ iId ].iTotalContractLength );
swprintf( sString, L"%d", gMercProfiles[ Menptr[ iId ].ubProfile ].uiTotalCostToDate );
}
else if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__MERC)
{
// swprintf( sString, L"%d",gMercProfiles[ Menptr[ iId ].ubProfile ].sSalary * gMercProfiles[ Menptr[ iId ].ubProfile ].iMercMercContractLength );
swprintf( sString, L"%d", gMercProfiles[ Menptr[ iId ].ubProfile ].uiTotalCostToDate );
}
else
{
//Display a $0 amount
// swprintf( sString, L"0" );
swprintf( sString, L"%d", gMercProfiles[ Menptr[ iId ].ubProfile ].uiTotalCostToDate );
}
*/
swprintf( sString, L"%d", pMercProfile->uiTotalCostToDate );
// insert commas and dollar sign
InsertCommasForDollarFigure( sString );
InsertDollarSignInToString( sString );
/*
DEF:3/19/99:
if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__MERC )
{
swprintf( sStringA, L"%s", pPersonnelScreenStrings[ PRSNL_TXT_UNPAID_AMOUNT ] );
}
else
*/
{
swprintf( sStringA, L"%s", pPersonnelScreenStrings[ PRSNL_TXT_TOTAL_COST ] );
}
FindFontRightCoordinates( (INT16)(x + Prsnl_DATA_OffSetX), 0, TEXT_BOX_WIDTH - 20, 0, sString, PERS_FONT, &sX, &sY );
mprintf( x, y, sStringA );
// print contract cost
mprintf( sX, y, sString );
if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC)
{
if( pSoldier->bTypeOfLastContract == CONTRACT_EXTEND_2_WEEK )
{
// 2 week contract
swprintf( sStringA, L"%d", pMercProfile->uiBiWeeklySalary / 14 );
InsertCommasForDollarFigure( sStringA );
InsertDollarSignInToString( sStringA );
swprintf( sString, L"%s", sStringA );
}
else if( pSoldier->bTypeOfLastContract == CONTRACT_EXTEND_1_WEEK )
{
// 1 week contract
swprintf( sStringA, L"%d", pMercProfile->uiWeeklySalary / 7 );
InsertCommasForDollarFigure( sStringA );
InsertDollarSignInToString( sStringA );
swprintf( sString, L"%s", sStringA );
}
else
{
// daily rate
swprintf( sStringA, L"%d", pMercProfile->sSalary );
InsertCommasForDollarFigure( sStringA );
InsertDollarSignInToString( sStringA );
swprintf( sString, L"%s", sStringA );
}
}
else
{
swprintf( sStringA, L"%d", pMercProfile->sSalary );
InsertCommasForDollarFigure( sStringA );
InsertDollarSignInToString( sStringA );
swprintf( sString, L"%s", sStringA );
}
FindFontRightCoordinates( (INT16)(x + Prsnl_DATA_OffSetX), 0, TEXT_BOX_WIDTH - 20, 0, sString, PERS_FONT, &sX, &sY );
iCounter++;
// now print daily rate
mprintf( sX, pPersonnelScreenPoints[iCounter + 1].y, sString );
mprintf( pPersonnelScreenPoints[iCounter + 1].x + (iSlot * TEXT_BOX_WIDTH), pPersonnelScreenPoints[iCounter + 1].y, pPersonnelScreenStrings[PRSNL_TXT_DAILY_COST] );
break;
case 5:
// medical deposit
//if its a merc merc, display the salary oweing
if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__MERC )
{
mprintf((INT16)(pPersonnelScreenPoints[iCounter-1].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter-1].y,pPersonnelScreenStrings[PRSNL_TXT_UNPAID_AMOUNT]);
swprintf( sString, L"%d", pMercProfile->sSalary * pMercProfile->iMercMercContractLength );
InsertCommasForDollarFigure( sString );
InsertDollarSignInToString( sString );
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter-1].x+(iSlot*TEXT_BOX_WIDTH)+Prsnl_DATA_OffSetX),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
mprintf(sX,pPersonnelScreenPoints[iCounter-1].y,sString);
}
else
{
mprintf((INT16)(pPersonnelScreenPoints[iCounter-1].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter-1].y,pPersonnelScreenStrings[PRSNL_TXT_MED_DEPOSIT]);
swprintf(sString, L"%d",pMercProfile->sMedicalDepositAmount);
// insert commas and dollar sign
InsertCommasForDollarFigure( sString );
InsertDollarSignInToString( sString );
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[iCounter-1].x+(iSlot*TEXT_BOX_WIDTH)+Prsnl_DATA_OffSetX),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
mprintf(sX,pPersonnelScreenPoints[iCounter-1].y,sString);
}
break;
/////////////////////////////////////////////////////////////////////////////////////////////////
// SANDRO - show num kills, hit percentage, times wounded etc. in here instead of stats table
case 14:
// kills
mprintf((INT16)(pPersonnelScreenPoints[20].x+(iSlot*TEXT_BOX_WIDTH)),(pPersonnelScreenPoints[20].y - 12),pPersonnelScreenStrings[PRSNL_TXT_KILLS]);
swprintf(sString, L"%d",(pRecords->usKillsElites + pRecords->usKillsRegulars + pRecords->usKillsAdmins + pRecords->usKillsHostiles + pRecords->usKillsCreatures + pRecords->usKillsZombies + pRecords->usKillsTanks + pRecords->usKillsOthers));
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[20].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
mprintf(sX,(pPersonnelScreenPoints[20].y - 12),sString);
GetVideoObject(&hHandle, guiQMark);
BltVideoObject( FRAME_BUFFER, hHandle, 0,(pPersonnelScreenPoints[20].x + 148), ( pPersonnelScreenPoints[20].y - 13 ), VO_BLT_SRCTRANSPARENCY,NULL );
// Add specific region for fast help window
if( fAddedTraitRegion[7] )
{
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[7] );
}
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[7], (UINT16)( pPersonnelScreenPoints[20].x + 147 ), (UINT16)( pPersonnelScreenPoints[20].y - 14 ),
(UINT16)( pPersonnelScreenPoints[20].x + 166 ), (UINT16)(pPersonnelScreenPoints[20].y - 3), MSYS_PRIORITY_HIGH,
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
MSYS_AddRegion( &gSkillTraitHelpTextRegion[7] );
fAddedTraitRegion[7] = TRUE;
// Assign the text
AssignPersonnelKillsHelpText( pSoldier->ubProfile );
break;
case 15:
// assists
mprintf((INT16)(pPersonnelScreenPoints[21].x+(iSlot*TEXT_BOX_WIDTH)),(pPersonnelScreenPoints[21].y - 10),pPersonnelScreenStrings[PRSNL_TXT_ASSISTS]);
swprintf(sString, L"%d",(pRecords->usAssistsMercs + pRecords->usAssistsMilitia + pRecords->usAssistsOthers));
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[21].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
mprintf(sX,(pPersonnelScreenPoints[21].y - 10),sString);
GetVideoObject(&hHandle, guiQMark);
BltVideoObject( FRAME_BUFFER, hHandle, 0,(pPersonnelScreenPoints[21].x + 148), ( pPersonnelScreenPoints[21].y - 11 ), VO_BLT_SRCTRANSPARENCY,NULL );
// Add specific region for fast help window
if( fAddedTraitRegion[8] )
{
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[8] );
}
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[8], (UINT16)( pPersonnelScreenPoints[21].x + 147 ), (UINT16)( pPersonnelScreenPoints[21].y - 12 ),
(UINT16)( pPersonnelScreenPoints[21].x + 166 ), (UINT16)(pPersonnelScreenPoints[21].y - 1), MSYS_PRIORITY_HIGH,
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
MSYS_AddRegion( &gSkillTraitHelpTextRegion[8] );
fAddedTraitRegion[8] = TRUE;
// Assign the text
AssignPersonnelAssistsHelpText( pSoldier->ubProfile );
break;
case 16:
{
// shots/hits
mprintf( (INT16)(pPersonnelScreenPoints[22].x + (iSlot * TEXT_BOX_WIDTH)), (pPersonnelScreenPoints[22].y - 8), pPersonnelScreenStrings[PRSNL_TXT_HIT_PERCENTAGE] );
uiHits = (UINT32)pRecords->usShotsHit;
uiHits *= 100;
// check we have shot at least once
UINT32 uiAttacks = pRecords->usShotsFired + pRecords->usMissilesLaunched + pRecords->usGrenadesThrown + pRecords->usKnivesThrown + pRecords->usBladeAttacks + pRecords->usHtHAttacks;
if ( uiAttacks > 0 )
{
uiHits /= uiAttacks;
if ( uiHits > 100 )
uiHits = 100;
}
else
{
// no, set hit % to 0
uiHits = 0;
}
swprintf( sString, L"%d %%%%", uiHits );
FindFontRightCoordinates( (INT16)(pPersonnelScreenPoints[22].x + (iSlot * TEXT_BOX_WIDTH)), 0, TEXT_BOX_WIDTH - 20, 0, sString, PERS_FONT, &sX, &sY );
sX += StringPixLength( sSpecialCharacters[0], PERS_FONT );
mprintf( sX, (pPersonnelScreenPoints[22].y - 8), sString );
GetVideoObject( &hHandle, guiQMark );
BltVideoObject( FRAME_BUFFER, hHandle, 0, (pPersonnelScreenPoints[22].x + 148), (pPersonnelScreenPoints[22].y - 9), VO_BLT_SRCTRANSPARENCY, NULL );
// Add specific region for fast help window
if ( fAddedTraitRegion[9] )
{
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[9] );
}
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[9], (UINT16)(pPersonnelScreenPoints[22].x + 147), (UINT16)(pPersonnelScreenPoints[22].y - 10),
(UINT16)(pPersonnelScreenPoints[22].x + 166), (UINT16)(pPersonnelScreenPoints[22].y + 1), MSYS_PRIORITY_HIGH,
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
MSYS_AddRegion( &gSkillTraitHelpTextRegion[9] );
fAddedTraitRegion[9] = TRUE;
// Assign the text
AssignPersonnelHitPercentageHelpText( pSoldier->ubProfile );
}
break;
case 17:
// Achievements
mprintf((INT16)(pPersonnelScreenPoints[23].x+(iSlot*TEXT_BOX_WIDTH)),(pPersonnelScreenPoints[23].y - 6),pPersonnelScreenStrings[PRSNL_TXT_ACHIEVEMNTS]);
swprintf(sString, L"%d %%%%", CalculateMercsAchievementPercentage( pSoldier->ubProfile ));
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[23].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
sX += StringPixLength( sSpecialCharacters[0], PERS_FONT );
mprintf(sX,(pPersonnelScreenPoints[23].y - 6),sString);
GetVideoObject(&hHandle, guiQMark);
BltVideoObject( FRAME_BUFFER, hHandle, 0,(pPersonnelScreenPoints[23].x + 148), ( pPersonnelScreenPoints[23].y - 7 ), VO_BLT_SRCTRANSPARENCY,NULL );
// Add specific region for fast help window
if( fAddedTraitRegion[10] )
{
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[10] );
}
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[10], (UINT16)( pPersonnelScreenPoints[23].x + 147 ), (UINT16)( pPersonnelScreenPoints[23].y - 8 ),
(UINT16)( pPersonnelScreenPoints[23].x + 166 ), (UINT16)(pPersonnelScreenPoints[23].y + 3), MSYS_PRIORITY_HIGH,
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
MSYS_AddRegion( &gSkillTraitHelpTextRegion[10] );
fAddedTraitRegion[10] = TRUE;
// Assign the text
AssignPersonnelAchievementsHelpText( pSoldier->ubProfile );
break;
case 18:
// battles
mprintf((INT16)(pPersonnelScreenPoints[24].x+(iSlot*TEXT_BOX_WIDTH)),(pPersonnelScreenPoints[24].y - 4),pPersonnelScreenStrings[PRSNL_TXT_BATTLES]);
swprintf(sString, L"%d",(pRecords->usBattlesTactical + pRecords->usBattlesAutoresolve));
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[24].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
mprintf(sX,(pPersonnelScreenPoints[24].y - 4),sString);
GetVideoObject(&hHandle, guiQMark);
BltVideoObject( FRAME_BUFFER, hHandle, 0,(pPersonnelScreenPoints[24].x + 148), ( pPersonnelScreenPoints[24].y - 5 ), VO_BLT_SRCTRANSPARENCY,NULL );
// Add specific region for fast help window
if( fAddedTraitRegion[11] )
{
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[11] );
}
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[11], (UINT16)( pPersonnelScreenPoints[24].x + 147 ), (UINT16)( pPersonnelScreenPoints[24].y - 6 ),
(UINT16)( pPersonnelScreenPoints[24].x + 166 ), (UINT16)(pPersonnelScreenPoints[24].y + 5), MSYS_PRIORITY_HIGH,
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
MSYS_AddRegion( &gSkillTraitHelpTextRegion[11] );
fAddedTraitRegion[11] = TRUE;
// Assign the text
AssignPersonnelBattlesHelpText( pSoldier->ubProfile );
break;
case 19:
// wounds
mprintf((INT16)(pPersonnelScreenPoints[25].x+(iSlot*TEXT_BOX_WIDTH)),(pPersonnelScreenPoints[25].y - 2),pPersonnelScreenStrings[PRSNL_TXT_TIMES_WOUNDED]);
swprintf(sString, L"%d",(pRecords->usTimesWoundedShot + pRecords->usTimesWoundedStabbed + (pRecords->usTimesWoundedPunched/2) + pRecords->usTimesWoundedBlasted));
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[25].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
mprintf(sX,(pPersonnelScreenPoints[25].y - 2),sString);
GetVideoObject(&hHandle, guiQMark);
BltVideoObject( FRAME_BUFFER, hHandle, 0,(pPersonnelScreenPoints[25].x + 148), ( pPersonnelScreenPoints[25].y - 3 ), VO_BLT_SRCTRANSPARENCY,NULL );
// Add specific region for fast help window
if( fAddedTraitRegion[12] )
{
MSYS_RemoveRegion( &gSkillTraitHelpTextRegion[12] );
}
MSYS_DefineRegion( &gSkillTraitHelpTextRegion[12], (UINT16)( pPersonnelScreenPoints[25].x + 147 ), (UINT16)( pPersonnelScreenPoints[25].y - 4 ),
(UINT16)( pPersonnelScreenPoints[25].x + 166 ), (UINT16)(pPersonnelScreenPoints[25].y + 7), MSYS_PRIORITY_HIGH,
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
MSYS_AddRegion( &gSkillTraitHelpTextRegion[12] );
fAddedTraitRegion[12] = TRUE;
// Assign the text
AssignPersonnelWoundsHelpText( pSoldier->ubProfile );
break;
/////////////////////////////////////////////////////////////////////////////////////////////////
}
}
}
// AIM merc: Returns the amount of time left on mercs contract
// MERC merc: Returns the amount of time the merc has worked
// IMP merc: Returns the amount of time the merc has worked
// else: returns -1
INT32 CalcTimeLeftOnMercContract( SOLDIERTYPE *pSoldier )
{
INT32 iTimeLeftOnContract = -1;
if(pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC)
{
iTimeLeftOnContract = pSoldier->iEndofContractTime-GetWorldTotalMin();
if( iTimeLeftOnContract < 0 )
iTimeLeftOnContract = 0;
}
else if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__MERC)
{
iTimeLeftOnContract = gMercProfiles[ pSoldier->ubProfile ].iMercMercContractLength;
}
else if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__PLAYER_CHARACTER )
{
iTimeLeftOnContract = pSoldier->iTotalContractLength;
}
else
{
iTimeLeftOnContract = -1;
}
return( iTimeLeftOnContract );
}
// SANDRO - Popup text windows for traits
void AssignPersonnelSkillTraitHelpText( UINT8 ubTraitNumber, BOOLEAN fExpertLevel, BOOLEAN fRegMale, STR16 apStr )
{
//CHAR16 apStr[ 5000 ];
CHAR16 atStr[ 1500 ];
if( gGameOptions.fNewTraitSystem )
{
switch( ubTraitNumber )
{
case AUTO_WEAPONS_NT:
{
swprintf( apStr, L"" );
if( gSkillTraitValues.ubAWBonusCtHAssaultRifles != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsAutoWeapons[0], ( gSkillTraitValues.ubAWBonusCtHAssaultRifles * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubAWBonusCtHSMGs != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsAutoWeapons[1], ( gSkillTraitValues.ubAWBonusCtHSMGs * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubAWBonusCtHLMGs != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsAutoWeapons[2], ( gSkillTraitValues.ubAWBonusCtHLMGs * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubAWFiringSpeedBonusLMGs != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsAutoWeapons[3], ( gSkillTraitValues.ubAWFiringSpeedBonusLMGs * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubAWPercentReadyLMGReduction != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsAutoWeapons[4], ( gSkillTraitValues.ubAWPercentReadyLMGReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubAWAutoFirePenaltyReduction != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsAutoWeapons[5], ( gSkillTraitValues.ubAWAutoFirePenaltyReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubAWUnwantedBulletsReduction > 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsAutoWeapons[6]);
wcscat( apStr, atStr );
}
// Flugente: focus is a skill that can be used by multiple traits. For simplicity, the ini values are in the sniper trait section
if ( gSkillTraitValues.ubSNFocusRadius != 0 && gSkillTraitValues.sSNFocusInterruptBonus != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[19], gSkillTraitValues.sSNFocusInterruptBonus );
wcscat( apStr, atStr );
}
break;
}
case HEAVY_WEAPONS_NT:
{
swprintf( apStr, L"" );
if( gSkillTraitValues.ubHWGrenadeLaunchersAPsReduction != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsHeavyWeapons[0], ( gSkillTraitValues.ubHWGrenadeLaunchersAPsReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubHWRocketLaunchersAPsReduction != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsHeavyWeapons[1], ( gSkillTraitValues.ubHWRocketLaunchersAPsReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubHWBonusCtHGrenadeLaunchers != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsHeavyWeapons[2], ( gSkillTraitValues.ubHWBonusCtHGrenadeLaunchers * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubHWBonusCtHRocketLaunchers != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsHeavyWeapons[3], ( gSkillTraitValues.ubHWBonusCtHRocketLaunchers * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubHWMortarAPsReduction != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsHeavyWeapons[4], ( gSkillTraitValues.ubHWMortarAPsReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubHWMortarCtHPenaltyReduction != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsHeavyWeapons[5], ( gSkillTraitValues.ubHWMortarCtHPenaltyReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubHWDamageTanksBonusPercent != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsHeavyWeapons[6], ( gSkillTraitValues.ubHWDamageTanksBonusPercent * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubHWDamageBonusPercentForHW != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsHeavyWeapons[7], ( gSkillTraitValues.ubHWDamageBonusPercentForHW * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
// Flugente: focus is a skill that can be used by multiple traits. For simplicity, the ini values are in the sniper trait section
if ( gSkillTraitValues.ubSNFocusRadius != 0 && gSkillTraitValues.sSNFocusInterruptBonus != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[19], gSkillTraitValues.sSNFocusInterruptBonus );
wcscat( apStr, atStr );
}
break;
}
case SNIPER_NT:
{
swprintf( apStr, L"" );
if( gSkillTraitValues.ubSNBonusCtHRifles != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[0], ( gSkillTraitValues.ubSNBonusCtHRifles * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSNBonusCtHSniperRifles != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[1], ( gSkillTraitValues.ubSNBonusCtHSniperRifles * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSNEffRangeToTargetReduction != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[2], ( gSkillTraitValues.ubSNEffRangeToTargetReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSNAimingBonusPerClick != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[3], ( gSkillTraitValues.ubSNAimingBonusPerClick * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSNDamageBonusPerClick != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[4], ( gSkillTraitValues.ubSNDamageBonusPerClick * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
if( gSkillTraitValues.ubSNDamageBonusFromNumClicks == 0)
{
wcscat( apStr, gzIMPMajorTraitsHelpTextsSniper[5] );
wcscat( apStr, gzIMPMajorTraitsHelpTextsSniper[6] );
}
else if( gSkillTraitValues.ubSNDamageBonusFromNumClicks == 1 )
{
wcscat( atStr, gzIMPMajorTraitsHelpTextsSniper[6] );
}
else
{
wcscat( atStr, gzIMPMajorTraitsHelpTextsSniper[6] );
wcscat( atStr, gzIMPMajorTraitsHelpTextsSniper[gSkillTraitValues.ubSNDamageBonusFromNumClicks + 4] );
}
wcscat( atStr, L"\n" );
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSNChamberRoundAPsReduction != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[14], ( gSkillTraitValues.ubSNChamberRoundAPsReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSNAimClicksAdded != 0 )
{
if( UsingNewCTHSystem() == true )
{
if( gSkillTraitValues.ubSNAimClicksAdded == 1 && !fExpertLevel )
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[17]);
else
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[18], ( gSkillTraitValues.ubSNAimClicksAdded * (fExpertLevel ? 2 : 1)));
}
else
{
if( gSkillTraitValues.ubSNAimClicksAdded == 1 && !fExpertLevel )
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[15]);
else
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[16], ( gSkillTraitValues.ubSNAimClicksAdded * (fExpertLevel ? 2 : 1)));
}
wcscat( apStr, atStr );
}
if ( gSkillTraitValues.ubSNFocusRadius != 0 && gSkillTraitValues.sSNFocusInterruptBonus != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[19], gSkillTraitValues.sSNFocusInterruptBonus );
wcscat( apStr, atStr );
}
break;
}
case RANGER_NT:
{
swprintf( apStr, L"" );
if( gSkillTraitValues.ubRABonusCtHRifles != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[0], ( gSkillTraitValues.ubRABonusCtHRifles * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubRABonusCtHShotguns != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[1], ( gSkillTraitValues.ubRABonusCtHShotguns * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubRAPumpShotgunsAPsReduction != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[2], ( gSkillTraitValues.ubRAPumpShotgunsAPsReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubRAFiringSpeedBonusShotguns != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[3], ( gSkillTraitValues.ubRAFiringSpeedBonusShotguns * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubRAReloadSpeedShotgunsManual != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[7], ( gSkillTraitValues.ubRAReloadSpeedShotgunsManual * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubRAAimClicksAdded != 0 )
{
if( gSkillTraitValues.ubRAAimClicksAdded == 1 && !fExpertLevel )
swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[4], (UINT8)( gSkillTraitValues.ubRAAimClicksAdded * (fExpertLevel ? 2 : 1) ) );
else
swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[5], (UINT8)( gSkillTraitValues.ubRAAimClicksAdded * (fExpertLevel ? 2 : 1) ) );
wcscat( apStr, atStr );
// half of the above bonus also applies to rifles
if( (gSkillTraitValues.ubRAAimClicksAdded >= 2 && !fExpertLevel) || (gSkillTraitValues.ubRAAimClicksAdded == 1 && fExpertLevel) )
swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[8], (UINT8)( gSkillTraitValues.ubRAAimClicksAdded * (fExpertLevel ? 2 : 1) / 2.0f));
else
swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[9], (UINT8)( gSkillTraitValues.ubRAAimClicksAdded * (fExpertLevel ? 2 : 1) / 2.0f));
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubRAEffectiveRangeBonusShotguns != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[6], ( gSkillTraitValues.ubRAEffectiveRangeBonusShotguns * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
// Flugente: focus is a skill that can be used by multiple traits. For simplicity, the ini values are in the sniper trait section
if ( gSkillTraitValues.ubSNFocusRadius != 0 && gSkillTraitValues.sSNFocusInterruptBonus != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[19], gSkillTraitValues.sSNFocusInterruptBonus );
wcscat( apStr, atStr );
}
break;
}
case GUNSLINGER_NT:
{
swprintf( apStr, L"" );
if( gSkillTraitValues.ubGSFiringSpeedBonusPistols != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsGunslinger[0], ( gSkillTraitValues.ubGSFiringSpeedBonusPistols * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubGSEffectiveRangeBonusPistols != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsGunslinger[1], ( gSkillTraitValues.ubGSEffectiveRangeBonusPistols * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubGSBonusCtHPistols != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsGunslinger[2], ( gSkillTraitValues.ubGSBonusCtHPistols * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubGSBonusCtHMachinePistols != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsGunslinger[3], ( gSkillTraitValues.ubGSBonusCtHMachinePistols * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
if( gSkillTraitValues.ubGSCtHMPExcludeAuto )
wcscat( atStr, gzIMPMajorTraitsHelpTextsGunslinger[4] );
wcscat( atStr, L"\n");
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubGSAimingBonusPerClick != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsGunslinger[5], ( gSkillTraitValues.ubGSAimingBonusPerClick * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubGSPercentReadyPistolsReduction != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsGunslinger[6], ( gSkillTraitValues.ubGSPercentReadyPistolsReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubGSRealoadSpeedHandgunsBonus != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsGunslinger[7], ( gSkillTraitValues.ubGSRealoadSpeedHandgunsBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubGSAimClicksAdded != 0 )
{
if( gSkillTraitValues.ubGSAimClicksAdded == 1 && !fExpertLevel )
swprintf( atStr, gzIMPMajorTraitsHelpTextsGunslinger[8], ( gSkillTraitValues.ubGSAimClicksAdded * (fExpertLevel ? 2 : 1)));
else
swprintf( atStr, gzIMPMajorTraitsHelpTextsGunslinger[9], ( gSkillTraitValues.ubGSAimClicksAdded * (fExpertLevel ? 2 : 1)));
wcscat( apStr, atStr );
}
// Flugente: focus is a skill that can be used by multiple traits. For simplicity, the ini values are in the sniper trait section
if ( gSkillTraitValues.ubSNFocusRadius != 0 && gSkillTraitValues.sSNFocusInterruptBonus != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[19], gSkillTraitValues.sSNFocusInterruptBonus );
wcscat( apStr, atStr );
}
// Flugente: can we fan the hammer on certain guns (it's effectively a hidden mode of revolvers)?
if ( gSkillTraitValues.fCanFanTheHammer )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsGunslinger[10] );
wcscat( apStr, atStr );
}
break;
}
case MARTIAL_ARTS_NT:
{
swprintf( apStr, L"" );
if( gSkillTraitValues.ubMAPunchAPsReduction != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[0], ( gSkillTraitValues.ubMAPunchAPsReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMABonusCtHBareHands != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[1], ( gSkillTraitValues.ubMABonusCtHBareHands * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMABonusCtHBrassKnuckles != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[2], ( gSkillTraitValues.ubMABonusCtHBrassKnuckles * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMABonusDamageHandToHand != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[3], ( gSkillTraitValues.ubMABonusDamageHandToHand * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMABonusBreathDamageHandToHand != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[4], ( gSkillTraitValues.ubMABonusBreathDamageHandToHand * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.usMALostBreathRegainPenalty != 0 )
{
if( (gSkillTraitValues.usMALostBreathRegainPenalty * (fExpertLevel ? 2 : 1)) <= 25)
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[5]);
else if( (gSkillTraitValues.usMALostBreathRegainPenalty * (fExpertLevel ? 2 : 1)) <= 50)
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[6]);
else if( (gSkillTraitValues.usMALostBreathRegainPenalty * (fExpertLevel ? 2 : 1)) <= 100)
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[7]);
else if( (gSkillTraitValues.usMALostBreathRegainPenalty * (fExpertLevel ? 2 : 1)) <= 200)
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[8]);
else if( (gSkillTraitValues.usMALostBreathRegainPenalty * (fExpertLevel ? 2 : 1)) <= 400)
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[9]);
else if( (gSkillTraitValues.usMALostBreathRegainPenalty * (fExpertLevel ? 2 : 1)) <= 700)
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[10]);
else
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[11]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.usMAAimedPunchDamageBonus != 0 )
{
if ( !fRegMale || (gSkillTraitValues.fPermitExtraAnimationsOnlyToMA && !fExpertLevel) )
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[12], ( gSkillTraitValues.usMAAimedPunchDamageBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
else
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[13], ( gSkillTraitValues.usMAAimedPunchDamageBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMAChanceToDodgeHtH != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[14], ( gSkillTraitValues.ubMAChanceToDodgeHtH * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMAOnTopCTDHtHBareHanded != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[15], ( gSkillTraitValues.ubMAOnTopCTDHtHBareHanded * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
if( gSkillTraitValues.ubMAOnTopCTDHtHBrassKnuckles == gSkillTraitValues.ubMAOnTopCTDHtHBareHanded )
wcscat( apStr, gzIMPMajorTraitsHelpTextsMartialArts[16] );
else if( gSkillTraitValues.ubMAOnTopCTDHtHBrassKnuckles > 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[17], ( gSkillTraitValues.ubMAOnTopCTDHtHBrassKnuckles * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
wcscat( apStr, L"\n" );
}
else if( gSkillTraitValues.ubMAOnTopCTDHtHBrassKnuckles != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[18], ( gSkillTraitValues.ubMAOnTopCTDHtHBrassKnuckles * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMAChanceToDodgeMelee != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[19], ( gSkillTraitValues.ubMAChanceToDodgeMelee * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMAReducedAPsToSteal != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[20], ( gSkillTraitValues.ubMAReducedAPsToSteal * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMAAPsChangeStanceReduction != 0 && ( gSkillTraitValues.ubMAAPsChangeStanceReduction == gSkillTraitValues.ubMAApsTurnAroundReduction == gSkillTraitValues.ubMAAPsClimbOrJumpReduction ))
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[21], ( gSkillTraitValues.ubMAAPsChangeStanceReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
else
{
if( gSkillTraitValues.ubMAAPsChangeStanceReduction != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[22], ( gSkillTraitValues.ubMAAPsChangeStanceReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMAApsTurnAroundReduction != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[23], ( gSkillTraitValues.ubMAApsTurnAroundReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMAAPsClimbOrJumpReduction != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[24], ( gSkillTraitValues.ubMAAPsClimbOrJumpReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
}
if( gSkillTraitValues.ubMAReducedAPsRegisteredWhenMoving != 0 && UsingImprovedInterruptSystem() )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[27], ( gSkillTraitValues.ubMAReducedAPsRegisteredWhenMoving * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMAChanceToCkickDoors != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[25], ( gSkillTraitValues.ubMAChanceToCkickDoors * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if ( fRegMale &&
((gSkillTraitValues.fPermitExtraAnimationsOnlyToMA && fExpertLevel) ||
!gSkillTraitValues.fPermitExtraAnimationsOnlyToMA ))
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[26]);
wcscat( apStr, atStr );
}
break;
}
case SQUADLEADER_NT:
{
swprintf( apStr, L"" );
if( gSkillTraitValues.ubSLBonusAPsPercent != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[0], ( gSkillTraitValues.ubSLBonusAPsPercent * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSLEffectiveLevelInRadius != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[1], ( gSkillTraitValues.ubSLEffectiveLevelInRadius * (fExpertLevel ? 2 : 1)), (fExpertLevel ? gzMercSkillTextNew[ubTraitNumber + NEWTRAIT_MERCSKILL_EXPERTOFFSET] : gzMercSkillTextNew[ubTraitNumber]));
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSLEffectiveLevelAsStandby != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[2], ( gSkillTraitValues.ubSLEffectiveLevelAsStandby * (fExpertLevel ? 2 : 1)));
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSLCollectiveInterruptsBonus != 0 && UsingImprovedInterruptSystem() )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[11], ( gSkillTraitValues.ubSLCollectiveInterruptsBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSLOverallSuppresionBonusPercent != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[3], ( gSkillTraitValues.ubSLOverallSuppresionBonusPercent * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0], (fExpertLevel ? gzMercSkillTextNew[ubTraitNumber + NEWTRAIT_MERCSKILL_EXPERTOFFSET] : gzMercSkillTextNew[ubTraitNumber]));
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSLMoraleGainBonus != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[4], ( gSkillTraitValues.ubSLMoraleGainBonus * (fExpertLevel ? 2 : 1)));
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSLMoraleLossReduction != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[5], ( gSkillTraitValues.ubSLMoraleLossReduction * (fExpertLevel ? 2 : 1)));
wcscat( apStr, atStr );
}
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[6], gSkillTraitValues.usSLRadiusNormal);
wcscat( apStr, atStr );
if( gSkillTraitValues.usSLRadiusExtendedEar > gSkillTraitValues.usSLRadiusNormal )
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[7], gSkillTraitValues.usSLRadiusExtendedEar);
wcscat( apStr, atStr );
wcscat( apStr, L"\n" );
if( gSkillTraitValues.ubSLMaxBonuses > 1 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[8], gSkillTraitValues.ubSLMaxBonuses ) ;
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSLFearResistance != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[9], ( gSkillTraitValues.ubSLFearResistance * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0], (fExpertLevel ? gzMercSkillTextNew[ubTraitNumber + NEWTRAIT_MERCSKILL_EXPERTOFFSET] : gzMercSkillTextNew[ubTraitNumber]));
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSLDeathMoralelossMultiplier != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[10], (1 + ( gSkillTraitValues.ubSLDeathMoralelossMultiplier * (fExpertLevel ? 2 : 1))), (fExpertLevel ? gzMercSkillTextNew[ubTraitNumber + NEWTRAIT_MERCSKILL_EXPERTOFFSET] : gzMercSkillTextNew[ubTraitNumber]));
wcscat( apStr, atStr );
}
break;
}
case TECHNICIAN_NT:
{
swprintf( apStr, L"" );
if( gSkillTraitValues.usTERepairSpeedBonus != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[0], ( gSkillTraitValues.usTERepairSpeedBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.usTELockpickingBonus != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[1], ( gSkillTraitValues.usTELockpickingBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.usTEDisarmElTrapBonus != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[2], ( gSkillTraitValues.usTEDisarmElTrapBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.usTEAttachingItemsBonus != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[3], ( gSkillTraitValues.usTEAttachingItemsBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubTEUnjamGunBonus != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[4], ( gSkillTraitValues.ubTEUnjamGunBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubTERepairElectronicsPenaltyReduction != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[5], ( gSkillTraitValues.ubTERepairElectronicsPenaltyReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubTEChanceToDetectTrapsBonus != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[6], ( gSkillTraitValues.ubTEChanceToDetectTrapsBonus * (fExpertLevel ? 2 : 1)));
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubTECtHControlledRobotBonus != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[7], ( gSkillTraitValues.ubTECtHControlledRobotBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0], (fExpertLevel ? gzMercSkillTextNew[ubTraitNumber + NEWTRAIT_MERCSKILL_EXPERTOFFSET] : gzMercSkillTextNew[ubTraitNumber]));
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubTETraitsNumToRepairRobot == 2 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[8], (fExpertLevel ? gzMercSkillTextNew[ubTraitNumber + NEWTRAIT_MERCSKILL_EXPERTOFFSET] : gzMercSkillTextNew[ubTraitNumber]));
wcscat( apStr, atStr );
}
else if( gSkillTraitValues.ubTETraitsNumToRepairRobot == 1 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[8], (fExpertLevel ? gzMercSkillTextNew[ubTraitNumber + NEWTRAIT_MERCSKILL_EXPERTOFFSET] : gzMercSkillTextNew[ubTraitNumber]));
wcscat( apStr, atStr );
if( gSkillTraitValues.ubTERepairRobotPenaltyReduction != 0 && fExpertLevel)
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[9], ( gSkillTraitValues.ubTERepairRobotPenaltyReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
}
if ( gGameExternalOptions.fAdvRepairSystem && gSkillTraitValues.fTETraitsCanRestoreItemThreshold )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[10] );
wcscat( apStr, atStr );
}
break;
}
case DOCTOR_NT:
{
BOOLEAN fCanSurgery = FALSE;
swprintf( apStr, L"" );
if( gSkillTraitValues.ubDONumberTraitsNeededForSurgery != 0 && ((gSkillTraitValues.ubDOSurgeryHealPercentBase + gSkillTraitValues.ubDOSurgeryHealPercentOnTop) > 0))
{
if( gSkillTraitValues.ubDONumberTraitsNeededForSurgery <= (fExpertLevel ? 2 : 1))
{
fCanSurgery = TRUE;
swprintf( atStr, gzIMPMajorTraitsHelpTextsDoctor[0]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPMajorTraitsHelpTextsDoctor[1], (gSkillTraitValues.ubDOSurgeryHealPercentBase + ( gSkillTraitValues.ubDOSurgeryHealPercentOnTop * (fExpertLevel ? 2 : 1))), sSpecialCharacters[0]);
wcscat( apStr, atStr );
if( gSkillTraitValues.usDOSurgeryMedBagConsumption >= 60 )
wcscat( apStr, gzIMPMajorTraitsHelpTextsDoctor[2] );
wcscat( apStr, L"\n" );
if ( gSkillTraitValues.ubDOSurgeryHealPercentBloodbag )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsDoctor[10], gSkillTraitValues.ubDOSurgeryHealPercentBloodbag, sSpecialCharacters[0] );
wcscat( apStr, atStr );
}
}
}
if( (gSkillTraitValues.usDORepairStatsRateBasic + gSkillTraitValues.usDORepairStatsRateOnTop) > 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsDoctor[3]);
wcscat( apStr, atStr );
if( fCanSurgery )
wcscat( apStr, gzIMPMajorTraitsHelpTextsDoctor[4] );
wcscat( apStr, gzIMPMajorTraitsHelpTextsDoctor[5] );
}
if( gSkillTraitValues.usDODoctorAssignmentBonus != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsDoctor[6], ( gSkillTraitValues.usDODoctorAssignmentBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubDOBandagingSpeedPercent != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsDoctor[7], ( gSkillTraitValues.ubDOBandagingSpeedPercent * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubDONaturalRegenBonus != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsDoctor[8], ( gSkillTraitValues.ubDONaturalRegenBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
if( gSkillTraitValues.ubDOMaxRegenBonuses > 1 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsDoctor[9], gSkillTraitValues.ubDOMaxRegenBonuses ) ;
wcscat( apStr, atStr );
}
wcscat( apStr, L"\n" );
}
break;
}
case AMBIDEXTROUS_NT:
{
swprintf( apStr, L"" );
if( gSkillTraitValues.ubAMPenaltyDoubleReduction != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsAmbidextrous[0], gSkillTraitValues.ubAMPenaltyDoubleReduction, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubAMReloadSpeedMagazines != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsAmbidextrous[1], gSkillTraitValues.ubAMReloadSpeedMagazines, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubAMReloadSpeedLoose != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsAmbidextrous[2], gSkillTraitValues.ubAMReloadSpeedLoose, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubAMPickItemsAPsReduction != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsAmbidextrous[3], gSkillTraitValues.ubAMPickItemsAPsReduction, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubAMWorkBackpackAPsReduction != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsAmbidextrous[4], gSkillTraitValues.ubAMWorkBackpackAPsReduction, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubAMHandleDoorsAPsReduction != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsAmbidextrous[5], gSkillTraitValues.ubAMHandleDoorsAPsReduction, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubAMHandleBombsAPsReduction != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsAmbidextrous[6], gSkillTraitValues.ubAMHandleBombsAPsReduction, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubAMAttachingItemsAPsReduction != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsAmbidextrous[7], gSkillTraitValues.ubAMAttachingItemsAPsReduction, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
break;
}
case MELEE_NT:
{
swprintf( apStr, L"" );
if( gSkillTraitValues.ubMEBladesAPsReduction != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsMelee[0], gSkillTraitValues.ubMEBladesAPsReduction, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMECtHBladesBonus != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsMelee[1], gSkillTraitValues.ubMECtHBladesBonus, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMECtHBluntBonus != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsMelee[2], gSkillTraitValues.ubMECtHBluntBonus, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMEDamageBonusBlades != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsMelee[3], gSkillTraitValues.ubMEDamageBonusBlades, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMEDamageBonusBlunt != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsMelee[4], gSkillTraitValues.ubMEDamageBonusBlunt, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.usMEAimedMeleeAttackDamageBonus != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsMelee[5], gSkillTraitValues.usMEAimedMeleeAttackDamageBonus, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMEDodgeBladesBonus != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsMelee[6], gSkillTraitValues.ubMEDodgeBladesBonus, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMECtDBladesOnTopWithBladeInHands != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsMelee[7], gSkillTraitValues.ubMECtDBladesOnTopWithBladeInHands, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMEDodgeBluntBonus != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsMelee[8], gSkillTraitValues.ubMEDodgeBluntBonus, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMECtDBluntOnTopWithBladeInHands != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsMelee[9], gSkillTraitValues.ubMECtDBluntOnTopWithBladeInHands, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
break;
}
case THROWING_NT:
{
swprintf( apStr, L"" );
if( gSkillTraitValues.ubTHBladesAPsReduction != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsThrowing[0], gSkillTraitValues.ubTHBladesAPsReduction, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubTHBladesMaxRange != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsThrowing[1], gSkillTraitValues.ubTHBladesMaxRange, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubTHBladesCtHBonus != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsThrowing[2], gSkillTraitValues.ubTHBladesCtHBonus, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubTHBladesCtHBonusPerClick != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsThrowing[3], gSkillTraitValues.ubTHBladesCtHBonusPerClick, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubTHBladesDamageBonus != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsThrowing[4], gSkillTraitValues.ubTHBladesDamageBonus, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubTHBladesDamageBonusPerClick != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsThrowing[5], gSkillTraitValues.ubTHBladesDamageBonusPerClick, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubTHBladesSilentCriticalHitChance != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsThrowing[6], gSkillTraitValues.ubTHBladesSilentCriticalHitChance, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubTHBladesCriticalHitMultiplierBonus != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsThrowing[7], gSkillTraitValues.ubTHBladesCriticalHitMultiplierBonus);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubTHBladesAimClicksAdded != 0 )
{
if( gSkillTraitValues.ubTHBladesAimClicksAdded == 1 )
swprintf( atStr, gzIMPMinorTraitsHelpTextsThrowing[8], gSkillTraitValues.ubTHBladesAimClicksAdded );
else
swprintf( atStr, gzIMPMinorTraitsHelpTextsThrowing[9], gSkillTraitValues.ubTHBladesAimClicksAdded );
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubTHAPsNeededToThrowGrenadesReduction != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsThrowing[10], gSkillTraitValues.ubTHAPsNeededToThrowGrenadesReduction, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubTHMaxRangeToThrowGrenades != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsThrowing[11], gSkillTraitValues.ubTHMaxRangeToThrowGrenades, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubTHCtHWhenThrowingGrenades != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsThrowing[12], gSkillTraitValues.ubTHCtHWhenThrowingGrenades, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
break;
}
case NIGHT_OPS_NT:
{
swprintf( apStr, L"" );
if( gSkillTraitValues.ubNOeSightRangeBonusInDark != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsNightOps[0], gSkillTraitValues.ubNOeSightRangeBonusInDark, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubNOHearingRangeBonus != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsNightOps[1], gSkillTraitValues.ubNOHearingRangeBonus, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubNOHearingRangeBonusInDark != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsNightOps[2], gSkillTraitValues.ubNOHearingRangeBonusInDark, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubNOIterruptsBonusInDark != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsNightOps[3], gSkillTraitValues.ubNOIterruptsBonusInDark, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubNONeedForSleepReduction != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsNightOps[4], gSkillTraitValues.ubNONeedForSleepReduction);
wcscat( apStr, atStr );
}
break;
}
case STEALTHY_NT:
{
swprintf( apStr, L"" );
if( gSkillTraitValues.ubSTStealthModeSpeedBonus != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsStealthy[0], gSkillTraitValues.ubSTStealthModeSpeedBonus, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSTBonusToMoveQuietly != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsStealthy[1], gSkillTraitValues.ubSTBonusToMoveQuietly, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSTStealthBonus != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsStealthy[2], gSkillTraitValues.ubSTStealthBonus, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSTReducedAPsRegistered != 0 && UsingImprovedInterruptSystem() )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsStealthy[4], gSkillTraitValues.ubSTReducedAPsRegistered, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSTStealthPenaltyForMovingReduction != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsStealthy[3], gSkillTraitValues.ubSTStealthPenaltyForMovingReduction, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
break;
}
case ATHLETICS_NT:
{
swprintf( apStr, L"" );
if( gSkillTraitValues.ubATAPsMovementReduction != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsAthletics[0], gSkillTraitValues.ubATAPsMovementReduction, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubATBPsMovementReduction != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsAthletics[1], gSkillTraitValues.ubATBPsMovementReduction, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
break;
}
case BODYBUILDING_NT:
{
swprintf( apStr, L"" );
if( gSkillTraitValues.ubBBDamageResistance != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsBodybuilding[0], gSkillTraitValues.ubBBDamageResistance, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubBBCarryWeightBonus != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsBodybuilding[1], gSkillTraitValues.ubBBCarryWeightBonus, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubBBBreathLossForHtHImpactReduction != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsBodybuilding[2], gSkillTraitValues.ubBBBreathLossForHtHImpactReduction, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.usBBIncreasedNeededDamageToFallDown != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsBodybuilding[3], gSkillTraitValues.usBBIncreasedNeededDamageToFallDown, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
break;
}
case DEMOLITIONS_NT:
{
swprintf( apStr, L"" );
if( gSkillTraitValues.ubDEDamageOfBombsAndMines != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsDemolitions[0], gSkillTraitValues.ubDEDamageOfBombsAndMines, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubDEAttachDetonatorCheckBonus != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsDemolitions[1], gSkillTraitValues.ubDEAttachDetonatorCheckBonus, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubDEPlantAndRemoveBombCheckBonus != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsDemolitions[2], gSkillTraitValues.ubDEPlantAndRemoveBombCheckBonus, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubDEPlacedBombLevelBonus != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsDemolitions[3], gSkillTraitValues.ubDEPlacedBombLevelBonus);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubDEShapedChargeDamageMultiplier != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsDemolitions[4], gSkillTraitValues.ubDEShapedChargeDamageMultiplier);
wcscat( apStr, atStr );
}
break;
}
case TEACHING_NT:
{
swprintf( apStr, L"" );
if( gSkillTraitValues.ubTGBonusToTrainMilitia != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsTeaching[0], gSkillTraitValues.ubTGBonusToTrainMilitia, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubTGEffectiveLDRToTrainMilitia != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsTeaching[1], gSkillTraitValues.ubTGEffectiveLDRToTrainMilitia, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubTGBonusToTeachOtherMercs != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsTeaching[2], gSkillTraitValues.ubTGBonusToTeachOtherMercs, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubTGEffectiveSkillValueForTeaching != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsTeaching[3], gSkillTraitValues.ubTGEffectiveSkillValueForTeaching);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubTGBonusOnPractising != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsTeaching[4], gSkillTraitValues.ubTGBonusOnPractising, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
break;
}
case SCOUTING_NT:
{
swprintf( apStr, L"" );
if( gSkillTraitValues.ubSCSightRangebonusWithScopes != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsScouting[0], gSkillTraitValues.ubSCSightRangebonusWithScopes, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.usSCSightRangebonusWithBinoculars != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsScouting[1], gSkillTraitValues.usSCSightRangebonusWithBinoculars, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSCTunnelVisionReducedWithBinoculars != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsScouting[2], gSkillTraitValues.ubSCTunnelVisionReducedWithBinoculars, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.fSCCanDetectEnemyPresenseAround )
{
if( gSkillTraitValues.fSCCanDetermineEnemyNumbersAround )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsScouting[3]);
wcscat( apStr, atStr );
}
else
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsScouting[4]);
wcscat( apStr, atStr );
}
}
if( gSkillTraitValues.fSCPreventsTheEnemyToAmbushMercs )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsScouting[5]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.fSCPreventsBloodcatsAmbushes )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsScouting[6]);
wcscat( apStr, atStr );
}
break;
}
case COVERT_NT:
{
swprintf( apStr, L"" );
swprintf( atStr, gzIMPMajorTraitsHelpTextsCovertOps[0]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPMajorTraitsHelpTextsCovertOps[1]);
wcscat( apStr, atStr );
if ( !fExpertLevel )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsCovertOps[2], gSkillTraitValues.sCOCloseDetectionRange);
wcscat( apStr, atStr );
}
swprintf( atStr, gzIMPMajorTraitsHelpTextsCovertOps[3], gSkillTraitValues.sCOCloseDetectionRangeSoldierCorpse);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPMajorTraitsHelpTextsCovertOps[4], ( gSkillTraitValues.sCOMeleeCTHBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPMajorTraitsHelpTextsCovertOps[5], ( gSkillTraitValues.sCoMeleeInstakillBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
INT16 apreduction = ( gSkillTraitValues.sCODisguiseAPReduction * (fExpertLevel ? 2 : 1));
swprintf( atStr, gzIMPMajorTraitsHelpTextsCovertOps[6], apreduction, sSpecialCharacters[0]);
wcscat( apStr, atStr );
if ( gSkillTraitValues.fCOTurncoats )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsCovertOps[7] );
wcscat( apStr, atStr );
}
break;
}
// Flugente: Radio Operator
case RADIO_OPERATOR_NT:
{
swprintf( apStr, L"" );
swprintf( atStr, gzIMPMajorTraitsHelpTextsRadioOperator[0]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPMajorTraitsHelpTextsRadioOperator[1]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPMajorTraitsHelpTextsRadioOperator[2]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPMajorTraitsHelpTextsRadioOperator[3]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPMajorTraitsHelpTextsRadioOperator[4]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPMajorTraitsHelpTextsRadioOperator[5]);
wcscat( apStr, atStr );
break;
}
case SNITCH_NT:
{
swprintf( apStr, L"" );
swprintf( atStr, gzIMPMinorTraitsHelpTextsSnitch[0]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPMinorTraitsHelpTextsSnitch[1]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPMinorTraitsHelpTextsSnitch[2]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPMinorTraitsHelpTextsSnitch[3]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPMinorTraitsHelpTextsSnitch[4]);
wcscat( apStr, atStr );
if( gSkillTraitValues.ubSNTPassiveReputationGain )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsSnitch[5],gSkillTraitValues.ubSNTPassiveReputationGain);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSNTHearingRangeBonus )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsSnitch[6],gSkillTraitValues.ubSNTHearingRangeBonus);
wcscat( apStr, atStr );
}
break;
}
case SURVIVAL_NT:
{
swprintf( apStr, L"" );
if ( gSkillTraitValues.ubSVGroupTimeSpentForTravellingFoot != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSurvival[0], gSkillTraitValues.ubSVGroupTimeSpentForTravellingFoot, sSpecialCharacters[0] );
wcscat( apStr, atStr );
}
if ( gSkillTraitValues.ubSVGroupTimeSpentForTravellingVehicle != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSurvival[1], gSkillTraitValues.ubSVGroupTimeSpentForTravellingVehicle, sSpecialCharacters[0] );
wcscat( apStr, atStr );
}
if ( gSkillTraitValues.ubSVBreathForTravellingReduction != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSurvival[2], gSkillTraitValues.ubSVBreathForTravellingReduction, sSpecialCharacters[0] );
wcscat( apStr, atStr );
}
if ( gSkillTraitValues.dSVWeatherPenaltiesReduction != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSurvival[3], (UINT8)(100 * gSkillTraitValues.dSVWeatherPenaltiesReduction), sSpecialCharacters[0] );
wcscat( apStr, atStr );
}
if ( gSkillTraitValues.ubSVCamoWornountSpeedReduction != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSurvival[4], gSkillTraitValues.ubSVCamoWornountSpeedReduction, sSpecialCharacters[0] );
wcscat( apStr, atStr );
}
if ( gSkillTraitValues.usSVTrackerMaxRange && gSkillTraitValues.usSVTrackerAbility )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSurvival[5], (gSkillTraitValues.usSVTrackerAbility * gSkillTraitValues.usSVTrackerMaxRange / 100) );
wcscat( apStr, atStr );
}
if ( gGameExternalOptions.fDisease )
{
if ( gSkillTraitValues.usSVDiseaseResistance != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSurvival[6], gSkillTraitValues.usSVDiseaseResistance > 0 ? L"+" : L"", gSkillTraitValues.usSVDiseaseResistance );
wcscat( apStr, atStr );
}
}
if ( UsingFoodSystem() )
{
if ( gSkillTraitValues.sSVFoodConsumption != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSurvival[7], gSkillTraitValues.sSVFoodConsumption > 0 ? L"+" : L"", gSkillTraitValues.sSVFoodConsumption );
wcscat( apStr, atStr );
}
if ( gSkillTraitValues.sSVDrinkConsumption != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSurvival[8], gSkillTraitValues.sSVDrinkConsumption > 0 ? L"+" : L"", gSkillTraitValues.sSVDrinkConsumption );
wcscat( apStr, atStr );
}
}
if ( gGameExternalOptions.gfAllowSnakes )
{
if ( gSkillTraitValues.usSVSnakeDefense > 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSurvival[9], gSkillTraitValues.usSVSnakeDefense );
wcscat( apStr, atStr );
}
}
if ( gSkillTraitValues.ubSVCamoEffectivenessBonus != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSurvival[10], gSkillTraitValues.ubSVCamoEffectivenessBonus );
wcscat( apStr, atStr );
}
break;
}
case NO_SKILLTRAIT_NT:
{
swprintf( apStr, L"" );
swprintf( atStr, gzIMPMajorTraitsHelpTextsNone[0] );
wcscat( apStr, atStr );
break;
}
}
}
else
{
switch( ubTraitNumber )
{
case LOCKPICKING_OT:
{
swprintf( apStr, L"" );
if( gbSkillTraitBonus[LOCKPICKING_OT] != 0 )
{
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[0], ( gbSkillTraitBonus[LOCKPICKING_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
break;
}
case HANDTOHAND_OT:
{
swprintf( apStr, L"" );
if( gbSkillTraitBonus[HANDTOHAND_OT] != 0 )
{
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[1], ( gbSkillTraitBonus[HANDTOHAND_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[2], ( 3 * gbSkillTraitBonus[HANDTOHAND_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[3], ( gbSkillTraitBonus[HANDTOHAND_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
break;
}
case ELECTRONICS_OT:
{
swprintf( apStr, L"" );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[4] );
wcscat( apStr, atStr );
break;
}
case NIGHTOPS_OT:
{
swprintf( apStr, L"" );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[5], (fExpertLevel ? 2 : 1));
wcscat( apStr, atStr );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[6], (fExpertLevel ? 2 : 1));
wcscat( apStr, atStr );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[7], (fExpertLevel ? 2 : 1));
wcscat( apStr, atStr );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[8], (fExpertLevel ? 2 : 1));
wcscat( apStr, atStr );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[9], (fExpertLevel ? 2 : 1));
wcscat( apStr, atStr );
break;
}
case THROWING_OT:
{
swprintf( apStr, L"" );
if( gbSkillTraitBonus[THROWING_OT] != 0 )
{
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[10], ( gbSkillTraitBonus[THROWING_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[11], ( gbSkillTraitBonus[THROWING_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[12], ( 10 * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
break;
}
case TEACHING_OT:
{
swprintf( apStr, L"" );
if( gGameExternalOptions.ubTeachBonusToTrain != 0 )
{
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[13], ( gGameExternalOptions.ubTeachBonusToTrain * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( (gGameExternalOptions.usTeacherTraitEffectOnLeadership - 100) > 0 )
{
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[14], ( (gGameExternalOptions.usTeacherTraitEffectOnLeadership - 100) * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
break;
}
case HEAVY_WEAPS_OT:
{
swprintf( apStr, L"" );
if( gbSkillTraitBonus[HEAVY_WEAPS_OT] != 0 )
{
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[15], ( gbSkillTraitBonus[HEAVY_WEAPS_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
break;
}
case AUTO_WEAPS_OT:
{
swprintf( apStr, L"" );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[16], ( 2 * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[17] );
wcscat( apStr, atStr );
break;
}
case STEALTHY_OT:
{
swprintf( apStr, L"" );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[18], ( 25 * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
if( gGameExternalOptions.ubStealthTraitCoverValue != 0 )
{
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[19], ( gGameExternalOptions.ubStealthTraitCoverValue * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
break;
}
case AMBIDEXT_OT:
{
swprintf( apStr, L"" );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[20] );
wcscat( apStr, atStr );
break;
}
case MARTIALARTS_OT:
{
swprintf( apStr, L"" );
if( gbSkillTraitBonus[MARTIALARTS_OT] != 0 )
{
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[28], ( gbSkillTraitBonus[MARTIALARTS_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[29], ( gbSkillTraitBonus[MARTIALARTS_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[30], ( gbSkillTraitBonus[MARTIALARTS_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[31], ( gbSkillTraitBonus[MARTIALARTS_OT] * 2 / 3 * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[32], ( gbSkillTraitBonus[MARTIALARTS_OT] / 2 * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[33]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[34]);
wcscat( apStr, atStr );
break;
}
case KNIFING_OT:
{
swprintf( apStr, L"" );
if( gbSkillTraitBonus[KNIFING_OT] != 0 )
{
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[21], ( gbSkillTraitBonus[KNIFING_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[22], ( gbSkillTraitBonus[KNIFING_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[23], ( gbSkillTraitBonus[KNIFING_OT] / 3 * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[24], ( gbSkillTraitBonus[KNIFING_OT] / 2 * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
break;
}
case PROF_SNIPER_OT:
{
swprintf( apStr, L"" );
if( gbSkillTraitBonus[PROF_SNIPER_OT] != 0 )
{
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[25], ( gbSkillTraitBonus[PROF_SNIPER_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[26], ( 10 * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
break;
}
case CAMOUFLAGED_OT:
{
swprintf( apStr, L"" );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[27] );
wcscat( apStr, atStr );
break;
}
case NO_SKILLTRAIT_OT:
{
swprintf( apStr, L"" );
swprintf( atStr, gzIMPMajorTraitsHelpTextsNone[0] );
wcscat( apStr, atStr );
break;
}
}
}
}
// SANDRO - Popup text windows for character
void AssignPersonnelCharacterTraitHelpText( UINT8 ubCharacterNumber )
{
CHAR16 apStr[ 1000 ];
swprintf( apStr, L"" );
swprintf( apStr, gzIMPNewCharacterTraitsHelpTexts[ubCharacterNumber] );
// Set region help text
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[5]), apStr );
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[5], MSYS_NO_CALLBACK );
}
// SANDRO - Popup text windows for disability
void AssignPersonnelDisabilityHelpText( UINT8 ubDisabilityNumber )
{
CHAR16 apStr[ 500 ];
swprintf( apStr, L"" );
swprintf( apStr, gzIMPDisabilitiesHelpTexts[ubDisabilityNumber] );
// Set region help text
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[6]), apStr );
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[6], MSYS_NO_CALLBACK );
}
void AssignPersonnelMultipleDisabilityHelpText( const SOLDIERTYPE* pSoldier )
{
CHAR16 apStr[1000];
int numdisabilities = 0;
UINT8 disabilityfound = 0;
swprintf( apStr, L"" );
for ( UINT8 i = NO_DISABILITY + 1; i < NUM_DISABILITIES; ++i )
{
if ( DoesMercHaveDisability( pSoldier, i ) )
{
swprintf( apStr, L"%s%s\n", apStr, gzIMPDisabilityTraitText[i] );
swprintf( apStr, L"%s%s\n\n", apStr, gzIMPDisabilitiesHelpTexts[i] );
}
}
// Set region help text
SetRegionFastHelpText( &( gSkillTraitHelpTextRegion[6] ), apStr );
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[6], MSYS_NO_CALLBACK );
}
void AssignPersonnelKillsHelpText( INT32 ubProfile )
{
CHAR16 apStr[ 1000 ];
CHAR16 atStr[ 150 ];
swprintf( apStr, L"" );
if (gMercProfiles[ubProfile].records.usKillsElites > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 0 ], gMercProfiles[ubProfile].records.usKillsElites );
wcscat( apStr, atStr );
}
if (gMercProfiles[ubProfile].records.usKillsRegulars > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 1 ], gMercProfiles[ubProfile].records.usKillsRegulars );
wcscat( apStr, atStr );
}
if (gMercProfiles[ubProfile].records.usKillsAdmins > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 2 ], gMercProfiles[ubProfile].records.usKillsAdmins );
wcscat( apStr, atStr );
}
if (gMercProfiles[ubProfile].records.usKillsHostiles > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 3 ], gMercProfiles[ubProfile].records.usKillsHostiles );
wcscat( apStr, atStr );
}
if (gMercProfiles[ubProfile].records.usKillsCreatures > 0 || fShowRecordsIfZero)
{
// WANNE: Only display the monster info, when we play with monsters!
if (gGameOptions.ubGameStyle == STYLE_SCIFI && gGameExternalOptions.fEnableCrepitus)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 4 ], gMercProfiles[ubProfile].records.usKillsCreatures );
wcscat( apStr, atStr );
}
}
if (gMercProfiles[ubProfile].records.usKillsTanks > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 5 ], gMercProfiles[ubProfile].records.usKillsTanks );
wcscat( apStr, atStr );
}
if (gMercProfiles[ubProfile].records.usKillsOthers > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 6 ], gMercProfiles[ubProfile].records.usKillsOthers );
wcscat( apStr, atStr );
}
if (gGameSettings.fOptions[TOPTION_ZOMBIES] )
{
if (gMercProfiles[ubProfile].records.usKillsZombies > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 46 ], gMercProfiles[ubProfile].records.usKillsZombies );
wcscat( apStr, atStr );
}
}
// Set region help text
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[7]), apStr );
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[7], MSYS_NO_CALLBACK );
}
void AssignPersonnelAssistsHelpText( INT32 ubProfile )
{
CHAR16 apStr[ 350 ];
CHAR16 atStr[ 80 ];
swprintf( apStr, L"" );
if (gMercProfiles[ubProfile].records.usAssistsMercs > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 7 ], gMercProfiles[ubProfile].records.usAssistsMercs );
wcscat( apStr, atStr );
}
if (gMercProfiles[ubProfile].records.usAssistsMilitia > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 8 ], gMercProfiles[ubProfile].records.usAssistsMilitia );
wcscat( apStr, atStr );
}
if (gMercProfiles[ubProfile].records.usAssistsOthers > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 9 ], gMercProfiles[ubProfile].records.usAssistsOthers );
wcscat( apStr, atStr );
}
// Set region help text
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[8]), apStr );
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[8], MSYS_NO_CALLBACK );
}
void AssignPersonnelHitPercentageHelpText( INT32 ubProfile )
{
CHAR16 apStr[ 1000 ];
CHAR16 atStr[ 150 ];
swprintf( apStr, L"" );
if (gMercProfiles[ubProfile].records.usShotsFired > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 10 ], gMercProfiles[ubProfile].records.usShotsFired );
wcscat( apStr, atStr );
}
if (gMercProfiles[ubProfile].records.usMissilesLaunched > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 11 ], gMercProfiles[ubProfile].records.usMissilesLaunched );
wcscat( apStr, atStr );
}
if (gMercProfiles[ubProfile].records.usGrenadesThrown > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 12 ], gMercProfiles[ubProfile].records.usGrenadesThrown );
wcscat( apStr, atStr );
}
if (gMercProfiles[ubProfile].records.usKnivesThrown > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 13 ], gMercProfiles[ubProfile].records.usKnivesThrown );
wcscat( apStr, atStr );
}
if (gMercProfiles[ubProfile].records.usBladeAttacks > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 14 ], gMercProfiles[ubProfile].records.usBladeAttacks );
wcscat( apStr, atStr );
}
if (gMercProfiles[ubProfile].records.usHtHAttacks > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 15 ], gMercProfiles[ubProfile].records.usHtHAttacks );
wcscat( apStr, atStr );
}
if (gMercProfiles[ubProfile].records.usShotsHit > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 16 ], gMercProfiles[ubProfile].records.usShotsHit );
wcscat( apStr, atStr );
}
if ( gMercProfiles[ubProfile].records.usDamageDealt > 0 || fShowRecordsIfZero )
{
swprintf( atStr, pPersonnelRecordsHelpTexts[52], gMercProfiles[ubProfile].records.usDamageDealt );
wcscat( apStr, atStr );
}
// Set region help text
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[9]), apStr );
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[9], MSYS_NO_CALLBACK );
}
void AssignPersonnelAchievementsHelpText( INT32 ubProfile )
{
CHAR16 apStr[ 1000 ];
CHAR16 atStr[ 80 ];
swprintf( apStr, L"" );
if (gMercProfiles[ubProfile].records.usLocksPicked > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 17 ], gMercProfiles[ubProfile].records.usLocksPicked );
wcscat( apStr, atStr );
}
if (gMercProfiles[ubProfile].records.usLocksBreached > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 18 ], gMercProfiles[ubProfile].records.usLocksBreached );
wcscat( apStr, atStr );
}
if (gMercProfiles[ubProfile].records.usTrapsRemoved > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 19 ], gMercProfiles[ubProfile].records.usTrapsRemoved );
wcscat( apStr, atStr );
}
if (gMercProfiles[ubProfile].records.usExpDetonated > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 20 ], gMercProfiles[ubProfile].records.usExpDetonated );
wcscat( apStr, atStr );
}
if (gMercProfiles[ubProfile].records.usItemsRepaired > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 21 ], gMercProfiles[ubProfile].records.usItemsRepaired );
wcscat( apStr, atStr );
}
if (gMercProfiles[ubProfile].records.usItemsCombined > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 22 ], gMercProfiles[ubProfile].records.usItemsCombined );
wcscat( apStr, atStr );
}
if (gMercProfiles[ubProfile].records.usItemsStolen > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 23 ], gMercProfiles[ubProfile].records.usItemsStolen );
wcscat( apStr, atStr );
}
if (gMercProfiles[ubProfile].records.usMilitiaTrained > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 24 ], gMercProfiles[ubProfile].records.usMilitiaTrained );
wcscat( apStr, atStr );
}
if (gMercProfiles[ubProfile].records.usMercsBandaged > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 25 ], gMercProfiles[ubProfile].records.usMercsBandaged );
wcscat( apStr, atStr );
}
if (gMercProfiles[ubProfile].records.usSurgeriesMade > 0 || fShowRecordsIfZero)
{
if ( gGameOptions.fNewTraitSystem )
{
switch( gSkillTraitValues.ubDONumberTraitsNeededForSurgery )
{
case 0:
swprintf(atStr, pPersonnelRecordsHelpTexts[ 26 ], gMercProfiles[ubProfile].records.usSurgeriesMade );
wcscat( apStr, atStr );
break;
case 1:
if ( ProfileHasSkillTrait( ubProfile, DOCTOR_NT ) > 0 )
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 26 ], gMercProfiles[ubProfile].records.usSurgeriesMade );
wcscat( apStr, atStr );
}
break;
case 2:
if ( ProfileHasSkillTrait( ubProfile, DOCTOR_NT ) > 1 )
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 26 ], gMercProfiles[ubProfile].records.usSurgeriesMade );
wcscat( apStr, atStr );
}
break;
default:
break;
}
}
}
if ( gMercProfiles[ubProfile].records.usPointsHealed /100 > 0 || fShowRecordsIfZero )
{
swprintf( atStr, pPersonnelRecordsHelpTexts[53], gMercProfiles[ubProfile].records.usPointsHealed / 100 );
wcscat( apStr, atStr );
}
if (gMercProfiles[ubProfile].records.usNPCsDiscovered > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 27 ], gMercProfiles[ubProfile].records.usNPCsDiscovered );
wcscat( apStr, atStr );
}
if (gMercProfiles[ubProfile].records.usSectorsDiscovered > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 28 ], gMercProfiles[ubProfile].records.usSectorsDiscovered );
wcscat( apStr, atStr );
}
if (gMercProfiles[ubProfile].records.usAmbushesExperienced > 0 || fShowRecordsIfZero)
{
if ( gGameOptions.fNewTraitSystem && ( ProfileHasSkillTrait( ubProfile, SCOUTING_NT ) > 0 ) )
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 29 ], gMercProfiles[ubProfile].records.usAmbushesExperienced );
wcscat( apStr, atStr );
}
}
if (gMercProfiles[ubProfile].records.ubQuestsHandled > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 30 ], gMercProfiles[ubProfile].records.ubQuestsHandled );
wcscat( apStr, atStr );
}
if ( gMercProfiles[ubProfile].records.usInterrogations > 0 || fShowRecordsIfZero )
{
swprintf( atStr, pPersonnelRecordsHelpTexts[49], gMercProfiles[ubProfile].records.usInterrogations );
wcscat( apStr, atStr );
}
// Set region help text
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[10]), apStr );
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[10], MSYS_NO_CALLBACK );
}
void AssignPersonnelBattlesHelpText( INT32 ubProfile )
{
CHAR16 apStr[ 400 ];
CHAR16 atStr[ 80 ];
swprintf( apStr, L"" );
if (gMercProfiles[ubProfile].records.usBattlesTactical > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 31 ], gMercProfiles[ubProfile].records.usBattlesTactical );
wcscat( apStr, atStr );
}
if (gMercProfiles[ubProfile].records.usBattlesAutoresolve > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 32 ], gMercProfiles[ubProfile].records.usBattlesAutoresolve );
wcscat( apStr, atStr );
}
if (gMercProfiles[ubProfile].records.usBattlesRetreated > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 33 ], gMercProfiles[ubProfile].records.usBattlesRetreated );
wcscat( apStr, atStr );
}
if (gMercProfiles[ubProfile].records.usAmbushesExperienced > 0 || fShowRecordsIfZero)
{
if (!( gGameOptions.fNewTraitSystem && ( ProfileHasSkillTrait( ubProfile, SCOUTING_NT ) > 0 ) ))
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 34 ], gMercProfiles[ubProfile].records.usAmbushesExperienced );
wcscat( apStr, atStr );
}
}
if (gMercProfiles[ubProfile].records.usLargestBattleFought > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 35 ], gMercProfiles[ubProfile].records.usLargestBattleFought );
wcscat( apStr, atStr );
}
// Set region help text
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[11]), apStr );
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[11], MSYS_NO_CALLBACK );
return;
}
void AssignPersonnelWoundsHelpText( INT32 ubProfile )
{
CHAR16 apStr[ 500 ];
CHAR16 atStr[ 80 ];
swprintf( apStr, L"" );
if (gMercProfiles[ubProfile].records.usTimesWoundedShot > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 36 ], gMercProfiles[ubProfile].records.usTimesWoundedShot );
wcscat( apStr, atStr );
}
if (gMercProfiles[ubProfile].records.usTimesWoundedStabbed > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 37 ], gMercProfiles[ubProfile].records.usTimesWoundedStabbed );
wcscat( apStr, atStr );
}
if (gMercProfiles[ubProfile].records.usTimesWoundedPunched > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 38 ], gMercProfiles[ubProfile].records.usTimesWoundedPunched );
wcscat( apStr, atStr );
}
if (gMercProfiles[ubProfile].records.usTimesWoundedBlasted > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 39 ], gMercProfiles[ubProfile].records.usTimesWoundedBlasted );
wcscat( apStr, atStr );
}
if (gMercProfiles[ubProfile].records.usTimesSurgeryUndergoed > 0 || fShowRecordsIfZero)
{
if ( gGameOptions.fNewTraitSystem )
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 41 ], gMercProfiles[ubProfile].records.usTimesSurgeryUndergoed );
wcscat( apStr, atStr );
}
}
if (gMercProfiles[ubProfile].records.usFacilityAccidents > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 42 ], gMercProfiles[ubProfile].records.usFacilityAccidents );
wcscat( apStr, atStr );
}
// WANNE: Moved to the end
if (gMercProfiles[ubProfile].records.usTimesStatDamaged > 0 || fShowRecordsIfZero)
{
swprintf(atStr, pPersonnelRecordsHelpTexts[ 40 ], gMercProfiles[ubProfile].records.usTimesStatDamaged );
wcscat( apStr, atStr );
}
if ( gMercProfiles[ubProfile].records.usTimesInfected > 0 || fShowRecordsIfZero )
{
swprintf( atStr, pPersonnelRecordsHelpTexts[50], gMercProfiles[ubProfile].records.usTimesInfected );
wcscat( apStr, atStr );
}
if ( gMercProfiles[ubProfile].records.usDamageTaken > 0 || fShowRecordsIfZero )
{
swprintf( atStr, pPersonnelRecordsHelpTexts[51], gMercProfiles[ubProfile].records.usDamageTaken );
wcscat( apStr, atStr );
}
// Set region help text
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[12]), apStr );
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[12], MSYS_NO_CALLBACK );
}
INT8 CalculateMercsAchievementPercentage( INT32 ubProfile )
{
SOLDIERTYPE *pTeamSoldier;
UINT32 uiMercPoints, uiMercPercentage;
unsigned long ulTotalMercPoints = 0;
// run through active soldiers
SoldierID id = gTacticalStatus.Team[gbPlayerNum].bFirstID;
const SoldierID lastid = gTacticalStatus.Team[gbPlayerNum].bLastID;
for ( ; id <= lastid; ++id)
{
pTeamSoldier = id;
// Only count stats of merc (not vehicles)
if ( !( pTeamSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) && !AM_A_ROBOT( pTeamSoldier ) )
{
if( pTeamSoldier->bActive && pTeamSoldier->stats.bLife > 0 && pTeamSoldier->ubProfile != 0 )
{
const STRUCT_Records &records = gMercProfiles[pTeamSoldier->ubProfile].records;
// get total value of all mercs, adjust by importance
ulTotalMercPoints +=
( records.usLocksPicked )
+
( records.usLocksBreached )
+
( records.usTrapsRemoved *3/2)
+
( records.usExpDetonated *3/2)
+
( records.usItemsRepaired /2)
+
( records.usItemsCombined *2)
+
( records.usItemsStolen )
+
( records.usMercsBandaged *3/4)
+
( records.usSurgeriesMade *3/2)
+
( records.usNPCsDiscovered *4/3)
+
( records.usSectorsDiscovered )
+
( records.usMilitiaTrained /4)
+
( records.ubQuestsHandled *2)
+
( records.usInterrogations);
}
}
}
// Now get points of our mercs
const STRUCT_Records &records = gMercProfiles[ubProfile].records;
uiMercPoints =
( records.usLocksPicked )
+
( records.usLocksBreached )
+
( records.usTrapsRemoved *3/2)
+
( records.usExpDetonated *3/2)
+
( records.usItemsRepaired /2)
+
( records.usItemsCombined *2)
+
( records.usItemsStolen )
+
( records.usMercsBandaged *3/4)
+
( records.usSurgeriesMade *3/2)
+
( records.usNPCsDiscovered *4/3)
+
( records.usSectorsDiscovered )
+
( records.usMilitiaTrained /4)
+
( records.ubQuestsHandled *2)
+
( records.usInterrogations );
// Calculate percentage
if( ulTotalMercPoints != 0 )
{
uiMercPercentage = (UINT32)(100.0f * (FLOAT)uiMercPoints / (FLOAT)ulTotalMercPoints + 0.5f);
uiMercPercentage = min( 100, uiMercPercentage );
return( (UINT8)(uiMercPercentage) );
}
else
return( 0 );
}
// Flugente: personality info
void AssignPersonalityHelpText( const SOLDIERTYPE* pSoldier, MOUSE_REGION* pMouseregion )
{
CHAR16 apStr[ 4500 ];
CHAR16 atStr[ 260 ];
swprintf( apStr, L"" );
if ( pSoldier )
{
swprintf(atStr, L"- %s %s %s %s %s\n", szPersonalityDisplayText[0], szAppearanceText[gMercProfiles[ pSoldier->ubProfile ].bAppearance], szPersonalityDisplayText[1], szCareLevelText[gMercProfiles[ pSoldier->ubProfile ].bAppearanceCareLevel], szPersonalityDisplayText[2] );
wcscat( apStr, atStr );
swprintf(atStr, L"- %s %s %s %s %s\n", szPersonalityDisplayText[3], szRefinementText[gMercProfiles[ pSoldier->ubProfile ].bRefinement], szPersonalityDisplayText[4], szCareLevelText[gMercProfiles[ pSoldier->ubProfile ].bRefinementCareLevel], szPersonalityDisplayText[5] );
wcscat( apStr, atStr );
if ( gMercProfiles[ pSoldier->ubProfile ].bHatedNationality < 0 )
swprintf(atStr, L"- %s %s %s\n", szPersonalityDisplayText[6], szNationalityText[gMercProfiles[ pSoldier->ubProfile ].bNationality], szNationalityText_Special[0] );
else
swprintf(atStr, L"- %s %s %s %s %s.\n", szPersonalityDisplayText[6], szNationalityText[gMercProfiles[ pSoldier->ubProfile ].bNationality], szPersonalityDisplayText[7], szNationalityText[gMercProfiles[ pSoldier->ubProfile ].bHatedNationality], szCareLevelText[gMercProfiles[ pSoldier->ubProfile ].bHatedNationalityCareLevel] );
wcscat( apStr, atStr );
swprintf(atStr, L"- %s %s %s-%s %s\n", szPersonalityDisplayText[6], szRacistText[gMercProfiles[ pSoldier->ubProfile ].bRacist], szPersonalityDisplayText[9], szRaceText[gMercProfiles[ pSoldier->ubProfile ].bRace], szPersonalityDisplayText[10] );
wcscat( apStr, atStr );
swprintf(atStr, L"- %s %s.\n", szPersonalityDisplayText[6], szSexistText[gMercProfiles[ pSoldier->ubProfile ].bSexist] );
wcscat( apStr, atStr );
}
if ( pMouseregion )
{
// Set region help text
SetRegionFastHelpText( pMouseregion, apStr );
SetRegionHelpEndCallback( pMouseregion, MSYS_NO_CALLBACK );
}
}