Files
source/Tactical/Boxing.h
T

46 lines
1.3 KiB
C

#ifndef BOXING_H
#define BOXING_H
#define BOXING_SECTOR_X 5
#define BOXING_SECTOR_Y 4
#define BOXING_SECTOR_Z 0
#define ROOM_SURROUNDING_BOXING_RING 3
#define BOXING_RING 29
#define BOXING_AI_START_POSITION 11235
#define NUM_BOXERS 3
enum DisqualificationReasons
{
BOXER_OUT_OF_RING,
NON_BOXER_IN_RING,
BAD_ATTACK
} ;
extern INT16 gsBoxerGridNo[ NUM_BOXERS ];
extern UINT8 gubBoxerID[ NUM_BOXERS ];
extern BOOLEAN gfBoxerFought[ NUM_BOXERS ];
extern INT8 gbBoxingState;
extern BOOLEAN gfLastBoxingMatchWonByPlayer;
extern UINT8 gubBoxingMatchesWon;
extern UINT8 gubBoxersRests;
extern BOOLEAN gfBoxersResting;
extern void BoxingPlayerDisqualified( SOLDIERTYPE * pOffender, INT8 bReason );
extern BOOLEAN PickABoxer( void );
extern BOOLEAN CheckOnBoxers( void );
extern void EndBoxingMatch( SOLDIERTYPE * pLoser );
extern BOOLEAN BoxerAvailable( void );
extern BOOLEAN AnotherFightPossible( void );
extern void TriggerEndOfBoxingRecord( SOLDIERTYPE * pSolier );
extern void BoxingMovementCheck( SOLDIERTYPE * pSoldier );
extern void ExitBoxing( void );
extern UINT8 BoxersAvailable( void );
extern void SetBoxingState( INT8 bNewState );
extern BOOLEAN BoxerExists( void );
extern UINT8 CountPeopleInBoxingRing( void );
extern void ClearAllBoxerFlags( void );
#endif