Files
source/.github/workflows/build.yml
T
Marco Antonio J. Costaandmajcosta 9adc1ad998 node20 is deprecated, clear the warnings
bump action versions and change the MSVC action to a composite one that doesn't use node at all

also remove msbuild which we don't need
2026-07-21 14:45:04 -03:00

358 lines
12 KiB
YAML

name: build
on:
push:
branches:
- '**'
tags:
- 'v*'
# allows to manually trigger a build
workflow_dispatch:
inputs:
assemble_release:
description: create release
required: false
default: false
type: boolean
permissions:
contents: write
jobs:
workflow_setup:
runs-on: ubuntu-latest
outputs:
assemble_release: ${{ steps.global_vars.outputs.assemble_release }}
steps:
- id: global_vars
name: Set global variables
run: |
set -eux
full_release='${{ ( github.repository == '1dot13/source' && github.ref_name == 'master' ) || startsWith(github.ref, 'refs/tags/v') }}'
if [[ '${{ inputs.assemble_release }}' == 'true' || ( '${{ inputs.assemble_release }}' == '' && "$full_release" == 'true' ) ]]
then
assemble_release='true'
else
assemble_release='false'
fi
echo "assemble_release=$assemble_release" >> $GITHUB_OUTPUT
- name: Clone repos metadata
run: |
set -eux
GAMEDIR_REPOSITORY=1dot13/gamedir
GAMEDIR_LANGUAGES_REPOSITORY=1dot13/gamedir-languages
# filter tree is what makes this fast
git clone --config transfer.fsckobjects=false --tags --no-checkout --filter=tree:0 \
"https://github.com/$GITHUB_REPOSITORY" \
source
git clone --config transfer.fsckobjects=false --no-checkout --filter=tree:0 \
https://github.com/$GAMEDIR_REPOSITORY \
gamedir
git clone --config transfer.fsckobjects=false --no-checkout --filter=tree:0 \
https://github.com/$GAMEDIR_LANGUAGES_REPOSITORY \
gamedir-languages
mkdir dist/
echo -n "
GAMEDIR_REPOSITORY=$GAMEDIR_REPOSITORY
GAMEDIR_LANGUAGES_REPOSITORY=$GAMEDIR_LANGUAGES_REPOSITORY
" > dist/versions.env
- name: Generate source version information
working-directory: source
run: |
set -eux
SOURCE_COMMIT_DATETIME=$(TZ=UTC0 git log -1 --date=iso-strict-local --format=%cd $GITHUB_SHA)
SOURCE_COMMIT_DATE=$(TZ=UTC0 git log -1 --date=short-local --format=%cd $GITHUB_SHA)
# GAME_VERSION is used to detect outdated save games and is the main version used for tracking
if [[ "$GITHUB_REF_TYPE" == 'tag' ]]
then
# if we build for a specific tag, use that as the game version
# examples:
# - v1.13.1
# - v1.13.2-rc2
GAME_VERSION="$GITHUB_REF_NAME"
else
# uses `git describe`, which tries to find a tag in the commit hierarchy. or fall back to a v1.13 version
# example five (5) commits after v1.13:
# - v1.13-5-7g7ffa
GAME_VERSION="$(git describe --tags --match='v[0-9]*' $GITHUB_SHA || echo v0-$(git rev-list --skip 1 --count $GITHUB_SHA)-g${GITHUB_SHA:0:8})"
fi
# max 15 CHAR8
GAME_VERSION="${GAME_VERSION:0:15}"
GAME_BUILD_INFORMATION="$SOURCE_COMMIT_DATE GitHub $GITHUB_REPOSITORY"
# in case of a branch or if the tag is truncated
if [[ "$GAME_VERSION" != *"$GITHUB_REF_NAME"* ]]
then
GAME_BUILD_INFORMATION="$GAME_BUILD_INFORMATION $GITHUB_REF_TYPE $GITHUB_REF_NAME"
fi
# max 255 CHAR16
GAME_BUILD_INFORMATION="${GAME_BUILD_INFORMATION:0:255}"
echo -n "
SOURCE_COMMIT_DATETIME=$SOURCE_COMMIT_DATETIME
GAME_VERSION=$GAME_VERSION
GAME_BUILD_INFORMATION=$GAME_BUILD_INFORMATION
" >> ../dist/versions.env
# due to building everything in parallel, versions should be pinned at the start so everything builds based on the same versions
- name: Generate gamedir version information
working-directory: gamedir
run: |
set -eux
GAMEDIR_COMMIT_SHA=$(git rev-parse HEAD)
GAMEDIR_COMMIT_DATETIME=$(TZ=UTC0 git log -1 --date=iso-strict-local --format=%cd $GAMEDIR_COMMIT_SHA)
echo -n "
GAMEDIR_COMMIT_SHA=$GAMEDIR_COMMIT_SHA
GAMEDIR_COMMIT_DATETIME=$GAMEDIR_COMMIT_DATETIME
" >> ../dist/versions.env
# due to building everything in parallel, versions should be pinned at the start so everything builds based on the same versions
- name: Generate gamedir-languages version information
working-directory: gamedir-languages
run: |
set -eux
GAMEDIR_LANGUAGES_COMMIT_SHA=$(git rev-parse HEAD)
GAMEDIR_LANGUAGES_COMMIT_DATETIME=$(TZ=UTC0 git log -1 --date=iso-strict-local --format=%cd $GAMEDIR_LANGUAGES_COMMIT_SHA)
echo -n "
GAMEDIR_LANGUAGES_COMMIT_SHA=$GAMEDIR_LANGUAGES_COMMIT_SHA
GAMEDIR_LANGUAGES_COMMIT_DATETIME=$GAMEDIR_LANGUAGES_COMMIT_DATETIME
" >> ../dist/versions.env
- name: Show version information summary
run: |
set -eux
cat dist/versions.env
- name: Upload
uses: actions/upload-artifact@v7
with:
name: versions.env
path: dist/
# every executable contains all languages and picks one at runtime, so one build serves every package
compile:
needs: [ workflow_setup ]
runs-on: windows-latest # required for the MSVC toolchain
strategy:
fail-fast: false
matrix:
application: [ja2, ja2mapeditor, ja2ub, ja2ubmapeditor]
steps:
- name: Checkout source
uses: actions/checkout@v7
- name: Download versions.env
uses: actions/download-artifact@v8
with:
name: versions.env
path: artifacts
- name: Restore versions.env
shell: bash
run: cat artifacts/versions.env >> $GITHUB_ENV
# TODO: Move this into CMake, just taking the GitHub Actions parameters as -D variables
- name: Update GameVersion.cpp
shell: bash
run: |
set -eux
GAME_VERSION=$(echo "$GAME_VERSION" | tr -cd '[:print:]' | tr -d '"\\')
GAME_BUILD=$(echo "$GAME_BUILD_INFORMATION" | tr -cd '[:print:]' | tr -d '"\\')
sed -i "s|@Version@|${GAME_VERSION:0:15}|" Ja2/GameVersion.cpp
sed -i "s|@Build@|${GAME_BUILD:0:255}|" Ja2/GameVersion.cpp
cat Ja2/GameVersion.cpp
- name: Prepare build properties
shell: bash
run: |
set -eux
touch CMakePresets.json
JA2Application=$(echo '${{ matrix.application }}' | tr '[:lower:]' '[:upper:]')
echo "
JA2Application=$JA2Application
" >> $GITHUB_ENV
- uses: egor-tensin/vs-shell@v2
with:
arch: x86
- name: Prepare build
run: |
cmake -S . -B build -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DApplications="$Env:JA2Application"
- name: Build
run: |
cmake --build build/ -- -v
- name: List build artifacts
shell: bash
run: |
find build/
- name: Upload
uses: actions/upload-artifact@v7
with:
name: ${{ matrix.application }}
path: build/*.exe
# only the game data differs per language, every package gets the same executables
assemble:
needs: [ workflow_setup, compile ]
if: needs.workflow_setup.outputs.assemble_release == 'true'
runs-on: windows-latest # required for case-insensitive filesystem handling
# at least English has to work
continue-on-error: ${{ matrix.language != 'English' }}
strategy:
fail-fast: false
matrix:
language: [Chinese, German, English, French, Polish, Italian, Dutch, Russian]
steps:
- name: Download versions.env
uses: actions/download-artifact@v8
with:
name: versions.env
path: artifacts
- name: Restore versions.env
shell: bash
run: cat artifacts/versions.env >> $GITHUB_ENV
- name: Checkout gamedir
uses: actions/checkout@v7
with:
repository: ${{ env.GAMEDIR_REPOSITORY }}
ref: ${{ env.GAMEDIR_COMMIT_SHA }}
path: gamedir
- name: Checkout gamedir-languages
if: matrix.language != 'English'
uses: actions/checkout@v7
with:
repository: ${{ env.GAMEDIR_LANGUAGES_REPOSITORY }}
ref: ${{ env.GAMEDIR_LANGUAGES_COMMIT_SHA }}
path: gamedir-languages
- name: Copy gamedir-languages files to gamedir
if: matrix.language != 'English'
shell: bash
run: |
set -eux
cp -a gamedir-languages/${{ matrix.language }}_Version/* gamedir/
- name: Download applications
uses: actions/download-artifact@v8
with:
pattern: ja2*
path: artifacts
- name: Copy application files to gamedir
shell: bash
run: |
set -eux
for APP in ja2 ja2mapeditor ja2ub ja2ubmapeditor
do
mv artifacts/${APP}/*.exe gamedir/${APP}.exe
done
- name: Create version information file
shell: bash
run: |
set -eux
# "-" separates words, "_" combines words, see double-click behavior
DIST_PREFIX='JA2_113'
DIST_NAME="${DIST_PREFIX}-${GAME_VERSION}-G${GAMEDIR_COMMIT_SHA:0:4}L${GAMEDIR_LANGUAGES_COMMIT_SHA:0:4}-${{ matrix.language }}"
echo "DIST_NAME=$DIST_NAME" >> $GITHUB_ENV
echo "If you encounter problems during gameplay, please provide the following version information:
Distribution Name: $DIST_NAME
Game Version: $GAME_VERSION
Language: ${{ matrix.language }}
Build Information: $GAME_BUILD_INFORMATION
Source Repository: $GITHUB_REPOSITORY
Source Commit SHA: $GITHUB_SHA
Source Commit Date: $SOURCE_COMMIT_DATETIME
Gamedir Repository: $GAMEDIR_REPOSITORY
Gamedir Commit SHA: $GAMEDIR_COMMIT_SHA
Gamedir Commit Date: $GAMEDIR_COMMIT_DATETIME
Gamedir Languages Repository: $GAMEDIR_LANGUAGES_REPOSITORY
Gamedir Languages Commit SHA: $GAMEDIR_LANGUAGES_COMMIT_SHA
Gamedir Languages Commit Date: $GAMEDIR_LANGUAGES_COMMIT_DATETIME
" > "gamedir/${DIST_PREFIX}-Version.txt"
cat "gamedir/${DIST_PREFIX}-Version.txt"
- name: Create release archive
shell: bash
run: |
set -eux
mkdir dist/
cd gamedir/
7z a -bb -xr'!.*' "../dist/${DIST_NAME}.7z" .
- name: Upload
uses: actions/upload-artifact@v7
with:
name: ${{ matrix.language }}_release
path: dist/
compression-level: 0
release:
needs: [ workflow_setup, assemble ]
if: needs.workflow_setup.outputs.assemble_release == 'true'
runs-on: ubuntu-latest
steps:
- name: Download artifacts
uses: actions/download-artifact@v8
with:
path: dist
pattern: '*_release'
merge-multiple: true
- name: Checkout Repo
uses: actions/checkout@v7
with:
path: source
fetch-depth: 1
sparse-checkout: 'README.md'
- name: Create latest pre-release
if: github.ref == 'refs/heads/master'
working-directory: source
run: |
gh release delete latest --cleanup-tag || true
git tag -d latest || true
git push --delete origin refs/tags/latest || true
git tag latest
git push --force origin refs/tags/latest
sleep 15 # make sure github can find the tag for gh release
gh release create latest ../dist/* \
--generate-notes \
--title "Latest (unstable)" \
--verify-tag \
--prerelease
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Upload to tagged release
if: startsWith(github.ref, 'refs/tags/v')
working-directory: source
run: |
gh release upload "$GITHUB_REF_NAME" ../dist/* --clobber
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}