Files
source/Multiplayer/test_space.cpp
T
2008-05-21 10:23:54 +00:00

403 lines
9.2 KiB
C++

#ifdef PRECOMPILEDHEADERS
#include "Tactical All.h"
#include "strategic.h"
#else
#include "builddefines.h"
#include "Bullets.h"
#include <stdio.h>
#include <string.h>
#include "wcheck.h"
#include "stdlib.h"
#include "debug.h"
#include "math.h"
#include "worlddef.h"
#include "worldman.h"
#include "renderworld.h"
#include "Assignments.h"
#include "Soldier Control.h"
#include "Animation Control.h"
#include "Animation Data.h"
#include "Isometric Utils.h"
#include "Event Pump.h"
#include "Timer Control.h"
#include "Render Fun.h"
#include "Render Dirty.h"
#include "mousesystem.h"
#include "interface.h"
#include "sysutil.h"
#include "FileMan.h"
#include "points.h"
#include "Random.h"
#include "ai.h"
#include "Interactive Tiles.h"
#include "soldier ani.h"
#include "english.h"
#include "overhead.h"
#include "Soldier Profile.h"
#include "Game Clock.h"
#include "soldier create.h"
#include "Merc Hiring.h"
#include "Game Event Hook.h"
#include "message.h"
#include "strategicmap.h"
#include "strategic.h"
#include "items.h"
#include "Soldier Add.h"
#include "History.h"
#include "Squads.h"
#include "Strategic Merc Handler.h"
#include "Dialogue Control.h"
#include "Map Screen Interface.h"
#include "Map Screen Interface Map.h"
#include "screenids.h"
#include "jascreens.h"
#include "text.h"
#include "Merc Contract.h"
#include "LaptopSave.h"
#include "personnel.h"
#include "Auto Resolve.h"
#include "Map Screen Interface Bottom.h"
#include "Quests.h"
#include "GameSettings.h"
#endif
#include "MessageIdentifiers.h"
#include "RakNetworkFactory.h"
#include "RakPeerInterface.h"
#include "RakNetStatistics.h"
#include "RakNetTypes.h"
#include "BitStream.h"
#include <assert.h>
#include <cstdio>
#include <cstring>
#include <stdlib.h>
#include "tactical placement gui.h"
#include "connect.h"
#include "network.h"
#pragma pack(1)
#include "text.h"
#include "Types.h"
#include "connect.h"
#include "message.h"
#include "Event pump.h"
#include "Soldier Init List.h"
#include "Overhead.h"
#include "weapons.h"
#include "Merc Hiring.h"
#include "soldier profile.h"
#include"laptop.h"
#include "florist Order Form.h"
#include "prebattle interface.h"
#include "teamturns.h"
extern INT8 SquadMovementGroups[ ];
#include "test_space.h"
#include "soldier control.h"
bool ovh_advance;
bool ovh_ready;
#include "opplist.h"
//int cnt = 40;
void test_func2 (void)//now bound to "0"
{
ScreenMsg( FONT_LTGREEN, MSG_CHAT, L"test_func2 - function testing ground:" );
SOLDIERTYPE * pSoldier=MercPtrs[ 0 ];
PauseAITemporarily();
//RemoveOneOpponent( pSoldier );
//SOLDIERTYPE * pSoldier2=MercPtrs[ 127 ];
//
////pSoldier->AdjustNoAPToFinishMove( TRUE );
//
////pSoldier2->bVisible = 1;
//ManSeesMan(pSoldier,pSoldier2,pSoldier2->sGridNo,pSoldier2->pathing.bLevel,0,1);
/*
INT16 sCellX, sCellY;
sCellX = CenterX( 22163 );
sCellY = CenterY( 22163 );
pSoldier->EVENT_InternalSetSoldierPosition( sCellX, sCellY ,FALSE, FALSE, FALSE );*/
//SOLDIERTYPE * pSoldier=MercPtrs[ 0 ];
//pSoldier->bLife=0;
//SoldierCollapse( pSoldier );
//SoldierTakeDamage( pFirer, ANIM_CROUCH, 1, 100, TAKE_DAMAGE_BLOODLOSS, NOBODY, NOWHERE, 0, TRUE );
//TurnSoldierIntoCorpse( pFirer, FALSE, FALSE );
//SOLDIERTYPE * pSoldier=MercPtrs[ 0 ];
////
//pSoldier->fNoAPToFinishMove = TRUE;
//
//
//fInterfacePanelDirty = DIRTYLEVEL2;
////EVENT_InitNewSoldierAnim(pSoldier,3,0,0);
//pSoldier->ubDesiredHeight = ANIM_CROUCH;
//SOLDIERTYPE * pSoldier=MercPtrs[ 0 ];
//pSoldier->usAnimState=50;
//TurnSoldierIntoCorpse( pSoldier, TRUE, TRUE );
//gTacticalStatus.uiFlags |= SHOW_ALL_MERCS;
//BeginTeamTurn (0);
;
//gTacticalStatus.ubCurrentTeam = OUR_TEAM;
//guiPendingOverrideEvent = LA_ENDUIOUTURNLOCK;
//ExitCombatMode();
//fInterfacePanelDirty = DIRTYLEVEL2;
//InitPlayerUIBar( FALSE );
//UIHandleLUIEndLock( NULL );
//if( (gTacticalStatus.uiFlags & TURNBASED) && (gTacticalStatus.uiFlags & INCOMBAT) )
// ScreenMsg( FONT_LTGREEN, MSG_CHAT, L"combat turn based" );
//else
// ScreenMsg( FONT_LTGREEN, MSG_CHAT, L"not" );
//SOLDIERTYPE * pSoldier=MercPtrs[ 0 ];
//
// if ( ( gAnimControl[ pSoldier->usAnimState ].uiFlags &( ANIM_FIREREADY | ANIM_FIRE ) ) )
// {
// ScreenMsg( FONT_LTGREEN, MSG_CHAT, L"Ready" );
// }
// else
// ScreenMsg( FONT_LTGREEN, MSG_CHAT, L"Not" );
////fInterfacePanelDirty = DIRTYLEVEL2;
////guiPendingOverrideEvent = LU_ENDUILOCK;
////guiPendingOverrideEvent = LA_ENDUIOUTURNLOCK;
//
//
//
// ClearIntList();
// //guiPendingOverrideEvent = LU_ENDUILOCK;
// guiPendingOverrideEvent = LA_ENDUIOUTURNLOCK;
// fInterfacePanelDirty = DIRTYLEVEL2;
//
// if ( gusSelectedSoldier != NOBODY )
// {
// SlideTo( NOWHERE, gusSelectedSoldier, NOBODY ,SETLOCATOR);
// MercPtrs[ gusSelectedSoldier ]->DoMercBattleSound( BATTLE_SOUND_ATTN1 );
// }
// InitPlayerUIBar( 0 );
//HandleTacticalUI( );
//guiPendingOverrideEvent = LA_BEGINUIOURTURNLOCK;
//int n = 0;
//for(cnt=40+n ; cnt < 40+5+n ; cnt++)
//{
//
//QuickCreateProfileMerc( CIV_TEAM, cnt );jk
//
//RecruitRPC( cnt );
//Sleep(3000);
//}
//QuickCreateProfileMerc( CIV_TEAM, cnt );
//RecruitRPC( cnt );
//cnt++;
//HandleDoorChangeFromGridNo( pSoldier, 18451, FALSE );
//OBJECTTYPE Object;
//for (cnt=0; cnt<20;cnt++)
//{
//CreateItem( 201, 100, &Object );
//
//AutoPlaceObject( pSoldier, &Object, TRUE );
//
//
//INT16 sCellX, sCellY;
////ConvertGridNoToCellXY( 13576, &sCellX, &sCellY );
//
// sCellX = CenterX( 13576 );
// sCellY = CenterY( 13576 );
//
// //pSoldier->dXPos = sCellX;
// //pSoldier->dYPos = sCellY;
//
// //pSoldier->sX = (INT16)sCellX;
// //pSoldier->sY = (INT16)sCellY;
// EVENT_InitNewSoldierAnim( pSoldier, 6, 0, FALSE );
//EVENT_SetSoldierPositionForceDelete( pSoldier, (FLOAT)sCellX, (FLOAT)sCellY );
//HaultSoldierFromSighting( pSoldier, 1 );
//pSoldier->sScheduledStop=7961;
////
////EVENT_SetSoldierPosition( pSoldier, 1140, 1170 );
//AdjustNoAPToFinishMove( pSoldier, TRUE );
//pSoldier->fTurningFromPronePosition = FALSE;
//
////HaultSoldierFromSighting( pSoldier, 1 );
//UINT16 usPathData[30];
//usPathData[0]=3;
//usPathData[1]=5;
//usPathData[2]=7;
//
//pSoldier->sFinalDestination = 8446;
//
//pSoldier->usPathDataSize=3;
//pSoldier->usPathIndex=0;
//
//memcpy(pSoldier->usPathingData,usPathData,sizeof(UINT16)*30);
//INT16 sNewGridNo;
//sNewGridNo = NewGridNo( (UINT16)pSoldier->sGridNo, DirectionInc( (UINT8)pSoldier->usPathingData[ pSoldier->usPathDataSize ] ) );
//pSoldier->sFinalDestination = sNewGridNo;
//EVENT_InitNewSoldierAnim( pSoldier, 0, 0, FALSE );
//ovh_advance=true;
//
//
// CHAR16 string[255];
// memcpy(string,TeamTurnString[ 7 ], sizeof( CHAR16) * 255 );
//
// CHAR16 name[255];
// mbstowcs( name, CLIENT_NAME, sizeof (char)*30 );
//
// CHAR16 full[255];
// swprintf(full, L"%s - '%s'",string,name);
////
////
// memcpy( TeamTurnString[ 7 ] , full, sizeof( CHAR16) * 255 );
}
//BOOLEAN fMadeCorpse;
// SOLDIERTYPE * pSoldier=MercPtrs[ 0 ];
//pSoldier->bLife = 0;
// HandleSoldierDeath( pSoldier, &fMadeCorpse );
//guiPendingOverrideEvent = LA_BEGINUIOURTURNLOCK;
//
//guiPendingOverrideEvent = CA_MERC_SHOOT;
//
//guiPendingOverrideEvent = G_GETTINGITEM;
//
//guiPendingOverrideEvent = LU_ON_TERRAIN;
//
//guiPendingOverrideEvent = ET_ON_TERRAIN;
//
//guiPendingOverrideEvent = A_CHANGE_TO_MOVE;
//HandleTacticalUI( );
//CHAR8 string[60];
// wcscpy( string, "GetVideoObject" );
//sprintf( string, "hello");
/* char szDefault[255];
sprintf(szDefault, "%s","hello");
ScreenMsg( FONT_LTGREEN, MSG_CHAT, L"%S has connected.",szDefault );*/
//manual overide
//manual_overide();
//allow_bullet=1;
//
//if(1)
//{
// stage=0;
// ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"1" );
// //FireBulletGivenTarget( MercPtrs[0], 875, 995, 1, 11, -74, 0, 0 );
//
//
// INT32 iBullet;
// BULLET * pBullet;
// iBullet = CreateBullet( 0, 0, 0,11 );
// if (iBullet == -1)
// {
// ScreenMsg( FONT_YELLOW, MSG_CHAT, L"Failed to create bullet");
// }
// pBullet = GetBulletPtr( iBullet );
// //ScreenMsg( FONT_YELLOW, MSG_CHAT, L"Created Bullet");
// pBullet->fCheckForRoof=0;
// pBullet->qIncrX=-917769;
// pBullet->qIncrY=-507159;
// pBullet->qIncrZ=-537679;
// pBullet->sHitBy=-30;
// pBullet->ddHorizAngle=-2.5959375990628013;
// pBullet->fAimed=1;
// pBullet->ubItemStatus=0;
// pBullet->qCurrX=1231159031;
// pBullet->qCurrY=1221083881;
// pBullet->qCurrZ=182963121;
// pBullet->iImpact=28;
// pBullet->iRange=200;
// pBullet->sTargetGridNo=15929;
// pBullet->bStartCubesAboveLevelZ=2;
// pBullet->bEndCubesAboveLevelZ=0;
// pBullet->iDistanceLimit=328;
// SOLDIERTYPE * pFirer=MercPtrs[ 0 ];
// //FireBullet( pFirer, pBullet, FALSE );
// if(is_client)send_bullet( pBullet, 11 );//hayden
//}
//else
//{
// stage=1;
// ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"0" );
// FireBulletGivenTarget( MercPtrs[0], 875, 995, 1, 11, -74, 0, 0 );
//}