Files
source/Tactical/Morale.h
T
2014-06-02 19:00:06 +00:00

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14 KiB
C++

#ifndef _MORALE_H
#define _MORALE_H
#include "Types.h"
#include "Soldier Control.h"
//#define DEFAULT_MORALE 50
typedef enum
{
MORALE_KILLED_ENEMY = 0,
MORALE_SQUADMATE_DIED,
MORALE_SUPPRESSED,
MORALE_AIRSTRIKE,
MORALE_DID_LOTS_OF_DAMAGE,
MORALE_TOOK_LOTS_OF_DAMAGE, // 5
MORALE_KILLED_CIVILIAN,
MORALE_BATTLE_WON,
MORALE_RAN_AWAY,
MORALE_HEARD_BATTLE_WON,
MORALE_HEARD_BATTLE_LOST, // 10
MORALE_TOWN_LIBERATED,
MORALE_TOWN_LOST,
MORALE_MINE_LIBERATED,
MORALE_MINE_LOST,
MORALE_SAM_SITE_LIBERATED, // 15
MORALE_SAM_SITE_LOST,
MORALE_BUDDY_DIED,
MORALE_HATED_DIED,
MORALE_TEAMMATE_DIED,
MORALE_LOW_DEATHRATE, // 20
MORALE_HIGH_DEATHRATE,
MORALE_GREAT_MORALE,
MORALE_POOR_MORALE,
MORALE_DRUGS_CRASH,
MORALE_ALCOHOL_CRASH, // 25
MORALE_MONSTER_QUEEN_KILLED,
MORALE_DEIDRANNA_KILLED,
MORALE_CLAUSTROPHOBE_UNDERGROUND,
MORALE_INSECT_PHOBIC_SEES_CREATURE,
MORALE_NERVOUS_ALONE, // 30
MORALE_MERC_CAPTURED,
MORALE_MERC_MARRIED,
MORALE_QUEEN_BATTLE_WON,
MORALE_SEX,
// added by SANDRO
MORALE_HEAT_INTOLERANT_IN_DESERT, // 35
MORALE_PSYCHO_UNABLE_TO_PSYCHO,
MORALE_PACIFIST_GAIN_NONCOMBAT,
MORALE_MALICIOUS_HIT,
// added by Flugente
MORALE_FOOD,
MORALE_GOOD_FOOD, // 40
MORALE_BAD_FOOD,
MORALE_LOATHSOME_FOOD,
// added by anv
MORALE_BUDDY_FIRED,
MORALE_BUDDY_FIRED_EARLY,
MORALE_BUDDY_FIRED_ON_BAD_TERMS, //45
MORALE_BAD_EQUIPMENT,
MORALE_OWED_MONEY,
MORALE_OWED_MONEY_DAYS,
MORALE_PLAYER_INACTIVE,
MORALE_PLAYER_INACTIVE_DAYS, //50
MORALE_PLAYER_INACTIVE_DAYS_AGGRESSIVE_BONUS,
MORALE_PLAYER_INACTIVE_DAYS_PACIFIST_BONUS,
MORALE_PREVENTED_MISBEHAVIOUR,
NUM_MORALE_EVENTS,
} MoraleEventNames;
typedef enum
{
MORALE_MOD_MAX = 0,
PHOBIC_LIMIT,
MORALE_MODIFIER_SOCIABLE_ONE_MERC_NEARBY,
MORALE_MODIFIER_SOCIABLE_NO_MERCS_NEARBY,
MORALE_MODIFIER_LONER_ONE_MERC_NEARBY,
MORALE_MODIFIER_LONER_MORE_MERCS_NEARBY,
MORALE_MODIFIER_AGRESSIVE_VIOLENT_ACTION,
MORALE_MODIFIER_PACIFIST_VIOLENT_ACTION,
MORALE_MODIFIER_OPTIMIST,
MORALE_MODIFIER_SHOWOFF_AROUND,
MORALE_MODIFIER_DAUNTLESS_SQUADMATE_DIED,
MORALE_MODIFIER_DAUNTLESS_SUPPRESSED,
MORALE_MODIFIER_DAUNTLESS_TOOK_LOTS_OF_DAMAGE,
MORALE_MODIFIER_DAUNTLESS_TEAMMATE_DIED,
MORALE_MODIFIER_OT_OPTIMIST_GOOD_EVENT,
MORALE_MODIFIER_OT_AGGRESSIVE_GOOD_EVENT,
MORALE_MODIFIER_OT_PESSIMIST_GOOD_EVENT,
MORALE_MODIFIER_OT_OPTIMIST_BAD_EVENT,
MORALE_MODIFIER_OT_PESSIMIST_BAD_EVENT,
MORALE_MODIFIER_OT_COWARD_BAD_EVENT,
MORALE_MODIFIER_MALICIOUS_HOURLY_DECAY,
NUM_MORALE_MODIFIERS,
} MoraleModifierNames;
typedef enum
{
DRUG_EFFECT_MORALE_MOD = 0,
ALCOHOL_EFFECT_MORALE_MOD,
NUM_DRUG_AND_ALCOHOL_MODIFIERS,
} DrugAndAlcoholModifierNames;
typedef enum
{
TACTICAL_MORALE_EVENT = 0,
STRATEGIC_MORALE_EVENT
} MoraleEventType;
typedef struct MoraleEvent
{
UINT8 ubType;
INT8 bChange;
} MoraleEvent;
#define MAX_SNITCH_EVENTS 64;
#define MAX_SNITCHES 16;
typedef enum
{
SNITCH_INTRODUCTION= 0,
SNITCH_DEATH_RATE, // current death rate higher than preferable
SNITCH_REPUTATION, // current reputation worse than preferable
SNITCH_LOW_MORALE, // merc's morale worse than preferable
SNITCH_HATED_PERSON, // merc dislikes another person (not necessarily hates him)
SNITCH_GONNA_QUIT, // merc's contract going to end and he won't renew
SNITCH_PROGRESS, // merc thinks player is inactive too long
SNITCH_OWED_MONEY, // merc is owed money
SNITCH_TEAM_ROTATION, // unused at the moment (will have to add specific rotation tolerance to mercs or something)
// maybe with personal opinion on rotation depending on opinions (so they get pissed faster when liked mercs are fired)
NUM_SNITCH_EVENTS,
} SnitchEventType;
typedef struct SnitchEvent
{
UINT8 ubEventType;
UINT8 ubSnitchID;
UINT8 ubTargetProfile;
UINT8 ubSecondaryTargetProfile;
} SnitchEvent;
// -------- added by Flugente: flags for opinions --------
// easier than adding 32 differently named variables. DO NOT CHANGE THEM, UNLESS YOU KNOW WHAT YOU ARE DOING!!!
// if someone influences our opinion, STAGE1 gets set. Every day, stages move up one step, until we 'forget' them
// these flags describe what the other guy did to us....
// flagmask 1
#define OPINIONFLAG_STAGE1_FRIENDLYFIRE 0x00000001 //1 // fired on us
#define OPINIONFLAG_STAGE2_FRIENDLYFIRE 0x00000002 //2
#define OPINIONFLAG_STAGE3_FRIENDLYFIRE 0x00000004 //4
#define OPINIONFLAG_STAGE4_FRIENDLYFIRE 0x00000008 //8
#define OPINIONFLAG_STAGE1_SNITCHSOLDMEOUT 0x00000010 //16 // has been snitching to the player about us
#define OPINIONFLAG_STAGE2_SNITCHSOLDMEOUT 0x00000020 //32
#define OPINIONFLAG_STAGE3_SNITCHSOLDMEOUT 0x00000040 //64
#define OPINIONFLAG_STAGE4_SNITCHSOLDMEOUT 0x00000080 //128
#define OPINIONFLAG_STAGE1_INTERFERENCE 0x00000100 //256 // is interfering with us (stopped us from taking drugs or stealing)
#define OPINIONFLAG_STAGE2_INTERFERENCE 0x00000200 //512
#define OPINIONFLAG_STAGE3_INTERFERENCE 0x00000400 //1024
#define OPINIONFLAG_STAGE4_INTERFERENCE 0x00000800 //2048
#define OPINIONFLAG_STAGE1_FRIENDSWITHHATED 0x00001000 //4096 // is friends with someone we hate
#define OPINIONFLAG_STAGE2_FRIENDSWITHHATED 0x00002000 //8192
#define OPINIONFLAG_STAGE3_FRIENDSWITHHATED 0x00004000 //16384
#define OPINIONFLAG_STAGE4_FRIENDSWITHHATED 0x00008000 //32768
#define OPINIONFLAG_STAGE1_CONTRACTEXTENSION 0x00010000 //65536 // got his contract extended before we did, even though we had less time left
#define OPINIONFLAG_STAGE2_CONTRACTEXTENSION 0x00020000 //131072
#define OPINIONFLAG_STAGE3_CONTRACTEXTENSION 0x00040000 //262144
#define OPINIONFLAG_STAGE4_CONTRACTEXTENSION 0x00080000 //524288
#define OPINIONFLAG_STAGE1_ORDEREDRETREAT 0x00100000 //1048576 // was commander (most senior merc around) and ordered retreat
#define OPINIONFLAG_STAGE2_ORDEREDRETREAT 0x00200000 //2097152
#define OPINIONFLAG_STAGE3_ORDEREDRETREAT 0x00400000 //4194304
#define OPINIONFLAG_STAGE4_ORDEREDRETREAT 0x00800000 //8388608
#define OPINIONFLAG_STAGE1_CIVKILLER 0x01000000 //16777216 // killed an unarmed civilian
#define OPINIONFLAG_STAGE2_CIVKILLER 0x02000000 //33554432
#define OPINIONFLAG_STAGE3_CIVKILLER 0x04000000 //67108864
#define OPINIONFLAG_STAGE4_CIVKILLER 0x08000000 //134217728
#define OPINIONFLAG_STAGE1_SLOWSUSDOWN 0x10000000 //268435456 // is overloaded and thus slows us down
#define OPINIONFLAG_STAGE2_SLOWSUSDOWN 0x20000000 //536870912
#define OPINIONFLAG_STAGE3_SLOWSUSDOWN 0x40000000 //1073741824
#define OPINIONFLAG_STAGE4_SLOWSUSDOWN 0x80000000 //2147483648
// flagmask 2
#define OPINIONFLAG_STAGE1_NOSHARINGFOOD 0x00000001 //1 // had water/food when we needed it. So he did not share!
#define OPINIONFLAG_STAGE2_NOSHARINGFOOD 0x00000002 //2
#define OPINIONFLAG_STAGE3_NOSHARINGFOOD 0x00000004 //4
#define OPINIONFLAG_STAGE4_NOSHARINGFOOD 0x00000008 //8
#define OPINIONFLAG_STAGE1_ANNOYINGDISABILITY 0x00000010 //16 // disability kicked in at a bad time, putting the team at risk (forgeful, nervous, psycho...)
#define OPINIONFLAG_STAGE2_ANNOYINGDISABILITY 0x00000020 //32
#define OPINIONFLAG_STAGE3_ANNOYINGDISABILITY 0x00000040 //64
#define OPINIONFLAG_STAGE4_ANNOYINGDISABILITY 0x00000080 //128
#define OPINIONFLAG_STAGE1_ADDICT 0x00000100 //256 // is taking drugs
#define OPINIONFLAG_STAGE2_ADDICT 0x00000200 //512
#define OPINIONFLAG_STAGE3_ADDICT 0x00000400 //1024
#define OPINIONFLAG_STAGE4_ADDICT 0x00000800 //2048
#define OPINIONFLAG_STAGE1_THIEF 0x00001000 //4096 // is stealing items
#define OPINIONFLAG_STAGE2_THIEF 0x00002000 //8192
#define OPINIONFLAG_STAGE3_THIEF 0x00004000 //16384
#define OPINIONFLAG_STAGE4_THIEF 0x00008000 //32768
#define OPINIONFLAG_STAGE1_WORSTCOMMANDEREVER 0x00010000 //65536 // was commander (most senior merc around) when a lot of our people (including militia) died
#define OPINIONFLAG_STAGE2_WORSTCOMMANDEREVER 0x00020000 //131072
#define OPINIONFLAG_STAGE3_WORSTCOMMANDEREVER 0x00040000 //262144
#define OPINIONFLAG_STAGE4_WORSTCOMMANDEREVER 0x00080000 //524288
#define OPINIONFLAG_STAGE1_RICHGUY 0x00100000 //1048576 // gets paid a lot more than we do
#define OPINIONFLAG_STAGE2_RICHGUY 0x00200000 //2097152
#define OPINIONFLAG_STAGE3_RICHGUY 0x00400000 //4194304
#define OPINIONFLAG_STAGE4_RICHGUY 0x00800000 //8388608
#define OPINIONFLAG_STAGE1_BETTERGEAR 0x01000000 //16777216 // has a lot better gear than we do
#define OPINIONFLAG_STAGE2_BETTERGEAR 0x02000000 //33554432
#define OPINIONFLAG_STAGE3_BETTERGEAR 0x04000000 //67108864
#define OPINIONFLAG_STAGE4_BETTERGEAR 0x08000000 //134217728
#define OPINIONFLAG_STAGE1_YOUMOUNTEDAGUNONMYBREASTS 0x10000000 //268435456 // used our body to rest his gun on
#define OPINIONFLAG_STAGE2_YOUMOUNTEDAGUNONMYBREASTS 0x20000000 //536870912
#define OPINIONFLAG_STAGE3_YOUMOUNTEDAGUNONMYBREASTS 0x40000000 //1073741824
#define OPINIONFLAG_STAGE4_YOUMOUNTEDAGUNONMYBREASTS 0x80000000 //2147483648
// flagmask 3
#define OPINIONFLAG_STAGE1_BANDAGED 0x00000001 //1 // bandaged our wounds
#define OPINIONFLAG_STAGE2_BANDAGED 0x00000002 //2
#define OPINIONFLAG_STAGE3_BANDAGED 0x00000004 //4
#define OPINIONFLAG_STAGE4_BANDAGED 0x00000008 //8
#define OPINIONFLAG_STAGE1_DRINKBUDDIES_GOOD 0x00000010 //16 // had a drink with him, he's okay.
#define OPINIONFLAG_STAGE2_DRINKBUDDIES_GOOD 0x00000020 //32
#define OPINIONFLAG_STAGE3_DRINKBUDDIES_GOOD 0x00000040 //64
#define OPINIONFLAG_STAGE4_DRINKBUDDIES_GOOD 0x00000080 //128
#define OPINIONFLAG_STAGE1_DRINKBUDDIES_SUPER 0x00000100 //256 // had a drink with him, he's super okay
#define OPINIONFLAG_STAGE2_DRINKBUDDIES_SUPER 0x00000200 //512
#define OPINIONFLAG_STAGE3_DRINKBUDDIES_SUPER 0x00000400 //1024
#define OPINIONFLAG_STAGE4_DRINKBUDDIES_SUPER 0x00000800 //2048
#define OPINIONFLAG_STAGE1_DRINKBUDDIES_BAD 0x00001000 //4096 // had a drink with him, don't like him
#define OPINIONFLAG_STAGE2_DRINKBUDDIES_BAD 0x00002000 //8192
#define OPINIONFLAG_STAGE3_DRINKBUDDIES_BAD 0x00004000 //16384
#define OPINIONFLAG_STAGE4_DRINKBUDDIES_BAD 0x00008000 //32768
#define OPINIONFLAG_STAGE1_DRINKBUDDIES_WORSE 0x00010000 //65536 // had a drink with him, and I REALLY don't like him now
#define OPINIONFLAG_STAGE2_DRINKBUDDIES_WORSE 0x00020000 //131072
#define OPINIONFLAG_STAGE3_DRINKBUDDIES_WORSE 0x00040000 //262144
#define OPINIONFLAG_STAGE4_DRINKBUDDIES_WORSE 0x00080000 //524288
/*#define OPINIONFLAG_STAGE1_RICHGUY 0x00100000 //1048576 // gets paid a lot more than we do
#define OPINIONFLAG_STAGE2_RICHGUY 0x00200000 //2097152
#define OPINIONFLAG_STAGE3_RICHGUY 0x00400000 //4194304
#define OPINIONFLAG_STAGE4_RICHGUY 0x00800000 //8388608
#define OPINIONFLAG_STAGE1_BETTERGEAR 0x01000000 //16777216 // has a lot better gear than we do
#define OPINIONFLAG_STAGE2_BETTERGEAR 0x02000000 //33554432
#define OPINIONFLAG_STAGE3_BETTERGEAR 0x04000000 //67108864
#define OPINIONFLAG_STAGE4_BETTERGEAR 0x08000000 //134217728
#define OPINIONFLAG_STAGE1_YOUMOUNTEDAGUNONMYBREASTS 0x10000000 //268435456 // used our body to rest his gun on
#define OPINIONFLAG_STAGE2_YOUMOUNTEDAGUNONMYBREASTS 0x20000000 //536870912
#define OPINIONFLAG_STAGE3_YOUMOUNTEDAGUNONMYBREASTS 0x40000000 //1073741824
#define OPINIONFLAG_STAGE4_YOUMOUNTEDAGUNONMYBREASTS 0x80000000 //2147483648*/
#define OPINIONFLAG_STAGE4_ALL 0x88888888 // flags of all final stages, used when rolling over
// ----------------------------------------------------------------
extern void HandleMoraleEvent( SOLDIERTYPE * pSoldier, INT8 bMoraleEvent, INT16 sMapX, INT16 sMapY, INT8 bMapZ );
extern void RefreshSoldierMorale( SOLDIERTYPE * pSoldier );
extern INT8 GetMoraleModifier( SOLDIERTYPE * pSoldier );
void HourlyMoraleUpdate( void );
void HandleSnitchCheck( void );
void HandleSnitchesReports( std::vector<SnitchEvent>& aVec );
void RememberSnitchableEvent( UINT8 ubTargetProfile, UINT8 ubSecondaryTargetProfile, BOOLEAN fSameGroupOnly, UINT8 ubEventType, std::vector<SnitchEvent>& aVec );
void DailyMoraleUpdate( SOLDIERTYPE *pSoldier );
void DecayTacticalMoraleModifiers( void );
// Flugente: calculate A's opinion of B
INT8 SoldierRelation( SOLDIERTYPE* pSoldierA, SOLDIERTYPE* pSoldierB);
// Flugente: dynamic opinions
// modify usProfileA's opinion of usProfileB because of usEvent
void AddOpinionEvent( UINT8 usProfileA, UINT8 usProfileB, UINT8 usEvent );
// get usProfileA's opinion of usProfileB concerning usEvent
INT8 GetDynamicOpinion( UINT8 usProfileA, UINT8 usProfileB, UINT8 usEvent );
// daily rollover of opinions
void HandleDynamicOpinions();
// a day has passed, 'age' opinions
void RolloverDynamicOpinions( UINT8 usProfileA );
// check wether other people are friends with someone else we hate. All persons must be in Arulco
void CheckForFriendsofHated( SOLDIERTYPE* pSoldier );
void HandleDynamicOpinionOnContractExtension( UINT8 ubCode, UINT8 usProfile );
void HandleDynamicOpinionCivKill( SOLDIERTYPE* pSoldier );
void HandleDynamicOpinionSlowdown( SOLDIERTYPE* pSoldier );
void HandleDynamicOpinionWageJealousy( SOLDIERTYPE* pSoldier );
void HandleDynamicOpinionDisability( SOLDIERTYPE* pSoldier );
void HandleDynamicOpinionAddict( SOLDIERTYPE* pSoldier );
void HandleDynamicOpinionThief( SOLDIERTYPE* pSoldier );
void HandleDynamicOpinionFoodSharing( SOLDIERTYPE* pSoldier );
void HandleDynamicOpinionGear( SOLDIERTYPE* pSoldier );
void HandleDynamicOpinionBattleLosses();
void HandleDynamicOpinionRetreat();
void HandleDynamicOpinionTeamDrinking( SOLDIERTYPE* pSoldier );
UINT8 HighestInventoryCoolness( SOLDIERTYPE* pSoldier );
void HandleDynamicOpinionDialogue();
#endif