Files
source/Tactical/Structure Wrap.h
T
Flugente 004728d2e4 - AI controlled soldiers can now jump through windows
- new ini option allows to jump through closed windows, smashing them while doing so

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5682 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-11-11 05:31:41 +00:00

56 lines
2.1 KiB
C

#ifndef STRUCURE_WRAP_H
#define STRUCURE_WRAP_H
BOOLEAN IsTreePresentAtGridNo( INT32 sGridNo );
BOOLEAN IsFencePresentAtGridNo( INT32 sGridNo );
BOOLEAN IsJumpableFencePresentAtGridNo( INT32 sGridNo );
BOOLEAN IsDoorPresentAtGridNo( INT32 sGridNo );
// OK, THIS FUNCTION RETURNS A LEVELNODE POINTER TO A WALL OF THE SAME ORIENTATION
// AS WAS GIVEN. RETURNS NULL IF NONE FOUND.
LEVELNODE *GetWallLevelNodeOfSameOrientationAtGridNo( INT32 sGridNo, INT8 ubOrientation );
LEVELNODE *IsWallPresentAtGridNo( INT32 sGridNo );
BOOLEAN IsDoorVisibleAtGridNo( INT32 sGridNo );
BOOLEAN IsHiddenStructureVisible( INT32 sGridNo, UINT16 usIndex );
BOOLEAN DoesGridNoContainHiddenStruct( INT32 sGridNo, BOOLEAN *pfVisible );
BOOLEAN WallExistsOfTopLeftOrientation( INT32 sGridNo );
BOOLEAN WallExistsOfTopRightOrientation( INT32 sGridNo );
BOOLEAN WallOrClosedDoorExistsOfTopLeftOrientation( INT32 sGridNo );
BOOLEAN WallOrClosedDoorExistsOfTopRightOrientation( INT32 sGridNo );
BOOLEAN OpenRightOrientedDoorWithDoorOnRightOfEdgeExists( INT32 sGridNo );
BOOLEAN OpenLeftOrientedDoorWithDoorOnLeftOfEdgeExists( INT32 sGridNo );
LEVELNODE *GetWallLevelNodeAndStructOfSameOrientationAtGridNo( INT32 sGridNo, INT8 ubOrientation, STRUCTURE **ppStructure );
BOOLEAN CutWireFence( INT32 sGridNo );
BOOLEAN IsCuttableWireFenceAtGridNo( INT32 sGridNo );
BOOLEAN IsCutWireFenceAtGridNo( INT32 sGridNo );
BOOLEAN IsRepairableStructAtGridNo( INT32 sGridNo, UINT8 *pubID );
BOOLEAN IsRefuelableStructAtGridNo( INT32 sGridNo, UINT8 *pubID );
BOOLEAN IsFortificationPossibleAtGridNo( INT32 sGridNo ); // added by Flugente
BOOLEAN IsRoofPresentAtGridNo( INT32 sGridNo );
INT32 FindDoorAtGridNoOrAdjacent( INT32 sGridNo );
BOOLEAN IsCorpseAtGridNo( INT32 sGridNo, UINT8 ubLevel );
BOOLEAN SetOpenableStructureToClosed( INT32 sGridNo, UINT8 ubLevel );
//Legion by Jazz
BOOLEAN IsJumpableWindowPresentAtGridNo( INT32 sGridNo , INT8 direction2, BOOLEAN fIntactWindowsAlso ); //legion 2 Windows
BOOLEAN IsLegionWallPresentAtGridno( INT32 sGridNo ); //legion 2 Fence
#endif