Files
source/TileEngine/Tile Cache.h
T
2021-03-11 20:41:44 +00:00

48 lines
1.2 KiB
C

#ifndef __TILE_CACHE_H
#define __TILE_CACHE_H
#define TILE_CACHE_START_INDEX 36000
typedef struct
{
CHAR8 zName[ 128 ]; // Name of tile ( filename and directory here )
CHAR8 zRootName[ 30 ]; // Root name
TILE_IMAGERY *pImagery; // Tile imagery
INT16 sHits;
UINT8 ubNumFrames;
INT16 sStructRefID;
} TILE_CACHE_ELEMENT;
typedef struct
{
CHAR8 Filename[ 150 ];
CHAR8 zRootName[ 30 ]; // Root name
STRUCTURE_FILE_REF * pStructureFileRef;
} TILE_CACHE_STRUCT;
extern TILE_CACHE_ELEMENT *gpTileCache;
BOOLEAN InitTileCache( );
void DeleteTileCache( );
INT32 GetCachedTile( const STR8 cFilename );
BOOLEAN RemoveCachedTile( INT32 iCachedTile );
STRUCTURE_FILE_REF *GetCachedTileStructureRefFromFilename( const STR8 cFilename );
HVOBJECT GetCachedTileVideoObject( INT32 iIndex );
STRUCTURE_FILE_REF *GetCachedTileStructureRef( INT32 iIndex );
void CheckForAndAddTileCacheStructInfo( LEVELNODE *pNode, INT32 sGridNo, UINT16 usIndex, UINT16 usSubIndex );
void CheckForAndDeleteTileCacheStructInfo( LEVELNODE *pNode, UINT16 usIndex );
void GetRootName( STR8 pDestStr, const STR8 pSrcStr );
#endif