Files
source/cmake/toolchains
8b80466a7d rebuild the bink import library on every toolchain, not just cross ones
binkw32.lib as shipped is a long-format ordinal import library built in
2002, and link.exe is the only linker left that binds it. lld-link takes
it without complaint and writes an import descriptor with an empty thunk
table, so every Bink call reaches whatever the stale IAT slot holds. The
first one is BinkSoundUseDirectSound, reached from BinkInitialize during
EnterIntroScreen, which is unconditional -- Intro.cpp constructs its
VideoPlayer with VT_SMK|VT_BINK in every application, so a Smacker-only
gamedir still runs the Bink init path. The process dies before the splash
with an access violation executing an unmapped address.

clang-cl.cmake and mingw.cmake already rebuilt the library from
binkw32.def for exactly this reason, but they are toolchain files, so the
rebuild only happened when someone cross-compiled. Which linker is in use
is not a cross-compilation question: a preset that points
CMAKE_CXX_COMPILER at clang-cl -- how you use it from Visual Studio --
loads no toolchain file and linked the broken library instead. The test
was a proxy for "is this lld-link", correct until it wasn't.

So the rebuild moves to the top-level CMakeLists and runs unconditionally,
and clang-cl.cmake loses its copy: it already sets CMAKE_AR to llvm-lib,
which is the same binary the new code invokes with the same arguments.
mingw.cmake keeps its own, because GNU ar cannot build an import library
at all and dlltool takes different flags.

Only the name shape differs between archivers. lib.exe prepends the x86
leading underscore to every name in the .def; llvm-lib and llvm-dlltool
take the name as written. The checked-in file keeps the underscore for the
llvm tools and the MSVC path strips it back off.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-28 07:13:52 -03:00
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