Files
source/Strategic/Player Command.h
T
Flugente 7664342746 - New Feature: Arulco special division controls other features to fight the player. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343706&#msg_343706
- New Feature: Enemy helicopters allow the AI to rapidly deploy troops aross the map. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343707&#msg_343707. GameDir <= r2279 is required.
- Fix: income of mine 0 was not correctly calculated

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8015 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-09 19:45:30 +00:00

33 lines
1.1 KiB
C

#ifndef _PLAYER_COMMAND_H
#define _PLAYER_COMMAND_H
// header file to track the information a player 'knows' about a sector, which may in fact not be true
#include "Strategic Movement.h"
// build main facilities strings for sector
void AddFacilitiesToBox( INT16 sMapX, INT16 sMapY, UINT32 *uiHandle, BOOLEAN fCityInfoBox );
// set sector as enemy controlled
BOOLEAN SetThisSectorAsEnemyControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ, BOOLEAN fContested );
// set sector as player controlled
BOOLEAN SetThisSectorAsPlayerControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ, BOOLEAN fContested );
BOOLEAN IsSectorEnemyControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ );
#ifdef JA2TESTVERSION
void ClearMapControlledFlags( void );
#endif
/*
// is this sector under player control
BOOLEAN IsTheSectorPerceivedToBeUnderEnemyControl( INT16 sMapX, INT16 sMapY, INT8 bMapZ );
// make player's perceived control over the sector reflect reality
void MakePlayerPerceptionOfSectorControlCorrect( INT16 sMapX, INT16 sMapY, INT8 bMapZ );
*/
void ReplaceSoldierProfileInPlayerGroup( UINT8 ubGroupID, UINT8 ubOldProfile, UINT8 ubNewProfile );
#endif