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The tree carried two prebuilt Lua static libraries and a copy of the Lua public headers. lua51.lib is 5.1.2 and matched the headers; lua51.vc9.lib is 5.1.4 and was dead weight — it came second in Ja2_Libraries, so the linker resolved every Lua symbol out of lua51.lib and never pulled an object from it. Just as well, since it asks for /DEFAULTLIB:MSVCRT while we build /MT. ext/lua-5.1.5 is the upstream tarball unmodified, built as lua51 the way the other vendored libraries are, and its src directory replaces lua/ as the home of lua.h, luaconf.h, lauxlib.h and lualib.h. Those four headers were stock 5.1.2 retabbed, so 5.1.5 is bugfix-only against what the game compiled against; the bytecode format is unchanged across 5.1.x and every script under gamedir is plain source anyway. lua/lua.hpp had no includers and returns to etc/ where upstream keeps it. /SAFESEH:NO goes with it. Its two stated reasons were lua51.lib and the smackw32 import library, and both are now gone: every remaining prebuilt static library is SAFESEH-clean (libexpatMT.lib 5 of 5 members with @feat.00 = 0x1, RakNetLibStatic.lib 79 of 79), and lld-link emits a 3155-entry SEHandlerTable without it. The /MT comment blamed the wrong library. lua51.lib carried no linker directives at all; RakNetLibStatic.lib is what pins us to the static runtime, with /DEFAULTLIB:LIBCMT and /DEFAULTLIB:libcpmt. Verified by building all four applications in Debug and Release, and by linking the tarball's own lua.c against our lua51.lib with the build's clang-cl flags and running it under Wine: 5.1 stdlib, GC, coroutines and the x86 __asm fld/fistp lua_number2int fast path all behave. The game itself could not be launched here — this checkout's gamedir has loose Data directories but no SLF archives, so VFS aborts on Data\Ambient.slf long before any script runs. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
42 lines
928 B
Lua
42 lines
928 B
Lua
--
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-- strict.lua
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-- checks uses of undeclared global variables
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-- All global variables must be 'declared' through a regular assignment
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-- (even assigning nil will do) in a main chunk before being used
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-- anywhere or assigned to inside a function.
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--
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local getinfo, error, rawset, rawget = debug.getinfo, error, rawset, rawget
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local mt = getmetatable(_G)
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if mt == nil then
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mt = {}
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setmetatable(_G, mt)
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end
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mt.__declared = {}
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local function what ()
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local d = getinfo(3, "S")
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return d and d.what or "C"
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end
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mt.__newindex = function (t, n, v)
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if not mt.__declared[n] then
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local w = what()
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if w ~= "main" and w ~= "C" then
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error("assign to undeclared variable '"..n.."'", 2)
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end
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mt.__declared[n] = true
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end
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rawset(t, n, v)
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end
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mt.__index = function (t, n)
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if not mt.__declared[n] and what() ~= "C" then
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error("variable '"..n.."' is not declared", 2)
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end
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return rawget(t, n)
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end
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