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47 lines
1.1 KiB
INI
47 lines
1.1 KiB
INI
root = true
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[*.{cpp,h}]
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indent_style = tabs
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indent_size = 4
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trim_trailing_whitespace = true
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insert_final_newline = true
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# Charset encoding is an open topic, we would need to convert all files to the ideal encoding the world uses
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# Visual Studio requires BOM to properly detect files as being utf if not using .editorconfig, but with .editorconfig we don't need the bom
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#charset = utf-8
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#charset = utf-8-bom
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# Currently windows-1252 seems to be used for most files, but thats not an officially supported .editorconfig encoding
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#charset = windows-1252
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# cmake
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[*.json]
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charset = utf-8
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indent_style = spaces
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indent_size = 2
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trim_trailing_whitespace = true
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insert_final_newline = true
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# github workflow
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[*.{yml,yaml}]
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charset = utf-8
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indent_style = spaces
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indent_size = 2
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trim_trailing_whitespace = true
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insert_final_newline = true
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# gamedir xml
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[*.xml]
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charset = utf-8
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indent_style = tabs
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indent_size = 4
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trim_trailing_whitespace = true
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insert_final_newline = true
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# gamedir ini
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[*.ini]
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charset = utf-8
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indent_style = tabs
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indent_size = 4
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trim_trailing_whitespace = true
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insert_final_newline = true
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