Files
source/Credits.cpp
T
Wanne 7ca53fadc7 *** MERGED source code from development trunk revision 4890 up to latest current revision 5105 ***
Development Trunk (now obsolete): https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP
A detailed list of all the features (changes) is visible in the history log of the development trunk:

INFO: There will be no further development in the development source trunk, so is obsolete from now on!

This commit contains the following features (bugfixes are not listed):

- New Feature: Show merc ranks in Strategy Screen before merc name
o Toggle on/off in the ingame options screen
o For each experience level (0-10) there are defined rank names in the language specific text files
o Additional language text that is not translated yet is marked with // TODO.Translate

- New Feature: Faster Bobby Ray Shipments
o This feature is selectable in the ja2_options.ini
o When activated Bobby Ray shipments will be really fast
-> Overnight Express: 5 - 7 hours
-> Air Service: 10, 12 or 14 hours
-> Standard Service: 15, 18 or 21 hours
o In a multiplayer game, this feature is disabled (because shipment arrive immediately in the destination sector)

- New Feature: AP cost for manipulating the merc inventory
o This feature is selectable in the start new game screen
o For example, putting a weapon from hand in the backpack costs APs
o The AP costs are defined in the APBPConstants.ini
o In a multiplayer game, this feature is disabled

- New Feature: Added possibility to set individual Gear Kit names
o Set individual names in the optional new tag <mGearKitName> inside the <GEARKIT> root element (File: TableData\MercStartingGear.xml)

- New Feature: Externalized the maximum purchase amount (JA2 vanilla: 10) for Bobby Rays purchases per shipment
o Define the max. amount in the ja2_options.ini: BOBBY_RAY_MAX_PURCHASE_AMOUNT, Range: 10 - 100)
o Nice scrolling bars to scroll through all the purchases

- New Feature: Now it is possible to walk on "water" tiles or handle those tiles like "normal" tiles 
o (instead of showing the swimming animation and counting the APs for swimming), when the soldier is located on the second level (level > 0)

- New Feature: Externalized AIM Veterans laptop site
o Add maximum of 4 pages
o Add  new AIM to veterans page, and remove AIM from veterans page.
o New XML file: OldAIMArchive.xml (language specific XML files: *.OldAIMArchive.xml)

- New Feature: Added possibility to choose from 254 IMP faces
o Modified IMPPortraits.xml
o Added new GameDir folder "IMPFaces" which contains the IMP face portraits
o Moved IMP faces in the new "IMPFaces" folder

- New Feature: ARSP - All Resolution Support Project
o See here: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=298698&page=1
o Support any kind of screen resolution. This works by choosing the matching full supported resolution (640x480, 800x600, 1024x768) and then centering the graphics
o See ja2.ini for defining the screen resolution

- New Feature: AI Turn Speed Up (FF-MOD)
o see here: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=298699#Post298699
o When this feature is activated it allows fast enemy turns
o New entry in ja2.ini to enable this feature: HIGHSPEED_TIMER = TRUE
o Turn on/off auto fast turns in ingame options
o New ja2_options.ini settings for fine tuning: [Clock Settings] ini block

- New Feature: "Lock" / "Release" mouse cursor in tactical windowed mode, so the mouse can stay within window boundary
o This is very helpful for doing scrolling with the mouse (by moving the mouse to the window edge) in windowed mode
o You can toggle on/off the feature by pressing CTRL + Z. It is also possible to press CTRL + Y. So the user can decide which fits better :)
o Whenever you toggle on/off a screen message appears on the tactical log to notify the player

- New Feature: Weapon overheating
o Basically, every shot fired from a gun increases its temperature. On higher temperatures, the gun jams more frequently
o On/off toggle in the ingame options
o Graphical thermometer indication on the weapon picture
o New ja2_options.ini section with a few options, Section: [Tactical Weapon Overheating Settings]
o XML changes (New Tags)
--> AmmoTypes.xml: <temperatureModificator>
--> Items.xml: <barrel>, <usOverheatingCooldownFactor>
--> Weapons.xml: <usOverheatingJamThreshold>, <usOverheatingDamageThreshold>, <usOverheatingSingleShotTemperature>
o Added a few barells to Items.xml (end of the file)
o more infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=301059&page=1

- New Feature: Resting weapons on a surfaces
o You can now rest your weapon on crates, low walls, rocks, debris, open windows etc. while you are crouched. Resting will give yu the superior gun handling modifiers from PRONE position.
o A little 'A' on your gun indicates if you are resting it or not.
o Both settings can be turned on and off in Ja2_Options.ini under 'Tactical Gameplay Settings'

- New Feature: Externalized option on whether mercs can exit sector using grid exit in turn based mode
o new ja2_options.ini property: GRID_EXIT_IN_TURNBASED
o This ini setting does not affect leaving sectors on map edges

- Rework/Update: Ammo boxes and Ammo crates
o Ammo crate items added for remaining calibers.  Tweaked prices to correspond to magazines, tweaked capacities and weights to be reasonable (~800 or less).
o Shift-R reload now looks at both boxes and crates in sector items and merc's inventory to reload, and tops off magazines in inventory as well.  Only possible outside of combat.
o Ctrl-Shift-A still creates crates as per usual, with some fixes to ensure all ammo is caught on the first press.
o Shift-A now creates ammo boxes in the same loop.  They mostly behave like crates, but fit in mercs inventories.
o Ammo boxes are available to purchase at BR and tony, sam, etc.  Individual magazines/drums/etc are no longer available.
o Removed ammo crate xml tag.  Added ubMagType tag to Magazines array.  This allows us to differentiate between magazines, bullets, boxes and crates.
o Changed ammo filtering in BR's to display boxes appropriately.  Added back the "Mag:" display (changed text to "Size:")
o Added ja2set.dat.xml file (WF map version in WF maps folder) to be used instead of ja2set.dat file (ja2.ini setting added) For now, if you want to play vanilla instead, just change the setting in the ini (see comments in file).
o Added P4-P9Items image files (up to 5k images each) and tileslots.  1.13 core items will continue to use Guns and P1-P3Items for the foreseeable future.  P4-P9 can be used by customizers/modders to avoid conflicts with Guns/P1-P3 items.  TODO: Need to discuss a strategy for this in the forums.
o Added in Ambient/0.bad and 32.bad to avoid an exception in the code.
o Updated the XML Editor
o Standardized the text on all the ammo items.

- New Multiplayer Feature: Sharing same FOV (field of view) in a coop/team-dm (for friendly teams) game
o You will also see enemies, that your teammate sees

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5108 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-03-23 18:46:54 +00:00

1396 lines
34 KiB
C++

#ifdef PRECOMPILEDHEADERS
#include "JA2 All.h"
#include "Credits.h"
#include "Encrypted File.h"
#include "Language Defines.h"
#else
#include "Types.h"
#include "Credits.h"
#include "Language Defines.h"
#include "vsurface.h"
#include "mousesystem.h"
#include "Text.h"
#include "wordwrap.h"
#include "Video.h"
#include "render dirty.h"
#include "local.h"
#include "utilities.h"
#include "WCheck.h"
#include "screenids.h"
#include "Font Control.h"
#include "cursors.h"
#include "font.h"
#include "wordwrap.h"
#include "sysutil.h"
#include "Input.h"
#include "english.h"
#include "encrypted file.h"
#include "Random.h"
#endif
//externals
extern HVSURFACE ghFrameBuffer;
//local Defines
enum
{
CRDT_RENDER_NONE,
CRDT_RENDER_ALL,
};
//nnn
typedef struct _CRDT_NODE
{
UINT32 uiType; //the type of node
CHAR16 *pString; //string for the node if the node contains a string
UINT32 uiFlags; //various flags
INT16 sPosX; //position of the node on the screen if the node is displaying stuff
INT16 sPosY;
INT16 sOldPosX; //position of the node on the screen if the node is displaying stuff
INT16 sOldPosY;
INT16 sHeightOfString; //The height of the displayed string
BOOLEAN fDelete; //Delete this loop
UINT32 uiLastTime; // The last time the node was udated
UINT32 uiVideoSurfaceImage;
struct _CRDT_NODE *pPrev;
struct _CRDT_NODE *pNext;
} CRDT_NODE;
//type of credits
enum
{
CRDT_NODE_NONE,
CRDT_NODE_DEFAULT, // scrolls up and off the screen
};
//flags for the credits
//Flags:
#define CRDT_FLAG__TITLE 0x00000001
#define CRDT_FLAG__START_SECTION 0x00000002
#define CRDT_FLAG__END_SECTION 0x00000004
#define CRDT_NAME_OF_CREDIT_FILE "BINARYDATA\\Credits.edt"
#define CRDT_NAME_OF_MOD_CREDIT_FILE "BINARYDATA\\Credits_Mod.edt"
#define CREDITS_LINESIZE (80 * 2)
//
// Code tokens
//
//new codes:
#define CRDT_START_CODE '@'
#define CRDT_SEPARATION_CODE L","
#define CRDT_END_CODE L";"
#define CRDT_DELAY_BN_STRINGS_CODE 'D'
#define CRDT_DELAY_BN_SECTIONS_CODE 'B'
#define CRDT_SCROLL_SPEED 'S'
#define CRDT_FONT_JUSTIFICATION 'J'
#define CRDT_TITLE_FONT_COLOR 'C'
#define CRDT_ACTIVE_FONT_COLOR 'R'
//Flags:
#define CRDT_TITLE 'T'
#define CRDT_START_OF_SECTION '{'
#define CRDT_END_OF_SECTION '}'
#define CRDT_NAME_FONT FONT12ARIAL
#define CRDT_LINE_NODE_DISAPPEARS_AT 0
#define CRDT_WIDTH_OF_TEXT_AREA 210
#define CRDT_SCROLL_PIXEL_AMOUNT 1
#define CRDT_NODE_DELAY_AMOUNT 25
#define CRDT_DELAY_BN_NODES 750
#define CRDT_DELAY_BN_SECTIONS 2500
#define CRDT_SPACE_BN_SECTIONS 50
#define CRDT_SPACE_BN_NODES 12
#define CRDT_START_POS_Y (SCREEN_HEIGHT - 1)
#define CRDT_EYE_WIDTH 30
#define CRDT_EYE_HEIGHT 12
#define CRDT_EYES_CLOSED_TIME 150
//ddd
typedef struct
{
INT16 sX;
INT16 sY;
INT16 sWidth;
INT16 sHeight;
INT16 sEyeX;
INT16 sEyeY;
INT16 sMouthX;
INT16 sMouthY;
INT16 sBlinkFreq;
UINT32 uiLastBlinkTime;
UINT32 uiEyesClosedTime;
} CDRT_FACE;
CDRT_FACE gCreditFaces[] =
{
// x y w h
298, 137, 37, 49, 310, 157, 304, 170, 2500, 0, 0, //Camfield
348, 137, 43, 47, 354, 153, 354, 153, 3700, 0, 0, //Shawn
407, 132, 30, 50, 408, 151, 410, 164, 3000, 0, 0, //Kris
443, 131, 30, 50, 447, 151, 446, 161, 4000, 0, 0, //Ian
487, 136, 43, 50, 493, 155, 493, 155, 3500, 0, 0, //Linda
529, 145, 43, 50, 536, 164, 536, 164, 4000, 0, 0, //Eric
581, 132, 43, 48, 584, 150, 583, 161, 3500, 0, 0, //Lynn
278, 211, 36, 51, 283, 232, 283, 241, 3700, 0, 0, //Norm
319, 210, 34, 49, 323, 227, 320, 339, 4000, 0, 0, //George
358, 211, 38, 49, 364, 226, 361, 239, 3600, 0, 0, //Andrew Stacey
396, 200, 42, 50, 406, 220, 403, 230, 4600, 0, 0, //Scott
444, 202, 43, 51, 452, 220, 452, 231, 2800, 0, 0, //Emmons
493, 188, 36, 51, 501, 207, 499, 217, 4500, 0, 0, //Dave
531, 199, 47, 56, 541, 221, 540, 232, 4000, 0, 0, //Alex
585, 196, 39, 49, 593, 218, 593, 228, 3500, 0, 0, //Joey
};
//Global Variables
MOUSE_REGION gCrdtMouseRegions[ NUM_PEOPLE_IN_CREDITS ];
void SelectCreditFaceRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
void SelectCreditFaceMovementRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
UINT32 guiCreditBackGroundImage;
UINT32 guiCreditFaces;
BOOLEAN gfCreditsScreenEntry = TRUE;
BOOLEAN gfCreditsScreenExit = FALSE;
UINT32 guiCreditsExitScreen;
UINT8 gubCreditScreenRenderFlags = CRDT_RENDER_ALL;
CRDT_NODE *gCrdtRootNode=NULL;
CRDT_NODE *gCrdtLastAddedNode=NULL;
BOOLEAN gfCrdtHaveRenderedFirstFrameToSaveBuffer; // need to render background image to save buffer once
INT32 giCurrentlySelectedFace = -1;
//
//VAriables needed for processing of the nodes:
//
UINT32 guiCreditScreenActiveFont; // the font that is used
UINT32 guiCreditScreenTitleFont; // the font that is used
UINT8 gubCreditScreenActiveColor; // color of the font
UINT8 gubCreditScreenTitleColor; // color of a Title node
UINT32 guiCrdtNodeScrollSpeed = CRDT_NODE_DELAY_AMOUNT; //speed credits go up at
UINT32 guiCrdtLastTimeUpdatingNode=0; // the last time a node was read from the file
UINT8 gubCrdtJustification = CENTER_JUSTIFIED; // the current justification
UINT32 guiGapBetweenCreditSections = CRDT_SPACE_BN_SECTIONS;
UINT32 guiGapBetweenCreditNodes = CRDT_SPACE_BN_NODES;
UINT32 guiGapTillReadNextCredit = CRDT_SPACE_BN_NODES;
UINT32 guiCurrentCreditRecord = 0;
BOOLEAN gfPauseCreditScreen = FALSE;
BOOLEAN gfModCredits = TRUE;
HWFILE ghFile;
//Function Prototypes
BOOLEAN EnterCreditsScreen();
BOOLEAN ExitCreditScreen();
void HandleCreditScreen();
BOOLEAN RenderCreditScreen();
void GetCreditScreenUserInput();
void SetCreditsExitScreen( UINT32 uiScreenToGoTo );
BOOLEAN ShutDownCreditList();
BOOLEAN AddCreditNode( UINT32 uiType, UINT32 uiFlags, STR16 pString );
BOOLEAN InitCreditNode( );
BOOLEAN DisplayCreditNode( CRDT_NODE *pCurrent );
void HandleCreditNodes();
void HandleNode_Default( CRDT_NODE *pCurrent );
void HandleCurrentCreditNode( CRDT_NODE *pCurrent );
BOOLEAN DeleteNode( CRDT_NODE *pNodeToDelete );
UINT32 GetAndHandleCreditCodeFromCodeString( STR16 pzCode );
BOOLEAN GetNextCreditFromTextFile();
UINT32 CountNumberOfCreditNodes();
STR16 GetNextCreditCode( STR16 pString, UINT32 *pSizeOfCode );
void HandleCreditFlags( UINT32 uiFlags );
void HandleCreditEyeBlinking();
void InitCreditEyeBlinking();
UINT32 CreditScreenInit( void )
{
gfCreditsScreenEntry = TRUE;
return( 1 );
}
UINT32 CreditScreenHandle( void )
{
StartFrameBufferRender();
if( gfCreditsScreenEntry )
{
if( !EnterCreditsScreen() )
{
gfCreditsScreenEntry = FALSE;
gfCreditsScreenExit = TRUE;
}
else
{
gfCreditsScreenEntry = FALSE;
gfCreditsScreenExit = FALSE;
}
gubCreditScreenRenderFlags = CRDT_RENDER_ALL;
}
GetCreditScreenUserInput();
HandleCreditScreen();
ExecuteBaseDirtyRectQueue();
EndFrameBufferRender();
if( gfCreditsScreenExit )
{
ExitCreditScreen();
gfCreditsScreenEntry = TRUE;
gfCreditsScreenExit = FALSE;
}
return( guiCreditsExitScreen );
}
UINT32 CreditScreenShutdown( void )
{
return( 1 );
}
BOOLEAN EnterCreditsScreen()
{
UINT32 uiCnt;
VOBJECT_DESC VObjectDesc;
gfModCredits = TRUE;
ColorFillVideoSurfaceArea( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0 );
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
if (iResolution >= _640x480 && iResolution < _800x600)
{
FilenameForBPP("INTERFACE\\Credits.sti", VObjectDesc.ImageFile);
}
else if (iResolution < _1024x768)
{
FilenameForBPP("INTERFACE\\Credits_800x600.sti", VObjectDesc.ImageFile);
}
else
{
FilenameForBPP("INTERFACE\\Credits_1024x768.sti", VObjectDesc.ImageFile);
}
CHECKF(AddVideoObject(&VObjectDesc, &guiCreditBackGroundImage ));
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("INTERFACE\\Credit Faces.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiCreditFaces ));
//Initialize the root credit node
InitCreditNode( );
guiCreditsExitScreen = CREDIT_SCREEN;
gfCrdtHaveRenderedFirstFrameToSaveBuffer = FALSE;
guiCreditScreenActiveFont = FONT12ARIAL;
gubCreditScreenActiveColor = FONT_MCOLOR_DKWHITE;
guiCreditScreenTitleFont = FONT14ARIAL;
gubCreditScreenTitleColor = FONT_MCOLOR_RED;
guiCrdtNodeScrollSpeed = CRDT_NODE_DELAY_AMOUNT;
gubCrdtJustification = CENTER_JUSTIFIED;
guiCurrentCreditRecord = 0;
guiCrdtLastTimeUpdatingNode = GetJA2Clock();
guiGapBetweenCreditSections = CRDT_SPACE_BN_SECTIONS;
guiGapBetweenCreditNodes = CRDT_SPACE_BN_NODES;
guiGapTillReadNextCredit = CRDT_SPACE_BN_NODES;
for( uiCnt=0; uiCnt < NUM_PEOPLE_IN_CREDITS; uiCnt++)
{
// Make a mouse region
MSYS_DefineRegion( &gCrdtMouseRegions[uiCnt], gCreditFaces[uiCnt].sX + xResOffset, gCreditFaces[uiCnt].sY + yResOffset, (INT16)(gCreditFaces[uiCnt].sX + gCreditFaces[uiCnt].sWidth + xResOffset), (INT16)(gCreditFaces[uiCnt].sY + gCreditFaces[uiCnt].sHeight + yResOffset), MSYS_PRIORITY_NORMAL,
CURSOR_WWW, SelectCreditFaceMovementRegionCallBack, SelectCreditFaceRegionCallBack );
// Add region
MSYS_AddRegion( &gCrdtMouseRegions[uiCnt] );
MSYS_SetRegionUserData( &gCrdtMouseRegions[uiCnt], 0, uiCnt );
}
giCurrentlySelectedFace = -1;
gfPauseCreditScreen = FALSE;
InitCreditEyeBlinking();
return( TRUE );
}
BOOLEAN ExitCreditScreen()
{
UINT32 uiCnt;
DeleteVideoObjectFromIndex( guiCreditBackGroundImage );
DeleteVideoObjectFromIndex( guiCreditFaces );
//ShutDown Credit link list
ShutDownCreditList();
for( uiCnt=0; uiCnt < NUM_PEOPLE_IN_CREDITS; uiCnt++)
{
MSYS_RemoveRegion( &gCrdtMouseRegions[uiCnt] );
}
return( TRUE );
}
//hhh
void HandleCreditScreen()
{
UINT16 CRDT_NAME_LOC_X = 375 + xResOffset;
UINT16 CRDT_NAME_LOC_Y = 420 + yResOffset;
UINT16 CRDT_NAME_TITLE_LOC_Y = 435 + yResOffset;
UINT16 CRDT_NAME_FUNNY_LOC_Y = 450 + yResOffset;
UINT16 CRDT_NAME_LOC_WIDTH = 260;
UINT16 CRDT_NAME_LOC_HEIGHT = ( CRDT_NAME_FUNNY_LOC_Y - CRDT_NAME_LOC_Y + GetFontHeight( CRDT_NAME_FONT ) );
if( gubCreditScreenRenderFlags == CRDT_RENDER_ALL )
{
RenderCreditScreen();
gubCreditScreenRenderFlags = CRDT_RENDER_NONE;
}
//Handle the Credit linked list
HandleCreditNodes();
//Handle the blinkng eyes
HandleCreditEyeBlinking();
//is it time to get a new node
if( gCrdtLastAddedNode == NULL || ( CRDT_START_POS_Y - ( gCrdtLastAddedNode->sPosY + gCrdtLastAddedNode->sHeightOfString - 16 ) ) >= (INT16)guiGapTillReadNextCredit )
{
//if there are no more credits in the file
if( !GetNextCreditFromTextFile() && gCrdtLastAddedNode == NULL )
{
SetCreditsExitScreen( MAINMENU_SCREEN );
}
}
RestoreExternBackgroundRect( CRDT_NAME_LOC_X, CRDT_NAME_LOC_Y, CRDT_NAME_LOC_WIDTH, (INT16)CRDT_NAME_LOC_HEIGHT );
if( giCurrentlySelectedFace != -1 )
{
DrawTextToScreen( gzCreditNames[giCurrentlySelectedFace], CRDT_NAME_LOC_X, CRDT_NAME_LOC_Y, CRDT_NAME_LOC_WIDTH, CRDT_NAME_FONT, FONT_MCOLOR_WHITE, 0, FALSE, INVALIDATE_TEXT | CENTER_JUSTIFIED );
DrawTextToScreen( gzCreditNameTitle[giCurrentlySelectedFace], CRDT_NAME_LOC_X, CRDT_NAME_TITLE_LOC_Y, CRDT_NAME_LOC_WIDTH, CRDT_NAME_FONT, FONT_MCOLOR_WHITE, 0, FALSE, INVALIDATE_TEXT | CENTER_JUSTIFIED );
DrawTextToScreen( gzCreditNameFunny[giCurrentlySelectedFace], CRDT_NAME_LOC_X, CRDT_NAME_FUNNY_LOC_Y, CRDT_NAME_LOC_WIDTH, CRDT_NAME_FONT, FONT_MCOLOR_WHITE, 0, FALSE, INVALIDATE_TEXT | CENTER_JUSTIFIED );
}
}
//rrr
BOOLEAN RenderCreditScreen()
{
HVOBJECT hPixHandle;
GetVideoObject(&hPixHandle, guiCreditBackGroundImage );
BltVideoObject( FRAME_BUFFER, hPixHandle, 0, xResOffset, yResOffset, VO_BLT_SRCTRANSPARENCY, NULL);
if( !gfCrdtHaveRenderedFirstFrameToSaveBuffer )
{
gfCrdtHaveRenderedFirstFrameToSaveBuffer = TRUE;
//blit everything to the save buffer ( cause the save buffer can bleed through )
BlitBufferToBuffer(guiRENDERBUFFER, guiSAVEBUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
UnmarkButtonsDirty( );
}
InvalidateScreen( );
return( TRUE );
}
void GetCreditScreenUserInput()
{
InputAtom Event;
while (DequeueSpecificEvent(&Event, KEY_DOWN|KEY_UP|KEY_REPEAT))
{
if( Event.usEvent == KEY_DOWN )
{
switch( Event.usParam )
{
case ESC:
//Exit out of the screen
SetCreditsExitScreen( MAINMENU_SCREEN );
break;
case 'r':
gubCreditScreenRenderFlags = CRDT_RENDER_ALL;
break;
case 'i':
InvalidateRegion( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
break;
case UPARROW:
guiCrdtNodeScrollSpeed+=5;
break;
case DNARROW:
if( guiCrdtNodeScrollSpeed > 5 )
guiCrdtNodeScrollSpeed-=5;
break;
case PAUSE:
case SPACE:
if( gfPauseCreditScreen )
gfPauseCreditScreen = FALSE;
else
gfPauseCreditScreen = TRUE;
break;
}
}
}
}
void SetCreditsExitScreen( UINT32 uiScreenToGoTo )
{
gfCreditsScreenExit = TRUE;
guiCreditsExitScreen = uiScreenToGoTo;
}
BOOLEAN InitCreditNode( )
{
if( gCrdtRootNode != NULL )
Assert( 0 );
gCrdtRootNode = NULL;
return( TRUE );
}
BOOLEAN ShutDownCreditList()
{
CRDT_NODE *pNodeToDelete=NULL;
CRDT_NODE *pTemp=NULL;
pNodeToDelete = gCrdtRootNode;
while( pNodeToDelete!= NULL )
{
pTemp = pNodeToDelete;
pNodeToDelete = pNodeToDelete->pNext;
//Delete the current node
DeleteNode( pTemp );
}
return( TRUE );
}
BOOLEAN DeleteNode( CRDT_NODE *pNodeToDelete )
{
CRDT_NODE *pTempNode;
pTempNode = pNodeToDelete;
if( gCrdtLastAddedNode == pNodeToDelete )
{
gCrdtLastAddedNode = NULL;
}
//if its Not the first node
if( pNodeToDelete->pPrev != NULL )
pNodeToDelete->pPrev = pNodeToDelete->pNext;
else
{
if( gCrdtRootNode->pNext != NULL )
{
gCrdtRootNode = gCrdtRootNode->pNext;
gCrdtRootNode->pPrev = NULL;
}
}
//if its the last node in the list
if( pNodeToDelete->pNext == NULL && pNodeToDelete->pPrev != NULL )
pNodeToDelete->pPrev->pNext = NULL;
//iof the node that is being deleted is the first node
if( pTempNode == gCrdtRootNode )
gCrdtRootNode = NULL;
//Free the string
if( pTempNode->pString != NULL )
{
MemFree( pTempNode->pString );
pTempNode->pString = NULL;
}
//if the node had something to display, delete a surface for it
if( pTempNode->uiType == CRDT_NODE_DEFAULT )
{
DeleteVideoSurfaceFromIndex( pTempNode->uiVideoSurfaceImage );
pTempNode->uiVideoSurfaceImage = 0;
}
//Free the node
MemFree( pTempNode );
pTempNode = NULL;
return( TRUE );
}
//aaa
BOOLEAN AddCreditNode( UINT32 uiType, UINT32 uiFlags, STR16 pString )
{
CRDT_NODE *pNodeToAdd=NULL;
CRDT_NODE *pTemp=NULL;
UINT32 uiSizeOfString = ( wcslen( pString ) + 2 ) * 2;
UINT32 uiFontToUse;
UINT8 uiColorToUse;
UINT16 CRDT_TEXT_START_LOC = xResOffset + 10;
//if
if( uiType == CRDT_NODE_NONE)
{
Assert( 0 );
return( TRUE );
}
pNodeToAdd = (CRDT_NODE *) MemAlloc( sizeof( CRDT_NODE) );
if( pNodeToAdd == NULL )
{
return( FALSE );
}
memset( pNodeToAdd, 0, sizeof( CRDT_NODE) );
//Determine the font and the color to use
if( uiFlags & CRDT_FLAG__TITLE )
{
uiFontToUse = guiCreditScreenTitleFont;
uiColorToUse = gubCreditScreenTitleColor;
}
else
{
uiFontToUse = guiCreditScreenActiveFont;
uiColorToUse = gubCreditScreenActiveColor;
}
//
// Set some default data
//
//the type of the node
pNodeToAdd->uiType = uiType;
//any flags that are added
pNodeToAdd->uiFlags = uiFlags;
//the starting left position for the it
pNodeToAdd->sPosX = CRDT_TEXT_START_LOC;
//Allocate memory for the string
pNodeToAdd->pString = (CHAR16 *) MemAlloc( uiSizeOfString );
if( pNodeToAdd->pString == NULL )
return( FALSE );
//copy the string into the node
wcscpy( pNodeToAdd->pString, pString );
//Calculate the height of the string
pNodeToAdd->sHeightOfString = DisplayWrappedString( 0, 0, CRDT_WIDTH_OF_TEXT_AREA, 2, uiFontToUse, uiColorToUse, pNodeToAdd->pString, 0, FALSE, DONT_DISPLAY_TEXT ) + 1;
//starting y position on the screen
pNodeToAdd->sPosY = CRDT_START_POS_Y;
// pNodeToAdd->uiLastTime = GetJA2Clock();
//if the node can have something to display, Create a surface for it
if( pNodeToAdd->uiType == CRDT_NODE_DEFAULT )
{
VSURFACE_DESC vs_desc;
// Create a background video surface to blt the face onto
vs_desc.fCreateFlags = VSURFACE_CREATE_DEFAULT | VSURFACE_SYSTEM_MEM_USAGE;
vs_desc.usWidth = CRDT_WIDTH_OF_TEXT_AREA;
vs_desc.usHeight = pNodeToAdd->sHeightOfString;
vs_desc.ubBitDepth = 16;
if( AddVideoSurface( &vs_desc, &pNodeToAdd->uiVideoSurfaceImage) == 0 )
{
return( FALSE );
}
//Set transparency
SetVideoSurfaceTransparency( pNodeToAdd->uiVideoSurfaceImage, 0 );
//fill the surface with a transparent color
ColorFillVideoSurfaceArea(pNodeToAdd->uiVideoSurfaceImage, 0, 0, CRDT_WIDTH_OF_TEXT_AREA, pNodeToAdd->sHeightOfString, 0 );
//set the font dest buffer to be the surface
SetFontDestBuffer( pNodeToAdd->uiVideoSurfaceImage, 0, 0, CRDT_WIDTH_OF_TEXT_AREA, pNodeToAdd->sHeightOfString, FALSE );
//write the string onto the surface
DisplayWrappedString( 0, 1, CRDT_WIDTH_OF_TEXT_AREA, 2, uiFontToUse, uiColorToUse, pNodeToAdd->pString, 0, FALSE, gubCrdtJustification );
//reset the font dest buffer
SetFontDestBuffer(FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, FALSE);
}
//
// Insert the node into the list
//
//if its the first node to add
if( gCrdtRootNode == NULL )
{
//make the new node the root node
gCrdtRootNode = pNodeToAdd;
gCrdtRootNode->pNext = NULL;
gCrdtRootNode->pPrev = NULL;
}
else
{
pTemp = gCrdtRootNode;
while( pTemp->pNext != NULL )
{
pTemp = pTemp->pNext;
}
//Add the new node to the list
pTemp->pNext = pNodeToAdd;
//Assign the prev node
pNodeToAdd->pPrev = pTemp;
}
gCrdtLastAddedNode = pNodeToAdd;
return( TRUE );
}
void HandleCreditNodes()
{
CRDT_NODE *pCurrent=NULL;
CRDT_NODE *pTemp=NULL;
if( gCrdtRootNode == NULL )
return;
//if the screen is paused, exit
if( gfPauseCreditScreen )
return;
pCurrent = gCrdtRootNode;
if( !( GetJA2Clock() - guiCrdtLastTimeUpdatingNode > guiCrdtNodeScrollSpeed ) )
return;
//loop through all the nodes
while( pCurrent != NULL )
{
pTemp = pCurrent;
pCurrent = pCurrent->pNext;
//Handle the current node
HandleCurrentCreditNode( pTemp );
//if the node is to be deleted
if( pTemp->fDelete )
{
//delete the node
DeleteNode( pTemp );
}
}
guiCrdtLastTimeUpdatingNode = GetJA2Clock();
}
void HandleCurrentCreditNode( CRDT_NODE *pCurrent )
{
//switch on the type of node
switch( pCurrent->uiType )
{
case CRDT_NODE_DEFAULT:
HandleNode_Default( pCurrent );
break;
default:
Assert( 0 );
break;
}
}
void HandleNode_Default( CRDT_NODE *pCurrent )
{
//Display the Current Node
DisplayCreditNode( pCurrent );
//Save the old position
pCurrent->sOldPosX = pCurrent->sPosX;
pCurrent->sOldPosY = pCurrent->sPosY;
//Move the current node up
pCurrent->sPosY -= CRDT_SCROLL_PIXEL_AMOUNT;
//if the node is entirely off the screen
if( ( pCurrent->sPosY + pCurrent->sHeightOfString ) < CRDT_LINE_NODE_DISAPPEARS_AT )
{
//mark the node to be deleted this frame
pCurrent->fDelete = TRUE;
}
pCurrent->uiLastTime = GetJA2Clock();
}
BOOLEAN DisplayCreditNode( CRDT_NODE *pCurrent )
{
HVSURFACE hVSurface;
//Currently, we have no need to display a node that doesnt have a string
if( pCurrent->pString == NULL )
return( FALSE );
//if the node is new and we havent displayed it yet
if( pCurrent->uiLastTime == 0 )
{
}
//else we have to restore were the string was
else
{
//
//Restore the background before blitting the text back on
//
//if the surface is at the bottom of the screen
if( pCurrent->sOldPosY + pCurrent->sHeightOfString > CRDT_START_POS_Y )
{
INT16 sHeight = SCREEN_HEIGHT - pCurrent->sOldPosY;
//INT16 sHeight = 480 - pCurrent->sOldPosY;
RestoreExternBackgroundRect( pCurrent->sOldPosX, pCurrent->sOldPosY, CRDT_WIDTH_OF_TEXT_AREA, sHeight );
}
else if( pCurrent->sOldPosY > CRDT_LINE_NODE_DISAPPEARS_AT )
{
RestoreExternBackgroundRect( pCurrent->sOldPosX, pCurrent->sOldPosY, CRDT_WIDTH_OF_TEXT_AREA, pCurrent->sHeightOfString );
}
//if the surface is at the top of the screen
else
{
INT16 sHeight = pCurrent->sOldPosY + pCurrent->sHeightOfString;
RestoreExternBackgroundRect( pCurrent->sOldPosX, CRDT_LINE_NODE_DISAPPEARS_AT, CRDT_WIDTH_OF_TEXT_AREA, sHeight );
}
}
GetVideoSurface( &hVSurface, pCurrent->uiVideoSurfaceImage );
BltVideoSurfaceToVideoSurface( ghFrameBuffer, hVSurface, 0, pCurrent->sPosX, pCurrent->sPosY, VS_BLT_CLIPPED | VS_BLT_USECOLORKEY, NULL );
return( TRUE );
}
//return false from this function when there are no more items in the text file
BOOLEAN GetNextCreditFromTextFile()
{
CHAR16 zOriginalString[512];
CHAR16 zString[512];
CHAR16 zCodes[512];
STR16 pzNewCode=NULL;
UINT32 uiNodeType = 0;
UINT32 uiStartLoc = 0;
UINT32 uiFlags=0;
// 1.) MOD Credits
if (gfModCredits == TRUE)
{
if (FileExists(CRDT_NAME_OF_MOD_CREDIT_FILE))
{
uiStartLoc = CREDITS_LINESIZE * (guiCurrentCreditRecord);
if( !LoadEncryptedDataFromFile( CRDT_NAME_OF_MOD_CREDIT_FILE, zOriginalString, uiStartLoc, CREDITS_LINESIZE ) )
{
//there are no more credits
gfModCredits = FALSE;
guiCurrentCreditRecord = 0;
}
// We have ended the mod credits list
if (strcmp((char *)zOriginalString, "") == 0)
{
gfModCredits = FALSE;
guiCurrentCreditRecord = 0;
}
}
else
{
gfModCredits = FALSE;
guiCurrentCreditRecord = 0;
}
}
if (gfModCredits == FALSE)
{
switch(guiCurrentCreditRecord)
{
// 2.) 1.13 Credits
case 0:
wcscpy(zOriginalString, L"@T,C208,R134,D16,B40,S10,J1,};");
break;
case 1:
wcscpy(zOriginalString, pCreditsJA2113[0]);
break;
case 2:
wcscpy(zOriginalString, L"@};");
break;
case 3:
wcscpy(zOriginalString, pCreditsJA2113[1]);
break;
case 4:
wcscpy(zOriginalString, L"Bugmonster");
break;
case 5:
wcscpy(zOriginalString, L"ChrisL");
break;
case 6:
wcscpy(zOriginalString, L"Jazz");
break;
case 7:
wcscpy(zOriginalString, L"Kaiden");
break;
case 8:
wcscpy(zOriginalString, L"Lesh");
break;
case 9:
wcscpy(zOriginalString, L"Little Alien");
break;
case 10:
wcscpy(zOriginalString, L"Madd Mugsy");
break;
case 11:
wcscpy(zOriginalString, L"Overhaul");
break;
case 12:
wcscpy(zOriginalString, L"RoWa21 aka Roman aka Wanne");
break;
case 13:
wcscpy(zOriginalString, L"Sergeant Kolja");
break;
case 14:
wcscpy(zOriginalString, L"Space Viking");
break;
case 15:
wcscpy(zOriginalString, L"@};Zathras");
break;
case 16:
wcscpy(zOriginalString, pCreditsJA2113[2]);
break;
case 17:
wcscpy(zOriginalString, L"BulletSix");
break;
case 18:
wcscpy(zOriginalString, L"Corpse");
break;
case 19:
wcscpy(zOriginalString, L"John Wright");
break;
case 20:
wcscpy(zOriginalString, L"Khor");
break;
case 21:
wcscpy(zOriginalString, L"Lisac");
break;
case 22:
wcscpy(zOriginalString, L"Madd Mugsy");
break;
case 23:
wcscpy(zOriginalString, L"Marlboro Man");
break;
case 24:
wcscpy(zOriginalString, L"PasHancock");
break;
case 25:
wcscpy(zOriginalString, L"Scorpion");
break;
case 26:
wcscpy(zOriginalString, L"Starwalker");
break;
case 27:
wcscpy(zOriginalString, L"Tbird94lx");
break;
case 28:
wcscpy(zOriginalString, L"Terry Thorne");
break;
case 29:
wcscpy(zOriginalString, pCreditsJA2113[3]);
break;
case 30:
wcscpy(zOriginalString, pCreditsJA2113[4]);
break;
case 31:
wcscpy(zOriginalString, L"Madd Mugsy");
break;
case 32:
wcscpy(zOriginalString, L"Starwalker");
break;
case 33:
wcscpy(zOriginalString, L"@};Lisac");
break;
case 34:
wcscpy(zOriginalString, pCreditsJA2113[5]);
break;
case 35:
wcscpy(zOriginalString, L"BearPit");
break;
case 36:
wcscpy(zOriginalString, L"Captain J");
break;
case 37:
wcscpy(zOriginalString, L"DeFrog");
break;
case 38:
wcscpy(zOriginalString, L"Farmer Toby");
break;
case 39:
wcscpy(zOriginalString, L"Headrock");
break;
case 40:
wcscpy(zOriginalString, L"inshy");
break;
case 41:
wcscpy(zOriginalString, L"JAPH");
break;
case 42:
wcscpy(zOriginalString, L"Jones");
break;
case 43:
wcscpy(zOriginalString, L"Judge");
break;
case 44:
wcscpy(zOriginalString, L"Miro");
break;
case 45:
wcscpy(zOriginalString, L"Nitrat");
break;
case 46:
wcscpy(zOriginalString, L"Pulmu");
break;
case 47:
wcscpy(zOriginalString, L"Scorpion");
break;
case 48:
wcscpy(zOriginalString, L"ShadoWarrior");
break;
case 49:
wcscpy(zOriginalString, L"Snap");
break;
case 50:
wcscpy(zOriginalString, L"TheDrill");
break;
case 51:
wcscpy(zOriginalString, L"Wil473");
break;
case 52:
wcscpy(zOriginalString, pCreditsJA2113[6]);
break;
// Additonal lines for free space
case 53:
wcscpy(zOriginalString, L"@T,B40,C208,{; ");
break;
case 54:
wcscpy(zOriginalString, L"@}; ");
break;
// 3.) Sir-Tech Credits
default:
//Get the current Credit record
uiStartLoc = CREDITS_LINESIZE * (guiCurrentCreditRecord-55);
if( !LoadEncryptedDataFromFile( CRDT_NAME_OF_CREDIT_FILE, zOriginalString, uiStartLoc, CREDITS_LINESIZE ) )
{
//there are no more credits
return( FALSE );
}
}
}
//Increment to the next crdit record
guiCurrentCreditRecord++;
//if there are no codes in the string
if( zOriginalString[0] != CRDT_START_CODE )
{
//copy the string
wcscpy( zString, zOriginalString );
uiNodeType = CRDT_NODE_DEFAULT;
}
else
{
UINT32 uiSizeOfCodes = 0;
UINT32 uiSizeOfSubCode = 0;
STR16 pzEndCode = NULL;
UINT32 uiDistanceIntoCodes = 0;
//Retrive all the codes from the string
pzEndCode = wcsstr( zOriginalString, CRDT_END_CODE );
//Make a string for the codes
wcscpy( zCodes, zOriginalString );
//end the setence after the codes
zCodes[ pzEndCode - zOriginalString + 1 ] = '\0';
//Get the size of the codes
uiSizeOfCodes = pzEndCode - zOriginalString + 1;
//
//check to see if there is a string, or just codes
//
//if the string is the same size as the codes
if( wcslen( zOriginalString ) == uiSizeOfCodes )
{
//there is no string, just codes
uiNodeType = CRDT_NODE_NONE;
}
//else there is a string aswell
else
{
//copy the main string
wcscpy( zString, &zOriginalString[ uiSizeOfCodes ] );
uiNodeType = CRDT_NODE_DEFAULT;
}
//get rid of the start code delimeter
uiDistanceIntoCodes = 1;
uiFlags = 0;
//loop through the string of codes to get all the control codes out
while( uiDistanceIntoCodes < uiSizeOfCodes )
{
//Determine what kind of code it is, and handle it
uiFlags |= GetAndHandleCreditCodeFromCodeString( &zCodes[ uiDistanceIntoCodes ] );
//get the next code from the string of codes, returns NULL when done
pzNewCode = GetNextCreditCode( &zCodes[ uiDistanceIntoCodes ], &uiSizeOfSubCode );
//if we are done getting the sub codes
if( pzNewCode == NULL )
{
uiDistanceIntoCodes = uiSizeOfCodes;
}
else
{
//else increment by the size of the code
uiDistanceIntoCodes += uiSizeOfSubCode;
}
}
}
if( uiNodeType != CRDT_NODE_NONE )
{
//add the node to the list
AddCreditNode( uiNodeType, uiFlags, zString );
}
//if any processing of the flags need to be done
HandleCreditFlags( uiFlags );
return( TRUE );
}
//return any flags that need to be set in the node
UINT32 GetAndHandleCreditCodeFromCodeString( STR16 pzCode )
{
//if the code is to change the delay between strings
if( pzCode[0] == CRDT_DELAY_BN_STRINGS_CODE )
{
UINT32 uiNewDelay=0;
//Get the delay from the string
swscanf( &pzCode[1], L"%d%*s", &uiNewDelay );
guiGapBetweenCreditNodes = uiNewDelay;
return( CRDT_NODE_NONE );
}
//if the code is to change the delay between sections strings
else if( pzCode[0] == CRDT_DELAY_BN_SECTIONS_CODE )
{
UINT32 uiNewDelay=0;
//Get the delay from the string
swscanf( &pzCode[1], L"%d%*s", &uiNewDelay );
guiGapBetweenCreditSections = uiNewDelay;
return( CRDT_NODE_NONE );
}
else if( pzCode[0] == CRDT_SCROLL_SPEED )
{
UINT32 uiScrollSpeed=0;
//Get the delay from the string
swscanf( &pzCode[1], L"%d%*s", &uiScrollSpeed );
guiCrdtNodeScrollSpeed = uiScrollSpeed;
return( CRDT_NODE_NONE );
}
else if( pzCode[0] == CRDT_FONT_JUSTIFICATION )
{
UINT32 uiJustification=0;
//Get the delay from the string
swscanf( &pzCode[1], L"%d%*s", &uiJustification );
//get the justification
switch( uiJustification )
{
case 0:
gubCrdtJustification = LEFT_JUSTIFIED;
break;
case 1:
gubCrdtJustification = CENTER_JUSTIFIED;
break;
case 2:
gubCrdtJustification = RIGHT_JUSTIFIED;
break;
default:
Assert( 0 );
}
return( CRDT_NODE_NONE );
}
else if( pzCode[0] == CRDT_TITLE_FONT_COLOR )
{
UINT uiBuffer = 0;
swscanf( &pzCode[1], L"%d%*s", &uiBuffer );
gubCreditScreenTitleColor = (UINT8)uiBuffer;
return( CRDT_NODE_NONE );
}
else if( pzCode[0] == CRDT_ACTIVE_FONT_COLOR )
{
UINT uiBuffer = 0;
swscanf( &pzCode[1], L"%d%*s", &uiBuffer );
gubCreditScreenActiveColor = (UINT8)uiBuffer;
return( CRDT_NODE_NONE );
}
else if( pzCode[0] == CRDT_TITLE )
{
return( CRDT_FLAG__TITLE );
}
else if( pzCode[0] == CRDT_START_OF_SECTION )
{
return( CRDT_FLAG__START_SECTION );
}
else if( pzCode[0] == CRDT_END_OF_SECTION )
{
return( CRDT_FLAG__END_SECTION );
}
return( CRDT_NODE_NONE );
}
UINT32 CountNumberOfCreditNodes()
{
UINT32 uiNumNodes = 0;
CRDT_NODE *pTempNode = gCrdtRootNode;
while( pTempNode )
{
uiNumNodes++;
pTempNode = pTempNode->pNext;
}
return( uiNumNodes );
}
STR16 GetNextCreditCode( STR16 pString, UINT32 *pSizeOfCode )
{
STR16 pzNewCode=NULL;
UINT32 uiSizeOfCode = 0;
//get the new subcode out
pzNewCode = wcsstr( pString, CRDT_SEPARATION_CODE );
//if there is no separation code, then there must be an end code
if( pzNewCode == NULL )
{
//we are done
pzNewCode = NULL;
}
else
{
//get rid of separeation code
pzNewCode++;
//calc size of sub string
uiSizeOfCode = pzNewCode - pString;
}
*pSizeOfCode = uiSizeOfCode;
return( pzNewCode );
}
//Flags:
void HandleCreditFlags( UINT32 uiFlags )
{
if( uiFlags & CRDT_FLAG__TITLE )
{
}
if( uiFlags & CRDT_FLAG__START_SECTION )
{
guiGapTillReadNextCredit = guiGapBetweenCreditNodes;
}
if( uiFlags & CRDT_FLAG__END_SECTION )
{
guiGapTillReadNextCredit = guiGapBetweenCreditSections;
}
}
void SelectCreditFaceRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
{
if (iReason & MSYS_CALLBACK_REASON_INIT)
{
}
else if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
{
}
else if (iReason & MSYS_CALLBACK_REASON_RBUTTON_UP)
{
}
}
void SelectCreditFaceMovementRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
{
if( iReason & MSYS_CALLBACK_REASON_LOST_MOUSE )
{
giCurrentlySelectedFace = -1;
}
else if( iReason & MSYS_CALLBACK_REASON_GAIN_MOUSE )
{
giCurrentlySelectedFace = MSYS_GetRegionUserData( pRegion,0 );
}
else if( iReason & MSYS_CALLBACK_REASON_MOVE )
{
}
}
void InitCreditEyeBlinking()
{
UINT8 ubCnt;
for( ubCnt=0; ubCnt<NUM_PEOPLE_IN_CREDITS; ubCnt++ )
{
gCreditFaces[ubCnt].uiLastBlinkTime = GetJA2Clock() + Random( gCreditFaces[ubCnt].sBlinkFreq * 2 );
}
}
void HandleCreditEyeBlinking()
{
HVOBJECT hPixHandle;
UINT8 ubCnt;
GetVideoObject(&hPixHandle, guiCreditFaces );
for( ubCnt=0; ubCnt<NUM_PEOPLE_IN_CREDITS; ubCnt++ )
{
if( ( GetJA2Clock() - gCreditFaces[ubCnt].uiLastBlinkTime ) > (UINT32)gCreditFaces[ubCnt].sBlinkFreq )
{
BltVideoObject( FRAME_BUFFER, hPixHandle, (UINT8)(ubCnt*3), gCreditFaces[ubCnt].sEyeX + xResOffset, gCreditFaces[ubCnt].sEyeY + yResOffset, VO_BLT_SRCTRANSPARENCY, NULL);
InvalidateRegion( gCreditFaces[ubCnt].sEyeX + xResOffset, gCreditFaces[ubCnt].sEyeY + yResOffset, gCreditFaces[ubCnt].sEyeX + CRDT_EYE_WIDTH + xResOffset, gCreditFaces[ubCnt].sEyeY + CRDT_EYE_HEIGHT + yResOffset );
gCreditFaces[ubCnt].uiLastBlinkTime = GetJA2Clock();
gCreditFaces[ubCnt].uiEyesClosedTime = GetJA2Clock() + CRDT_EYES_CLOSED_TIME + Random( CRDT_EYES_CLOSED_TIME );
}
else if( GetJA2Clock() > gCreditFaces[ubCnt].uiEyesClosedTime )
{
gCreditFaces[ubCnt].uiEyesClosedTime = 0;
RestoreExternBackgroundRect( gCreditFaces[ubCnt].sEyeX + xResOffset, gCreditFaces[ubCnt].sEyeY + yResOffset, CRDT_EYE_WIDTH, CRDT_EYE_HEIGHT );
}
}
}