mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
Development Trunk (now obsolete): https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP A detailed list of all the features (changes) is visible in the history log of the development trunk: INFO: There will be no further development in the development source trunk, so is obsolete from now on! This commit contains the following features (bugfixes are not listed): - New Feature: Show merc ranks in Strategy Screen before merc name o Toggle on/off in the ingame options screen o For each experience level (0-10) there are defined rank names in the language specific text files o Additional language text that is not translated yet is marked with // TODO.Translate - New Feature: Faster Bobby Ray Shipments o This feature is selectable in the ja2_options.ini o When activated Bobby Ray shipments will be really fast -> Overnight Express: 5 - 7 hours -> Air Service: 10, 12 or 14 hours -> Standard Service: 15, 18 or 21 hours o In a multiplayer game, this feature is disabled (because shipment arrive immediately in the destination sector) - New Feature: AP cost for manipulating the merc inventory o This feature is selectable in the start new game screen o For example, putting a weapon from hand in the backpack costs APs o The AP costs are defined in the APBPConstants.ini o In a multiplayer game, this feature is disabled - New Feature: Added possibility to set individual Gear Kit names o Set individual names in the optional new tag <mGearKitName> inside the <GEARKIT> root element (File: TableData\MercStartingGear.xml) - New Feature: Externalized the maximum purchase amount (JA2 vanilla: 10) for Bobby Rays purchases per shipment o Define the max. amount in the ja2_options.ini: BOBBY_RAY_MAX_PURCHASE_AMOUNT, Range: 10 - 100) o Nice scrolling bars to scroll through all the purchases - New Feature: Now it is possible to walk on "water" tiles or handle those tiles like "normal" tiles o (instead of showing the swimming animation and counting the APs for swimming), when the soldier is located on the second level (level > 0) - New Feature: Externalized AIM Veterans laptop site o Add maximum of 4 pages o Add new AIM to veterans page, and remove AIM from veterans page. o New XML file: OldAIMArchive.xml (language specific XML files: *.OldAIMArchive.xml) - New Feature: Added possibility to choose from 254 IMP faces o Modified IMPPortraits.xml o Added new GameDir folder "IMPFaces" which contains the IMP face portraits o Moved IMP faces in the new "IMPFaces" folder - New Feature: ARSP - All Resolution Support Project o See here: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=298698&page=1 o Support any kind of screen resolution. This works by choosing the matching full supported resolution (640x480, 800x600, 1024x768) and then centering the graphics o See ja2.ini for defining the screen resolution - New Feature: AI Turn Speed Up (FF-MOD) o see here: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=298699#Post298699 o When this feature is activated it allows fast enemy turns o New entry in ja2.ini to enable this feature: HIGHSPEED_TIMER = TRUE o Turn on/off auto fast turns in ingame options o New ja2_options.ini settings for fine tuning: [Clock Settings] ini block - New Feature: "Lock" / "Release" mouse cursor in tactical windowed mode, so the mouse can stay within window boundary o This is very helpful for doing scrolling with the mouse (by moving the mouse to the window edge) in windowed mode o You can toggle on/off the feature by pressing CTRL + Z. It is also possible to press CTRL + Y. So the user can decide which fits better :) o Whenever you toggle on/off a screen message appears on the tactical log to notify the player - New Feature: Weapon overheating o Basically, every shot fired from a gun increases its temperature. On higher temperatures, the gun jams more frequently o On/off toggle in the ingame options o Graphical thermometer indication on the weapon picture o New ja2_options.ini section with a few options, Section: [Tactical Weapon Overheating Settings] o XML changes (New Tags) --> AmmoTypes.xml: <temperatureModificator> --> Items.xml: <barrel>, <usOverheatingCooldownFactor> --> Weapons.xml: <usOverheatingJamThreshold>, <usOverheatingDamageThreshold>, <usOverheatingSingleShotTemperature> o Added a few barells to Items.xml (end of the file) o more infos: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=301059&page=1 - New Feature: Resting weapons on a surfaces o You can now rest your weapon on crates, low walls, rocks, debris, open windows etc. while you are crouched. Resting will give yu the superior gun handling modifiers from PRONE position. o A little 'A' on your gun indicates if you are resting it or not. o Both settings can be turned on and off in Ja2_Options.ini under 'Tactical Gameplay Settings' - New Feature: Externalized option on whether mercs can exit sector using grid exit in turn based mode o new ja2_options.ini property: GRID_EXIT_IN_TURNBASED o This ini setting does not affect leaving sectors on map edges - Rework/Update: Ammo boxes and Ammo crates o Ammo crate items added for remaining calibers. Tweaked prices to correspond to magazines, tweaked capacities and weights to be reasonable (~800 or less). o Shift-R reload now looks at both boxes and crates in sector items and merc's inventory to reload, and tops off magazines in inventory as well. Only possible outside of combat. o Ctrl-Shift-A still creates crates as per usual, with some fixes to ensure all ammo is caught on the first press. o Shift-A now creates ammo boxes in the same loop. They mostly behave like crates, but fit in mercs inventories. o Ammo boxes are available to purchase at BR and tony, sam, etc. Individual magazines/drums/etc are no longer available. o Removed ammo crate xml tag. Added ubMagType tag to Magazines array. This allows us to differentiate between magazines, bullets, boxes and crates. o Changed ammo filtering in BR's to display boxes appropriately. Added back the "Mag:" display (changed text to "Size:") o Added ja2set.dat.xml file (WF map version in WF maps folder) to be used instead of ja2set.dat file (ja2.ini setting added) For now, if you want to play vanilla instead, just change the setting in the ini (see comments in file). o Added P4-P9Items image files (up to 5k images each) and tileslots. 1.13 core items will continue to use Guns and P1-P3Items for the foreseeable future. P4-P9 can be used by customizers/modders to avoid conflicts with Guns/P1-P3 items. TODO: Need to discuss a strategy for this in the forums. o Added in Ambient/0.bad and 32.bad to avoid an exception in the code. o Updated the XML Editor o Standardized the text on all the ammo items. - New Multiplayer Feature: Sharing same FOV (field of view) in a coop/team-dm (for friendly teams) game o You will also see enemies, that your teammate sees git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5108 3b4a5df2-a311-0410-b5c6-a8a6f20db521
1974 lines
48 KiB
C++
1974 lines
48 KiB
C++
#ifdef PRECOMPILEDHEADERS
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#include "Utils All.h"
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#include "Game Clock.h"
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#else
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#include "sgp.h"
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#include "font.h"
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#include "types.h"
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#include "Font Control.h"
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#include "message.h"
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#include "memory.h"
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#include "mbstring.h"
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#include "Timer Control.h"
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#include "render dirty.h"
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#include "renderworld.h"
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#include "Mutex Manager.h"
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#include "local.h"
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#include "interface.h"
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#include "Map Screen Interface Bottom.h"
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#include "WordWrap.h"
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#include "Sound Control.h"
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#include "Soundman.h"
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#include "BuildDefines.h"
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#include "Dialogue Control.h"
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#include <stdio.h>
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#include "Game Clock.h"
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#include "GameSettings.h"
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#include "sgp_logger.h"
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#endif
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typedef struct
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{
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UINT32 uiFont;
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UINT32 uiTimeOfLastUpdate;
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UINT32 uiFlags;
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UINT32 uiPadding[ 3 ];
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UINT16 usColor;
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BOOLEAN fBeginningOfNewString;
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} StringSaveStruct;
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// WANNE: These lines defines the message position in tactical screen.
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#define MAX_LINE_COUNT 6
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#define X_START 2
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#define MAX_AGE 10000
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// HEADROCK HAM 3.6: Turned into a variable.
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UINT16 LINE_WIDTH;
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UINT16 MAP_LINE_WIDTH;
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#define WIDTH_BETWEEN_NEW_STRINGS 5
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#define BETAVERSION_COLOR FONT_ORANGE
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#define TESTVERSION_COLOR FONT_GREEN
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#define DEBUG_COLOR FONT_RED
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#define DIALOGUE_COLOR FONT_WHITE
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#define INTERFACE_COLOR FONT_YELLOW
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#define MAP_SCREEN_MESSAGE_FONT TINYFONT1
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UINT8 gubStartOfMapScreenMessageList = 0;
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UINT8 gubEndOfMapScreenMessageList = 0;
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// index of the current string we are looking at
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UINT8 gubCurrentMapMessageString = 0;
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// temp position for display of marker
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//UINT8 ubTempPosition = 0;
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// are allowed to beep on message scroll?
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BOOLEAN fOkToBeepNewMessage = TRUE;
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// HEADROCK HAM 3.6: Increased size of absolute MAXIMUM possible displayed messages to 36 (the most that can be seen
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// in a 1024x768 display. There's now an INI setting that allows displaying up to 36 in the tactical screen.
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// Strategic screen not yet changed. Please note that there are also fail-safes that make sure that the actual
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// maximum isn't more that can be displayed given the resolution being used.
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//static ScrollStringStPtr gpDisplayList[ MAX_LINE_COUNT ];
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static ScrollStringStPtr gpDisplayList[ 36 ];
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static ScrollStringStPtr gMapScreenMessageList[ 256 ];
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extern ScrollStringStPtr pStringS=NULL;
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// first time adding any message to the message dialogue system
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BOOLEAN fFirstTimeInMessageSystem = TRUE;
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BOOLEAN fDisableJustForIan = FALSE;
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BOOLEAN fScrollMessagesHidden = FALSE;
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UINT32 uiStartOfPauseTime = 0;
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// test extern functions
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BOOLEAN RestoreExternBackgroundRectGivenID( INT32 iBack );
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extern VIDEO_OVERLAY gVideoOverlays[];
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extern UINT16 gusSubtitleBoxWidth;
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extern BOOLEAN gfFacePanelActive;
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// region created and due to last quote box
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extern BOOLEAN fTextBoxMouseRegionCreated;
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extern BOOLEAN fDialogueBoxDueToLastMessage;
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// OJW - 20090426
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INT16 gTacticalMsgFilterPriority = -1; // filter for writing messages to the tactical log
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// prototypes
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BOOLEAN CreateStringVideoOverlay( ScrollStringStPtr pStringSt, UINT16 usX, UINT16 usY );
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void SetStringVideoOverlayPosition( ScrollStringStPtr pStringSt, UINT16 usX, UINT16 usY );
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void BlitString( VIDEO_OVERLAY *pBlitter );
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void RemoveStringVideoOverlay( ScrollStringStPtr pStringSt );
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void EnableStringVideoOverlay( ScrollStringStPtr pStringSt, BOOLEAN fEnable );
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ScrollStringStPtr GetNextString(ScrollStringStPtr pStringSt);
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ScrollStringStPtr GetPrevString(ScrollStringStPtr pStringSt);
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void AlignString(ScrollStringStPtr pPermStringSt);
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INT32 GetMessageQueueSize( void );
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ScrollStringStPtr AddString(STR16 string, UINT16 usColor, UINT32 uiFont, BOOLEAN fStartOfNewString, UINT8 ubPriority );
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void SetString(ScrollStringStPtr pStringSt, STR16 String);
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void SetStringPosition(ScrollStringStPtr pStringSt, UINT16 x, UINT16 y);
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void SetStringColor(ScrollStringStPtr pStringSt, UINT16 color);
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ScrollStringStPtr SetStringNext(ScrollStringStPtr pStringSt, ScrollStringStPtr pNext);
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ScrollStringStPtr SetStringPrev(ScrollStringStPtr pStringSt, ScrollStringStPtr pPrev);
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void AddStringToMapScreenMessageList( STR16 pString, UINT16 usColor, UINT32 uiFont, BOOLEAN fStartOfNewString, UINT8 ubPriority );
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// clear up a linked list of wrapped strings
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void ClearWrappedStrings( WRAPPED_STRING *pStringWrapperHead );
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void WriteMessageToFile( const STR16 pString );
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// tactical screen message
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void TacticalScreenMsg( UINT16 usColor, UINT8 ubPriority, STR16 pStringA, ... );
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// play bee when new message is added
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void PlayNewMessageSound( void );
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void HandleLastQuotePopUpTimer( void );
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// HEADROCK HAM 3.6: External boolean tells game to re-render map screen message log panel.
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extern BOOLEAN fMapScreenBottomDirty;
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// functions
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void SetStringFont(ScrollStringStPtr pStringSt, UINT32 uiFont)
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{
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pStringSt->uiFont=uiFont;
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}
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UINT32 GetStringFont(ScrollStringStPtr pStringSt)
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{
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return pStringSt->uiFont;
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}
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ScrollStringStPtr AddString(STR16 pString, UINT16 usColor, UINT32 uiFont, BOOLEAN fStartOfNewString, UINT8 ubPriority )
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{
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// add a new string to the list of strings
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ScrollStringStPtr pStringSt=NULL;
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pStringSt= (ScrollStringStPtr)MemAlloc(sizeof(ScrollStringSt));
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SetString(pStringSt, pString);
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SetStringColor(pStringSt, usColor);
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pStringSt->uiFont = uiFont;
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pStringSt->fBeginningOfNewString = fStartOfNewString;
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pStringSt->uiFlags = ubPriority;
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SetStringNext(pStringSt, NULL);
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SetStringPrev(pStringSt, NULL);
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pStringSt->iVideoOverlay=-1;
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// now add string to map screen strings
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//AddStringToMapScreenMessageList(pString, usColor, uiFont, fStartOfNewString, ubPriority );
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return (pStringSt);
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}
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void SetString(ScrollStringStPtr pStringSt, STR16 pString)
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{
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// ARM: Why x2 + 4 ???
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pStringSt->pString16=(STR16)MemAlloc((wcslen(pString)+2)*sizeof(CHAR16));
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wcsncpy(pStringSt->pString16, pString, wcslen(pString));
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pStringSt->pString16[wcslen(pString)]=0;
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}
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void SetStringPosition(ScrollStringStPtr pStringSt, UINT16 usX, UINT16 usY)
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{
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SetStringVideoOverlayPosition( pStringSt, usX, usY );
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}
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void SetStringColor(ScrollStringStPtr pStringSt, UINT16 usColor)
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{
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pStringSt->usColor=usColor;
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}
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ScrollStringStPtr GetNextString(ScrollStringStPtr pStringSt)
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{
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// returns pointer to next string line
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if (pStringSt==NULL)
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return NULL;
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else
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return pStringSt->pNext;
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}
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ScrollStringStPtr GetPrevString(ScrollStringStPtr pStringSt)
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{
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// returns pointer to previous string line
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if (pStringSt==NULL)
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return NULL;
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else
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return pStringSt->pPrev;
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}
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ScrollStringStPtr SetStringNext(ScrollStringStPtr pStringSt, ScrollStringStPtr pNext)
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{
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pStringSt->pNext=pNext;
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return pStringSt;
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}
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ScrollStringStPtr SetStringPrev(ScrollStringStPtr pStringSt, ScrollStringStPtr pPrev)
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{
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pStringSt->pPrev=pPrev;
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return pStringSt;
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}
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BOOLEAN CreateStringVideoOverlay( ScrollStringStPtr pStringSt, UINT16 usX, UINT16 usY )
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{
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VIDEO_OVERLAY_DESC VideoOverlayDesc;
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// WDS - bug fix: VideoOverlayDesc must be initialized! - 07/16/2007
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memset( &VideoOverlayDesc, 0, sizeof( VIDEO_OVERLAY_DESC ) );
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// SET VIDEO OVERLAY
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VideoOverlayDesc.sLeft = usX;
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VideoOverlayDesc.sTop = usY;
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VideoOverlayDesc.uiFontID = pStringSt->uiFont;
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VideoOverlayDesc.ubFontBack = FONT_MCOLOR_BLACK ;
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VideoOverlayDesc.ubFontFore = (unsigned char)pStringSt->usColor;
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VideoOverlayDesc.sX = VideoOverlayDesc.sLeft;
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VideoOverlayDesc.sY = VideoOverlayDesc.sTop;
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swprintf( VideoOverlayDesc.pzText, pStringSt->pString16 );
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VideoOverlayDesc.BltCallback = BlitString;
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pStringSt->iVideoOverlay = RegisterVideoOverlay( ( VOVERLAY_DIRTYBYTEXT ), &VideoOverlayDesc );
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if ( pStringSt->iVideoOverlay == -1 )
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{
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return( FALSE );
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}
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return( TRUE );
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}
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void RemoveStringVideoOverlay( ScrollStringStPtr pStringSt )
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{
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// error check, remove one not there
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if( pStringSt->iVideoOverlay == -1 )
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{
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return;
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}
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RemoveVideoOverlay( pStringSt->iVideoOverlay );
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pStringSt->iVideoOverlay=-1;
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}
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void SetStringVideoOverlayPosition( ScrollStringStPtr pStringSt, UINT16 usX, UINT16 usY )
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{
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VIDEO_OVERLAY_DESC VideoOverlayDesc;
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memset( &VideoOverlayDesc, 0, sizeof( VideoOverlayDesc ) );
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// Donot update if not allocated!
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if ( pStringSt->iVideoOverlay != -1 )
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{
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VideoOverlayDesc.uiFlags = VOVERLAY_DESC_POSITION;
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VideoOverlayDesc.sLeft = usX;
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VideoOverlayDesc.sTop = usY;
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VideoOverlayDesc.sX = VideoOverlayDesc.sLeft;
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VideoOverlayDesc.sY = VideoOverlayDesc.sTop;
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UpdateVideoOverlay( &VideoOverlayDesc, pStringSt->iVideoOverlay, FALSE );
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}
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}
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void BlitString( VIDEO_OVERLAY *pBlitter )
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{
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UINT8 *pDestBuf;
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UINT32 uiDestPitchBYTES;
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//gprintfdirty(pBlitter->sX,pBlitter->sY, pBlitter->zText);
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//RestoreExternBackgroundRect(pBlitter->sX,pBlitter->sY, pBlitter->sX+StringPixLength(pBlitter->zText,pBlitter->uiFontID ), pBlitter->sY+GetFontHeight(pBlitter->uiFontID ));
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if( fScrollMessagesHidden == TRUE )
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{
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return;
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}
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pDestBuf = LockVideoSurface( pBlitter->uiDestBuff, &uiDestPitchBYTES);
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SetFont(pBlitter->uiFontID);
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SetFontBackground( pBlitter->ubFontBack );
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SetFontForeground( pBlitter->ubFontFore );
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SetFontShadow( DEFAULT_SHADOW );
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mprintf_buffer_coded( pDestBuf, uiDestPitchBYTES, pBlitter->uiFontID, pBlitter->sX, pBlitter->sY, pBlitter->zText );
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UnLockVideoSurface( pBlitter->uiDestBuff );
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}
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void EnableStringVideoOverlay( ScrollStringStPtr pStringSt, BOOLEAN fEnable )
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{
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VIDEO_OVERLAY_DESC VideoOverlayDesc;
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memset( &VideoOverlayDesc, 0, sizeof( VideoOverlayDesc ) );
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if ( pStringSt->iVideoOverlay != -1 )
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{
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VideoOverlayDesc.fDisabled = !fEnable;
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VideoOverlayDesc.uiFlags = VOVERLAY_DESC_DISABLED;
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UpdateVideoOverlay( &VideoOverlayDesc, pStringSt->iVideoOverlay, FALSE );
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}
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}
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void ClearDisplayedListOfTacticalStrings( void )
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{
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// this function will go through list of display strings and clear them all out
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UINT32 cnt;
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// HEADROCK HAM 3.6: Number of messages to display now depends on external options.
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//for ( cnt = 0; cnt < MAX_LINE_COUNT; cnt++ )
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for ( cnt = 0; cnt < gGameExternalOptions.ubMaxMessagesTactical; cnt++ )
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{
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if ( gpDisplayList[ cnt ] != NULL )
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{
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// CHECK IF WE HAVE AGED
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// Remove our sorry ass
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RemoveStringVideoOverlay( gpDisplayList[ cnt ] );
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MemFree( gpDisplayList[ cnt ]->pString16);
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MemFree( gpDisplayList[ cnt ] );
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// Free slot
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gpDisplayList[ cnt ] = NULL;
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}
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}
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return;
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}
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void ScrollString( )
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{
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UINT32 suiTimer=0;
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UINT32 cnt;
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INT32 iNumberOfNewStrings = 0; // the count of new strings, so we can update position by WIDTH_BETWEEN_NEW_STRINGS pixels in the y
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INT32 iNumberOfMessagesOnQueue = 0;
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INT32 iMaxAge = 0;
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BOOLEAN fDitchLastMessage = FALSE;
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INT16 iMsgYStart = ((UsingNewInventorySystem() == false)) ? SCREEN_HEIGHT - 150 : SCREEN_HEIGHT - 210;
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// UPDATE TIMER
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suiTimer=GetJA2Clock();
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// might have pop up text timer
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HandleLastQuotePopUpTimer( );
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if( guiCurrentScreen == MAP_SCREEN )
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{
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return;
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}
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// HEADROCK HAM 3.6: This replaces the static variable MAX_LINE_COUNT for all tactical displays.
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UINT8 ubLines = gGameExternalOptions.ubMaxMessagesTactical;
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// DONOT UPDATE IF WE ARE SCROLLING!
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if ( gfScrollPending || gfScrollInertia )
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{
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return;
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}
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// messages hidden
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if( fScrollMessagesHidden )
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{
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return;
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}
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iNumberOfMessagesOnQueue = GetMessageQueueSize( );
|
|
iMaxAge = MAX_AGE;
|
|
|
|
if( ( iNumberOfMessagesOnQueue > 0 )&&( gpDisplayList[ ubLines - 1 ] != NULL) )
|
|
{
|
|
fDitchLastMessage = TRUE;
|
|
}
|
|
else
|
|
{
|
|
fDitchLastMessage = FALSE;
|
|
|
|
}
|
|
|
|
|
|
if( ( iNumberOfMessagesOnQueue * 1000 ) >= iMaxAge )
|
|
{
|
|
iNumberOfMessagesOnQueue = ( iMaxAge / 1000 );
|
|
}
|
|
else if( iNumberOfMessagesOnQueue < 0 )
|
|
{
|
|
iNumberOfMessagesOnQueue = 0;
|
|
}
|
|
|
|
//AGE
|
|
for ( cnt = 0; cnt < ubLines; cnt++ )
|
|
{
|
|
if ( gpDisplayList[ cnt ] != NULL )
|
|
{
|
|
if( ( fDitchLastMessage ) && ( cnt == ubLines - 1 ) )
|
|
{
|
|
gpDisplayList[ cnt ]->uiTimeOfLastUpdate = iMaxAge;
|
|
}
|
|
// CHECK IF WE HAVE AGED
|
|
if ( ( suiTimer - gpDisplayList[ cnt ]->uiTimeOfLastUpdate ) > ( UINT32 )( iMaxAge - ( 1000 * iNumberOfMessagesOnQueue ) ) )
|
|
{
|
|
// Remove our sorry ass
|
|
RemoveStringVideoOverlay( gpDisplayList[ cnt ] );
|
|
MemFree( gpDisplayList[ cnt ]->pString16);
|
|
MemFree( gpDisplayList[ cnt ] );
|
|
|
|
// Free slot
|
|
gpDisplayList[ cnt ] = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// CHECK FOR FREE SPOTS AND ADD ANY STRINGS IF WE HAVE SOME TO ADD!
|
|
|
|
// FIRST CHECK IF WE HAVE ANY IN OUR QUEUE
|
|
if ( pStringS != NULL )
|
|
{
|
|
// CHECK IF WE HAVE A SLOT!
|
|
// CHECK OUR LAST SLOT!
|
|
if ( gpDisplayList[ ubLines - 1 ] == NULL )
|
|
{
|
|
// MOVE ALL UP!
|
|
|
|
// cpy, then move
|
|
for( cnt = ubLines - 1; cnt > 0; cnt-- )
|
|
{
|
|
gpDisplayList[ cnt ] = gpDisplayList[ cnt - 1 ];
|
|
}
|
|
|
|
// now add in the new string
|
|
cnt = 0;
|
|
gpDisplayList[ cnt ] = pStringS;
|
|
CreateStringVideoOverlay( pStringS, X_START, iMsgYStart );
|
|
if( pStringS->fBeginningOfNewString == TRUE )
|
|
{
|
|
iNumberOfNewStrings++;
|
|
}
|
|
|
|
// set up age
|
|
pStringS->uiTimeOfLastUpdate = GetJA2Clock();
|
|
|
|
// now move
|
|
for ( cnt = 0; cnt <= (UINT8)(ubLines - 1); cnt++ )
|
|
{
|
|
|
|
// Adjust position!
|
|
if ( gpDisplayList[ cnt ] != NULL )
|
|
{
|
|
|
|
SetStringVideoOverlayPosition( gpDisplayList[ cnt ], X_START, (INT16)( ( iMsgYStart - ( ( cnt ) * GetFontHeight( SMALLFONT1 ) ) ) - ( INT16)( WIDTH_BETWEEN_NEW_STRINGS * ( iNumberOfNewStrings ) ) ) );
|
|
|
|
// start of new string, increment count of new strings, for spacing purposes
|
|
if( gpDisplayList[ cnt ]->fBeginningOfNewString == TRUE )
|
|
{
|
|
iNumberOfNewStrings++;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
// WE NOW HAVE A FREE SPACE, INSERT!
|
|
|
|
// Adjust head!
|
|
pStringS = pStringS->pNext;
|
|
if( pStringS )
|
|
{
|
|
pStringS->pPrev = NULL;
|
|
}
|
|
|
|
//check if new meesage we have not seen since mapscreen..if so, beep
|
|
if( ( fOkToBeepNewMessage == TRUE ) && ( gpDisplayList[ ubLines - 2 ] == NULL ) && ( ( guiCurrentScreen == GAME_SCREEN ) || ( guiCurrentScreen == MAP_SCREEN ) ) && ( gfFacePanelActive == FALSE ) )
|
|
{
|
|
PlayNewMessageSound( );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void DisableScrollMessages( void )
|
|
{
|
|
// will stop the scroll of messages in tactical and hide them during an NPC's dialogue
|
|
// disble video overlay for tatcitcal scroll messages
|
|
EnableDisableScrollStringVideoOverlay( FALSE );
|
|
return;
|
|
}
|
|
|
|
|
|
void EnableScrollMessages( void )
|
|
{
|
|
EnableDisableScrollStringVideoOverlay( TRUE );
|
|
return;
|
|
}
|
|
|
|
void HideMessagesDuringNPCDialogue( void )
|
|
{
|
|
// will stop the scroll of messages in tactical and hide them during an NPC's dialogue
|
|
INT32 cnt;
|
|
|
|
VIDEO_OVERLAY_DESC VideoOverlayDesc;
|
|
|
|
memset( &VideoOverlayDesc, 0, sizeof( VideoOverlayDesc ) );
|
|
|
|
|
|
VideoOverlayDesc.fDisabled = TRUE;
|
|
VideoOverlayDesc.uiFlags = VOVERLAY_DESC_DISABLED;
|
|
|
|
|
|
fScrollMessagesHidden = TRUE;
|
|
uiStartOfPauseTime = GetJA2Clock();
|
|
|
|
UINT8 ubLines = 0;
|
|
|
|
// HEADROCK HAM 3.6: Different number of lines shown in Tactical and Strategic modes.
|
|
if( guiCurrentScreen == MAP_SCREEN )
|
|
{
|
|
ubLines = MAX_LINE_COUNT;
|
|
}
|
|
else
|
|
{
|
|
ubLines = gGameExternalOptions.ubMaxMessagesTactical;
|
|
}
|
|
|
|
for ( cnt = 0; cnt < ubLines; cnt++ )
|
|
{
|
|
if ( gpDisplayList[ cnt ] != NULL )
|
|
{
|
|
RestoreExternBackgroundRectGivenID( gVideoOverlays[ gpDisplayList[ cnt ]->iVideoOverlay ].uiBackground );
|
|
UpdateVideoOverlay( &VideoOverlayDesc, gpDisplayList[ cnt ]->iVideoOverlay, FALSE );
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
void UnHideMessagesDuringNPCDialogue( void )
|
|
{
|
|
|
|
VIDEO_OVERLAY_DESC VideoOverlayDesc;
|
|
INT32 cnt = 0;
|
|
|
|
memset( &VideoOverlayDesc, 0, sizeof( VideoOverlayDesc ) );
|
|
|
|
|
|
VideoOverlayDesc.fDisabled = FALSE;
|
|
VideoOverlayDesc.uiFlags = VOVERLAY_DESC_DISABLED;
|
|
fScrollMessagesHidden = FALSE;
|
|
|
|
UINT8 ubLines = 0;
|
|
|
|
// HEADROCK HAM 3.6: Different number of lines shown in Tactical and Strategic modes.
|
|
if( guiCurrentScreen == MAP_SCREEN )
|
|
{
|
|
ubLines = MAX_LINE_COUNT;
|
|
}
|
|
else
|
|
{
|
|
ubLines = gGameExternalOptions.ubMaxMessagesTactical;
|
|
}
|
|
|
|
for ( cnt = 0; cnt < ubLines; cnt++ )
|
|
{
|
|
if ( gpDisplayList[ cnt ] != NULL )
|
|
{
|
|
gpDisplayList[ cnt ]->uiTimeOfLastUpdate+= GetJA2Clock() - uiStartOfPauseTime;
|
|
UpdateVideoOverlay( &VideoOverlayDesc, gpDisplayList[ cnt ]->iVideoOverlay, FALSE );
|
|
}
|
|
}
|
|
|
|
|
|
return;
|
|
}
|
|
|
|
void ScreenMsg( UINT16 usColor, UINT8 ubPriority, STR16 pStringA, ...)
|
|
{
|
|
//__try
|
|
//{
|
|
CHAR16 DestString[512];
|
|
va_list argptr;
|
|
|
|
if( fDisableJustForIan == TRUE )
|
|
{
|
|
if( ubPriority == MSG_BETAVERSION )
|
|
{
|
|
return;
|
|
}
|
|
else if( ubPriority == MSG_TESTVERSION )
|
|
{
|
|
return;
|
|
}
|
|
else if ( ubPriority == MSG_DEBUG )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
if( ubPriority == MSG_DEBUG )
|
|
{
|
|
usColor = DEBUG_COLOR;
|
|
#ifndef _DEBUG
|
|
return;
|
|
#endif
|
|
}
|
|
|
|
if( ubPriority == MSG_BETAVERSION )
|
|
{
|
|
usColor = BETAVERSION_COLOR;
|
|
#ifndef JA2BETAVERSION
|
|
#ifndef JA2TESTVERSION
|
|
return;
|
|
#endif
|
|
#endif
|
|
|
|
}
|
|
|
|
if( ubPriority == MSG_TESTVERSION )
|
|
{
|
|
usColor = TESTVERSION_COLOR;
|
|
|
|
#ifndef JA2TESTVERSION
|
|
return;
|
|
#endif
|
|
|
|
}
|
|
|
|
va_start(argptr, pStringA);
|
|
vswprintf(DestString, pStringA, argptr);
|
|
va_end(argptr);
|
|
|
|
// pass onto tactical message and mapscreen message
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("ScreenMsg start: %s", DestString));
|
|
TacticalScreenMsg( usColor, ubPriority, DestString );
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("ScreenMsg end: %s", DestString));
|
|
|
|
// if( ( ubPriority != MSG_DEBUG ) && ( ubPriority != MSG_TESTVERSION ) )
|
|
{
|
|
MapScreenMessage( usColor, ubPriority, DestString );
|
|
}
|
|
|
|
|
|
if( guiCurrentScreen == MAP_SCREEN )
|
|
{
|
|
PlayNewMessageSound( );
|
|
}
|
|
else
|
|
{
|
|
fOkToBeepNewMessage = TRUE;
|
|
}
|
|
|
|
return;
|
|
//}
|
|
//__except(filter(GetExceptionCode(), GetExceptionInformation()))
|
|
//{
|
|
// return;
|
|
//}
|
|
}
|
|
|
|
void ClearWrappedStrings( WRAPPED_STRING *pStringWrapperHead )
|
|
{
|
|
WRAPPED_STRING *pNode = pStringWrapperHead;
|
|
WRAPPED_STRING *pDeleteNode = NULL;
|
|
// clear out a link list of wrapped string structures
|
|
|
|
// error check, is there a node to delete?
|
|
if( pNode == NULL )
|
|
{
|
|
// leave,
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
|
|
// set delete node as current node
|
|
pDeleteNode = pNode;
|
|
|
|
// set current node as next node
|
|
pNode = pNode->pNextWrappedString;
|
|
|
|
//delete the string
|
|
MemFree( pDeleteNode->sString );
|
|
pDeleteNode->sString = NULL;
|
|
|
|
// clear out delete node
|
|
MemFree( pDeleteNode );
|
|
pDeleteNode = NULL;
|
|
|
|
} while( pNode );
|
|
|
|
|
|
// MemFree( pNode );
|
|
|
|
pStringWrapperHead = NULL;
|
|
|
|
}
|
|
|
|
|
|
// new tactical and mapscreen message system
|
|
void TacticalScreenMsg( UINT16 usColor, UINT8 ubPriority, STR16 pStringA, ... )
|
|
{
|
|
// this function sets up the string into several single line structures
|
|
|
|
ScrollStringStPtr pStringSt;
|
|
UINT32 uiFont = TINYFONT1;
|
|
//STR16pString;
|
|
va_list argptr;
|
|
|
|
CHAR16 DestString[512];//, DestStringA[ 512 ];
|
|
//STR16pStringBuffer;
|
|
ScrollStringStPtr pTempStringSt=NULL;
|
|
WRAPPED_STRING *pStringWrapper=NULL;
|
|
WRAPPED_STRING *pStringWrapperHead=NULL;
|
|
BOOLEAN fNewString = FALSE;
|
|
UINT16 usLineWidthIfWordIsWiderThenWidth=0;
|
|
|
|
|
|
if( giTimeCompressMode > TIME_COMPRESS_X1 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if( fDisableJustForIan == TRUE && ubPriority != MSG_ERROR && ubPriority != MSG_INTERFACE )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// OJW - 20090426 - Filter tactical messages
|
|
if ( gTacticalMsgFilterPriority != -1 && gTacticalMsgFilterPriority != ubPriority )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if( ubPriority == MSG_BETAVERSION )
|
|
{
|
|
usColor = BETAVERSION_COLOR;
|
|
#ifndef JA2BETAVERSION
|
|
#ifndef JA2TESTVERSION
|
|
return;
|
|
#endif
|
|
#endif
|
|
va_start(argptr, pStringA); // Set up variable argument pointer
|
|
vswprintf(DestString, pStringA, argptr); // process gprintf string (get output str)
|
|
va_end(argptr);
|
|
WriteMessageToFile( DestString );
|
|
}
|
|
|
|
if( ubPriority == MSG_TESTVERSION )
|
|
{
|
|
usColor = TESTVERSION_COLOR;
|
|
|
|
#ifndef JA2TESTVERSION
|
|
return;
|
|
#endif
|
|
va_start(argptr, pStringA); // Set up variable argument pointer
|
|
vswprintf(DestString, pStringA, argptr); // process gprintf string (get output str)
|
|
va_end(argptr);
|
|
WriteMessageToFile( DestString );
|
|
}
|
|
|
|
|
|
if ( fFirstTimeInMessageSystem )
|
|
{
|
|
// Init display array!
|
|
memset( gpDisplayList, 0, sizeof( gpDisplayList ) );
|
|
fFirstTimeInMessageSystem = FALSE;
|
|
//if(!(InitializeMutex(SCROLL_MESSAGE_MUTEX,"ScrollMessageMutex" )))
|
|
// return;
|
|
}
|
|
|
|
|
|
pStringSt=pStringS;
|
|
while(GetNextString(pStringSt))
|
|
pStringSt=GetNextString(pStringSt);
|
|
|
|
va_start(argptr, pStringA); // Set up variable argument pointer
|
|
vswprintf(DestString, pStringA, argptr); // process gprintf string (get output str)
|
|
va_end(argptr);
|
|
|
|
if ( ubPriority == MSG_DEBUG )
|
|
{
|
|
#ifndef _DEBUG
|
|
return;
|
|
#else
|
|
usColor = DEBUG_COLOR;
|
|
//wcscpy( DestStringA, DestString );
|
|
//swprintf( DestString, L"Debug: %s", DestStringA );
|
|
//WriteMessageToFile( DestStringA );
|
|
#endif
|
|
}
|
|
|
|
if ( ubPriority == MSG_DIALOG )
|
|
{
|
|
usColor = DIALOGUE_COLOR;
|
|
}
|
|
|
|
if ( ubPriority == MSG_INTERFACE )
|
|
{
|
|
// HEADROCK HAM 3.6: Why force yellow? Let's not.
|
|
//usColor = INTERFACE_COLOR;
|
|
}
|
|
|
|
// HEADROCK HAM 3.6: Allow for longer lines.
|
|
LINE_WIDTH = (SCREEN_WIDTH - 320);
|
|
|
|
pStringWrapperHead=LineWrap(uiFont, LINE_WIDTH, &usLineWidthIfWordIsWiderThenWidth, DestString);
|
|
pStringWrapper=pStringWrapperHead;
|
|
if(!pStringWrapper)
|
|
return;
|
|
|
|
fNewString = TRUE;
|
|
while(pStringWrapper->pNextWrappedString!=NULL)
|
|
{
|
|
if(!pStringSt)
|
|
{
|
|
pStringSt=AddString(pStringWrapper->sString, usColor, uiFont, fNewString, ubPriority );
|
|
fNewString = FALSE;
|
|
pStringSt->pNext=NULL;
|
|
pStringSt->pPrev=NULL;
|
|
pStringS=pStringSt;
|
|
}
|
|
else
|
|
{
|
|
pTempStringSt=AddString(pStringWrapper->sString, usColor, uiFont, fNewString, ubPriority);
|
|
fNewString = FALSE;
|
|
pTempStringSt->pPrev=pStringSt;
|
|
pStringSt->pNext=pTempStringSt;
|
|
pStringSt=pTempStringSt;
|
|
pTempStringSt->pNext=NULL;
|
|
}
|
|
pStringWrapper=pStringWrapper->pNextWrappedString;
|
|
}
|
|
pTempStringSt=AddString(pStringWrapper->sString, usColor, uiFont, fNewString, ubPriority );
|
|
if(pStringSt)
|
|
{
|
|
pStringSt->pNext=pTempStringSt;
|
|
pTempStringSt->pPrev=pStringSt;
|
|
pStringSt=pTempStringSt;
|
|
pStringSt->pNext=NULL;
|
|
}
|
|
else
|
|
{
|
|
pStringSt=pTempStringSt;
|
|
pStringSt->pNext=NULL;
|
|
pStringSt->pPrev=NULL;
|
|
pStringS=pStringSt;
|
|
}
|
|
|
|
// clear up list of wrapped strings
|
|
ClearWrappedStrings( pStringWrapperHead );
|
|
|
|
//LeaveMutex(SCROLL_MESSAGE_MUTEX, __LINE__, __FILE__);
|
|
return;
|
|
}
|
|
|
|
|
|
void MapScreenMessage( UINT16 usColor, UINT8 ubPriority, STR16 pStringA, ... )
|
|
{
|
|
// this function sets up the string into several single line structures
|
|
|
|
ScrollStringStPtr pStringSt;
|
|
UINT32 uiFont = MAP_SCREEN_MESSAGE_FONT;
|
|
//STR16pString;
|
|
va_list argptr;
|
|
CHAR16 DestString[512], DestStringA[ 512 ];
|
|
//STR16pStringBuffer;
|
|
WRAPPED_STRING *pStringWrapper=NULL;
|
|
WRAPPED_STRING *pStringWrapperHead=NULL;
|
|
BOOLEAN fNewString = FALSE;
|
|
UINT16 usLineWidthIfWordIsWiderThenWidth;
|
|
|
|
if( fDisableJustForIan == TRUE )
|
|
{
|
|
if( ubPriority == MSG_BETAVERSION )
|
|
{
|
|
return;
|
|
}
|
|
else if( ubPriority == MSG_TESTVERSION )
|
|
{
|
|
return;
|
|
}
|
|
else if ( ubPriority == MSG_DEBUG )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
if( ubPriority == MSG_BETAVERSION )
|
|
{
|
|
usColor = BETAVERSION_COLOR;
|
|
#ifndef JA2BETAVERSION
|
|
#ifndef JA2TESTVERSION
|
|
return;
|
|
#endif
|
|
#endif
|
|
|
|
va_start(argptr, pStringA); // Set up variable argument pointer
|
|
vswprintf(DestString, pStringA, argptr); // process gprintf string (get output str)
|
|
va_end(argptr);
|
|
WriteMessageToFile( DestString );
|
|
}
|
|
|
|
if( ubPriority == MSG_TESTVERSION )
|
|
{
|
|
usColor = TESTVERSION_COLOR;
|
|
va_start(argptr, pStringA); // Set up variable argument pointer
|
|
vswprintf(DestString, pStringA, argptr); // process gprintf string (get output str)
|
|
va_end(argptr);
|
|
|
|
#ifndef JA2TESTVERSION
|
|
return;
|
|
#endif
|
|
WriteMessageToFile( DestString );
|
|
}
|
|
// OK, check if we are ani imeediate feedback message, if so, do something else!
|
|
if ( ubPriority == MSG_UI_FEEDBACK )
|
|
{
|
|
va_start(argptr, pStringA); // Set up variable argument pointer
|
|
vswprintf(DestString, pStringA, argptr); // process gprintf string (get output str)
|
|
va_end(argptr);
|
|
|
|
BeginUIMessage( DestString );
|
|
return;
|
|
}
|
|
|
|
if ( ubPriority == MSG_SKULL_UI_FEEDBACK )
|
|
{
|
|
va_start(argptr, pStringA); // Set up variable argument pointer
|
|
vswprintf(DestString, pStringA, argptr); // process gprintf string (get output str)
|
|
va_end(argptr);
|
|
|
|
InternalBeginUIMessage( TRUE, DestString );
|
|
return;
|
|
}
|
|
|
|
// check if error
|
|
if ( ubPriority == MSG_ERROR )
|
|
{
|
|
va_start(argptr, pStringA); // Set up variable argument pointer
|
|
vswprintf(DestString, pStringA, argptr); // process gprintf string (get output str)
|
|
va_end(argptr);
|
|
|
|
swprintf( DestStringA, L"DEBUG: %s", DestString );
|
|
|
|
BeginUIMessage( DestStringA );
|
|
WriteMessageToFile( DestStringA );
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
// OK, check if we are an immediate MAP feedback message, if so, do something else!
|
|
if ( ( ubPriority == MSG_MAP_UI_POSITION_UPPER ) ||
|
|
( ubPriority == MSG_MAP_UI_POSITION_MIDDLE ) ||
|
|
( ubPriority == MSG_MAP_UI_POSITION_LOWER ) )
|
|
{
|
|
va_start(argptr, pStringA); // Set up variable argument pointer
|
|
vswprintf(DestString, pStringA, argptr); // process gprintf string (get output str)
|
|
va_end(argptr);
|
|
|
|
BeginMapUIMessage( ubPriority, DestString );
|
|
return;
|
|
}
|
|
|
|
|
|
if ( fFirstTimeInMessageSystem )
|
|
{
|
|
// Init display array!
|
|
memset( gpDisplayList, 0, sizeof( gpDisplayList ) );
|
|
fFirstTimeInMessageSystem = FALSE;
|
|
//if(!(InitializeMutex(SCROLL_MESSAGE_MUTEX,"ScrollMessageMutex" )))
|
|
// return;
|
|
}
|
|
|
|
|
|
pStringSt=pStringS;
|
|
while(GetNextString(pStringSt))
|
|
pStringSt=GetNextString(pStringSt);
|
|
|
|
va_start(argptr, pStringA); // Set up variable argument pointer
|
|
vswprintf(DestString, pStringA, argptr); // process gprintf string (get output str)
|
|
va_end(argptr);
|
|
|
|
if ( ubPriority == MSG_DEBUG )
|
|
{
|
|
#ifndef _DEBUG
|
|
return;
|
|
#endif
|
|
usColor = DEBUG_COLOR;
|
|
wcscpy( DestStringA, DestString );
|
|
swprintf( DestString, L"Debug: %s", DestStringA );
|
|
}
|
|
|
|
if ( ubPriority == MSG_DIALOG )
|
|
{
|
|
usColor = DIALOGUE_COLOR;
|
|
}
|
|
|
|
if ( ubPriority == MSG_INTERFACE )
|
|
{
|
|
// HEADROCK HAM 3.6: Why force yellow? Let's not.
|
|
//usColor = INTERFACE_COLOR;
|
|
}
|
|
|
|
// HEADROCK HAM 3.6: Allow for longer lines.
|
|
// Lejardo ARSProject
|
|
MAP_LINE_WIDTH = (INTERFACE_WIDTH - 330);
|
|
|
|
pStringWrapperHead=LineWrap(uiFont, MAP_LINE_WIDTH, &usLineWidthIfWordIsWiderThenWidth, DestString);
|
|
pStringWrapper=pStringWrapperHead;
|
|
if(!pStringWrapper)
|
|
return;
|
|
|
|
fNewString = TRUE;
|
|
|
|
while(pStringWrapper->pNextWrappedString!=NULL)
|
|
{
|
|
AddStringToMapScreenMessageList(pStringWrapper->sString, usColor, uiFont, fNewString, ubPriority );
|
|
fNewString = FALSE;
|
|
|
|
pStringWrapper=pStringWrapper->pNextWrappedString;
|
|
}
|
|
|
|
AddStringToMapScreenMessageList(pStringWrapper->sString, usColor, uiFont, fNewString, ubPriority );
|
|
// HEADROCK HAM 3.6: Refresh screen bottom.
|
|
fMapScreenBottomDirty = TRUE;
|
|
//RenderMapScreenInterfaceBottom ( TRUE );
|
|
|
|
// clear up list of wrapped strings
|
|
ClearWrappedStrings( pStringWrapperHead );
|
|
|
|
// play new message beep
|
|
//PlayNewMessageSound( );
|
|
|
|
MoveToEndOfMapScreenMessageList( );
|
|
|
|
//LeaveMutex(SCROLL_MESSAGE_MUTEX, __LINE__, __FILE__);
|
|
}
|
|
|
|
|
|
|
|
// add string to the map screen message list
|
|
void AddStringToMapScreenMessageList( STR16 pString, UINT16 usColor, UINT32 uiFont, BOOLEAN fStartOfNewString, UINT8 ubPriority )
|
|
{
|
|
ScrollStringStPtr pStringSt = NULL;
|
|
|
|
|
|
pStringSt = (ScrollStringStPtr) MemAlloc(sizeof(ScrollStringSt));
|
|
|
|
SetString(pStringSt, pString);
|
|
SetStringColor(pStringSt, usColor);
|
|
pStringSt->uiFont = uiFont;
|
|
pStringSt->fBeginningOfNewString = fStartOfNewString;
|
|
pStringSt->uiFlags = ubPriority;
|
|
pStringSt->iVideoOverlay = -1;
|
|
|
|
// next/previous are not used, it's strictly a wraparound queue
|
|
SetStringNext(pStringSt, NULL);
|
|
SetStringPrev(pStringSt, NULL);
|
|
|
|
|
|
// Figure out which queue slot index we're going to use to store this
|
|
// If queue isn't full, this is easy, if is is full, we'll re-use the oldest slot
|
|
// Must always keep the wraparound in mind, although this is easy enough with a static, fixed-size queue.
|
|
|
|
|
|
// always store the new message at the END index
|
|
|
|
// check if slot is being used, if so, clear it up
|
|
if( gMapScreenMessageList[ gubEndOfMapScreenMessageList ] != NULL )
|
|
{
|
|
MemFree( gMapScreenMessageList[ gubEndOfMapScreenMessageList ]->pString16 );
|
|
MemFree( gMapScreenMessageList[ gubEndOfMapScreenMessageList ] );
|
|
}
|
|
|
|
// store the new message there
|
|
gMapScreenMessageList[ gubEndOfMapScreenMessageList ] = pStringSt;
|
|
|
|
// increment the end
|
|
gubEndOfMapScreenMessageList = ( gubEndOfMapScreenMessageList + 1 ) % 256;
|
|
|
|
// if queue is full, end will now match the start
|
|
if ( gubEndOfMapScreenMessageList == gubStartOfMapScreenMessageList )
|
|
{
|
|
// if that's so, increment the start
|
|
gubStartOfMapScreenMessageList = ( gubStartOfMapScreenMessageList + 1 ) % 256;
|
|
}
|
|
}
|
|
|
|
|
|
void DisplayStringsInMapScreenMessageList( void )
|
|
{
|
|
UINT8 ubCurrentStringIndex;
|
|
UINT8 ubLinesPrinted;
|
|
INT16 sY;
|
|
UINT16 usSpacing;
|
|
|
|
//SetFontDestBuffer( FRAME_BUFFER, 17, 360 + 6, 407, 360 + 101, FALSE );
|
|
|
|
// CHRISL: Change both X paramters so they dynamically generate from right edge of screen
|
|
//SetFontDestBuffer( FRAME_BUFFER, (SCREEN_WIDTH - 509), (SCREEN_HEIGHT - 114), (SCREEN_WIDTH - 233), (SCREEN_HEIGHT - 114) + 101, FALSE );
|
|
// CHRISL: Use this setup if we want message box on the left side
|
|
// HEADROCK HAM 3.6: Message window now as wide as possible. The money screen has been moved to the right side.
|
|
SetFontDestBuffer( FRAME_BUFFER, (SCREEN_WIDTH - INTERFACE_WIDTH)/2 + 17, (SCREEN_HEIGHT - 114), (SCREEN_WIDTH - INTERFACE_WIDTH)/2 + (INTERFACE_WIDTH - 330), (SCREEN_HEIGHT - 114) + 101, FALSE );
|
|
|
|
SetFont( MAP_SCREEN_MESSAGE_FONT ); // no longer supports variable fonts
|
|
SetFontBackground( FONT_BLACK );
|
|
SetFontShadow( DEFAULT_SHADOW );
|
|
|
|
ubCurrentStringIndex = gubCurrentMapMessageString;
|
|
|
|
//sY = 377;
|
|
sY = (SCREEN_HEIGHT - 103);
|
|
|
|
usSpacing = GetFontHeight( MAP_SCREEN_MESSAGE_FONT );
|
|
|
|
for ( ubLinesPrinted = 0; ubLinesPrinted < MAX_MESSAGES_ON_MAP_BOTTOM; ubLinesPrinted++ )
|
|
{
|
|
// reached the end of the list?
|
|
if ( ubCurrentStringIndex == gubEndOfMapScreenMessageList )
|
|
{
|
|
break;
|
|
}
|
|
|
|
// nothing stored there?
|
|
if ( gMapScreenMessageList[ ubCurrentStringIndex ] == NULL )
|
|
{
|
|
break;
|
|
}
|
|
|
|
// set font color
|
|
SetFontForeground( ( UINT8 )( gMapScreenMessageList[ ubCurrentStringIndex ]->usColor ) );
|
|
|
|
// print this line
|
|
// CHRISL: Change X parameter to dynamically generate from right edge of screen
|
|
//mprintf_coded( (SCREEN_WIDTH - 506), sY, gMapScreenMessageList[ ubCurrentStringIndex ]->pString16 );
|
|
// CHRISL: Use this line if we want to display from the left edge
|
|
mprintf_coded( (SCREEN_WIDTH - INTERFACE_WIDTH)/2 + 20, sY, gMapScreenMessageList[ ubCurrentStringIndex ]->pString16 );
|
|
|
|
sY = sY + usSpacing;
|
|
|
|
// next message index to print (may wrap around)
|
|
ubCurrentStringIndex = ( ubCurrentStringIndex + 1 ) % 256;
|
|
}
|
|
|
|
SetFontDestBuffer( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, FALSE );
|
|
}
|
|
|
|
|
|
void EnableDisableScrollStringVideoOverlay( BOOLEAN fEnable )
|
|
{
|
|
// will go through the list of video overlays for the tactical scroll message system, and enable/disable
|
|
// video overlays depending on fEnable
|
|
INT8 bCounter = 0;
|
|
UINT8 ubLines = 0;
|
|
|
|
if( guiCurrentScreen == MAP_SCREEN )
|
|
{
|
|
ubLines = MAX_LINE_COUNT;
|
|
}
|
|
else
|
|
{
|
|
ubLines = gGameExternalOptions.ubMaxMessagesTactical;
|
|
}
|
|
|
|
for( bCounter = 0; bCounter < ubLines; bCounter++ )
|
|
{
|
|
|
|
// if valid, enable/disable
|
|
if( gpDisplayList[ bCounter ] != NULL )
|
|
{
|
|
EnableVideoOverlay( fEnable ,gpDisplayList[ bCounter ]->iVideoOverlay );
|
|
}
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
void PlayNewMessageSound( void )
|
|
{
|
|
// play a new message sound, if there is one playing, do nothing
|
|
static UINT32 uiSoundId = NO_SAMPLE;
|
|
|
|
if( uiSoundId != NO_SAMPLE )
|
|
{
|
|
// is sound playing?..don't play new one
|
|
if( SoundIsPlaying( uiSoundId ) == TRUE )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
// otherwise no sound playing, play one
|
|
uiSoundId = PlayJA2SampleFromFile( "Sounds\\newbeep.wav", RATE_11025, MIDVOLUME, 1 , MIDDLEPAN );
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
BOOLEAN SaveMapScreenMessagesToSaveGameFile( HWFILE hFile )
|
|
{
|
|
UINT32 uiNumBytesWritten;
|
|
UINT32 uiCount;
|
|
UINT32 uiSizeOfString;
|
|
StringSaveStruct StringSave;
|
|
|
|
|
|
// write to the begining of the message list
|
|
FileWrite( hFile, &gubEndOfMapScreenMessageList, sizeof( UINT8 ), &uiNumBytesWritten );
|
|
if( uiNumBytesWritten != sizeof( UINT8 ) )
|
|
{
|
|
return(FALSE);
|
|
}
|
|
|
|
FileWrite( hFile, &gubStartOfMapScreenMessageList, sizeof( UINT8 ), &uiNumBytesWritten );
|
|
if( uiNumBytesWritten != sizeof( UINT8 ) )
|
|
{
|
|
return(FALSE);
|
|
}
|
|
|
|
// write the current message string
|
|
FileWrite( hFile, &gubCurrentMapMessageString, sizeof( UINT8 ), &uiNumBytesWritten );
|
|
if( uiNumBytesWritten != sizeof( UINT8 ) )
|
|
{
|
|
return(FALSE);
|
|
}
|
|
|
|
|
|
//Loopthrough all the messages
|
|
for( uiCount=0; uiCount<256; uiCount++)
|
|
{
|
|
if( gMapScreenMessageList[ uiCount ] )
|
|
{
|
|
uiSizeOfString = ( wcslen( gMapScreenMessageList[ uiCount ]->pString16 ) + 1 ) * 2;
|
|
}
|
|
else
|
|
uiSizeOfString = 0;
|
|
|
|
// write to the file the size of the message
|
|
FileWrite( hFile, &uiSizeOfString, sizeof( UINT32 ), &uiNumBytesWritten );
|
|
if( uiNumBytesWritten != sizeof( UINT32 ) )
|
|
{
|
|
return(FALSE);
|
|
}
|
|
|
|
//if there is a message
|
|
if( uiSizeOfString )
|
|
{
|
|
// write the message to the file
|
|
FileWrite( hFile, gMapScreenMessageList[ uiCount ]->pString16, uiSizeOfString, &uiNumBytesWritten );
|
|
if( uiNumBytesWritten != uiSizeOfString )
|
|
{
|
|
return(FALSE);
|
|
}
|
|
|
|
// Create the saved string struct
|
|
StringSave.uiFont = gMapScreenMessageList[ uiCount ]->uiFont;
|
|
StringSave.usColor = gMapScreenMessageList[ uiCount ]->usColor;
|
|
StringSave.fBeginningOfNewString = gMapScreenMessageList[ uiCount ]->fBeginningOfNewString;
|
|
StringSave.uiTimeOfLastUpdate = gMapScreenMessageList[ uiCount ]->uiTimeOfLastUpdate;
|
|
StringSave.uiFlags= gMapScreenMessageList[ uiCount ]->uiFlags;
|
|
|
|
|
|
//Write the rest of the message information to the saved game file
|
|
FileWrite( hFile, &StringSave, sizeof( StringSaveStruct ), &uiNumBytesWritten );
|
|
if( uiNumBytesWritten != sizeof( StringSaveStruct ) )
|
|
{
|
|
return(FALSE);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
return( TRUE );
|
|
}
|
|
|
|
|
|
BOOLEAN LoadMapScreenMessagesFromSaveGameFile( HWFILE hFile )
|
|
{
|
|
UINT32 uiNumBytesRead;
|
|
UINT32 uiCount;
|
|
UINT32 uiSizeOfString;
|
|
StringSaveStruct StringSave;
|
|
CHAR16 SavedString[ 512 ];
|
|
|
|
// clear tactical message queue
|
|
ClearTacticalMessageQueue( );
|
|
|
|
gubEndOfMapScreenMessageList = 0;
|
|
gubStartOfMapScreenMessageList = 0;
|
|
gubCurrentMapMessageString = 0;
|
|
|
|
// Read to the begining of the message list
|
|
FileRead( hFile, &gubEndOfMapScreenMessageList, sizeof( UINT8 ), &uiNumBytesRead );
|
|
if( uiNumBytesRead != sizeof( UINT8 ) )
|
|
{
|
|
return(FALSE);
|
|
}
|
|
|
|
// Read the current message string
|
|
FileRead( hFile, &gubStartOfMapScreenMessageList, sizeof( UINT8 ), &uiNumBytesRead );
|
|
if( uiNumBytesRead != sizeof( UINT8 ) )
|
|
{
|
|
return(FALSE);
|
|
}
|
|
|
|
// Read the current message string
|
|
FileRead( hFile, &gubCurrentMapMessageString, sizeof( UINT8 ), &uiNumBytesRead );
|
|
if( uiNumBytesRead != sizeof( UINT8 ) )
|
|
{
|
|
return(FALSE);
|
|
}
|
|
|
|
//Loopthrough all the messages
|
|
for( uiCount=0; uiCount<256; uiCount++)
|
|
{
|
|
// Read to the file the size of the message
|
|
FileRead( hFile, &uiSizeOfString, sizeof( UINT32 ), &uiNumBytesRead );
|
|
if( uiNumBytesRead != sizeof( UINT32 ) )
|
|
{
|
|
return(FALSE);
|
|
}
|
|
|
|
//if there is a message
|
|
if( uiSizeOfString )
|
|
{
|
|
// Read the message from the file
|
|
FileRead( hFile, SavedString, uiSizeOfString, &uiNumBytesRead );
|
|
if( uiNumBytesRead != uiSizeOfString )
|
|
{
|
|
return(FALSE);
|
|
}
|
|
|
|
//if there is an existing string,delete it
|
|
if( gMapScreenMessageList[ uiCount ] )
|
|
{
|
|
if( gMapScreenMessageList[ uiCount ]->pString16 )
|
|
{
|
|
MemFree( gMapScreenMessageList[ uiCount ]->pString16 );
|
|
gMapScreenMessageList[ uiCount ]->pString16 = NULL;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// There is now message here, add one
|
|
ScrollStringSt *sScroll;
|
|
|
|
|
|
sScroll = (ScrollStringSt *) MemAlloc( sizeof( ScrollStringSt ) );
|
|
if( sScroll == NULL )
|
|
return( FALSE );
|
|
|
|
memset( sScroll, 0, sizeof( ScrollStringSt ) );
|
|
|
|
gMapScreenMessageList[ uiCount ] = sScroll;
|
|
}
|
|
|
|
//allocate space for the new string
|
|
gMapScreenMessageList[ uiCount ]->pString16 = (STR16) MemAlloc( uiSizeOfString );
|
|
if( gMapScreenMessageList[ uiCount ]->pString16 == NULL )
|
|
return( FALSE );
|
|
|
|
memset( gMapScreenMessageList[ uiCount ]->pString16, 0, uiSizeOfString);
|
|
|
|
//copy the string over
|
|
wcscpy( gMapScreenMessageList[ uiCount ]->pString16, SavedString );
|
|
|
|
|
|
//Read the rest of the message information to the saved game file
|
|
FileRead( hFile, &StringSave, sizeof( StringSaveStruct ), &uiNumBytesRead );
|
|
if( uiNumBytesRead != sizeof( StringSaveStruct ) )
|
|
{
|
|
return(FALSE);
|
|
}
|
|
|
|
// Create the saved string struct
|
|
gMapScreenMessageList[ uiCount ]->uiFont = StringSave.uiFont;
|
|
gMapScreenMessageList[ uiCount ]->usColor = StringSave.usColor;
|
|
gMapScreenMessageList[ uiCount ]->uiFlags = StringSave.uiFlags;
|
|
gMapScreenMessageList[ uiCount ]->fBeginningOfNewString = StringSave.fBeginningOfNewString;
|
|
gMapScreenMessageList[ uiCount ]->uiTimeOfLastUpdate = StringSave.uiTimeOfLastUpdate;
|
|
}
|
|
else
|
|
gMapScreenMessageList[ uiCount ] = NULL;
|
|
|
|
}
|
|
|
|
|
|
// this will set a valid value for gubFirstMapscreenMessageIndex, which isn't being saved/restored
|
|
MoveToEndOfMapScreenMessageList();
|
|
|
|
return( TRUE );
|
|
}
|
|
|
|
|
|
void HandleLastQuotePopUpTimer( void )
|
|
{
|
|
if( ( fTextBoxMouseRegionCreated == FALSE ) || ( fDialogueBoxDueToLastMessage == FALSE ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// check if timed out
|
|
if( GetJA2Clock() - guiDialogueLastQuoteTime > guiDialogueLastQuoteDelay )
|
|
{
|
|
// done clear up
|
|
ShutDownLastQuoteTacticalTextBox( );
|
|
guiDialogueLastQuoteTime = 0;
|
|
guiDialogueLastQuoteDelay = 0;
|
|
|
|
}
|
|
}
|
|
|
|
|
|
ScrollStringStPtr MoveToBeginningOfMessageQueue( void )
|
|
{
|
|
ScrollStringStPtr pStringSt = pStringS;
|
|
|
|
if( pStringSt == NULL )
|
|
{
|
|
return( NULL );
|
|
}
|
|
|
|
while( pStringSt->pPrev )
|
|
{
|
|
pStringSt = pStringSt->pPrev;
|
|
}
|
|
|
|
return( pStringSt );
|
|
}
|
|
|
|
|
|
|
|
INT32 GetMessageQueueSize( void )
|
|
{
|
|
ScrollStringStPtr pStringSt = pStringS;
|
|
INT32 iCounter = 0;
|
|
|
|
pStringSt = MoveToBeginningOfMessageQueue( );
|
|
|
|
while( pStringSt )
|
|
{
|
|
iCounter++;
|
|
pStringSt = pStringSt->pNext;
|
|
}
|
|
|
|
return( iCounter );
|
|
}
|
|
|
|
|
|
|
|
void ClearTacticalMessageQueue( void )
|
|
{
|
|
|
|
ScrollStringStPtr pStringSt = pStringS, pOtherStringSt = pStringS;
|
|
|
|
ClearDisplayedListOfTacticalStrings( );
|
|
|
|
// now run through all the tactical messages
|
|
while( pStringSt )
|
|
{
|
|
pOtherStringSt = pStringSt;
|
|
pStringSt = pStringSt->pNext;
|
|
MemFree( pOtherStringSt->pString16 );
|
|
MemFree( pOtherStringSt );
|
|
}
|
|
|
|
pStringS = NULL;
|
|
|
|
return;
|
|
}
|
|
|
|
static struct DebugMessageLog {
|
|
sgp::Logger_ID id;
|
|
DebugMessageLog() {
|
|
id = sgp::Logger::instance().createLogger();
|
|
sgp::Logger::instance().connectFile(id, L"DebugMessage.txt", true, sgp::Logger::FLUSH_ON_ENDL);
|
|
}
|
|
} s_DebugMessageLog;
|
|
void WriteMessageToFile( const STR16 pString )
|
|
{
|
|
#ifdef JA2BETAVERSION
|
|
#ifndef USE_VFS
|
|
FILE *fp;
|
|
|
|
fp = fopen( "DebugMessage.txt", "a" );
|
|
|
|
if( fp == NULL )
|
|
{
|
|
return;
|
|
}
|
|
|
|
fprintf( fp, "%S\n", pString );
|
|
fclose( fp );
|
|
#else
|
|
SGP_LOG(s_DebugMessageLog.id, pString);
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
void InitGlobalMessageList( void )
|
|
{
|
|
INT32 iCounter = 0;
|
|
|
|
for( iCounter = 0; iCounter < 256; iCounter++ )
|
|
{
|
|
gMapScreenMessageList[ iCounter ] = NULL;
|
|
}
|
|
|
|
gubEndOfMapScreenMessageList = 0;
|
|
gubStartOfMapScreenMessageList = 0;
|
|
gubCurrentMapMessageString = 0;
|
|
// ubTempPosition = 0;
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
void FreeGlobalMessageList( void )
|
|
{
|
|
INT32 iCounter = 0;
|
|
|
|
for( iCounter = 0; iCounter < 256; iCounter++ )
|
|
{
|
|
// check if next unit is empty, if not...clear it up
|
|
if( gMapScreenMessageList[ iCounter ] != NULL )
|
|
{
|
|
MemFree( gMapScreenMessageList[ iCounter ]->pString16 );
|
|
MemFree( gMapScreenMessageList[ iCounter ] );
|
|
}
|
|
}
|
|
|
|
InitGlobalMessageList( );
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
UINT8 GetRangeOfMapScreenMessages( void )
|
|
{
|
|
UINT8 ubRange = 0;
|
|
|
|
// NOTE: End is non-inclusive, so start/end 0/0 means no messages, 0/1 means 1 message, etc.
|
|
if( gubStartOfMapScreenMessageList <= gubEndOfMapScreenMessageList )
|
|
{
|
|
ubRange = gubEndOfMapScreenMessageList - gubStartOfMapScreenMessageList;
|
|
}
|
|
else
|
|
{
|
|
// this should always be 255 now, since this only happens when queue fills up, and we never remove any messages
|
|
ubRange = ( gubEndOfMapScreenMessageList + 256 ) - gubStartOfMapScreenMessageList;
|
|
}
|
|
|
|
return ( ubRange );
|
|
}
|
|
|
|
// OJW - 20090426 - only show certain messages in the tactical / message overlay
|
|
void SetTacticalMessageFilter( UINT ubPriority )
|
|
{
|
|
gTacticalMsgFilterPriority = ubPriority;
|
|
}
|
|
|
|
void RemoveTacticalMessageFilter ( void )
|
|
{
|
|
gTacticalMsgFilterPriority = -1;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
BOOLEAN IsThereAnEmptySlotInTheMapScreenMessageList( void )
|
|
{
|
|
// find if there is an empty slot
|
|
|
|
if( gMapScreenMessageList[ ( UINT8 )( gubEndOfMapScreenMessageList + 1 ) ] != NULL )
|
|
{
|
|
return ( FALSE );
|
|
}
|
|
else
|
|
{
|
|
return( TRUE );
|
|
}
|
|
}
|
|
|
|
|
|
UINT8 GetFirstEmptySlotInTheMapScreenMessageList( void )
|
|
{
|
|
UINT8 ubSlotId = 0;
|
|
|
|
// find first empty slot in list
|
|
|
|
if( IsThereAnEmptySlotInTheMapScreenMessageList( ) == FALSE)
|
|
{
|
|
ubSlotId = gubEndOfMapScreenMessageList;
|
|
return( ubSlotId );
|
|
}
|
|
else
|
|
{
|
|
// start at head of list
|
|
ubSlotId = gubEndOfMapScreenMessageList;
|
|
|
|
// run through list
|
|
while( gMapScreenMessageList[ ubSlotId ] != NULL )
|
|
{
|
|
ubSlotId++;
|
|
}
|
|
|
|
}
|
|
return( ubSlotId );
|
|
}
|
|
|
|
|
|
|
|
void SetCurrentMapScreenMessageString( UINT8 ubCurrentStringPosition )
|
|
{
|
|
// will attempt to set current string to this value, or the closest one
|
|
UINT8 ubCounter = 0;
|
|
|
|
if( gMapScreenMessageList[ ubCurrentStringPosition ] == NULL )
|
|
{
|
|
// no message here, run down to nearest
|
|
ubCounter = ubCurrentStringPosition;
|
|
ubCounter--;
|
|
|
|
while( ( gMapScreenMessageList[ ubCounter ] == NULL )&&( ubCounter != ubCurrentStringPosition ) )
|
|
{
|
|
if( ubCounter == 0 )
|
|
{
|
|
ubCounter = 255;
|
|
}
|
|
else
|
|
{
|
|
ubCounter--;
|
|
}
|
|
}
|
|
|
|
ubCurrentStringPosition = ubCounter;
|
|
|
|
}
|
|
return;
|
|
}
|
|
|
|
|
|
UINT8 GetTheRelativePositionOfCurrentMessage( void )
|
|
{
|
|
UINT8 ubPosition = 0;
|
|
|
|
if( gubEndOfMapScreenMessageList > gubStartOfMapScreenMessageList)
|
|
{
|
|
ubPosition = gubCurrentMapMessageString - gubStartOfMapScreenMessageList;
|
|
}
|
|
else
|
|
{
|
|
ubPosition = ( 255 - gubStartOfMapScreenMessageList ) + gubCurrentMapMessageString;
|
|
}
|
|
|
|
|
|
return( ubPosition );
|
|
}
|
|
|
|
|
|
|
|
|
|
void MoveCurrentMessagePointerDownList( void )
|
|
{
|
|
// check to see if we can move 'down' to newer messages?
|
|
if( gMapScreenMessageList[ ( UINT8 )( gubCurrentMapMessageString + 1 ) ] != NULL )
|
|
{
|
|
if( ( UINT8 ) ( gubCurrentMapMessageString + 1 ) != gubEndOfMapScreenMessageList )
|
|
{
|
|
if( ( AreThereASetOfStringsAfterThisIndex( gubCurrentMapMessageString, MAX_MESSAGES_ON_MAP_BOTTOM ) == TRUE ) )
|
|
{
|
|
gubCurrentMapMessageString++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void MoveCurrentMessagePointerUpList(void )
|
|
{
|
|
// check to see if we can move 'down' to newer messages?
|
|
if( gMapScreenMessageList[ ( UINT8 )( gubCurrentMapMessageString - 1 ) ] != NULL )
|
|
{
|
|
if( ( UINT8 ) ( gubCurrentMapMessageString - 1 ) != gubEndOfMapScreenMessageList )
|
|
{
|
|
gubCurrentMapMessageString--;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void ScrollToHereInMapScreenMessageList( UINT8 ubPosition )
|
|
{
|
|
// a position ranging from 0 to 255 where 0 is top and 255 is bottom
|
|
// get the range of messages, * ubPosition /255 and set current to this position
|
|
UINT8 ubTestPosition = gubCurrentMapMessageString;
|
|
UINT8 ubRange = 0;
|
|
|
|
ubRange = GetRangeOfMapScreenMessages( );
|
|
|
|
if( ubRange > 1 )
|
|
{
|
|
ubRange += 9;
|
|
}
|
|
|
|
ubTestPosition = ( UINT8 )( gubEndOfMapScreenMessageList - ( UINT8 )( ubRange ) + ( ( ( UINT8 )( ubRange ) * ubPosition ) / 256 ) );
|
|
|
|
if( AreThereASetOfStringsAfterThisIndex( ubTestPosition, MAX_MESSAGES_ON_MAP_BOTTOM ) == TRUE )
|
|
{
|
|
gubCurrentMapMessageString = ubTestPosition;
|
|
}
|
|
|
|
ubTempPosition = ubTestPosition;
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
BOOLEAN AreThereASetOfStringsAfterThisIndex( UINT8 ubMsgIndex, INT32 iNumberOfStrings )
|
|
{
|
|
INT32 iCounter;
|
|
|
|
// go through this number of strings, if they pass, then we have at least iNumberOfStrings after index ubMsgIndex
|
|
for( iCounter = 0; iCounter < iNumberOfStrings; iCounter++ )
|
|
{
|
|
// start checking AFTER this index, so skip ahead to the next index BEFORE checking
|
|
if( ubMsgIndex < 255 )
|
|
{
|
|
ubMsgIndex++;
|
|
}
|
|
else
|
|
{
|
|
ubMsgIndex = 0;
|
|
}
|
|
|
|
if( gMapScreenMessageList[ ubMsgIndex ] == NULL )
|
|
{
|
|
return ( FALSE );
|
|
}
|
|
|
|
if( ubMsgIndex == gubEndOfMapScreenMessageList )
|
|
{
|
|
return( FALSE );
|
|
}
|
|
}
|
|
|
|
return( TRUE );
|
|
}
|
|
|
|
|
|
|
|
UINT8 GetCurrentMessageValue( void )
|
|
{
|
|
// return the value of the current message in the list, relative to the start of the list
|
|
|
|
if( GetRangeOfMapScreenMessages( ) >= 255 )
|
|
{
|
|
return( gubCurrentMapMessageString - gubStartOfMapScreenMessageList );
|
|
}
|
|
else
|
|
{
|
|
return( gubCurrentMapMessageString );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
UINT8 GetCurrentTempMessageValue( void )
|
|
{
|
|
if( GetRangeOfMapScreenMessages( ) >= 255 )
|
|
{
|
|
return( ubTempPosition - gubEndOfMapScreenMessageList );
|
|
}
|
|
else
|
|
{
|
|
return( ubTempPosition );
|
|
}
|
|
}
|
|
|
|
|
|
UINT8 GetNewMessageValueGivenPosition( UINT8 ubPosition )
|
|
{
|
|
// if we were to scroll to this position, what would current message index value be?
|
|
|
|
return( ( UINT8 )( ( gubEndOfMapScreenMessageList - ( UINT8 )( GetRangeOfMapScreenMessages( ) ) ) + ( UINT8 )( ( GetRangeOfMapScreenMessages( ) * ubPosition ) / 255 ) ) );
|
|
|
|
}
|
|
|
|
|
|
BOOLEAN IsThisTheLastMessageInTheList( void )
|
|
{
|
|
// is the current message the last message in the list?
|
|
|
|
if( ( ( UINT8 )( gubCurrentMapMessageString + 1 ) ) == ( gubEndOfMapScreenMessageList ) && ( GetRangeOfMapScreenMessages( ) < 255 ) )
|
|
{
|
|
return( TRUE );
|
|
}
|
|
else if( gMapScreenMessageList[ ( UINT8 )( gubCurrentMapMessageString + 1 ) ] == NULL )
|
|
{
|
|
return( TRUE );
|
|
}
|
|
else
|
|
{
|
|
if( AreThereASetOfStringsAfterThisIndex( gubCurrentMapMessageString, MAX_MESSAGES_ON_MAP_BOTTOM ) == FALSE )
|
|
{
|
|
return( TRUE );
|
|
}
|
|
else
|
|
{
|
|
return ( FALSE );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
BOOLEAN IsThisTheFirstMessageInTheList( void )
|
|
{
|
|
// is the current message the first message in the list?
|
|
|
|
if( ( gubCurrentMapMessageString ) == ( gubEndOfMapScreenMessageList ) )
|
|
{
|
|
return( TRUE );
|
|
}
|
|
else
|
|
{
|
|
return ( FALSE );
|
|
}
|
|
}
|
|
|
|
|
|
void DisplayLastMessage( void )
|
|
{
|
|
// start at end of list go back until message flag says dialogue
|
|
UINT8 ubCounter = 0;
|
|
BOOLEAN fNotDone = TRUE;
|
|
BOOLEAN fFound = FALSE;
|
|
BOOLEAN fSecondNewString = FALSE;
|
|
CHAR16 sString[ 256 ];
|
|
|
|
sString[ 0 ] = 0;
|
|
|
|
|
|
// set counter to end of list
|
|
while( ( gMapScreenMessageList[ ( UINT8 )( ubCounter + 1 ) ] != NULL ) && ( ( UINT8 ) ( ubCounter + 1 ) != gubEndOfMapScreenMessageList ) )
|
|
{
|
|
ubCounter++;
|
|
}
|
|
|
|
// now start moving back until dialogue is found
|
|
while( fNotDone )
|
|
{
|
|
if( ubCounter == gubEndOfMapScreenMessageList )
|
|
{
|
|
fNotDone = FALSE;
|
|
fFound = FALSE;
|
|
continue;
|
|
}
|
|
|
|
if( gMapScreenMessageList[ ubCounter ] == NULL )
|
|
{
|
|
fNotDone = FALSE;
|
|
fFound = FALSE;
|
|
continue;
|
|
}
|
|
// check if message if dialogue
|
|
if( gMapScreenMessageList[ ubCounter ]->uiFlags == MSG_DIALOG )
|
|
{
|
|
if( gMapScreenMessageList[ ubCounter ]->fBeginningOfNewString == TRUE )
|
|
{
|
|
// yup
|
|
fNotDone = FALSE;
|
|
fFound = TRUE;
|
|
|
|
// now display message
|
|
continue;
|
|
}
|
|
}
|
|
|
|
ubCounter--;
|
|
}
|
|
|
|
if( fFound == TRUE )
|
|
{
|
|
fNotDone = TRUE;
|
|
|
|
while( fNotDone )
|
|
{
|
|
if( gMapScreenMessageList[ ubCounter ] )
|
|
{
|
|
if( ( fSecondNewString ) && ( gMapScreenMessageList[ ubCounter ]-> fBeginningOfNewString ) )
|
|
{
|
|
fNotDone = FALSE;
|
|
}
|
|
else if( gMapScreenMessageList[ ubCounter ]->uiFlags == MSG_DIALOG )
|
|
{
|
|
wcscat( sString, gMapScreenMessageList[ ubCounter ]->pString16 );
|
|
wcscat( sString, L" " );
|
|
}
|
|
|
|
if( ( gMapScreenMessageList[ ubCounter ]-> fBeginningOfNewString ) )
|
|
{
|
|
fSecondNewString = TRUE;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
fNotDone = FALSE;
|
|
}
|
|
|
|
// the next string
|
|
ubCounter++;
|
|
}
|
|
// execute text box
|
|
ExecuteTacticalTextBoxForLastQuote( ( INT16 )( ( 640 - gusSubtitleBoxWidth ) / 2 ), sString );
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
*/
|
|
|
|
|
|
|