Files
source/MPChatScreen.h
T
Wanne 47db604b50 *** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-06-04 21:01:45 +00:00

29 lines
1.0 KiB
C

#ifndef _MP_CHAT_SCREEN_H_
#define _MP_CHAT_SCREEN_H_
#include "MessageBoxScreen.h"
UINT32 MPChatScreenInit( void );
UINT32 MPChatScreenHandle( void );
UINT32 MPChatScreenShutdown( void );
extern CHAR16 gszChatBoxInputString[255];
extern BOOLEAN gbChatSendToAll;
extern MESSAGE_BOX_STRUCT gChatBox;
extern BOOLEAN gfInChatBox;
#define CHAT_FONT_COLOR 208 // WHITE
////////////////////////////////
// ubStyle: Determines the look of graphics including buttons
// zString: 16-bit string
// uiExitScreen The screen to exit to
// ubFlags Some flags for button style
// ReturnCallback Callback for return. Can be NULL. Returns any above return value
// pCenteringRect Rect to send if MSG_BOX_FLAG_USE_CENTERING_RECT set. Can be NULL
////////////////////////////////
INT32 DoChatBox( bool bIncludeChatLog, const STR16 zString, UINT32 uiExitScreen, MSGBOX_CALLBACK ReturnCallback, SGPRect *pCenteringRect );
void ChatLogMessage( UINT16 usColor, UINT8 ubPriority, STR16 pStringA, ...);
#endif