Files
source/ModularizedTacticalAI/src/Plan.cpp
T
BeatAroundTheBuscherandGitHub ed00830202 Fixes Upper/Lower Casing for include paths (#487)
* Fixing upper/lower case for includes

types.h, zconf.h and zlib.h were renamed so that global includes like Types.h
are not used.
2025-08-16 22:01:12 -03:00

38 lines
1.3 KiB
C++

#include "../include/Plan.h"
#include "../../TacticalAI/ai.h"
#include "../../TacticalAI/AIInternals.h" // ACTING_ON_SCHEDULE
#include "../../TacticalAI/NPC.h" // NPCReachedDestination
#include "../../Tactical/Animation Control.h" // defines ANIM_...
#include "../../Tactical/Soldier macros.h" // CREATURE_OR_BLOODCAT
#include "../../Tactical/opplist.h" // EndMuzzleFlash
#include "../../Tactical/Dialogue Control.h" // DialogueQueueIsEmpty
#include "../../TileEngine/Isometric Utils.h" // defines NOWHERE
#include "../../Utils/Debug Control.h" // LiveMessage
#include "../../Utils/Font Control.h" // ScreenMsg about deadlock
#include "../../Utils/message.h" // ditto
#include "../../TileEngine/Render Fun.h" // defines InARoom
#include "../../Strategic/Quests.h" // IN_BROTHEL
void HandleAITacticalTraversal(SOLDIERTYPE* pSoldier); // defined in TacticalAI/AIMain.cpp
namespace AI
{
namespace tactical
{
PlanInputData::PlanInputData(bool turn_based, const TacticalStatusType& tactical_status)
: turn_based_(turn_based),
tactical_status_(tactical_status)
{
}
Plan::Plan(SOLDIERTYPE* npc)
: npc_(npc)
{
}
}
}