Files
source/Standard Gaming Platform/shading.h
T

40 lines
1001 B
C

#ifndef _SHADING_H_
#define _SHADING_H_
#include "himage.h" // For SGPPaletteEntry
#include "vobject.h" // For HVOBJECT_SHADE_TABLES
#include "vsurface.h" // For
#ifdef __cplusplus
extern "C" {
#endif
BOOLEAN ShadesCalculateTables(SGPPaletteEntry *p8BPPPalette);
void BuildShadeTable(void);
void BuildIntensityTable(void);
void SetShadeTablePercent( FLOAT uiShadePercent );
#ifdef JA2 // Jul. 23 '97 - ALEX - because Wizardry isn't using it & no longer has a version of Set8BPPPalette() available
void Init8BitTables(void);
BOOLEAN Set8BitModePalette(SGPPaletteEntry *pPal);
#endif
extern SGPPaletteEntry Shaded8BPPPalettes[HVOBJECT_SHADE_TABLES+3][256];
extern UINT8 ubColorTables[HVOBJECT_SHADE_TABLES+3][256];
extern UINT16 IntensityTable[65536];
extern UINT16 ShadeTable[65536];
extern UINT16 White16BPPPalette[ 256 ];
extern FLOAT guiShadePercent;
extern FLOAT guiBrightPercent;
#ifdef __cplusplus
}
#endif
#define DEFAULT_SHADE_LEVEL 4
#endif