Files
source/Tactical/DisplayCover.h
T
Wanne 91087ca8c0 ************************************************************
* Merged Source Code from Development Trunk: Revision 4063 *
************************************************************
- Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- This will be the Source for the Beta 2011 Test

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-01-18 09:11:09 +00:00

39 lines
1.0 KiB
C

#ifndef _DISPLAY_COVER__H_
#define _DISPLAY_COVER__H_
void DisplayCoverOfSelectedGridNo( );
void RemoveCoverOfSelectedGridNo();
void DisplayRangeToTarget( SOLDIERTYPE *pSoldier, INT32 sTargetGridNo );
void DisplayCover(const BOOLEAN& forceUpdate = FALSE);
void SwitchToMercView();
void SwitchToEnemyView();
void SwitchViewOff();
void ToggleMercView();
void ToggleEnemyView();
void SwitchCoverDrawMode();
void RemoveVisibleGridNoAtSelectedGridNo();
void DisplayGridNoVisibleToSoldierGrid( );
#define DC_MAX_COVER_RANGE 43 //31
#define DC__SOLDIER_VISIBLE_RANGE 43 //31
#define DC__MIN_SIZE 4
#define DC__MAX_SIZE 21 //11
#ifdef JA2TESTVERSION
void DisplayLosAndDisplayCoverUsageScreenMsg();
#endif
void ChangeSizeOfDisplayCover( INT32 iNewSize );
void ChangeSizeOfLOS( INT32 iNewSize );
//ddd for optimize oppponent turn
INT8 CalcCoverForGridNoBasedOnTeamKnownEnemies( SOLDIERTYPE *pSoldier, INT16 sTargetGridNo, INT8 bStance );
//ddd for optimize oppponent turn
#endif