mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
** Merged Source Code from Development trunk, for the Spring 2011 Release ** **************************************************************************** o Development Trunk (Revision: 4444): https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP o This trunk (the official 1.13 source trunk) will only be used for fixing bugs. No new features will be added here. New Features are only included in the Development trunk o !!! After we have fixed a bug here in this trunk, we should MANUALLY merge the bugfix in the development trunk !!! git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4446 3b4a5df2-a311-0410-b5c6-a8a6f20db521
398 lines
16 KiB
C++
398 lines
16 KiB
C++
#ifndef __XML_H
|
|
#define __XML_H
|
|
|
|
#include "armsdealerinvinit.h"
|
|
#include "EnemyItemDrops.h"
|
|
#include "Loading Screen.h"
|
|
#include "faces.h"
|
|
#include "Interface.h"
|
|
#include "XML_SenderNameList.h"
|
|
#include "qarray.h"
|
|
//forward declarations of common classes to eliminate includes
|
|
class OBJECTTYPE;
|
|
class SOLDIERTYPE;
|
|
|
|
|
|
enum
|
|
{
|
|
ELEMENT_NONE = 0,
|
|
ELEMENT_LIST,
|
|
ELEMENT,
|
|
ELEMENT_PROPERTY,
|
|
ELEMENT_SUBLIST,
|
|
ELEMENT_SUBLIST_PROPERTY,
|
|
|
|
// For new merchant inventory
|
|
MERCHANT_CONTROL,
|
|
MERCHANT_CASH,
|
|
MERCHANT_CASH_DAILY,
|
|
MERCHANT_COOLNESS,
|
|
MERCHANT_FLAGS,
|
|
MERCHANT_REORDER
|
|
}
|
|
typedef PARSE_STAGE;
|
|
|
|
#define MAX_CHAR_DATA_LENGTH 500
|
|
|
|
#define TABLEDATA_DIRECTORY "TableData\\"
|
|
|
|
#define GERMAN_PREFIX "German."
|
|
#define RUSSIAN_PREFIX "Russian."
|
|
#define DUTCH_PREFIX "Dutch."
|
|
#define POLISH_PREFIX "Polish."
|
|
#define FRENCH_PREFIX "French."
|
|
#define ITALIAN_PREFIX "Italian."
|
|
#define TAIWANESE_PREFIX "Taiwanese."
|
|
#define CHINESE_PREFIX "Chinese."
|
|
|
|
#define ATTACHMENTSFILENAME "Attachments.xml"
|
|
#define ATTACHMENTINFOFILENAME "AttachmentInfo.xml"
|
|
#define ITEMSFILENAME "Items.xml"
|
|
#define WEAPONSFILENAME "Weapons.xml"
|
|
#define LAUNCHABLESFILENAME "Launchables.xml"
|
|
#define COMPATIBLEFACEITEMSFILENAME "CompatibleFaceItems.xml"
|
|
#define MERGESFILENAME "Merges.xml"
|
|
#define ATTACHMENTCOMBOMERGESFILENAME "AttachmentComboMerges.xml"
|
|
#define MAGAZINESFILENAME "Magazines.xml"
|
|
#define ARMOURSFILENAME "Armours.xml"
|
|
#define EXPLOSIVESFILENAME "Explosives.xml"
|
|
#define AMMOFILENAME "AmmoStrings.xml"
|
|
#define AMMOTYPESFILENAME "AmmoTypes.xml"
|
|
#define INCOMPATIBLEATTACHMENTSFILENAME "IncompatibleAttachments.xml"
|
|
#define ATTACHMENTSLOTSFILENAME "AttachmentSlots.xml"
|
|
#define ENEMYGUNCHOICESFILENAME "EnemyGunChoices.xml"
|
|
#define ENEMYITEMCHOICESFILENAME "EnemyItemChoices.xml"
|
|
#define IMPITEMCHOICESFILENAME "IMPItemChoices.xml"
|
|
|
|
// CHRISL:
|
|
#define LOADBEARINGEQUIPMENTFILENAME "LoadBearingEquipment.xml"
|
|
#define LBEPOCKETFILENAME "Pockets.xml"
|
|
#define MERCSTARTINGGEARFILENAME "MercStartingGear.xml"
|
|
|
|
#define TONYINVENTORYFILENAME "NPCInventory\\TonyInventory.xml"
|
|
#define DEVININVENTORYFILENAME "NPCInventory\\DevinInventory.xml"
|
|
#define FRANZINVENTORYFILENAME "NPCInventory\\FranzInventory.xml"
|
|
#define KEITHINVENTORYFILENAME "NPCInventory\\KeithInventory.xml"
|
|
#define SAMINVENTORYFILENAME "NPCInventory\\SamInventory.xml"
|
|
#define JAKEINVENTORYFILENAME "NPCInventory\\JakeInventory.xml"
|
|
#define HOWARDINVENTORYFILENAME "NPCInventory\\HowardInventory.xml"
|
|
#define GABBYINVENTORYFILENAME "NPCInventory\\GabbyInventory.xml"
|
|
#define FRANKINVENTORYFILENAME "NPCInventory\\FrankInventory.xml"
|
|
#define ELGININVENTORYFILENAME "NPCInventory\\ElginInventory.xml"
|
|
#define MANNYINVENTORYFILENAME "NPCInventory\\MannyInventory.xml"
|
|
#define HERVEINVENTORYFILENAME "NPCInventory\\HerveInventory.xml"
|
|
#define PETERINVENTORYFILENAME "NPCInventory\\PeterInventory.xml"
|
|
#define ALBERTOINVENTORYFILENAME "NPCInventory\\AlbertoInventory.xml"
|
|
#define CARLOINVENTORYFILENAME "NPCInventory\\CarloInventory.xml"
|
|
#define MICKEYINVENTORYFILENAME "NPCInventory\\MickeyInventory.xml"
|
|
#define ARNIEINVENTORYFILENAME "NPCInventory\\ArnieInventory.xml"
|
|
#define PERKOINVENTORYFILENAME "NPCInventory\\PerkoInventory.xml"
|
|
#define FREDOINVENTORYFILENAME "NPCInventory\\FredoInventory.xml"
|
|
|
|
#define BOBBYRAYSTRINGSFILENAME "BobbyRayStrings.xml"
|
|
#define AMMOCALIBERSTRINGSFILENAME "AmmoCaliberStrings.xml"
|
|
|
|
#define SOUNDSFILENAME "Sounds\\Sounds.xml"
|
|
#define BURSTSOUNDSFILENAME "Sounds\\BurstSounds.xml"
|
|
|
|
#define EXPLOSIONDATAFILENAME "ExplosionData.xml"
|
|
|
|
#define CITYTABLEFILENAME "Map\\Cities.xml"
|
|
#define MOVEMENTCOSTFILENAME "Map\\MovementCosts.xml"
|
|
#define ALTSECTORSFILENAME "Map\\AltSectors.xml"
|
|
#define SAMSITESFILENAME "Map\\SamSites.xml"
|
|
#define ROAMINGMILITIAFILENAME "Map\\RestrictedRoamingMilitia.xml"
|
|
#define EXTRAITEMSFILENAME "Map\\A9_0_ExtraItems" // ".xml" will be added @runtime
|
|
#define EXTRAITEMSFILENAME2 "Map\\A11_0_ExtraItems" // ".xml" will be added @runtime
|
|
|
|
#define GARRISONFILENAME "Army\\GarrisonGroups.xml"
|
|
#define PATROLFILENAME "Army\\PatrolGroups.xml"
|
|
#define COMPOSITIONFILENAME "Army\\ArmyComposition.xml"
|
|
|
|
// WANNE: drops filename
|
|
#define ENEMYWEAPONDROPSFILENAME "EnemyWeaponDrops.xml"
|
|
#define ENEMYAMMODROPSFILENAME "EnemyAmmoDrops.xml"
|
|
#define ENEMYEXPLOSIVEDROPSFILENAME "EnemyExplosiveDrops.xml"
|
|
#define ENEMYARMOURDROPSFILENAME "EnemyArmourDrops.xml"
|
|
#define ENEMYMISCDROPSFILENAME "EnemyMiscDrops.xml"
|
|
|
|
// WANNE: Sector loadscreens [2007-05-18]
|
|
#define SECTORLOADSCREENSFILENAME "Map\\SectorLoadscreens.xml"
|
|
|
|
//zilpin: pellet spread patterns externalized in XML
|
|
#define SPREADPATTERNSFILENAME "SpreadPatterns.xml"
|
|
#define DELIVERYMETHODSFILENAME "Map\\DeliveryMethods.xml"
|
|
|
|
// Dealtar: Shipping destinations and delivery methods
|
|
#define SHIPPINGDESTINATIONSFILENAME "Map\\ShippingDestinations.xml"
|
|
#define DELIVERYMETHODSFILENAME "Map\\DeliveryMethods.xml"
|
|
// Gotthard: Laptop Text files [2007-10-16]
|
|
#define LAPTOPFLORISTTEXTFILENAME "Laptop\\Florist.xml"
|
|
#define LAPTOPFUNERALTEXTFILENAME "Laptop\\Funeral.xml"
|
|
#define LAPTOPBOBBYRAYSTEXTFILENAME "Laptop\\BobbyRays.xml"
|
|
|
|
// Gotthard: Website Picture/Text Locations [2007-11-04]
|
|
#define LAPTOPFLORISTLOCATIONFILENAME "Laptop\\FloristPositions.xml"
|
|
#define LAPTOPFUNERALLOCATIONFILENAME "Laptop\\FuneralPositions.xml"
|
|
|
|
#define MULTIPLAYERTEAMSFILENAME "Multiplayer\\RandomTeams.xml"
|
|
|
|
// HEADROCK HAM 3.4: Facility Locations [2009-05-19]
|
|
#define SECTORFACILITIESFILENAME "Map\\Facilities.xml"
|
|
// HEADROCK HAM 3.4: Dynamic Roaming Restrictions [2009-05-19]
|
|
#define DYNAMICROAMINGFILENAME "Map\\DynamicRestrictions.xml"
|
|
// HEADROCK HAM 3.5: Facility Types [2009-06-14]
|
|
#define FACILITYTYPESFILENAME "Map\\FacilityTypes.xml"
|
|
// HEADROCK HAM 3.6: Sector Names [2009-07-27]
|
|
#define SECTORNAMESFILENAME "Map\\SectorNames.xml"
|
|
// HEADROCK PROFEX: Merc Profiles [2009-07-27]
|
|
#define MERCPROFILESFILENAME "MercProfiles.xml"
|
|
// HEADROCK PROFEX: Merc Opinions [2009-07-27]
|
|
#define MERCOPINIONSFILENAME "MercOpinions.xml"
|
|
// HEADROCK HAM 3.6: Bloodcat Placements [2009-07-31]
|
|
#define BLOODCATPLACEMENTSFILENAME "Map\\BloodcatPlacements.xml"
|
|
// HEADROCK HAM 3.6: Uniform Colors [2009-09-29]
|
|
#define UNIFORMCOLORSFILENAME "Army\\UniformColors.xml"
|
|
|
|
//SMALL FACES
|
|
#define RPCFACESSMALLFILENAME "RPCFacesSmall.xml"
|
|
|
|
//Hidden Names
|
|
#define HIDDENNAMESFILENAME "HiddenNames.xml"
|
|
|
|
//Enemy Names
|
|
#define ENEMYNAMESFILENAME "EnemyNames.xml"
|
|
|
|
//Enemy RANK
|
|
#define ENEMYRANKFILENAME "EnemyRank.xml"
|
|
|
|
//CIV Names
|
|
#define CIVGROUPNAMESFILENAME "CivGroupNames.xml"
|
|
|
|
//Sender Name List
|
|
#define SENDERNAMELISTFILENAME "SenderNameList.xml"
|
|
|
|
|
|
#define IMPPORTRAITS "IMPPortraits.xml"
|
|
|
|
#define SOUNDPROFILE "SoundsProfiles.xml"
|
|
|
|
#define RANDOMSTATS "RandomStats.xml"
|
|
|
|
#define SECTORLEVEL1NAMESFILENAME "Map\\SectorNamesLevel_1.xml"
|
|
#define SECTORLEVEL2NAMESFILENAME "Map\\SectorNamesLevel_2.xml"
|
|
#define SECTORLEVEL3NAMESFILENAME "Map\\SectorNamesLevel_3.xml"
|
|
|
|
#define MERCAVAILABILITY "MercAvailability.xml"
|
|
|
|
#define AIMAVAILABILITY "AimAvailability.xml"
|
|
|
|
#define QUOTEARRAYFILENAME "MercQuote.xml"
|
|
|
|
#define FACEGEARFILENAME "FaceGear.xml"
|
|
|
|
extern BOOLEAN ReadInItemStats(STR fileName, BOOLEAN localizedVersion);
|
|
extern BOOLEAN WriteItemStats();
|
|
|
|
extern BOOLEAN ReadInAttachmentStats(STR fileName);
|
|
extern BOOLEAN WriteAttachmentStats();
|
|
|
|
extern BOOLEAN ReadInAttachmentInfoStats(STR fileName);
|
|
extern BOOLEAN WriteAttachmentInfoStats();
|
|
|
|
extern BOOLEAN ReadInStringArray(STR fileName);
|
|
extern BOOLEAN WriteStringArray();
|
|
|
|
extern BOOLEAN ReadInMagazineStats(STR fileName);
|
|
extern BOOLEAN WriteMagazineStats();
|
|
|
|
extern BOOLEAN ReadInLaunchableStats(STR fileName);
|
|
extern BOOLEAN WriteLaunchableStats();
|
|
|
|
extern BOOLEAN ReadInCompatibleFaceItemStats(STR fileName);
|
|
extern BOOLEAN WriteCompatibleFaceItemStats();
|
|
|
|
extern BOOLEAN ReadInMergeStats(STR fileName);
|
|
extern BOOLEAN WriteMergeStats();
|
|
|
|
extern BOOLEAN ReadInAttachmentComboMergeStats(STR fileName);
|
|
extern BOOLEAN WriteAttachmentComboMergeStats();
|
|
|
|
extern BOOLEAN ReadInArmourStats(STR fileName);
|
|
extern BOOLEAN WriteArmourStats();
|
|
|
|
// CHRISL:
|
|
extern BOOLEAN ReadInlbeStats(STR fileName);
|
|
extern BOOLEAN WritelbeEquipmentStats();
|
|
|
|
extern BOOLEAN ReadInLBEPocketStats(STR fileName, BOOLEAN localizedVersion);
|
|
extern BOOLEAN WriteLBEPocketEquipmentStats();
|
|
|
|
extern BOOLEAN ReadInMercStartingGearStats(STR fileName);
|
|
extern BOOLEAN WriteMercStartingGearStats();
|
|
|
|
extern BOOLEAN ReadInExplosiveStats(STR fileName);
|
|
extern BOOLEAN WriteExplosiveStats();
|
|
|
|
extern BOOLEAN ReadInAmmoStats(STR fileName);
|
|
extern BOOLEAN WriteAmmoStats();
|
|
|
|
extern BOOLEAN WriteIncompatibleAttachmentStats();
|
|
extern BOOLEAN ReadInIncompatibleAttachmentStats(STR fileName);
|
|
//WarmSteel - for New Attachment System
|
|
extern BOOLEAN WriteAttachmentSlotsStats();
|
|
extern BOOLEAN ReadInAttachmentSlotsStats(STR fileName);
|
|
|
|
extern BOOLEAN WriteExtendedArmyGunChoicesStats();
|
|
extern BOOLEAN ReadInExtendedArmyGunChoicesStats(STR fileName);
|
|
|
|
extern BOOLEAN WriteArmyItemChoicesStats();
|
|
extern BOOLEAN ReadInArmyItemChoicesStats(STR fileName);
|
|
|
|
extern BOOLEAN WriteIMPItemChoicesStats();
|
|
extern BOOLEAN ReadInIMPItemChoicesStats(STR fileName);
|
|
|
|
extern BOOLEAN WriteInventoryStats (DEALER_POSSIBLE_INV *pInv, STR fileName);
|
|
extern BOOLEAN ReadInInventoryStats (DEALER_POSSIBLE_INV *pInv, STR fileName);
|
|
|
|
extern BOOLEAN WriteSoundArray();
|
|
extern BOOLEAN ReadInSoundArray(STR fileName);
|
|
|
|
extern BOOLEAN ReadInAmmoTypeStats(STR fileName);
|
|
extern BOOLEAN WriteAmmoTypeStats();
|
|
|
|
// WANNE: Enemy drops
|
|
extern BOOLEAN ReadInEnemyWeaponDropsStats(WEAPON_DROPS *pEnemyWeaponDrops, STR fileName);
|
|
extern BOOLEAN WriteEnemyWeaponDropsStats(WEAPON_DROPS *pEnemyWeaponDrops, STR fileName);
|
|
extern BOOLEAN ReadInEnemyAmmoDropsStats(AMMO_DROPS *pEnemyAmmoDrops, STR fileName);
|
|
extern BOOLEAN WriteEnemyAmmoDropsStats(AMMO_DROPS *pEnemyAmmoDrops, STR fileName);
|
|
extern BOOLEAN ReadInEnemyExplosiveDropsStats(EXPLOSIVE_DROPS *pEnemyExplosiveDrops, STR fileName);
|
|
extern BOOLEAN WriteEnemyExplosiveDropsStats(EXPLOSIVE_DROPS *pEnemyExplosiveDrops, STR fileName);
|
|
extern BOOLEAN ReadInEnemyArmourDropsStats(ARMOUR_DROPS *pEnemyArmourDrops, STR fileName);
|
|
extern BOOLEAN WriteEnemyArmourDropsStats(ARMOUR_DROPS *pEnemyArmourDrops, STR fileName);
|
|
extern BOOLEAN ReadInEnemyMiscDropsStats(MISC_DROPS *pEnemyMiscDrops, STR fileName);
|
|
extern BOOLEAN WriteEnemyMiscDropsStats(MISC_DROPS *pEnemyMiscDrops, STR fileName);
|
|
|
|
// WANNE: Sector Loadscreens [2007-05-18]
|
|
extern BOOLEAN ReadInSectorLoadscreensStats(SECTOR_LOADSCREENS *pSectorLoadscreens, STR fileName);
|
|
extern BOOLEAN WriteSectorLoadscreensStats(SECTOR_LOADSCREENS *pSectorLoadscreens, STR fileName);
|
|
|
|
// Lesh: burst sounds and explosion info
|
|
extern BOOLEAN ReadInBurstSoundArray(STR fileName);
|
|
extern BOOLEAN WriteBurstSoundArray();
|
|
extern BOOLEAN ReadInExplosionDataStats(STR fileName);
|
|
extern BOOLEAN WriteExplosionDataStats();
|
|
|
|
//Lesh: strategic movement costs and alternative sectors table
|
|
extern BOOLEAN ReadInStrategicMovementCosts(STR fileName);
|
|
extern BOOLEAN WriteInStrategicMovementCosts(STR fileName);
|
|
extern BOOLEAN ReadInAltSectors(STR fileName);
|
|
extern BOOLEAN WriteInAltSectors(STR fileName);
|
|
|
|
//Lesh: samsite info
|
|
extern BOOLEAN ReadInSAMInfo(STR fileName);
|
|
extern BOOLEAN WriteInSAMInfo(STR fileName);
|
|
|
|
// Lesh: army externalization
|
|
extern BOOLEAN ReadInGarrisonInfo(STR fileName);
|
|
extern BOOLEAN WriteInGarrisonInfo(STR fileName);
|
|
extern BOOLEAN ReadInPatrolInfo(STR fileName);
|
|
extern BOOLEAN WriteInPatrolInfo(STR fileName);
|
|
extern BOOLEAN ReadInArmyCompositionInfo(STR fileName);
|
|
extern BOOLEAN WriteInArmyCompositionInfo(STR fileName);
|
|
|
|
//Kaiden: Roaming Militia Restricted Sectors List
|
|
extern BOOLEAN ReadInRoamingInfo(STR filename);
|
|
|
|
// Dealtar: New shipping system XMLs
|
|
extern BOOLEAN ReadInShippingDestinations(STR fileName, BOOLEAN localizedVersion);
|
|
extern BOOLEAN ReadInDeliveryMethods(STR fileName);
|
|
|
|
//zilpin: pellet spread patterns externalized in XML
|
|
extern BOOLEAN ReadInSpreadPatterns(STR fileName);
|
|
extern BOOLEAN WriteSpreadPatterns();
|
|
extern int FindSpreadPatternIndex( const STR strName );
|
|
//Gotthard: Laptop Florist Text
|
|
extern BOOLEAN ReadInFloristText(STR fileName);
|
|
|
|
//Gotthard: Laptop Funeral Text
|
|
extern BOOLEAN ReadInFuneralText(STR fileName);
|
|
|
|
//Gotthard: Delivery Locations Text (For Florist, Bobby Ray's)
|
|
extern BOOLEAN ReadInBobbyRaysText(STR fileName);
|
|
|
|
//Gotthard: Special Sector Names Test (Cambria Hospital, etc.)
|
|
extern BOOLEAN ReadInSectorNamesText(STR fileName);
|
|
|
|
//Gotthard: Laptop Florist Locations
|
|
extern BOOLEAN ReadInFloristLocations(STR fileName);
|
|
|
|
//Gotthard: Laptop Funeral Locations
|
|
extern BOOLEAN ReadInFuneralLocations(STR fileName);
|
|
|
|
// HEADROCK HAM 3.4: Sector Facility Locations
|
|
extern BOOLEAN ReadInSectorFacilities(STR fileName);
|
|
|
|
// HEADROCK HAM 3.4: Dynamic Roaming Restrictions
|
|
extern BOOLEAN ReadInDynamicRoamingRestrictions(STR fileName);
|
|
|
|
// HEADROCK HAM 3.5: Facility Types and bonuses
|
|
extern BOOLEAN ReadInFacilityTypes(STR fileName, BOOLEAN localizedVersion);
|
|
|
|
// HEADROCK HAM 3.6: Customized Sector Names
|
|
extern BOOLEAN ReadInSectorNames(STR fileName, BOOLEAN localizedVersion, INT8 Level );
|
|
|
|
// HEADROCK PROFEX: Merc Profiles
|
|
extern BOOLEAN ReadInMercProfiles(STR fileName, BOOLEAN localizedVersion);
|
|
|
|
// HEADROCK PROFEX: Merc Opinions
|
|
extern BOOLEAN ReadInMercOpinions(STR fileName);
|
|
|
|
// HEADROCK HAM 3.6: Customized Bloodcat Placements
|
|
extern BOOLEAN ReadInBloodcatPlacements(STR fileName);
|
|
|
|
// HEADROCK HAM 3.6: Customized Uniform Colors
|
|
extern BOOLEAN ReadInUniforms(STR fileName);
|
|
|
|
//Jazz Small Faces
|
|
extern BOOLEAN ReadInSmallFacesStats(RPC_SMALL_FACE_VALUES *pSmallFaces, STR fileName);
|
|
extern BOOLEAN WriteSmallFacesStats(RPC_SMALL_FACE_VALUES *pSmallFaces, STR fileName);
|
|
|
|
//Hidden Names
|
|
extern BOOLEAN ReadInHiddenNamesStats(HIDDEN_NAMES_VALUES *pHiddenNames, STR fileName);
|
|
extern BOOLEAN WriteHiddenNamesStats(HIDDEN_NAMES_VALUES *pHiddenNames, STR fileName);
|
|
extern void LoadHiddenNames();
|
|
|
|
extern BOOLEAN ReadInEnemyNames(STR fileName, BOOLEAN localizedVersion);
|
|
extern BOOLEAN ReadInCivGroupNamesStats(STR fileName, BOOLEAN localizedVersion);
|
|
|
|
// the list of email sender names by Jazz
|
|
extern BOOLEAN ReadInSenderNameList(STR fileName, BOOLEAN localizedVersion);
|
|
extern BOOLEAN ReadInEnemyRank(STR fileName, BOOLEAN localizedVersion);
|
|
extern BOOLEAN WriteEnemyRank( STR fileName);
|
|
extern BOOLEAN ReadInIMPPortraits(STR fileName, BOOLEAN localizedVersion);
|
|
extern void LoadIMPPortraitsTEMP();
|
|
|
|
//Enabled\Disabled profile sound by Jazz
|
|
extern BOOLEAN ReadInSoundProfile( STR fileName );
|
|
extern BOOLEAN WriteSoundProfile( STR fileName );
|
|
|
|
//Random stats by Jazz
|
|
extern BOOLEAN WriteRandomStats( STR fileName );
|
|
extern BOOLEAN ReadInRandomStats( STR fileName );
|
|
|
|
//new profiles by Jazz
|
|
extern BOOLEAN ReadInMercAvailability(STR fileName, BOOLEAN localizedVersion);
|
|
extern BOOLEAN WriteMercAvailability(STR fileName);
|
|
|
|
extern BOOLEAN ReadInAimAvailability(STR fileName, BOOLEAN localizedVersion);
|
|
extern BOOLEAN WriteAimAvailability(STR fileName);
|
|
|
|
extern BOOLEAN WriteQarray(QARRAY_VALUES *pQarray, STR fileName);
|
|
extern BOOLEAN ReadInQarray(QARRAY_VALUES *pQarray, STR fileName);
|
|
|
|
extern BOOLEAN WriteFaceGear();
|
|
extern BOOLEAN ReadInFaceGear( FACE_GEAR_VALUES *pFaceGear, STR fileName );
|
|
|
|
#endif
|