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https://github.com/1dot13/source.git
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
236 lines
5.9 KiB
C++
236 lines
5.9 KiB
C++
#ifdef PRECOMPILEDHEADERS
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#include "Tactical All.h"
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#else
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#include "sgp.h"
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#include "weapons.h"
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#include "overhead.h"
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#include "GameSettings.h"
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#include "Debug Control.h"
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#include "expat.h"
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#include "XML.h"
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#endif
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struct
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{
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PARSE_STAGE curElement;
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CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1];
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ARMOURTYPE curArmour;
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ARMOURTYPE * curArray;
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UINT32 maxArraySize;
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UINT32 currentDepth;
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UINT32 maxReadDepth;
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}
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typedef armourParseData;
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static void XMLCALL
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armourStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts)
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{
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armourParseData * pData = (armourParseData *)userData;
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if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element?
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{
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if(strcmp(name, "ARMOURLIST") == 0 && pData->curElement == ELEMENT_NONE)
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{
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pData->curElement = ELEMENT_LIST;
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memset(pData->curArray,0,sizeof(ARMOURTYPE)*pData->maxArraySize);
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pData->maxReadDepth++; //we are not skipping this element
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}
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else if(strcmp(name, "ARMOUR") == 0 && pData->curElement == ELEMENT_LIST)
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{
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pData->curElement = ELEMENT;
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memset(&pData->curArmour,0,sizeof(ARMOURTYPE));
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pData->maxReadDepth++; //we are not skipping this element
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}
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else if(pData->curElement == ELEMENT &&
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(strcmp(name, "uiIndex") == 0 ||
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strcmp(name, "ubArmourClass") == 0 ||
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strcmp(name, "ubProtection") == 0 ||
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strcmp(name, "ubCoverage") == 0 ||
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strcmp(name, "ubDegradePercent") == 0 ))
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{
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pData->curElement = ELEMENT_PROPERTY;
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pData->maxReadDepth++; //we are not skipping this element
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}
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pData->szCharData[0] = '\0';
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}
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pData->currentDepth++;
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}
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static void XMLCALL
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armourCharacterDataHandle(void *userData, const XML_Char *str, int len)
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{
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armourParseData * pData = (armourParseData *)userData;
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if( (pData->currentDepth <= pData->maxReadDepth) &&
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(strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH)
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){
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strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData)));
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}
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}
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static void XMLCALL
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armourEndElementHandle(void *userData, const XML_Char *name)
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{
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armourParseData * pData = (armourParseData *)userData;
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if(pData->currentDepth <= pData->maxReadDepth) //we're at the end of an element that we've been reading
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{
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if(strcmp(name, "ARMOURLIST") == 0)
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{
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pData->curElement = ELEMENT_NONE;
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}
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else if(strcmp(name, "ARMOUR") == 0)
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{
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pData->curElement = ELEMENT_LIST;
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if(pData->curArmour.uiIndex < pData->maxArraySize)
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{
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pData->curArray[pData->curArmour.uiIndex] = pData->curArmour; //write the armour into the table
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}
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}
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else if(strcmp(name, "uiIndex") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curArmour.uiIndex = (UINT32) atol(pData->szCharData);
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}
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else if(strcmp(name, "ubArmourClass") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curArmour.ubArmourClass = (UINT8) atol(pData->szCharData);
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}
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else if(strcmp(name, "ubProtection") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curArmour.ubProtection = (UINT8) atol(pData->szCharData);
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}
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else if(strcmp(name, "ubCoverage") == 0)
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{
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pData->curElement = ELEMENT;
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if ( gGameExternalOptions.fEnableArmorCoverage )
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pData->curArmour.ubCoverage = (UINT8) atol(pData->szCharData);
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else
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pData->curArmour.ubCoverage = 100;
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}
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else if(strcmp(name, "ubDegradePercent") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curArmour.ubDegradePercent = (UINT8) atol(pData->szCharData);
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}
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pData->maxReadDepth--;
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}
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pData->currentDepth--;
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}
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BOOLEAN ReadInArmourStats(STR fileName)
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{
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HWFILE hFile;
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UINT32 uiBytesRead;
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UINT32 uiFSize;
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CHAR8 * lpcBuffer;
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XML_Parser parser = XML_ParserCreate(NULL);
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armourParseData pData;
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DebugMsg(TOPIC_JA2, DBG_LEVEL_3, "Loading Armours.xml" );
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// Open armour file
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hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE );
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if ( !hFile )
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return( FALSE );
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uiFSize = FileGetSize(hFile);
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lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1);
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//Read in block
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if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) )
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{
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MemFree(lpcBuffer);
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return( FALSE );
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}
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lpcBuffer[uiFSize] = 0; //add a null terminator
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FileClose( hFile );
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XML_SetElementHandler(parser, armourStartElementHandle, armourEndElementHandle);
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XML_SetCharacterDataHandler(parser, armourCharacterDataHandle);
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memset(&pData,0,sizeof(pData));
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pData.curArray = Armour;
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pData.maxArraySize = MAXITEMS;
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XML_SetUserData(parser, &pData);
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if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
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{
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CHAR8 errorBuf[511];
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sprintf(errorBuf, "XML Parser Error in Armours.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser));
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LiveMessage(errorBuf);
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MemFree(lpcBuffer);
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return FALSE;
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}
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MemFree(lpcBuffer);
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XML_ParserFree(parser);
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return( TRUE );
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}
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BOOLEAN WriteArmourStats()
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{
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//DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"writearmourstats");
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HWFILE hFile;
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//Debug code; make sure that what we got from the file is the same as what's there
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// Open a new file
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hFile = FileOpen( "TABLEDATA\\Armour out.xml", FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE );
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if ( !hFile )
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return( FALSE );
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{
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UINT32 cnt;
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FilePrintf(hFile,"<ARMOURLIST>\r\n");
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for(cnt = 0;cnt < MAXITEMS;cnt++)
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{
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FilePrintf(hFile,"\t<ARMOUR>\r\n");
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FilePrintf(hFile,"\t\t<uiIndex>%d</uiIndex>\r\n", cnt );
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FilePrintf(hFile,"\t\t<ubArmourClass>%d</ubArmourClass>\r\n", Armour[cnt].ubArmourClass );
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FilePrintf(hFile,"\t\t<ubProtection>%d</ubProtection>\r\n", Armour[cnt].ubProtection );
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FilePrintf(hFile,"\t\t<ubCoverage>%d</ubCoverage>\r\n", Armour[cnt].ubCoverage );
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FilePrintf(hFile,"\t\t<ubDegradePercent>%d</ubDegradePercent>\r\n", Armour[cnt].ubDegradePercent );
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FilePrintf(hFile,"\t</ARMOUR>\r\n");
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}
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FilePrintf(hFile,"</ARMOURLIST>\r\n");
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}
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FileClose( hFile );
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return( TRUE );
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}
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