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- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
25 lines
1.2 KiB
Plaintext
25 lines
1.2 KiB
Plaintext
TODO - list of things to do for libpng:
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Final bug fixes.
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Improve API by hiding the png_struct and png_info structs.
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Finish work on the no-floating-point version (including gamma compensation)
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Better C++ wrapper/full C++ implementation?
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Fix problem with C++ and EXTERN "C".
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cHRM transformation.
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Improve setjmp/longjmp usage or remove it in favor of returning error codes.
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Add "grayscale->palette" transformation and "palette->grayscale" detection.
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Improved dithering.
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Multi-lingual error and warning message support.
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Complete sRGB transformation (presently it simply uses gamma=0.45455).
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Man pages for function calls.
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Better documentation.
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Better filter selection
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(counting huffman bits/precompression? filter inertia? filter costs?).
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Histogram creation.
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Text conversion between different code pages (Latin-1 -> Mac and DOS).
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Should we always malloc 2^bit_depth PLTE/tRNS/hIST entries for safety?
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Build gamma tables using fixed point (and do away with floating point entirely).
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Use greater precision when changing to linear gamma for compositing against
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background and doing rgb-to-gray transformation.
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Investigate pre-incremented loop counters and other loop constructions.
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