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- Fixed crash on startup of "Vanilla" mod o Missing Backgrounds.xml o Made the initialization of the "SoldierProfileEnemy*.xml" files optional, because the "Vanilla" mod does not need it - Updated Ja2_Settings.INI git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1751 4f8fa57e-7814-0410-bad4-adc449f26b7c
88 lines
5.3 KiB
XML
88 lines
5.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<BACKGROUNDS>
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<BACKGROUND>
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<uiIndex>0</uiIndex>
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<szName>Background name (128 letters)</szName>
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<szShortName>short name (20)</szShortName>
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<szDescription>Enter a description here. This will show up in the laptop and can be up to 256 letters long.</szDescription>
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<!-- sector dependent AP modifiers, values from -8 to 8-->
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<ap_polar>0</ap_polar>
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<ap_desert>0</ap_desert>
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<ap_swamp>0</ap_swamp>
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<ap_urban>0</ap_urban>
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<ap_river>0</ap_river>
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<ap_coastal>0</ap_coastal>
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<ap_tropical>0</ap_tropical>
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<ap_mountain>0</ap_mountain>
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<!-- stat effectiveness modifiers, values from -10 to 10 -->
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<agility>0</agility>
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<strength>0</strength>
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<dexterity>0</dexterity>
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<mechanical>0</mechanical>
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<medical>0</medical>
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<explosives>0</explosives>
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<leadership>0</leadership>
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<marksmanship>0</marksmanship>
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<!-- +- AP for other tasks-->
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<ap_height>0</ap_height> <!-- +- AP if on a roof, -8 to 8 -->
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<ap_swimming>0</ap_swimming> <!-- +- % APs needed for task, -40 to 40 -->
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<ap_fortify>0</ap_fortify> <!-- +- % APs needed for task, -40 to 40 -->
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<ap_artillery>0</ap_artillery> <!-- +- % APs needed for task, -40 to 40 -->
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<ap_inventory>0</ap_inventory> <!-- +- % APs needed for task, -40 to 40 -->
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<ap_airdrop>0</ap_airdrop> <!-- look into other direction after airdrop + +-AP in first turn after airdrop, -10 to 10 -->
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<ap_assault>0</ap_assault> <!-- +- AP in first turn if attacking, -10 to 10 -->
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<!-- +-% travel speed modifiers, -20 to 20-->
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<travel_foot>0</travel_foot>
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<travel_car>0</travel_car>
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<travel_air>0</travel_air>
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<travel_boat>0</travel_boat> <!-- no boats exist in the trunk -->
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<!-- +-% resistances, -20 to 20-->
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<resistance_poison>0</resistance_poison>
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<resistance_fear>0</resistance_fear>
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<resistance_suppression>0</resistance_suppression>
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<resistance_physical>0</resistance_physical>
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<resistance_alcohol>0</resistance_alcohol>
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<!--various boni-->
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<interrogation>0</interrogation> <!-- +- prisoner interrogation strength, -50 to 300 -->
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<prisonguard>0</prisonguard> <!-- +- prison guard strength, -50 to 300 -->
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<betterprices_guns>0</betterprices_guns> <!-- +- % prices when trading guns and ammo, -20 to 20 -->
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<betterprices>0</betterprices> <!-- +- % prices when trading armour, lbe, blades, kits etc., -20 to 20 -->
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<capitulation>0</capitulation> <!-- +- % total team strength when asking enemy for surrender, -50 to 100 -->
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<speed_run>0</speed_run> <!-- +- running speed, -50 to 50 -->
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<speed_bandaging>0</speed_bandaging> <!-- +- bandaging speed, -50 to 50 -->
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<drink_energyregen>0</drink_energyregen> <!-- +- % breath restored by drinking, -80 to 300 -->
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<carrystrength>0</carrystrength> <!-- +- % strength for weight calculations, -50 to 50 -->
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<food>0</food> <!-- +- % need for food, -50 to 100 -->
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<water>0</water> <!-- +- % need for water, -50 to 100 -->
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<sleep>0</sleep> <!-- +- need for sleep, -2 to 2 -->
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<meleedamage>0</meleedamage> <!-- +- damage with melee attacks, -10 to 10 -->
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<cth_blades>0</cth_blades> <!-- +- cth with blade weapons, -10 to 10 -->
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<camo>0</camo> <!-- +- effectiveness, -20 to 20 -->
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<stealth>0</stealth> <!-- +- effectiveness, -20 to 20 -->
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<increased_maxcth>0</increased_maxcth> <!-- +- max possible cth, -5 to 5 -->
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<hearing_night>0</hearing_night> <!-- +- hearing range, -10 to 10 -->
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<hearing_day>0</hearing_day> <!-- +- hearing range, -10 to 10 -->
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<!-- +- % approach effectiveness, -50 to 50 -->
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<approach_friendly>0</approach_friendly>
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<approach_direct>0</approach_direct>
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<approach_threaten>0</approach_threaten>
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<approach_recruit>0</approach_recruit>
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<breachingcharge>0</breachingcharge> <!-- +- success chance with door braching charges, -100 to 100 -->
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<!-- on/off properties: 1 for on, 0 for off -->
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<druguse>0</druguse> <!-- might use drugs from inventory (the 'Larry'-behaviour) -->
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<xenophobic>0</xenophobic> <!-- lower opinion of everybody without this background -->
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<level_underground>0</level_underground> <!-- +1 effective level if underground -->
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<scrounging>0</scrounging> <!-- might steal items (and put them in personal inventory) -->
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<traplevel>0</traplevel> <!-- +1 level on bombs planted -->
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<corruptionspread>0</corruptionspread> <!-- unused in the trunk -->
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</BACKGROUND>
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</BACKGROUNDS> |