Files
source/gamedir/Data/TableData/Backgrounds.xml
T
Wanne 80bbbd367a - Turned on the new Feature "Merc Story Backgrounds" for the 1.13 Mod per default (-> awesome mini feature)
- Fixed crash on startup of "Vanilla" mod
o Missing Backgrounds.xml
o Made the initialization of the "SoldierProfileEnemy*.xml" files optional, because the "Vanilla" mod does not need it
- Updated Ja2_Settings.INI

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1751 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-09-04 10:45:26 +00:00

88 lines
5.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<BACKGROUNDS>
<BACKGROUND>
<uiIndex>0</uiIndex>
<szName>Background name (128 letters)</szName>
<szShortName>short name (20)</szShortName>
<szDescription>Enter a description here. This will show up in the laptop and can be up to 256 letters long.</szDescription>
<!-- sector dependent AP modifiers, values from -8 to 8-->
<ap_polar>0</ap_polar>
<ap_desert>0</ap_desert>
<ap_swamp>0</ap_swamp>
<ap_urban>0</ap_urban>
<ap_river>0</ap_river>
<ap_coastal>0</ap_coastal>
<ap_tropical>0</ap_tropical>
<ap_mountain>0</ap_mountain>
<!-- stat effectiveness modifiers, values from -10 to 10 -->
<agility>0</agility>
<strength>0</strength>
<dexterity>0</dexterity>
<mechanical>0</mechanical>
<medical>0</medical>
<explosives>0</explosives>
<leadership>0</leadership>
<marksmanship>0</marksmanship>
<!-- +- AP for other tasks-->
<ap_height>0</ap_height> <!-- +- AP if on a roof, -8 to 8 -->
<ap_swimming>0</ap_swimming> <!-- +- % APs needed for task, -40 to 40 -->
<ap_fortify>0</ap_fortify> <!-- +- % APs needed for task, -40 to 40 -->
<ap_artillery>0</ap_artillery> <!-- +- % APs needed for task, -40 to 40 -->
<ap_inventory>0</ap_inventory> <!-- +- % APs needed for task, -40 to 40 -->
<ap_airdrop>0</ap_airdrop> <!-- look into other direction after airdrop + +-AP in first turn after airdrop, -10 to 10 -->
<ap_assault>0</ap_assault> <!-- +- AP in first turn if attacking, -10 to 10 -->
<!-- +-% travel speed modifiers, -20 to 20-->
<travel_foot>0</travel_foot>
<travel_car>0</travel_car>
<travel_air>0</travel_air>
<travel_boat>0</travel_boat> <!-- no boats exist in the trunk -->
<!-- +-% resistances, -20 to 20-->
<resistance_poison>0</resistance_poison>
<resistance_fear>0</resistance_fear>
<resistance_suppression>0</resistance_suppression>
<resistance_physical>0</resistance_physical>
<resistance_alcohol>0</resistance_alcohol>
<!--various boni-->
<interrogation>0</interrogation> <!-- +- prisoner interrogation strength, -50 to 300 -->
<prisonguard>0</prisonguard> <!-- +- prison guard strength, -50 to 300 -->
<betterprices_guns>0</betterprices_guns> <!-- +- % prices when trading guns and ammo, -20 to 20 -->
<betterprices>0</betterprices> <!-- +- % prices when trading armour, lbe, blades, kits etc., -20 to 20 -->
<capitulation>0</capitulation> <!-- +- % total team strength when asking enemy for surrender, -50 to 100 -->
<speed_run>0</speed_run> <!-- +- running speed, -50 to 50 -->
<speed_bandaging>0</speed_bandaging> <!-- +- bandaging speed, -50 to 50 -->
<drink_energyregen>0</drink_energyregen> <!-- +- % breath restored by drinking, -80 to 300 -->
<carrystrength>0</carrystrength> <!-- +- % strength for weight calculations, -50 to 50 -->
<food>0</food> <!-- +- % need for food, -50 to 100 -->
<water>0</water> <!-- +- % need for water, -50 to 100 -->
<sleep>0</sleep> <!-- +- need for sleep, -2 to 2 -->
<meleedamage>0</meleedamage> <!-- +- damage with melee attacks, -10 to 10 -->
<cth_blades>0</cth_blades> <!-- +- cth with blade weapons, -10 to 10 -->
<camo>0</camo> <!-- +- effectiveness, -20 to 20 -->
<stealth>0</stealth> <!-- +- effectiveness, -20 to 20 -->
<increased_maxcth>0</increased_maxcth> <!-- +- max possible cth, -5 to 5 -->
<hearing_night>0</hearing_night> <!-- +- hearing range, -10 to 10 -->
<hearing_day>0</hearing_day> <!-- +- hearing range, -10 to 10 -->
<!-- +- % approach effectiveness, -50 to 50 -->
<approach_friendly>0</approach_friendly>
<approach_direct>0</approach_direct>
<approach_threaten>0</approach_threaten>
<approach_recruit>0</approach_recruit>
<breachingcharge>0</breachingcharge> <!-- +- success chance with door braching charges, -100 to 100 -->
<!-- on/off properties: 1 for on, 0 for off -->
<druguse>0</druguse> <!-- might use drugs from inventory (the 'Larry'-behaviour) -->
<xenophobic>0</xenophobic> <!-- lower opinion of everybody without this background -->
<level_underground>0</level_underground> <!-- +1 effective level if underground -->
<scrounging>0</scrounging> <!-- might steal items (and put them in personal inventory) -->
<traplevel>0</traplevel> <!-- +1 level on bombs planted -->
<corruptionspread>0</corruptionspread> <!-- unused in the trunk -->
</BACKGROUND>
</BACKGROUNDS>