Files
source/Tactical/Civ Quotes.h
T
Wanne 899d0f15a0 New Feature: Externalized Enemy taunts (by anv)
- Taunts will be shown in the tactica log, once enabled (TAUNT_SHOW_IN_LOG = TRUE)
- Enemies will randomly choose their taunt from an pool of applicable ones
- All taunts can be stored in TableData/EnemyTaunts.xml
- see: http://www.bears-pit.com/board/ubbthreads.php/topics/327830/Externalised_taunts.html#Post327830


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6575 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-11-10 08:26:05 +00:00

112 lines
2.8 KiB
C

#ifndef __CIV_QUOTES_H
#define __CIV_QUOTES_H
#include "Soldier Control.h"
#define CIV_TYPE_NA 0
#define CIV_TYPE_ADULT 1
#define CIV_TYPE_KID 2
#define CIV_TYPE_MARRIED_PC 3
#define CIV_TYPE_ENEMY 4
enum
{
CIV_QUOTE_ADULTS_BEGGING, //CIV00.EDT
CIV_QUOTE_KIDS_BEGGING,
CIV_QUOTE_ADULTS_RECENT_BUG_ATTACK,
CIV_QUOTE_KIDS_RECENT_BUG_ATTACK,
CIV_QUOTE_ADULTS_BUG_EXTERMINATED_X_TIME,
CIV_QUOTE_KIDS_BUG_EXTERMINATED_X_TIME,
CIV_QUOTE_ADULTS_EXTREMLY_LOW_LOYALTY,
CIV_QUOTE_KIDS_EXTREMLY_LOW_LOYALTY,
CIV_QUOTE_ADULTS_HIGH_LOYALTY,
CIV_QUOTE_KIDS_HIGH_LOYALTY,
CIV_QUOTE_ADULTS_ALL_PURPOSE, //CIV10.EDT
CIV_QUOTE_KIDS_ALL_PURPOSE,
CIV_QUOTE_ADULTS_LIBREATED_FIRST_TIME,
CIV_QUOTE_KIDS_LIBREATED_FIRST_TIME,
CIV_QUOTE_ADULTS_TOWN_TAKEN_BACK,
CIV_QUOTE_KIDS_TOWN_TAKEN_BACK,
CIV_QUOTE_HICKS_FRIENDLY,
CIV_QUOTE_HICKS_ENEMIES,
CIV_QUOTE_GOONS_FRIENDLY,
CIV_QUOTE_GOONS_ENEMIES,
CIV_QUOTE_ADULTS_REBELS, //CIV20.EDT
CIV_QUOTE_KIDS_REBELS,
CIV_QUOTE_GREEN_MILITIA,
CIV_QUOTE_MEDIUM_MILITIA,
CIV_QUOTE_ELITE_MILITIA,
CIV_QUOTE_SAN_MONA_BEGGERS,
CIV_QUOTE_ENEMY_HURT,
CIV_QUOTE_ENEMY_ADMIN,
CIV_QUOTE_ENEMY_THREAT,
CIV_QUOTE_ENEMY_ELITE,
CIV_QUOTE_ADULTS_COWER, //CIV30.EDT
CIV_QUOTE_KIDS_COWER,
CIV_QUOTE_PC_MARRIED,
CIV_QUOTE_KID_SLAVES,
CIV_QUOTE_KID_SLAVES_FREE,
CIV_QUOTE_MINERS_NOT_FOR_PLAYER,
CIV_QUOTE_MINERS_FOR_PLAYER,
CIV_QUOTE_ENEMY_OFFER_SURRENDER,
CIV_QUOTE_HICKS_SEE_US_AT_NIGHT,
CIV_QUOTE_DEIDRANNA_DEAD,
#ifdef JA2UB
//40
CIV_QUOTE__CIV_ENEMY_CAN_FIGHT,
CIV_QUOTE__CIV_ENEMY_GENERIC,
CIV_QUOTE__CIV_HURT,
CIV_QUOTE__CIV_NOT_ENEMY,
CIV_QUOTE_44,
CIV_QUOTE_45,
CIV_QUOTE_46,
CIV_QUOTE_47,
CIV_QUOTE_48,
CIV_QUOTE_49,
CIV_QUOTE_NEW = CIV_QUOTE_DEIDRANNA_DEAD + 990, // 500 reserved
#else
CIV_QUOTE_NEW = CIV_QUOTE_DEIDRANNA_DEAD + 1000, // 500 reserved
#endif
NUM_CIV_QUOTES
};
enum //enemy taunts - SANDRO
{
TAUNT_FIRE_GUN,
TAUNT_FIRE_LAUNCHER,
TAUNT_THROW,
TAUNT_CHARGE_KNIFE,
TAUNT_CHARGE_FISTS,
TAUNT_STEAL,
TAUNT_RUN_AWAY,
TAUNT_SEEK_NOISE,
TAUNT_ALERT,
TAUNT_GOT_HIT,
TAUNT_NOTICED_UNSEEN_MERC,
TAUNT_THROW_GRENADE,
TAUNT_GOT_MISSED,
};
void PossiblyStartEnemyTaunt( SOLDIERTYPE *pCiv, INT8 iTauntType, SOLDIERTYPE *pTarget = NULL );
void StartEnemyTaunt( SOLDIERTYPE *pCiv, INT8 iTauntType, SOLDIERTYPE *pTarget = NULL ); //enemy taunts - SANDRO // anv: added pTarget argument
void InitCivQuoteSystem( );
void StartCivQuote( SOLDIERTYPE *pCiv );
INT8 GetCivType( SOLDIERTYPE *pCiv );
void HandleCivQuote( );
BOOLEAN SaveCivQuotesToSaveGameFile( HWFILE hFile );
BOOLEAN LoadCivQuotesFromLoadGameFile( HWFILE hFile );
BOOLEAN ShutDownQuoteBoxIfActive( );
void BeginCivQuote( SOLDIERTYPE *pCiv, UINT16 ubCivQuoteID, UINT16 ubEntryID, INT16 sX, INT16 sY );
#endif