Files
source/MPChatScreen.h
T
Wanne 8fa1c2a4e6 Merged Multiplayer UI patch from Zathras:
New Features
- Added hits, misses, accuracy to scoreboard
- Added in-game chat with history
- Added more options from the ini to the host screen, Use NIV and Enable
civillians
bugfixes
- Clients connecting at the same time controlling the wrong client
- Team Deathmatch working again
- Refreshing the player list after a player changes team / edge
- AI is always on for Co-op now
- There is now always a scoreboard in Co-op even when you lose.
- scores on the Co-op scoreboard have been fixed for all deaths including
bleeding
- Start Game button now only appears for server
- Fixed cleaning up game resources on disconnection
- Disabled the 1,2,3,4 keys for connecting / disconnecting
- Fixed victory conditions for all game modes
- Fixed players names getting copied into TeamTurnString each game resulting
in multiple names
- Fixed Assertion bug caused by the game sometimes calling
SetCurrentWorldSector more than once before placement of mercs
- Fixed a bug that was possible when merging items such as M14 and EBR stock
on mapscreen.
- Fixed bug with game starting while a player was in chat, closes chat
window when game is starting
- Fixed bug with game starting while a player was in the options screen, if
the player leaves the mapscreen while ready, they are set to unready
- Team and Spawn direction popups changed to use buttons to open/close them
- Disabled players joining after the laptop has been unlocked, as they would
be out of state with any hires


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2628 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-03-19 15:31:55 +00:00

27 lines
990 B
C

#ifndef _MP_CHAT_SCREEN_H_
#define _MP_CHAT_SCREEN_H_
#include "MessageBoxScreen.h"
UINT32 MPChatScreenInit( void );
UINT32 MPChatScreenHandle( void );
UINT32 MPChatScreenShutdown( void );
extern CHAR16 gszChatBoxInputString[255];
extern BOOLEAN gbChatSendToAll;
extern MESSAGE_BOX_STRUCT gChatBox;
extern BOOLEAN gfInChatBox;
////////////////////////////////
// ubStyle: Determines the look of graphics including buttons
// zString: 16-bit string
// uiExitScreen The screen to exit to
// ubFlags Some flags for button style
// ReturnCallback Callback for return. Can be NULL. Returns any above return value
// pCenteringRect Rect to send if MSG_BOX_FLAG_USE_CENTERING_RECT set. Can be NULL
////////////////////////////////
INT32 DoChatBox( bool bIncludeChatLog, const STR16 zString, UINT32 uiExitScreen, MSGBOX_CALLBACK ReturnCallback, SGPRect *pCenteringRect );
void ChatLogMessage( UINT16 usColor, UINT8 ubPriority, STR16 pStringA, ...);
#endif