mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
New Features - Added hits, misses, accuracy to scoreboard - Added in-game chat with history - Added more options from the ini to the host screen, Use NIV and Enable civillians bugfixes - Clients connecting at the same time controlling the wrong client - Team Deathmatch working again - Refreshing the player list after a player changes team / edge - AI is always on for Co-op now - There is now always a scoreboard in Co-op even when you lose. - scores on the Co-op scoreboard have been fixed for all deaths including bleeding - Start Game button now only appears for server - Fixed cleaning up game resources on disconnection - Disabled the 1,2,3,4 keys for connecting / disconnecting - Fixed victory conditions for all game modes - Fixed players names getting copied into TeamTurnString each game resulting in multiple names - Fixed Assertion bug caused by the game sometimes calling SetCurrentWorldSector more than once before placement of mercs - Fixed a bug that was possible when merging items such as M14 and EBR stock on mapscreen. - Fixed bug with game starting while a player was in chat, closes chat window when game is starting - Fixed bug with game starting while a player was in the options screen, if the player leaves the mapscreen while ready, they are set to unready - Team and Spawn direction popups changed to use buttons to open/close them - Disabled players joining after the laptop has been unlocked, as they would be out of state with any hires git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2628 3b4a5df2-a311-0410-b5c6-a8a6f20db521
161 lines
4.4 KiB
C
161 lines
4.4 KiB
C
#ifndef __JASCREENS_H_
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#define __JASCREENS_H_
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#include "sgp.h"
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#include "ScreenIds.h"
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#include "mousesystem.h"
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#include "Button System.h"
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extern UINT32 EditScreenInit(void);
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extern UINT32 EditScreenHandle(void);
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extern UINT32 EditScreenShutdown(void);
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extern UINT32 LoadSaveScreenInit(void);
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extern UINT32 LoadSaveScreenHandle(void);
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extern UINT32 LoadSaveScreenShutdown(void);
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extern UINT32 SavingScreenInitialize(void);
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extern UINT32 SavingScreenHandle(void);
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extern UINT32 SavingScreenShutdown(void);
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extern UINT32 LoadingScreenInitialize(void);
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extern UINT32 LoadingScreenHandle(void);
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extern UINT32 LoadingScreenShutdown(void);
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extern UINT32 ErrorScreenInitialize(void);
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extern UINT32 ErrorScreenHandle(void);
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extern UINT32 ErrorScreenShutdown(void);
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extern UINT32 InitScreenInitialize(void);
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extern UINT32 InitScreenHandle(void);
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extern UINT32 InitScreenShutdown(void);
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extern UINT32 MainGameScreenInit(void);
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extern UINT32 MainGameScreenHandle(void);
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extern UINT32 MainGameScreenShutdown(void);
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#ifdef JA2BETAVERSION
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extern UINT32 AIViewerScreenInit(void);
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extern UINT32 AIViewerScreenHandle(void);
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extern UINT32 AIViewerScreenShutdown(void);
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#endif
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extern UINT32 QuestDebugScreenInit(void);
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extern UINT32 QuestDebugScreenHandle(void);
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extern UINT32 QuestDebugScreenShutdown(void);
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UINT32 AniEditScreenInit(void);
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UINT32 AniEditScreenHandle(void);
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UINT32 AniEditScreenShutdown(void);
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UINT32 PalEditScreenInit(void);
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UINT32 PalEditScreenHandle(void);
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UINT32 PalEditScreenShutdown(void);
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UINT32 DebugScreenInit(void);
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UINT32 DebugScreenHandle(void);
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UINT32 DebugScreenShutdown(void);
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UINT32 MapScreenInit(void);
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UINT32 MapScreenHandle(void);
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UINT32 MapScreenShutdown(void);
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UINT32 LaptopScreenInit(void);
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UINT32 LaptopScreenHandle(void);
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UINT32 LaptopScreenShutdown(void);
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UINT32 MapUtilScreenInit( void );
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UINT32 MapUtilScreenHandle( void );
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UINT32 MapUtilScreenShutdown( void );
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UINT32 FadeScreenInit( void );
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UINT32 FadeScreenHandle( void );
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UINT32 FadeScreenShutdown( void );
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UINT32 MessageBoxScreenInit( void );
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UINT32 MessageBoxScreenHandle( void );
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UINT32 MessageBoxScreenShutdown( void );
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UINT32 MainMenuScreenInit( void );
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UINT32 MainMenuScreenHandle( void );
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UINT32 MainMenuScreenShutdown( void );
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UINT32 AutoResolveScreenInit( void );
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UINT32 AutoResolveScreenHandle( void );
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UINT32 AutoResolveScreenShutdown( void );
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UINT32 SaveLoadScreenShutdown( void );
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UINT32 SaveLoadScreenHandle( void );
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UINT32 SaveLoadScreenInit( void );
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UINT32 OptionsScreenShutdown( void );
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UINT32 OptionsScreenHandle( void );
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UINT32 OptionsScreenInit( void );
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UINT32 ShopKeeperScreenInit( void );
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UINT32 ShopKeeperScreenHandle( void );
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UINT32 ShopKeeperScreenShutdown( void );
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UINT32 SexScreenInit( void );
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UINT32 SexScreenHandle( void );
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UINT32 SexScreenShutdown( void );
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UINT32 GameInitOptionsScreenInit( void );
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UINT32 GameInitOptionsScreenHandle( void );
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UINT32 GameInitOptionsScreenShutdown( void );
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UINT32 DemoExitScreenInit( void );
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UINT32 DemoExitScreenHandle( void );
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UINT32 DemoExitScreenShutdown( void );
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extern UINT32 IntroScreenShutdown( void );
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extern UINT32 IntroScreenHandle( void );
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extern UINT32 IntroScreenInit( void );
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extern UINT32 CreditScreenInit( void );
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extern UINT32 CreditScreenHandle( void );
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extern UINT32 CreditScreenShutdown( void );
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// OJW - 20081129
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extern UINT32 MPJoinScreenInit( void );
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extern UINT32 MPJoinScreenHandle( void );
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extern UINT32 MPJoinScreenShutdown( void );
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extern UINT32 MPHostScreenInit( void );
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extern UINT32 MPHostScreenHandle( void );
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extern UINT32 MPHostScreenShutdown( void );
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// OJW - 20081222
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extern UINT32 MPScoreScreenInit( void );
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extern UINT32 MPScoreScreenHandle( void );
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extern UINT32 MPScoreScreenShutdown( void );
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// OJW - 20090314
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extern UINT32 MPChatScreenInit( void );
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extern UINT32 MPChatScreenHandle( void );
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extern UINT32 MPChatScreenShutdown( void );
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// External functions
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void DisplayFrameRate( );
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void HandleTitleScreenAnimation();
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//External Globals
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extern CHAR8 gubFilename[ 200 ];
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extern UINT32 guiCurrentScreen;
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typedef void (*RENDER_HOOK)( void );
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void SetRenderHook( RENDER_HOOK pRenderOverride );
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void SetCurrentScreen( UINT32 uiNewScreen );
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void SetDebugRenderHook( RENDER_HOOK pDebugRenderOverride, INT8 ubPage );
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void DisableFPSOverlay( BOOLEAN fEnable );
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void EnterTacticalScreen( );
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void LeaveTacticalScreen( UINT32 uiNewScreen );
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#endif |