mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@235 3b4a5df2-a311-0410-b5c6-a8a6f20db521
480 lines
14 KiB
C++
480 lines
14 KiB
C++
#ifdef PRECOMPILEDHEADERS
|
|
#include "Strategic All.h"
|
|
#include "InIReader.h"
|
|
#else
|
|
#include "types.h"
|
|
#include "Game Events.h"
|
|
#include "soundman.h"
|
|
#include "environment.h"
|
|
#include "Ambient Control.h"
|
|
#include "Quests.h"
|
|
#include "Sound Control.h"
|
|
#include "AimMembers.h"
|
|
#include "Strategic Event Handler.h"
|
|
#include "BobbyR.h"
|
|
#include "mercs.h"
|
|
#include "email.h"
|
|
#include "Game Clock.h"
|
|
#include "Merc Hiring.h"
|
|
#include "Insurance Contract.h"
|
|
#include "Strategic Merc Handler.h"
|
|
#include "Strategic Movement.h"
|
|
#include "Assignments.h"
|
|
#include "Strategic Mines.h"
|
|
#include "Strategic Town Loyalty.h"
|
|
#include "Message.h"
|
|
#include "Map Screen Interface.h"
|
|
#include "Map Screen Helicopter.h"
|
|
#include "Scheduling.h"
|
|
#include "BobbyRGuns.h"
|
|
#include "Arms Dealer Init.h"
|
|
#include "Strategic town reputation.h"
|
|
#include "air raid.h"
|
|
#include "meanwhile.h"
|
|
#include "overhead.h"
|
|
#include "random.h"
|
|
#include "Creature Spreading.h"
|
|
#include "Strategic AI.h"
|
|
#include "Merc Contract.h"
|
|
#include "Strategic Status.h"
|
|
#endif
|
|
|
|
#ifdef JA2BETAVERSION
|
|
extern BOOLEAN gfMercsNeverQuit;
|
|
#endif
|
|
|
|
extern void ValidateGameEvents();
|
|
extern void HandleHourlyUpdate();
|
|
extern void HandleQuarterHourUpdate();
|
|
extern void HandleMinuteUpdate();
|
|
extern BOOLEAN gfProcessingGameEvents;
|
|
extern UINT32 guiTimeStampOfCurrentlyExecutingEvent;
|
|
extern BOOLEAN gfPreventDeletionOfAnyEvent;
|
|
|
|
|
|
#ifdef CRIPPLED_VERSION
|
|
void CrippledVersionEndGameCheckCallBack( UINT8 bExitValue );
|
|
void CrippledVersionEndGameCheck();
|
|
#endif
|
|
|
|
|
|
|
|
BOOLEAN DelayEventIfBattleInProgress( STRATEGICEVENT *pEvent )
|
|
{
|
|
STRATEGICEVENT *pNewEvent;
|
|
if( gTacticalStatus.fEnemyInSector )
|
|
{
|
|
pNewEvent = AddAdvancedStrategicEvent( pEvent->ubEventType, pEvent->ubCallbackID, pEvent->uiTimeStamp + 180 + Random( 121 ), pEvent->uiParam );
|
|
Assert( pNewEvent );
|
|
pNewEvent->uiTimeOffset = pEvent->uiTimeOffset;
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
BOOLEAN ExecuteStrategicEvent( STRATEGICEVENT *pEvent )
|
|
{
|
|
|
|
BOOLEAN bMercDayOne = FALSE;
|
|
// Kaiden: Opening the INI File
|
|
CIniReader iniReader("..\\Ja2_Options.ini");
|
|
|
|
|
|
//Kaiden: Getting Value for MERC Available on Day one?
|
|
bMercDayOne = iniReader.ReadBoolean("Options","MERC_DAY_ONE",FALSE);
|
|
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"ExecuteStrategicEvent");
|
|
|
|
if( gGameExternalOptions.gfEnableEmergencyButton_SkipStrategicEvents && _KeyDown( NUM_LOCK ) )
|
|
{
|
|
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Strategic event skipped!" );
|
|
return TRUE;
|
|
}
|
|
|
|
BOOLEAN fOrigPreventFlag;
|
|
|
|
fOrigPreventFlag = gfPreventDeletionOfAnyEvent;
|
|
gfPreventDeletionOfAnyEvent = TRUE;
|
|
//No events can be posted before this time when gfProcessingGameEvents is set, otherwise,
|
|
//we have a chance of running into an infinite loop.
|
|
guiTimeStampOfCurrentlyExecutingEvent = pEvent->uiTimeStamp;
|
|
|
|
if( pEvent->ubFlags & SEF_DELETION_PENDING)
|
|
{
|
|
gfPreventDeletionOfAnyEvent = fOrigPreventFlag;
|
|
return FALSE;
|
|
}
|
|
|
|
#ifdef JA2BETAVERSION
|
|
//If we are currently in the AIViewer, only process the events that we want to process.
|
|
//The rest of the events will be delayed until AFTER we leave the viewer.
|
|
if( guiCurrentScreen == AIVIEWER_SCREEN )
|
|
{
|
|
if( pEvent->ubCallbackID != EVENT_BEGIN_CREATURE_QUEST &&
|
|
pEvent->ubCallbackID != EVENT_CREATURE_SPREAD &&
|
|
pEvent->ubCallbackID != EVENT_DELAYED_HIRING_OF_MERC &&
|
|
pEvent->ubCallbackID != EVENT_GROUP_ARRIVAL &&
|
|
pEvent->ubCallbackID != EVENT_EVALUATE_QUEEN_SITUATION &&
|
|
pEvent->ubCallbackID != EVENT_CHECK_ENEMY_CONTROLLED_SECTOR )
|
|
{
|
|
gfPreventDeletionOfAnyEvent = fOrigPreventFlag;
|
|
return FALSE;
|
|
}
|
|
}
|
|
#endif
|
|
#ifdef JA2BETAVERSION
|
|
if( gfMercsNeverQuit )
|
|
{
|
|
if( pEvent->ubCallbackID == EVENT_MERC_ABOUT_TO_LEAVE_COMMENT ||
|
|
pEvent->ubCallbackID == EVENT_MERC_CONTRACT_OVER )
|
|
{
|
|
gfPreventDeletionOfAnyEvent = fOrigPreventFlag;
|
|
return FALSE;
|
|
}
|
|
}
|
|
#endif
|
|
// Look at the ID of event and do stuff according to that!
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("ExecuteStrategicEvent: event callback id = %d", pEvent->ubCallbackID));
|
|
|
|
switch( pEvent->ubCallbackID )
|
|
{
|
|
case EVENT_CHANGELIGHTVAL:
|
|
// Change light to value
|
|
gubEnvLightValue = (UINT8)pEvent->uiParam;
|
|
if( !gfBasement && !gfCaves )
|
|
gfDoLighting = TRUE;
|
|
break;
|
|
case EVENT_CHECKFORQUESTS:
|
|
CheckForQuests( GetWorldDay() );
|
|
break;
|
|
case EVENT_AMBIENT:
|
|
if( pEvent->ubEventType == ENDRANGED_EVENT )
|
|
{
|
|
if ( pEvent->uiParam != NO_SAMPLE )
|
|
{
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"ExecuteStrategicEvent: SoundRemoveSampleFlags");
|
|
SoundRemoveSampleFlags( pEvent->uiParam, SAMPLE_RANDOM );
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"ExecuteStrategicEvent: SoundRemoveSampleFlags done");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"ExecuteStrategicEvent: SetupNewAmbientSound");
|
|
pEvent->uiParam = SetupNewAmbientSound( pEvent->uiParam ); //bug Nr14
|
|
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"ExecuteStrategicEvent: SetupNewAmbientSound done");
|
|
}
|
|
break;
|
|
case EVENT_AIM_RESET_MERC_ANNOYANCE:
|
|
ResetMercAnnoyanceAtPlayer( (UINT8) pEvent->uiParam );
|
|
break;
|
|
//The players purchase from Bobby Ray has arrived
|
|
case EVENT_BOBBYRAY_PURCHASE:
|
|
BobbyRayPurchaseEventCallback( (UINT8) pEvent->uiParam);
|
|
break;
|
|
//Gets called once a day ( at BOBBYRAY_UPDATE_TIME). To simulate the items being bought and sold at bobby rays
|
|
case EVENT_DAILY_UPDATE_BOBBY_RAY_INVENTORY:
|
|
DailyUpdateOfBobbyRaysNewInventory();
|
|
DailyUpdateOfBobbyRaysUsedInventory();
|
|
DailyUpdateOfArmsDealersInventory();
|
|
break;
|
|
//Add items to BobbyR's new/used inventory
|
|
case EVENT_UPDATE_BOBBY_RAY_INVENTORY:
|
|
AddFreshBobbyRayInventory( (UINT16) pEvent->uiParam );
|
|
break;
|
|
//Called once a day to update the number of days that a hired merc from M.E.R.C. has been on contract.
|
|
// Also if the player hasn't paid for a while Specks will start sending e-mails to the player
|
|
case EVENT_DAILY_UPDATE_OF_MERC_SITE:
|
|
DailyUpdateOfMercSite( (UINT16)GetWorldDay() );
|
|
break;
|
|
case EVENT_DAY3_ADD_EMAIL_FROM_SPECK:
|
|
if(!bMercDayOne)
|
|
{
|
|
AddEmail(MERC_INTRO, MERC_INTRO_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin( ) );
|
|
}
|
|
break;
|
|
case EVENT_DAY2_ADD_EMAIL_FROM_IMP:
|
|
AddEmail(IMP_EMAIL_PROFILE_RESULTS, IMP_EMAIL_PROFILE_RESULTS_LENGTH, IMP_PROFILE_RESULTS, GetWorldTotalMin( ) );
|
|
break;
|
|
//If a merc gets hired and they dont show up immediately, the merc gets added to the queue and shows up
|
|
// uiTimeTillMercArrives minutes later
|
|
case EVENT_DELAYED_HIRING_OF_MERC:
|
|
MercArrivesCallback( (UINT8) pEvent->uiParam );
|
|
break;
|
|
//handles the life insurance contract for a merc from AIM.
|
|
case EVENT_HANDLE_INSURED_MERCS:
|
|
DailyUpdateOfInsuredMercs();
|
|
break;
|
|
//handles when a merc is killed an there is a life insurance payout
|
|
case EVENT_PAY_LIFE_INSURANCE_FOR_DEAD_MERC:
|
|
InsuranceContractPayLifeInsuranceForDeadMerc( (UINT8) pEvent->uiParam );
|
|
break;
|
|
//gets called every day at midnight.
|
|
case EVENT_MERC_DAILY_UPDATE:
|
|
MercDailyUpdate();
|
|
break;
|
|
//gets when a merc is about to leave.
|
|
case EVENT_MERC_ABOUT_TO_LEAVE_COMMENT:
|
|
break;
|
|
// show the update menu
|
|
case( EVENT_SHOW_UPDATE_MENU ):
|
|
AddDisplayBoxToWaitingQueue( );
|
|
break;
|
|
case EVENT_MERC_ABOUT_TO_LEAVE:
|
|
FindOutIfAnyMercAboutToLeaveIsGonnaRenew( );
|
|
break;
|
|
//When a merc is supposed to leave
|
|
case EVENT_MERC_CONTRACT_OVER:
|
|
MercsContractIsFinished( (UINT8) pEvent->uiParam );
|
|
break;
|
|
case EVENT_ADDSOLDIER_TO_UPDATE_BOX:
|
|
// if the grunt is currently active, add to update box
|
|
if( Menptr[ pEvent->uiParam ].bActive )
|
|
{
|
|
AddSoldierToWaitingListQueue( &( Menptr[ pEvent->uiParam ] ) );
|
|
}
|
|
break;
|
|
case EVENT_SET_MENU_REASON:
|
|
AddReasonToWaitingListQueue( (UINT8) pEvent->uiParam );
|
|
break;
|
|
//Whenever any group (player or enemy) arrives in a new sector during movement.
|
|
case EVENT_GROUP_ARRIVAL:
|
|
//ValidateGameEvents();
|
|
GroupArrivedAtSector( (UINT8)pEvent->uiParam, TRUE, FALSE );
|
|
//ValidateGameEvents();
|
|
break;
|
|
case EVENT_MERC_COMPLAIN_EQUIPMENT:
|
|
MercComplainAboutEquipment( (UINT8) pEvent->uiParam );
|
|
break;
|
|
case EVENT_HOURLY_UPDATE:
|
|
HandleHourlyUpdate();
|
|
break;
|
|
case EVENT_MINUTE_UPDATE:
|
|
HandleMinuteUpdate();
|
|
break;
|
|
case EVENT_HANDLE_MINE_INCOME:
|
|
HandleIncomeFromMines( );
|
|
//ScreenMsg( FONT_MCOLOR_DKRED, MSG_INTERFACE, L"Income From Mines at %d", GetWorldTotalMin( ) );
|
|
break;
|
|
case EVENT_SETUP_MINE_INCOME:
|
|
PostEventsForMineProduction();
|
|
break;
|
|
case EVENT_SETUP_TOWN_OPINION:
|
|
PostEventsForSpreadOfTownOpinion( );
|
|
break;
|
|
case EVENT_HANDLE_TOWN_OPINION:
|
|
HandleSpreadOfAllTownsOpinion( );
|
|
break;
|
|
case EVENT_SET_BY_NPC_SYSTEM:
|
|
HandleNPCSystemEvent( pEvent->uiParam );
|
|
break;
|
|
case EVENT_SECOND_AIRPORT_ATTENDANT_ARRIVED:
|
|
AddSecondAirportAttendant();
|
|
break;
|
|
case EVENT_HELICOPTER_HOVER_TOO_LONG:
|
|
HandleHeliHoverLong( );
|
|
break;
|
|
case EVENT_HELICOPTER_HOVER_WAY_TOO_LONG:
|
|
HandleHeliHoverTooLong( );
|
|
break;
|
|
case EVENT_MERC_LEAVE_EQUIP_IN_DRASSEN:
|
|
HandleEquipmentLeftInDrassen( pEvent->uiParam );
|
|
break;
|
|
case EVENT_MERC_LEAVE_EQUIP_IN_OMERTA:
|
|
HandleEquipmentLeftInOmerta( pEvent->uiParam );
|
|
break;
|
|
case EVENT_BANDAGE_BLEEDING_MERCS:
|
|
BandageBleedingDyingPatientsBeingTreated( );
|
|
break;
|
|
case EVENT_DAILY_EARLY_MORNING_EVENTS:
|
|
HandleEarlyMorningEvents();
|
|
break;
|
|
case EVENT_GROUP_ABOUT_TO_ARRIVE:
|
|
HandleGroupAboutToArrive();
|
|
break;
|
|
case EVENT_PROCESS_TACTICAL_SCHEDULE:
|
|
ProcessTacticalSchedule( (UINT8)pEvent->uiParam );
|
|
break;
|
|
case EVENT_BEGINRAINSTORM:
|
|
//EnvBeginRainStorm( (UINT8)pEvent->uiParam );
|
|
break;
|
|
case EVENT_ENDRAINSTORM:
|
|
//EnvEndRainStorm( );
|
|
break;
|
|
case EVENT_RAINSTORM:
|
|
|
|
// ATE: Disabled
|
|
//rain
|
|
if( pEvent->ubEventType == ENDRANGED_EVENT )
|
|
{
|
|
EnvEndRainStorm( );
|
|
}
|
|
else
|
|
{
|
|
EnvBeginRainStorm( (UINT8)pEvent->uiParam );
|
|
}
|
|
//end rain
|
|
break;
|
|
|
|
case EVENT_MAKE_CIV_GROUP_HOSTILE_ON_NEXT_SECTOR_ENTRANCE:
|
|
MakeCivGroupHostileOnNextSectorEntrance( (UINT8)pEvent->uiParam );
|
|
break;
|
|
// case EVENT_CHECK_FOR_AIR_RAID:
|
|
// CheckForAndSetupAirRaid( );
|
|
// break;
|
|
//case EVENT_BEGIN_AIR_RAID:
|
|
// BeginAirRaid( );
|
|
// break;
|
|
case EVENT_MEANWHILE:
|
|
if( !DelayEventIfBattleInProgress( pEvent ) )
|
|
{
|
|
BeginMeanwhile( (UINT8)pEvent->uiParam );
|
|
InterruptTime();
|
|
}
|
|
break;
|
|
case EVENT_BEGIN_CREATURE_QUEST:
|
|
break;
|
|
case EVENT_CREATURE_SPREAD:
|
|
SpreadCreatures();
|
|
break;
|
|
case EVENT_DECAY_CREATURES:
|
|
DecayCreatures();
|
|
break;
|
|
case EVENT_CREATURE_NIGHT_PLANNING:
|
|
CreatureNightPlanning();
|
|
break;
|
|
case EVENT_CREATURE_ATTACK:
|
|
CreatureAttackTown( (UINT8)pEvent->uiParam, FALSE );
|
|
break;
|
|
case EVENT_EVALUATE_QUEEN_SITUATION:
|
|
EvaluateQueenSituation();
|
|
break;
|
|
case EVENT_CHECK_ENEMY_CONTROLLED_SECTOR:
|
|
CheckEnemyControlledSector( (UINT8)pEvent->uiParam );
|
|
break;
|
|
case EVENT_TURN_ON_NIGHT_LIGHTS:
|
|
TurnOnNightLights();
|
|
break;
|
|
case EVENT_TURN_OFF_NIGHT_LIGHTS:
|
|
TurnOffNightLights();
|
|
break;
|
|
case EVENT_TURN_ON_PRIME_LIGHTS:
|
|
TurnOnPrimeLights();
|
|
break;
|
|
case EVENT_TURN_OFF_PRIME_LIGHTS:
|
|
TurnOffPrimeLights();
|
|
break;
|
|
case EVENT_INTERRUPT_TIME:
|
|
InterruptTime( );
|
|
break;
|
|
case EVENT_ENRICO_MAIL:
|
|
HandleEnricoEmail();
|
|
break;
|
|
case EVENT_INSURANCE_INVESTIGATION_STARTED:
|
|
StartInsuranceInvestigation( (UINT8) pEvent->uiParam );
|
|
break;
|
|
case EVENT_INSURANCE_INVESTIGATION_OVER:
|
|
EndInsuranceInvestigation( (UINT8) pEvent->uiParam );
|
|
break;
|
|
case EVENT_TEMPERATURE_UPDATE:
|
|
UpdateTemperature( (UINT8) pEvent->uiParam );
|
|
break;
|
|
case EVENT_KEITH_GOING_OUT_OF_BUSINESS:
|
|
// make sure killbillies are still alive, if so, set fact 274 true
|
|
if( CheckFact( FACT_HILLBILLIES_KILLED, KEITH ) == FALSE )
|
|
{
|
|
//s et the fact true keith is out of business
|
|
SetFactTrue( FACT_KEITH_OUT_OF_BUSINESS );
|
|
}
|
|
break;
|
|
case EVENT_MERC_SITE_BACK_ONLINE:
|
|
GetMercSiteBackOnline();
|
|
break;
|
|
case EVENT_INVESTIGATE_SECTOR:
|
|
InvestigateSector( (UINT8)pEvent->uiParam );
|
|
break;
|
|
case EVENT_CHECK_IF_MINE_CLEARED:
|
|
// If so, the head miner will say so, and the mine's shutdown will be ended.
|
|
HourlyMinesUpdate(); // not-so hourly, in this case!
|
|
break;
|
|
case EVENT_REMOVE_ASSASSIN:
|
|
RemoveAssassin( (UINT8) pEvent->uiParam );
|
|
break;
|
|
case EVENT_BEGIN_CONTRACT_RENEWAL_SEQUENCE:
|
|
BeginContractRenewalSequence( );
|
|
break;
|
|
case EVENT_RPC_WHINE_ABOUT_PAY:
|
|
RPCWhineAboutNoPay( (UINT8) pEvent->uiParam );
|
|
break;
|
|
|
|
case EVENT_HAVENT_MADE_IMP_CHARACTER_EMAIL:
|
|
HaventMadeImpMercEmailCallBack();
|
|
break;
|
|
|
|
case EVENT_QUARTER_HOUR_UPDATE:
|
|
HandleQuarterHourUpdate();
|
|
break;
|
|
|
|
case EVENT_MERC_MERC_WENT_UP_LEVEL_EMAIL_DELAY:
|
|
MERCMercWentUpALevelSendEmail( (UINT8) pEvent->uiParam );
|
|
break;
|
|
|
|
case EVENT_MERC_SITE_NEW_MERC_AVAILABLE:
|
|
NewMercsAvailableAtMercSiteCallBack( );
|
|
break;
|
|
|
|
#ifdef CRIPPLED_VERSION
|
|
case EVENT_CRIPPLED_VERSION_END_GAME_CHECK:
|
|
CrippledVersionEndGameCheck();
|
|
break;
|
|
#endif
|
|
}
|
|
gfPreventDeletionOfAnyEvent = fOrigPreventFlag;
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
#ifdef CRIPPLED_VERSION
|
|
void CrippledVersionEndGameCheck()
|
|
{
|
|
CHAR16 zString[512];
|
|
|
|
//Dont want this to appear before we arrive
|
|
if( guiDay == 1 )
|
|
return;
|
|
|
|
if( guiDay >= 8 )
|
|
{
|
|
swprintf( zString, L"Game Over. We hope you have enjoyed playing the limited version of Jagged Alliance 2." );
|
|
}
|
|
else
|
|
{
|
|
swprintf( zString, L"You have %d game days left in this limited version of Jagged Alliance 2.", ( 8 - guiDay ) );
|
|
}
|
|
|
|
DoScreenIndependantMessageBox( zString, MSG_BOX_FLAG_OK, CrippledVersionEndGameCheckCallBack );
|
|
}
|
|
|
|
void CrippledVersionEndGameCheckCallBack( UINT8 bExitValue )
|
|
{
|
|
//if we should restart the game
|
|
if( guiDay >= 8 )
|
|
{
|
|
//clean up the code
|
|
ReStartingGame();
|
|
|
|
//go to the main menu
|
|
if( guiCurrentScreen == MAP_SCREEN )
|
|
{
|
|
SetPendingNewScreen(MAINMENU_SCREEN);
|
|
}
|
|
else
|
|
{
|
|
InternalLeaveTacticalScreen( MAINMENU_SCREEN );
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
|