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Nothing was left in it but the include of profiler.h, and 132 translation units were including it for that alone. Fifteen files were leaning on profiler.h to drag in <set>, <vector> and <ostream> for them; those now include what they use. This is the commit that moves line numbers. Removing an include line shifts __LINE__ by one for everything below it, and __LINE__ is an immediate operand in every Assert() and DebugMsg() call, so the four game executables differ from their predecessors by roughly a thousand 32-bit constants each. Every one of those is accounted for: each is a single immediate that moved by -1 where the builddefines.h include went away, or +1 where a <set>/<vector> include was added. Nothing else in .text, .rdata or .data moves, no object file's section sizes change, and symbolize_crash and Ja2Export stay bit-identical. The one non-immediate difference is that the 24 Editor translation units of the non-editor apps stop emitting __Avx2WmemEnabledWeakValue, a 4-byte weak COMDAT they only ever instantiated through profiler.h's <vector>. It is a UCRT weak default that other translation units still provide. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
43 lines
734 B
C
43 lines
734 B
C
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#ifdef JA2EDITOR
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#ifndef __EDITORMAPINFO_H
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#define __EDITORMAPINFO_H
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extern INT32 iNewMapWorldRows;
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extern INT32 iNewMapWorldCols;
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void SetupTextInputForOptions();
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void UpdateOptions();
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void ExtractAndUpdateOptions();
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void SetupTextInputForMapInfo();
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void UpdateMapInfo();
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void ExtractAndUpdateMapInfo();
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BOOLEAN ApplyNewExitGridValuesToTextFields();
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void UpdateMapInfoFields();
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extern SGPPaletteEntry gEditorLightColor;
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extern BOOLEAN gfEditorForceShadeTableRebuild;
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void LocateNextExitGrid();
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enum
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{
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PRIMETIME_LIGHT,
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NIGHTTIME_LIGHT,
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ALWAYSON_LIGHT,
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ANY_LIGHT//dnl ch86 210214
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};
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void ChangeLightDefault( INT8 bLightType );
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extern INT8 gbDefaultLightType;
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#endif
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#endif
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