mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
scripted commit:
find . -not -path '*/.*' -and -not -path '*/ext*' -type d -exec coan source -R -E {} ';'
https://coan2.sourceforge.net/coan_man_1.html
1986 lines
67 KiB
C++
1986 lines
67 KiB
C++
#include "builddefines.h"
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#include <wchar.h>
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#include "sgp.h"
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#include "cursors.h"
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#include "Timer Control.h"
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#include "jascreens.h"
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#include "font.h"
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#include "Font Control.h"
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#include "Sys Globals.h"
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#include "Handle UI.h"
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#include "interface.h"
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#include "overhead.h"
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#include "Cursor Control.h"
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#include "Sound Control.h"
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// HEADROCK HAM B2.6: included this here to allow toggling the CTH bars.
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#include "GameSettings.h"
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//aim
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extern UINT8 gubShowActionPointsInRed;
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UINT8 gpShadesFromWhiteToRed[] = {FONT_MCOLOR_WHITE, FONT_MCOLOR_DKWHITE, FONT_MCOLOR_DKGRAY, FONT_MCOLOR_DKRED, FONT_MCOLOR_RED };
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//aim
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#define NUM_MOUSE_LEVELS 2
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INT16 gsMouseGlobalYOffsets[ NUM_MOUSE_LEVELS ] =
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{
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0, 50
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};
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void UpdateFlashingCursorFrames( UINT32 uiCursorIndex );
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extern MOUSE_REGION gDisableRegion;
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extern MOUSE_REGION gUserTurnRegion;
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void BltJA2CursorData( );
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void DrawMouseText( );
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CursorFileData CursorFileDatabase[] =
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{
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{ "CURSORS\\cursor.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\cur_targ.sti" , FALSE, 0, ANIMATED_CURSOR, 7, NULL },
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{ "CURSORS\\cur_tagr.sti" , FALSE, 0, ANIMATED_CURSOR, 7, NULL },
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{ "CURSORS\\targblak.sti" , FALSE, 0, ANIMATED_CURSOR, 7, NULL },
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{ "CURSORS\\cur_bst.sti" , FALSE, 0, ANIMATED_CURSOR, 7, NULL },
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{ "CURSORS\\cur_rbst.sti" , FALSE, 0, ANIMATED_CURSOR, 7, NULL },
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{ "CURSORS\\burstblk.sti" , FALSE, 0, ANIMATED_CURSOR, 7, NULL },
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{ "CURSORS\\cur_tr.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\cur_trw.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\cur_tb.sti" , FALSE, 0, ANIMATED_CURSOR, 7, NULL },
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{ "CURSORS\\punch.sti" , FALSE, 0, ANIMATED_CURSOR, 6, NULL },
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{ "CURSORS\\punchr.sti" , FALSE, 0, ANIMATED_CURSOR, 6, NULL },
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{ "CURSORS\\cur_run.sti" , FALSE, 0, ANIMATED_CURSOR, 10, NULL },
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{ "CURSORS\\cur_walk.sti" , FALSE, 0, ANIMATED_CURSOR, 10, NULL },
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{ "CURSORS\\cur_swat.sti" , FALSE, 0, ANIMATED_CURSOR, 10, NULL },
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{ "CURSORS\\cur_pron.sti" , FALSE, 0, ANIMATED_CURSOR, 10, NULL },
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{ "CURSORS\\grabsr.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\grabs.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\stab.sti" , FALSE, 0, ANIMATED_CURSOR, 6, NULL },
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{ "CURSORS\\stabr.sti" , FALSE, 0, ANIMATED_CURSOR, 6, NULL },
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{ "CURSORS\\cross1.sti" , FALSE, 0, ANIMATED_CURSOR, 6, NULL },
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{ "CURSORS\\cross2.sti" , FALSE, 0, ANIMATED_CURSOR, 6, NULL },
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{ "LAPTOP\\FingerCursor.sti" , FALSE, 0, 0, 0, NULL },
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{ "LAPTOP\\LapTopCursor.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\ibeam.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\cur_look.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\cur_talk.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\cur_talkb.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\cur_talkr.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\cur_exit.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\VehicleCursor.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\WalkingCursor.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\que.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\chopper.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\check.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\cur_try.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\wirecut.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\wirecutr.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\bullet_g.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\bullet_d.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\ibeamWhite.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\throwg.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\throwb.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\throwr.sti" , FALSE, 0, 0, 0, NULL },
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{ "" , FALSE, 0, USE_EXTERN_VO_CURSOR | USE_OUTLINE_BLITTER, 0, NULL },
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{ "CURSORS\\bombg.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\bombr.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\remoteg.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\remoter.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\steering.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\cur_car.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\cur_wait.sti" , FALSE, 0, 0, 0, NULL },
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//Tactical GUI cursors
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{ "CURSORS\\singlecursor.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\groupcursor.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\singledcursor.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\groupdcursor.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\repair.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\repairr.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\jar_cur.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\jar_cur_red.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\cur_x.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\can_01.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\can_02.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\cur_swit.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\bullseye.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\deadleap.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\hammer.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL }, // Flugente: fortification
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{ "CURSORS\\hammer_r.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL },
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{ "CURSORS\\handcuffs.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL }, // Flugente: handcuffs
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{ "CURSORS\\handcuffs_r.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL },
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{ "CURSORS\\apply_r.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL }, // Flugente: apply items - still needs animation
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{ "CURSORS\\apply.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL }, // yes, the red one is the 'valid' one - just like for taking items
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{ "CURSORS\\hack.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL}, // Flugente: hack
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{ "CURSORS\\hack_r.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL},
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{ "CURSORS\\readfile.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL}, // Flugente: read file
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{ "CURSORS\\readfile_r.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL},
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{"CURSORS\\watertap.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL}, // Flugente: watertap
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{"CURSORS\\watertap_r.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL},
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{"CURSORS\\sodamachine.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL}, // Flugente: soda machine
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{"CURSORS\\sodamachine_r.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL},
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{"CURSORS\\minigame.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL}, // Flugente: minigames
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{"CURSORS\\minigame_r.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL},
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{ "CURSORS\\camera.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL }, // Flugente: camera
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{ "CURSORS\\camera_r.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL },
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{ "CURSORS\\bloodbag.sti" , FALSE, 0, ANIMATED_CURSOR, 11, NULL }, // Flugente: bloodbag
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{ "CURSORS\\bloodbag_r.sti" , FALSE, 0, ANIMATED_CURSOR, 1, NULL },
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{ "CURSORS\\medicalsplint.sti" , FALSE, 0, ANIMATED_CURSOR, 11, NULL }, // Flugente: medical splint
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{ "CURSORS\\medicalsplint_r.sti" , FALSE, 0, ANIMATED_CURSOR, 1, NULL },
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{ "CURSORS\\gearwheel.sti" , FALSE, 0, ANIMATED_CURSOR, 4, NULL }, // Flugente: gearwheel
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{ "CURSORS\\gearwheel_r.sti" , FALSE, 0, ANIMATED_CURSOR, 4, NULL },
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{ "CURSORS\\can_01.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\can_02.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\cur_tagr_ncth.sti" , FALSE, 0, ANIMATED_CURSOR, 7, NULL },
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{ "CURSORS\\targblak_ncth.sti" , FALSE, 0, ANIMATED_CURSOR, 7, NULL },
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{ "CURSORS\\cur_rbst_ncth.sti" , FALSE, 0, ANIMATED_CURSOR, 7, NULL },
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{ "CURSORS\\burstblk_ncth.sti" , FALSE, 0, ANIMATED_CURSOR, 7, NULL },
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{ "CURSORS\\cur_tr_ncth.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\cur_trw_ncth.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\cur_try_ncth.sti" , FALSE, 0, 0, 0, NULL },
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};
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void RaiseMouseToLevel( INT8 bLevel )
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{
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gsGlobalCursorYOffset = gsMouseGlobalYOffsets[ bLevel ];
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}
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CursorData CursorDatabase[] =
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{
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{ C_MISC, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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1, 0, 0, 0, 0 , 0, 0 },
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{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
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//{ C_TRINGS, 6, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_ACTIONMODE, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
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// TARGET ( NORMAL W/ RINGS )
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{
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C_ACTIONMODERED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_ACTIONMODEBLACK, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_TRINGS, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
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0, 0, 0, 0, 0,
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4, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
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{
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C_ACTIONMODERED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_ACTIONMODEBLACK, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_TRINGS, 5, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
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0, 0, 0, 0, 0,
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4, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
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{
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C_ACTIONMODERED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_ACTIONMODEBLACK, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_TRINGS, 1, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
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0, 0, 0, 0, 0,
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4, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
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{
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C_ACTIONMODERED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_ACTIONMODEBLACK, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_TRINGS, 6, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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3, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
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{
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C_ACTIONMODERED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_ACTIONMODEBLACK, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_TRINGS, 2, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
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0, 0, 0, 0, 0,
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4, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
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{
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C_ACTIONMODERED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_ACTIONMODEBLACK, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_TRINGS, 3, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
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0, 0, 0, 0, 0,
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4, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
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{
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C_ACTIONMODERED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_ACTIONMODEBLACK, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_TRINGS, 7, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
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0, 0, 0, 0, 0,
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4, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
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{
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C_ACTIONMODERED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_ACTIONMODEBLACK, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_TRINGS, 8, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
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0, 0, 0, 0, 0,
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4, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
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{
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C_ACTIONMODERED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_ACTIONMODEBLACK, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_TRINGS, 4, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
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0, 0, 0, 0, 0,
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4, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
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// TARGET WITH WHITE RINGS
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{
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C_ACTIONMODERED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_ACTIONMODEBLACK, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_TWRINGS, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
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0, 0, 0, 0, 0,
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4, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
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{
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C_ACTIONMODERED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_ACTIONMODEBLACK, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_TWRINGS, 1, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
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0, 0, 0, 0, 0,
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4, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
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{
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C_ACTIONMODERED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_ACTIONMODEBLACK, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_TWRINGS, 2, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
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0, 0, 0, 0, 0,
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4, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
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{
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C_ACTIONMODERED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_ACTIONMODEBLACK, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
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C_TWRINGS, 3, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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0, 0, 0, 0, 0,
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4, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
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{
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C_ACTIONMODERED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_ACTIONMODEBLACK, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
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C_TWRINGS, 4, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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0, 0, 0, 0, 0,
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4, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
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// TARGET RED CURSOR
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{ C_ACTIONMODERED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
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// TARGET BLACK CURSOR
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{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
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C_BLACKTARGET, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
|
|
// TARGET DARK BLACK CURSOR
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_ACTIONMODEBLACK, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
// TARGET RED CURSOR
|
|
|
|
{
|
|
C_TARGMODEBURSTRED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TARGMODEBURSTBLACK, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 1, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 2, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 3, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
5, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
|
|
|
|
{ C_TARGMODEBURST, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{ C_TARGMODEBURSTRED, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
1, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
|
|
{ C_TARGMODEBURSTBLACK, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_PUNCHGRAY, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR , 0, 0 , 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_PUNCHRED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR , 0, 0 , 0, 0 },
|
|
|
|
{ C_PUNCHRED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 1, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR , 0, 0 , 0, 0 },
|
|
|
|
{ C_PUNCHRED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 2, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR , 0, 0 , 0, 0 },
|
|
|
|
{ C_PUNCHRED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_YELLOWRINGS, 1, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR , 0, 0 , 0, 0 },
|
|
|
|
{ C_PUNCHRED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_YELLOWRINGS, 2, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR , 0, 0 , 0, 0 },
|
|
|
|
|
|
{
|
|
C_PUNCHRED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TWRINGS, 1, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR , 0, 0 , 0, 0 },
|
|
|
|
{
|
|
C_PUNCHRED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TWRINGS, 2, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR , 0, 0 , 0, 0 },
|
|
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_RUN1, 0, 0, CENTER_SUBCURSOR, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, 20 , 0, 0 , 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_WALK1, 0, 0, CENTER_SUBCURSOR, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, 20 , 0, 0 , 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_SWAT1, 0, 0, CENTER_SUBCURSOR, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, 10 , 0, 0 , 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_PRONE1, 0, 0, CENTER_SUBCURSOR, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, 10 , 0, 0 , 0, 0 },
|
|
|
|
{ C_TRINGS, 0, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_GRAB1, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR , 0, 0 , 0, 0 },
|
|
|
|
{ C_TRINGS, 0, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_GRAB2, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR , 0, 0 , 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_KNIFE1, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR , 0, 0 , 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_KNIFE2, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR , 0, 0 , 0, 0 },
|
|
|
|
{ C_KNIFE2, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 1, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR , 0, 0 , 0, 0 },
|
|
|
|
{ C_KNIFE2, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 2, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR , 0, 0 , 0, 0 },
|
|
|
|
{ C_KNIFE2, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_YELLOWRINGS, 1, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR , 0, 0 , 0, 0 },
|
|
|
|
{ C_KNIFE2, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_YELLOWRINGS, 2, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR , 0, 0 , 0, 0 },
|
|
|
|
{ C_KNIFE2, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TWRINGS, 1, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR , 0, 0 , 0, 0 },
|
|
|
|
{ C_KNIFE2, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TWRINGS, 2, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR , 0, 0 , 0, 0 },
|
|
|
|
{ C_CROSS1, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
1, CENTER_CURSOR, CENTER_CURSOR , 0, 0 , 0, 0 },
|
|
|
|
{ C_CROSS2, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
1, CENTER_CURSOR, CENTER_CURSOR , 0, 0 , 0, 0 },
|
|
{ C_WWW, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
1, 0, 0, 0, 0 , 0, 0 },
|
|
{ C_LAPTOPSCREEN, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
1, 0, 0, 0, 0 , 0, 0 },
|
|
{ C_IBEAM, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
1, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_LOOK, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_TALK, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_BLACKTALK, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_REDTALK, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
// Exit arrows
|
|
{ C_EXITARROWS , 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
1, CENTER_CURSOR, TOP_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{ C_EXITARROWS , 1, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
1, CENTER_CURSOR, BOTTOM_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{ C_EXITARROWS , 2, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
1, RIGHT_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{ C_EXITARROWS , 3, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
1, LEFT_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{ C_EXITARROWS , 4, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
1, CENTER_CURSOR, TOP_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{ C_EXITARROWS , 5, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
1, CENTER_CURSOR, BOTTOM_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{ C_EXITARROWS , 6, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
1, RIGHT_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{ C_EXITARROWS , 7, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
1, LEFT_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{ C_EXITARROWS , 8, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
1, CENTER_CURSOR, TOP_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{ C_EXITARROWS , 9, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
1, CENTER_CURSOR, BOTTOM_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{ C_EXITARROWS , 10, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
1, RIGHT_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{ C_EXITARROWS , 11, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
1, LEFT_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_STRATVEH , 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_STRATFOOT , 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_INVALIDACTION , 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_CHOPPER , 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{
|
|
C_ACTIONMODE, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_ACTIONMODEBLACK, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
3, CENTER_CURSOR, CENTER_CURSOR, 0, 0, CURSOR_TO_FLASH, 0 },
|
|
|
|
{ C_TARGMODEBURST, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TARGMODEBURSTBLACK, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, CURSOR_TO_FLASH, 0 },
|
|
|
|
{
|
|
C_TALK, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_BLACKTALK, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
3, CENTER_CURSOR, CENTER_CURSOR, 0, 0, CURSOR_TO_FLASH, 0 },
|
|
|
|
{
|
|
C_REDTALK, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_BLACKTALK, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
3, CENTER_CURSOR, CENTER_CURSOR, 0, 0, CURSOR_TO_FLASH, 0 },
|
|
|
|
{
|
|
C_CHECKMARK, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
1, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0 },
|
|
|
|
{
|
|
C_ACTIONMODERED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_ACTIONMODEBLACK, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_YELLOWRINGS, 5, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
4, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
|
|
|
|
{
|
|
C_ACTIONMODERED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_ACTIONMODEBLACK, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_YELLOWRINGS, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
4, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
|
|
|
|
{
|
|
C_ACTIONMODERED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_ACTIONMODEBLACK, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_YELLOWRINGS, 1, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
4, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
|
|
|
|
{
|
|
C_ACTIONMODERED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_ACTIONMODEBLACK, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_YELLOWRINGS, 2, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
4, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
|
|
|
|
{
|
|
C_ACTIONMODERED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_ACTIONMODEBLACK, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_YELLOWRINGS, 3, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
4, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
|
|
|
|
{ C_EXITARROWS , 12, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
1, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{ C_EXITARROWS , 13, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
1, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{ C_EXITARROWS , 14, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
1, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_WIRECUTR , 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_WIRECUT , 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{
|
|
C_ACTIONMODEBLACK, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_RELOAD , 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
3, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_FLASH, 0 },
|
|
|
|
{
|
|
C_ACTIONMODEBLACK, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_RELOADR , 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
3, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_FLASH, 0 },
|
|
|
|
{ C_IBEAM_WHITE, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
1, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{
|
|
C_THROWG, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{
|
|
C_THROWB, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{
|
|
C_THROWR, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{
|
|
C_THROWG, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_THROWB, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
3, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_FLASH, 0 },
|
|
|
|
|
|
// THROW CURSORS W/ RINGS
|
|
{
|
|
C_THROWR, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_THROWB, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
4, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
|
|
|
|
{
|
|
C_THROWR, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_THROWB, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 5, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
4, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
|
|
|
|
{
|
|
C_THROWR, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_THROWB, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 1, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
4, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
|
|
|
|
|
|
{
|
|
C_THROWR, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_THROWB, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
3, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
|
|
|
|
{
|
|
C_THROWR, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_THROWB, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 2, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
4, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
|
|
|
|
{
|
|
C_THROWR, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_THROWB, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 3, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
4, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
|
|
|
|
{
|
|
C_THROWR, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_THROWB, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 7, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
4, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
|
|
|
|
{
|
|
C_THROWR, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_THROWB, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 8, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
4, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
|
|
|
|
{
|
|
C_THROWR, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_THROWB, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 4, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
4, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
|
|
|
|
// TARGET WITH WHITE RINGS
|
|
{
|
|
C_THROWR, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_THROWB, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TWRINGS, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
4, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
|
|
|
|
|
|
{
|
|
C_THROWR, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_THROWB, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TWRINGS, 1, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
4, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
|
|
|
|
{
|
|
C_THROWR, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_THROWB, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TWRINGS, 2, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
4, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
|
|
|
|
{
|
|
C_THROWR, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_THROWB, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_TWRINGS, 3, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
4, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
|
|
|
|
{
|
|
C_THROWR, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_THROWB, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_TWRINGS, 4, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
4, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
|
|
|
|
// YELLOW RINGS
|
|
{
|
|
C_THROWR, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_THROWB, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_YELLOWRINGS, 5, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
4, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
|
|
|
|
{
|
|
C_THROWR, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_THROWB, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_YELLOWRINGS, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
4, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
|
|
|
|
{
|
|
C_THROWR, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_THROWB, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_YELLOWRINGS, 1, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
4, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
|
|
|
|
{
|
|
C_THROWR, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_THROWB, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_YELLOWRINGS, 2, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
4, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
|
|
|
|
{
|
|
C_THROWR, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_THROWB, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_YELLOWRINGS, 3, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
4, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_SUB_CONDITIONALLY, 0 },
|
|
|
|
// ITEM THROW ONES...
|
|
{
|
|
C_ITEMTHROW, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_THROWG, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 0, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
3, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{
|
|
C_THROWB, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{
|
|
C_ITEMTHROW, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_THROWR, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
3, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{
|
|
C_ITEMTHROW, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_THROWG, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_THROWB, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
4, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_FLASH2, 0 },
|
|
|
|
{
|
|
C_ITEMTHROW, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , CURSOR_TO_FLASH2, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_BOMB_GREY, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR , 0, 0 , 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_BOMB_RED , 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR , 0, 0 , 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_REMOTE_GREY, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR , 0, 0 , 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_REMOTE_RED , 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR , 0, 0 , 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_ENTERV, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_MOVEV, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR , 0, 0 , 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_WAIT, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR , 0, 0 , DELAY_START_CURSOR, 0 },
|
|
|
|
//Tactical Placement GUI cursors
|
|
{ C_PLACEMERC, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
1, CENTER_CURSOR, BOTTOM_CURSOR, 0, 0, 0, 0 },
|
|
{ C_PLACEGROUP, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
1, CENTER_CURSOR, BOTTOM_CURSOR, 0, 0, 0, 0 },
|
|
{ C_DPLACEMERC, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
1, CENTER_CURSOR, BOTTOM_CURSOR, 0, 0, 0, 0 },
|
|
|
|
{ C_DPLACEGROUP, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
1, CENTER_CURSOR, BOTTOM_CURSOR, 0, 0, 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_REPAIR , 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_REPAIRR , 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_JAR , 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_JARRED , 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_CAN , 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_CANRED , 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{
|
|
C_X, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
1, CENTER_CURSOR, CENTER_CURSOR , 0, 0 , 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_WAIT, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR , 0, 0 , 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_EXCHANGE, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR , 0, 0 , 0, 0 },
|
|
|
|
{ C_BULLSEYE, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
1, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_JUMPOVER, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR , 0, 0 , 0, 0 },
|
|
|
|
// Flugente: fortification
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_FORTIFICATION , 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_FORTIFICATION_RED , 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
// Flugente: handcuffs
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_HANDCUFFS , 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_HANDCUFFS_RED , 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
// Flugente: apply item
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_APPLYITEM , 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_APPLYITEM_RED , 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
// Flugente: hack
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_HACK, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0},
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_HACK_RED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0},
|
|
|
|
// Flugente: read file
|
|
{C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_READFILE, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0},
|
|
|
|
{C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_READFILE_RED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0},
|
|
|
|
// Flugente: watertap
|
|
{C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_WATERTAP, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0},
|
|
|
|
{C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_WATERTAP_RED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0},
|
|
|
|
// Flugente: soda machine
|
|
{C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_SODAMACHINE, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0},
|
|
|
|
{C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_SODAMACHINE_RED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0},
|
|
|
|
// Flugente: minigames
|
|
{C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_MINIGAME, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0},
|
|
|
|
{C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_MINIGAME_RED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0},
|
|
|
|
// Flugente: camera
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_CAMERA, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_CAMERA_RED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0 },
|
|
|
|
// Flugente: blood bag
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_BLOODBAG, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_BLOODBAG_RED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0 },
|
|
|
|
// Flugente: medical splint
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_SPLINT, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_SPLINT_RED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0 },
|
|
|
|
// Flugente: gearwheel
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_GEARWHEEL, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_GEARWHEEL_RED, 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0, 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_FUEL , 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
|
|
C_FUEL_RED , 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0,
|
|
2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
|
|
|
|
|
|
};
|
|
|
|
|
|
void InitCursors( )
|
|
{
|
|
|
|
InitCursorDatabase( CursorFileDatabase, CursorDatabase, NUM_CURSOR_FILES );
|
|
|
|
SetMouseBltHook( (MOUSEBLT_HOOK)BltJA2CursorData );
|
|
}
|
|
|
|
|
|
void HandleAnimatedCursors( )
|
|
{
|
|
|
|
if ( COUNTERDONE( CURSORCOUNTER ) )
|
|
{
|
|
RESETCOUNTER( CURSORCOUNTER );
|
|
|
|
if ( gViewportRegion.uiFlags & MSYS_MOUSE_IN_AREA )
|
|
{
|
|
UpdateAnimatedCursorFrames( gViewportRegion.Cursor );
|
|
SetCurrentCursorFromDatabase( gViewportRegion.Cursor );
|
|
}
|
|
|
|
|
|
if ( gDisableRegion.uiFlags & MSYS_MOUSE_IN_AREA )
|
|
{
|
|
UpdateAnimatedCursorFrames( gDisableRegion.Cursor );
|
|
SetCurrentCursorFromDatabase( gDisableRegion.Cursor );
|
|
}
|
|
|
|
|
|
if ( gUserTurnRegion.uiFlags & MSYS_MOUSE_IN_AREA )
|
|
{
|
|
UpdateAnimatedCursorFrames( gUserTurnRegion.Cursor );
|
|
SetCurrentCursorFromDatabase( gUserTurnRegion.Cursor );
|
|
}
|
|
|
|
}
|
|
|
|
if ( COUNTERDONE( CURSORFLASHUPDATE ) )
|
|
{
|
|
RESETCOUNTER( CURSORFLASHUPDATE );
|
|
|
|
if ( gViewportRegion.uiFlags & MSYS_MOUSE_IN_AREA )
|
|
{
|
|
UpdateFlashingCursorFrames( gViewportRegion.Cursor );
|
|
SetCurrentCursorFromDatabase( gViewportRegion.Cursor );
|
|
}
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
/*extern INT16 gsCurMouseOffsetX;
|
|
extern INT16 gsCurMouseOffsetY;
|
|
extern UINT16 gsCurMouseHeight;
|
|
extern UINT16 gsCurMouseWidth;*/
|
|
|
|
void DrawMouseGraphicsNCTH( )
|
|
{
|
|
if ( gfUICtHBar )
|
|
{
|
|
//////////////////////////////////////////////////////////////////////////////////////
|
|
// HEADROCK HAM 4: This entire cursor drawing function is now OBSOLETE in NCTH.
|
|
// Instead of drawing the targeting cursor on limited cursor space (in the MOUSEBUFFER),
|
|
// I draw the new indicator directly on the FRAMEBUFFER through a function in
|
|
// Tactical\Interface.CPP. It bypasses the cursor system entirely in order to create
|
|
// a pseudo-cursor that can potentially be as large as the viewport (or larger). That
|
|
// is unfortunately not doable with the cursor system, so this code is now commented out.
|
|
|
|
// HEADROCK (HAM): Made several changes here to allow multi-shot CtH display for bursts.
|
|
UINT16 * ptrBuf;
|
|
UINT32 uiPitch;
|
|
UINT32 cnt, i;
|
|
UINT32 actualPct = __min(gbCtH[0],99);
|
|
UINT16 usCBorderTop = Get16BPPColor( FROMRGB( 155, 155, 155 ) );
|
|
UINT16 usCBorderBottom = Get16BPPColor( FROMRGB( 120, 120, 120 ) );
|
|
UINT16 usCBar = Get16BPPColor( FROMRGB( 255, 255-255*actualPct/99, 0 ) );
|
|
UINT16 usCBack = Get16BPPColor( FROMRGB( 155, 155-155*actualPct/99, 0 ) );
|
|
UINT16 usCBar2 = Get16BPPColor( FROMRGB( 180, 140-140*actualPct/99, 0 ) );
|
|
UINT16 usCBack2 = Get16BPPColor( FROMRGB( 110, 100-100*actualPct/99, 0 ) );
|
|
UINT32 barLength = __min(35,gsCurMouseWidth);
|
|
//UINT32 barY = gsCurMouseOffsetY-__min(35,gsCurMouseHeight)/2;
|
|
UINT32 barY;
|
|
|
|
// HEADROCK HAM B1/2/2.6:
|
|
// This causes the function to display two CTH bars for autofire - the CTH of the first bullet,
|
|
// and the CTH of the last bullet in the volley, stored in gbCtH[0] and [1] respectively.
|
|
if ( gbCtHAutoFire )
|
|
{
|
|
if ( (gGameExternalOptions.ubNewCTHBars == 1 || gGameExternalOptions.ubNewCTHBars == 3) )
|
|
gbCtHBurstCount = 2;
|
|
else
|
|
gbCtHBurstCount = 0;
|
|
}
|
|
|
|
// Sets the initial offsets of the bars. Burst and Autofire will display them higher above the
|
|
// cursor, to avoid obscuring the target or other data.
|
|
if (gbCtHBurstCount > 1 && !gbCtHAutoFire && (gGameExternalOptions.ubNewCTHBars == 1 || gGameExternalOptions.ubNewCTHBars == 2) )
|
|
barY = gsCurMouseOffsetY-__min(55,gsCurMouseHeight)/2;
|
|
else if (gbCtHBurstCount && gbCtHAutoFire && (gGameExternalOptions.ubNewCTHBars == 1 || gGameExternalOptions.ubNewCTHBars == 3) )
|
|
barY = gsCurMouseOffsetY-__min(55,gsCurMouseHeight)/2;
|
|
else
|
|
barY = gsCurMouseOffsetY-__min(35,gsCurMouseHeight)/2;
|
|
|
|
for (i=0; i<gbCtHBurstCount; ++i)
|
|
{
|
|
actualPct = __min(gbCtH[ i ],99);
|
|
|
|
ptrBuf = (UINT16 *) LockMouseBuffer( &uiPitch );
|
|
uiPitch >>= 1;
|
|
|
|
for(cnt = gsCurMouseOffsetX+barLength/2;cnt > gsCurMouseOffsetX-barLength/2+1; --cnt)
|
|
{
|
|
ptrBuf[cnt-1 + uiPitch*(3+barY)] = usCBorderBottom;
|
|
ptrBuf[cnt-1 + uiPitch*barY] = usCBorderTop;
|
|
}
|
|
|
|
ptrBuf[gsCurMouseOffsetX+barLength/2 + uiPitch*(1+barY)] = usCBorderBottom;
|
|
ptrBuf[gsCurMouseOffsetX-barLength/2 + uiPitch*(1+barY)] = usCBorderTop;
|
|
|
|
ptrBuf[gsCurMouseOffsetX+barLength/2 + uiPitch*(2+barY)] = usCBorderBottom;
|
|
ptrBuf[gsCurMouseOffsetX-barLength/2 + uiPitch*(2+barY)] = usCBorderTop;
|
|
|
|
for(cnt = 0;cnt < (barLength-2)*actualPct/99; ++cnt)
|
|
{
|
|
ptrBuf[cnt + gsCurMouseOffsetX-barLength/2+1 + uiPitch*(barY+2)] = usCBar2;
|
|
ptrBuf[cnt + gsCurMouseOffsetX-barLength/2+1 + uiPitch*(barY+1)] = usCBar;
|
|
}
|
|
|
|
for(cnt = (barLength-2)*actualPct/99;cnt < (barLength-2); ++cnt)
|
|
{
|
|
ptrBuf[cnt + gsCurMouseOffsetX-barLength/2+1 + uiPitch*(barY+2)] = usCBack2;
|
|
ptrBuf[cnt + gsCurMouseOffsetX-barLength/2+1 + uiPitch*(barY+1)] = usCBack;
|
|
}
|
|
|
|
UnlockMouseBuffer();
|
|
|
|
if (gbCtHBurstCount>1)
|
|
barY = barY+5;
|
|
}
|
|
|
|
barY = gsCurMouseOffsetY-__min(35,gsCurMouseHeight)/2;
|
|
}
|
|
}
|
|
|
|
void DrawMouseGraphics( )
|
|
{
|
|
if(UsingNewCTHSystem() )
|
|
return DrawMouseGraphicsNCTH( );
|
|
|
|
if(gfUICtHBar)
|
|
{
|
|
// HEADROCK (HAM): Made several changes here to allow multi-shot CtH display for bursts.
|
|
UINT16 * ptrBuf;
|
|
UINT32 uiPitch;
|
|
UINT32 cnt, i;
|
|
UINT32 actualPct = __min( gbCtH[0], 99 );
|
|
UINT16 usCBorderTop = Get16BPPColor( FROMRGB( 155, 155, 155 ) );
|
|
UINT16 usCBorderBottom = Get16BPPColor( FROMRGB( 120, 120, 120 ) );
|
|
UINT16 usCBar = Get16BPPColor( FROMRGB( 255, 255 - 255 * actualPct / 99, 0 ) );
|
|
UINT16 usCBack = Get16BPPColor( FROMRGB( 155, 155 - 155 * actualPct / 99, 0 ) );
|
|
UINT16 usCBar2 = Get16BPPColor( FROMRGB( 180, 140 - 140 * actualPct / 99, 0 ) );
|
|
UINT16 usCBack2 = Get16BPPColor( FROMRGB( 110, 100 - 100 * actualPct / 99, 0 ) );
|
|
UINT32 barLength = __min( 35, gsCurMouseWidth );
|
|
//UINT32 barY = gsCurMouseOffsetY-__min(35,gsCurMouseHeight)/2;
|
|
UINT32 barY;
|
|
|
|
// HEADROCK HAM B1/2/2.6:
|
|
// This causes the function to display two CTH bars for autofire - the CTH of the first bullet,
|
|
// and the CTH of the last bullet in the volley, stored in gbCtH[0] and [1] respectively.
|
|
if ( gbCtHAutoFire )
|
|
{
|
|
if ( (gGameExternalOptions.ubNewCTHBars == 1 || gGameExternalOptions.ubNewCTHBars == 3) )
|
|
gbCtHBurstCount = 2;
|
|
else
|
|
gbCtHBurstCount = 0;
|
|
}
|
|
|
|
// Sets the initial offsets of the bars. Burst and Autofire will display them higher above the
|
|
// cursor, to avoid obscuring the target or other data.
|
|
if (gbCtHBurstCount > 1 && !gbCtHAutoFire && (gGameExternalOptions.ubNewCTHBars == 1 || gGameExternalOptions.ubNewCTHBars == 2) )
|
|
barY = gsCurMouseOffsetY-__min(55,gsCurMouseHeight)/2;
|
|
else if (gbCtHBurstCount && gbCtHAutoFire && (gGameExternalOptions.ubNewCTHBars == 1 || gGameExternalOptions.ubNewCTHBars == 3) )
|
|
barY = gsCurMouseOffsetY-__min(55,gsCurMouseHeight)/2;
|
|
else
|
|
barY = gsCurMouseOffsetY-__min(35,gsCurMouseHeight)/2;
|
|
|
|
for (i=0; i<gbCtHBurstCount; ++i)
|
|
{
|
|
actualPct = __min(gbCtH[ i ],99);
|
|
|
|
ptrBuf = (UINT16 *) LockMouseBuffer( &uiPitch );
|
|
uiPitch >>= 1;
|
|
|
|
for(cnt = gsCurMouseOffsetX+barLength/2;cnt > gsCurMouseOffsetX-barLength/2+1; --cnt)
|
|
{
|
|
ptrBuf[cnt-1 + uiPitch*(3+barY)] = usCBorderBottom;
|
|
ptrBuf[cnt-1 + uiPitch*barY] = usCBorderTop;
|
|
}
|
|
|
|
ptrBuf[gsCurMouseOffsetX+barLength/2 + uiPitch*(1+barY)] = usCBorderBottom;
|
|
ptrBuf[gsCurMouseOffsetX-barLength/2 + uiPitch*(1+barY)] = usCBorderTop;
|
|
|
|
ptrBuf[gsCurMouseOffsetX+barLength/2 + uiPitch*(2+barY)] = usCBorderBottom;
|
|
ptrBuf[gsCurMouseOffsetX-barLength/2 + uiPitch*(2+barY)] = usCBorderTop;
|
|
|
|
for(cnt = 0;cnt < (barLength-2)*actualPct/99; ++cnt)
|
|
{
|
|
ptrBuf[cnt + gsCurMouseOffsetX-barLength/2+1 + uiPitch*(barY+2)] = usCBar2;
|
|
ptrBuf[cnt + gsCurMouseOffsetX-barLength/2+1 + uiPitch*(barY+1)] = usCBar;
|
|
}
|
|
|
|
for(cnt = (barLength-2)*actualPct/99;cnt < (barLength-2); ++cnt)
|
|
{
|
|
ptrBuf[cnt + gsCurMouseOffsetX-barLength/2+1 + uiPitch*(barY+2)] = usCBack2;
|
|
ptrBuf[cnt + gsCurMouseOffsetX-barLength/2+1 + uiPitch*(barY+1)] = usCBack;
|
|
}
|
|
|
|
UnlockMouseBuffer();
|
|
|
|
if (gbCtHBurstCount>1)
|
|
barY = barY+5;
|
|
}
|
|
|
|
barY = gsCurMouseOffsetY-__min(35,gsCurMouseHeight)/2;
|
|
}
|
|
}
|
|
|
|
void BltJA2CursorData( )
|
|
{
|
|
if ( ( gViewportRegion.uiFlags & MSYS_MOUSE_IN_AREA ) )
|
|
{
|
|
DrawMouseText();
|
|
DrawMouseGraphics();
|
|
}
|
|
}
|
|
|
|
|
|
void DrawMouseText( )
|
|
{
|
|
CHAR16 pStr[ 512 ];
|
|
INT16 sX, sY;
|
|
static BOOLEAN fShow = FALSE;
|
|
static BOOLEAN fHoldInvalid = TRUE;
|
|
|
|
if ( gfUIBodyHitLocation )
|
|
{
|
|
// Set dest for gprintf to be different
|
|
SetFontDestBuffer( MOUSE_BUFFER , 0, 0, 64, 64, FALSE );
|
|
|
|
FindFontCenterCoordinates( 0, 0, gsCurMouseWidth, gsCurMouseHeight, gzLocation, TINYFONT1, &sX, &sY );
|
|
SetFont( TINYFONT1 );
|
|
|
|
SetFontBackground( FONT_MCOLOR_BLACK );
|
|
SetFontForeground( FONT_MCOLOR_WHITE );
|
|
|
|
mprintf( sX, sY + 12, gzLocation );
|
|
// reset
|
|
SetFontDestBuffer( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, FALSE );
|
|
|
|
}
|
|
|
|
if ( UsingNewCTHSystem() == false && gfUIAutofireBulletCount )
|
|
{
|
|
// Set dest for gprintf to be different
|
|
SetFontDestBuffer( MOUSE_BUFFER , 0, 0, 64, 64, FALSE );
|
|
|
|
|
|
SetFont( TINYFONT1 );
|
|
|
|
SetFontBackground( FONT_MCOLOR_BLACK );
|
|
|
|
if(gTintBulletCounts)
|
|
SetFontForeground( FONT_ORANGE );
|
|
else
|
|
SetFontForeground( FONT_MCOLOR_LTYELLOW );
|
|
|
|
swprintf( pStr, L"%d", gsBulletCount );
|
|
FindFontCenterCoordinates( 0, 0, gsCurMouseWidth, gsCurMouseHeight, pStr, TINYFONT1, &sX, &sY );
|
|
// HEADROCK HAM B2: Moved bullet counter to right side (and a bit upwards) to accomodate two CTH bars.
|
|
//mprintf( sX, sY - 10 - GetFontHeight(TINYFONT1), pStr );
|
|
if (gGameExternalOptions.ubNewCTHBars == 1 || gGameExternalOptions.ubNewCTHBars == 3)
|
|
// New CTH Bar moves bullet count to new location.
|
|
mprintf( 46, sY - 15 - GetFontHeight(TINYFONT1), pStr );
|
|
else
|
|
// Vanilla 1.13
|
|
mprintf( sX, sY - 10 - GetFontHeight(TINYFONT1), pStr );
|
|
|
|
// HEADROCK HAM B2: Removed this. The bottom line will now display bodypart targetting, like Burst and
|
|
// Single.
|
|
if ( gGameExternalOptions.ubNewCTHBars != 1 && gGameExternalOptions.ubNewCTHBars != 3 )
|
|
{
|
|
swprintf( pStr, L"%d", gsTotalBulletCount );
|
|
|
|
FindFontCenterCoordinates( 0, 0, gsCurMouseWidth, gsCurMouseHeight, pStr, TINYFONT1, &sX, &sY );
|
|
mprintf( sX, sY + 7 + GetFontHeight(TINYFONT1), pStr );
|
|
}
|
|
|
|
// reset
|
|
SetFontDestBuffer( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, FALSE );
|
|
|
|
}
|
|
|
|
if ( gfUIIntTileLocation )
|
|
{
|
|
// Set dest for gprintf to be different
|
|
SetFontDestBuffer( MOUSE_BUFFER , 0, 0, 64, 64, FALSE );
|
|
|
|
FindFontCenterCoordinates( 0, 0, gsCurMouseWidth, gsCurMouseHeight, gzIntTileLocation, TINYFONT1, &sX, &sY );
|
|
SetFont( TINYFONT1 );
|
|
|
|
SetFontBackground( FONT_MCOLOR_BLACK );
|
|
SetFontForeground( FONT_MCOLOR_WHITE );
|
|
|
|
mprintf( sX, sY + 6, gzIntTileLocation );
|
|
// reset
|
|
SetFontDestBuffer( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, FALSE );
|
|
|
|
}
|
|
|
|
if ( gfUIIntTileLocation2 )
|
|
{
|
|
// Set dest for gprintf to be different
|
|
SetFontDestBuffer( MOUSE_BUFFER , 0, 0, 64, 64, FALSE );
|
|
|
|
FindFontCenterCoordinates( 0, 0, gsCurMouseWidth, gsCurMouseHeight, gzIntTileLocation2, TINYFONT1, &sX, &sY );
|
|
SetFont( TINYFONT1 );
|
|
|
|
SetFontBackground( FONT_MCOLOR_BLACK );
|
|
SetFontForeground( FONT_MCOLOR_WHITE );
|
|
|
|
mprintf( sX, sY - 2, gzIntTileLocation2 );
|
|
// reset
|
|
SetFontDestBuffer( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, FALSE );
|
|
}
|
|
|
|
|
|
//if ( ( ( gTacticalStatus.uiFlags & TURNBASED ) && ( gTacticalStatus.uiFlags & INCOMBAT ) ) )
|
|
{
|
|
// HEADROCK HAM 4: Added condition - the AP cost will no longer be displayed in the center when
|
|
// aiming a weapon. It will instead by displayed on the new NCTH Indicator.
|
|
if ( (UsingNewCTHSystem() == false && gfUIDisplayActionPoints) ||
|
|
(UsingNewCTHSystem() == true && gfUIDisplayActionPoints && !gfUICtHBar) )
|
|
{
|
|
if ( gfUIDisplayActionPointsInvalid )
|
|
{
|
|
if ( !fHoldInvalid )
|
|
{
|
|
if ( COUNTERDONE( INVALID_AP_HOLD ) )
|
|
{
|
|
RESETCOUNTER( INVALID_AP_HOLD );
|
|
RESETCOUNTER( CURSORFLASH );
|
|
|
|
fShow = !fShow;
|
|
fHoldInvalid = !fHoldInvalid;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
if ( COUNTERDONE( CURSORFLASH ) )
|
|
{
|
|
RESETCOUNTER( CURSORFLASH );
|
|
RESETCOUNTER( INVALID_AP_HOLD );
|
|
|
|
fShow = !fShow;
|
|
fHoldInvalid = !fHoldInvalid;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
fShow = TRUE;
|
|
fHoldInvalid = FALSE;
|
|
}
|
|
|
|
// Set dest for gprintf to be different
|
|
SetFontDestBuffer( MOUSE_BUFFER , 0, 0, 64, 64, FALSE );
|
|
|
|
swprintf( pStr, L"%d", gsCurrentActionPoints );
|
|
|
|
if ( gfUIDisplayActionPointsCenter )
|
|
{
|
|
FindFontCenterCoordinates( 0, 0, gsCurMouseWidth, gsCurMouseHeight, pStr, TINYFONT1, &sX, &sY );
|
|
}
|
|
else
|
|
{
|
|
FindFontCenterCoordinates( gUIDisplayActionPointsOffX, gUIDisplayActionPointsOffY, 1, 1, pStr, TINYFONT1, &sX, &sY );
|
|
}
|
|
|
|
SetFont( TINYFONT1 );
|
|
|
|
if ( fShow )
|
|
{
|
|
if ( gfUIDisplayActionPointsInvalid )
|
|
{
|
|
SetFontBackground( FONT_MCOLOR_BLACK );
|
|
SetFontForeground( 141 );
|
|
//SetFontShadow( NO_SHADOW );
|
|
SetFontShadow( DEFAULT_SHADOW );
|
|
}
|
|
else
|
|
{
|
|
SetFontBackground( FONT_MCOLOR_BLACK );
|
|
SetFontForeground( FONT_MCOLOR_WHITE );
|
|
SetFontShadow( DEFAULT_SHADOW );
|
|
|
|
//aim
|
|
if ( gubShowActionPointsInRed )
|
|
{
|
|
SetFontForeground( gpShadesFromWhiteToRed[ gubShowActionPointsInRed - 1 ] );
|
|
gubShowActionPointsInRed = 0;
|
|
}
|
|
else
|
|
SetFontForeground( FONT_MCOLOR_WHITE );
|
|
//aim
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gfUIDisplayActionPointsBlack = TRUE;
|
|
}
|
|
|
|
if ( gfUIDisplayActionPointsBlack )
|
|
{
|
|
//aim
|
|
if ( gubShowActionPointsInRed )
|
|
{
|
|
SetFontForeground( gpShadesFromWhiteToRed[ gubShowActionPointsInRed - 1 ] );
|
|
gubShowActionPointsInRed = 0;
|
|
}
|
|
else
|
|
//aim
|
|
SetFontForeground( FONT_MCOLOR_WHITE );
|
|
SetFontShadow( DEFAULT_SHADOW );
|
|
}
|
|
|
|
mprintf( sX, sY, L"%d", gsCurrentActionPoints );
|
|
//mprintf( sX, sY, L"%d %d", sX, sY );
|
|
|
|
SetFontShadow( DEFAULT_SHADOW );
|
|
|
|
// reset
|
|
SetFontDestBuffer( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, FALSE );
|
|
}
|
|
}
|
|
|
|
//if ( gpItemPointer != NULL )
|
|
}
|
|
|
|
void UpdateAnimatedCursorFrames( UINT32 uiCursorIndex )
|
|
{
|
|
CursorData *pCurData;
|
|
CursorImage *pCurImage;
|
|
UINT32 cnt;
|
|
|
|
if ( uiCursorIndex != VIDEO_NO_CURSOR )
|
|
{
|
|
pCurData = &( CursorDatabase[ uiCursorIndex ] );
|
|
|
|
for ( cnt = 0; cnt < pCurData->usNumComposites; cnt++ )
|
|
{
|
|
|
|
pCurImage = &( pCurData->Composites[ cnt ] );
|
|
// Flugente: now using enums instead of hardcoded values
|
|
//CHRISL: NCTH uses a completely different cursor so if we're in NCTH mode, we want to use different graphics
|
|
if (UsingNewCTHSystem() == true && !(uiCursorIndex >= CURSOR_PUNCHRED_ON1 && uiCursorIndex <= CURSOR_PUNCHNOGO_ON2) && !(uiCursorIndex >= CURSOR_KNIFE_HIT_ON1 && uiCursorIndex <= CURSOR_KNIFE_NOGO_ON2))
|
|
{
|
|
switch(pCurImage->uiFileIndex)
|
|
{
|
|
case C_ACTIONMODERED:
|
|
pCurImage->uiFileIndex = C_ACTIONMODERED_NCTH; break;
|
|
case C_ACTIONMODEBLACK:
|
|
pCurImage->uiFileIndex = C_ACTIONMODEBLACK_NCTH; break;
|
|
case C_TARGMODEBURSTRED:
|
|
pCurImage->uiFileIndex = C_TARGMODEBURSTRED_NCTH; break;
|
|
case C_TARGMODEBURSTBLACK:
|
|
pCurImage->uiFileIndex = C_TARGMODEBURSTBLACK_NCTH; break;
|
|
case C_TRINGS:
|
|
pCurImage->uiFileIndex = C_TRINGS_NCTH; break;
|
|
case C_TWRINGS:
|
|
pCurImage->uiFileIndex = C_TWRINGS_NCTH; break;
|
|
case C_YELLOWRINGS:
|
|
pCurImage->uiFileIndex = C_YELLOWRINGS_NCTH; break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch(pCurImage->uiFileIndex)
|
|
{
|
|
case C_ACTIONMODERED_NCTH:
|
|
pCurImage->uiFileIndex = C_ACTIONMODERED; break;
|
|
case C_ACTIONMODEBLACK_NCTH:
|
|
pCurImage->uiFileIndex = C_ACTIONMODEBLACK; break;
|
|
case C_TARGMODEBURSTRED_NCTH:
|
|
pCurImage->uiFileIndex = C_TARGMODEBURSTRED; break;
|
|
case C_TARGMODEBURSTBLACK_NCTH:
|
|
pCurImage->uiFileIndex = C_TARGMODEBURSTBLACK; break;
|
|
case C_TRINGS_NCTH:
|
|
pCurImage->uiFileIndex = C_TRINGS; break;
|
|
case C_TWRINGS_NCTH:
|
|
pCurImage->uiFileIndex = C_TWRINGS; break;
|
|
case C_YELLOWRINGS_NCTH:
|
|
pCurImage->uiFileIndex = C_YELLOWRINGS; break;
|
|
}
|
|
}
|
|
|
|
if ( CursorFileDatabase[ pCurImage->uiFileIndex ].ubFlags & ANIMATED_CURSOR )
|
|
{
|
|
pCurImage->uiCurrentFrame++;
|
|
|
|
if ( pCurImage->uiCurrentFrame == CursorFileDatabase[ pCurImage->uiFileIndex ].ubNumberOfFrames )
|
|
{
|
|
pCurImage->uiCurrentFrame = 0;
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void UpdateFlashingCursorFrames( UINT32 uiCursorIndex )
|
|
{
|
|
CursorData *pCurData;
|
|
|
|
if ( uiCursorIndex != VIDEO_NO_CURSOR )
|
|
{
|
|
pCurData = &( CursorDatabase[ uiCursorIndex ] );
|
|
|
|
if ( ( pCurData->bFlags & ( CURSOR_TO_FLASH | CURSOR_TO_FLASH2 ) ) )
|
|
{
|
|
pCurData->bFlashIndex = !pCurData->bFlashIndex;
|
|
|
|
// Should we play a sound?
|
|
if ( pCurData->bFlags & ( CURSOR_TO_PLAY_SOUND ) )
|
|
{
|
|
if ( pCurData->bFlashIndex )
|
|
{
|
|
PlayJA2Sample( TARGET_OUT_OF_RANGE, RATE_11025, MIDVOLUME, 1, MIDDLEPAN );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void SetCursorSpecialFrame( UINT32 uiCursor, UINT8 ubFrame )
|
|
{
|
|
CursorDatabase[ uiCursor ].bFlashIndex = ubFrame;
|
|
}
|
|
|
|
void SetCursorFlags( UINT32 uiCursor, UINT8 ubFlags )
|
|
{
|
|
CursorDatabase[ uiCursor ].bFlags |= ubFlags;
|
|
}
|
|
|
|
|
|
void RemoveCursorFlags( UINT32 uiCursor, UINT8 ubFlags )
|
|
{
|
|
CursorDatabase[ uiCursor ].bFlags &= ( ~ubFlags );
|
|
}
|
|
|
|
|
|
HVOBJECT GetCursorFileVideoObject( UINT32 uiCursorFile )
|
|
{
|
|
return( CursorFileDatabase[ uiCursorFile ].hVObject );
|
|
}
|
|
|
|
|
|
void SyncPairedCursorFrames( UINT32 uiSrcIndex, UINT32 uiDestIndex )
|
|
{
|
|
}
|