Files
source/VFS/PropertyContainer.h
T
Wanne 47db604b50 *** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-06-04 21:01:45 +00:00

219 lines
7.8 KiB
C++

#ifndef _PROPERTY_CONTAINER_H_
#define _PROPERTY_CONTAINER_H_
#include "vfs_types.h"
#include "Interface/vfs_file_interface.h"
#include <map>
#include <string>
#include <list>
#include <set>
class CPropertyContainer
{
public:
class TagMap
{
typedef std::map<utf8string,utf8string> tTagMap;
public:
TagMap();
utf8string const& Container(utf8string::char_t* container = NULL);
utf8string const& Section(utf8string::char_t* section = NULL);
utf8string const& SectionID(utf8string::char_t* section_id = NULL);
utf8string const& Key(utf8string::char_t* key = NULL);
utf8string const& KeyID(utf8string::char_t* key_id = NULL);
private:
tTagMap _map;
};
public:
CPropertyContainer(){};
~CPropertyContainer(){};
void ClearContainer();
bool InitFromIniFile(vfs::Path const& sFileName);
bool InitFromIniFile(vfs::tReadableFile *pFile);
bool WriteToIniFile(vfs::Path const& sFileName, bool bCreateNew = false);
bool InitFromXMLFile(vfs::Path const& sFileName, TagMap& tagmap);
bool WriteToXMLFile(vfs::Path const& sFileName, TagMap& tagmap);
void PrintProperties();
//
utf8string const& GetStringProperty(utf8string const& sSection, utf8string const& sKey, utf8string const& sDefaultValue=L"");
bool GetStringProperty(utf8string const& sSection, utf8string const& sKey, utf8string& sValue, utf8string const& sDefaultValue=L"");
bool GetStringProperty(utf8string const& sSection, utf8string const& sKey, utf8string::char_t* sValue, vfs::UInt32 len, utf8string const& sDefaultValue=L"");
//
vfs::Int64 GetIntProperty(utf8string const& sSection, utf8string const& sKey, vfs::Int64 iDefaultValue);
vfs::Int64 GetIntProperty(utf8string const& sSection, utf8string const& sKey, vfs::Int64 iDefaultValue, vfs::Int64 iMinValue, vfs::Int64 iMaxValue);
//
vfs::UInt64 GetUIntProperty(utf8string const& sSection, utf8string const& sKey, vfs::UInt64 iDefaultValue);
vfs::UInt64 GetUIntProperty(utf8string const& sSection, utf8string const& sKey, vfs::UInt64 iDefaultValue, vfs::UInt64 iMinValue, vfs::UInt64 iMaxValue);
//
double GetFloatProperty(utf8string const& sSection, utf8string const& sKey, double fDefaultValue);
double GetFloatProperty(utf8string const& sSection, utf8string const& sKey, double fDefaultValue, double fMinValue, double fMaxValue);
//
bool GetBoolProperty(utf8string const& sSection, utf8string const& sKey, bool bDefaultValue);
//
bool GetStringListProperty(utf8string const& sSection, utf8string const& sKey, std::list<utf8string> &lValueList, utf8string sDefaultValue);
bool GetIntListProperty(utf8string const& sSection, utf8string const& sKey, std::list<vfs::Int64> &lValueList, vfs::Int64 iDefaultValue);
bool GetUIntListProperty(utf8string const& sSection, utf8string const& sKey, std::list<vfs::UInt64> &lValueList, vfs::UInt64 iDefaultValue);
bool GetFloatListProperty(utf8string const& sSection, utf8string const& sKey, std::list<double> &lValueList, double fDefaultValue);
bool GetBoolListProperty(utf8string const& sSection, utf8string const& sKey, std::list<bool> &lValueList, bool bDefaultValue);
//
void SetStringProperty(utf8string const& sSection, utf8string const& sKey, utf8string const& sValue);
//
void SetIntProperty(utf8string const& sSection, utf8string const& sKey, vfs::Int64 const& iValue);
void SetUIntProperty(utf8string const& sSection, utf8string const& sKey, vfs::UInt64 const& iValue);
void SetFloatProperty(utf8string const& sSection, utf8string const& sKey, double const& fValue);
void SetBoolProperty(utf8string const& sSection, utf8string const& sKey, bool const& bValue);
//
void SetStringListProperty(utf8string const& sSection, utf8string const& sKey, std::list<utf8string> const& slValue);
void SetIntListProperty(utf8string const& sSection, utf8string const& sKey, std::list<vfs::Int64> const& ilValue);
void SetUIntListProperty(utf8string const& sSection, utf8string const& sKey, std::list<vfs::UInt64> const& ilValue);
void SetFloatListProperty(utf8string const& sSection, utf8string const& sKey, std::list<double> const& flValue);
void SetBoolListProperty(utf8string const& sSection, utf8string const& sKey, std::list<bool> const& blValue);
private:
enum EOperation
{
Error, Set, Add,
};
bool ExtractSection(utf8string::str_t const& readStr, size_t startPos, utf8string::str_t& sSection);
EOperation ExtractKeyValue(utf8string::str_t const &readStr, size_t startPos, utf8string::str_t& sKey, utf8string::str_t& sValue);
private:
class CSection
{
friend class CPropertyContainer;
typedef std::map<utf8string,utf8string, utf8string::Less> tProps;
public:
bool add(utf8string const& key, utf8string const& value);
bool value(utf8string const& key, utf8string& value);
utf8string& value(utf8string const& key);
void Print(std::ostream& out, utf8string::str_t sPrefix = L"");
void Clear();
private:
tProps mapProps;
};
typedef std::map<utf8string, CSection, utf8string::Less> tSections;
bool GetValueForKey(utf8string const& sSection, utf8string const& sKey, utf8string &sValue);
CSection& Section(utf8string const& sSection);
tSections m_mapProps;
};
/*************************************************************/
/*************************************************************/
class CTransferRules
{
public:
enum EAction
{
DENY,
ACCEPT,
};
public:
CTransferRules() : m_eDefaultAction(ACCEPT) {};
bool InitFromTxtFile(vfs::Path const& sPath);
bool InitFromTxtFile(vfs::tReadableFile* pFile);
void SetDefaultAction(EAction act);
EAction GetDefaultAction();
EAction ApplyRule(utf8string const& sStr);
private:
struct SRule
{
EAction action;
vfs::Path pattern;
};
typedef std::list<SRule> tPatternList;
tPatternList m_listRules;
EAction m_eDefaultAction;
};
/*************************************************************/
/*************************************************************/
template<typename CharType, typename ValueType>
std::basic_string<CharType> ToString(ValueType const& rVal)
{
std::basic_stringstream<CharType> tss;
if( !(tss << rVal))
{
return std::basic_string<CharType>();
}
return tss.str();
}
class CMemoryFile;
class CLog
{
public:
enum EFlushMode
{
FLUSH_ON_DELETE,
FLUSH_BUFFER,
FLUSH_IMMEDIATELY,
};
public:
CLog(vfs::Path fileName, bool append = false, EFlushMode flushMode = FLUSH_ON_DELETE);
~CLog();
static CLog* Create(vfs::Path fileName, bool append = false, EFlushMode flushMode = FLUSH_ON_DELETE);
static void FlushAll();
static void FlushFinally();
CLog& operator<<(unsigned int const& t);
CLog& operator<<(unsigned short const& t);
CLog& operator<<(unsigned char const& t);
CLog& operator<<(int const& t);
CLog& operator<<(short const& t);
CLog& operator<<(char const& t);
CLog& operator<<(float const& t);
CLog& operator<<(double const& t);
CLog& operator<<(const char* t);
CLog& operator<<(const wchar_t* t);
CLog& operator<<(std::string const& t);
CLog& operator<<(std::wstring const& t);
CLog& operator<<(utf8string const& t);
CLog& Endl();
static const char endl[];
void SetAppend(bool append = true);
void SetBufferSize(vfs::UInt32 bufferSize);
void Flush();
private:
void _test_flush(bool force=false);
template<typename T_>
CLog& PushNumber(T_ const& t)
{
_buffer << ToString<char>(t);
_buffer_size += sizeof(T_);
_test_flush();
return *this;
}
private:
vfs::Path _filename;
vfs::tWriteableFile* _file;
bool _own_file;
bool _first_write;
EFlushMode _flush_mode;
bool _append;
vfs::UInt32 _buffer_size, _buffer_test_size;
std::stringstream _buffer;
private:
static std::list<CLog*>& _logs();
};
#endif // _PROPERTY_CONTAINER_H_