Files
source/GameVersion.cpp
T
lalien 8e80a6168a bug fixes from Overhaul:
- roof inaccessible tiles problem
- AI hang while deciding on an action (fire 0 rounds on auto)


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@868 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-05-08 15:10:29 +00:00

42 lines
872 B
C++

#ifdef PRECOMPILEDHEADERS
#include "JA2 All.h"
#else
#include "Types.h"
#include "GameVersion.h"
#endif
//
// Keeps track of the game version
//
#ifdef JA2BETAVERSION
//BETA/TEST BUILD VERSION
wchar_t zVersionLabel[256] = { L"Map Editor v1.13.857" };
#elif defined CRIPPLED_VERSION
//RELEASE BUILD VERSION
wchar_t zVersionLabel[256] = { L"Beta v. 0.98" };
#else
//RELEASE BUILD VERSION
wchar_t zVersionLabel[256] = { L"Release v1.13.868" };
#endif
INT8 czVersionNumber[16] = { "Build 07.04.19" }; //YY.MM.DD
wchar_t zTrackingNumber[16] = { L"Z" };
//
// Keeps track of the saved game version. Increment the saved game version whenever
// you will invalidate the saved game file
#define SAVE_GAME_VERSION 101 //100 // 99
const UINT32 guiSavedGameVersion = SAVE_GAME_VERSION;