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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5999 3b4a5df2-a311-0410-b5c6-a8a6f20db521
26 lines
771 B
C++
26 lines
771 B
C++
/**
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* @file
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* @author feynman (bears-pit.com)
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*/
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#include "../include/LegacyAIPlanFactory.h"
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#include "../include/LegacyAIPlan.h"
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namespace AI
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{
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namespace tactical
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{
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Plan* LegacyAIPlanFactory::create_plan(const AIInputData& input)
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{
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return new LegacyAIPlan();
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}
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void LegacyAIPlanFactory::update_plan(const AIInputData& input, Plan* plan_to_change)
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{
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// TODO: currently, everything is handled in the LegacyAIPlan. The goal is to modularize the AI, so that in
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// the end, the LegacyAIPlan is split into so many "new" AI Plan subclasses, that every case is covered.
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// Then the behavior of the old AI would be implemented here.
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}
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}
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}
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