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New Features - Added hits, misses, accuracy to scoreboard - Added in-game chat with history - Added more options from the ini to the host screen, Use NIV and Enable civillians bugfixes - Clients connecting at the same time controlling the wrong client - Team Deathmatch working again - Refreshing the player list after a player changes team / edge - AI is always on for Co-op now - There is now always a scoreboard in Co-op even when you lose. - scores on the Co-op scoreboard have been fixed for all deaths including bleeding - Start Game button now only appears for server - Fixed cleaning up game resources on disconnection - Disabled the 1,2,3,4 keys for connecting / disconnecting - Fixed victory conditions for all game modes - Fixed players names getting copied into TeamTurnString each game resulting in multiple names - Fixed Assertion bug caused by the game sometimes calling SetCurrentWorldSector more than once before placement of mercs - Fixed a bug that was possible when merging items such as M14 and EBR stock on mapscreen. - Fixed bug with game starting while a player was in chat, closes chat window when game is starting - Fixed bug with game starting while a player was in the options screen, if the player leaves the mapscreen while ready, they are set to unready - Team and Spawn direction popups changed to use buttons to open/close them - Disabled players joining after the laptop has been unlocked, as they would be out of state with any hires git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2628 3b4a5df2-a311-0410-b5c6-a8a6f20db521
40 lines
796 B
C++
40 lines
796 B
C++
#ifdef PRECOMPILEDHEADERS
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#include "JA2 All.h"
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#else
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#include "Types.h"
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#include "GameVersion.h"
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#endif
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//
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// Keeps track of the game version
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//
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#ifdef JA2EDITOR
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//MAP EDITOR BUILD VERSION
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CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.2389" };
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#elif defined JA2BETAVERSION
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//BETA/TEST BUILD VERSION
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CHAR16 zVersionLabel[256] = { L"Debug v1.13.2436" };
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#elif defined CRIPPLED_VERSION
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//RELEASE BUILD VERSION s
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CHAR16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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//RELEASE BUILD VERSION
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CHAR16 zVersionLabel[256] = { L"Release v1.13.2628" };
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#endif
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CHAR8 czVersionNumber[16] = { "Build 09.03.19" }; //YY.MM.DD
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CHAR16 zTrackingNumber[16] = { L"Z" };
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// SAVE_GAME_VERSION is defined in header, change it there
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