Files
source/Multiplayer/network.h
T
Wanne 8fa1c2a4e6 Merged Multiplayer UI patch from Zathras:
New Features
- Added hits, misses, accuracy to scoreboard
- Added in-game chat with history
- Added more options from the ini to the host screen, Use NIV and Enable
civillians
bugfixes
- Clients connecting at the same time controlling the wrong client
- Team Deathmatch working again
- Refreshing the player list after a player changes team / edge
- AI is always on for Co-op now
- There is now always a scoreboard in Co-op even when you lose.
- scores on the Co-op scoreboard have been fixed for all deaths including
bleeding
- Start Game button now only appears for server
- Fixed cleaning up game resources on disconnection
- Disabled the 1,2,3,4 keys for connecting / disconnecting
- Fixed victory conditions for all game modes
- Fixed players names getting copied into TeamTurnString each game resulting
in multiple names
- Fixed Assertion bug caused by the game sometimes calling
SetCurrentWorldSector more than once before placement of mercs
- Fixed a bug that was possible when merging items such as M14 and EBR stock
on mapscreen.
- Fixed bug with game starting while a player was in chat, closes chat
window when game is starting
- Fixed bug with game starting while a player was in the options screen, if
the player leaves the mapscreen while ready, they are set to unready
- Team and Spawn direction popups changed to use buttons to open/close them
- Disabled players joining after the laptop has been unlocked, as they would
be out of state with any hires


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2628 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-03-19 15:31:55 +00:00

118 lines
1.9 KiB
C

#pragma once
//this one just for structs, variables and functions used between the client and server scripts...
extern char CLIENT_NAME[30];
extern char SERVER_NAME[30];
extern bool Sawarded;
typedef struct
{
UINT8 client_num;
char client_name[30];
int team;
int cl_edge;
}client_info;
typedef struct
{
int max_clients;
int same_merc;
float damage_multiplier;
INT16 gsMercArriveSectorX;
INT16 gsMercArriveSectorY;
int ENEMY_ENABLED;
int CREATURE_ENABLED;
int MILITIA_ENABLED;
int CIV_ENABLED;
int gsPLAYER_BSIDE;
INT32 secs_per_tick;
INT32 starting_balance;
bool soDis_Bobby;
bool soDis_Equip;
BOOLEAN sofGunNut;
UINT8 soubGameStyle;
UINT8 soubDifficultyLevel;
BOOLEAN sofTurnTimeLimit;
BOOLEAN sofIronManMode;
UINT8 soubBobbyRay;
BOOLEAN sofNewInv;
INT32 gsMAX_MERCS;
UINT8 client_num;
char client_name[30];
char client_names[4][30];
// OJW - added 20081204
int client_edges[4];
int client_teams[4];
char server_name[30];
//int cl_ops[4];
int team;
int TESTING;
char kitbag[100];
bool emorale;
int gsREPORT_NAME;
int cl_edge;
float TIME;
int WEAPON_READIED_BONUS;
int ALLOW_CUSTOM_NIV;
int DISABLE_SPEC_MODE;
// OJW - added 20081220
int RANDOM_SPAWN;
int RANDOM_MERCS;
int random_mercs[7];
} settings_struct;
// added 080101 by OJW
typedef struct
{
INT16 gsMercArriveSectorX;
INT16 gsMercArriveSectorY;
float TIME;
} mapchange_struct;
typedef struct
{
UINT8 client_num;
UINT8 newedge;
} edgechange_struct;
typedef struct
{
UINT8 client_num;
UINT8 newteam;
} teamchange_struct;
//typedef struct
//{
// int clnum;
// UINT8 ubid;
//}ovh_struct;
//
//typedef struct
//{
// UINT8 ubid;
//}adv;
typedef struct
{
BOOLEAN fMarkInterruptOccurred;
INT8 bteam;
UINT8 ubid;
}endINT;
typedef struct
{
INT8 bteam;
}real_struct;
typedef struct
{
UINT8 ubStartingTeam;
}sc_struct;