Files
source/Strategic/Map Screen Interface Bottom.h
T
Wanne 8fa1c2a4e6 Merged Multiplayer UI patch from Zathras:
New Features
- Added hits, misses, accuracy to scoreboard
- Added in-game chat with history
- Added more options from the ini to the host screen, Use NIV and Enable
civillians
bugfixes
- Clients connecting at the same time controlling the wrong client
- Team Deathmatch working again
- Refreshing the player list after a player changes team / edge
- AI is always on for Co-op now
- There is now always a scoreboard in Co-op even when you lose.
- scores on the Co-op scoreboard have been fixed for all deaths including
bleeding
- Start Game button now only appears for server
- Fixed cleaning up game resources on disconnection
- Disabled the 1,2,3,4 keys for connecting / disconnecting
- Fixed victory conditions for all game modes
- Fixed players names getting copied into TeamTurnString each game resulting
in multiple names
- Fixed Assertion bug caused by the game sometimes calling
SetCurrentWorldSector more than once before placement of mercs
- Fixed a bug that was possible when merging items such as M14 and EBR stock
on mapscreen.
- Fixed bug with game starting while a player was in chat, closes chat
window when game is starting
- Fixed bug with game starting while a player was in the options screen, if
the player leaves the mapscreen while ready, they are set to unready
- Team and Spawn direction popups changed to use buttons to open/close them
- Disabled players joining after the laptop has been unlocked, as they would
be out of state with any hires


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2628 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-03-19 15:31:55 +00:00

68 lines
1.9 KiB
C

#ifndef __MAP_INTERFACE_BOTTOM
#define __MAP_INTERFACE_BOTTOM
#include "types.h"
#include "Soldier Control.h"
#define MAX_MESSAGES_ON_MAP_BOTTOM 9
// exit to where defines
enum{
MAP_EXIT_TO_LAPTOP = 0,
MAP_EXIT_TO_TACTICAL,
MAP_EXIT_TO_OPTIONS,
MAP_EXIT_TO_LOAD,
MAP_EXIT_TO_SAVE,
// OJW - 20090210 - clean resources on disconnect
MAP_EXIT_TO_MAINMENU
};
// there's no button for entering SAVE/LOAD screen directly...
extern UINT32 guiMapBottomExitButtons[ 3 ];
extern BOOLEAN fLapTop;
extern BOOLEAN fLeavingMapScreen;
extern BOOLEAN gfDontStartTransitionFromLaptop;
extern BOOLEAN gfStartMapScreenToLaptopTransition;
// function prototypes
BOOLEAN LoadMapScreenInterfaceBottom( void );
void DeleteMapScreenInterfaceBottom( void );
void DestroyButtonsForMapScreenInterfaceBottom( void );
BOOLEAN CreateButtonsForMapScreenInterfaceBottom( void );
// Headrock: Added argument to this function:
void RenderMapScreenInterfaceBottom( BOOLEAN fForceMapscreenBottomRerender );
// delete map bottom graphics
void DeleteMapBottomGraphics( void );
// load bottom graphics
void HandleLoadOfMapBottomGraphics( void );
// allowed to time compress?
BOOLEAN AllowedToTimeCompress( void );
void EnableDisAbleMapScreenOptionsButton( BOOLEAN fEnable );
// create and destroy masks to cover the time compression buttons as needed
void CreateDestroyMouseRegionMasksForTimeCompressionButtons( void );
BOOLEAN CommonTimeCompressionChecks( void );
BOOLEAN AnyUsableRealMercenariesOnTeam( void );
void RequestTriggerExitFromMapscreen( INT8 bExitToWhere );
BOOLEAN AllowedToExitFromMapscreenTo( INT8 bExitToWhere );
void HandleExitsFromMapScreen( void );
void MapScreenMsgScrollDown( UINT8 ubLinesDown );
void MapScreenMsgScrollUp( UINT8 ubLinesUp );
void ChangeCurrentMapscreenMessageIndex( UINT8 ubNewMessageIndex );
void MoveToEndOfMapScreenMessageList( void );
#endif