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New Features - Added hits, misses, accuracy to scoreboard - Added in-game chat with history - Added more options from the ini to the host screen, Use NIV and Enable civillians bugfixes - Clients connecting at the same time controlling the wrong client - Team Deathmatch working again - Refreshing the player list after a player changes team / edge - AI is always on for Co-op now - There is now always a scoreboard in Co-op even when you lose. - scores on the Co-op scoreboard have been fixed for all deaths including bleeding - Start Game button now only appears for server - Fixed cleaning up game resources on disconnection - Disabled the 1,2,3,4 keys for connecting / disconnecting - Fixed victory conditions for all game modes - Fixed players names getting copied into TeamTurnString each game resulting in multiple names - Fixed Assertion bug caused by the game sometimes calling SetCurrentWorldSector more than once before placement of mercs - Fixed a bug that was possible when merging items such as M14 and EBR stock on mapscreen. - Fixed bug with game starting while a player was in chat, closes chat window when game is starting - Fixed bug with game starting while a player was in the options screen, if the player leaves the mapscreen while ready, they are set to unready - Team and Spawn direction popups changed to use buttons to open/close them - Disabled players joining after the laptop has been unlocked, as they would be out of state with any hires git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2628 3b4a5df2-a311-0410-b5c6-a8a6f20db521
68 lines
1.9 KiB
C
68 lines
1.9 KiB
C
#ifndef __MAP_INTERFACE_BOTTOM
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#define __MAP_INTERFACE_BOTTOM
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#include "types.h"
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#include "Soldier Control.h"
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#define MAX_MESSAGES_ON_MAP_BOTTOM 9
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// exit to where defines
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enum{
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MAP_EXIT_TO_LAPTOP = 0,
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MAP_EXIT_TO_TACTICAL,
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MAP_EXIT_TO_OPTIONS,
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MAP_EXIT_TO_LOAD,
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MAP_EXIT_TO_SAVE,
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// OJW - 20090210 - clean resources on disconnect
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MAP_EXIT_TO_MAINMENU
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};
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// there's no button for entering SAVE/LOAD screen directly...
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extern UINT32 guiMapBottomExitButtons[ 3 ];
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extern BOOLEAN fLapTop;
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extern BOOLEAN fLeavingMapScreen;
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extern BOOLEAN gfDontStartTransitionFromLaptop;
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extern BOOLEAN gfStartMapScreenToLaptopTransition;
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// function prototypes
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BOOLEAN LoadMapScreenInterfaceBottom( void );
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void DeleteMapScreenInterfaceBottom( void );
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void DestroyButtonsForMapScreenInterfaceBottom( void );
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BOOLEAN CreateButtonsForMapScreenInterfaceBottom( void );
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// Headrock: Added argument to this function:
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void RenderMapScreenInterfaceBottom( BOOLEAN fForceMapscreenBottomRerender );
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// delete map bottom graphics
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void DeleteMapBottomGraphics( void );
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// load bottom graphics
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void HandleLoadOfMapBottomGraphics( void );
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// allowed to time compress?
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BOOLEAN AllowedToTimeCompress( void );
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void EnableDisAbleMapScreenOptionsButton( BOOLEAN fEnable );
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// create and destroy masks to cover the time compression buttons as needed
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void CreateDestroyMouseRegionMasksForTimeCompressionButtons( void );
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BOOLEAN CommonTimeCompressionChecks( void );
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BOOLEAN AnyUsableRealMercenariesOnTeam( void );
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void RequestTriggerExitFromMapscreen( INT8 bExitToWhere );
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BOOLEAN AllowedToExitFromMapscreenTo( INT8 bExitToWhere );
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void HandleExitsFromMapScreen( void );
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void MapScreenMsgScrollDown( UINT8 ubLinesDown );
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void MapScreenMsgScrollUp( UINT8 ubLinesUp );
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void ChangeCurrentMapscreenMessageIndex( UINT8 ubNewMessageIndex );
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void MoveToEndOfMapScreenMessageList( void );
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#endif |