Files
source/Tactical/XML_RandomStats.cpp
T
Wanne 91087ca8c0 ************************************************************
* Merged Source Code from Development Trunk: Revision 4063 *
************************************************************
- Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- This will be the Source for the Beta 2011 Test

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-01-18 09:11:09 +00:00

304 lines
10 KiB
C++

#ifdef PRECOMPILEDHEADERS
#include "Tactical All.h"
#else
#include "sgp.h"
#include "Debug Control.h"
#include "expat.h"
#include "XML.h"
#include "Interface.h"
#endif
#include "soldier profile type.h"
#include "Soldier Profile.h"
#include "Random.h"
struct
{
PARSE_STAGE curElement;
CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1];
RANDOM_STATS_VALUES curRandomStats;
RANDOM_STATS_VALUES * curArray;
UINT32 maxArraySize;
UINT32 curIndex;
UINT32 currentDepth;
UINT32 maxReadDepth;
}
typedef RandomStatsParseData;
BOOLEAN RandomStats_TextOnly;
static void XMLCALL
RandomStatsStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts)
{
RandomStatsParseData * pData = (RandomStatsParseData *)userData;
if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element?
{
if(strcmp(name, "RANDOM_STATS") == 0 && pData->curElement == ELEMENT_NONE)
{
pData->curElement = ELEMENT_LIST;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "PROFIL") == 0 && pData->curElement == ELEMENT_LIST)
{
pData->curElement = ELEMENT;
pData->maxReadDepth++; //we are not skipping this element
}
else if(pData->curElement == ELEMENT &&
( strcmp(name, "uiIndex") == 0 ||
strcmp(name, "Enabled") == 0 ||
strcmp(name, "BaseAttribute") == 0 ||
strcmp(name, "ExpLevel") == 0 ||
strcmp(name, "RandomLife") == 0 ||
strcmp(name, "RandomAgility") == 0 ||
strcmp(name, "RandomLeadership") == 0 ||
strcmp(name, "RandomDexterity") == 0 ||
strcmp(name, "RandomWisdom") == 0 ||
strcmp(name, "RandomMarksmanship") == 0 ||
strcmp(name, "RandomMedical") == 0 ||
strcmp(name, "RandomMechanical") == 0 ||
strcmp(name, "RandomExplosive") == 0 ||
strcmp(name, "RandomScientific") == 0 ||
strcmp(name, "RandomStrength") == 0 ) )
{
pData->curElement = ELEMENT_PROPERTY;
pData->maxReadDepth++; //we are not skipping this element
}
pData->szCharData[0] = '\0';
}
pData->currentDepth++;
}
static void XMLCALL
RandomStatsCharacterDataHandle(void *userData, const XML_Char *str, int len)
{
RandomStatsParseData * pData = (RandomStatsParseData *)userData;
if( (pData->currentDepth <= pData->maxReadDepth) &&
(strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH)
){
strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData)));
}
}
static void XMLCALL
RandomStatsEndElementHandle(void *userData, const XML_Char *name)
{
RandomStatsParseData * pData = (RandomStatsParseData *)userData;
if(pData->currentDepth <= pData->maxReadDepth)
{
if(strcmp(name, "RANDOM_STATS") == 0)
{
pData->curElement = ELEMENT_NONE;
}
else if(strcmp(name, "PROFIL") == 0)
{
pData->curElement = ELEMENT_LIST;
gRandomStatsValue[pData->curRandomStats.uiIndex].Enabled = pData->curRandomStats.Enabled;
gRandomStatsValue[pData->curRandomStats.uiIndex].BaseAttribute = pData->curRandomStats.BaseAttribute;
gRandomStatsValue[pData->curRandomStats.uiIndex].ExpLevel = pData->curRandomStats.ExpLevel;
gRandomStatsValue[pData->curRandomStats.uiIndex].RandomLife = pData->curRandomStats.RandomLife;
gRandomStatsValue[pData->curRandomStats.uiIndex].RandomStrength = pData->curRandomStats.RandomStrength;
gRandomStatsValue[pData->curRandomStats.uiIndex].RandomAgility = pData->curRandomStats.RandomAgility;
gRandomStatsValue[pData->curRandomStats.uiIndex].RandomLeadership = pData->curRandomStats.RandomLeadership;
gRandomStatsValue[pData->curRandomStats.uiIndex].RandomDexterity = pData->curRandomStats.RandomDexterity;
gRandomStatsValue[pData->curRandomStats.uiIndex].RandomWisdom = pData->curRandomStats.RandomWisdom;
gRandomStatsValue[pData->curRandomStats.uiIndex].RandomMarksmanship = pData->curRandomStats.RandomMarksmanship;
gRandomStatsValue[pData->curRandomStats.uiIndex].RandomMedical = pData->curRandomStats.RandomMedical;
gRandomStatsValue[pData->curRandomStats.uiIndex].RandomMechanical = pData->curRandomStats.RandomMechanical;
gRandomStatsValue[pData->curRandomStats.uiIndex].RandomExplosive = pData->curRandomStats.RandomExplosive;
gRandomStatsValue[pData->curRandomStats.uiIndex].RandomScientific = pData->curRandomStats.RandomScientific;
}
else if(strcmp(name, "uiIndex") == 0)
{
pData->curElement = ELEMENT;
pData->curRandomStats.uiIndex = (UINT16) atol(pData->szCharData);
}
else if(strcmp(name, "Enabled") == 0)
{
pData->curElement = ELEMENT;
pData->curRandomStats.Enabled = (BOOLEAN) atol(pData->szCharData);
}
else if(strcmp(name, "BaseAttribute") == 0)
{
pData->curElement = ELEMENT;
pData->curRandomStats.BaseAttribute = (INT8) atol(pData->szCharData);
}
else if(strcmp(name, "ExpLevel") == 0)
{
pData->curElement = ELEMENT;
pData->curRandomStats.ExpLevel = (INT8) atol(pData->szCharData);
}
else if(strcmp(name, "RandomLife") == 0)
{
pData->curElement = ELEMENT;
pData->curRandomStats.RandomLife = (BOOLEAN) atol(pData->szCharData);
}
else if(strcmp(name, "RandomAgility") == 0)
{
pData->curElement = ELEMENT;
pData->curRandomStats.RandomAgility = (BOOLEAN) atol(pData->szCharData);
}
else if(strcmp(name, "RandomLeadership") == 0)
{
pData->curElement = ELEMENT;
pData->curRandomStats.RandomLeadership = (BOOLEAN) atol(pData->szCharData);
}
else if(strcmp(name, "RandomDexterity") == 0)
{
pData->curElement = ELEMENT;
pData->curRandomStats.RandomDexterity = (BOOLEAN) atol(pData->szCharData);
}
else if(strcmp(name, "RandomWisdom") == 0)
{
pData->curElement = ELEMENT;
pData->curRandomStats.RandomWisdom = (BOOLEAN) atol(pData->szCharData);
}
else if(strcmp(name, "RandomMarksmanship") == 0)
{
pData->curElement = ELEMENT;
pData->curRandomStats.RandomMarksmanship = (BOOLEAN) atol(pData->szCharData);
}
else if(strcmp(name, "RandomMedical") == 0)
{
pData->curElement = ELEMENT;
pData->curRandomStats.RandomMedical = (BOOLEAN) atol(pData->szCharData);
}
else if(strcmp(name, "RandomMechanical") == 0)
{
pData->curElement = ELEMENT;
pData->curRandomStats.RandomMechanical = (BOOLEAN) atol(pData->szCharData);
}
else if(strcmp(name, "RandomExplosive") == 0)
{
pData->curElement = ELEMENT;
pData->curRandomStats.RandomExplosive = (BOOLEAN) atol(pData->szCharData);
}
else if(strcmp(name, "RandomScientific") == 0)
{
pData->curElement = ELEMENT;
pData->curRandomStats.RandomScientific = (BOOLEAN) atol(pData->szCharData);
}
else if(strcmp(name, "RandomStrength") == 0)
{
pData->curElement = ELEMENT;
pData->curRandomStats.RandomStrength = (BOOLEAN) atol(pData->szCharData);
}
pData->maxReadDepth--;
}
pData->currentDepth--;
}
BOOLEAN ReadInRandomStats(STR fileName)
{
HWFILE hFile;
UINT32 uiBytesRead;
UINT32 uiFSize;
CHAR8 * lpcBuffer;
XML_Parser parser = XML_ParserCreate(NULL);
RandomStatsParseData pData;
DebugMsg(TOPIC_JA2, DBG_LEVEL_3, "Loading RandomStats.xml" );
// RandomStats_TextOnly = localizedVersion;
// Open file
hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE );
//if ( !hFile )
// return( localizedVersion );
uiFSize = FileGetSize(hFile);
lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1);
//Read in block
if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) )
{
MemFree(lpcBuffer);
return( FALSE );
}
lpcBuffer[uiFSize] = 0; //add a null terminator
FileClose( hFile );
XML_SetElementHandler(parser, RandomStatsStartElementHandle, RandomStatsEndElementHandle);
XML_SetCharacterDataHandler(parser, RandomStatsCharacterDataHandle);
memset(&pData,0,sizeof(pData));
XML_SetUserData(parser, &pData);
if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
{
CHAR8 errorBuf[511];
sprintf(errorBuf, "XML Parser Error in RandomStats.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser));
LiveMessage(errorBuf);
MemFree(lpcBuffer);
return FALSE;
}
MemFree(lpcBuffer);
XML_ParserFree(parser);
return( TRUE );
}
BOOLEAN WriteRandomStats( STR fileName)
{
HWFILE hFile;
//Debug code; make sure that what we got from the file is the same as what's there
// Open a new file
hFile = FileOpen( fileName, FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE );
if ( !hFile )
return( FALSE );
{
UINT32 cnt;
FilePrintf(hFile,"<RANDOM_STATS>\r\n");
for ( cnt = 0; cnt < NUM_PROFILES; cnt++ )
{
FilePrintf(hFile,"\t<PROFIL>\r\n");
FilePrintf(hFile,"\t\t<uiIndex>%d</uiIndex>\r\n", cnt);
FilePrintf(hFile,"\t\t<Enabled>%d</Enabled>\r\n",gRandomStatsValue[cnt].Enabled);
FilePrintf(hFile,"\t\t<BaseAttribute>%d</BaseAttribute>\r\n",gRandomStatsValue[cnt].BaseAttribute);
FilePrintf(hFile,"\t\t<ExpLevel>%d</ExpLevel>\r\n",gRandomStatsValue[cnt].ExpLevel);
FilePrintf(hFile,"\t\t<RandomLife>%d</RandomLife>\r\n",gRandomStatsValue[cnt].RandomLife);
FilePrintf(hFile,"\t\t<RandomAgility>%d</RandomAgility>\r\n",gRandomStatsValue[cnt].RandomAgility);
FilePrintf(hFile,"\t\t<RandomLeadership>%d</RandomLeadership>\r\n",gRandomStatsValue[cnt].RandomLeadership);
FilePrintf(hFile,"\t\t<RandomDexterity>%d</RandomDexterity>\r\n",gRandomStatsValue[cnt].RandomDexterity);
FilePrintf(hFile,"\t\t<RandomWisdom>%d</RandomWisdom>\r\n",gRandomStatsValue[cnt].RandomWisdom);
FilePrintf(hFile,"\t\t<RandomMarksmanship>%d</RandomMarksmanship>\r\n",gRandomStatsValue[cnt].RandomMarksmanship);
FilePrintf(hFile,"\t\t<RandomMedical>%d</RandomMedical>\r\n",gRandomStatsValue[cnt].RandomMedical);
FilePrintf(hFile,"\t\t<RandomMechanical>%d</RandomMechanical>\r\n",gRandomStatsValue[cnt].RandomMechanical);
FilePrintf(hFile,"\t\t<RandomExplosive>%d</RandomExplosive>\r\n",gRandomStatsValue[cnt].RandomExplosive);
FilePrintf(hFile,"\t\t<RandomScientific>%d</RandomScientific>\r\n",gRandomStatsValue[cnt].RandomScientific);
FilePrintf(hFile,"\t\t<RandomStrength>%d</RandomStrength>\r\n",gRandomStatsValue[cnt].RandomStrength);
FilePrintf(hFile,"\t</PROFIL>\r\n");
}
FilePrintf(hFile,"</RANDOM_STATS>\r\n");
}
FileClose( hFile );
return( TRUE );
}