Files
source/ModularizedTacticalAI/src/PlanFactoryLibrary.cpp
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/**
* @file
* @author feynman (bears-pit.com)
*/
// XXX Add includes for new factories here XXX
#include "../include/PlanFactoryLibrary.h"
#include "../include/NullPlanFactory.h"
#include "../include/LegacyAIPlanFactory.h"
#include "../../Utils/INIReader.h"
#include <stdexcept>
#include <limits>
#include <string>
#include <sstream>
#undef max
namespace AI
{
namespace tactical
{
PlanFactoryLibrary* PlanFactoryLibrary::instance_ = 0;
/*@brief Initialize all PlanFactories and map them to the slots defined by the configuration file
*
* This is the place where new factories need to be "registred" in order for them to be available using the
* settings in AI.ini
* The constructor is private due to the singleton pattern
*/
PlanFactoryLibrary::PlanFactoryLibrary()
{
// ================================================================================
// XXX vv Add new factory registrations here vv XXX
registred_factories_[NullPlanFactory::get_name()] = new NullPlanFactory();
registred_factories_[LegacyAIPlanFactory::get_name()] = new LegacyAIPlanFactory();
// XXX ^^ Add new factory registrations here ^^ XXX
// ================================================================================
CIniReader ini_reader("AI.ini", true);
size_t num_slots = ini_reader.ReadInteger("Modularized Tactical AI", "NumFactories", 0, 0, std::numeric_limits<int>::max());
for(size_t i(0); i<num_slots; ++i)
{
std::stringstream slot_index;
slot_index<<"Factory_"<<i;
std::string factory_name = ini_reader.ReadString("Modularized Tactical AI", const_cast<char*>(slot_index.str().c_str()), "LegacyAIFactory");
ai_index_to_factory_mapping_.push_back(registred_factories_[factory_name]);
if(!ai_index_to_factory_mapping_.back()->initialize_called())
ai_index_to_factory_mapping_.back()->initialize();
}
}
/** @brief If no instance exists yet, create it. Return a pointer to the only existing instance of this library.
* @return Pointer to the only instance of the PlanFactoryLibrary
*/
PlanFactoryLibrary* PlanFactoryLibrary::instance()
{
if(instance_ == 0)
instance_ = new PlanFactoryLibrary();
return instance_;
}
/**@brief Create a plan for the given input using the factory at the given index
* @param index Index of the concrete plan factory to use, set in the constructor via ini settings
* @param npc The NPC the created plan is for
* @param input The environmental data required for a factory to plan
* @throws std::out_of_range for invalid index
* @throws std::logic_error for valid index, but undefined factory (most likely due to typo in AI.ini)
* @return A new plan
*/
Plan* PlanFactoryLibrary::create_plan(size_t index, SOLDIERTYPE* npc, const AIInputData& input) const
{
if(index >= ai_index_to_factory_mapping_.size())
throw std::out_of_range("PlanFactoryLibrary detected invalid factory index");
if(!ai_index_to_factory_mapping_[index])
throw std::logic_error("PlanFactoryLibrary encountered a nullptr for a valid index (typo in AI.ini?)");
return ai_index_to_factory_mapping_[index]->create_plan(npc, input);
}
/**@brief Update a plan for the given input using the factory at the given index
* @param index Index of the concrete plan factory to use, set in the constructor via ini settings
* @param npc The NPC the updated plan is for
* @param input The environmental data required for a factory to plan
* @throws std::out_of_range for invalid index
* @throws std::logic_error for valid index, but undefined factory (most likely due to typo in AI.ini)
*/
void PlanFactoryLibrary::update_plan(size_t index, SOLDIERTYPE* npc, const AIInputData& input) const
{
if(index >= ai_index_to_factory_mapping_.size())
throw std::out_of_range("PlanFactoryLibrary detected invalid factory index");
if(!ai_index_to_factory_mapping_[index])
throw std::logic_error("PlanFactoryLibrary encountered a nullptr for a valid index (typo in AI.ini?)");
return ai_index_to_factory_mapping_[index]->update_plan(npc, input);
}
}
}