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source/gamedir/Data/TableData/MickeyInventory.xml
T
lalien 05e8b50d9d Little Alien
Initial data import 2006.05.23


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-05-23 19:13:46 +00:00

47 lines
1.3 KiB
XML

<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>230</sItemIndex> <!-- Claws -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>231</sItemIndex> <!-- Teeth -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>232</sItemIndex> <!-- Pelt -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>260</sItemIndex> <!-- Claw -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>261</sItemIndex> <!-- Flesh -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>262</sItemIndex> <!-- Organ -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>217</sItemIndex> <!-- Jelly -->
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>