Files
source/Tactical/Interface Control.h
T
Wanne 534af956c8 Small visual changes (by Sevenfm)
see: http://www.bears-pit.com/board/ubbthreads.php/topics/172712/16/Code_Snippets.html

1) ENEMY_HIT_COUNT in ja2_options.ini accepts 2 new parameters:
  3 - show damage as white asterisks
  4 - show damage as red asterisks
  Number of asterisks is scaled (maximum 5): >0, >10, >30, >60, >100

2) Suppression tactical tooltip now shows suppression points from last attacks.
Previously it was always = 0 because ubSuppressionPoints value is cleared after each attack.

3) It is now possible to show suppression values above soldier, just as hit count.
There are new options in ja2_options.ini

Possible values:
 0 - do not show
 1 - show on moving hit counter
 2 - show above soldier
The values are color coded:
 Suppression is light gray
 Shock is yellow
 AP loss is blue
 Morale hit is green

SHOW_SUPPRESSION_COUNT = 0
SHOW_SHOCK_COUNT = 0
SHOW_AP_COUNT = 0
SHOW_MORALE_COUNT = 0

This option defines if values are shown as numbers or asterisks (1..5, using scale)
SHOW_SUPPRESSION_USE_ASTERISK = FALSE

This option defines if only 1 asterisk is shown or several (1..5) to represent value
SHOW_SUPPRESSION_SCALE_ASTERISK = TRUE

Show suppression above soldier during enemy attack. All other values are shown after attack, when HandleSuppressionFire function is calculated.
SHOW_SUPPRESSION_COUNT_ALT = TRUE

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6689 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-12-10 11:04:59 +00:00

65 lines
1.9 KiB
C

#ifndef __INTERFACE_CONTROL_H
#define __INTERFACE_CONTROL_H
#define INTERFACE_MAPSCREEN 0x00000001
#define INTERFACE_NORENDERBUTTONS 0x00000002
#define INTERFACE_LOCKEDLEVEL1 0x00000004
#define INTERFACE_SHOPKEEP_INTERFACE 0x00000008
extern UINT32 guiTacticalInterfaceFlags;
void SetTacticalInterfaceFlags( UINT32 uiFlags );
void SetUpInterface( );
void ResetInterface( );
void RenderTopmostTacticalInterface( );
void RenderTacticalInterface( );
// Flugente: handle flashlights
void HandleFlashLights();
void StartViewportOverlays( );
void EndViewportOverlays( );
void LockTacticalInterface( );
void UnLockTacticalInterface( );
void RenderTacticalInterfaceWhileScrolling( );
void EraseInterfaceMenus( BOOLEAN fIgnoreUIUnLock );
// handle paused render of tactical panel, if flag set, OR it in with tactical render flags
// then reset
void HandlePausedTacticalRender( void );
void ResetInterfaceAndUI( );
BOOLEAN AreWeInAUIMenu( );
void HandleTacticalPanelSwitch( );
BOOLEAN InterfaceOKForMeanwhilePopup();
// sevenfm: these values are used to calculate scale for displaying values as asterisks (no more than 5 asterisks for any value)
enum{
PRINT_SCALE_PLAIN_NUMBER,
PRINT_SCALE_ASTERISK,
PRINT_SCALE_ASTERISK_SUPPRESSION,
PRINT_SCALE_ASTERISK_DAMAGE,
PRINT_SCALE_ASTERISK_MORALE,
PRINT_SCALE_ASTERISK_AP,
PRINT_SCALE_ASTERISK_SHOCK,
};
UINT8 CalcScaleSuppression( INT16 data );
UINT8 CalcScaleDamage( INT16 data );
UINT8 CalcScaleMorale( INT16 data );
UINT8 CalcScaleAP( INT16 data );
UINT8 CalcScaleShock( INT16 data );
// print counter as number or asterisks ( applying provided scale when displaying asterisks )
// width is updated as X offset after printing
void PrintSuppressionCounter( INT16 x, INT16 y, INT16 data, UINT16 &width, UINT8 ubForegound, UINT8 scale = PRINT_SCALE_PLAIN_NUMBER );
#endif