Files
source/Strategic/XML_UniformColors.cpp
T
00fb898600 Delete builddefines.h
Nothing was left in it but the include of profiler.h, and 132 translation units
were including it for that alone. Fifteen files were leaning on profiler.h to
drag in <set>, <vector> and <ostream> for them; those now include what they use.

This is the commit that moves line numbers. Removing an include line shifts
__LINE__ by one for everything below it, and __LINE__ is an immediate operand in
every Assert() and DebugMsg() call, so the four game executables differ from
their predecessors by roughly a thousand 32-bit constants each. Every one of
those is accounted for: each is a single immediate that moved by -1 where the
builddefines.h include went away, or +1 where a <set>/<vector> include was
added. Nothing else in .text, .rdata or .data moves, no object file's section
sizes change, and symbolize_crash and Ja2Export stay bit-identical.

The one non-immediate difference is that the 24 Editor translation units of the
non-editor apps stop emitting __Avx2WmemEnabledWeakValue, a 4-byte weak COMDAT
they only ever instantiated through profiler.h's <vector>. It is a UCRT weak
default that other translation units still provide.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-22 01:07:26 -03:00

253 lines
6.5 KiB
C++

////////////////////////////////////////////////////////////
//
// HEADROCK HAM 3.6:
//
// This code reads an XML called "UniformColors.XML", which tells the program which colors to use for
// "standard" uniforms, including randomly-generated enemies and militia (for now).
//
//////////////////////////////////////////////////////////////
#include <stdio.h>
#include "XML.h"
#include "expat.h"
#include "string.h"
#include "FileMan.h"
#include "MemMan.h"
#include "Debug Control.h"
#define MAX_CHAR_DATA_LENGTH 500
// Error strings for this XML reader
STR16 szUniformErrorStrings[]=
{
L"ENEMY_ADMIN",
L"ENEMY_TROOP",
L"ENEMY_ELITE",
L"MILITIA_ROOKIE",
L"MILITIA_REGULAR",
L"MILITIA_ELITE",
};
// Array to hold uniform data
UNIFORMCOLORS gUniformColors[NUM_UNIFORMS];
typedef enum
{
UNIFORM_ELEMENT_NONE = 0,
UNIFORM_ELEMENT_LIST,
UNIFORM_ELEMENT,
UNIFORM_ELEMENT_DATA,
} UNIFORM_PARSE_STAGE;
typedef struct
{
UNIFORM_PARSE_STAGE curElement;
CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1];
UINT8 sCurUniform;
PaletteRepID szCurVest;
PaletteRepID szCurPants;
UINT32 currentDepth;
UINT32 maxReadDepth;
} UniformParseData;
// Array for flags making sure that we have ALL uniform data defined.
BOOLEAN UniformDataFound[NUM_UNIFORMS];
static void XMLCALL
UniformStartElementHandle(void *userData, const XML_Char *name, const char **atts)
{
UniformParseData * pData = (UniformParseData *) userData;
if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element?
{
if(strcmp(name, "UNIFORMS") == 0 && pData->curElement == UNIFORM_ELEMENT_NONE)
{
pData->curElement = UNIFORM_ELEMENT_LIST;
pData->maxReadDepth++; //we are not skipping this element
for (UINT8 cnt = 0; cnt < NUM_UNIFORMS; cnt++)
{
// reset array
UniformDataFound[cnt] = FALSE;
}
}
else if(pData->curElement == UNIFORM_ELEMENT_LIST &&
(strcmp(name, "ENEMY_ADMIN") == 0 ||
strcmp(name, "ENEMY_TROOP") == 0 ||
strcmp(name, "ENEMY_ELITE") == 0 ||
strcmp(name, "MILITIA_ROOKIE") == 0 ||
strcmp(name, "MILITIA_REGULAR") == 0 ||
strcmp(name, "MILITIA_ELITE") == 0 ) )
{
if (strcmp(name, "ENEMY_ADMIN") == 0)
{
pData->sCurUniform = UNIFORM_ENEMY_ADMIN;
}
else if (strcmp(name, "ENEMY_TROOP") == 0)
{
pData->sCurUniform = UNIFORM_ENEMY_TROOP;
}
else if (strcmp(name, "ENEMY_ELITE") == 0)
{
pData->sCurUniform = UNIFORM_ENEMY_ELITE;
}
else if (strcmp(name, "MILITIA_ROOKIE") == 0)
{
pData->sCurUniform = UNIFORM_MILITIA_ROOKIE;
}
else if (strcmp(name, "MILITIA_REGULAR") == 0)
{
pData->sCurUniform = UNIFORM_MILITIA_REGULAR;
}
else if (strcmp(name, "MILITIA_ELITE") == 0)
{
pData->sCurUniform = UNIFORM_MILITIA_ELITE;
}
pData->curElement = UNIFORM_ELEMENT;
pData->maxReadDepth++; //we are not skipping this element
}
else if(pData->curElement == UNIFORM_ELEMENT &&
(strcmp(name, "Vest") == 0 ||
strcmp(name, "Pants") == 0 ))
{
pData->curElement = UNIFORM_ELEMENT_DATA;
pData->maxReadDepth++; //we are not skipping this element
}
pData->szCharData[0] = '\0';
}
pData->currentDepth++;
}
static void XMLCALL
UniformCharacterDataHandle(void *userData, const XML_Char *str, int len)
{
UniformParseData * pData = (UniformParseData *) userData;
if(pData->currentDepth <= pData->maxReadDepth && strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH)
strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData)));
}
static void XMLCALL
UniformEndElementHandle(void *userData, const XML_Char *name)
{
UniformParseData * pData = (UniformParseData *)userData;
if(pData->currentDepth <= pData->maxReadDepth) //we're at the end of an element that we've been reading
{
if(strcmp(name, "UNIFORMS") == 0)
{
// All entries are mandatory. Exception thrown if an entry was not found
for (UINT8 cnt = 0; cnt < NUM_UNIFORMS; cnt++)
{
if (!UniformDataFound[cnt])
{
CHAR16 sString[256];
swprintf( sString, L"Error in UniformColors.XML: Uniform color for %s not found or not properly defined!", szUniformErrorStrings[ cnt ] );
SGP_THROW( sString );
}
}
pData->curElement = UNIFORM_ELEMENT_NONE;
}
else if(strcmp(name, "ENEMY_ADMIN") == 0 ||
strcmp(name, "ENEMY_TROOP") == 0 ||
strcmp(name, "ENEMY_ELITE") == 0 ||
strcmp(name, "MILITIA_ROOKIE") == 0 ||
strcmp(name, "MILITIA_REGULAR") == 0 ||
strcmp(name, "MILITIA_ELITE") == 0 )
{
pData->curElement = UNIFORM_ELEMENT_LIST;
if (pData->sCurUniform >= UNIFORM_ENEMY_ADMIN && pData->sCurUniform < NUM_UNIFORMS )
{
memcpy( &(gUniformColors[pData->sCurUniform].pants), &(pData->szCurPants), sizeof(PaletteRepID) );
memcpy( &(gUniformColors[pData->sCurUniform].vest), &(pData->szCurVest), sizeof(PaletteRepID) );
UniformDataFound[pData->sCurUniform] = TRUE;
}
}
else if(strcmp(name, "Vest") == 0 )
{
pData->curElement = UNIFORM_ELEMENT;
strcpy(pData->szCurVest, pData->szCharData);
}
else if(strcmp(name, "Pants") == 0 )
{
pData->curElement = UNIFORM_ELEMENT;
strcpy(pData->szCurPants, pData->szCharData);
}
pData->maxReadDepth--;
}
pData->currentDepth--;
}
BOOLEAN ReadInUniforms(STR fileName)
{
HWFILE hFile;
UINT32 uiBytesRead;
UINT32 uiFSize;
CHAR8 * lpcBuffer;
XML_Parser parser = XML_ParserCreate(NULL);
UniformParseData pData;
hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE );
if ( !hFile )
return( FALSE );
uiFSize = FileGetSize(hFile);
lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1);
//Read in block
if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) )
{
MemFree(lpcBuffer);
return( FALSE );
}
lpcBuffer[uiFSize] = 0; //add a null terminator
FileClose( hFile );
XML_SetElementHandler(parser, UniformStartElementHandle, UniformEndElementHandle);
XML_SetCharacterDataHandler(parser, UniformCharacterDataHandle);
memset(&pData,0,sizeof(pData));
XML_SetUserData(parser, &pData);
if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
{
CHAR8 errorBuf[511];
sprintf(errorBuf, "XML Parser Error in UniformColors.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser));
LiveMessage(errorBuf);
MemFree(lpcBuffer);
return FALSE;
}
MemFree(lpcBuffer);
XML_ParserFree(parser);
return TRUE;
}