Files
source/Laptop/DropDown.cpp
T
Flugente 6adf9ad901 - Fix: coloured glitches in dropdown area
- Improved mouse drag in dropdown scrollbar

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8183 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-02 20:11:42 +00:00

727 lines
23 KiB
C++

/**
* @file
* @author Flugente (bears-pit.com)
*/
#include "DropDown.h"
#include "Font.h"
#include "laptop.h"
#include "Cursors.h"
#include "Utilities.h"
#include "vobject.h"
#include "WCheck.h"
#include "line.h"
#include "WordWrap.h"
#include "input.h" // for gfLeftButtonState
// define now, make a parameter later
#define DEF_DROPDOWN_FONT FONT12ARIAL
#define DEF_SCROLL_ARROW_HEIGHT 24
#define CITY_NAME_OFFSET 6
#define STATIC_TEXT_COLOR 145
UINT32 guGoldArrowImages = 0;
// helpful draw functions, as adding sti objects to paint boundaries is... lets say, inefficient
void DisplaySmallLine( UINT16 usStartX, UINT16 usStartY, UINT16 EndX, UINT16 EndY, UINT16 usColor )
{
UINT32 uiDestPitchBYTES;
UINT8 *pDestBuf;
pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
SetClippingRegionAndImageWidth( uiDestPitchBYTES, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
// draw the line
LineDraw( FALSE, usStartX, usStartY, EndX, EndY, usColor, pDestBuf );
// unlock frame buffer
UnLockVideoSurface( FRAME_BUFFER );
}
void Display2Line2ShadowHorizontal( UINT16 usStartX, UINT16 usStartY, UINT16 EndX, UINT16 usColor1, UINT16 usColor2 )
{
DisplaySmallLine( usStartX, usStartY, EndX, usStartY, usColor1 );
DisplaySmallLine( usStartX, usStartY + 1, EndX, usStartY + 1, usColor1 );
DisplaySmallLine( usStartX, usStartY + 2, EndX, usStartY + 2, usColor2 );
DisplaySmallLine( usStartX, usStartY + 3, EndX, usStartY + 3, usColor2 );
}
void Display2Line2ShadowVertical( UINT16 usStartX, UINT16 usStartY, UINT16 EndY, UINT16 usColor1, UINT16 usColor2 )
{
DisplaySmallLine( usStartX, usStartY, usStartX, EndY, usColor1 );
DisplaySmallLine( usStartX + 1, usStartY, usStartX + 1, EndY, usColor1 );
DisplaySmallLine( usStartX + 2, usStartY, usStartX + 2, EndY, usColor2 );
DisplaySmallLine( usStartX + 3, usStartY, usStartX + 3, EndY, usColor2 );
}
WidgetBase::WidgetBase( )
{
// default settings
musStartX = 0;
musStartY = 0;
mColorLine = Get16BPPColor( FROMRGB( 231, 199, 90 ) );
mColorLineShadow = Get16BPPColor( FROMRGB( 33, 24, 8 ) );
mColorMarked = Get16BPPColor( FROMRGB( 200, 169, 87 ) );
mColorHighLight = Get16BPPColor( FROMRGB( 235, 222, 171 ) );
}
DropDownBase::DropDownBase( )
: WidgetBase( )
{
// default settings
musWidth = 100; // width of text field
musArrowWidth = 22; // width of arrow (and thus scrollbar)
mEntryVector.clear( );
swprintf( mHelpText, L"" );
mSelectedEntry = 0;
mFirstShownEntry = 0;
}
void
DropDownBase::Init( UINT16 sX, UINT16 sY )
{
mfMouseRegionsCreated = FALSE;
SetX( sX );
SetY( sY );
mSelectedEntry = min( mSelectedEntry, mEntryVector.size( ) - 1 );
mNumDisplayedEntries = min( DROPDOWN_REGIONS, mEntryVector.size( ) );
mFirstShownEntry = max( 0, min( mFirstShownEntry, mEntryVector.size( ) - 1 - mNumDisplayedEntries ) );
musWidth = 0;
UINT16 size = mEntryVector.size( );
for ( UINT16 i = 0; i < size; ++i )
{
musWidth = max( musWidth, StringPixLength( mEntryVector[i].second, DEF_DROPDOWN_FONT ) );
}
// account for a bit of space left and right
musWidth += 2 * CITY_NAME_OFFSET;
musUpArrowX = GetX( ) + musWidth;
musUpArrowY = GetY( ) + 2;
musFontHeight = GetFontHeight( DEF_DROPDOWN_FONT ); // does not work on init of static objects, as the fonts do not yet exist!
mfDropScrollBar = (size > DROPDOWN_REGIONS);
}
void
DropDownBase::Init_Drop( )
{
mfMouseRegionsCreated_Drop = FALSE;
musStartX_Drop = GetX( );
musStartY_Drop = GetY( ) + DEF_SCROLL_ARROW_HEIGHT;
musScrollAreaX = musStartX_Drop + musWidth;
musDownArrowX = musUpArrowX;
musAreaHeight = mNumDisplayedEntries * (musFontHeight + 4);
musDownArrowY = GetY( ) + musAreaHeight + 2;
}
void * gDropObj;
void
DropDownBase::Create( UINT16 sX, UINT16 sY )
{
Destroy( );
Init( sX, sY );
VOBJECT_DESC VObjectDesc;
// Gold Arrow for the scroll area
VObjectDesc.fCreateFlags = VOBJECT_CREATE_FROMFILE;
FilenameForBPP( "LAPTOP\\GoldArrows.sti", VObjectDesc.ImageFile );
if ( !AddVideoObject( &VObjectDesc, &guGoldArrowImages ) )
return;
gDropObj = (void*) this;
MSYS_DefineRegion( &mSelectedOpenDropDownRegion, GetX( ) + musWidth, GetY( ), GetX( ) + musWidth + musArrowWidth, GetY( ) + DEF_SCROLL_ARROW_HEIGHT, MSYS_PRIORITY_HIGHEST,
CURSOR_WWW, MSYS_NO_CALLBACK, CallBackWrapper( (void*) this, DROPDOWN_OPEN, &DropDownBase::Dummyfunc ) );
MSYS_AddRegion( &mSelectedOpenDropDownRegion );
//click anywhere on the screen to close the window( only when the drop down window is active)
MSYS_DefineRegion( &mSelectedCloseDropDownRegion, LAPTOP_SCREEN_UL_X, LAPTOP_SCREEN_WEB_UL_Y, LAPTOP_SCREEN_LR_X, LAPTOP_SCREEN_WEB_LR_Y, MSYS_PRIORITY_HIGHEST,
CURSOR_LAPTOP_SCREEN, MSYS_NO_CALLBACK, CallBackWrapper( (void*) this, DROPDOWN_CLOSE, &DropDownBase::Dummyfunc ) );
MSYS_AddRegion( &mSelectedCloseDropDownRegion );
MSYS_DisableRegion( &mSelectedCloseDropDownRegion );
MSYS_DefineRegion( &mBubbleHelpRegion, GetX( ), GetY( ), GetX( ) + musWidth, GetY( ) + DEF_SCROLL_ARROW_HEIGHT, MSYS_PRIORITY_HIGHEST,
CURSOR_WWW, MSYS_NO_CALLBACK, MSYS_NO_CALLBACK );
MSYS_AddRegion( &mBubbleHelpRegion );
mfMouseRegionsCreated = TRUE;
}
void
DropDownBase::Create_Drop( )
{
Destroy_Drop( );
Init_Drop( );
UINT16 i;
UINT16 usPosX = musStartX_Drop;
UINT16 usPosY = musStartY_Drop;
UINT16 usHeight = 0;
for ( i = 0; i < mNumDisplayedEntries; ++i )
{
MSYS_DefineRegion( &mDropDownRegion[i], usPosX, (UINT16)(usPosY + 4), (UINT16)(usPosX + musWidth - 6), (UINT16)(usPosY + musFontHeight + 7), MSYS_PRIORITY_HIGHEST,
CURSOR_WWW, CallBackWrapper( (void*) this, DROPDOWN_MOVEMENT, &DropDownBase::Dummyfunc ), CallBackWrapper( (void*) this, DROPDOWN_REGION, &DropDownBase::Dummyfunc ) );
MSYS_AddRegion( &mDropDownRegion[i] );
MSYS_SetRegionUserData( &mDropDownRegion[i], 0, i );
usPosY += musFontHeight + 2;
}
usHeight = usPosY - musStartY_Drop + 10;
//create the scroll bars regions
//up arrow
usPosX = musUpArrowX;
usPosY = musUpArrowY;
for ( i = 0; i<2; ++i )
{
MSYS_DefineRegion( &mgSelectedUpDownArrowOnScrollAreaRegion[i], usPosX, usPosY, (UINT16)(usPosX + musWidth), (UINT16)(usPosY + DEF_SCROLL_ARROW_HEIGHT), MSYS_PRIORITY_HIGHEST,
CURSOR_WWW, MSYS_NO_CALLBACK, CallBackWrapper( (void*) this, DROPDOWN_ARROW, &DropDownBase::Dummyfunc ) );
MSYS_AddRegion( &mgSelectedUpDownArrowOnScrollAreaRegion[i] );
MSYS_SetRegionUserData( &mgSelectedUpDownArrowOnScrollAreaRegion[i], 0, i );
usPosX = musDownArrowX;
usPosY = musDownArrowY;
}
// create scrollbars only if they are needed
if ( mfDropScrollBar )
{
//the scroll area itself
usPosX = musUpArrowX;
usPosY = musUpArrowY + DEF_SCROLL_ARROW_HEIGHT;
usHeight = (musAreaHeight - DEF_SCROLL_ARROW_HEIGHT - 4) / (mNumDisplayedEntries);
for ( i = 0; i<mNumDisplayedEntries - 1; ++i )
{
MSYS_DefineRegion( &mSelectedScrollAreaDropDownRegion[i], usPosX, usPosY, (UINT16)(usPosX + musWidth), (UINT16)(usPosY + usHeight), MSYS_PRIORITY_HIGHEST,
CURSOR_LAPTOP_SCREEN, CallBackWrapper( (void*) this, DROPDOWN_SCROLL_MOVEMENT, &DropDownBase::Dummyfunc ), CallBackWrapper( (void*) this, DROPDOWN_SCROLL_REGION, &DropDownBase::Dummyfunc ) );
MSYS_AddRegion( &mSelectedScrollAreaDropDownRegion[i] );
MSYS_SetRegionUserData( &mSelectedScrollAreaDropDownRegion[i], 0, i );
usPosY += usHeight;
}
//put the last one down to cover the remaining area
MSYS_DefineRegion( &mSelectedScrollAreaDropDownRegion[i], usPosX, usPosY, (UINT16)(usPosX + musWidth), musDownArrowY, MSYS_PRIORITY_HIGHEST,
CURSOR_LAPTOP_SCREEN, CallBackWrapper( (void*) this, DROPDOWN_SCROLL_MOVEMENT, &DropDownBase::Dummyfunc ), CallBackWrapper( (void*) this, DROPDOWN_SCROLL_REGION, &DropDownBase::Dummyfunc ) );
MSYS_AddRegion( &mSelectedScrollAreaDropDownRegion[i] );
MSYS_SetRegionUserData( &mSelectedScrollAreaDropDownRegion[i], 0, i );
}
MSYS_EnableRegion( &mSelectedCloseDropDownRegion );
mfMouseRegionsCreated_Drop = TRUE;
}
void
DropDownBase::Destroy( )
{
Destroy_Drop( );
if ( !mfMouseRegionsCreated )
return;
mfMouseRegionsCreated = FALSE;
MSYS_RemoveRegion( &mSelectedOpenDropDownRegion );
MSYS_RemoveRegion( &mSelectedCloseDropDownRegion );
MSYS_RemoveRegion( &mBubbleHelpRegion );
DeleteVideoObjectFromIndex( guGoldArrowImages );
SetRefresh( );
}
void
DropDownBase::Destroy_Drop( )
{
if ( !mfMouseRegionsCreated_Drop )
return;
UINT16 i;
for ( i = 0; i< mNumDisplayedEntries; ++i )
MSYS_RemoveRegion( &mDropDownRegion[i] );
//destroy the scroll bar arrow regions
for ( i = 0; i< 2; ++i )
MSYS_RemoveRegion( &mgSelectedUpDownArrowOnScrollAreaRegion[i] );
// create scrollbars and arrows only if they are needed
if ( mfDropScrollBar )
{
//destroy the scroll bar regions
for ( i = 0; i<mNumDisplayedEntries; ++i )
MSYS_RemoveRegion( &mSelectedScrollAreaDropDownRegion[i] );
}
//disable the close region
MSYS_DisableRegion( &mSelectedCloseDropDownRegion );
mfMouseRegionsCreated_Drop = FALSE;
SetRefresh( );
}
void
DropDownBase::Display( )
{
if ( !mfMouseRegionsCreated )
return;
HVOBJECT hArrowHandle;
//Display the background for the drop down window
ColorFillVideoSurfaceArea( FRAME_BUFFER, GetX( ), GetY( ), GetX( ) + musWidth + musArrowWidth, GetY( ) + DEF_SCROLL_ARROW_HEIGHT, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
// top
Display2Line2ShadowHorizontal( GetX( ), GetY( ), GetX( ) + musWidth + musArrowWidth - 1, GetColorLine( ), GetColorLineShadow( ) );
// left
Display2Line2ShadowVertical( GetX( ), GetY( ) + 2, GetY( ) + DEF_SCROLL_ARROW_HEIGHT - 1, GetColorLine( ), GetColorLineShadow( ) );
// right between text and arrow
Display2Line2ShadowVertical( GetX( ) + musWidth - 4, GetY( ) + 2, GetY( ) + DEF_SCROLL_ARROW_HEIGHT - 1, GetColorLine( ), GetColorLineShadow( ) );
// bottom
Display2Line2ShadowHorizontal( GetX( ), GetY( ) + DEF_SCROLL_ARROW_HEIGHT - 4, GetX( ) + musWidth + musArrowWidth - 1, GetColorLine( ), GetColorLineShadow( ) );
// right
Display2Line2ShadowVertical( GetX( ) + musWidth + musArrowWidth - 4, GetY( ), GetY( ) + DEF_SCROLL_ARROW_HEIGHT - 3, GetColorLine( ), GetColorLineShadow( ) );
DrawTopEntry( );
//get and display the up and down arrows
GetVideoObject( &hArrowHandle, guGoldArrowImages );
//top arrow
BltVideoObject( FRAME_BUFFER, hArrowHandle, 0, musUpArrowX, musUpArrowY, VO_BLT_SRCTRANSPARENCY, NULL );
// Set region help text
if ( StringPixLength( mHelpText, DEF_DROPDOWN_FONT ) > 0 )
{
SetRegionFastHelpText( &mBubbleHelpRegion, mHelpText );
SetRegionHelpEndCallback( &mBubbleHelpRegion, MSYS_NO_CALLBACK );
}
InvalidateRegion( LAPTOP_SCREEN_UL_X, LAPTOP_SCREEN_WEB_UL_Y, LAPTOP_SCREEN_LR_X, LAPTOP_SCREEN_WEB_LR_Y );
// display dropped region if necessary
Display_Drop( );
}
void
DropDownBase::Display_Drop( )
{
if ( !mfMouseRegionsCreated_Drop )
return;
HVOBJECT hArrowHandle;
//Display the background for the drop down window
ColorFillVideoSurfaceArea( FRAME_BUFFER, musStartX_Drop, musStartY_Drop, musStartX_Drop + musWidth + musArrowWidth, musStartY_Drop + musAreaHeight, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
// top
Display2Line2ShadowHorizontal( musStartX_Drop, musStartY_Drop - 4, musStartX_Drop + musWidth + musArrowWidth - 1, GetColorLine( ), GetColorLineShadow( ) );
// left
Display2Line2ShadowVertical( musStartX_Drop, musStartY_Drop - 2, musStartY_Drop + musAreaHeight - 1, GetColorLine( ), GetColorLineShadow( ) );
// right between text and arrow
Display2Line2ShadowVertical( musStartX_Drop + musWidth - 4, musStartY_Drop - 2, musStartY_Drop + musAreaHeight - 1, GetColorLine( ), GetColorLineShadow( ) );
// bottom
Display2Line2ShadowHorizontal( musStartX_Drop, musStartY_Drop + musAreaHeight - 4, musStartX_Drop + musWidth + musArrowWidth - 1, GetColorLine( ), GetColorLineShadow( ) );
// right
Display2Line2ShadowVertical( musStartX_Drop + musWidth + musArrowWidth - 4, musStartY_Drop - 4, musStartY_Drop + musAreaHeight - 3, GetColorLine( ), GetColorLineShadow( ) );
DrawSelectedCity( );
//get and display the up and down arrows
GetVideoObject( &hArrowHandle, guGoldArrowImages );
// top arrow
BltVideoObject( FRAME_BUFFER, hArrowHandle, 1, musUpArrowX, musUpArrowY, VO_BLT_SRCTRANSPARENCY, NULL );
// down arrow
BltVideoObject( FRAME_BUFFER, hArrowHandle, 0, musDownArrowX, musDownArrowY, VO_BLT_SRCTRANSPARENCY, NULL );
//display the scroll rectangle
DrawGoldRectangle( );
InvalidateRegion( LAPTOP_SCREEN_UL_X, LAPTOP_SCREEN_WEB_UL_Y, LAPTOP_SCREEN_LR_X, LAPTOP_SCREEN_WEB_LR_Y );
}
void
DropDownBase::DrawTopEntry( )
{
// make sure we don't get bogus values
if ( !mEntryVector.empty( ) )
{
mSelectedEntry = min( mSelectedEntry, mEntryVector.size( ) - 1 );
//display the name in the list
ColorFillVideoSurfaceArea( FRAME_BUFFER, GetX( ) + 4, GetY( ) + 4, GetX( ) + musWidth - 4, GetY( ) + musFontHeight + 8, GetColorMarked( ) );
SetFontShadow( NO_SHADOW );
DrawTextToScreen( mEntryVector[mSelectedEntry].second, GetX( ) + CITY_NAME_OFFSET, (UINT16)(GetY( ) + 7), 0, DEF_DROPDOWN_FONT, FONT_BLACK, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
SetFontShadow( DEFAULT_SHADOW );
}
}
void
DropDownBase::DrawSelectedCity( )
{
UINT16 usPosY = musStartY_Drop;
UINT16 usMaxY = 0;
UINT16 usMinY = 0;
// make sure we dont go out of our array
if ( mFirstShownEntry + mNumDisplayedEntries > (UINT16)(mEntryVector.size( )) )
mFirstShownEntry = mEntryVector.size( ) - mNumDisplayedEntries;
for ( UINT16 i = mFirstShownEntry; i < mFirstShownEntry + mNumDisplayedEntries; ++i )
{
usMaxY = min( usPosY + musFontHeight + 1, musStartY_Drop + musAreaHeight - 4 );
usMinY = max( usPosY - 3, musStartY_Drop );
if ( i == mSelectedEntry )
{
ColorFillVideoSurfaceArea( FRAME_BUFFER, musStartX_Drop + CITY_NAME_OFFSET - 2, usMinY, musStartX_Drop + musWidth - CITY_NAME_OFFSET + 2, usMaxY, GetColorMarked( ) );
SetFontShadow( NO_SHADOW );
DrawTextToScreen( mEntryVector[i].second, musStartX_Drop + CITY_NAME_OFFSET, usPosY, 0, DEF_DROPDOWN_FONT, FONT_BLACK, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
SetFontShadow( DEFAULT_SHADOW );
}
else
{
ColorFillVideoSurfaceArea( FRAME_BUFFER, musStartX_Drop + CITY_NAME_OFFSET - 2, usMinY, musStartX_Drop + musWidth - CITY_NAME_OFFSET + 2, usMaxY, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
DrawTextToScreen( mEntryVector[i].second, musStartX_Drop + CITY_NAME_OFFSET, usPosY, 0, DEF_DROPDOWN_FONT, STATIC_TEXT_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
}
usPosY += musFontHeight + 4;
}
}
void
DropDownBase::DrawGoldRectangle( )
{
UINT32 uiDestPitchBYTES;
UINT8 *pDestBuf;
UINT16 usWidth, usTempHeight;
FLOAT dHeight = 0.0f;
UINT16 usPosX, usPosY;
usPosX = musScrollAreaX;
usWidth = musArrowWidth - 5;
if ( mEntryVector.size( ) > 1 )
{
usTempHeight = (musAreaHeight - DEF_SCROLL_ARROW_HEIGHT) - 4;
if ( mEntryVector.size( ) < DROPDOWN_REGIONS )
{
dHeight = usTempHeight;
usPosY = musStartY_Drop;
}
else
{
dHeight = (FLOAT)(usTempHeight) / (FLOAT)(mEntryVector.size( ));
usPosY = musStartY_Drop + (UINT16)((dHeight * mFirstShownEntry));
dHeight *= mNumDisplayedEntries;
}
if ( mfDropScrollBar )
{
if ( usPosY >= musStartY_Drop + musAreaHeight - DEF_SCROLL_ARROW_HEIGHT - dHeight )
usPosY = musStartY_Drop + musAreaHeight - DEF_SCROLL_ARROW_HEIGHT - dHeight - 5;
}
else
{
if ( usPosY >= musStartY_Drop + musAreaHeight - dHeight )
usPosY = musStartY_Drop + musAreaHeight - dHeight - 5;
}
// color everything black and then color the rectangle, that way we dont have to redraw the entire page
ColorFillVideoSurfaceArea( FRAME_BUFFER, musScrollAreaX, musStartY_Drop, musScrollAreaX + usWidth, musStartY_Drop + usTempHeight, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
ColorFillVideoSurfaceArea( FRAME_BUFFER, musScrollAreaX, usPosY, musScrollAreaX + usWidth, usPosY + (UINT16)dHeight, GetColorMarked( ) );
//display the line
pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
SetClippingRegionAndImageWidth( uiDestPitchBYTES, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
// draw the gold highlite line on the top and left
LineDraw( FALSE, usPosX, usPosY, usPosX + usWidth, usPosY, GetColorHighLight( ), pDestBuf );
LineDraw( FALSE, usPosX, usPosY, usPosX, usPosY + (UINT16)dHeight, GetColorHighLight( ), pDestBuf );
// draw the shadow line on the bottom and right
LineDraw( FALSE, usPosX, usPosY + (UINT16)dHeight, usPosX + usWidth, usPosY + (UINT16)dHeight, GetColorLineShadow( ), pDestBuf );
LineDraw( FALSE, usPosX + usWidth, usPosY, usPosX + usWidth, usPosY + (UINT16)dHeight, GetColorLineShadow( ), pDestBuf );
}
// unlock frame buffer
UnLockVideoSurface( FRAME_BUFFER );
}
void
DropDownBase::SelectDropDownMovementCallBack( MOUSE_REGION * pRegion, INT32 reason )
{
if ( reason & MSYS_CALLBACK_REASON_LOST_MOUSE )
{
pRegion->uiFlags &= (~BUTTON_CLICKED_ON);
InvalidateRegion( pRegion->RegionTopLeftX, pRegion->RegionTopLeftY, pRegion->RegionBottomRightX, pRegion->RegionBottomRightY );
}
else if ( reason & MSYS_CALLBACK_REASON_GAIN_MOUSE )
{
pRegion->uiFlags |= BUTTON_CLICKED_ON;
mSelectedEntry = (UINT16)MSYS_GetRegionUserData( pRegion, 0 ) + mFirstShownEntry;
InvalidateRegion( musStartX_Drop - CITY_NAME_OFFSET + 2, musStartY_Drop, musStartX_Drop + musWidth - CITY_NAME_OFFSET + 2, musStartY_Drop + musAreaHeight - 4 );
DrawTopEntry( );
DrawGoldRectangle( );
DrawSelectedCity( );
}
}
void
DropDownBase::SelectDropDownRegionCallBack( MOUSE_REGION * pRegion, INT32 iReason )
{
if ( iReason & MSYS_CALLBACK_REASON_INIT )
{
}
else if ( iReason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
UINT16 ubSelected = (UINT16)MSYS_GetRegionUserData( pRegion, 0 );
mSelectedEntry = min( ubSelected + mFirstShownEntry, (UINT16)(max( 0, mEntryVector.size( ) - 1 )) );
Destroy_Drop( );
}
}
void
DropDownBase::SelectUpDownArrowOnScrollAreaRegionCallBack( MOUSE_REGION * pRegion, INT32 iReason )
{
if ( iReason & MSYS_CALLBACK_REASON_INIT )
{
}
else if ( iReason & MSYS_CALLBACK_REASON_LBUTTON_UP || iReason & MSYS_CALLBACK_REASON_LBUTTON_REPEAT )
{
UINT16 ubDownArrow = (UINT16)MSYS_GetRegionUserData( pRegion, 0 );
if ( ubDownArrow )
{
if ( mSelectedEntry < mEntryVector.size( ) - 1 )
{
++mSelectedEntry;
}
if ( (mSelectedEntry - mFirstShownEntry) >= mNumDisplayedEntries && mFirstShownEntry <= mEntryVector.size( ) - 1 - mNumDisplayedEntries )
{
++mFirstShownEntry;
}
}
else
{
if ( mSelectedEntry > 0 )
--mSelectedEntry;
if ( mSelectedEntry < mFirstShownEntry )
--mFirstShownEntry;
}
DrawTopEntry( );
DrawGoldRectangle( );
DrawSelectedCity( );
SetRefresh( );
}
}
void
DropDownBase::SelectScrollAreaDropDownMovementCallBack( MOUSE_REGION * pRegion, INT32 reason )
{
if ( reason & MSYS_CALLBACK_REASON_LOST_MOUSE )
{
pRegion->uiFlags &= (~BUTTON_CLICKED_ON);
InvalidateRegion( pRegion->RegionTopLeftX, pRegion->RegionTopLeftY, pRegion->RegionBottomRightX, pRegion->RegionBottomRightY );
}
else if ( reason & MSYS_CALLBACK_REASON_GAIN_MOUSE )
{
if ( gfLeftButtonState )
{
// if mouse is outside of the bar, simply move bar up or down
if ( pRegion->MouseYPos < pRegion->RegionTopLeftY )
{
pRegion->uiFlags &= ~BUTTON_CLICKED_ON;
mFirstShownEntry = max( mFirstShownEntry - 1, 0 );
if ( mSelectedEntry > mFirstShownEntry + mNumDisplayedEntries )
mSelectedEntry = mFirstShownEntry + mNumDisplayedEntries;
}
else if ( pRegion->MouseYPos > pRegion->RegionBottomRightY )
{
pRegion->uiFlags &= ~BUTTON_CLICKED_ON;
mFirstShownEntry = min( mFirstShownEntry + 1, (UINT16)(max( 0, mEntryVector.size( ) - 1 )) );
if ( mSelectedEntry < mFirstShownEntry )
++mSelectedEntry;
}
// inside the scroll bar, determine where the middle of the slider is to determine where to go
else
{
pRegion->uiFlags |= BUTTON_CLICKED_ON;
// go to the relative position in our list of entries depending on where we click
if ( !mEntryVector.empty( ) && musAreaHeight - 2 * DEF_SCROLL_ARROW_HEIGHT > 0 )
{
FLOAT rate = (FLOAT)(pRegion->MouseYPos - musStartY_Drop) / (FLOAT)(musAreaHeight - DEF_SCROLL_ARROW_HEIGHT - 4);
mFirstShownEntry = rate * mEntryVector.size( );
if ( mSelectedEntry > mFirstShownEntry + mNumDisplayedEntries )
mSelectedEntry = mFirstShownEntry + mNumDisplayedEntries;
else if ( mSelectedEntry < mFirstShownEntry )
mSelectedEntry = mFirstShownEntry;
}
}
InvalidateRegion( musStartX_Drop, musStartY_Drop, musStartX_Drop + musWidth + musArrowWidth, musStartY_Drop + musAreaHeight - 4 );
DrawTopEntry( );
DrawGoldRectangle( );
DrawSelectedCity( );
}
}
}
void
DropDownBase::SelectScrollAreaDropDownRegionCallBack( MOUSE_REGION * pRegion, INT32 iReason )
{
if ( iReason & MSYS_CALLBACK_REASON_INIT )
{
}
else if ( iReason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
UINT16 ubCityNum = (UINT16)MSYS_GetRegionUserData( pRegion, 0 );
if ( ubCityNum < mSelectedEntry )
{
--mSelectedEntry;
if ( mSelectedEntry < mFirstShownEntry )
--mFirstShownEntry;
}
else if ( ubCityNum > mSelectedEntry )
{
++mSelectedEntry;
if ( (mSelectedEntry - mFirstShownEntry) >= mNumDisplayedEntries )
++mFirstShownEntry;
}
DrawTopEntry( );
DrawGoldRectangle( );
DrawSelectedCity( );
}
else if ( iReason & MSYS_CALLBACK_REASON_LBUTTON_REPEAT )
{
UINT16 ubCityNum = (UINT16)MSYS_GetRegionUserData( pRegion, 0 );
pRegion->uiFlags |= BUTTON_CLICKED_ON;
if ( ubCityNum < mSelectedEntry )
{
--mSelectedEntry;
if ( mSelectedEntry < mFirstShownEntry )
--mFirstShownEntry;
}
else if ( ubCityNum > mSelectedEntry )
{
++mSelectedEntry;
if ( (mSelectedEntry - mFirstShownEntry) >= mNumDisplayedEntries )
++mFirstShownEntry;
}
InvalidateRegion( pRegion->RegionTopLeftX, pRegion->RegionTopLeftY, pRegion->RegionBottomRightX, pRegion->RegionBottomRightY );
DrawTopEntry( );
DrawGoldRectangle( );
DrawSelectedCity( );
}
}
/*
* If aKey exists among our keys, set it as the current one
*/
void
DropDownBase::SetSelectedEntryKey( INT16 aKey )
{
UINT16 cnt = 0;
std::vector<std::pair<INT16, STR16> >::iterator itend = mEntryVector.end( );
for ( std::vector<std::pair<INT16, STR16> >::iterator it = mEntryVector.begin( ); it != itend; ++it )
{
if ( (*it).first == aKey )
{
mSelectedEntry = cnt;
return;
}
++cnt;
}
}
/*
* set the nth entry as the selected one
*/
void
DropDownBase::SetNthEntry( UINT16 aNr )
{
mSelectedEntry = min( aNr, max( 0, mEntryVector.size( ) - 1 ) );
}
void
DropDownBase::OpenDropDownRegionCallBack( MOUSE_REGION * pRegion, INT32 iReason )
{
if ( iReason & MSYS_CALLBACK_REASON_INIT )
{
}
else if ( iReason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
Create_Drop( );
Display_Drop( );
}
}
void
DropDownBase::CloseDropDownRegionCallBack( MOUSE_REGION * pRegion, INT32 iReason )
{
if ( iReason & MSYS_CALLBACK_REASON_INIT )
{
}
else if ( iReason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
Destroy_Drop( );
}
}